local _, ns = ...
local _, _, U = unpack(ns)
if GetLocale() ~= "zhCN" then return end
  CHAT_GUILD_GET = "|Hchannel:GUILD|h[公会]|h%s";
  CHAT_OFFICER_GET = "|Hchannel:OFFICER|h[官员]|h%s";
  CHAT_RAID_GET = "|Hchannel:RAID|h[团队]|h%s";
  CHAT_RAID_WARNING_GET = "[通知]%s";
  CHAT_RAID_LEADER_GET = "|Hchannel:RAID|h[团长]|h%s";
  CHAT_PARTY_GET = "|Hchannel:PARTY|h[队伍]|h%s";
  CHAT_PARTY_LEADER_GET =  "|Hchannel:PARTY|h[队长]|h%s";
  CHAT_PARTY_GUIDE_GET =  "|Hchannel:PARTY|h[向导]|h%s";
  CHAT_INSTANCE_CHAT_GET = "|Hchannel:INSTANCE|h[副本]|h%s";
  CHAT_INSTANCE_CHAT_LEADER_GET = "|Hchannel:INSTANCE|h[领袖]|h%s";

ACHIEVEMENT_BROADCAST = "%s获得%s!";
HEALTH_LOW = "<<<生命危急>>>";
CURRENTLY_EQUIPPED = "|cffffff9a-当前装备-|r";     --"|cffffff9a★★★★"..CURRENTLY_EQUIPPED.."★★★★|r"
ITEM_BIND_QUEST = "|cffff2020★任务物品|r";
--ITEM_LEVEL = "|cff00ffff物品等级: %d|r"; -- Blue color
--ITEM_CREATED_BY = ""	-- No creator name
--ITEM_SOCKETABLE = ""	-- No gem info line
EMPTY_SOCKET_RED = "|cffFF4040红|r";
EMPTY_SOCKET_YELLOW = "|cffffff40黄|r";
EMPTY_SOCKET_BLUE = "|cff6060ff蓝|r";
TRANSMOGRIFY_TOOLTIP_APPEARANCE_UNKNOWN = "|cffFF4040你尚未收藏过此外观|r";
TRANSMOGRIFY_TOOLTIP_ITEM_UNKNOWN_APPEARANCE_KNOWN = "|cff6060ff你拥有此外观，但不是来自此物品|r";

WORLD_CHANNEL = "世界频道";
WORLD_CHANNEL_NAME = "大脚世界频道";

--STAT_STRENGTH = "力量"; STAT_AGILITY = "敏捷"; STAT_INTELLECT = "智力"; STAT_VERSATILITY = "全能"; STAT_ARMOR = "护甲"; STAT_HASTE = "急速"; STAT_MASTERY = "精通"; STAT_CRITICALSTRIKE = "爆击"; STAT_STAMINA = "耐力";

DANWEI_WAN = "万";
DANWEI_YI = "亿";

TOASTY_TRANSMOG_ADDED = "幻化外观已添加";
TOASTY_TRANSMOG_REMOVED = "幻化外观已移除";
----------------Binding----------------------
TOMEOFTELEPORTATIONTITLE = "传送大师";
TITLEREADME = "[左键]传送大师 / [右键]每周低保";
----------------Title----------------------
CHAT_WHISPERPOP_TITLE="|cff777777[聊天]|r密语管理";
GEAR_DELETEEMPTYMAILS_TITLE="|cffFFFFFF[邮件]|r删除空邮件";
GEAR_MOLINARI_TITLE="|cff8080ff[专业]|r分解研磨";
NOTICE_INCENTIVEPROGRAM_PANEL_TITLE="|cff8080ff[提醒]|r随机奖励";
NOTICE_INCENTIVEPROGRAM_TITLE="(|cFF69CCF0随机T和N奖励提醒|r)";
CurrencyTracking_TITLE = "|cffff00ff[信息]|r货币追踪";
RelicInspector_TITLE = "|cff8080ff[提示]|r圣物属性";
Savedinstances_TITLE = "|c00FF68CC[小号]|r管理助手";
QuestNotifier_TITLE = "|cff0080ff[任务]|r任务通报";
Boomkinator_TITLE = "|c00FF68CC[输出]|r技能监控";
DialogKey_TITLE = '|cff0080ff[任务]|r快捷对话';
Farmer_TITLE = '|cff8080ff[拾取]|r拾取提示';
HardYards_TITLE = '|cFFD2691E [菜单]|r距离显示:';
MTG_TITLE = "|cff69ccf0[购买]|r鱼人助手";
ITEMTOOLTIPPROFESSION_TITLE = "|cff8080ff[专业]|r鼠标提示";
BINDING_HEADER_TARGETCLASSBUTTON = "目标交互"
----------------Charms----------------------
CHARMS_BUY_STACK="你确定购买|cffff0000一组|r下列物品吗？";
CHARMS_NAKEDIZE="脱光光" ;
CHARMS_TARGET="目标";
CHARMS_MALE="男性";
CHARMS_FEMALE="女性";
CHARMS_HUMAN="人类";
CHARMS_ORC="兽人";
CHARMS_DWARF="矮人";
CHARMS_NIGHTELF="暗夜精灵";
CHARMS_SCOURGE="亡灵";
CHARMS_TAUREN="牛头人";
CHARMS_GNOME="侏儒";
CHARMS_TROLL="巨魔";
CHARMS_GOBLIN="地精";
CHARMS_BLOODELF="血精灵";
CHARMS_DRAENEI="德莱尼";
CHARMS_WORGEN="狼人";
CHARMS_PANDAREN="熊猫人";
CHARMS_NIGHTBORNE="夜之子";
CHARMS_HIGHMOUNTAINTAUREN="至高岭牛头人";
CHARMS_VOIDELF="虚空精灵";
CHARMS_LIGHTFORGEDDRAENEI="光铸德莱尼";
CHARMS_EXTEND="全都延长";
----------------Gear----------------------
GEAR_AHHELPER_AUTOSELL="-- |cFF00DDFFAlt+右键 |r直接上货/出价--";
MAIL_RECEIVELETTERS="收信";
MAIL_RECEIVECOINS="收G";
MAIL_DELETEEMPTYMAILS="删空邮件";
MAIL_OPENMAILBOX=" - 你得先打开收件箱啊~";
MOLINARI_BLACKLIST="黑名单";
MOLINARI_DRAGTOADD="將物品拖曳到下方的視窗內，加入到忽略清單。";
MOLINARI_POTENTIALLYpotentially="請將要避免不小心被處理掉的物品加入忽略清單。";
MOLINARI_REMOVEITEM="點一下右鍵移除物品";
NOMICAKES_POTENTIAL="潜在的食谱";
SUBSPEC_NEWSET="[新配置]";
SUBSPEC_LEFTSHIFT="左移";
SUBSPEC_RIGHTSHIFT="右移";
SUBSPEC_NEWPROFILENAME="输入新的配置文件名称";
TRAINALL_ALLLEARN="全 学";
----------------Map----------------------
FOGLIGHT_HYBIRD = "混合";
FOGLIGHT_DISABLE = "禁用";
FOGLIGHT_ALL = "全地貌";
FOGLIGHT_NONE = "无地貌";
MAPTREASURES_SHOW = "显示宝藏";
MINIMAP_MENU_BARSTYLE = "动作条样式";
MINIMAP_MENU_KEYBIND = "按键绑定";
MINIMAP_MENU_QUESTBUTTON = "任务按钮";
MINIMAP_MENU_SPECIALBUTTON = "界面调整";
MINIMAP_MENU_AURACONFIG = "技能监控";
MINIMAP_MENU_AURADIY = "自添加技能";
MINIMAP_MENU_WORLDQUESTREWARD = "世界任务奖励";
MINIMAP_MENU_CASTBAR = "施法条";
MINIMAP_MENU_ONOFF = "开 关";
MINIMAP_MENU_BOSSFRAME = "Boss框体";
MINIMAP_MENU_DAMAGESTYLE = "伤害显示";
MINIMAP_MENU_DOOMCOOLDOWN = "技能提醒";
MINIMAP_MENU_INTERRUPT = "小队打断";
MINIMAP_MENU_lOOTHELPER = "求装助手";
MINIMAP_MENU_KEYS = "钥石";
MINIMAP_MENU_DISTANCE = "距离助手";
MINIMAP_MENU_COMBOPOINTS = "简易连击点";
MINIMAP_MENU_COMPAREITEMS = "对比装备";
MINIMAP_MENU_SWITCHUF = "头像切换";
MINIMAP_MENU_AFKSCREEN = "屏保(AFK)";
MINIMAP_MENU_CHECKFOODSSS = "吃喝检查";
MINIMAP_MENU_QUSETIONANSWER = "常见问题+插件改动";
MINIMAP_MENU_UISETTING = "设置";
MINIMAP_MENU_MORE = "更多设置";
  -- Paku_Totems
  PakuTotems_TheSliverNorth = "碎枝林地(北)";
  PakuTotems_EastZanchul = "赞枢尔(东)";
  PakuTotems_TopofZanchul = "赞枢尔(顶部)";
  PakuTotems_TheSliverSouth = "碎枝林地(南)";
  PakuTotems_TerraceoftheChosen = "选民之台";
  PakuTotems_AltarofPaku = "帕库祭坛";
  PakuTotems_TheGreatSealLedge = "巨擘封印";
  PakuTotems_TheGoldenThrone = "黄金王座";
  PakuTotems_BeastcallerInn = "驭兽师旅店(战兽栏)";
  PakuTotems_GrandBazaar = "百商集市";
  PakuTotems_TerraceofCrafters = "工匠平台";
  PakuTotems_WestZanchul = "赞枢尔(西)";
  PakuTotems_TheZocalo = "佐卡罗广场";
----------------Notice----------------------
COMBATNOTIFICATIONINFO_INFO_WOWTIME_TIP = "即将在15分钟内开始";
COMBATNOTIFICATIONINFO_need = " 有奖励包包了!";
COMBATNOTIFICATIONINFO_Tank = "|cffA52A00<坦克>|r";
COMBATNOTIFICATIONINFO_Healer = "|cff009300<治疗>|r";
COMBATNOTIFICATIONINFO_DPS = "|cffEE3A8C<输出>|r";
COMBATNOTIFICATIONINFO_Tank_G = "<坦克>";
COMBATNOTIFICATIONINFO_Healer_G = "<治疗>";
COMBATNOTIFICATIONINFO_DPS_G = "<输出>";
COMBATNOTIFICATIONINFO_combat_enter = "- 进 入 战 斗 -";
COMBATNOTIFICATIONINFO_combat_leave = "- 离 开 战 斗 -";
COMBATNOTIFICATIONINFO_CLICK = "<%s> → %s... 点门拉人！";
COMBATNOTIFICATIONINFO_NOFOOD = "木吃甜点: ";
COMBATNOTIFICATIONINFO_NOFLASK = "木喝合剂: ";
COMBATNOTIFICATIONINFO_NORUNE = "木吃符文: ";
COMBATNOTIFICATIONINFO_ALLBUFFED = "已获得所有增益!妥妥的了~";
INCENTIVEPROGRAM_ROLES = "职责";
INCENTIVEPROGRAM_IGNORED = "忽略";
INCENTIVEPROGRAM_NO_IGNORED = "没有忽略的副本";
INCENTIVEPROGRAM_SETTINGS = "设置";
INCENTIVEPROGRAM_HIDE_IN_PARTY = "队伍中不显示";
INCENTIVEPROGRAM_HIDE_ALWAYS = "隐藏";
INCENTIVEPROGRAM_HIDE_EMPTY = "没有需求时候隐藏";
INCENTIVEPROGRAM_ALERT = "新奖励时提醒";
INCENTIVEPROGRAM_ALERT_TOAST = "使用全局提醒框";
INCENTIVEPROGRAM_IGNORE_COMPLETED_LFR = "隐藏已经打过的本";
INCENTIVEPROGRAM_IGNORE = "忽略";
INCENTIVEPROGRAM_UNIGNORE = "沒有忽略的随机副本";  
INCENTIVEPROGRAM_JOIN_QUEUE = "加入随机队伍队列";
INCENTIVEPROGRAM_TOOLTIP_IGNORE_LFR = "所有的副本都已经打过就不再提醒或显示统计，但仍然存在于左键菜单中。";
INCENTIVEPROGRAM_TOOLTIP_HIDE_ALWAYS = "总是隐藏框架。此功能适用于数据中转。输入/ip撤销。";
INCENTIVEPROGRAM_TOOLTIP_SOUND_ID_1 = "你可以在 http://www.wowhead.com/sounds 找到音乐ID。当你找到后，该音乐的ID在IE的地址栏中，如 (i.e. http://www.wowhead.com/sound=47615/ui-groupfinderreceiveapplication)";
INCENTIVEPROGRAM_TOOLTIP_SOUND_ID_2 = "你可以在 http://www.wowhead.com/sounds 找到音乐ID。.当你找到后，该音乐的ID在IE的地址栏中，如 (i.e. http://www.wowhead.com/sound=18019/ui-bnettoast)";
INCENTIVEPROGRAM_TOOLTIP_SOUND_REPEATS = "音效播放的次数";
INCENTIVEPROGRAM_TOOLTIP_CYCLE_COUNT = "当新的提醒出现时，三个硬币图案旋转的次数";
INCENTIVEPROGRAM_TOOLTIP_CONTINUOUSLY_CYCLE = "当新的提醒出现时，将不停地旋转硬币图案";
INCENTIVEPROGRAM_CHANNEL = "声音通道选择:";
INCENTIVEPROGRAM_CHANNEL_DISC="这是默认使用的通道。";
INCENTIVEPROGRAM_MUSIC = "音乐";
INCENTIVEPROGRAM_SOUND_ID = "音效ID";
INCENTIVEPROGRAM_REPEATS = "重复";
INCENTIVEPROGRAM_AMBIENCE = "环境音";
INCENTIVEPROGRAM_MASTER="主通道";
INCENTIVEPROGRAM_MASTER_DISC="即使音乐音效被关闭，也可以通过主通道进行播放。";
INCENTIVEPROGRAM_ALERT_PING = "警报铃声";
INCENTIVEPROGRAM_TOAST_PING = "烤面包叮声";
INCENTIVEPROGRAM_TEST = "测试";
INCENTIVEPROGRAM_ANIM_CYCLES = "循环";
INCENTIVEPROGRAM_CONTINUOUSLY_CYCLE = "不断循环";
INCENTIVEPROGRAM_RESET_POSITION = "重置设置";
REMINDER_BAGS_SPACE = "背包空间剩余  ";
BARRELSOEASY_NO_GROUP = "啊噢.你在队伍里会导致欢乐桶插件抽风";
BARRELSOEASY_NO_GROUPS = "Sorry，在队伍你会导致每次点击欢乐桶后，标记都会因为刷新而消失.";
BARRELSOEASY_START_FIRST = "请开始第一轮,小桶子运动完才能开始标记。";
----------------Role----------------------
PVPPP_KILL_MSG = "荣誉击杀:%s/%s";
PVPPP_KILL_AVG = "过去的一小时中一共获取了 %s 个荣誉击杀";
----------------UFs----------------------
CASTBARS_STYLE_TITLE = "|cff8000ff[菜单]|r施法条条";
UFRAMESTYLE_BLINKHEALTHTEXT_ANCHOR = "左键-拖动位置\n右键-锁定位置";
----------------BRP----------------------
BRP_Description="使用 /brp 解锁和锁定位置，同时 /brp 也可复位位置。";
BRP_AlwaysShow="总是展开战利品列表";
BRP_FillDirection="战利品清单排序方式";
----------------PhotoRobot----------------------
PHOTOROBOT_PhotoRobot = "|cff69ccf0[头像]|r技能提示";
PHOTOROBOT_Config = "PhotoRobot 配置";
PHOTOROBOT_FontSize = "字体大小:";
PHOTOROBOT_FontColor = "字体颜色:";
PHOTOROBOT_EnableonPlayerFrame = "在玩家头像启用";
PHOTOROBOT_onPlayerFrame = "是否在玩家头像上显示";
PHOTOROBOT_onPartyFrames = "在小队头像启用";
PHOTOROBOT_PartyFramesdisplay = "是否在小队头像上显示";
PHOTOROBOT_inArena = "在竞技场小队头像启用";
PHOTOROBOT_BlzPartyFramesdisplay = "是否在暴雪小队头像上显示";
PHOTOROBOT_onArenaFrames = "在暴雪竞技场框体启用";
PHOTOROBOT_ArenaFramesdisplay = "是否在竞技场头像上显示";
PHOTOROBOT_DragtosetScale = "拖曳来设定竞技场框体的缩放";
PHOTOROBOT_ArenaFrameScale  = "竞技场框体缩放: ";
PHOTOROBOT_Display = "显示";
PHOTOROBOT_DisplaySettings = "显示设定";
PHOTOROBOT_ShowDecimals = "显示小数位";
PHOTOROBOT_displayonframes = "点击来启用/关闭在框体上显示小数位";
PHOTOROBOT_FontPosition = "字体位置:";
PHOTOROBOT_Frames = "框体";
PHOTOROBOT_FrameSettings = "框体设定";
----------------Shiguang----------------------
SHIGUANG_Loot="[拾取]:";
SHIGUANG_Made="[制造]:";
SHIGUANG_Craft="专业";
SHIGUANG_Gets="[获得]:";
SHIGUANG_Lost="[失去]:";
SHIGUANG_Refund="[退款]:";
----------------Announcer----------------------
Announcer_Sap = ">>>被闷棍<<<";
Announcer_RocketPP = "漏油!!!救命啊~";
Announcer_Purgatory = "要死啦要死啦~";
Announcer_Interrupted = "打断→";
Announcer_Disperse = "驱散→";
Announcer_Stole = "偷取→";
Announcer_SpellIDnof = "<法术链接(ID)没有找到>";
----------------Chat----------------------
REPAIR_COST = "修理：";
Chatbar_ChatMiniMizeButtonText = "缩";
Chatbar_rollText = "骰";
Chatbar_StatReport = "报";
Chatbar_ChannelYell = "喊";
Chatbar_ChannelSay = "说";
Chatbar_ChannelParty = "队";
Chatbar_ChannelRaidWarns = "通";
Chatbar_ChannelRaid = "团";
Chatbar_ChannelBattleGround = "副";
Chatbar_ChannelGuild = "公";
Chatbar_ChannelOfficer = "官";
Chatbar_EmoteCallButtonText = "圖";
Chatbar_CombatLogText = "录";
----------------InboxMailBag----------------------
InboxMailBag_Advanced = "进阶";
InboxMailBag_ADVANCED_MODE_DESC = "启用进阶模式。显示您信箱更多的讯息，并且能很好的挽回大笔的金钱。";
InboxMailBag_ADVANCED_MODE_DISABLED = "|cff00ff96InboxMailbag: 进阶模式|r 关闭";
InboxMailBag_ADVANCED_MODE_ENABLED = "|cff00ff96InboxMailbag: 进阶模式|r 启用";
InboxMailBag_BAGNAME = "邮 包";
InboxMailBag_DELETED = "%s 从 %s |cff20FF20 将删除于 %d |4日:日; 后|r";
InboxMailBag_DELETED_1 = "%s 从 %s |cffFF2020 将删除于 %s 后|r";
InboxMailBag_DELETED_7 = "%s 从 %s |cffFF6020 将删除于 %d |4日:日; 后|r";
InboxMailBag_FRAMENAME = "|cffFFFFFF[邮件]|r信箱包裹";
InboxMailBag_Group_Stacks = "群组堆叠";
InboxMailBag_MAIL_DEFAULT = "预设为邮包";
InboxMailBag_MAIL_DEFAULT_DESC = "启用此选项会导致信箱最初打开的是邮包，而非一般%s";
InboxMailBag_MAIL_DEFAULT_DISABLED = "|cff00ff96InboxMailbag: 信箱预设为|r %s";
InboxMailBag_MAIL_DEFAULT_ENABLED = "|cff00ff96InboxMailbag: 信箱预设为|r 信箱邮包";
InboxMailBag_QUALITY_COLOR_MODE_DESC = "启用可由物品的边框显示物品的品质";
InboxMailBag_Quality_Colors = "品质着色";
InboxMailBag_QUALITY_COLORS_MODE_DISABLED = "|cff00ff96InboxMailbag: 品质着色|r 关闭";
InboxMailBag_QUALITY_COLORS_MODE_ENABLED = "|cff00ff96InboxMailbag: 品质着色|r 启用";
InboxMailBag_RETURNED = "%s 从 %s |cff20FF20 将返回于 %d |4日:日; 后|r";
InboxMailBag_RETURNED_1 = "%s 从 %s |cffFF2020 将返回于 %s 后|r";
InboxMailBag_RETURNED_7 = "%s 从 %s |cffFFA020 将返回于 %d |4日:日; 后|r";
InboxMailBag_TOTAL = "总计讯息: %d";
InboxMailBag_TOTAL_MORE = "总计讯息: %d (%d)";
----------------WorldQuest----------------------
WQACHIEVEMENTS_TITLE = "|cff8080ff[成就]|r世界任务"
ANGRYWORLDQUEST_TITLE = "|cff0080ff[地图]|r世界任务"


