--[[
# Element: Raid Target Indicator

Handles the visibility and updating of an indicator based on the unit's raid target assignment.

## Widget

RaidTargetIndicator - A `Texture` used to display the raid target icon.

## Notes

A default texture will be applied if the widget is a Texture and doesn't have a texture set.

## Examples

    -- Position and size
    local RaidTargetIndicator = self:CreateTexture(nil, 'OVERLAY')
    RaidTargetIndicator:SetSize(16, 16)
    RaidTargetIndicator:SetPoint('TOPRIGHT', self)

    -- Register it with oUF
    self.RaidTargetIndicator = RaidTargetIndicator
--]]

local _, ns = ...
local oUF = ns.oUF

local GetRaidTargetIndex = GetRaidTargetIndex
local SetRaidTargetIconTexture = SetRaidTargetIconTexture

local function Update(self, event)
    local element = self.RaidTargetIndicator

    --[[ Callback: RaidTargetIndicator:PreUpdate()
    Called before the element has been updated.

    * self - the RaidTargetIndicator element
    --]]
    if(element.PreUpdate) then
        element:PreUpdate()
    end

    local index = GetRaidTargetIndex(self.unit)
    if(index) then
        SetRaidTargetIconTexture(element, index)
        element:Show()
    else
        element:Hide()
    end

    --[[ Callback: RaidTargetIndicator:PostUpdate(index)
    Called after the element has been updated.

    * self  - the RaidTargetIndicator element
    * index - the index of the raid target marker (number?)[1-8]
    --]]
    if(element.PostUpdate) then
        return element:PostUpdate(index)
    end
end

local function Path(self, ...)
    --[[ Override: RaidTargetIndicator.Override(self, event)
    Used to completely override the internal update function.

    * self  - the parent object
    * event - the event triggering the update (string)
    --]]
    return (self.RaidTargetIndicator.Override or Update) (self, ...)
end

local function ForceUpdate(element)
    if(not element.__owner.unit) then return end
    return Path(element.__owner, 'ForceUpdate')
end

local function Enable(self)
    local element = self.RaidTargetIndicator
    if(element) then
        element.__owner = self
        element.ForceUpdate = ForceUpdate

        self:RegisterEvent('RAID_TARGET_UPDATE', Path, true)

        if(element:IsObjectType('Texture') and not element:GetTexture()) then
            element:SetTexture([[Interface\TargetingFrame\UI-RaidTargetingIcons]])
        end

        return true
    end
end

local function Disable(self)
    local element = self.RaidTargetIndicator
    if(element) then
        element:Hide()

        self:UnregisterEvent('RAID_TARGET_UPDATE', Path)
    end
end

oUF:AddElement('RaidTargetIndicator', Path, Enable, Disable)
