-------------------------
-- Configuration Panel --
-------------------------
local AddOnName, nsVars = ...
local ss = nsVars.SS

local CreateFrame, UIDropDownMenu_SetText, tonumber = CreateFrame, UIDropDownMenu_SetText, tonumber

ss["Config"] = ss["Config"] or {
};

function ss:InitializeConfigPanel()
  -- Create the config frame home
  ss.Config = ss.ConfigTools.createInterfaceOption{
    refresh = function()
      UIDropDownMenu_SetText(ss.Config.buttonFrame.SmoothAnimationsDropdown, ss.global.general.smoothAnimations)
    end,
  }

  -- Add the title
  ss.Config.widgetFrame = ss.ConfigTools.getWidgetContainer(ss.Config, "ConfigWidgetFrame")

  -- Add the version.
  ss.Config.widgetFrame.version = ss.Config.widgetFrame:CreateFontString(ss._f.."Version")
  ss.Config.widgetFrame.version:SetFont     (ss.private.font["general"], 14)
  ss.Config.widgetFrame.version:SetPoint    ("BOTTOMRIGHT", -15, 15)
  ss.Config.widgetFrame.version:SetSize     (150, 25)
  ss.Config.widgetFrame.version:SetText     ("Version: ".. ss.version)
  ss.Config.widgetFrame.version:SetJustifyV ("BOTTOM")
  ss.Config.widgetFrame.version:SetJustifyH ("RIGHT")

  -- Add the title
  ss.Config.widgetFrame.Title = ss.ConfigTools.createTitle("Config", ss.Config.widgetFrame)

  -- Add the button container
  ss.Config.buttonFrame = CreateFrame("Frame",ss._f.."cfg_button_frame",ss.Config)
  ss.Config.buttonFrame:SetAllPoints(ss.Config)

  -- Add the global scale slider
  ss.Config.buttonFrame.SSScaleSlider, ss.Config.buttonFrame.SSScaleSliderEditBox = ss.ConfigTools.createSliderField({
    name = "SS32ScaleSlider",
    parent = ss.Config.buttonFrame,
    len    = 220,
    width  = 16,
    anchor = "BOTTOM",
    x      = 0,
    y      = 100,
    values = {
      label = "Global Scale",
      high  = 150,
      low   = 50,
      step  = 1,
      value = ss.global.general.scale,
    },
    onChanged = function(self)
      ss.global.general.scale = self:GetValue()
      ss.Layout:UpdateScale(self:GetValue())

      if ss.Config.buttonFrame.SSScaleSliderEditBox then
        ss.Config.buttonFrame.SSScaleSliderEditBox:SetText(self:GetValue())
      end
    end,
  },{
    maxLetters = 3,
    onEnterPressed = function(self)
      local val = self:GetText()
      if tonumber(val) then
        self:GetParent():SetValue(val)
        self:SetText(self:GetParent():GetValue())
        self:ClearFocus()
      else
        self:SetText(ss.global.general.scale)
      end
    end,
  });

  -- Add the track combat check button and click event
  ss.ConfigTools.getWidget(ss.Config.buttonFrame, {
    type = "Checkbox",
    name = "TrackCombatCheckButton",
    text = "Track Combat",
    checked = ss.global.track.combat,
    onClick = function(self)
      if not self:GetChecked() and ss.Layout:InCombat() then
        ss.Layout:EndCombat()
      end
  
      ss.global.track.combat = self:GetChecked()
  
      if self:GetChecked() and ss.Layout:InCombat() then
        ss.Layout:StartCombat()
      end
    end,
  })

  -- Add the show artwork check button and click event
  ss.ConfigTools.getWidget(ss.Config.buttonFrame, {
    type = "Checkbox",
    name = "ShowArtworkCheckButton",
    text = "Show Artwork",
    checked = ss.global.show.artwork,
    onClick = function(self)
      if self:GetChecked() == true then
        ss.PendingTask.remove("hideArtwork")
        ss.PendingTask.add   ("showArtwork", function()
          ss.Layout:ShowArtwork(true)
          ss.global.show.artwork = true
        end)
      else
        ss.PendingTask.remove("showArtwork")
        ss.PendingTask.add   ("hideArtwork", function()
          ss.Layout:ShowArtwork(false)
          ss.global.show.artwork = false
        end)
      end
    end,
  })
  
  --TODO: How to roll this out without confusing people, some users already hide it and others have it shown, a change might leave them wondering what's going on....
            --- Could use the popup window?

  --  -- Add the show player frame check button and click event
--  ss.ConfigTools.getCheckbox("ShowBlizzPlayerFrameCheckButton", "Show Default Player Frame", ss.Config.buttonFrame, ss.global.show.playerFrame, function(self)
--    if self:GetChecked() == true then
--      ss.PendingTask.remove("hidePlayerFrame")
--      ss.PendingTask.add   ("showPlayerFrame", function()
--        ss.global.show.playerFrame = true
--        ss.Layout:UpdatePlayerFrame()
--      end)
--    else
--      ss.PendingTask.remove("showPlayerFrame")
--      ss.PendingTask.add   ("hidePlayerFrame", function()
--        ss.global.show.playerFrame = false
--        ss.Layout:UpdatePlayerFrame()
--      end)
--    end
--  end)