DEX_FontList = {
	"Fonts\\ARHei.TTF",
	"Fonts\\ARIALN.TTF",
	"Fonts\\ARKai_T.TTF",
	"Fonts\\ARKai_C.TTF",
	"Fonts\\FRIZQT__.TTF",
	"Fonts\\Damage.TTF",
}

DEX_ROGUEID = "潜行者";
DEX_MONKID = "武僧";
DEX_DRUIDID = "德鲁伊";
DEX_DRUIDFERAL = "野性";
DEX_MONKIDWINWALKER = "踏风";
DEX_COMBOPOINTS = "连击";
DEX_CHI = "真气";
DEX_DK = "死亡骑士";
DEX_RUNES = "符文";
DEX_TXT_RESISTED = "抵抗!"
DEX_TXT_BLOCKED = "格挡!"
DEX_TXT_ABSORBED = "吸收!"
DEX_TXT_GLANCING = "偏斜!"
DEX_TXT_CRUSH = "碾压!"
DEX_TXT_DISPELLED = "驱散! "
DEX_TXT_STOLEN = "偷取! "
DEX_TXT_REFLECT = " 反弹! "
DEX_TXT_CRIT = "暴击! ";
DEX_TXT_INTERUPT = "打断! ";
DEX_MAIN_OPTION = "DamageEx";
DEX_BUTTON_RESET_TIP = "恢复预设值";
DEX_PREVIEW_LABEL = "拖动我改*变*文字位置";

DEXColorMode_T = "颜色模式"
DEXOptionsDropDown = {"单色","双色","渐变色"};

DEXOptionsFrameCheckButtons = {
	["DEX_Enable"] = { title = "启用", tooltipText = "启用攻击伤害显示器"},
	["DEX_ShowWithMess"] = { title = "以战斗讯息方式显示", tooltipText = "以战斗讯息方式显示所有伤害资讯"},
	["DEX_ShowInterruptCrit"] = { title = "暴击方式显示打断", tooltipText = "暴击方式显示打断"},
	["DEX_ShowCurrentOnly"] = { title = "只显示当前选中目标的数值", tooltipText = "只显示当前选中目标的伤害和治疗，非当前选中目标则不显示"},
	["DEX_ShowDamagePeriodic"] = { title = "显示持续伤害", tooltipText = "显示持续攻击的伤害"},
	["DEX_ShowDamageShield"] = { title = "显示反弹伤害", tooltipText = "显示你对敌人伤害的反弹量"},
	["DEX_ShowDamageHealth"] = { title = "显示治疗数据", tooltipText = "显示治疗数据信息"},
	["DEX_ShowDamagePet"] = { title = "显示宠物伤害", tooltipText = "显示宠物对目标的伤害，含图腾"},
	["DEX_ShowBlockNumber"] = { title = "显示被格挡的伤害", tooltipText = "以xxx-xx方式显示对目标的伤害被格挡、抵抗等的数值"},
	["DEX_ShowDamageWoW"] = { title = "显示受到伤害", tooltipText = "显示玩家受到的伤害"},
	["DEX_ShowOwnHealth"] = { title = "显示自身治疗", tooltipText = "等目标为自己时也显示治疗量"},
	["DEX_UniteSpell"] = { title = "合并瞬间同技能信息", tooltipText = "连续造成多次相同的技能将被合并为一个信息显示（包括伤害及治疗）"},
	["DEX_NumberFormat"] = { title = "缩短数字长度", tooltipText = "是否将超过1万/亿的数字以万/亿为单位显示"},	
	["DEX_ShowInterrupt"] = { title = "是否显示打断", tooltipText = "是否显示打断提示"},	
	["DEX_ShowOverHeal"] = { title = "是否显示过量治疗", tooltipText = "是否显示过量治疗，关闭则不提示"},		
	["DEX_ShowHit"] = { title = "是否显示连击点/真气", tooltipText = "是否显示盗贼/野德连击点\武僧真气，关闭则不提示"},		
	["DEX_ShowHealthType"] = { title = "默认显示方式", tooltipText = "治疗默认的显示方式为向上滚动，其他为抛物线"},		
	["DEX_ShowHealthSpellIconOnCrit"] = { title = "当暴击才显示", tooltipText = "治疗暴击才显示图标"},		
	["DEX_ShowHealthSpellIcon"] = { title = "显示图标", tooltipText = "治疗显示图标"},		
	["DEX_ShowHealthNameOnCrit"] = { title = "当暴击才显示", tooltipText = "治疗暴击才显示技能名"},		
	["DEX_ShowHealthCritIcon"] = { title = "图标", tooltipText = "图标替代名称"},		
	["DEX_ShowHealthSpellName"] = { title = "显示技能名", tooltipText = "治疗显示技能名"},		
	["DEX_ShowBuff"] = { title = "显示增益", tooltipText = "显示增益BUFF效果"},		
	["DEX_ShowDamageType"] = { title = "默认显示方式", tooltipText = "受到伤害默认的显示方式为向上滚动，其他为抛物线"},		
	["DEX_ShowDebuff"] = { title = "显示减益", tooltipText = "显示减益DEBUFF效果"},		
	["DEX_ShowDamageSpellIconOnCrit"] = { title = "当暴击才显示", tooltipText = "受到伤害当暴击才显示图标"},		
	["DEX_ShowDamageSpellIcon"] = { title = "显示图标", tooltipText = "受到伤害显示图标"},		
	["DEX_ShowDamageNameOnCrit"] = { title = "当暴击才显示", tooltipText = "受到伤害当暴击才显示技能名"},		
	["DEX_ShowCritIcon"] = { title = "图标", tooltipText = "图标替代名称"},		
	["DEX_ShowDamageSpellName"] = { title = "显示技能名", tooltipText = "受到伤害显示技能名"},		
	["DEX_ShowDamage"] = { title = "显示伤害数据", tooltipText = "显示伤害输出"},		
	["DEX_ShowSpellName"] = { title = "显示技能名", tooltipText = "在伤害数值边显示造成此次伤害的技能名"},
	["DEX_ShowNameOnCrit"] = { title = "当暴击才显示", tooltipText = "伤害只有在致命一击时才显示技能名"},
	["DEX_ShowNameOnMiss"] = { title = "当未击中时才显示", tooltipText = "伤害只有在技能未击中、被抵抗等才显示技能名"},
	["DEX_ShowDamageIconOnCrit"] = { title = "图标", tooltipText = "图标替代名称"},		
	["DEX_ShowSpellIcon"] = { title = "显示技能图标", tooltipText = "伤害是否显示技能图标，选中则显示技能名称"},
	["DEX_ShowSpellIconOnCrit"] = { title = "当暴击才显示", tooltipText = "伤害输出当暴击才显示图标"},		
	["DEX_State"] = { title = "战斗状态", tooltipText = "提示进入或离开战斗"},		
	["DEX_NoCombatHeal"] = { title = "非战斗状态治疗", tooltipText = "在非战斗状态下显示治疗"},		
	["DEX_AdjustTime"] = { title = "重叠优化", tooltipText = "优化解决显示重叠"},		
	["DEX_RandomCrit"] = { title = "随机位置显示", tooltipText = "信息在相应坐标范围内随机显示"},		
	["DEX_HealthFull"] = { title = "缺血治疗", tooltipText = "只有玩家血不满时才显示受到治疗"},		
	["DEX_OverDamage"] = { title = "过量伤害", tooltipText = "显示过量的伤害或受到的伤害"},		
	["DEX_BaseFrame"] = { title = "锚定目标", tooltipText = "锚定各单位,治疗/受到伤害为玩家,伤害为各个目标,打开优先"},		
	["DEX_GameEnable"] = { title = "游戏战斗", tooltipText = "打开/关闭游戏浮动战斗"},	
}

