local addon, ns = ...

-- ============================================================
--  rOrbs - Localization  (zhCN)
-- ============================================================

if GetLocale() ~= "zhCN" then return end

local L = ns.L

L["ADDON_NAME"] = "rOrbs"
L["DEP_OUF_TITLE"] = "缺少依赖"
L["DEP_OUF_MSG"] = "rOrbs 需要 oUF 插件。请安装并启用 oUF，rOrbs 才能正常工作。"
L["SETTINGS_TITLE"] = "rOrbs 设置"
L["SETTINGS_RESET"] = "重置所有设置"
L["SETTINGS_RESET_CONFIRM"] = "所有设置将被重置为默认值。是否继续？"
L["SETTINGS_SAVED"] = "设置已保存。"
L["SETTINGS_CLOSE"] = "关闭"
L["SIDEBAR_GROUP_ORBS"] = "宝珠"
L["SIDEBAR_GROUP_TOOLS"] = "工具"
L["SEARCH_PLACEHOLDER"] = "搜索选项..."
L["SEARCH_NO_RESULTS"] = "无匹配项"
L["SEARCH_RESULT_IN"] = "在 %s"
L["TAB_GENERAL"] = "通用"
L["TAB_HEALTH_ORB"] = "生命宝珠"
L["TAB_POWER_ORB"] = "能量宝珠"
L["TAB_TARGET_ORB"] = "目标宝珠"
L["TAB_COMMANDS"] = "命令"
L["TAB_TOT_ORB"] = "目标的目标宝珠"
L["TAB_PET_ORB"] = "宠物宝珠"
L["TAB_PARTY"] = "派对框架"
L["TAB_MODELS"] = "模型查看器"
L["GEN_MINIMAP"] = "显示小地图图标"
L["GEN_MINIMAP_TIP"] = "切换小地图上的 rOrbs 按钮显示。"
L["GEN_BLIZZARD_UNITFRAMES"] = "显示暴雪玩家/目标帧"
L["GEN_BLIZZARD_UNITFRAMES_TIP"] = "显示或隐藏玩家和目标的原始暴雪单位框架。"
L["GEN_BLIZZARD_HOLDKEY"] = "临时显示键（按住）"
L["GEN_BLIZZARD_HOLDKEY_SET"] = "设置密钥"
L["GEN_BLIZZARD_HOLDKEY_CLEAR"] = "清除"
L["GEN_BLIZZARD_HOLDKEY_PRESS"] = "按任意键..."
L["GEN_BLIZZARD_HOLDKEY_CURRENT"] = "当前：%s"
L["GEN_BLIZZARD_HOLDKEY_NONE"] = "没有任何"
L["MINIMAP_RELOAD_TITLE"] = "小地图图标"
L["MINIMAP_RELOAD_DESC"] = "此更改需要重新加载 UI 才能生效。"
L["MINIMAP_RELOAD_BTN"] = "重新加载用户界面"
L["MINIMAP_RELOAD_CANCEL"] = "取消"
L["GEN_DEBUG"] = "开发者调试模式"
L["GEN_DEBUG_TIP"] = "在聊天窗口启用详细调试输出。"

L["EDITMODE_CHECKBOX_LABEL"]       = "rOrbs"
L["EDITMODE_CHECKBOX_HEADER"]      = "rOrbs unit frames"
L["EDITMODE_CHECKBOX_DESC"]        = "Show rOrbs anchors while editing the HUD.\n\nActive elements:\n%s"
L["EDITMODE_CHECKBOX_DESC_EMPTY"]  = "No rOrbs elements are enabled for this character."
L["EDITMODE_PANEL_TITLE"]          = "rOrbs: %s"
L["EDITMODE_CLICK_TO_EDIT"]        = "Click to edit"
L["EDITMODE_LAYOUT"]               = "Layout"
L["EDITMODE_SIZE"]                 = "Size"
L["EDITMODE_SCALE"]                = "Scale"
L["EDITMODE_RESET_POS"]            = "Reset to default position"
L["EDITMODE_UNIT_PLAYER"]          = "Player"
L["EDITMODE_UNIT_TARGET"]          = "Target portrait"
L["EDITMODE_UNIT_TARGET_HEALTH"]   = "Target orb"
L["EDITMODE_UNIT_TOT"]             = "Target of target"
L["EDITMODE_UNIT_PET"]             = "Pet"
L["EDITMODE_UNIT_PARTY"]           = "Party"
L["EDITMODE_UNIT_COMBO"]           = "Class power (combo bar)"
L["EDITMODE_UNIT_RUNE_HORIZ"]      = "Class power (horizontal)"
L["ORB_TEXTURE"] = "宝珠纹理"
L["ORB_TEXTURE_TIP"] = "选择该宝珠的填充纹理。"
L["DROPDOWN_PREVIEW_TITLE"] = "预览"
L["DROPDOWN_PREVIEW_FMT"] = "预览：%s"
L["ORB_COLOR"] = "宝珠颜色"
L["ORB_COLOR_TIP"] = "为宝珠填充设置自定义颜色。"
L["ORB_COLOR_CLASS"] = "使用职业颜色"
L["ORB_COLOR_CLASS_TIP"] = "自动以自身职业颜色为宝珠上色。"
L["ORB_COLOR_AUTO"] = "使用资源颜色"
L["ORB_COLOR_AUTO_TIP"] = "根据能量类型自动为宝珠上色。"
L["TEXT_SECTION"] = "文字设置"
L["ORB_TEXT_SHOW"] = "显示数值文字"
L["ORB_TEXT_SHOW_TIP"] = "在宝珠上显示生命值 / 能量数值。"
L["ORB_TEXT_ALPHA"] = "文字透明度"
L["ORB_TEXT_ALPHA_TIP"] = "宝珠上显示的数值文字透明度。"
L["ORB_FONT"] = "字体"
L["ORB_FONT_TIP"] = "选择宝珠文字值使用的字体。"
L["ORB_FONT_SCALE"] = "字体大小"
L["ORB_FONT_SCALE_TIP"] = "调整宝珠文字值的字体大小。"
L["ORB_HIDE_PERCENT_SIGN"] = "隐藏 % 符号（仅显示数字）"
L["ORB_HIDE_PERCENT_SIGN_TIP"] = "仅在球体上显示原始数字，不显示百分比符号。"
L["ORB_GALAXIES_ALPHA"] = "星系透明度"
L["ORB_GALAXIES_ALPHA_TIP"] = "宝珠内部旋转星系效果的透明度。"
L["ORB_BUBBLES_ALPHA"] = "气泡透明度"
L["ORB_BUBBLES_ALPHA_TIP"] = "宝珠内部气泡动画的透明度。"
L["ORB_SPARK_ALPHA"] = "火花透明度"
L["ORB_SPARK_ALPHA_TIP"] = "填充边缘火花的透明度，与填充颜色无关。"
L["ORB_SPARK_COLOR"] = "火花颜色"
L["ORB_SPARK_COLOR_TIP"] = "火花线条颜色。未与填充颜色联动时使用。"
L["ORB_SPARK_MATCH_FILL"] = "火花跟随填充颜色"
L["ORB_SPARK_MATCH_FILL_TIP"] = "启用后，火花使用当前填充颜色（含职业颜色）。禁用时请使用下方的火花颜色。"
L["ORB_HIGHLIGHT_ALPHA"] = "光泽透明度"
L["ORB_HIGHLIGHT_ALPHA_TIP"] = "光泽 / 高光叠加层的透明度。"
L["TARGET_COMBAT_ICON_SHOW"] = "显示战斗图标（交叉的剑）"
L["TARGET_COMBAT_ICON_SHOW_TIP"] = "当目标处于战斗中时，显示或隐藏目标生命球上方的交叉剑图标。"
L["TARGET_AURA_MODE_LABEL"] = "目标球上的增益和减益"
L["TARGET_AURA_MODE_TIP"] = "选择是否仅在您将球体（或图标）悬停时才显示有益和有害的光环，或者在有目标时保持可见。"
L["TARGET_AURA_MODE_OFF"] = "隐"
L["TARGET_AURA_MODE_MOUSEOVER"] = "鼠标悬停时显示"
L["TARGET_AURA_MODE_ALWAYS"] = "始终显示（带目标）"
L["TARGET_AURA_MODE_OFF_INFO"] = "增益和减益图标不显示。"
