local E, C, L = select(2, ...):unpack()
local module = C.aura

if E.myClass ~= "WARRIOR" then return end

-- 战士的法术监控
local list = {
    ["Player Aura"]    = {        -- 玩家光环组
        { AuraID = 32216, UnitID = "player" }, -- 胜利
        { AuraID = 202602, UnitID = "player" }, -- 投入战斗
        { AuraID = 200954, UnitID = "player" }, -- 战争疤痕
        { AuraID = 202573, UnitID = "player" }, -- 报复
        { AuraID = 202574, UnitID = "player" }, -- 报复
    },
    ["Target Aura"]    = {        -- 目标光环组
        { AuraID = 355, UnitID = "target", Caster = "player" }, -- 嘲讽
        { AuraID = 772, UnitID = "target", Caster = "player" }, -- 撕裂
        { AuraID = 1715, UnitID = "target", Caster = "player" }, -- 断筋
        { AuraID = 1160, UnitID = "target", Caster = "player" }, -- 挫志怒吼
        { AuraID = 6343, UnitID = "target", Caster = "player" }, -- 雷霆一击
        { AuraID = 5246, UnitID = "target", Caster = "player" }, -- 破胆
        { AuraID = 12323, UnitID = "target", Caster = "player" }, -- 刺耳怒吼
        { AuraID = 105771, UnitID = "target", Caster = "player" }, -- 冲锋：定身
        { AuraID = 132169, UnitID = "target", Caster = "player" }, -- 风暴之锤
        { AuraID = 132168, UnitID = "target", Caster = "player" }, -- 震荡波
        { AuraID = 208086, UnitID = "target", Caster = "player" }, -- 巨人打击
        { AuraID = 115804, UnitID = "target", Caster = "player" }, -- 致死
        { AuraID = 280773, UnitID = "target", Caster = "player" }, -- 破城者
        {AuraID = 317491, UnitID = "target", Caster = "player", Value = true},    -- 有罪
    },
    ["Special Aura"]   = {    -- 玩家重要光环组
        { AuraID = 871, UnitID = "player" }, -- 盾墙
        { AuraID = 1719, UnitID = "player" }, -- 战吼
        {AuraID = 7384, UnitID = "player", Stack = 2, Flash = true}, -- 压制
        { AuraID = 12975, UnitID = "player" }, -- 破釜沉舟
        { AuraID = 85739, UnitID = "player" }, -- 血肉顺劈
        { AuraID = 46924, UnitID = "player" }, -- 剑刃风暴
        { AuraID = 227847, UnitID = "player" }, -- 剑刃风暴
        { AuraID = 23920, UnitID = "player" }, -- 法术反射
        { AuraID = 18499, UnitID = "player" }, -- 狂暴之怒
        { AuraID = 52437, UnitID = "player" }, -- 猝死
        { AuraID = 188783, UnitID = "player" }, -- 维库之力
        { AuraID = 207982, UnitID = "player" }, -- 怒火聚焦
        { AuraID = 132404, UnitID = "player" }, -- 盾牌格挡
        { AuraID = 202289, UnitID = "player" }, -- 狂暴复兴
        { AuraID = 107574, UnitID = "player" }, -- 天神下凡
        { AuraID = 202164, UnitID = "player" }, -- 腾跃步伐
        { AuraID = 152277, UnitID = "player" }, -- 破坏者
        { AuraID = 184362, UnitID = "player" }, -- 激怒
        { AuraID = 200953, UnitID = "player" }, -- 狂暴
        { AuraID = 184364, UnitID = "player" }, -- 狂暴回复
        { AuraID = 200986, UnitID = "player" }, -- 奥丁的勇士
        { AuraID = 206333, UnitID = "player" }, -- 血腥气息
        { AuraID = 215570, UnitID = "player" }, -- 摧拉枯朽
        { AuraID = 202225, UnitID = "player" }, -- 狂暴冲锋
        { AuraID = 215572, UnitID = "player" }, -- 暴乱狂战士
        { AuraID = 213284, UnitID = "player" }, -- 绞肉机
        { AuraID = 202539, UnitID = "player" }, -- 狂乱
        { AuraID = 118000, UnitID = "player" }, -- 巨龙怒吼
        { AuraID = 209706, UnitID = "player" }, -- 粉碎防御
        { AuraID = 197690, UnitID = "player" }, -- 防御姿态
        { AuraID = 118038, UnitID = "player" }, -- 剑在人在
        { AuraID = 201009, UnitID = "player" }, -- 主宰
        { AuraID = 225947, UnitID = "player" }, -- 石之心（橙戒）
        { AuraID = 203581, UnitID = "player" }, -- 龙鳞
        { AuraID = 227744, UnitID = "player" }, -- 破坏者
        { AuraID = 209484, UnitID = "player" }, -- 战术优势
        { AuraID = 248625, UnitID = "player" }, -- 粉碎防御
        { AuraID = 248622, UnitID = "player" }, -- 杀心骤起
        { AuraID = 190456, UnitID = "player", Value = true }, -- 无视痛苦
        { AuraID = 260708, UnitID = "player" }, -- 横扫攻击
        { AuraID = 262228, UnitID = "player" }, -- 致命平静
    },
    ["Focus Aura"]     = {        -- 焦点光环组
        { AuraID = 772, UnitID = "focus", Caster = "player" }, -- 撕裂
        { AuraID = 115767, UnitID = "focus", Caster = "player" }, -- 重伤
    },
    ["Spell Cooldown"] = {    -- 冷却计时组
        { SlotID = 13 }, -- 饰品1
        { SlotID = 14 }, -- 饰品2
    },
}

module:AddNewAuraWatch("WARRIOR", list)
