local E, C, L = select(2, ...):unpack()

----------------------------------------------------------------------------------------
--  Hover Key Bind
----------------------------------------------------------------------------------------

local InCombatLockdown = InCombatLockdown
local IsModifiedClick = IsModifiedClick
local GameTooltip_ShowCompareItem = GameTooltip_ShowCompareItem
local GameTooltip, ShoppingTooltip1 = GameTooltip, ShoppingTooltip1
local SpellBook_GetSpellBookSlot = SpellBook_GetSpellBookSlot
local GetSpellBookItemName, GetMacroInfo = GetSpellBookItemName, GetMacroInfo
local GetBindingKey, GetBindingByKey, RunBinding, SetBinding = GetBindingKey, GetBindingByKey, RunBinding, SetBinding
local GetCurrentBindingSet = GetCurrentBindingSet
local SaveBindings, LoadBindings = SaveBindings, LoadBindings
local IsAltKeyDown, IsControlKeyDown, IsShiftKeyDown = IsAltKeyDown, IsControlKeyDown, IsShiftKeyDown
local IsAddOnLoaded = C_AddOns.IsAddOnLoaded
local hooksecurefunc = hooksecurefunc
local tonumber = tonumber
local NUM_ACTIONBAR_BUTTONS = NUM_ACTIONBAR_BUTTONS
local NUM_PET_ACTION_SLOTS = NUM_PET_ACTION_SLOTS
local NUM_STANCE_SLOTS = NUM_STANCE_SLOTS or 10

local bind, oneBind, localmacros = CreateFrame("Frame", "HoverBind", UIParent), true, 0

SlashCmdList.MOUSEOVERBIND = function()
    if InCombatLockdown() then print(L.ACTIONBAR_BINDING_INCOMBATLOCKDOWN) return end
    if not bind.loaded then

        bind:SetFrameStrata("DIALOG")
        bind:EnableMouse(true)
        bind:EnableKeyboard(true)
        bind:EnableMouseWheel(true)
        bind.texture = bind:CreateTexture()
        bind.texture:SetPoint("TOPLEFT", bind, 2, -2)
        bind.texture:SetPoint("BOTTOMRIGHT", bind, -2, 2)
        bind.texture:SetColorTexture(1, 1, 1, 0.3)
        bind:Hide()

        local elapsed = 0
        GameTooltip:HookScript("OnUpdate", function(self, e)
            elapsed = elapsed + e
            if elapsed < 0.2 then return else elapsed = 0 end
            if not self.comparing and IsModifiedClick("COMPAREITEMS") then
                GameTooltip_ShowCompareItem(self)
                self.comparing = true
            elseif self.comparing and not IsModifiedClick("COMPAREITEMS") then
                for _, frame in pairs(self.shoppingTooltips) do
                    frame:Hide()
                end
                self.comparing = false
            end
        end)
        hooksecurefunc(GameTooltip, "Hide", function(self) for _, tt in pairs(self.shoppingTooltips) do tt:Hide() end end)

        bind:SetScript("OnEnter", function()
            GameTooltip:SetOwner(bind, "ANCHOR_NONE")
            GameTooltip:SetPoint("BOTTOM", bind, "TOP", 0, 2)
            GameTooltip:AddLine(bind.button.name, 1, 1, 1)

            if #bind.button.bindings == 0 then
                GameTooltip:AddLine(L.ACTIONBAR_BINDING_NOBINDING, 0.6, 0.6, 0.6)
            else
                GameTooltip:AddDoubleLine(L.ACTIONBAR_BINDING_BINDING, L.ACTIONBAR_BINDING_KEY, 0.6, 0.6, 0.6, 0.6, 0.6, 0.6)
                for i = 1, #bind.button.bindings do
                    GameTooltip:AddDoubleLine(i, bind.button.bindings[i])
                end
            end
            GameTooltip:Show()
        end)

        bind:SetScript("OnEvent", function(self) self:Deactivate(false) end)
        bind:SetScript("OnLeave", function(self) self:HideFrame() end)
        bind:SetScript("OnKeyDown", function(self, key) self:Listener(key) end)
        bind:SetScript("OnMouseDown", function(self, key) self:Listener(key) end)
        bind:SetScript("OnMouseWheel", function(self, delta) if delta>0 then self:Listener("MOUSEWHEELUP") else self:Listener("MOUSEWHEELDOWN") end end)

        function bind:Update(b, spellmacro)
            if not self.enabled or InCombatLockdown() then return end
            self.button = b
            self.spellmacro = spellmacro
            
            self:ClearAllPoints()
            self:SetAllPoints(b)
            self:Show()
            