L["TARGET_AURA_MODE_MOUSEOVER_INFO"] = "增益：球体旁一行（可在下方设置侧面、大小和偏移）。减益仍在右侧。将鼠标悬停在球体或图标上显示。"
L["TARGET_BUFF_SIDE"] = "增益位置"
L["TARGET_BUFF_SIDE_TIP"] = "增益行锚定在目标球体的哪一侧。"
L["TARGET_BUFF_SIDE_BOTTOM"] = "球体下方"
L["TARGET_BUFF_SIDE_TOP"] = "球体上方"
L["TARGET_BUFF_SIDE_LEFT"] = "左侧"
L["TARGET_BUFF_SIDE_RIGHT"] = "右侧"
L["TARGET_BUFF_OFFX"] = "增益 X 偏移"
L["TARGET_BUFF_OFFX_TIP"] = "与球体锚定边缘的水平距离。"
L["TARGET_BUFF_OFFY"] = "增益 Y 偏移"
L["TARGET_BUFF_OFFY_TIP"] = "与球体锚定边缘的垂直距离。数值越大越远。"
L["TARGET_BUFF_SIZE"] = "增益图标大小"
L["TARGET_BUFF_SIZE_TIP"] = "每个增益图标的基础像素大小。"
L["TARGET_BUFF_ROW_SCALE"] = "增益图标比例"
L["TARGET_BUFF_ROW_SCALE_TIP"] = "增益行的额外统一缩放倍数。"
L["TARGET_BUFF_SPACING"] = "增益图标间距"
L["TARGET_BUFF_SPACING_TIP"] = "增益图标之间的间距（像素）。"
L["TARGET_BUFF_COUNT_FONT"] = "层数字体大小"
L["TARGET_BUFF_COUNT_FONT_TIP"] = "层数数字的字体大小。0 = 自动（根据图标大小）。"
L["TARGET_AURA_MODE_ALWAYS_INFO"] = "当你有目标时，增益和减益保持可见，无需将球悬停。"
L["TARGET_LEADER_ICON_SHOW"] = "显示领导者图标（皇冠）"
L["TARGET_LEADER_ICON_SHOW_TIP"] = "当目标是队伍/团队领袖时，显示或隐藏目标生命球上方的领袖图标（皇冠）。"
L["TARGET_QUEST_ICON_SHOW"] = "显示任务图标（！）"
L["TARGET_QUEST_ICON_SHOW_TIP"] = "当目标与活跃任务目标相关时，在目标名称右侧显示黄色任务感叹号。"
L["TARGET_QUEST_ICON_CHAT_ON"] = "|cffffff00任务图标|r |cff00ff00显示|r。"
L["TARGET_QUEST_ICON_CHAT_OFF"] = "|cffffff00任务图标|r |cffff4444隐藏|r。"
L["TARGET_MODEL_SHOW"] = "在目标宝珠上显示3D模型"
L["TARGET_MODEL_SHOW_TIP"] = "切换目标生命宝珠内部的动态3D模型。"
L["TARGET_MODEL_ALPHA"] = "模型透明度"
L["TARGET_MODEL_ALPHA_TIP"] = "目标生命宝珠内部3D模型的透明度。"
L["TARGET_PORTRAIT_SHOW"] = "显示目标头像宝珠"
L["TARGET_PORTRAIT_SHOW_TIP"] = "切换单独悬浮的3D头像宝珠显示。"
L["TARGET_NAME_SHOW"] = "显示目标名称"
L["TARGET_NAME_SHOW_TIP"] = "在目标生命宝珠上方显示目标名称。"
L["TARGET_NAME_FONTSIZE"] = "名称字体大小"
L["TARGET_NAME_FONTSIZE_TIP"] = "调整目标名称文字的字体大小。"
L["TARGET_NAME_FONT"] = "名称字体"
L["TARGET_NAME_FONT_TIP"] = "球体上方或下方显示的名称字体。"
L["TARGET_NAME_POS"] = "名称位置"
L["TARGET_NAME_POS_TIP"] = "在宝珠上方或下方显示目标名称。"
L["TARGET_NAME_POS_ABOVE"] = "球体上方"
L["TARGET_NAME_POS_BELOW"] = "球体下方"
L["TARGET_NAME_CLASSCOLOR"] = "使用职业颜色"
L["TARGET_NAME_CLASSCOLOR_TIP"] = "以目标职业颜色显示名称（仅限玩家目标）。"
L["TARGET_NAME_CLASSICON"] = "显示职业图标"
L["TARGET_NAME_CLASSICON_TIP"] = "在目标名称左侧显示职业图标（玩家目标）。"
L["TARGET_NAME_CLASSICON_MODE"] = "图标样式"
L["TARGET_NAME_CLASSICON_MODE_TIP"] = "选择目标名称职业图标使用的图标集。"
L["TARGET_NAME_ICON_CUSTOM"] = "CustomClassIcons"
L["TARGET_NAME_ICON_CLASS"] = "暴雪职业图标"
L["TARGET_NAME_ICON_JIBERISH_FABLED"] = "JiberishUI — Fabled"
L["TARGET_NAME_ICON_JIBERISH_FABLEDCORE"] = "JiberishUI — Fabledcore"
L["TARGET_NAME_ICON_JIBERISH_FABLEDDIMENSION"] = "JiberishUI — Fableddimension"
L["TARGET_NAME_ICON_JIBERISH_FABLEDMYTH"] = "JiberishUI — Fabledmyth"
L["TARGET_NAME_ICON_JIBERISH_FABLEDINTOTHEVOID"] = "JiberishUI — Fabledintothevoid"
L["TARGET_NAME_ICON_JIBERISH_FABLEDPIXELS"] = "JiberishUI — Fabledpixels"
L["TARGET_NAME_ICON_JIBERISH_FABLEDPIXELSV2"] = "JiberishUI — Fabledpixelsv2"
L["TARGET_NAME_ICON_JIBERISH_FABLEDREALM"] = "JiberishUI — Fabledrealm"
L["TARGET_NAME_ICON_JIBERISH_FABLEDREALMV2"] = "JiberishUI — Fabledrealmv2"
L["TARGET_NAME_OFFY"] = "名称Y轴偏移"
L["TARGET_NAME_OFFY_TIP"] = "精细调整名称与宝珠边缘之间的垂直距离。"
L["ORB_ENABLE"] = "启用此宝珠"
L["ORB_ENABLE_TIP"] = "打开或关闭此宝珠。需要重新载入界面。"
L["ORB_MODEL_SHOW"] = "显示3D模型"
L["ORB_MODEL_SHOW_TIP"] = "切换此宝珠内部的动态3D模型。"
L["ORB_MODEL_ALPHA"] = "模型透明度"
L["ORB_MODEL_ALPHA_TIP"] = "此宝珠内部3D模型的透明度。"
L["CMD_TITLE"] = "可用斜线命令"
L["CMD_RORBS"] = "/rorbs – 打开设置面板"
L["CMD_RORBS_SHOW"] = "/rorbs show – 显示宝珠框架"
L["CMD_RORBS_HIDE"] = "/rorbs hide – 隐藏宝珠框架"
L["CMD_RORBS_RESET"] = "/rorbs reset – 重置所有设置"
L["CMD_RORBS_DEBUG"] = "/rorbs debug – 切换调试模式"
L["CMD_RORBSDEBUG"] = "/rorbsdebug [1-10|info] – 切换各宝珠层"
L["CMD_RORBS_LOCK"] = "/rorbs lock – 锁定所有球体框架"
L["CMD_RORBS_UNLOCK"] = "/rorbsunlock – 解锁所有球体框架"
L["CHAT_PREFIX"] = "|cff6699FFrOrbs|r："
L["CHAT_MINIMAP_SHOW"] = "小地图图标已|cff00ff00显示|r。"
L["CHAT_MINIMAP_HIDE"] = "小地图图标已|cffff4444隐藏|r。"
L["CHAT_DEBUG_ON"] = "调试模式已|cff00ff00启用|r。"
L["CHAT_DEBUG_OFF"] = "调试模式已|cffff4444禁用|r。"
L["CHAT_RESET_DONE"] = "设置已重置。正在重新载入界面…"
L["CHAT_TEXTURE_CHANGED"] = "宝珠纹理已更改为 |cffffff00%s|r。"
L["CHAT_COLOR_CHANGED"] = "宝珠颜色已更新。"
L["CHAT_FONT_CHANGED"] = "字体已更改为 |cffffff00%s|r。"
L["CHAT_TEXT_SHOWN"] = "宝珠文字已|cff00ff00显示|r。"
L["CHAT_TEXT_HIDDEN"] = "宝珠文字已|cffff4444隐藏|r。"
L["CHAT_FRAMES_SHOWN"] = "宝珠框架已|cff00ff00显示|r。"
L["CHAT_FRAMES_HIDDEN"] = "宝珠框架已|cffff4444隐藏|r。"
