local addon, ns = ...

-- ============================================================
--  rOrbs - Localization  (zhTW)
-- ============================================================

if GetLocale() ~= "zhTW" then return end

local L = ns.L

L["ADDON_NAME"] = "rOrbs"
L["SETTINGS_TITLE"] = "rOrbs 設定"
L["SETTINGS_RESET"] = "重置所有設定"
L["SETTINGS_RESET_CONFIRM"] = "所有設定將被重置為預設值。是否繼續？"
L["SETTINGS_SAVED"] = "設定已儲存。"
L["SETTINGS_CLOSE"] = "關閉"
L["SIDEBAR_GROUP_ORBS"] = "寶珠"
L["SIDEBAR_GROUP_TOOLS"] = "工具"
L["SEARCH_PLACEHOLDER"] = "搜尋選項..."
L["SEARCH_NO_RESULTS"] = "無相符項"
L["SEARCH_RESULT_IN"] = "在 %s"
L["TAB_GENERAL"] = "一般"
L["TAB_HEALTH_ORB"] = "生命寶珠"
L["TAB_POWER_ORB"] = "能量寶珠"
L["TAB_TARGET_ORB"] = "目標寶珠"
L["TAB_COMMANDS"] = "指令"
L["TAB_TOT_ORB"] = "目標的目標寶珠"
L["TAB_PET_ORB"] = "寵物寶珠\\n"
L["TAB_PARTY"] = "\\n派對框架\\n"
L["TAB_MODELS"] = "模型檢視器"
L["GEN_MINIMAP"] = "顯示小地圖圖示"
L["GEN_MINIMAP_TIP"] = "切換小地圖上的 rOrbs 按鈕顯示。"
L["GEN_BLIZZARD_UNITFRAMES"] = "\\n顯示暴雪玩家/目標幀\\n"
L["GEN_BLIZZARD_UNITFRAMES_TIP"] = "\\n顯示或隱藏玩家和目標的原始暴雪單位框架。\\n"
L["GEN_BLIZZARD_HOLDKEY"] = "\\n臨時顯示鍵（按住）\\n"
L["GEN_BLIZZARD_HOLDKEY_SET"] = "\\n設定密鑰\\n"
L["GEN_BLIZZARD_HOLDKEY_CLEAR"] = "\\n清除\\n"
L["GEN_BLIZZARD_HOLDKEY_PRESS"] = "\\n按任意鍵...\\n"
L["GEN_BLIZZARD_HOLDKEY_CURRENT"] = "\\n目前：%s\\n"
L["GEN_BLIZZARD_HOLDKEY_NONE"] = "\\n無"
L["MINIMAP_RELOAD_TITLE"] = "小地圖圖標\\n"
L["MINIMAP_RELOAD_DESC"] = "\\n此變更需要重新載入 UI 才能生效。\\n"
L["MINIMAP_RELOAD_BTN"] = "\\n重新載入使用者介面\\n"
L["MINIMAP_RELOAD_CANCEL"] = "\\n取消\\n"
L["GEN_DEBUG"] = "開發者除錯模式"
L["GEN_DEBUG_TIP"] = "在聊天視窗啟用詳細除錯輸出。"

L["EDITMODE_CHECKBOX_LABEL"]       = "rOrbs"
L["EDITMODE_CHECKBOX_HEADER"]      = "rOrbs unit frames"
L["EDITMODE_CHECKBOX_DESC"]        = "Show rOrbs anchors while editing the HUD.\n\nActive elements:\n%s"
L["EDITMODE_CHECKBOX_DESC_EMPTY"]  = "No rOrbs elements are enabled for this character."