DEXOptionsFrameSliders = {
	["DEX_FrameLevel"] = {  title = "框架层 ", minText="1", maxText="9", tooltipText = "设置框架层的效果(2显示为最底层)"},
	["DEX_Font"] = {  title = "字型 ", minText="字型1", maxText="字型6", tooltipText = "设置文字字型\n1=ARHei\n2=ARIALN\n3=ARKai_T\n4=ARKai_C\n5=FRIZQT__\n6=Damage"},
	["DEX_FontSize"] = {  title = "文字大小 ", minText="小", maxText="大", tooltipText = "设置文字的大小"},
	["DEX_OutLine"] = {  title = "字型描边 ", minText="无", maxText="粗", tooltipText = "设置文字的描边效果"},
	["DEX_Speed"] = {  title = "文字移动速度 ", minText="慢", maxText="快", tooltipText = "设置文字的移动速度"},
	["DEX_LOGLINE"] = {  title = "讯息最大条目 ", minText="5", maxText="20", tooltipText = "设置讯息最大显示条目数"},
	["DEX_LOGTIME"] = {  title = "讯息停留时间 ", minText="5秒", maxText="1分钟", tooltipText = "设置讯息文字停留时间"},
	["DEX_ShowHitX"] = {  title = "显示连击点/真气X坐标 ", minText="-300", maxText="300", tooltipText = "显示盗贼/野德连击点\武僧真气X坐标"},
	["DEX_ShowHitY"] = {  title = "显示连击点/真气Y坐标 ", minText="-300", maxText="300", tooltipText = "显示盗贼/野德连击点\武僧真气Y坐标"},
	["DEX_HealthPosX"] = {  title = "显示治疗X坐标", minText="-800", maxText="800", tooltipText = "设置显示治疗X坐标"},
	["DEX_HealthPosY"] = {  title = "显示治疗Y坐标", minText="-800", maxText="800", tooltipText = "设置显示治疗Y坐标"},
	["DEX_BeAttackPosX"] = {  title = "显示被攻击X坐标", minText="-800", maxText="800", tooltipText = "设置显示被攻击X坐标"},
	["DEX_BeAttackPosY"] = {  title = "显示被攻击Y坐标", minText="-800", maxText="800", tooltipText = "设置显示被攻击Y坐标"},
	["DEX_PetPosX"] = {  title = "显示宠物攻击X坐标", minText="-800", maxText="800", tooltipText = "设置显示宠物攻击X坐标"},
	["DEX_PetPosY"] = {  title = "显示宠物攻击Y坐标", minText="-800", maxText="800", tooltipText = "设置显示宠物攻击Y坐标"},
	["DEX_AOETime"] = {  title = "合并时间", minText="短", maxText="长", tooltipText = "设置合并技能时长"},
	["DEX_IconSize"] = {  title = "图标大小", minText="大", maxText="小", tooltipText = "设置图标与字体大小比例"},
	["DEX_CritX"] = {  title = "伤害随机X坐标范围", minText="-800", maxText="800", tooltipText = "设置伤害随机显示的X坐标范围"},
	["DEX_CritY"] = {  title = "伤害随机Y坐标范围", minText="-800", maxText="800", tooltipText = "设置伤害随机显示的Y坐标范围"},
}

DEXOptionsColorPickerEx = {
	["DEX_ColorNormal"] = { title = "物理伤害颜色"},
	["DEX_ColorSkill"] = { title = "技能伤害颜色"},
	["DEX_ColorPeriodic"] = { title = "持续伤害颜色"},
	["DEX_ColorHealth"] = { title = "治疗颜色"},
	["DEX_ColorPet"] = { title = "宠物伤害颜色"},
	["DEX_ColorSpec"] = { title = "打断、驱散等颜色"},
	["DEX_ColorMana"] = { title = "法力伤害颜色"},
	["DEX_ColorAttack"] = { title = "受到伤害颜色"},
}

U["HideQuests"] = "自动收起追踪任务"

U["+2timeLimit"] = "加二时间 "
U["+3timeLimit"] = "加三时间 "
U["CastAlertInfo"] = "开启%s，前往%s ！"
U["Instance Difficulty"] = "当前副本难度：%s"
U["LM Message 1"] = "你好！请问%s有需求吗？没有的话能让给我吗？谢谢！"
U["LM Message 2"] = "老哥！求个%s！毕业的！谢谢！"
U["LM Message 3"] = "你好！能让一下%s吗？谢谢！"
U["LM Message 4"] = "老哥！求个%s啊，刷了很久了！谢谢！"
U["LootMonitor Info"] = "左键：贴出 右键：密语"
U["LootMonitor Title"] = "拾取监控助手"
U["MapID"] = "地图ID: "
U["Socket"] = "插槽"

U["Damage"] = "伤害"
U["PlayerFrame Scale"] = "头像缩放"
U["Enable Stagger"] = "启用职业监控-WST"
U["Enable Statue"] = "启用职业监控-雕像"
U["Enable BloodyHell"] = "启用职业监控-DK"
U["Enable Totems"] = "启用职业监控-SM"
U["Enable Familiar"] = "启用职业监控-FS"
U["Enable Marksman"] = "启用职业监控-LR"
U["Enable BlinkComboHelper"] = "启用浮动连击点"
U["Destroy Totems"] = "左键点击摧毁图腾"
U["WorldQusetRewardIcons"] = "大地图奖励图标"
U["Class EnergyBar"] = "职业能量条"
U["Class Recoure Center"] = "职业资源居中"
U["Raid CD"] = "团队大技能监控"
U["Pulse CD"] = "技能CD完成提示动画"
U["Enemy CD"] = "敌对技能CD监控"
U["kAutoOpen"] = "自动打开宝箱"
U["QuickQueue"] = "自动确认排本职责"
U["MTG"] = "纳沙塔尔鱼人自动兑换"
U["AutoConfirmRoll"] = "自动Roll"
U["BommIcon"] = "爆炸物大图标标识"
U["Auras Border"] = "显示技能类型染色边框"
U["PlayerPlate Aura"] = "隐藏玩家姓名板法术"
U["Alert In Chat"] = "同时通报在聊天框"
U["Interrupt Alarm"] = "打断音效[Shotup Fool]"
U["Death Alarm"] = "! 死亡爽翻天惨叫 !"
U["FriendGroups"] = "好友分组功能"
U["WallpaperKit"] = "屏保"
U["xMerchant"] = "商人购买列表美化"
U["UFClassIcon"] = "使用职业头像"
U["UFPctText"] = "使用大血量百分比"
U["UFFade"] = "头像隐藏(满血or无目标)"
U["Enable Bags"] = "系统自带背包增强"
U["Chat Sticky"] = "启用密语粘滞"
U["Chat bg"] = "聊天框背景"
U["Chat tab bg"] = "聊天框标签背景"
U["QuestTrackerSkinTitle"] = "任务栏职业染色"
U["Auto Reagent Bank"] = "材料自动存银行"
U["Auto Mark"] = "自动标记 T N"
U["Font Outline"] = "聊天框字体描边"
U["HunterPetHelp"] = "宠物低血量报警"

U["Drog"] = "药剂"
U["ClassBar"] = "职业条"
U["Absorb"] = "吸收"
U["Shield"] = "盾牌"
U["BattleResurrect"] = "战复"
U["BattleResurrectCount"] = "战复剩: "
U["BattleResurrectNext"] = "次 充能: "
U["Shiftfreeze"] = "Shift/Alt/Ctrl卡住提示"
U["BlinkRogueHelper"] = "浮动连击点"
--------------------------------------------------------------------------------------------------ND