L["CHAT_SIZE_CHANGED"] = "宝珠大小已设为 |cffffff00%d|r。"
L["CHAT_POS_CHANGED"] = "位置已更新。"
L["CHAT_UNKNOWN_CMD"] = "未知命令。输入 |cffffff00/rorbs|r 获取帮助。"
L["CHAT_HELP"] = "用法: |cffffff00/rorbs|r [show|hide|reset|debug]"
L["CHAT_FRAMES_LOCKED"] = "球体框架 |cffff4444locked|r。"
L["CHAT_FRAMES_UNLOCKED"] = "球体框架|cff00ff00解锁|r。"
L["CHAT_HEALTH_CLASSCOLOR_ON"] = "|cffffff00生命球等级颜色|r |cff00ff00启用|r。"
L["CHAT_HEALTH_CLASSCOLOR_OFF"] = "|cffffff00生命球等级颜色|r |cffff4444disabled|r。"
L["CHAT_POWER_AUTOCOLOR_ON"] = "|cffffff00Power orb auto color|r |cff00ff00enabled|r。"
L["CHAT_POWER_AUTOCOLOR_OFF"] = "|cffffff00Power orb auto color|r |cffff4444disabled|r。"
L["CHAT_NAME_SHOWN"] = "|cffffff00名称|r |cff00ff00所示|r。"
L["CHAT_NAME_HIDDEN"] = "|cffffff00名称|r |cffff4444隐藏|r。"
L["DEBUG_PREFIX"] = "|cffff9900[rOrbs 调试]|r"
L["ERR_FRAME_NOT_FOUND"] = "找不到框架: "
L["SMOOTH_SECTION"] = "平滑填充动画"
L["SMOOTH_ENABLE"] = "启用平滑填充动画"
L["SMOOTH_ENABLE_TIP"] = "平滑动画宝珠填充级别，而不是瞬间跳变。"
L["SMOOTH_SPEED"] = "动画速度"
L["SMOOTH_SPEED_TIP"] = "宝珠填充动画速度。1 = 非常慢，10 = 近乎即时。"
L["PROFILE_SECTION"] = "角色配置"
L["PROFILE_SECTION_TIP"] = "配置可保存所有宝珠和显示设置，并可在任意角色上加载。"
L["PROFILE_ACTIVE"] = "当前配置:"
L["PROFILE_NONE"] = "-- 无 --"
L["PROFILE_SELECT"] = "载入配置"
L["PROFILE_SELECT_TIP"] = "切换到此配置。设置将被应用并重新载入界面。"
L["PROFILE_SAVE_CURRENT"] = "节省"
L["PROFILE_SAVE_CURRENT_TIP"] = "将当前设置保存到活动配置文件（覆盖它）。"
L["PROFILE_SAVE_CURRENT_NONE"] = "没有活动的个人资料。首先使用“另存为...”创建一个。"
L["PROFILE_SAVE_CURRENT_CONFIRM"] = "将当前设置保存到配置文件“%s”吗？这将覆盖它。"
L["PROFILE_SAVE"] = "另存为…"
L["PROFILE_SAVE_TIP"] = "将当前设置保存到新配置或已有配置。"
L["PROFILE_COPY"] = "从…复制"
L["PROFILE_COPY_TIP"] = "将已有配置复制为新名称。"
L["PROFILE_DELETE"] = "删除配置"
L["PROFILE_DELETE_TIP"] = "永久删除选定的配置。"
L["PROFILE_DELETE_CONFIRM"] = "删除配置 \"%s\"？此操作无法撤销。"
L["PROFILE_NAME_PROMPT"] = "请输入配置名称:"
L["PROFILE_NAME_EXISTS"] = "已存在同名配置。是否覆盖？"
L["PROFILE_COPY_NEW"] = "新配置副本的名称:"
L["PROFILE_LOAD_CONFIRM"] = "载入配置 \"%s\"？设置将被应用并重新载入界面。"
L["CHAT_PROFILE_SAVED"] = "配置 |cffffff00%s|r 已保存。"
L["CHAT_PROFILE_LOADED"] = "配置 |cffffff00%s|r 已载入。"
L["CHAT_PROFILE_DELETED"] = "配置 |cffffff00%s|r 已删除。"
L["PROFILE_NO_ENTRIES"] = "|cff888888--没有配置文件--"
L["PROFILE_NOT_SELECTED"] = "未选择配置文件。"
L["PROFILE_SRC_NOT_SELECTED"] = "未选择源配置文件。"
L["TEMPLATE_SECTION"] = "宝珠模板（3D模型预设）"
L["TEMPLATE_DROPDOWN"] = "模板"
L["TEMPLATE_DROPDOWN_TIP"] = "选择带有匹配填充纹理和颜色的预设3D模型。"
L["TEMPLATE_APPLY_COLORS"] = "同时应用填充颜色和纹理"
L["TEMPLATE_APPLY_COLORS_TIP"] = "启用时，模板还会设置宝珠的填充颜色、纹理和火花颜色。"
L["CUSTOM_TMPL_SECTION"] = "自定义模板创建器"
L["CUSTOM_TMPL_ID_LABEL"] = "显示信息ID"
L["CUSTOM_TMPL_ID_TIP"] = "输入WoW CreatureDisplayInfo ID进行预览。"
L["CUSTOM_TMPL_PREVIEW"] = "预览"
L["CUSTOM_TMPL_STOP"] = "停止"
L["CUSTOM_TMPL_SAVE"] = "保存模板"
L["CUSTOM_TMPL_NAME_PROMPT"] = "请输入此模板的名称:"
L["CUSTOM_TMPL_SAVED"] = "自定义模板已保存: "
L["CUSTOM_TMPL_DROPDOWN"] = "我的模板"
L["CUSTOM_TMPL_DROPDOWN_TIP"] = "从您保存的自定义模板中选择。"
L["CUSTOM_TMPL_DELETE"] = "删除"
L["CUSTOM_TMPL_DELETE_CONFIRM"] = "删除自定义模板 '%s'？"
L["CUSTOM_TMPL_DELETED"] = "自定义模板已删除: "
L["CUSTOM_TMPL_CAMSCALE"] = "预览相机缩放"
L["CUSTOM_TMPL_CAMSCALE_TIP"] = "预览的相机距离。调整3D模型的缩放显示。"
L["CUSTOM_TMPL_APPLY_POSZ"] = "应用位置"
L["CUSTOM_TMPL_APPLY_POSZ_TIP"] = "将当前Z轴偏移保存为此模板的永久垂直位置。"
L["CUSTOM_TMPL_INFO"] = "输入 DisplayInfo ID 并单击预览以实时测试 3D 模型。在上面的 |cffffff00Model Viewer|r 选项卡中查找 ID。"
L["CUSTOM_TMPL_PREVZ"] = "预览 Z 轴偏移"
L["CUSTOM_TMPL_PREVZ_TIP"] = "预览模型的垂直偏移。"
L["CUSTOM_TMPL_PREVX"] = "预览偏移 X"
L["CUSTOM_TMPL_PREVX_TIP"] = "预览模型的水平偏移。"
L["CUSTOM_TMPL_PREVY"] = "预览偏移 Y"
L["CUSTOM_TMPL_PREVY_TIP"] = "预览模型的 Y 轴偏移。"
L["CUSTOM_TMPL_CENTER"] = "中心"
L["CUSTOM_TMPL_NONE"] = "没有模板"
L["CUSTOM_TMPL_SAVE_TIP"] = "|cffffff00提示：|r 保存模板后，使用上面的 |cffffff00Orb 模板（3D 模型预设）|r 部分来调整比例、偏移和不透明度。"
L["MODELS_INFO"] = "通过显示ID浏览WoW 3D模型。|cffffff00左键单击|r可打开叠加层。|cffffff00Shift+左键拖动|r可环绕相机。|cffffff00右键拖动|r可旋转。|cffffff00鼠标滚轮|r可缩放。|cffffff00发送ID|r可传输至模板创建器。"
L["MODELS_DISPLAY_ID"] = "显示ID"
L["MODELS_PAGE"] = "页"
L["MODELS_SIZE_MINUS"] = "- 大小"
L["MODELS_SIZE_PLUS"] = "+ 大小"
L["MODELS_PREV"] = "< 上页"
L["MODELS_NEXT"] = "下页 >"
L["MODELS_PREV_TIP"] = "上一页"
L["MODELS_NEXT_TIP"] = "下一页"
L["MODELS_SIZE_MINUS_TIP"] = "减小模型单元尺寸"
L["MODELS_SIZE_PLUS_TIP"] = "增加模型单元尺寸"
L["MODELS_HIDE_EMPTY"] = "隐藏空"
L["MODELS_SEND_ID"] = "发送ID至模板"
L["MODELS_SEND_ID_TIP"] = "将此模型的显示ID传输至所选宝珠标签页上的自定义模板创建器。"
L["MODELS_SENT_ID_MSG"] = "|cffffff00显示 ID|r |cff00ff00%d|r → 自定义模板创建器"