L["EDITMODE_PANEL_TITLE"]          = "rOrbs: %s"
L["EDITMODE_CLICK_TO_EDIT"]        = "Click to edit"
L["EDITMODE_LAYOUT"]               = "Layout"
L["EDITMODE_SIZE"]                 = "Size"
L["EDITMODE_SCALE"]                = "Scale"
L["EDITMODE_RESET_POS"]            = "Reset to default position"
L["EDITMODE_UNIT_PLAYER"]          = "Player"
L["EDITMODE_UNIT_TARGET"]          = "Target portrait"
L["EDITMODE_UNIT_TARGET_HEALTH"]   = "Target orb"
L["EDITMODE_UNIT_TOT"]             = "Target of target"
L["EDITMODE_UNIT_PET"]             = "Pet"
L["EDITMODE_UNIT_PARTY"]           = "Party"
L["EDITMODE_UNIT_COMBO"]           = "Class power (combo bar)"
L["EDITMODE_UNIT_RUNE_HORIZ"]      = "Class power (horizontal)"
L["ORB_TEXTURE"] = "寶珠材質"
L["ORB_TEXTURE_TIP"] = "選擇此寶珠的填充材質。"
L["DROPDOWN_PREVIEW_TITLE"] = "\\n預覽\\n"
L["DROPDOWN_PREVIEW_FMT"] = "\\n預覽：%s\\n"
L["ORB_COLOR"] = "寶珠顏色"
L["ORB_COLOR_TIP"] = "設定寶珠填充的自訂顏色。"
L["ORB_COLOR_CLASS"] = "使用職業顏色"
L["ORB_COLOR_CLASS_TIP"] = "自動以自身職業顏色為寶珠上色。"
L["ORB_COLOR_AUTO"] = "使用資源顏色"
L["ORB_COLOR_AUTO_TIP"] = "根據能量類型自動為寶珠上色。"
L["TEXT_SECTION"] = "文字設定"
L["ORB_TEXT_SHOW"] = "顯示數值文字"
L["ORB_TEXT_SHOW_TIP"] = "在寶珠上顯示生命值 / 能量數值。"
L["ORB_TEXT_ALPHA"] = "文字透明度"
L["ORB_TEXT_ALPHA_TIP"] = "寶珠上顯示數值文字的透明度。"
L["ORB_FONT"] = "字型"
L["ORB_FONT_TIP"] = "選擇寶珠文字值使用的字型。"
L["ORB_FONT_SCALE"] = "字型大小"
L["ORB_FONT_SCALE_TIP"] = "調整寶珠文字值的字型大小。"
L["ORB_HIDE_PERCENT_SIGN"] = "\\n隱藏 % 符號（僅顯示數字）\\n"
L["ORB_HIDE_PERCENT_SIGN_TIP"] = "\\n僅在球體上顯示原始數字，不顯示百分比符號。\\n"
L["ORB_GALAXIES_ALPHA"] = "星系透明度"
L["ORB_GALAXIES_ALPHA_TIP"] = "寶珠內部旋轉星系效果的透明度。"
L["ORB_BUBBLES_ALPHA"] = "氣泡透明度"
L["ORB_BUBBLES_ALPHA_TIP"] = "寶珠內部氣泡動畫的透明度。"
L["ORB_SPARK_ALPHA"] = "火花透明度"
L["ORB_SPARK_ALPHA_TIP"] = "填充邊緣火花的透明度，與填充顏色無關。"
L["ORB_SPARK_COLOR"] = "火花顏色"
L["ORB_SPARK_COLOR_TIP"] = "火花線條顏色。未與填充顏色聯動時使用。"
L["ORB_SPARK_MATCH_FILL"] = "火花跟隨填充顏色"