U["From"] = "来自"
U["Tell"] = "告诉"
U["Ghost"] = "灵魂"
U["Skip"] = "跳过"
U["Sort"] = "整理"
U["Chat Copy"] = "%s复制"  --%s复制|n%s菜单
U["Attach List"] = "附件清单:"
U["Arch Count"] = "各种族考古统计"
U["Rare"] = "稀有"
U["Stack Cap"] = "堆叠上限"
U["Lack"] = "缺少"
U["Flask"] = "合剂"
U["Food"] = "食物"
U["World Channel"] = "世界频道"
U["Raid Tool"] = "团队工具"
U["Disband Info"] = "确定|cffff0000解散|r当前队伍或者团队?"
U["Disband Process"] = "团队解散中"
U["Raid Buff Check"] = "食物合剂检查:"
U["Count Down"] = "开始/取消倒计时"
U["Check Status"] = "食物合剂检查"
U["Buffs Ready"] = "食物合剂检查: 已齐全。"
U["Rare Found"] = "发现稀有！"
U["Wrong Difficulty"] = "选错副本难度了？"
U["ReloadUI Required"] = "需要重载插件生效设置"
U["Default Settings Check"] = "已经载入默认设置。"
U["Tutorial Complete"] = "已经载入相关插件设置，部分功能重载插件后生效。"
U["Tips"] = "小提示"
U["Version Info1"] = "版本已经加载，"
U["Version Info2"] = "你可以输入"
U["Version Info3"] = "来获取更多帮助。"
U["Tutorial Page1"] = "此处将加载一些诸如|cffffcc00动作条、技能监控、团队框体、姓名板|r等系统设置以改善日常的易用性。|n|n|cffff0000此页无法跳过。|r"
U["Tutorial Page2"] = "|cffff0000注意: 本页的设置为账号共享。|r|n|n此处将导入Skada、DBM、BigWigs的默认位置等设置（不会锁定），以使其更符合OrzUI的整体风格。|n|n你也可以在|cffffcc00控制面板-界面美化|r里取消它们的皮肤。"
U["Tutorial Page3"] = "设置完毕！点击|cffffcc00应用|r后重载插件生效。|n|n|cffff0000注意:|r|n|n信息条的每一个模块都有额外功能，请务必查看一遍；|n|n大部分的设置在控制面板中都可以修改。|r"
U["Help Title"] = "帮助说明"
U["Help Intro"] = "欢迎使用OrzUI，以下列举了一些常用命令。|n|n如果你是首次使用OrzUI，请务必进行一次设置向导。"
U["Cmd aa intro"] = "个人资源条监控"
U["Cmd bb intro"] = "快速按键绑定"
U["Cmd mm intro"] = "移动界面元素"
U["Cmd rl intro"] = "重新载入插件"
U["Cmd ncl intro"] = "呼出更新日志面板"
U["Cmd ww intro"] = "添加自定义技能监控"
U["Tutorial"] = "设置向导"
U["Default Settings"] = "系统设置"
U["Changelog"] = "更新日志"
U["AutoQuest"] = "自动交接任务"
U["AutoQuestTip"] = "|n启用自动交接任务后，对于只有一个选项的对话，也会进行自动交互。|n|n按住Shift键可以停止本次交互。|n|n按住ALT并点击对话窗口的NPC名字，可以屏蔽并不再进行交互。"
U["AutoQuestIgnoreTip"] = "|n你不再与该NPC自动交接任务，可以按住ALT并点击上方名字取消屏蔽。"
U["StanceBar"] = "姿态动作条"
U["ShowStanceBar"] = "启用姿态动作条"
U["Extrabar"] = "额外动作条"
U["LeaveVehicle"] = "离开载具按钮"
U["Pet Actionbar"] = "宠物动作条"
U["Actionbar"] = "动作条"
U["Unitframes"] = "头像及施法条"
U["Auras"] = "技能/法术"
U["Raid Tools"] = "组队与通知"
U["ChatFrame"] = "聊天窗口"
U["Maps"] = "地图"
U["Nameplate"] = "姓名板"
U["Skins"] = "美化"
U["Tooltip"] = "鼠标提示框"
U["Misc"] = "易用性"
U["UI Settings"] = "插件设置"
U["Enable Actionbar"] = "启用动作条"
U["Actionbar Hotkey"] = "显示快捷键"
U["Actionbar Macro"] = "显示宏名称"
U["Actionbar Grid"] = "显示按键背景"
U["ClassColor BG"] = "按键背景职业染色"
U["Show Cooldown"] = "显示冷却时间"
U["Enable AuraWatch"] = "启用技能监控"
U["AuraWatch ClickThrough"] = "禁用技能监控的提示信息(点击穿越)"
U["Enable Reminder"] = "技能缺失提示"
U["ReminderTip"] = "|n根据自身职业，缺少特定Buff时进行提示。|n支持耐力/战吼/智力/毒药等。"
U["Enable Totembar"] = "启用图腾助手"
U["Totembar"] = "图腾栏"
U["VerticalTotems"] = "竖直排列图腾"
U["TotemSize"] = "图腾图标大小"
U["Enable UFs"] = "首领、竞技场和焦点框体"
U["UFs Portrait"] = "显示头像3D模型"
U["Arena Frame"] = "显示竞技场框体"
U["UFs Castbar"] = "启用施法条"
U["UFs CombatText"] = "显示简易战斗信息"
U["CombatText HotsDots"] = "显示持续性治疗和伤害"
U["CombatText ShowPets"] = "显示宠物造成的治疗和伤害"
U["CombatText AutoAttack"] = "显示自动攻击的伤害"
U["CombatText OverHealing"] = "显示完全过量的治疗量"
U["CombatText"] = "简易战斗信息"
U["UFs SwingBar"] = "自动攻击计时条"
U["UFs SwingTimer"] = "显示计时条时间"
U["UFs ClassPower"] = "职业特殊资源条"
U["PlayerUF"] = "玩家框体"
U["TargetUF"] = "目标框体"
U["TotUF"] = "目标的目标框体"
U["PetUF"] = "宠物框体"
U["FocusUF"] = "焦点框体"
U["FotUF"] = "焦点目标框体"
U["BossFrame"] = "Boss/竞技场框体"
U["UFs RaidFrame"] = "启用团队框体"
U["RaidFrameTip"] = "|n禁用后，简易模式、小队和宠物框体也会同时禁用。"
U["RaidFrame"] = "队伍框体"
U["Num Groups"] = "显示队伍数量"
U["UFs AutoRes"] = "鼠标中键点击战复/复活"
U["RaidFrame TeamIndex"] = "显示队伍编号"
U["SimpleRaidFrame"] = "简易模式框体"
U["SimpleRaidFrameTip"] = "|n简易模式删繁就简，仅保留血量等主要信息。"
U["Instance Auras"] = "显示副本的重要减益效果"
U["RaidAuras ClickThrough"] = "禁用法术的提示信息(点击穿越)"
U["SimpleMode Scale"] = "简易模式框体缩放"
U["Spec RaidPos"] = "为各专精保存不同的位置"
U["SpecRaidPosTip"] = "|n勾选后，小队及团队框体的位置，会按照你的专精进行保存。"
U["Lock Chat"] = "锁定聊天窗口设置"
U["Chat Sticky"] = "密语时锁定该频道"
U["Whisper Invite"] = "启用密语自动邀请"
U["Whisper Keyword"] = "密语关键词"
U["WhisperKeywordTip"] = "|n为密语自动邀请设置关键词。对于多个关键词，以空格隔开。"
U["Default Channel"] = "取消频道名称简写"
U["Guild Invite Only"] = "只邀请公会成员"
U["EasyMark"] = "目标标记助手"
U["EasyMarkTip"] = "|n按住你偏好的修饰键，然后左键点选目标，即可设置目标标记。"
U["Enable Chatfilter"] = "启用聊天过滤"
U["Block Addon Alert"] = "过滤部分插件的扰屏"
U["Keyword Match"] = "过滤词匹配数量"
U["Filter List"] = "过滤词列表"
U["Minimap Clock"] = "小地图显示时钟"
U["Minimap Scale"] = "小地图缩放"
U["Minimap Size"] = "小地图尺寸"
U["Minimap Pulse"] = "小地图边框脉动"
U["Minimap RecycleBin"] = "图标回收站"
U["Show RecycleBin"] = "启用小地图图标回收站"
U["Show WhoPings"] = "显示谁点击小地图"
U["Enable Nameplate"] = "启用姓名板"
U["Tank Mode"] = "强制坦克模式仇恨染色"
U["TankModeTip"] = "|n勾选后，目标仇恨将以姓名板血量来体现，而不是边框。|n对于自定义染色的目标，依然保留仇恨染色边框。"
U["Friendly CC"] = "友方玩家职业染色"
U["Hostile CC"] = "敌对玩家职业染色"
U["NP VerticalSpacing"] = "姓名板堆叠的纵向间距"
U["Max Auras"] = "法术图标最大数量"
U["Auras Size"] = "法术图标大小"
U["Nameplate InsideView"] = "已接触的姓名板停留在视野内"
U["ShowCustomUnits"] = "启用特殊单位染色"
U["CustomUnitsTip"] = "|n启用后，部分目标的姓名板将以特殊颜色显示。|n你可以自定义这个颜色和需要染色的目标列表。"
U["UnitColor List"] = "特殊单位染色列表"
U["ShowPowerList"] = "显示法力值的目标"
U["DBM Skin"] = "启用DBM皮肤"
U["Micromenu"] = "启用微型菜单"
U["Menubar"] = "微型菜单栏"
U["Infobar Line"] = "启用信息条背景线条"
U["Chat Line"] = "启用聊天频道背景线条"
U["Menu Line"] = "启用菜单栏背景线条"
U["ClassColor Line"] = "使用职业颜色线条"
U["Skada Skin"] = "启用Skada皮肤"
U["Bigwigs Skin"] = "启用BigWigs皮肤"
U["TMW Skin"] = "启用TellMeWhen皮肤"
U["PetBattle Skin"] = "美化宠物对战界面"
U["WeakAuras Skin"] = "启用WeakAuras皮肤"
U["Bags"] = "背包"
U["Enable Bags"] = "启用背包整合"
U["Bags IconSize"] = "背包格子大小"
U["Bags FontSize"] = "背包文本大小"
U["Bags Width"] = "背包每行格数"
U["Bank Width"] = "银行每行格数"
U["Bags Itemlevel"] = "显示背包装备物品等级"
U["Bags ItemFilter"] = "背包物品分类存放"
U["Raid Manger"] = "启用团队工具"
U["Runes Check"] = "检查通报符文情况"
U["Lock UIScale"] = "自动设置UI缩放"
U["DBMCount"] = "倒数计时秒数"
U["DBMCountTip"] = "|n为组队工具的倒计时功能设置倒计时时间。|n需要安装DBM或者Bigwigs。"
U["Setup UIScale"] = "调整UI缩放"
U["Follow Cursor"] = "提示框跟随鼠标"
U["ShowItemQuality"] = "显示物品品质染色"
U["Hide Rank"] = "隐藏公会会阶"
U["Hide Title"] = "隐藏头衔"
U["Hide Realm"] = "仅按住Shift时显示服务器"
U["FactionIcon"] = "显示阵营图标"
U["Group Roles"] = "显示队友职责图标"
U["Show TargetedBy"] = "显示队友的关注目标"
U["Mail Tool"] = "启用邮件增强"
U["Show ItemLevel"] = "角色面板显示装备等级"
U["ItemLevelTip"] = "|n启用后，将在角色页面、观察页面以及商人页面等处显示装备等级。"
U["Show MissingStats"] = "角色面板显示完整属性"
U["Language Filter"] = "关闭语言过滤器"
U["SoloInfo"] = "单刷坐骑副本难度提醒"
U["Rare Alert"] = "发现稀有/宝藏时提示"
U["Alert In Chat"] = "同时通报在聊天窗"
U["Easy Focus"] = "启用Shift+左键快速焦点"
U["Show Expbar"] = "小地图经验/声望条"
U["Auto ScreenShot"] = "获得成就时自动截图"
U["TradeTabs"] = "专业面板快捷标签"
U["InterruptAlert"] = "组队时通报技能打断"
U["OwnInterrupt"] = "仅通报自身及宠物的打断"
U["DispellAlert"] = "组队时通报法术驱散"
U["OwnDispell"] = "仅通报自身及宠物的驱散"
U["BrokenAlert"] = "控制技能打破通报"
U["BrokenAlertTip"] = "|n当有人打破控制技能时，进行通报。|n例如致盲、冰冻陷阱、变形术等。"
U["InstAlertOnly"] = "仅在副本中通报"
U["InstAlertOnlyTip"] = "|n勾选后，只在副本中进行上述通报，在野外及随机副本中不进行通报。"
U["Interrupt"] = "打断→%s" --[%s] > [%s]
U["Steal"] = "偷取→%s"
U["Dispel"] = "驱散→%s"
U["BrokenSpell"] = "破控-%s>%s" --"破控→%s"
U["QuestNotification"] = "启用任务通报"
U["QuestProgress"] = "通报任务的详尽进度"
U["AcceptQuest"] = "接受任务"
U["Faster Loot"] = "自动拾取加速"
U["No Talking"] = "隐藏NPC情景对话窗口"