L["MODELS_SENT_ID_ORB_MSG"] = "|cffffff00显示 ID|r |cff00ff00%d|r → %s"
L["MODELS_COPIED_ID_MSG"] = "|cffffff00显示 ID|r |cff00ff00%d|r 已复制到剪贴板"
L["MODELS_SEND_MENU_TITLE"] = "显示 ID：%d"
L["MODELS_SEND_MENU_COPY"] = "复制 ID（按 Ctrl+C）"
L["MODELS_COPY_FALLBACK_HINT"] = "已选中显示 ID — 按 |cffffff00%s|r 复制到剪贴板。"
L["MODELS_COPY_FALLBACK_MSG"] = "|cffffff00显示 ID|r |cff00ff00%d|r — 按 |cffffff00%s|r 复制。"
L["MODELS_GRID_INFO"] = "|cffffff00左键单击|r → 选择宝珠 / 复制 ID |cffffff00Shift+拖动|r → 相机 |cffffff00右拖动|r → 旋转 |cffffff00滚轮|r → 缩放 |cffffff00Alt+悬停|r → 详细信息 |cffffff00Ctrl+右|r → 重置"
L["MODELS_SEND_ROW2"] = "|cffffff00左键单击|r 模型：选择宝珠或将 ID 复制到剪贴板。"
L["MODELS_PANE_INFO"] = "左键单击模型打开菜单：将显示 ID 发送到指定宝珠标签页，或复制到剪贴板而不切换标签。"
L["MODEL_INFO_TITLE"] = "型号信息"
L["MODEL_INFO_DISPLAY_ID"] = "显示ID"
L["MODEL_INFO_SET_POSITION"] = "设置位置"
L["MODEL_INFO_SET_ROTATION"] = "设置旋转"
L["MODEL_INFO_FILE_ID"] = "模型文件ID"
L["MODEL_INFO_HINT_LEFTCLICK"] = "|cffffff00左键单击|r -> 选择宝珠或复制 ID"
L["MODEL_INFO_HINT_SHIFTDRAG"] = "|cffffff00Shift+拖动|r -> 轨道相机"
L["MODEL_INFO_HINT_RIGHTDRAG"] = "|cffffff00右键拖动|r -> 旋转"
L["MODEL_INFO_HINT_CTRLRIGHT"] = "|cffffff00Ctrl+右|r -> 重置"
L["MODEL_INFO_HINT_WHEEL"] = "|cffffff00Wheel|r -> 缩放"
L["CASTRING_SECTION"] = "施法环"
L["CASTRING_SELFLEARN_INFO"] = "|cffffd700注意 – 自学习施法计时:|r\nWoW不允许插件直接读取敌方目标的精确施法时长（API限制）。施法环通过在后台静默运行暴雪原生的目标施法条并读取其计时数值（主要方法）来解决此问题。如果这些数值尚不可用，施法环将以已学习的估计值（初始默认值：3.0秒）开始，并在每次施法完成后自动优化——对新目标的第一、二次施法可能看起来略有偏差。取消选择目标将重置进度追踪；最后学习的时长将保留至下一次观察到的施法。"
L["CASTRING_ENABLE"] = "显示施法环"
L["CASTRING_ENABLE_TIP"] = "在目标施法或引导时，在目标宝珠周围显示动态环。"
L["CASTRING_RELOAD_TEXT"] = "施法环已%s。\n需要|cffffd700重新载入|r才能使更改生效。"
L["CASTRING_RELOAD_ON"] = "启用"
L["CASTRING_RELOAD_OFF"] = "禁用"
L["CASTRING_SHOW_BG"] = "显示罗盘玫瑰"
L["CASTRING_SHOW_BG_TIP"] = "目标施法时淡入罗盘玫瑰背景纹理，完成后淡出。"
L["CASTRING_BG_ALPHA"] = "罗盘玫瑰透明度"
L["CASTRING_BG_ALPHA_TIP"] = "罗盘玫瑰淡入时的最大透明度（0=不可见，1=完全可见）。"
L["CASTRING_BG_COLOR"] = "罗盘玫瑰颜色"
L["CASTRING_BG_COLOR_TIP"] = "应用于罗盘玫瑰纹理的色调。"
L["CASTRING_BG_CLASSCOLOR"] = "罗盘玫瑰 = 职业颜色"
L["CASTRING_BG_CLASSCOLOR_TIP"] = "自动以目标职业颜色为罗盘玫瑰上色。NPC回退至手动颜色。"
L["CASTRING_FADE_SPEED"] = "淡入速度"
L["CASTRING_FADE_SPEED_TIP"] = "罗盘玫瑰淡入/淡出速度（秒）。0.1=非常快，1.5=缓慢。"
L["CASTRING_RING_SCALE"] = "环的厚度"
L["CASTRING_RING_SCALE_TIP"] = "动态施法环的缩放比例。1.0=默认，>1.0=更厚/更大，<1.0=更细。"
L["CASTRING_USE_CLASSCOLOR"] = "颜色 = 目标职业颜色"
L["CASTRING_USE_CLASSCOLOR_TIP"] = "环的颜色自动匹配目标的职业颜色。NPC回退至施法颜色。"
L["CASTRING_CAST_COLOR"] = "施法颜色（默认）"
L["CASTRING_CAST_COLOR_TIP"] = "普通施法使用的环颜色（无职业颜色时的回退颜色）。"
L["CASTRING_CHANNEL_COLOR"] = "引导颜色"
L["CASTRING_CHANNEL_COLOR_TIP"] = "引导法术使用的环颜色。"
L["GUI_SCALE"] = "图形用户界面规模"
L["GUI_RESIZE_GRIP"] = "拖动以调整设置窗口的大小。大小已保存。"
L["FRAME_POSITIONING"] = "框架定位"
L["FRAME_POS_LOCK_DRAG"] = "锁定 UI 移动和缩放"
L["FRAME_POS_LOCK_DRAG_TIP"] = "启用后，您无法使用 SHIFT 或 ALT + 左键单击来移动或缩放任何 rOrbs UI（球体、队伍框架、组合栏、水平符文、玩家图标），直到您将其关闭。"
L["FRAME_POS_SNAP_GRID"] = "对齐网格（10 像素）"
L["FRAME_POS_SNAP_GRID_TIP"] = "启用后，当您完成移动（按住 SHIFT 拖动）或重新定位队伍框架/组合栏时，球体位置会捕捉到 10 像素网格。"
L["FRAME_DRAG_LOCKED_HINT"] = "位置锁定在设置中（移动和缩放禁用）。"
L["PARTY_DRAG_TITLE"] = "罗布斯派对"
L["PARTY_DRAG_HINT"] = "按住 SHIFT 键并拖动即可移动队伍框架。"
L["FRAME_POSITIONING_TIP"] = "|cffffff00SHIFT + 左键单击|r 并拖动一个球体到 |cffffff00move|r 它。\\n|cffffff00ALT + 左键单击|r 并将球体拖动到 |cffffff00scale|r 上。\\n位置和比例会自动保存。"
L["CREDITS_HEADER"] = ""
L["CREDITS_LINE1"] = ""
L["CREDITS_LINE2"] = "如果没有您的工作，这将只是一个空的附加窗口。"
L["ORB_COLOR_RESET_MSG"] = "|cffffff00Orb 颜色|r 重置为默认值。"
L["ORB_COLOR_RESET_BTN"] = "重置颜色"
L["ORB_RELOAD_ENABLE_ON"] = "球体已启用。\\n需要 |cffffd700Reload|r 才能使更改生效。"
L["ORB_RELOAD_ENABLE_OFF"] = "球体已禁用。\\n需要 |cffffd700Reload|r 才能使更改生效。"
L["ORB_RELOAD_ENABLE_BTN"] = "重新加载用户界面"
L["ORB_RELOAD_CLASSCOLOR"] = "班级颜色已更改。\\n需要|cffffd700Reload|r 更改才能完全生效。"
L["RING_SHOW"] = "显示装饰环"
L["RING_SHOW_ORB_FMT_TIP"] = "显示或隐藏 %s 球体周围的装饰石环/花环。"
L["RING_SHOW_HEALTH_TIP"] = "显示或隐藏健康球周围的装饰石环/花环。"
L["RING_SHOW_POWER_TIP"] = "显示或隐藏能量球周围的装饰石环/花环。"
L["RING_ROTATE"] = "旋转装饰环"
L["RING_ROTATE_FMT_TIP"] = "在装饰性 %s 环上启用缓慢旋转的旋转动画。"
L["RING_ROTATE_HEALTH_TIP"] = "在装饰性健康环上启用缓慢旋转的旋转动画。"
L["RING_ROTATE_POWER_TIP"] = "在装饰性电源环上启用缓慢旋转的旋转动画。"
L["RING_SPEED"] = "转速 – 每转秒数"
L["RING_SPEED_TIP"] = "一整圈需要多少秒。更低=更快。"
L["RING_DIRECTION"] = "旋转方向"
L["RING_DIRECTION_TIP"] = "选择顺时针或逆时针旋转方向。"
L["RING_DIR_CW"] = "顺时针"
L["RING_DIR_CCW"] = "逆时针"
L["RING_CHAT_ROTATE_ON"] = "|cffffff00环旋转 (%s)|r |cff00ff00启用|r。"