L["ORB_SPARK_MATCH_FILL_TIP"] = "啟用後，火花使用目前填充顏色（含職業顏色）。停用時請使用下方的火花顏色。"
L["ORB_HIGHLIGHT_ALPHA"] = "光澤透明度"
L["ORB_HIGHLIGHT_ALPHA_TIP"] = "光澤 / 高光疊加層的透明度。"
L["TARGET_COMBAT_ICON_SHOW"] = "\\n顯示戰鬥圖示（交叉的劍）\\n"
L["TARGET_COMBAT_ICON_SHOW_TIP"] = "\\n當目標處於戰鬥中時，顯示或隱藏目標生命球上方的交叉劍圖示。"
L["TARGET_AURA_MODE_LABEL"] = "目標球上的增益和減益\\n"
L["TARGET_AURA_MODE_TIP"] = "\\n選擇是否僅在您將球體（或圖示）懸停時才顯示有益和有害的光環，或在有目標時保持可見。\\n"
L["TARGET_AURA_MODE_OFF"] = "\\n隱藏\\n"
L["TARGET_AURA_MODE_MOUSEOVER"] = "\\n滑鼠懸停時顯示\\n"
L["TARGET_AURA_MODE_ALWAYS"] = "\\n始終顯示（帶目標）\\n"
L["TARGET_AURA_MODE_OFF_INFO"] = "\\n增益和減益圖示不顯示。\\n"
L["TARGET_AURA_MODE_MOUSEOVER_INFO"] = "\\n增益：沿著球體左邊緣的一排，向右生長（在名稱區域下方）。減益效果保留在右側。將滑鼠懸停在目標球體或圖示上以顯示它們；離開時短暫延遲。每個圖示上都有工具提示。\\n"
L["TARGET_BUFF_ROW_Y"] = "\\n淺黃色行垂直偏移\\n"
L["TARGET_BUFF_ROW_Y_TIP"] = "\\n微調 buff 行相對於球體左上角的高度。正值將行在螢幕上向上移動（球體上方有更多空間）；負數將其向下移動。\\n"
L["TARGET_BUFF_ROW_SCALE"] = "\\n增益圖示比例"
L["TARGET_BUFF_ROW_SCALE_TIP"] = "目標增益圖示的統一比例（水平行）。\\n"
L["TARGET_AURA_MODE_ALWAYS_INFO"] = "\\n當你有目標時，增益和減益保持可見，無需將球懸停。\\n"
L["TARGET_LEADER_ICON_SHOW"] = "\\n顯示領導者圖示（皇冠）\\n"
L["TARGET_LEADER_ICON_SHOW_TIP"] = "\\n當目標是隊伍/團隊領袖時，顯示或隱藏目標生命球上方的領袖圖示（皇冠）。\\n"
L["TARGET_QUEST_ICON_SHOW"] = "顯示任務圖示（！）"
L["TARGET_QUEST_ICON_SHOW_TIP"] = "當目標與進行中任務目標相關時，在目標名稱右側顯示黃色任務驚嘆號。"
L["TARGET_QUEST_ICON_CHAT_ON"] = "|cffffff00任務圖示|r |cff00ff00顯示|r。"
L["TARGET_QUEST_ICON_CHAT_OFF"] = "|cffffff00任務圖示|r |cffff4444隱藏|r。"
L["TARGET_MODEL_SHOW"] = "在目標寶珠上顯示3D模型"
L["TARGET_MODEL_SHOW_TIP"] = "切換目標生命寶珠內部的動態3D模型。"
L["TARGET_MODEL_ALPHA"] = "模型透明度"
L["TARGET_MODEL_ALPHA_TIP"] = "目標生命寶珠內部3D模型的透明度。"
L["TARGET_PORTRAIT_SHOW"] = "顯示目標頭像寶珠"
L["TARGET_PORTRAIT_SHOW_TIP"] = "切換獨立懸浮的3D頭像寶珠顯示。"
L["TARGET_NAME_SHOW"] = "顯示目標名稱"
L["TARGET_NAME_SHOW_TIP"] = "在目標生命寶珠上方顯示目標名稱。"
L["TARGET_NAME_FONTSIZE"] = "名稱字型大小"
L["TARGET_NAME_FONTSIZE_TIP"] = "調整目標名稱文字的字型大小。"
L["TARGET_NAME_FONT"] = "名稱字型"
L["TARGET_NAME_FONT_TIP"] = "球體上方或下方顯示的名稱字型。"