            ShoppingTooltip1:Hide()
            
            if spellmacro=="SPELL" then
                self.button.id = SpellBook_GetSpellBookSlot(self.button)
                self.button.name = GetSpellBookItemName(self.button.id, SpellBookFrame.bookType)
                
                GameTooltip:Show()
                GameTooltip:SetScript("OnHide", function(self)
                    self:SetOwner(bind, "ANCHOR_NONE")
                    self:SetPoint("BOTTOM", bind, "TOP", 0, 1)
                    self:AddLine(bind.button.name, 1, 1, 1)
                    bind.button.bindings = {GetBindingKey(spellmacro.." "..self.button.name)}
                    print(self.button.bindings)
                    if #bind.button.bindings == 0 then
                        self:AddLine(L.ACTIONBAR_BINDING_NOBINDING, .6, .6, .6)
                    else
                        self:AddDoubleLine(L.ACTIONBAR_BINDING_BINDING, L.ACTIONBAR_BINDING_KEY, .6, .6, .6, .6, .6, .6)
                        for i = 1, #bind.button.bindings do
                            self:AddDoubleLine(i, bind.button.bindings[i])
                        end
                    end
                    self:Show()
                    self:SetScript("OnHide", nil)
                end)
            elseif spellmacro=="MACRO" then
                self.button.id = self.button:GetID()
                
                if localmacros == 1 then self.button.id = self.button.id + MAX_ACCOUNT_MACROS end
                
                self.button.name = GetMacroInfo(self.button.id)
                
                GameTooltip:SetOwner(bind, "ANCHOR_NONE")
                GameTooltip:SetPoint("BOTTOM", bind, "TOP", 0, 1)
                GameTooltip:AddLine(bind.button.name, 1, 1, 1)
                
                bind.button.bindings = {GetBindingKey(spellmacro.." "..bind.button.name)}
                if #bind.button.bindings == 0 then
                    GameTooltip:AddLine(L.ACTIONBAR_BINDING_NOBINDING, .6, .6, .6)
                else
                    GameTooltip:AddDoubleLine(L.ACTIONBAR_BINDING_BINDING, L.ACTIONBAR_BINDING_KEY, .6, .6, .6, .6, .6, .6)
                    for i = 1, #bind.button.bindings do
                        GameTooltip:AddDoubleLine(L.ACTIONBAR_BINDING_BINDING..i, bind.button.bindings[i], 1, 1, 1)
                    end
                end
                GameTooltip:Show()
            elseif spellmacro=="STANCE" or spellmacro=="PET" then
                self.button.id = tonumber(b:GetID())
                self.button.name = b:GetName()
                
                if not self.button.name then return end
                
                if not self.button.id or self.button.id < 1 or self.button.id > (spellmacro=="STANCE" and 10 or 12) then
                    self.button.bindstring = "CLICK "..self.button.name..":LeftButton"
                else
                    self.button.bindstring = (spellmacro=="STANCE" and "SHAPESHIFTBUTTON" or "BONUSACTIONBUTTON")..self.button.id
                end
                
                GameTooltip:Show()
                GameTooltip:SetScript("OnHide", function(self)
                    self:SetOwner(bind, "ANCHOR_NONE")
                    self:SetPoint("BOTTOM", bind, "TOP", 0, 1)
                    self:AddLine(bind.button.name, 1, 1, 1)
                    bind.button.bindings = {GetBindingKey(bind.button.bindstring)}
                    if #bind.button.bindings == 0 then
                        self:AddLine(L.ACTIONBAR_BINDING_NOBINDING, .6, .6, .6)
                    else
                        self:AddDoubleLine(L.ACTIONBAR_BINDING_BINDING, L.ACTIONBAR_BINDING_KEY, .6, .6, .6, .6, .6, .6)
                        for i = 1, #bind.button.bindings do
                            self:AddDoubleLine(i, bind.button.bindings[i])
                        end
                    end
                    self:Show()
                    self:SetScript("OnHide", nil)
                end)
            else
                self.button.action = tonumber(b.action)
                self.button.name = b:GetName()
                