L["RING_CHAT_ROTATE_OFF"] = "|cffffff00环旋转 (%s)|r |cffff4444已禁用|r。"
L["RING_CHAT_DIR"] = "|cffffff00环方向 (%s)|r → %s"
L["RING_CHAT_SHOW_ON"] = "|cffffff00装饰环 (%s)|r |cff00ff00所示|r。"
L["RING_CHAT_SHOW_OFF"] = "|cffffff00装饰环（%s）|r |cffff4444隐藏|r。"
L["CHAT_RING_RESET"] = "|cffffff00装饰环|r重置。"
L["ANGEL_SHOW"] = "展现天使身材"
L["ANGEL_SHOW_TIP"] = "显示或隐藏生命球左侧的装饰天使人物。"
L["ANGEL_SECTION"] = "天使形象位置和比例"
L["ANGEL_SCALE"] = "规模"
L["ANGEL_SCALE_TIP"] = "天使形象相对于球体大小的比例。"
L["ANGEL_OFFX"] = "偏移 X"
L["ANGEL_OFFX_TIP"] = "水平微调。负值=更左边，正值=重叠更多。"
L["ANGEL_OFFY"] = "偏移 Y"
L["ANGEL_OFFY_TIP"] = "垂直微调。负值=较低，正值=较高。"
L["ANGEL_CHAT_ON"] = "|cffffff00天使人物|r |cff00ff00所示|r。"
L["ANGEL_CHAT_OFF"] = "|cffffff00天使人物|r |cffff4444隐藏|r。"
L["DEMON_SHOW"] = "显示恶魔形象"
L["DEMON_SHOW_TIP"] = "显示或隐藏能量球右侧的装饰恶魔/D3 人物。"
L["DEMON_CHAT_ON"] = "|cffffff00恶魔人物|r |cff00ff00所示|r。"
L["DEMON_CHAT_OFF"] = "|cffffff00恶魔人物|r |cffff4444隐藏|r。"
L["ANGEL_SECTION_POWER"] = "恶魔人物位置和比例"
L["DEMON_SCALE"] = "规模"
L["DEMON_SCALE_TIP"] = "恶魔形象相对于球体大小的比例。"
L["DEMON_OFFX"] = "偏移 X"
L["DEMON_OFFX_TIP"] = "水平微调。负值 = 更靠右，正值 = 重叠更多。"
L["DEMON_OFFY"] = "偏移 Y"
L["DEMON_OFFY_TIP"] = "垂直微调。负值=较低，正值=较高。"
L["RUNE_SHOW"] = "显示符文/职业点数"
L["RUNE_SHOW_TIP"] = "显示或隐藏生命球上方的符文式组合/职业点指示器。\\n\\n支持：盗贼和野性德鲁伊（组合）、圣骑士（神圣力量）、武僧 WW（气）、术士（灵魂碎片）、奥术法师（奥术冲锋）、唤魔者（精华）。"
L["RUNE_CHAT_ON"] = "|cffffff00符文/等级点数|r |cff00ff00显示|r。"
L["RUNE_CHAT_OFF"] = "|cffffff00符文/等级点|r |cffff4444hidden|r。"
L["COMBAT_ICON_SHOW"] = "显示战斗图标（交叉的剑）"
L["COMBAT_ICON_SHOW_TIP"] = "当您在战斗中时，显示或隐藏生命球上方的交叉剑图标。"
L["COMBAT_ICON_SIZE"] = "战斗图标 – 大小"
L["COMBAT_ICON_SIZE_TIP"] = "战斗（交叉剑）图标的宽度和高度（以像素为单位）。"
L["COMBAT_ICON_OFFX"] = "战斗图标 – 偏移 X"
L["COMBAT_ICON_OFFX_TIP"] = "战斗图标的水平偏移。"
L["COMBAT_ICON_OFFY"] = "战斗图标 – 偏移 Y"
L["COMBAT_ICON_OFFY_TIP"] = "战斗图标的垂直偏移。"
L["COMBAT_ICON_CHAT_ON"] = "|cffffff00玩家战斗图标|r |cff00ff00显示|r。"
L["COMBAT_ICON_CHAT_OFF"] = "|cffffff00玩家战斗图标|r |cffff4444hidden|r。"
L["RESTING_ICON_SHOW"] = "显示休息图标（动画 zzz）"
L["RESTING_ICON_SHOW_TIP"] = "当您在旅馆休息时，显示或隐藏生命球上方的动画 zzz 图标。"
L["RESTING_ICON_SIZE"] = "休息图标 – 大小"
L["RESTING_ICON_SIZE_TIP"] = "动画静止 (zzz) 图标的大小（以像素为单位）。"
L["RESTING_ICON_OFFX"] = "休息图标 – 偏移 X"
L["RESTING_ICON_OFFX_TIP"] = "静止图标的水平偏移。"
L["RESTING_ICON_OFFY"] = "休息图标 – 偏移 Y"
L["RESTING_ICON_OFFY_TIP"] = "静止图标的垂直偏移。"
L["RESTING_ICON_COLOR"] = "休息图标 – 颜色"
L["RESTING_ICON_RESET_COLOR"] = "重置颜色"
L["RESTING_ICON_COLOR_RESET"] = "|cffffff00静止图标颜色|r重置为|cffffffff白色|r。"
L["RESTING_ICON_CHAT_ON"] = "|cffffff00玩家休息图标|r |cff00ff00显示|r。"
L["RESTING_ICON_CHAT_OFF"] = "|cffffff00玩家休息图标|r |cffff4444hidden|r。"
L["PARTY_ENABLE"] = "启用派对框架"
L["PARTY_ENABLE_TIP"] = "打开或关闭派对框架。需要重新加载 UI。"
L["PARTY_LAYOUT"] = "布局"
L["PARTY_LAYOUT_H"] = "水平的"
L["PARTY_LAYOUT_V"] = "垂直的"
L["PARTY_HIDE_BLIZZARD_CRM"] = "隐藏暴雪紧凑团队框架管理条"
L["PARTY_HIDE_BLIZZARD_CRM_TIP"] = "隐藏暴雪 CompactRaidFrameManager 工具条。取消勾选后由暴雪恢复默认显示逻辑。"
L["PARTY_CRM_RELOAD_TEXT"] = "无法即时应用该设置。\\n需要 |cffffd700Reload|r 界面后才能生效。"
L["PARTY_RELOAD_TEXT"] = "派对框架 %s。\\n此更改需要 |cffffd700Reload|r 才能生效。"
L["PARTY_RELOAD_ON"] = "已启用"
L["PARTY_RELOAD_OFF"] = "残疾人"
L["PARTY_VISIBILITY"] = "能见度"
L["PARTY_VISIBILITY_LABEL"] = "能见度："
L["PARTY_HIDE_RAID"] = "隐藏在突袭中"
L["PARTY_HIDE_RAID_TIP"] = "当您处于团队副本中（超过 5 名玩家）时，隐藏队伍框架。"
L["PARTY_SHOW_MYSELF"] = "展现我自己（玩家）"
L["PARTY_SHOW_MYSELF_TIP"] = "当您在团体中时，请在派对框架中展示您自己的角色。"
L["PARTY_PORTRAIT"] = "肖像"
L["PARTY_GAP"] = "差距"
L["PARTY_GAP_H"] = "水平的"
L["PARTY_GAP_H_TIP"] = "水平时组框架之间的空间。"
L["PARTY_GAP_V"] = "垂直的"
L["PARTY_GAP_V_TIP"] = "垂直时组框架之间的空间。"
L["PARTY_HP_BAR"] = "血量条"
L["PARTY_HP_CLASS_COLOR"] = "类别 颜色"
L["PARTY_HP_CLASS_COLOR_TIP"] = "使用玩家的职业颜色为 HP 条着色。否则：红色。"
L["PARTY_HP_TEXT_LABEL"] = "惠普文本："
L["PARTY_HP_OFF"] = "离开"
L["PARTY_HP_ALWAYS"] = "总是"
L["PARTY_HP_MOUSEOVER"] = "鼠标悬停"
L["PARTY_HPMODE_RELOAD_TEXT"] = "HP 显示设置为 |cffffd700%s|r。\\n需要|cffffd700Reload|r。"
L["PARTY_HP_FORMAT"] = "惠普格式"
L["PARTY_HP_FORMAT_VAL"] = "价值"
L["PARTY_NAME_SECTION"] = "姓名"
L["PARTY_NAME_FONT_SIZE"] = "字体大小"
L["PARTY_NAME_FONT_SIZE_TIP"] = "党员姓名的字体大小。"
L["PARTY_NAME_FONT"] = "字体"
L["PARTY_NAME_FONT_TIP"] = "党员姓名的字体。"
L["PARTY_HP_TEXT_SECTION"] = "惠普文本"
L["PARTY_HP_FONT_SIZE"] = "字体大小"
L["PARTY_HP_FONT_SIZE_TIP"] = "生命条内 HP 文本的字体大小。"
L["PARTY_LOWER_PART"] = "下半部分（HP/力量/艺术品）"
L["PARTY_LP_SHOW"] = "展示"
L["PARTY_LP_HIDE"] = "隐藏"