L["TARGET_NAME_POS"] = "名稱位置"
L["TARGET_NAME_POS_TIP"] = "在寶珠上方或下方顯示目標名稱。"
L["TARGET_NAME_POS_ABOVE"] = "\\n球體上方\\n"
L["TARGET_NAME_POS_BELOW"] = "\\n球體下方\\n"
L["TARGET_NAME_CLASSCOLOR"] = "使用職業顏色"
L["TARGET_NAME_CLASSCOLOR_TIP"] = "以目標職業顏色顯示名稱（僅限玩家目標）。"
L["TARGET_NAME_OFFY"] = "名稱Y軸偏移"
L["TARGET_NAME_OFFY_TIP"] = "精細調整名稱與寶珠邊緣之間的垂直距離。"
L["ORB_ENABLE"] = "啟用此寶珠"
L["ORB_ENABLE_TIP"] = "開啟或關閉此寶珠。需要重新載入介面。"
L["ORB_MODEL_SHOW"] = "顯示3D模型"
L["ORB_MODEL_SHOW_TIP"] = "切換此寶珠內部的動態3D模型。"
L["ORB_MODEL_ALPHA"] = "模型透明度"
L["ORB_MODEL_ALPHA_TIP"] = "此寶珠內部3D模型的透明度。"
L["CMD_TITLE"] = "可用斜線指令"
L["CMD_RORBS"] = "/rorbs – 開啟設定面板"
L["CMD_RORBS_SHOW"] = "/rorbs show – 顯示寶珠框架"
L["CMD_RORBS_HIDE"] = "/rorbs hide – 隱藏寶珠框架"
L["CMD_RORBS_RESET"] = "/rorbs reset – 重置所有設定"
L["CMD_RORBS_DEBUG"] = "/rorbs debug – 切換除錯模式"
L["CMD_RORBSDEBUG"] = "/rorbsdebug [1-10|info] – 切換各寶珠層"
L["CMD_RORBS_LOCK"] = "\\n/rorbs lock – 鎖定所有球體框架\\n"
L["CMD_RORBS_UNLOCK"] = "\\n/rorbsunlock – 解鎖所有球體框架\\n"
L["CHAT_PREFIX"] = "\\n|cff6699FFrOrbs|r：\\n"
L["CHAT_MINIMAP_SHOW"] = "小地圖圖示已|cff00ff00顯示|r。"
L["CHAT_MINIMAP_HIDE"] = "小地圖圖示已|cffff4444隱藏|r。"
L["CHAT_DEBUG_ON"] = "除錯模式已|cff00ff00啟用|r。"
L["CHAT_DEBUG_OFF"] = "除錯模式已|cffff4444停用|r。"
L["CHAT_RESET_DONE"] = "設定已重置。正在重新載入介面…"
L["CHAT_TEXTURE_CHANGED"] = "寶珠材質已更改為 |cffffff00%s|r。"
L["CHAT_COLOR_CHANGED"] = "寶珠顏色已更新。"
L["CHAT_FONT_CHANGED"] = "字型已更改為 |cffffff00%s|r。"
L["CHAT_TEXT_SHOWN"] = "寶珠文字已|cff00ff00顯示|r。"
L["CHAT_TEXT_HIDDEN"] = "寶珠文字已|cffff4444隱藏|r。"
L["CHAT_FRAMES_SHOWN"] = "寶珠框架已|cff00ff00顯示|r。"
L["CHAT_FRAMES_HIDDEN"] = "寶珠框架已|cffff4444隱藏|r。"
L["CHAT_SIZE_CHANGED"] = "寶珠大小已設為 |cffffff00%d|r。"
L["CHAT_POS_CHANGED"] = "位置已更新。"
L["CHAT_UNKNOWN_CMD"] = "未知指令。輸入 |cffffff00/rorbs|r 取得說明。"
L["CHAT_HELP"] = "用法: |cffffff00/rorbs|r [show|hide|reset|debug]"
L["CHAT_FRAMES_LOCKED"] = "\\n球體框架 |cffff4444locked|r。"
L["CHAT_FRAMES_UNLOCKED"] = "球體框架|cff00ff00解鎖|r。\\n"