U["Hide Bossbanner"] = "关闭副本掉落通知横幅"
U["Show PetFilter"] = "显示宠物类型切换标签"
U["Numberize"] = "数字显示方式"
U["Number Type1"] = "标准模式: b/m/k"
U["Number Type2"] = "中式: 亿/万"
U["Number Type3"] = "显示具体数值"
U["OrzUI Reset"] = "初始化设置"
U["Reset OrzUI Check"] = "你确定初始化插件|cffff0000所有|r的设置吗？"
U["OrzUI Console"] = "OrzUI 控制面板"
U["Player Castbar"] = "玩家施法条"
U["Target Castbar"] = "目标施法条"
U["Focus Castbar"] = "焦点施法条"
U["Get Out"] = "离开人群"
U["Get Close"] = "贴近Boss"
U["Stack Buying Check"] = "你确定购买|cffff0000一组|r下列物品吗？"
U["Details by Shift"] = "按住<Shift>显示说明"
U["Next Trait"] = "下一个专长"
U["Invite"] = "邀请"
U["Copy Name"] = "复制"
U["Whisper"] = "密语"
U["Targeted By"] = "关注: "
U["Extend Instance"] = "延长所有副本锁定"
U["Extend Instance Tip"] = "%s延长 %s取消"
U["NumberCap1"] = "万"
U["NumberCap2"] = "亿"
U["NumberCap3"] = "兆"
U["Get Naked"] = "双击卸下所有装备"
U["Mover Console"] = "OrzUI面板移动"
U["Grids"] = "网格"
U["Reset Mover Confirm"] = "你确定重置所有面板的位置吗？"
U["AWConfig Title"] = "OrzUI技能监控设置"
U["AWConfigTips"] = "|n你可以在每个选项的标题查看帮助信息。|n|n添加新监控后需要重载插件生效。|n|n你可以按住 CTRL+ALT 键，点击技能监控AuraID分组的图标来快速屏蔽，点击目标Buff等图标来移除屏蔽。"
U["Groups"] = "分组"
U["Player Aura"] = "玩家光环"
U["Target Aura"] = "目标光环"
U["Special Aura"] = "玩家重要光环"
U["Focus Aura"] = "焦点光环"
U["Spell Cooldown"] = "冷却计时"
U["Enchant Aura"] = "附魔及饰品"
U["Raid Buff"] = "团队增益"
U["Raid Debuff"] = "团队减益"
U["Warning"] = "目标重要光环"
U["InternalCD"] = "自定义监控"
U["Type*"] = "类型*"
U["Unit*"] = "单位*"
U["Caster"] = "施法者"
U["Stack"] = "层数"
U["Value"] = "光环数值"
U["Timeless"] = "隐藏计时"
U["Combat"] = "战斗时显示"
U["Text"] = "文本提示"
U["Slot*"] = "装备栏位"
U["Totem*"] = "图腾栏位"
U["AuraWatch List"] = "自定义列表"
U["Choose a Type"] = "请选择一种监控类型。"
U["Incomplete Input"] = "你需要完成所有带*的选项。"
U["Incorrect SpellID"] = "你输入的法术ID不存在。"
U["Existing ID"] = "你已经添加过该法术。"
U["TotemSlot"] = "图腾栏"
U["Reset your AuraWatch List?"] = "你想要清空所有分组的自定义列表？"
U["Type Intro"] = "|nAuraID: 监控Buff/Debuff的状态；|n|nSpellID: 监控技能法术的冷却时间；|n|nSlotID: 监控装备栏位的冷却时间；|n|nTotemID: 监控对应图腾的持续时间。"
U["ID Intro"] = "|n法术的编号，必须为数字。|n|n你可以在法术的鼠标提示框中看到法术ID。|n|n不支持直接输入法术名称。"
U["Unit Intro"] = "|n监控法术所来自的单位。|n|nplayer: 玩家单位的法术；|n|ntarget: 目标单位的法术；|n|nfocus: 焦点单位的法术；|n|npet: 宠物单位的法术。"
U["Caster Intro"] = "|n用于过滤法术的来源。|n|nplayer: 施法者是玩家；|n|ntarget: 施法者是目标；|n|npet: 施法者是宠物。|n|n留空则任何人施放的都会显示。"
U["Stack Intro"] = "|n过滤法术的层数，必须为数字。|n|n当法术的层数达到你所设置的数值后显示。|n|n留空则无视层数，直接显示。"
U["Value Intro"] = "|n勾选后，显示法术包含的数值信息。|n|n例如牧师的真言术盾将显示其具体吸收数值。|n|n优先级高于文本提示。"
U["Timeless Intro"] = "|n勾选后，该法术的冷却时间会被隐藏。"
U["Combat Intro"] = "|n勾选后，该法术将仅在战斗中显示。"
U["Text Intro"] = "|n法术的文本提示。|n|n法术激活时，将同时显示你所设置的文字。|n|n若启用Value或者留空，则不显示文本提示。"
U["Slot Intro"] = "|n显示所选择装备栏的冷却时间。|n|n例如工程腰带、披风等等。|n|n饰品栏位仅支持主动饰品。"
U["Totem Intro"] = "|n显示所选择图腾栏位的持续时间。"
U["IntID*"] = "法术*"
U["IntID Intro"] = "|n用于触发冷却计时器的法术编号，必须为数字。|n|n你可以在法术的鼠标提示框中看到法术ID。|n|n不支持直接输入法术名称。"
U["Duration*"] = "时长*"
U["Duration Intro"] = "|n所触发的冷却计时器的持续时间。"
U["ItemID"] = "名称"
U["ItemID Intro"] = "|n冷却计时器的名称所属的物品编号。|n|n留空则使用触发冷却的法术编号。"
U["Paragon"] = "巅峰"
U["EditBox Tip"] = "|n输入完毕后，按一下Enter键。"
U["RaidFrame Debuffs"] = "添加团队框体减益"
U["Priority"] = "优先级"
U["Priority Intro"] = "|n法术图标的显示优先级。|n|n同一时间存在多个法术时，仅显示优先级最高的那一个。|n|n最高为6，同时高亮该优先级的光环。|n|n留空则默认为2。"
U["Existing ClickSet"] = "该按键组合已绑定技能。"
U["Invalid Input"] = "你所输入的按键行为无效。"
U["Action*"] = "技能ID*"
U["Action Intro"] = "|n为团队框体设置按键行为。|n|n输入target，设置目标；|n|n输入focus，设置焦点；|n|n输入follow，设置跟随；|n|n输入数字，设置施法的法术ID；|n|n你也可以直接输入宏。|n对于存在多行内容的宏命令，用符号~表示换行。|n|n你可以使用宏来为不同专精分别设置:|n/cast [@mouseover,spec:1]XXX;[@mouseover,spec:2]XXX"
U["Key*"] = "按键*"
U["Key Intro"] = "|n为该法术绑定一个鼠标按键。|n|n为防止冲突，不建议设置单独的左键或者中键。"
U["Modified Key"] = "功能键"
U["ModKey Intro"] = "|n为该法术设置组合键。|n|n为防止冲突，不建议设置组合键 Shift+左键。"
U["Enable ClickSets"] = "启用团队框体点击施法"
U["Add ClickSets"] = "添加快速施法组合"
U["Reset your click sets?"] = "你想要初始化快速施法方案吗？"
U["Version Check"] = "OrzUI版本过期提示"
U["Outdated OrzUI"] = "  你的|cff0080ffOrzUI|r已经过期，最新正式版为 |cff70C0F5%s|r"
U["Minimap"] = "小地图"
U["Equipement Set"] = "装备配置方案"
U["NFG"] = "不使用公修"
U["AutoSell Junk"] = "自动出售垃圾"
U["D"] = "耐久"
U["Low Durability"] = "你的装备耐久度过低！"
U["Player Panel"] = "角色面板"
U["Auto Repair"] = "自动修理"
U["Guild repair"] = "[公修]:"
U["Repair cost"] = "[修理]:"
U["Repair error"] = "我的天，你没钱修理了！"
U["Earned"] = "获得"
U["Spent"] = "花费"
U["Deficit"] = "亏损"
U["Profit"] = "盈利"
U["Session"] = "本次登录:"
U["RealmCharacter"] = "服务器角色:"
U["Hidden"] = "隐藏"
U["Hold Shift"] = "按住<Shift>展开"
U["Collect Memory"] = "整理内存"
U["My Position"] = "我的位置"
U["System"] = "系统"
U["FPS"] = "帧数"
U["Latency"] = "延迟"
U["Home Latency"] = "本地延迟:"
U["World Latency"] = "世界延迟:"
U["CPU Usage"] = "显示CPU占用"
U["Are you sure to reset the gold count?"] = "你想要重置金币统计吗？"
U["WoW"] = "魔兽世界"
U["BN"] = "战网好友"
U["SpecPanel"] = "天赋面板"
U["Change Spec"] = "切换专精"
U["Reset Gold"] = "重置数据"
U["Toggle Calendar"] = "打开日历"
U["Toggle Clock"] = "打开时钟"
U["WorldMap"] = "打开地图"
U["Send My Pos"] = "发送我的位置"
U["No Online"] = "当前没有好友在线"
U["Timewarped"] = "本周漫游徽章奖励"
U["Mean One"] = "冬幕节日常"
U["Blingtron"] = "布林顿每日礼包"
U["Legion Invasion"] = "军团突袭"
U["Current Invasion"] = "当前: "
U["Next Invasion"] = "下次: "
U["Local Time"] = "本地时间:"
U["Realm Time"] = "服务器时间:"
U["Section"] = "段落"
U["AW Switcher"] = "屏蔽预设分组"
U["Trigger"] = "触发器"
U["Trigger Intro"] = "|n为该法术设置触发器。|n|nOnAuraGain: 当你获得该法术光环时触发计时器；|n|nOnCastSuccess: 当你施放该技能法术时触发计时器，需要记录在战斗日志中的法术；|n|nUnitCastSucceed: 当你施放该技能法术时触发计时器，需要记录在'UNIT_SPELLCAST_SUCCEEDED'中的法术。"
U["Trigger Unit Intro"] = "|n为触发器设置监控的目标单位。|n|nPlayer: 只监控玩家自身的技能法术；|n|nAll: 监控所有处于团队/队伍中玩家的技能法术。"
U["Azerite Armor"] = "艾泽里特护甲"
U["Mouse"] = "鼠标"
U["PlayerPlate"] = "个人资源条"
U["Enable PlayerPlate"] = "显示个人资源条"
U["Tooltip Scale"] = "鼠标提示框缩放"
U["Differ WhisperColor"] = "为密语双方使用不同颜色"
U["Map Reveal"] = "去除地图迷雾"
U["Zone Ability"] = "区域技能按钮"
U["Enable ClassAuras"] = "资源条添加职业监控"
U["PlayerPlate CPHeight"] = "职业资源条高度"
U["PlayerPlate HPHeight"] = "血量高度"
U["PlayerPlate MPHeight"] = "能量高度"
U["AuraWatch IconScale"] = "技能监控图标缩放"
U["PlayerPlate PowerText"] = "显示能量条数值"
U["PlayerPlate Fadeout"] = "脱战后渐隐资源条"
U["PlayerPlate FadeoutAlpha"] = "渐隐后的透明度"
U["PlayerPlate GCDTicker"] = "启用GCD指示器"
U["OnlyCompleteRing"] = "仅播放完成提示音"
U["OnlyCompleteRingTip"] = "|n勾选后，不进行任何通报，只在任务完成时播放提示音。"
U["Stranger"] = "陌生人"
U["Show AzeriteArmor"] = "显示艾泽里特护甲信息"
U["WheelUp"] = "滚轮上"
U["WheelDown"] = "滚轮下"
U["DPS Revert Threat"] = "非坦克时反转染色逻辑"
U["RevertThreatTip"] = "|n启用坦克模式染色后，对于非坦克职业，交换仇恨稳固和仇恨丢失的颜色。"
U["Secure Color"] = "仇恨稳固"
U["Trans Color"] = "仇恨不稳"
U["Insecure Color"] = "仇恨丢失"
U["WhiteList"] = "法术白名单"
U["BlackList"] = "法术黑名单"
U["Details Skin"] = "启用Details皮肤"
U["Reset to default list"] = "确定重置并载入默认的列表？"
U["Flash"] = "高亮"
U["Flash Intro"] = "|n勾选后，触发时将高亮该法术图标。"
U["Show SpecLevelByShift"] = "仅按住Shift时显示专精和装等"
U["Instance Type"] = "|n选择你要添加的ID所属副本类型。"
U["Dungeons Intro"] = "|n选择你要添加的ID所属地下城。"
U["Raid Intro"] = "|n选择你要添加的ID所属团队副本。"
U["Castbar LagString"] = "施法条延迟数值"
U["Crit"] = "爆击"
U["Haste"] = "急速"
U["Mastery"] = "精通"
U["Versa"] = "全能"
U["Option* Tips"] = "|n带有*号的选项即时生效，无需重载插件。|n|n双击滑块选项的标题和颜色选择的色块，即可恢复默认设置。|n|n点击部分选项的右侧齿轮，可进行拓展设置。|n|n聊天栏输入/orzui查看命令列表。"
U["MRT Potioncheck"] = "MRT药水使用报告"