                if not self.button.name then return end
                
                if self.button.keyBoundTarget then
                    self.button.bindstring = self.button.keyBoundTarget
                elseif not self.button.action or self.button.action < 1 or self.button.action > 180 then
                    self.button.bindstring = "CLICK "..self.button.name..":LeftButton"
                else
                    local modact = 1+(self.button.action-1)%12
                    if self.button.name == "ExtraActionButton1" then
                        self.button.bindstring = "EXTRAACTIONBUTTON1"
                    elseif self.button.action < 25 or self.button.action > 72 then
                        self.button.bindstring = "ACTIONBUTTON"..modact
                    elseif self.button.action < 73 and self.button.action > 60 then
                        self.button.bindstring = "MULTIACTIONBAR1BUTTON"..modact
                    elseif self.button.action < 61 and self.button.action > 48 then
                        self.button.bindstring = "MULTIACTIONBAR2BUTTON"..modact
                    elseif self.button.action < 49 and self.button.action > 36 then
                        self.button.bindstring = "MULTIACTIONBAR4BUTTON"..modact
                    elseif self.button.action < 37 and self.button.action > 24 then
                        self.button.bindstring = "MULTIACTIONBAR3BUTTON"..modact
                    end
                end
                
                GameTooltip:AddLine(bind.button.name)
                GameTooltip:Show()
                bind.button.bindings = {GetBindingKey(bind.button.bindstring)}
                GameTooltip:SetScript("OnHide", function(self)
                    self:SetOwner(bind, "ANCHOR_NONE")
                    self:SetPoint("BOTTOM", bind, "TOP", 0, 1)
                    self:AddLine(bind.button.name, 1, 1, 1)
                    if #bind.button.bindings == 0 then
                        self:AddLine(L.ACTIONBAR_BINDING_NOBINDING, .6, .6, .6)
                    else
                        self:AddDoubleLine(L.ACTIONBAR_BINDING_BINDING, L.ACTIONBAR_BINDING_KEY, .6, .6, .6, .6, .6, .6)
                        for i = 1, #bind.button.bindings do
                            self:AddDoubleLine(i, bind.button.bindings[i])
                        end
                    end
                    self:Show()
                    self:SetScript("OnHide", nil)
                end)
            end
        end

        function bind:Listener(key)
            if GetBindingKey(key) == "OPENCHAT" then
                DEFAULT_CHAT_FRAME.editBox:Show()
                return
            end
            if GetBindingByKey(key) == "SCREENSHOT" then
                RunBinding("SCREENSHOT")
                return
            end
            if #self.button.bindings > 0 and oneBind then
                for i = 1, #self.button.bindings do
                    SetBinding(self.button.bindings[i])
                end
                self:Update(self.button, self.spellmacro)
                if self.spellmacro ~= "MACRO" then GameTooltip:Hide() end
            end
            if key == "ESCAPE" or key == "RightButton" then
                for i = 1, #self.button.bindings do
                    SetBinding(self.button.bindings[i])
                end
                print(string.format(L.ACTIONBAR_BINDING_ALLCLEAR,  self.button.name))
                self:Update(self.button, self.spellmacro)
                if self.spellmacro~="MACRO" then GameTooltip:Hide() end
                return
            end
            
            if key == "LSHIFT" or key == "RSHIFT" or key == "LCTRL" or key == "RCTRL" or key == "LALT"
            or key == "RALT" or key == "UNKNOWN" or key == "LeftButton" then return end
            if key == "MiddleButton" then key = "BUTTON3" end
            if key:find("Button%d") then key = key:upper() end
            
            local alt = IsAltKeyDown() and "ALT-" or ""
            local ctrl = IsControlKeyDown() and "CTRL-" or ""
            local shift = IsShiftKeyDown() and "SHIFT-" or ""
            