L["CHAT_HEALTH_CLASSCOLOR_ON"] = "\\n|cffffff00生命球等級顏色|r |cff00ff00啟用|r。\\n"
L["CHAT_HEALTH_CLASSCOLOR_OFF"] = "\\n|cffffff00生命球等級顏色|r |cffff4444disabled|r。\\n"
L["CHAT_POWER_AUTOCOLOR_ON"] = "\\n|cffffff00Power orb auto color|r |cff00ff00enabled|r。\\n"
L["CHAT_POWER_AUTOCOLOR_OFF"] = "\\n|cffffff00Power orb auto color|r |cffff4444disabled|r。\\n"
L["CHAT_NAME_SHOWN"] = "\\n|cffffff00名稱|r |cff00ff00所示|r。\\n"
L["CHAT_NAME_HIDDEN"] = "\\n|cffffff00名稱|r |cffff4444隱藏|r。\\n"
L["DEBUG_PREFIX"] = "\\n|cffff9900[rOrbs 調試]|r\\n"
L["ERR_FRAME_NOT_FOUND"] = "找不到框架: "
L["SMOOTH_SECTION"] = "平滑填充動畫"
L["SMOOTH_ENABLE"] = "啟用平滑填充動畫"
L["SMOOTH_ENABLE_TIP"] = "平滑動畫寶珠填充等級，而非瞬間跳變。"
L["SMOOTH_SPEED"] = "動畫速度"
L["SMOOTH_SPEED_TIP"] = "寶珠填充動畫速度。1 = 非常慢，10 = 近乎即時。"
L["PROFILE_SECTION"] = "角色設定檔"
L["PROFILE_SECTION_TIP"] = "設定檔可儲存所有寶珠和顯示設定，並可在任意角色上載入。"
L["PROFILE_ACTIVE"] = "目前設定檔:"
L["PROFILE_NONE"] = "-- 無 --"
L["PROFILE_SELECT"] = "載入設定檔"
L["PROFILE_SELECT_TIP"] = "切換至此設定檔。設定將被套用並重新載入介面。"
L["PROFILE_SAVE_CURRENT"] = "儲存"
L["PROFILE_SAVE_CURRENT_TIP"] = "將當前設定儲存到活動設定檔（覆蓋它）。"
L["PROFILE_SAVE_CURRENT_NONE"] = "沒有使用中的設定檔。請先使用「另存為...」建立一個。"
L["PROFILE_SAVE_CURRENT_CONFIRM"] = "要將目前設定儲存至設定檔「%s」嗎？這會覆寫該設定檔。"
L["PROFILE_SAVE"] = "另存為…"
L["PROFILE_SAVE_TIP"] = "將目前設定儲存至新設定檔或已有設定檔。"
L["PROFILE_COPY"] = "從…複製"
L["PROFILE_COPY_TIP"] = "將已有設定檔複製為新名稱。"
L["PROFILE_DELETE"] = "刪除設定檔"
L["PROFILE_DELETE_TIP"] = "永久刪除選定的設定檔。"
L["PROFILE_DELETE_CONFIRM"] = "刪除設定檔 \"%s\"？此操作無法復原。"
L["PROFILE_NAME_PROMPT"] = "請輸入設定檔名稱:"
L["PROFILE_NAME_EXISTS"] = "已存在同名設定檔。是否覆寫？"
L["PROFILE_COPY_NEW"] = "新設定檔副本的名稱:"
L["PROFILE_LOAD_CONFIRM"] = "載入設定檔 \"%s\"？設定將被套用並重新載入介面。"
L["CHAT_PROFILE_SAVED"] = "設定檔 |cffffff00%s|r 已儲存。"
L["CHAT_PROFILE_LOADED"] = "設定檔 |cffffff00%s|r 已載入。"
L["CHAT_PROFILE_DELETED"] = "設定檔 |cffffff00%s|r 已刪除。"
L["PROFILE_NO_ENTRIES"] = "|cff888888--沒有設定檔--\\n"
L["PROFILE_NOT_SELECTED"] = "\\n未選擇設定檔。\\n"