U["Prio Editbox"] = "|n优先级仅限1-6。|n|n输入完毕后，按Enter键生效。"
U["Player Count"] = "%s名玩家"
U["BfA Invasion"] = "阵营突袭"
U["UFs RuneTimer"] = "显示DK符文条的计时"
U["RaidBuffIndicator"] = "启用边角指示器"
U["RaidBuffIndicatorTip"] = "|n在团队框体的边缘添加自己想要的法术监控，可同时监控增益和减益。"
U["BuffIndicatorType"] = "边角指示器模式"
U["BuffIndicatorScale"] = "边角指示器缩放"
U["BI_Blocks"] = "色块模式"
U["BI_Icons"] = "图标模式"
U["BI_Numbers"] = "数字模式"
U["TOPLEFT"] = "左上"
U["TOP"] = "顶部"
U["TOPRIGHT"] = "右上"
U["LEFT"] = "左侧"
U["RIGHT"] = "右侧"
U["BOTTOMLEFT"] = "左下"
U["BOTTOM"] = "底部"
U["BOTTOMRIGHT"] = "右下"
U["RaidBuffWatch"] = "重要法术监控"
U["BuffIndicator"] = "边角增益设置"
U["RareAlertInWild"] = "只在野外播放提示音"
U["ParagonRep"] = "声望列表显示巅峰信息"
U["HideJunkGuild"] = "缩略过长的公会名"
U["Freeze"] = "别动"
U["Move"] = "移动"
U["PGF Skin"] = "启用PremadeGroupsFilter皮肤"
U["Texture Style"] = "选择材质风格"
U["Highlight"] = "高亮"
U["Gradient"] = "渐变"
U["Flat"] = "扁平"
U["Combo"] = "连击"
U["AttackSpeed"] = "攻速"
U["CD"] = "冷却"
U["Strike"] = "影袭"
U["Power"] = "能量"
U["PartyFrame"] = "小队框体"
U["PartyFrameTip"] = "|n使用独立设置的小队框体。如果关闭，则根据设置，使用团队框体或者简易模式框体。"
U["MythicProgress"] = "显示MDT的小怪进度"
U["HideCooldownOnWA"] = "在WA图标上禁用冷却计时"
U["Account Keystones"] = "账号角色钥石信息"
U["AutoBubbles"] = "团本外关闭聊天气泡"
U["HealthColor"] = "生命值颜色显示方式"
U["Default Dark"] = "默认黑色"
U["ClassColorHP"] = "职业颜色"
U["GradientHP"] = "以百分比渐变"
U["DeleteMode Enabled"] = "|n按住CTRL+ALT键，可直接点击摧毁背包中的传家宝或者低于蓝色精良品质的物品。"
U["ItemDeleteMode"] = "摧毁模式"
U["Trait"] = "特质"
U["Drag AltBar Tip"] = "你可以直接拖动特殊能量条。"
U["Data Info"] = "数据信息"
U["Version"] = "版本"
U["Character"] = "角色"
U["Import"] = "导入"
U["Import Header"] = "OrzUI设置导入面板"
U["Import data error"] = "数据异常或过期，导入失败！"
U["Import data warning"] = "你确定载入设置吗？"
U["Export"] = "导出"
U["Export Header"] = "OrzUI设置导出面板"
U["Data Exception"] = "数据异常"
U["Rematch Skin"] = "启用Rematch皮肤"
U["DeprecatedAuras"] = "监控旧资料片的法术"
U["VehicleSeat"] = "载具座位控制"
U["Join or Invite"] = "邀请或加入"
U["AlertFrames"] = "成就/拾取通知框体"
U["UIWidgetFrame"] = "小地图下方特殊框体|n|n如PVP占点/艾萨拉结界"
U["UIWidgetPowerBar"] = "UIWidget能量条"
U["TargetClassPower"] = "在目标姓名板上显示职业资源"
U["OffTank Color"] = "副坦仇恨"
U["Armor icons only"] = "隐藏特质文字说明"
U["ShowChatItemLevel"] = "聊天窗口的装备显示等级"
U["NameTextSize"] = "名字字号"
U["HealthTextSize"] = "生命值字号"
U["Nameplate MinScale"] = "非目标姓名板缩放"
U["Nameplate MinAlpha"] = "非目标姓名板透明度"
U["TargetIndicator"] = "调整目标指示器"
U["TopArrow"] = "顶部箭头"
U["RightArrow"] = "两侧箭头"
U["TargetGlow"] = "边框高亮"
U["TopNGlow"] = "顶部箭头+高亮"
U["RightNGlow"] = "两侧箭头+高亮"
U["QuestIndicator"] = "启用任务进度指示器"
U["MinimapCalendar"] = "显示日历按钮"
U["MinimapCalendarTip"] = "|n启用后，可以在小地图上显示日历按钮。|n即使不启用这个选项，你也可以直接鼠标中键点击小地图打开日历。"
U["Show GemNEnchant"] = "显示宝石及附魔信息"
U["ShowChatbar"] = "显示聊天频道切换按钮"
U["Chatbar"] = "聊天频道按钮"
U["UnitFrame Size"] = "头像各框体尺寸调整"
U["Power Height"] = "能量条高度"
U["Name Offset"] = "名字纵向偏移"
U["Health Offset"] = "生命值纵向偏移"
U["Power Offset"] = "能量值纵向偏移"
U["Player&Target"] = "玩家和目标框体"
U["Pet&*Target"] = "宠物和副目标框体"
U["Boss&Arena"] = "首领和竞技场框体"
U["LockChatWidth"] = "锁定的宽度"
U["LockChatHeight"] = "锁定的高度"
U["FavouriteMode"] = "设置偏好"
U["FavouriteMode Enabled"] = "|n点击标记你的偏好物品。|n若启用了物品分类存放，还可以将其添加到偏好选择分类中。|n此操作对垃圾物品无效。"
U["DisableInfobars"] = "关闭所有信息条模块"
U["FreeSlots"] = "剩余背包空间"
U["Bags GatherEmpty"] = "合并背包剩余空间"
U["Castbar Settings"] = "施法条设置"
U["Castbar Colors"] = "施法条颜色"
U["PlayerCastingColor"] = "玩家自身颜色"
U["Interruptible Color"] = "可打断的颜色"
U["NotInterruptible Color"] = "不可打断的颜色"
U["Castbar Height"] = "施法条高度"
U["StupidShiftKey"] = "你的Shift键可能卡住了。"
U["Reset Details check"] = "你想要重置Details的皮肤美化吗？"
U["ChatFilterWhiteList"] = "白名单模式"
U["ChatFilterWhiteListTip"] = "|n只保留列表中出现的聊天内容，留空则关闭。存在多个关键词时，以空格隔开。"
U["FilterListTip"] = "|n对符合列表中的聊天内容，达到匹配数量则进行过滤屏蔽。存在多个关键词时，以空格隔开。"
U["SwingTimer Tip"] = "|n在自动攻击计时条上显示持续时间。"
U["AuraWatch"] = "技能监控"
U["AuraWatchToggleError"] = "技能监控移动面板无法这样关闭。"
U["Reset anchor"] = "还原初始位置"
U["Hide panel"] = "关闭移动面板"
U["HideUFWarning"] = "|n关闭后，也将关闭施法条和简易战斗信息。"
U["Bags ShowNewItem"] = "背包新物品高亮"
U["UFTextScale"] = "文本字号缩放"
U["InstantDelete"] = "摧毁时自动填写DELETE"
U["PartyPetFrame"] = "小队宠物框体"
U["PartyPetTip"] = "|n你必须同时启用小队框体才可以生效。"
U["ToggleDirection"] = "开关方向"
U["Show AzeriteTraits"] = "显示艾泽里特特质"
U["ContactList"] = "联系人列表"
U["QuickSplit"] = "快速拆分"
U["SplitCount"] = "拆分个数"
U["SplitMode Enabled"] = "|n点击拆分背包的堆叠物品。|n可在左侧输入框调整每次点击的拆分个数。"
U["SpecialBagsColor"] = "添加特殊背包的背景色"
U["SpecialBagsColorTip"] = "|n为草药袋、矿石袋、附魔材料袋等特殊背包添加背景颜色。"
U["iLvlToShow"] = "物品等级阈值"
U["iLvlToShowTip"] = "|n需配合过滤低等级装备使用，单独归纳低于所设装等阈值的装备。"
U["RaidDebuffScale"] = "副本减益图标缩放"
U["FlatMode"] = "扁平风格按键"
U["Shadow"] = "显示背景阴影边框"
U["BgTex"] = "显示背景浅色线条"
U["SkinAlpha"] = "背景美化透明度"
U["FontOutline"] = "全局字体描边"
U["Loot"] = "美化拾取窗口"
U["BlizzardSkins"] = "美化暴雪自带插件"
U["BlizzardSkinsTips"] = "|n禁用此选项时，主要界面将恢复暴雪原生风格。|n|n同时Rematch等插件的皮肤也会禁用。"
U["ReskinAlertFrames"] = "美化通知窗口"
U["BlockStranger"] = "屏蔽陌生人密语"
U["BlockStrangerTip"] = "|n启用后，只接受来自队友、好友以及公会成员的密语。"
U["UFs PartyAltPower"] = "显示小队特殊能量"
U["BlockInvite"] = "屏蔽陌生人组队邀请"
U["BlockInviteTip"] = "|n启用后，只接受来自好友以及公会成员的组队邀请。"
U["BlockRequest"] = "阻止陌生人队伍申请"
U["BlockRequestTip"] = "|n启用后，只接受来自好友以及公会成员的队伍申请通知。"
U["BagFilterSetup"] = "背包过滤设置"
U["FilterJunk"] = "过滤垃圾物品"
U["FilterAzerite"] = "过滤艾泽里特护甲"
U["FilterEquipment"] = "过滤装备"
U["FilterEquipSet"] = "过滤装备配置方案"
U["FilterConsumable"] = "过滤消耗品"
U["FilterLegendary"] = "过滤传奇品质物品"
U["FilterCollection"] = "过滤藏品"
U["FilterFavourite"] = "过滤偏好物品"
U["FilterGoods"] = "过滤材料等杂货"
U["FilterQuest"] = "过滤任务物品"
U["FilterAnima"] = "过滤心能物品"
U["FilterStone"] = "过滤始源之石"
U["FilterAOE"] = "过滤战团装绑"
U["Max Rank"] = "最高等级"
U["SmoothAmount"] = "平滑变化频率"
U["SmoothAmountTip"] = "|n调节头像和姓名板血量等平滑变化的频率。|n平滑度随着频率提高而降低。"
U["ShowAllTip"] = "|n默认不勾选，只显示玩家自己施放的Buff。|n|n勾选后，则将显示所有人的释放的Buff。"
U["TimestampFormat"] = "聊天时间戳格式"
U["GlobalFontScale"] = "字体缩放"
U["NzothVision"] = "恩佐斯的幻象统计"
U["CustomJunkMode"] = "垃圾分类"
U["JunkMode Enabled"] = "|n点击将可售出的物品归类为垃圾。|n当你开启自动出售垃圾时，这些物品也将被一同售出。|n这个列表是账号共享的，同时也不会跟随你的设置导出。|n按住CTRL+ALT并点击此按钮，可以清空这个列表。"
U["Home Protocol"] = "本地协议:"
U["World Protocol"] = "世界协议:"
U["Bandwidth"] = "带宽占用:"
U["Download"] = "下载进度:"
U["SwitchSystemInfo"] = "切换显示"
U["ClickThroughTip"] = "|n启用后，法术图标不再可供交互，鼠标无法将其选中。"
U["UnitsPerColumn"] = "每列显示数量"
U["SimpleMode GroupBy"] = "简易模式排序方式"
U["PartyAltPowerTip"] = "|n启用后，会在小队旁边显示副本特殊能量，如恩佐斯幻象中的腐蚀值。"
U["KeyIndex"] = "序号"
U["KeyBinding"] = "按键"
U["KeyBoundTo"] = "绑定按键"
U["Save keybinds"] = "按键设置已保存。"
U["Discard keybinds"] = "按键设置已撤销。"
U["Clear binds"] = "%s |cff00ff00绑定的所有按键已清除。"
U["UnbindTip"] = "按ESC或右键撤销按键设置。"
U["KeybindingTip"] = "你甚至可以为法术书技能和宏直接绑定快捷键，无需拖动到动作条。"
U["NameplateAuraFilter"] = "姓名板法术过滤"
U["BlackNWhite"] = "只显示黑白名单"
U["PlayerOnly"] = "名单+玩家"
U["IncludeCrowdControl"] = "名单+玩家+控制技能"
U["NameOnlyMode"] = "友方姓名板名字模式"
U["NameOnlyModeTip"] = "|n启用后，友方姓名板将不再显示血量等信息，只保留名字。|n同时，法术过滤只显示白名单列表。"
U["IconsPerRow"] = "每行显示数量"
U["ExtraQuestButton"] = "额外任务按钮"
U["ButtonSize"] = "动作条尺寸"
U["MaxButtons"] = "最大显示数量"
U["ButtonsPerRow"] = "每行按键数量"
U["ButtonFontSize"] = "动作条文本字号"
U["HideBossEmote"] = "隐藏Boss表情框体"
U["ChatBGType"] = "聊天窗口背景样式"
U["ShowSolo"] = "单人时显示"