L["PARTY_LP_MOUSEOVER"] = "鼠标悬停"
L["PARTY_LOWER_SCALE"] = "刻度（下半部分）"
L["PARTY_LOWER_SCALE_TIP"] = "仅缩放下部（生命值条、能量条、艺术品），与肖像和名称无关。"
L["PARTY_ICONS_SECTION"] = "图标"
L["PARTY_ICON_SHOW_TIP"] = "显示或隐藏该图标。"
L["PARTY_ICON_SIZE"] = "尺寸"
L["PARTY_ICON_SIZE_TIP"] = "该图标的大小（以像素为单位）。"
L["PARTY_ICON_OFFX"] = "偏移 X"
L["PARTY_ICON_OFFX_TIP"] = "图标的水平偏移。"
L["PARTY_ICON_OFFY"] = "偏移 Y"
L["PARTY_ICON_OFFY_TIP"] = "图标的垂直偏移。"
L["PARTY_ICON_RAIDMARKER"] = "袭击标记图标"
L["PARTY_ICON_ROLE"] = "角色图标（坦克/治疗/DPS）"
L["PARTY_ICON_LEADER"] = "领袖图标（皇冠）"
L["PARTY_SHOW_PLAYER"] = "显示群组中的玩家"
L["PARTY_SHOW_PLAYER_TIP"] = "将玩家框架包含在聚会标题中。"
L["PARTY_SHOW_BUFFS"] = "显示爱好者"
L["PARTY_SHOW_BUFFS_TIP"] = "在每个队伍成员下方显示增益图标（仅在水平布局中）。"
L["PARTY_SHOW_DEBUFFS"] = "显示减益效果"
L["PARTY_SHOW_DEBUFFS_TIP"] = "在每个队员身上显示可驱散/有害的减益图标。"
L["PARTY_HIDE_ARENA"] = "隐藏在竞技场"
L["PARTY_HIDE_ARENA_TIP"] = "进入竞技场时自动隐藏队伍框架。"
L["PARTY_RANGE_ALPHA"] = "不透明度超出范围"
L["PARTY_RANGE_ALPHA_TIP"] = "超出范围的党员的不透明度。"
L["PARTY_SCALE"] = "框架比例"
L["PARTY_SCALE_TIP"] = "尺度适用于每个党员框架。"
L["PARTY_HEAL_PRED"] = "显示治愈预测"
L["PARTY_HEAL_PRED_TIP"] = "在队伍健康栏上显示传入的治疗栏。"
L["PARTY_TOTAL_ABSORB"] = "显示总吸收"
L["PARTY_TOTAL_ABSORB_TIP"] = "在队伍健康栏上显示吸收覆盖层。"
L["PARTY_AURA_SIZE"] = "光环图标大小"
L["PARTY_AURA_SIZE_TIP"] = "队伍框架上每个减益图标的像素大小。"
L["PARTY_AURAS_SECTION"] = "Party buffs & debuffs"
L["PARTY_AURAS_HINT"] = "Icons sit below the health/power block; total width matches the health bar. Hover an icon for spell tooltips."
L["PARTY_BUFF_AURA_MODE"] = "Buffs visibility"
L["PARTY_BUFF_AURA_MODE_TIP"] = "Hidden, always visible, or only while the mouse is over the party member frame (including the aura icons)."
L["PARTY_DEBUFF_AURA_MODE"] = "Debuffs visibility"
L["PARTY_DEBUFF_AURA_MODE_TIP"] = "Same options as buffs. Debuff icons can be scaled larger than buffs (see below)."
L["PARTY_ROW_AURA_OFF"] = "Hidden"
L["PARTY_ROW_AURA_ON"] = "Always show"
L["PARTY_ROW_AURA_MOUSEOVER"] = "Show on mouseover"
L["PARTY_BUFF_ICON_SIZE"] = "Buff icon size (px)"
L["PARTY_BUFF_ICON_SIZE_TIP"] = "Base size for buff icons. Debuff size is this value times the multiplier below."
L["PARTY_DEBUFF_SIZE_MUL"] = "Debuff size vs buff"
L["PARTY_DEBUFF_SIZE_MUL_TIP"] = "1.25 means debuffs are 25% larger than buffs. Icons per row are recalculated so rows stay within the health bar width."
L["PARTY_AURA_SPACING"] = "Icon spacing (px)"
L["PARTY_AURA_SPACING_TIP"] = "Horizontal gap between icons in each row."
L["PARTY_AURA_ROW_GAP"] = "Gap between buff and debuff rows"
L["PARTY_AURA_ROW_GAP_TIP"] = "Vertical space between the buff row and the debuff row."
L["PARTY_AURA_HOST_OFFX"] = "Aura block offset X"
L["PARTY_AURA_HOST_OFFY"] = "Aura block offset Y"
L["PARTY_AURA_HOST_OFFX_TIP"] = "Horizontal shift of the whole aura block from the bottom of the health/power area."
L["PARTY_AURA_HOST_OFFY_TIP"] = "Vertical shift (negative moves further down)."
L["PARTY_AURA_BUFF_OFFX"] = "Buff row offset X"
L["PARTY_AURA_BUFF_OFFY"] = "Buff row offset Y"
L["PARTY_AURA_BUFF_OFFX_TIP"] = "Fine horizontal position of the buff row inside the block."
L["PARTY_AURA_BUFF_OFFY_TIP"] = "Fine vertical position of the buff row."
L["PARTY_AURA_DEBUFF_OFFX"] = "Debuff row offset X"
L["PARTY_AURA_DEBUFF_OFFY"] = "Debuff row offset Y"
L["PARTY_AURA_DEBUFF_OFFX_TIP"] = "Fine horizontal position of the debuff row (anchored under the buff row)."
L["PARTY_AURA_DEBUFF_OFFY_TIP"] = "Extra vertical offset for the debuff row relative to the buff row."
L["PARTY_AURAS_LIVE_NOTE"] = "Live party: each slot shows that unit's real buffs and debuffs (players, pets, and NPC companions such as follower-dungeon allies). Blizzard may hide some aura details from addons on certain NPC units. If icons stay empty, try visibility \"Always show\", disable \"Hide in raid\" for this content, and ensure \"Only dispellable debuffs\" stays off in the profile."
L["PARTY_AURAS_PREVIEW_BTN"] = "Preview (sample party rows)"
L["PARTY_AURAS_PREVIEW_TIP"] = "Temporarily shows four preview frames on the party drag anchor. Each frame uses your character so you can align sizes and offsets. Does not replace live group data. Ends when you stop preview or close settings."
L["PARTY_AURAS_PREVIEW_NEED_PARTY"] = "Party frames must be enabled and loaded. Turn on party frames, reload if needed, then try again."