L["PROFILE_SRC_NOT_SELECTED"] = "\\n未選擇來源設定檔。\\n"
L["TEMPLATE_SECTION"] = "寶珠範本（3D模型預設）"
L["TEMPLATE_DROPDOWN"] = "範本"
L["TEMPLATE_DROPDOWN_TIP"] = "選擇帶有匹配填充材質和顏色的預設3D模型。"
L["TEMPLATE_APPLY_COLORS"] = "同時套用填充顏色和材質"
L["TEMPLATE_APPLY_COLORS_TIP"] = "啟用時，範本還會設定寶珠的填充顏色、材質和火花顏色。"
L["CUSTOM_TMPL_SECTION"] = "自訂範本建立器"
L["CUSTOM_TMPL_ID_LABEL"] = "\\n顯示資訊ID\\n"
L["CUSTOM_TMPL_ID_TIP"] = "輸入WoW CreatureDisplayInfo ID進行預覽。"
L["CUSTOM_TMPL_PREVIEW"] = "預覽"
L["CUSTOM_TMPL_STOP"] = "停止"
L["CUSTOM_TMPL_SAVE"] = "儲存範本"
L["CUSTOM_TMPL_NAME_PROMPT"] = "請輸入此範本的名稱:"
L["CUSTOM_TMPL_SAVED"] = "自訂範本已儲存: "
L["CUSTOM_TMPL_DROPDOWN"] = "我的範本"
L["CUSTOM_TMPL_DROPDOWN_TIP"] = "從您儲存的自訂範本中選擇。"
L["CUSTOM_TMPL_DELETE"] = "刪除"
L["CUSTOM_TMPL_DELETE_CONFIRM"] = "刪除自訂範本 '%s'？"
L["CUSTOM_TMPL_DELETED"] = "自訂範本已刪除: "
L["CUSTOM_TMPL_CAMSCALE"] = "預覽相機縮放"
L["CUSTOM_TMPL_CAMSCALE_TIP"] = "預覽的相機距離。調整3D模型的縮放顯示。"
L["CUSTOM_TMPL_APPLY_POSZ"] = "套用位置"
L["CUSTOM_TMPL_APPLY_POSZ_TIP"] = "將目前Z軸偏移儲存為此範本的永久垂直位置。"
L["CUSTOM_TMPL_INFO"] = "\\n輸入 DisplayInfo ID 並按一下預覽以即時測試 3D 模型。在上面的 |cffffff00Model Viewer|r 標籤中尋找 ID。\\n"
L["CUSTOM_TMPL_PREVZ"] = "\\n預覽 Z 軸偏移\\n"
L["CUSTOM_TMPL_PREVZ_TIP"] = "\\n預覽模型的垂直偏移。\\n"
L["CUSTOM_TMPL_PREVX"] = "\\n預覽偏移 X\\n"
L["CUSTOM_TMPL_PREVX_TIP"] = "\\n預覽模型的水平偏移。\\n"
L["CUSTOM_TMPL_PREVY"] = "\\n預覽偏移 Y\\n"
L["CUSTOM_TMPL_PREVY_TIP"] = "\\n預覽模型的 Y 軸偏移。\\n"
L["CUSTOM_TMPL_CENTER"] = "\\n中心"
L["CUSTOM_TMPL_NONE"] = "沒有模板\\n"
L["CUSTOM_TMPL_SAVE_TIP"] = "\\n|cffffff00提示：|r 儲存範本後，使用上面的 |cffffff00Orb 範本（3D 模型預設）|r 部分來調整比例、偏移和不透明度。\\n"
L["MODELS_INFO"] = "透過顯示ID瀏覽WoW 3D模型。|cffffff00左鍵點擊|r可開啟疊加層。|cffffff00Shift+左鍵拖曳|r可環繞相機。|cffffff00右鍵拖曳|r可旋轉。|cffffff00滑鼠滾輪|r可縮放。|cffffff00傳送ID|r可轉移至範本建立器。"
L["MODELS_DISPLAY_ID"] = "顯示ID"
L["MODELS_PAGE"] = "頁"
L["MODELS_SIZE_MINUS"] = "- 大小"
L["MODELS_SIZE_PLUS"] = "+ 大小"
L["MODELS_PREV"] = "< 上頁"
L["MODELS_NEXT"] = "下頁 >"
L["MODELS_PREV_TIP"] = "\\n上一頁\\n"
