--[[
LICENSE
    cargBags: An inventory framework addon for World of Warcraft

    Copyright (C) 2010  Constantin "Cargor" Schomburg <xconstruct@gmail.com>

    cargBags is free software; you can redistribute it and/or
    modify it under the terms of the GNU General Public License
    as published by the Free Software Foundation; either version 2
    of the License, or (at your option) any later version.

    cargBags is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU General Public License for more details.

    You should have received a copy of the GNU General Public License
    along with cargBags; if not, write to the Free Software
    Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.

DESCRIPTION
    Provides a Scaffold that generates a default Blizz' ContainerButton

DEPENDENCIES
    mixins/api-common.lua
]]

local _, ns = ...
local cargBags = ns.cargBags

local function ItemButton_Scaffold(self)
    self:SetSize(37, 37)

    local name = self:GetName()
    if not self.Icon then
        self.Icon = _G[name.."IconTexture"]
    end
    if not self.Count then
        self.Count = _G[name.."Count"]
    end
    if not self.Cooldown then
        self.Cooldown = _G[name.."Cooldown"]
    end
    if not self.Quest then
        self.Quest = _G[name.."IconQuestTexture"]
    end
    if not self.Border then
        self.Border = _G[name.."NormalTexture"]
    end
end

--[[!
    Update the button with new item-information
    @param item <table> The itemTable holding information, see Implementation:GetItemInfo()
    @callback OnUpdate(item)
]]
local function ItemButton_Update(self, item)
    self.Icon:SetTexture(item.texture or self.bgTex)

    if(item.count and item.count > 1) then
        self.Count:SetText(item.count > 1e4 and "*" or item.count)
        self.Count:Show()
    else
        self.Count:Hide()
    end
    self.count = item.count -- Thank you Blizz for not using local variables >.> (BankFrame.lua @ 234 )

    self:ButtonUpdateCooldown(item)
    self:ButtonUpdateLock(item)
    self:ButtonUpdateQuest(item)

    if(self.OnUpdateButton) then self:OnUpdateButton(item) end
end

--[[!
    Updates the buttons cooldown with new item-information
    @param item <table> The itemTable holding information, see Implementation:GetItemInfo()
    @callback OnUpdateCooldown(item)
]]
local function ItemButton_UpdateCooldown(self, item)
    if(item.cdEnable == 1 and item.cdStart and item.cdStart > 0) then
        self.Cooldown:SetCooldown(item.cdStart, item.cdFinish)
        self.Cooldown:Show()
    else
        self.Cooldown:Hide()
    end

    if(self.OnUpdateCooldown) then self:OnUpdateCooldown(item) end
end

--[[!
    Updates the buttons lock with new item-information
    @param item <table> The itemTable holding information, see Implementation:GetItemInfo()
    @callback OnUpdateLock(item)
]]
local function ItemButton_UpdateLock(self, item)
    self.Icon:SetDesaturated(item.locked)

    if(self.OnUpdateLock) then self:OnUpdateLock(item) end
end

--[[!
    Updates the buttons quest texture with new item information
    @param item <table> The itemTable holding information, see Implementation:GetItemInfo()
    @callback OnUpdateQuest(item)
]]
local function ItemButton_UpdateQuest(self, item)
    if(self.OnUpdateQuest) then self:OnUpdateQuest(item) end
end

local function ItemButton_OnEnter(self)
    if(self.ItemOnEnter) then self:ItemOnEnter() end
end

local function ItemButton_OnLeave(self)
    if(self.ItemOnLeave) then self:ItemOnLeave() end
end

cargBags:RegisterScaffold("Default", function(self)
    self.glowTex = "Interface\\Buttons\\UI-ActionButton-Border" --! @property glowTex <string> The textures used for the glow
    self.glowAlpha = 0.8 --! @property glowAlpha <number> The alpha of the glow texture
    self.glowBlend = "ADD" --! @property glowBlend <string> The blendMode of the glow texture
    self.glowCoords = { 14/64, 50/64, 14/64, 50/64 } --! @property glowCoords <table> Indexed table of texCoords for the glow texture
    self.bgTex = nil --! @property bgTex <string> Texture used as a background if no item is in the slot

    self.Scaffold = ItemButton_Scaffold
    self.ButtonUpdate = ItemButton_Update
    self.ButtonUpdateCooldown = ItemButton_UpdateCooldown
    self.ButtonUpdateLock = ItemButton_UpdateLock
    self.ButtonUpdateQuest = ItemButton_UpdateQuest

    self.ButtonOnEnter = ItemButton_OnEnter
    self.ButtonOnLeave = ItemButton_OnLeave
end)