L["TEXTMODE_RELOAD_TEXT"] = "文本显示模式已更改。\\n需要 |cffffd700Reload|r 才能使更改生效。"
L["SUBNAV_ORB"] = "宝珠设置"
L["SUBNAV_CLICKCAST"] = "单击投射"
L["CLICKCAST_DESC"] = "鼠标左键、中键和右键可以对该球体的单位（玩家或目标）施展以下法术。如果右侧插槽为空，右键单击仍会打开单位菜单。输入咒语名称或 ID，然后单击 |cffffcc00Confirm|r 进行应用。双击该字段，单击法术书图标，或单击法术图标以打开法术列表（仅限非被动法术）。 |cffff4444Delete|r 清除字段和绑定。 Shift/Alt + 拖动球体不变。\\n\\n更改仅适用于非战斗（魔兽世界安全模式）。"
L["CLICKCAST_CTRL_INFO"] = "提示：按住 |cffffff00CTRL|r 可恢复正常的球体鼠标行为（单位交互就像没有点击投射）。"
L["CLICKCAST_ENABLE"] = "在此球体上启用点击投射"
L["CLICKCAST_ENABLE_TIP"] = "启用后，所有三个鼠标按钮都会使用您设置的咒语（仅在设置咒语时才向右）。禁用后，生命值和目标球体使用左键单击再次瞄准单位；除非您启用单击投射，否则能量球没有默认的左键单击操作。"
L["CLICKCAST_LEFT"] = "鼠标左键 — 拼写（名称或 ID）"
L["CLICKCAST_MIDDLE"] = "鼠标中键 — 拼写（名称或 ID）"
L["CLICKCAST_RIGHT"] = "鼠标右键 — 拼写（名称或 ID）"
L["CLICKCAST_DELETE"] = "删除"
L["CLICKCAST_DELETE_TIP"] = "清除此字段并删除为此按钮保存的咒语。"
L["CLICKCAST_CONFIRM"] = "确认"
L["CLICKCAST_CONFIRM_TIP"] = "将此法术保存到球体并更新点击绑定（脱离战斗）。"
L["CLICKCAST_ICON_TIP"] = "单击以打开咒语书选择器。"
L["CLICKCAST_BROWSE_TIP"] = "打开法术书：选择一个非被动法术。"
L["CLICKCAST_FIELD_TIP"] = "输入咒语名称或 ID。双击此处打开咒语书列表。准备保存时确认。"
L["CLICKCAST_PICKER_TITLE"] = "咒语书 — 选择一个咒语"
L["CLICKCAST_PICKER_SEARCH"] = "筛选"
L["CLICKCAST_PICKER_CLOSE"] = "关闭"
L["CLICKCAST_COMBAT"] = "rOrbs：点击投射将在您离开战斗后更新。"
L["CLICKCAST_ENABLE_PARTY"] = "在派对框架上启用点击投射"
L["CLICKCAST_ENABLE_PARTY_TIP"] = "启用后，左/中/右键单击每个 rOrbs 队伍框架可以对该队伍成员施放法术。相同的绑定适用于每个队伍槽位。"
L["CLICKCAST_PARTY_EXTRA"] = "Party：点击的帧为单位（party1-party4）。如果启用“将玩家显示为队伍成员”，则您的行将使用玩家单位。按住 CTRL 键可进行默认单位框架单击。"
L["SUBNAV_RING"] = "装饰环"
L["SUBNAV_CLASSPOWER"] = "等级功率"
L["SUBNAV_ICONS"] = "播放器图标"
L["SUBNAV_FIGURE"] = "数字"
L["SUBNAV_CASTRING"] = "铸环"
L["SUBNAV_PARTY_LAYOUT"] = "布局"
L["SUBNAV_PARTY_AURAS"] = "Auras"
L["SUBNAV_FONT"] = "字体设置"
L["TAB_PROFILES"] = "型材"
L["SUBNAV_RESET"] = "重置"
L["RESET_SECTION"] = "重置为默认值"
L["RESET_SECTION_WARN"] = "将此部分重置为默认值？\\n此操作无法撤消。"
L["RESET_SECTION_WARN_BTN"] = "重置"
L["RESET_HEALTH_ORB"] = "重置生命球"
L["RESET_POWER_ORB"] = "重置能量球"
L["RESET_TARGET_ORB"] = "重置目标宝珠"
L["RESET_TOT_ORB"] = "重置 ToT 宝珠"
L["RESET_PET_ORB"] = "重置宠物宝珠"
L["RESET_PARTY_FRAMES"] = "重置派对框架"
L["RESET_PARTY_FRAMES_CONFIRM"] = "将所有派对框架设置重置为默认值？"
L["SECTION_CLASS_POWER"] = "等级力量/连击点"
L["CLASS_POWER_FILL_RTL"] = "从右向左填充"
L["CLASS_POWER_FILL_RTL_TIP"] = "启用后，第一个类力量/组合点出现在右侧，其他点填充到左侧。默认：从左到右（未选中）。"
L["CLASS_POWER_FILL_RTL_ON"] = "从右到左"
L["CLASS_POWER_FILL_RTL_OFF"] = "从左到右"
L["SECTION_RUNE_ICONS"] = "符文图标"
L["SECTION_COMBO_BAR"] = "组合栏（旧版）"
L["SECTION_PLAYER_ICONS"] = "播放器图标"
L["SECTION_COMBAT_ICON"] = "战斗图标"
L["SECTION_RESTING_ICON"] = "休息图标"
L["SECTION_LEADER_ICON"] = "领导者图标"
L["SECTION_FIGURE"] = "数字"
L["SECTION_RUNE_PREVIEW"] = "预览"
L["RUNE_PREVIEW"] = "预览符文图标"
L["RUNE_PREVIEW_TIP"] = "以完全不透明的方式显示所有符文/职业点图标，以帮助您定位它们。"
L["SECTION_COMBO_PREVIEW"] = "预览"
L["COMBO_PREVIEW"] = "预览组合栏"
L["COMBO_PREVIEW_TIP"] = "以完全不透明度显示组合栏，以便您可以轻松定位它。"
L["RUNE_LAYOUT_MODE"] = "类电源布局"
L["RUNE_LAYOUT_MODE_TIP"] = "|cffffff00围绕球体：|r 将职业能量图标放在生命球的上方或下方。\\n\\n|cffffff00水平行：|r 自由行；按住 SHIFT 并拖动图标即可移动。"
L["RUNE_LAYOUT_ARC"] = "围绕球体"
L["RUNE_ARC_SIDE"] = "围绕球体的位置"
L["RUNE_ARC_SIDE_TIP"] = "将职业能量图标放在生命球的上方或下方。"
L["RUNE_ARC_TOP"] = "上方"
L["RUNE_ARC_BOTTOM"] = "下方"
L["RUNE_ARC_ANGLE"] = "围绕球体的位置 (°)"
L["RUNE_ARC_ANGLE_TIP"] = "当您拖动（实时）时，围绕球体旋转符文弧。 0° = 右，90° = 上，180° = 左，270° = 下。"
L["RUNE_ARC_OUTSIDE"] = "外球体（较大半径）"
L["RUNE_ARC_OUTSIDE_TIP"] = "将图标放置在外轨道上。取消选中较紧的内轨道。"
L["RUNE_POS_HORIZONTAL"] = "水平排（免费）"
L["RUNE_HORIZ_SECTION"] = "水平行设置"
L["RUNE_HORIZ_OFFX"] = "位置 X"
L["RUNE_HORIZ_OFFX_TIP"] = "距屏幕中心的水平偏移。仅在水平行模式下有效。"
L["RUNE_HORIZ_OFFY"] = "位置 Y"
L["RUNE_HORIZ_OFFY_TIP"] = "距屏幕中心的垂直偏移。仅在水平行模式下有效。"
L["RUNE_HORIZ_SIZE"] = "图标大小"
L["RUNE_HORIZ_SIZE_TIP"] = "每个符文图标的像素大小（水平行模式）。"
L["RUNE_HORIZ_SPACING"] = "图标间隙"
L["RUNE_HORIZ_SPACING_TIP"] = "符文图标之间的像素间隙。适用于弧位置（沿球体的间距）和水平行模式。"
L["MINIMAP_TIP_LEFT"] = "左键单击：打开设置"
L["MINIMAP_TIP_RIGHT"] = "右键单击：切换框架锁定"
L["MINIMAP_ERR_SETTINGS_NOT_LOADED"] = "设置尚未加载。稍后再试一次。"
L["MINIMAP_ERR_GUI_UNAVAILABLE"] = "图形用户界面不可用。检查插件错误（/console scriptErrors 1）。"
L["EFFECTS_SECTION"] = "效果"
L["CHAT_EFFECTS_RESET"] = "|cffffff00效果|r重置。"
L["GLOSS_TEXTURE_LABEL"] = "光泽纹理"
L["GLOSS_NEW"] = "新光泽"
L["GLOSS_NEW_TIP"] = "在此球体上使用新的光泽纹理。"
L["GLOSS_CLASSIC"] = "经典光泽"
L["GLOSS_CLASSIC_TIP"] = "在这个球体上使用原始的经典光泽纹理。"
L["CHAT_GLOSS_NEW"] = "|cffffff00光泽 (%s)|r → |cff00ff00新|r"
L["CHAT_GLOSS_CLASSIC"] = "|cffffff00光泽 (%s)|r → |cffffff00经典|r"
L["TARGET_ORB_CLASS_COLOR"] = "使用类别颜色（Orb）"
L["TARGET_ORB_CLASS_COLOR_TIP"] = "当目标是玩家时，按目标的职业颜色为球体填充着色。非玩家使用配置的球体颜色。"