U["ShowSoloTip"] = "|n勾选后，即时你不在队伍中，也会显示小队或团队框体。"
U["ShowMarkerBar"] = "世界标记助手"
U["ShowMarkerBarTip"] = "|n左键点击放置光柱，右键点击取消光柱。|n仅当你有权限放置光柱时，点击才有反应。"
U["Horizontal"] = "水平"
U["Vertical"] = "纵向"
U["IncorrectExpansion"] = "当前使用OrzUI只能运行在9.0新资料片中，请回滚至5.10.0版本。"
U["BagSortMode"] = "背包整理模式"
U["BagSortDisabled"] = "背包整理已被禁用。"
U["Forward"] = "正向"
U["Backward"] = "反向"
U["SwitchGarrisonType"] = "右键点击切换显示"
U["ExecuteRatio"] = "斩杀指示器阈值"
U["ExecuteRatioTip"] = "|n当姓名板单位的血量低于所设阈值时，将其名字颜色调整为红色。|n当阈值设置为0时，即关闭这项功能。"
U["FCTFontSize"] = "战斗信息字号"
U["AutoDepositTip"] = "|n左键点击存放材料，右键点击切换存放模式。|n当按钮边框高亮时，每当打开银行，将自动存放背包中的材料。"
U["DisableMap"] = "关闭世界地图增强"
U["DisableMapTip"] = "|n关闭后，世界地图的坐标、缩放、移动，以及去除迷雾功能，都将一同被禁用。|n启用Mapster时，将自动关闭地图增强。"
U["Map Scale"] = "窗口化地图缩放"
U["Maximize Map Scale"] = "全屏化地图缩放"
U["Reset junklist warning"] = "你想要清空自定义垃圾列表吗？"
U["AddContactTip"] = "|n输入你想要添加为联系人的玩家名字，格式为'玩家名字-服务器名字'。|n如果不填写服务器名字，则默认与你同服。|n你可以自定义名字的颜色来予以分类。"
U["FoundIncompatibleAddon"] = "检测到不兼容的插件:"
U["DisableIncompatibleAddon"] = "禁用列表插件"
U["TakeAll"] = "收件"
U["TotalGold"] = "总计金币"
U["MailIsCOD"] = "无法自动收取付款取信的邮件"
U["MapRevealGlow"] = "未探索区域阴影"
U["MapRevealGlowTip"] = "|n勾选后，如果你开启了去除地图迷雾，未探索区域将同时蒙上一层阴影。"
U["Reset current profile?"] = "你确定重置当前配置吗？"
U["Apply selected profile?"] = "你确定载入所选配置吗？"
U["Download selected profile?"] = "你确定将所选配置替换当前使用的配置吗？"
U["Upload current profile?"] = "你确定将当前使用的配置覆盖所选的配置吗？"
U["DefaultCharacterProfile"] = "角色配置"
U["DefaultSharedProfile"] = "共享配置"
U["ProfileName"] = "配置名称"
U["ProfileNameTip"] = "|n自定义你的配置名称。若清空了输入框，则自动载入默认的名字。|n|n输入完毕后，按一下Enter键。"
U["ResetProfile"] = "重置当前配置"
U["ResetProfileTip"] = "|n重置当前配置，并载入默认设置，需要重载插件后生效。"
U["SelectProfile"] = "选择所选配置"
U["SelectProfileTip"] = "|n切换至所选配置，需要重载插件后生效。"
U["DownloadProfile"] = "替换当前配置"
U["DownloadProfileTip"] = "|n读取所选配置，并覆盖你当前使用的配置，需要重载插件后生效。"
U["UploadProfile"] = "覆盖所选配置"
U["UploadProfileTip"] = "|n将你当前使用的配置，覆盖到所选的配置位。"
U["Profile"] = "配置管理"
U["Profile Management"] = "配置切换及转移"
U["Profile Description"] = "你可以在这里管理你的插件配置，使用前请先备份一次你的数据。默认是基于你的角色进行存储，不进行同账号下各角色的共享。你也可以切换到共享配置，这样多个角色就可以使用同一个设置，无需进行重复的导入和导出。|n数据的导入和导出，只支持当前使用的存档配置。"
U["SharedCharacters"] = "同配置角色"
U["AddToIgnoreList"] = "%s 法术ID %s 现已添加至技能监控屏蔽列表。你可以按住 CTRL+ALT 键点击目标的Buff等，以解除屏蔽。"
U["RemoveFromIgnoreList"] = "%s 法术ID %s 现已从技能监控屏蔽列表中移除。你可以按住 CTRL+ALT 键点击技能监控图标，以重新屏蔽。"
U["DeleteUnitProfile"] = "删除指定角色配置"
U["DeleteUnitProfileTip"] = "|n输入角色的全名来删除其配置选择信息，格式为'名字-服务器'。如果没有填写服务器，则默认该角色与你同服。|n|n此操作也会删除其金币记录。|n|n按ESC键清空输入框，按Enter键确认。"
U["Delete unit profile?"] = "你确定删除角色 %s%s|r 的配置选择信息吗？"
U["Incorrect unit name"] = "你输入的角色名称不存在。"
U["CooldownRemaining"] = "%s 冷却剩余%s"
U["CooldownCompleted"] = "%s 冷却完毕"
U["SendActionCD"] = "发送动作条冷却状态"
U["SendActionCDTip"] = "|n启用后，当你指向任意动作条时，可以滚动鼠标滚轮发送其冷却状态。|n|n只对OrzUI的动作条生效。"
U["Contact"] = "联系方式"
U["UnlockUI"] = "界面移动"
U["BagSortTip"] = "|n若整理完存在空格，请禁用背包后，关闭游戏自带背包的过滤功能。"
U["ChatScrollHelp"] = "滚轮时按住Ctrl键可一次滚动多行，按住Shift键快速滚动置顶或置底。"
U["MinimapHelp"] = "鼠标滚轮可以缩放区域，Ctrl+左键点击打开追踪菜单,右键点击设置更多。"
U["Reset Help"] = "重置帮助提示"
U["Reset OrzUI Helpinfo"] = "你想要重置所有帮助提示吗？看来你不是真的懂。"
U["HideAllID"] = "关闭所有法术及物品信息"
U["ColoredTarget"] = "染色目标姓名板"
U["ColoredTargetTip"] = "|n启用后，染色你当前的目标姓名板，优先级高于自定义及仇恨染色。|n你可以在下面的选项中自定义这个颜色。"
U["TargetNP Color"] = "目标姓名板颜色"
U["GUIPanelHelp"] = "你可以在这里查看控制台帮助信息。"
U["InstanceAurasTip"] = "|n显示副本相关的自定义法术监控。"
U["MDGuildBest"] = "显示大秘境公会记录"
U["MDGuildBestTip"] = "|n在史诗钥石页面显示本周公会的大秘境记录以及账号角色钥石信息。"
U["CustomTex"] = "自定义材质路径"
U["CustomTexTip"] = "|n将你的自定义材质放置在Interface目录下，然后输入其名字，即可替换默认材质风格。|n如果替换后是纯绿色，说明你的材质有误，或尚未重新启动客户端。|n清空输入框则关闭自定义功能。需要重载插件后生效。"
U["PlateCastbarGlow"] = "重要施法条高亮"
U["PlateCastbarGlowTip"] = "|n当目标施放你觉得重要的法术时，高亮其法术图标。|n点击齿轮可以自定义这个列表。"
U["PlateCastTarget"] = "显示法术目标"
U["PlateCastTargetTip"] = "|n启用后，显示姓名板单位施法时的当前目标。"
U["ColoredFocus"] = "染色焦点姓名板"
U["ColoredFocusTip"] = "|n启用后，染色你的焦点姓名板，优先级高于自定义及仇恨染色。|n你可以在下面的选项中自定义这个颜色。"
U["FocusNP Color"] = "焦点姓名板颜色"
U["FasterMovieSkip"] = "快速跳过过场动画"
U["FasterMovieSkipTip"] = "|n启用后，你可以直接使用空格键、回车键及ESC键来跳过过场动画。"
U["Undress"] = "卸装"
U["UndressButtonTip"] = "%s卸下全身|n%s卸下战袍"
U["EnhanceDressup"] = "增强试衣间"
U["EnhanceDressupTip"] = "|n启用后，在试衣间添加一个快速卸下装备的按钮。"
U["Switch Mode"] = "切换模式"
U["GreyBackdrop"] = "灰色面板边框"
U["GreyBackdropTip"] = "|n当背景颜色调整为全黑时，如果看不清面板边框，可以启用这个选项。"
U["ShowRaidBuff"] = "显示增益指示器"
U["ShowRaidBuffTip"] = "|n点击右侧齿轮设置团队框体的法术白名单，最多同时显示3个。"
U["ShowRaidDebuff"] = "显示减益指示器"
U["ShowRaidDebuffTip"] = "|n以暴雪团队框体的逻辑来显示减益效果，最多同时显示3个。"
U["RaidBuffSize"] = "增益图标大小"
U["RaidDebuffSize"] = "减益图标大小"
U["SmartRaid"] = "仅超员后显示团队"
U["SmartRaidTip"] = "|n启用后，只有当队伍人数超过5人时，才显示团队框体。|n若未启用，则处于团队时显示团队框体，不在团队时显示小队框体。|n|n只在启用小队框体时生效。"
U["EquipColor"] = "已装备物品染色边框"
U["SaveMailTarget"] = "保存上次的收件人"
U["BlockSpammer"] = "阻止刷屏者的消息"
U["BlockSpammerTip"] = "|n启用后，在聊天中重复广告刷屏的玩家会被屏蔽，你不再收到来自他的任何消息。"
U["PetTrash"] = "关注宠物垃圾货币"
U["PetTrashTip"] = "|n9.1补丁中，在奥利波斯可以用特定的垃圾物品兑换3只小宠物，启用此选项会把这些物品归类到藏品过滤中，不会被自动清理。"
U["MythicScore"] = "史诗评分: %s"
U["MDScore"] = "显示目标史诗钥石评分"
U["MDScoreTip"] = "|n启用后，显示目标在当前赛季的史诗钥石评分。|n当分数为0时不显示信息。"
U["ToggleCastbarTip"] = "|n施法条开关，无需重载插件。"
U["ChatSwitchHelp"] = "按Tab键能直接在可用的频道之间切换，一直按频道按钮有点笨。"
U["MarkerSize"] = "世界标记图标大小"
U["WhisperSound"] = "密语消息提示音"
U["WhisperSoundTip"] = "|n启用后，当距离上一条密语超过5秒时，播放消息提示音。"
U["BagSearchTip"] = "|n点击对背包进行搜索。|n你可以搜索物品的名字或者装备的部位。|n输入boe可以直接搜索装绑，输入aoe搜索战团装绑，输入任务则搜索任务道具。|n|n按ESC键清空输入框。"
U["NPCisTrue"] = "|cffff0000正|cffff7f00确|cffffff00的|cff00ff00任|cff00ffff务|cff0055ff目|cff8b00ff标"
U["QuestTool"] = "任务助手"
U["QuestToolTip"] = "|n启用后，帮助你更好的完成部分任务及世界任务。"
U["FriendPlate"] = "友方姓名板独立尺寸"
U["FriendPlateTip"] = "|n启用后，你可以为友方姓名板设置单独的尺寸，以区分敌方姓名板。|n不启用，则全部使用敌方姓名板设置。|n|n你必须关闭友方名字模式才能生效友方独立尺寸。"
U["NameplateSize"] = "姓名板尺寸设置"
U["HostileNameplate"] = "敌方姓名板"
U["FriendlyNameplate"] = "友方姓名板"
U["SysMaxAddOns"] = "系统信息插件数量"
U["SysMaxAddOnsTip"] = "|n在系统信息条的鼠标提示中显示的最大插件数量。"
U["InfobarFontSize"] = "信息条字体大小"
U["LeftInfobar"] = "左侧信息条"
U["RightInfobar"] = "右侧信息条"
U["InfobarStrTip"] = "|n根据你输入的字符组合对信息条进行排序:|n[guild] 公会|n[friend] 好友|n[ping] 延迟|n[fps] 帧数|n[zone] 地点|n[spec] 专精|n[dura] 耐久|n[gold] 金币|n[time] 时间|n|n你可以自行调整顺序，但是一个信息条只能被使用一次。|n注意单词的拼写及大小写，清空输入框将重置设置。"
U["BagsPerRow"] = "每列背包数量"
U["BagsPerRowTip"] = "|n开启背包物品分类存放后，每一列允许堆叠的最大背包数量。"
U["BankPerRow"] = "每列银行背包数量"
U["BankPerRowTip"] = "|n开启背包物品分类存放后，每一列允许堆叠的最大银行背包数量。"
U["PlateAuras"] = "姓名板法术监控"
U["QuickJoinInfo"] = "你可以双击快速申请队伍，按住ALT键双击则需输入备注。"
U["ActionbarSetup"] = "动作条设置"
U["BaudErrorTip"] = "你的插件报错了，点击下方数字查看并反馈。"
U["ApplyBarStyle"] = "点击以载入该动作条布局。"
U["CastbarTextSize"] = "施法条文本字号"
U["CastbarTextOffset"] = "施法条文本纵向偏移"
U["StyleStringError"] = "你输入的动作条布局存在错误。"
U["ExportActionbarStyle"] = "导出当前使用的动作条布局。"
U["ImportActionbarStyle"] = "导入他人分享的动作条布局。"
U["Friendly ClickThru"] = "友方姓名板点击穿越"
U["Enemy ClickThru"] = "敌方姓名板点击穿越"
U["MenuButton"] = "便捷右键菜单按钮"
U["MenuButtonTip"] = "|n在右键菜单上方添加彩色按钮，以快速添加好友、邀请公会以及复制名字。"
U["MicroMenuTip"] = "|n微型菜单设计之初就是与OrzUI内建动作条共同生效，单独启用可能会导致一些潜在的污染问题。"
U["TipAnchor"] = "鼠标提示框锚点"
U["TipAnchorTip"] = "|n调整鼠标提示框的初始锚点，将按照锚点的反方向延展。"
U["HealthValueType"] = "血量数值显示方式"