            if not self.spellmacro or self.spellmacro=="PET" or self.spellmacro=="STANCE" then
                SetBinding(alt..ctrl..shift..key, self.button.bindstring)
            else
                SetBinding(alt..ctrl..shift..key, self.spellmacro.." "..self.button.name)
            end
            print(string.format(L.ACTIONBAR_BINDING_BINDTO, alt..ctrl..shift..key, self.button.name))
            self:Update(self.button, self.spellmacro)
            if self.spellmacro~="MACRO" then GameTooltip:Hide() end
        end
        function bind:HideFrame()
            self:ClearAllPoints()
            self:Hide()
            GameTooltip:Hide()
        end
        function bind:Activate()
            self.enabled = true
            self:RegisterEvent("PLAYER_REGEN_DISABLED")
        end
        function bind:Deactivate(save)
            local which = GetCurrentBindingSet()
            if save then
                SaveBindings(2)
                print(L.ACTIONBAR_BINDING_SAVE)
            else
                LoadBindings(2)
                print(L.ACTIONBAR_BINDING_DISCARDED)
            end
            self.enabled = false
            self:HideFrame()
            self:UnregisterEvent("PLAYER_REGEN_DISABLED")
            StaticPopup_Hide("KEYBIND_MODE")
        end

        StaticPopupDialogs["KEYBIND_MODE"] = {
            text = L.ACTIONBAR_BINDING_MODETEXT,
            button1 = L.ACTIONBAR_BINDING_SAVEBTN,
            button2 = L.ACTIONBAR_BINDING_DISCARDEBTN,
            OnAccept = function() bind:Deactivate(true) end,
            OnCancel = function() bind:Deactivate(false) end,
            timeout = 0,
            whileDead = 1,
            hideOnEscape = false,
            preferredIndex = 5,
        }

        -- REGISTERING
        for i = 1, 8 do
            for j = 1, NUM_ACTIONBAR_BUTTONS do
                local b = _G["DarkUI_ActionBar"..i.."Button"..j]

                if b then
                    b:HookScript("OnEnter", function(self) bind:Update(self) end)
                end
            end
        end

        for i = 1, NUM_STANCE_SLOTS do
            local b = _G["StanceButton"..i]
            b:HookScript("OnEnter", function(self) bind:Update(self, "STANCE") end)
        end

        for i = 1, NUM_PET_ACTION_SLOTS do
            local b = _G["PetActionButton"..i]
            b:HookScript("OnEnter", function(self) bind:Update(self, "PET") end)
        end

        for i=1,12 do
            local b = _G["SpellButton"..i]
            b:HookScript("OnEnter", function(self) bind:Update(self, "SPELL") end)
        end
        
        ExtraActionButton1:HookScript("OnEnter", function(self) bind:Update(self) end)

        DarkUIExtraButtons_MainLeftButton:HookScript("OnEnter", function(self) bind:Update(self) end)
        DarkUIExtraButtons_MainRightButton:HookScript("OnEnter", function(self) bind:Update(self) end)
        DarkUIExtraButtons_TopLeftButton:HookScript("OnEnter", function(self) bind:Update(self) end)
        DarkUIExtraButtons_TopRightButton:HookScript("OnEnter", function(self) bind:Update(self) end)
        
        local function registermacro()
            hooksecurefunc(MacroFrame, "Update", function(frame)
                for _, button in next, {frame.MacroSelector.ScrollBox.ScrollTarget:GetChildren()} do
                    if button and not button.hook then
                        button:HookScript("OnEnter", function(self) bind:Update(button, "MACRO") end)
                        button.hook = true
                    end
                end
            end)
            MacroFrameTab1:HookScript("OnMouseUp", function() localmacros = 0 end)
            MacroFrameTab2:HookScript("OnMouseUp", function() localmacros = 1 end)
        end

        if not C_AddOns.IsAddOnLoaded("Blizzard_MacroUI") then
            hooksecurefunc("LoadAddOn", function(addon)
                if addon=="Blizzard_MacroUI" then
                    registermacro()
                end
            end)
        else
            registermacro()
        end
        bind.loaded = 1
    end
    if not bind.enabled then
        bind:Activate()
        StaticPopup_Show("KEYBIND_MODE")
    end
end

SLASH_MOUSEOVERBIND1 = "/hvb"