L["CHAT_ORB_CLASS_COLOR_ON"] = "|cffffff00Orb 类颜色|r |cff00ff00enabled|r。"
L["CHAT_ORB_CLASS_COLOR_OFF"] = "|cffffff00Orb 类颜色|r |cffff4444disabled|r。"
L["RING_SHOW_ORB_TIP"] = "显示或隐藏球体周围的装饰石环/花环。"
L["CHAT_DECOR_RING_SHOWN"] = "|cffffff00装饰环|r |cff00ff00所示|r。"
L["CHAT_DECOR_RING_HIDDEN"] = "|cffffff00装饰环|r |cffff4444隐藏|r。"
L["CLASS_POWER_STYLE_LABEL"] = "阶级力量风格"
L["CLASS_POWER_STYLE_TIP"] = "选择组合/职业点数的显示方式。\\n\\n|cffffff00符文图标|r：符文图标弧线（所有类别）。\\n\\n|cffffff00Combo Bar|r：Roth_UI 风格的水平宝石栏（需要安装 Roth_UI）。\\n\\n|cffffff003D 模型|r：cc_bg 框架中的 Sandy Blitz 模型。\\n\\n|cffffff00Hidden|r：禁用两个系统。"
L["CLASS_POWER_STYLE_RUNES"] = "符文图标（新）"
L["CLASS_POWER_STYLE_COMBO"] = "组合栏（旧版）"
L["CLASS_POWER_STYLE_MODEL3D"] = "3D模型（桑迪闪电战）"
L["CLASS_POWER_STYLE_MODEL3D_LEGION"] = "3D模型（Legion）"
L["CLASS_POWER_STYLE_HIDDEN"] = "隐"
L["CHAT_CLASS_POWER_STYLE"] = "|cffffff00Class 力量风格|r: %s"
L["RUNE_BG_SHOW"] = "显示背景纹理 (cc_bg)"
L["RUNE_BG_SHOW_TIP"] = "显示或隐藏每个符文/职业点图标后面的 cc_bg.tga 纹理。"
L["CHAT_RUNE_BG_SHOWN"] = "|cffffff00符文 BG 纹理|r |cff00ff00显示|r。"
L["CHAT_RUNE_BG_HIDDEN"] = "|cffffff00符文 BG 纹理|r |cffff4444hidden|r。"
L["RUNE_ARC_ICON_SIZE"] = "图标大小"
L["RUNE_ARC_ICON_SIZE_TIP"] = "弧线模式下每个符文/职业点图标的大小（像素）。"
L["RUNE_ARC_OFFX_LABEL"] = "圆弧偏移 X"
L["RUNE_ARC_OFFX_TIP"] = "整个图标弧的水平移动（像素）。"
L["RUNE_ARC_OFFY_LABEL"] = "圆弧偏移 Y"
L["RUNE_ARC_OFFY_TIP"] = "整个图标弧的垂直移动（像素）。"
L["COMBO_BAR_COLOR"] = "条形颜色"
L["COMBO_BAR_SCALE"] = "条形比例 (%)"
L["COMBO_BAR_SCALE_TIP"] = "组合栏的比例（30 = 小，100 = 原生 64 像素图块大小）。"
L["COMBO_BAR_OFFX"] = "条形偏移 X"
L["COMBO_BAR_OFFX_TIP"] = "距屏幕中心的水平偏移（像素）。范围遵循您的 UI 尺寸，因此您可以到达屏幕边缘。"
L["COMBO_BAR_OFFY"] = "杆偏移 Y"
L["COMBO_BAR_OFFY_TIP"] = "距屏幕中心的垂直偏移（负=向下）。范围遵循您的 UI 高度。"
L["LEADER_ICON_SIZE"] = "领导者图标 – 大小"
L["LEADER_ICON_SIZE_TIP"] = "引线（皇冠）图标的大小（以像素为单位）。"
L["LEADER_ICON_OFFX"] = "领导者图标 – 偏移 X"
L["LEADER_ICON_OFFX_TIP"] = "领导者图标的水平偏移。"
L["LEADER_ICON_OFFY"] = "领导者图标 – 偏移 Y"
L["LEADER_ICON_OFFY_TIP"] = "领导者图标的垂直偏移。"
L["PLAYER_LEADER_ICON_SHOW"] = "显示领导者图标（皇冠）"
L["PLAYER_LEADER_ICON_SHOW_TIP"] = "当您是队伍/团队领导者时，显示或隐藏生命球上方的领导者图标（皇冠）。"
L["PLAYER_LEADER_ICON_CHAT_ON"] = "|cffffff00玩家领袖图标|r |cff00ff00显示|r。"
L["PLAYER_LEADER_ICON_CHAT_OFF"] = "|cffffff00玩家领袖图标|r |cffff4444隐藏|r。"
L["FIGURE_MODE_ANGEL"] = "天使"
L["FIGURE_MODE_DIABLO"] = "暗黑破坏神"
L["FIGURE_MODE_SKULL"] = "颅骨"
L["FIGURE_MODE_DEMON"] = "恶魔"
L["FIGURE_MODE_NONE"] = "隐"
L["CHAT_FIGURE_HEALTH"] = "|cffffff00人物|r: %s"
L["CHAT_FIGURE_POWER"] = "|cffffff00人物（力量）|r：%s"
L["TMPL_SHOW_PRESET"] = "显示 3D 模型预设"
L["TMPL_SHOW_PRESET_TIP"] = "显示：激活选定的 3D 模型预设。隐藏：删除预设并恢复正常的填充纹理。"
L["TMPL_NONE_CUSTOM"] = "无（自定义）"
L["TMPL_SCALE_SLIDER"] = "规模"
L["TMPL_SCALE_SLIDER_TIP"] = "缩放 3D 模型。 1.0 = 默认模板大小。"
L["TMPL_OFFSETX_SLIDER_TIP"] = "水平移动 3D 模型（左/右）。"
L["TMPL_OFFSETY_SLIDER_TIP"] = "沿 Y 轴移动 3D 模型（前/后）。"
L["TMPL_OFFSET_Z_LABEL"] = "偏移 Z"
L["TMPL_OFFSET_Y_LABEL"] = "偏移 Y"
L["TMPL_OFFSETZ_SLIDER_TIP"] = "垂直（上/下）移动 3D 模型。"
L["CHAT_CUSTOM_TMPL_SELECTED"] = "|cffffff00自定义模板 (%s)|r: %s"
L["CUSTOM_TMPL_NONE_SELECTED"] = "|cffff4444未选择自定义模板。|r"
L["CHAT_BUILTIN_MODEL_SHOWN"] = "|cffffff003D 模型|r |cff00ff00 所示|r。"
L["CHAT_BUILTIN_MODEL_HIDDEN"] = "|cffffff003D 模型|r |cffff4444hidden|r。"
L["CHAT_TEMPLATE_APPLIED"] = "|cffffff00模板 (%s)|r: %s"
L["TEXT_HOVER_ONLY"] = "仅在鼠标悬停时显示"
L["TEXT_HOVER_ONLY_TIP"] = "通常隐藏文本值。仅当鼠标悬停在球体上时才显示它们。"
L["CHAT_TEXT_HOVER_ON"] = "|cffffff00悬停时的文本|r |cff00ff00启用|r。"
L["CHAT_TEXT_HOVER_OFF"] = "|cffffff00悬停时的文本|r |cffff4444禁用|r。"
L["TEXT_DISPLAY_MODE"] = "文本显示模式"
L["TEXT_DISPLAY_MODE_TIP"] = "选择球体上显示的信息。"
L["TEXT_MODE_BOTH"] = "两者（HP + %）"
L["TEXT_MODE_VALUE"] = "仅生命值/价值"
L["TEXT_MODE_PERCENT"] = "仅百分比"
L["TEXT_COLOR_LABEL"] = "文字颜色"
L["TEXT_COLOR_PICKER_TIP"] = "单击可更改文本颜色"
L["CHAT_TEXT_COLOR_RESET"] = "|cffffff00文本颜色|r重置为默认值。"
L["PARTY_PORTRAIT_3D"] = "3D"
L["PARTY_PORTRAIT_2D"] = "二维"
L["PROFILE_COPY_FROM_CHAR_SECTION"] = "从角色复制设置"
L["PROFILE_COPY_FROM_CHAR_INFO"] = "复制此帐户上另一个角色的所有设置（包括位置和比例）。"
L["PROFILE_COPY_CHAR_LABEL"] = "特点"
L["PROFILE_LOAD_FROM_CHAR"] = "从角色加载"
L["PROFILE_REFRESH_CHAR_LIST"] = "刷新列表"
L["PROFILE_CHAR_SELECT_PLACEHOLDER"] = " -  选择  - "
L["PROFILE_CHAR_NO_DATA"] = "|cff888888--无数据--"
L["PROFILE_CHAR_THIS_SUFFIX"] = "（这个角色）"
L["PROFILE_NO_CHAR_SELECTED"] = "未选择任何角色。"
L["PROFILE_CHAR_IS_CURRENT"] = "那就是现在的角色。"
L["PROFILE_CHAR_LIST_REFRESHED"] = "角色列表已刷新。"
L["PROFILE_CHAR_LOAD_CONFIRM"] = "从 |cffffff00%s|r 加载所有设置？\\n这将覆盖您当前的设置。"
L["author_line"] = "作者：Imithat / selias2k"
L["ADDON_DESC"] = "带有模块化球体引擎的动画球体式单元框架。"