  -- Add the map marker visibility checkbox
  ss.ConfigTools.getWidget(ss.Config.buttonFrame, {
    type = "Checkbox",
    name = "ShowMapMarkerCheckButton",
    text = "Show Map Marker",
    checked = ss.global.general.MapMarker.show,
    onClick = function(self)
      if self:GetChecked() == true then
        ss.PendingTask.remove("hideMapMarker")
        ss.PendingTask.add   ("showMapMarker", function()
          ss.global.general.MapMarker.show = true
          ss.MapMarker:Show(ss.global.general.MapMarker.show)
        end)
      else
        ss.PendingTask.remove("showMapMarker")
        ss.PendingTask.add   ("hideMapMarker", function()
          ss.global.general.MapMarker.show = false
          ss.MapMarker:Show(ss.global.general.MapMarker.show)
        end)
      end
    end,
  })

  -- Add the smooth animate check button and click event
  local smoothOptions = {
    "off",
    "fast",
    "med",
    "slow",
  }

  ss.ConfigTools.getWidget(ss.Config.buttonFrame, {
    type = "Dropdown",
    name = "SmoothAnimationsDropdown",
    text = "Smooth Animations",
    init = function(self, level)
      local stuff = {}
  
      for k, v in ss.pairsByKeys(smoothOptions) do
        stuff         = {}
        stuff.text    = v
        stuff.value   = v
        stuff.checked = (v == ss.global.general.smoothAnimations)
        stuff.func    = function(self)
          UIDropDownMenu_SetText(ss.Config.buttonFrame.SmoothAnimationsDropdown, self:GetText())
          ss.global.general.smoothAnimations = v
          CloseDropDownMenus()
        end
    
        UIDropDownMenu_AddButton(stuff, level)
      end
    end,
  })

  -- Add the use pet sphere check button and click event
  ss.ConfigTools.getWidget(ss.Config.buttonFrame, {
    type = "Checkbox",
    name = "UsePetSphereCheckButton",
    text = "Track Pet",
    checked = ss.global.track.pet,
    onClick = function(self)
      if self:GetChecked() == true then
        ss.PendingTask.remove("hidePetSphere")
        ss.PendingTask.add   ("usePetSphere", function()
          ss.global.track.pet = true
          ss.Layout:TrackPet(true and ss.petAvail)
        end)
      else
        ss.PendingTask.remove("usePetSphere")
        ss.PendingTask.add   ("hidePetSphere", function()
          ss.global.track.pet = false
          ss.Layout:TrackPet(false and ss.petAvail)
        end)
      end
    end,
  })

  -- Add the use power tracker check button and click event
  ss.ConfigTools.getWidget(ss.Config.buttonFrame, {
    type = "Checkbox",
    name = "UsePowerTrackerCheckButton",
    text = "Track Additional Resource",
    checked = ss.global.track.additionalResource,
    onClick = function(self)
      if self:GetChecked() == true then
        ss.PendingTask.remove("hidePowerTracker")
        ss.PendingTask.add   ("usePowerTracker", function()
          ss.global.track.additionalResource = true
          ss.Layout:TrackAdditionalResource(true and ss.ClassResources.hasSecondaryResource())
        end)
      else
        ss.PendingTask.remove("usePowerTracker")
        ss.PendingTask.add   ("hidePowerTracker", function()
          ss.global.track.additionalResource = false
          ss.Layout:TrackAdditionalResource(false and ss.ClassResources.hasSecondaryResource())
        end)
      end
    end,
  })

  -- Add the use power tracker check button and click event
  ss.ConfigTools.getWidget(ss.Config.buttonFrame, {
    type = "Checkbox",
    name = "ShowResourceGradientsCheckButton",
    text = "Show Resource Gradients",
    checked = ss.global.show.gradient,
    onClick = function(self)
      -- Add as a pending task to avoid issues manipualting frames during combat.
      if self:GetChecked() == true then
        ss.PendingTask.remove("hideGradients")
        ss.PendingTask.add   ("showGradients", function()
          ss.Layout:ShowGradients(true)
        end)
      else
        ss.PendingTask.remove("showGradients")
        ss.PendingTask.add   ("hideGradients", function()
          ss.Layout:ShowGradients(nil)
        end)
      end
    end,
  })
  
  -- Add the track pet battle check button and click event.
  ss.ConfigTools.getWidget(ss.Config.buttonFrame, {
    type = "Checkbox",
    name = "TrackPetBattleCheckButton",
    text = "Hide Spheres During Pet Battles",
    checked = ss.global.track.petBattles,
    onClick = function(self)
      if self:GetChecked() == true then
        ss.PendingTask.remove("dontTrackPetBattle")
        ss.PendingTask.add   ("trackPetBattle", function()
          ss.global.track.petBattles = true
      
          if ss.isInPetBattle then
            ss:OnPetBattleStart()
          end
        end)
      else
        ss.PendingTask.remove("trackPetBattle")
        ss.PendingTask.add   ("dontTrackPetBattle", function()
          if ss.isInPetBattle then
            ss:OnPetBattleEnd()
            ss.isInPetBattle = true
          end
      
          ss.global.track.petBattles = false
        end)
      end
    end,
  })

  -- Load additional config panels.
  self:InitializeConfigPreviewPanel()
  self:InitializeConfigMicroSpheresPanel()
  self:InitializeConfigProfilePanel()
end