U["PowerValueType"] = "能量数值显示方式"
U["ShowHealthDefault"] = "当前数值/百分比"
U["ShowHealthCurMax"] = "当前数值/总上限"
U["ShowHealthCurrent"] = "当前数值"
U["ShowHealthPercent"] = "当前百分比"
U["ShowHealthLoss"] = "损失数值"
U["ShowHealthLossPercent"] = "损失百分比"
U["DesaturateIcon"] = "降低他人减益饱和度"
U["DesaturateIconTip"] = "|n勾选后，仅染色来自玩家自身的减益，降低他人所施加减益的饱和度。"
U["NameTextType"] = "名字显示方式"
U["Tag:name"] = "显示名字"
U["Tag:rarename"] = "稀有 名字"
U["Tag:levelname"] = "等级 名字"
U["Tag:rarelevelname"] = "稀有 等级 名字"
U["PlateLevelTagTip"] = "|n启用姓名板等级显示时，如果其等级与你一致，则不显示。|n|n友方名字模式的姓名板，不受此项影响。"
U["Width"] = "宽度"
U["Height"] = "高度"
U["xOffset"] = "横向偏移"
U["yOffset"] = "纵向偏移"
U["ShowAuras"] = "显示框体的增减益"
U["BuffType"] = "增益显示方式"
U["DebuffType"] = "减益显示方式"
U["MaxBuffs"] = "最大增益数量"
U["MaxDebuffs"] = "最大减益数量"
U["ShowAll"] = "显示全部"
U["ShowDispell"] = "显示可驱散"
U["BlockOthers"] = "屏蔽他人"
U["DebuffColor"] = "减益法术边框染色"
U["DebuffColorTip"] = "|n根据减益法术的类型，染色其图标边框。"
U["ClassColor Name"] = "名字使用职业颜色"
U["BuffFrame"] = "OrzUI Buff框体"
U["BuffFrameTip"] = "|n替换显示默认处于屏幕右上角的Buff和Debuff框体。"
U["HideBlizUI"] = "隐藏暴雪框体"
U["HideBlizBuffTip"] = "|n隐藏暴雪Buff框体。|n当你启用OrzUI的Buff框体时，会自动禁用暴雪自带的Buff框体。"
U["ReverseGrow"] = "反方向增长排列"
U["100PercentTip"] = "|n启用百分比显示时，如果百分比为100%则不显示。"
U["MaxColumns"] = "最大显示列数"
U["Visibility"] = "可见性"
U["ShowInParty"] = "仅在队伍显示"
U["ShowInRaid"] = "仅在团队显示"
U["ShowInGroup"] = "组队即显示"
U["HideTooltip"] = "禁用鼠标提示信息"
U["HideTooltipTip"] = "|n勾选后，当你指向框体时，不再显示鼠标提示信息。"
U["GrowthDirection"] = "增长方向"
U["RaidDirectionTip"] = "|n调整团队框体的增长方向。|n左边的方向代表小队内成员的增长方向，右边的方向代表各小队间的增长方向。"
U["DOWN_RIGHT"] = "向下 向右"
U["DOWN_LEFT"] = "向下 向左"
U["UP_RIGHT"] = "向上 向右"
U["UP_LEFT"] = "向上 向左"
U["RIGHT_DOWN"] = "向右 向下"
U["RIGHT_UP"] = "向右 向上"
U["LEFT_DOWN"] = "向左 向下"
U["LEFT_UP"] = "向左 向上"
U["GO_DOWN"] = "向下"
U["GO_UP"] = "向上"
U["GO_RIGHT"] = "向右"
U["GO_LEFT"] = "向左"
U["SMRDirectionTip"] = "|n调整简易团队框体的增长方向，需要重载插件后生效。"
U["RaidRows"] = "每组队伍数量"
U["BottomBox"] = "输入框置于下方"
U["BlockDBM"] = "屏蔽DBM法术图标"
U["BlockDBMTip"] = "|n启用后，关闭DBM在部分战斗中对姓名板添加的法术图标监控，该法术会自动添加到白名单中并显示。"
U["AutoHide"] = "自动关闭"
U["Speed"] = "速度"
U["OffhandOnTop"] = "副手计时条在上"
U["EnhancedPremade"] = "增强系统预创建"
U["EnhancedPremadeTip"] = "|n添加双击申请、自动隐藏进组提示、美化列表职责图标、自动邀请申请、显示队长分数、简写集市钥石等。"
U["ShowNPCTitle"] = "显示NPC头衔信息"
U["ShowUnitGuild"] = "显示公会信息"
U["TitleTextSize"] = "信息文本字号"
U["CVarOnlyNames"] = "暴雪姓名板仅保留名字"
U["CVarOnlyNamesTip"] = "|n勾选后，对于暴雪自带的姓名板将只保留名字。|n需要重载插件后生效。"
U["CVarShowNPCs"] = "总是显示NPC姓名板"
U["CVarShowNPCsTip"] = "|n勾选后，将总是显示NPC姓名板。否则只在选中NPC时显示。"
U["Dispellable"] = "显示可驱散法术"
U["DispellableTip"] = "|n过滤：显示并高亮你能驱散的魔法或激怒效果。|n|n总是：始终显示目标身上所有魔法及激怒效果，无论你是否可以驱散。"
U["Filter"] = "过滤"
U["Always"] = "总是"
U["ShowInterruptor"] = "施法条显示打断者"
U["MmssThreshold"] = "显示分秒的阈值"
U["MmssThresholdTip"] = "|n当冷却时间小于所设阈值时，精确显示分秒。|n例如2分半显示为2:30。"
U["TenthThreshold"] = "显示小数点阈值"
U["TenthThresholdTip"] = "|n当冷却时间小于所设阈值时，精确显示到小数十分位。|n例如3秒显示为3.0。"
U["TargetedByTip"] = "|n在姓名板右侧显示队友关注的统计，只在副本中生效。"
U["IgnoredButtons"] = "回收站忽略列表"
U["IgnoredButtonsTip"] = "|n输入你不想收纳进回收站的按钮名字。你可以输入/fstack后指向图标来查看，只需输入名字的一部分即可。|n对于多个按钮名字，以空格隔开。需要重载插件后生效。"
U["MaxZoom"] = "最大视距等级"
U["BuffClickThru"] = "禁用增益法术提示信息"
U["DebuffClickThru"] = "禁用减益法术提示信息"
U["SysFont"] = "使用系统字体路径"
U["SysFontTip"] = "|n启用后，聊天窗口将使用系统的字体路径，不再与其他UI元素统一。"
U["PlateClickThruTip"] = "|n启用后，姓名板不再可供交互，鼠标无法选中它。"
U["SpellItemAlert"] = "队伍技能物品使用通报"
U["SpellItemAlertTip"] = "|n启用后，在队伍中通报邮箱、大餐、战复道具、嗜血等使用情况。"
U["SpellItemAlertStr"] = "%s 使用了 %s"
U["ScrollingCT"] = "卷轴滚动模式"
U["EasyVolume"] = "快速音量调节"
U["EasyVolumeTip"] = "|n启用后，你可以按住CTRL键滚动小地图来调整音量大小。|n按住CTRL+ALT键并滚轮，可以使音量在0和100切换。"
U["ColorByDot"] = "特定法术染色姓名板"
U["ColorByDotTip"] = "|n启用后，当目标身上含有来自你的特定法术时，染色姓名板。"
U["ColorDotsList"] = "法术染色列表"
U["BloodlustStr"] = "%s效果结束，可以找机会开%s。"
U["NPCID or Name"] = "|n输入NPCID或者名字。|n|n你可以按住SHIFT键观察目标来获取NPCID。"
U["ShowPowerUnits"] = "显示特定单位法力值"
U["PowerUnitsTip"] = "|n启用后，在特定单位的姓名板下方显示其当前法力值。"
U["PlayerAbsorb"] = "显示玩家吸收盾数值"
U["PlayerAbsorbTip"] = "|n启用后，在玩家框体的血量旁显示当前吸收盾的数值。"
U["LeftButon"] = "左键"
U["RightButton"] = "右键"
U["MiddleButton"] = "中键"
U["Button4"] = "侧键1"
U["Button5"] = "侧键2"
U["InteractWidth"] = "交互宽度"
U["InteractHeight"] = "交互高度"
U["ClearHealth"] = "透明"
U["ClearClass"] = "渐变职业色"
U["PetCastbar"] = "宠物施法条"
U["DispellTypeTip"] = "|n总是：始终显示目标身上所有诅咒、魔法、疾病及中毒效果。|n|n过滤：只显示你可以驱散的负面效果，对于你可以驱散的法术，图标边框是带有颜色的。"
U["AutoBuffsTip"] = "|n勾选后，不再使用下列白名单，而使用暴雪自带逻辑显示增益，上限3个。"
U["AutoRepairInfo"] = "信息条的耐久和货币模块，可以调整自动修理和自动出售垃圾。"
U["ReagentBag"] = "材料包"
U["AuraFontSize"] = "法术文本大小"
U["SizeRatio"] = "图标高宽比率"
U["DisableMinimap"] = "禁用小地图增强"
U["DisableMinimapTip"] = "|n关闭后，下方小地图的所有模块都将一同被禁用。|n启用SexyMap时，将自动关闭小地图增强。"
U["ChargesRemaining"] = "%s %s/%s 下层充能剩余%s"
U["ChargesCompleted"] = "%s %s/%s 充能完毕"
U["ToggleActionbarTip"] = "|n动作条开关，无需重载插件。"
U["IgnoreNoteHelp"] = "你可以双击玩家名字为其设置备注。"
U["RaidTargetX"] = "目标标记横向偏移"
U["RaidTargetY"] = "目标标记纵向偏移"
U["GlowMode"] = "高亮模式"
U["Spacing"] = "间距"
U["AddPower"] = "额外能量条"
U["AddPowerTip"] = "|n显示暗牧、猫德等专精下的魔法值。"
U["AuraWatch MinCD"] = "冷却时间最小值"
U["MinCDTip"] = "|n法术的冷却时间必须大于设定值，才会进行监控。"
U["DepositTradeGoodsTip"] = "|n左键点击存放所有战团绑定物品，右键点击切换存放模式。|n当按钮边框高亮时，将存放可交易的材料。"
U["HideInCombat"] = "战斗中隐藏鼠标提示"
U["HideInCombatTip"] = "|n选择战斗中隐藏鼠标提示的方式。|n当切换为修饰键时，只有按住该键才可以在战斗中显示。"
U["HideDPSRole"] = "隐藏DPS职责图标"
U["ShowRoleMode"] = "职责图标显示方式"
U["PlateRange"] = "姓名板最大显示距离"
U["MoreFontSize"] = "更多字体大小"
U["EditFont"] = "输入框字体大小"
U["IgnoredRares"] = "稀有通知黑名单"
U["IgnoredRaresTip"] = "|n输入你不想接受的稀有提醒的ID，每个ID之间以空格隔开。"
U["QuestTracker"] = "美化任务追踪框体"
U["PurchaseTabTip"] = "你需要关闭插件通过系统的背包去解锁额外栏位。"
U["AccountBank Width"] = "战团银行每行格数"
U["ShowGlow"] = "技能触发高亮"
U["KeyDown"] = "按下快捷键施法"
U["ButtonLock"] = "锁定动作条"
U["KeyDownTip"] = OPTION_TOOLTIP_ACTION_BUTTON_USE_KEY_DOWN
U["ButtonLockTip"] = OPTION_TOOLTIP_LOCK_ACTIONBAR
U["LowerItem"] = "低等级装备"
U["FilterLower"] = "过滤低等级装备"
U["OverAbsorb"] = "过量吸收盾指示器"
U["OverAbsorbTip"] = "|n启用后，当吸收盾大于当前最大血量时，显示吸收盾状态条。|n|n此选项影响所有单位框体。"
U["ShowHealthAbsorb"] = "当期数值+吸收"
U["LeaderOnly"] = "仅拥有队伍权限时通报"
U["LeaderOnlyTip"] = "|n启用后，只有当你为小队队长、团长或团队助理时，才进行上述通报！"
U["SingingSocket"] = "海妖戒指增强"
U["SingingSocketTip"] = "|n启用后，在海妖戒指的宝石页面添加一个快速选择宝石的小工具。"
U["CPU Usage Warning"] = "你开启了CPU使用记录. 这将导致性能下降. 你想禁用它还是继续？"
U["SortByRole"] = "按职责排序"
U["SortByRoleTip"] = "|n勾选后，按职责对小队成员进行排序。否则按照小队成员编号排序。"
U["SortAscending"] = "按升序排序"
U["SortAscendingTip"] = "|n勾选后，按升序对小队成员进行排序。否则按降序排序。"
U["LoadProfile"] = "加载配置"
U["LoadProfileTip"] = "将当前配置加载到监控中"
U["LoadProfileIndex"] = "加载配置: %s"
U["LoadProfileDefault"] = "已加载默认配置"
U["SaveProfile"] = "保存配置"
U["SaveProfileTip"] = "保存当前设置的监控配置"
U["Profile1Warning"] = "1号配置已被锁定，无法进行修改。"
U["ClearProfile"] = "清除配置"
U["ClearProfileTip"] = "清空下方所有监控配置"
U["AvadaUnitOptionTip"] = "|nplayer: 监控玩家自身的法术|n|ntarget: 监控目标单位的法术|n|npet: 监控来自宠物的法术"
U["AvadaTypeOptionTip"] = "|nbuff: 监控增益法术|n|ndebuff: 监控减益法术|n|ncd: 监控法术冷却时间|n|nitem: 监控物品冷却时间"
U["AvadaIDOptionTip"] = "输入你想监控的法术ID或物品ID"
U["BankDepositTip"] = "|n左键双击存放"
U["AccountDepositTip"] = "|n左键双击存放所有战团绑定物品，右键点击切换存放模式。|n当按钮边框高亮时，将存放可交易的材料。"

--plus
U["Auto Roll"] = "自动Roll点"