L["MODELS_NEXT_TIP"] = "\\n下一頁\\n"
L["MODELS_SIZE_MINUS_TIP"] = "\\n減小模型單元尺寸\\n"
L["MODELS_SIZE_PLUS_TIP"] = "\\n增加模型單元尺寸\\n"
L["MODELS_HIDE_EMPTY"] = "\\n隱藏空\\n"
L["MODELS_SEND_ID"] = "傳送ID至範本"
L["MODELS_SEND_ID_TIP"] = "將此模型的顯示ID傳輸至所選寶珠標籤頁上的自訂範本建立器。"
L["MODELS_SENT_ID_MSG"] = "\\n|cffffff00顯示 ID|r |cff00ff00%d|r → 自訂範本建立器\\n"
L["MODELS_GRID_INFO"] = "\\n|cffffff00左鍵點擊|r → 傳送 ID |cffffff00Shift+拖曳|r → 相機 |cffffff00右拖曳|r → 旋轉 |cffffff00滾輪|r → 縮放 |cffffff00Alt+懸停|rffffffffffff:20pffffff:202 100Crffffffff: 100Crffff 詳細資料 |\\n"
L["MODELS_SEND_ROW2"] = "\\n點擊任何模型將其顯示 ID 傳送到所有自訂範本建立器輸入框 |cffaaaaaa（切換 orb 標籤以預覽/儲存）|r"
L["MODELS_PANE_INFO"] = "按一下任意模型可將其顯示 ID 傳送至所有自訂範本建立器輸入。然後切換到所需的球體標籤進行預覽並儲存。\\n"
L["MODEL_INFO_TITLE"] = "\\n型號資訊\\n"
L["MODEL_INFO_DISPLAY_ID"] = "\\n顯示ID\\n"
L["MODEL_INFO_SET_POSITION"] = "\\n設定位置\\n"
L["MODEL_INFO_SET_ROTATION"] = "\\n設定旋轉\\n"
L["MODEL_INFO_FILE_ID"] = "\\n模型檔ID\\n"
L["MODEL_INFO_HINT_LEFTCLICK"] = "\\n|cffffff00左鍵點選|r -> 將 ID 傳送到範本建立者\\n"
L["MODEL_INFO_HINT_SHIFTDRAG"] = "\\n|cffffff00Shift+拖曳|r -> 軌道相機\\n"
L["MODEL_INFO_HINT_RIGHTDRAG"] = "\\n|cffffff00右鍵拖曳|r -> 旋轉\\n"
L["MODEL_INFO_HINT_CTRLRIGHT"] = "\\n|cffffff00Ctrl+右|r -> 重置"
L["MODEL_INFO_HINT_WHEEL"] = "|cffffff00Wheel|r -> 縮放\\n"
L["CASTRING_SECTION"] = "施法環"
L["CASTRING_SELFLEARN_INFO"] = "|cffffd700注意 – 自學習施法計時:|r\nWoW不允許插件直接讀取敵方目標的精確施法時長（API限制）。施法環透過在背景靜默執行暴雪原生的目標施法條並讀取其計時數值（主要方法）來解決此問題。如果這些數值尚不可用，施法環將以已學習的估計值（初始預設值：3.0秒）開始，並在每次施法完成後自動優化——對新目標的第一、二次施法可能看起來略有偏差。取消選擇目標將重置進度追蹤；最後學習的時長將保留至下一次觀察到的施法。"
L["CASTRING_ENABLE"] = "顯示施法環"
L["CASTRING_ENABLE_TIP"] = "在目標施法或引導時，在目標寶珠周圍顯示動態環。"
L["CASTRING_RELOAD_TEXT"] = "施法環已%s。\n需要|cffffd700重新載入|r才能使更改生效。"
L["CASTRING_RELOAD_ON"] = "啟用"
L["CASTRING_RELOAD_OFF"] = "停用"
L["CASTRING_SHOW_BG"] = "顯示羅盤玫瑰"
L["CASTRING_SHOW_BG_TIP"] = "目標施法時淡入羅盤玫瑰背景材質，完成後淡出。"
L["CASTRING_BG_ALPHA"] = "羅盤玫瑰透明度"
L["CASTRING_BG_ALPHA_TIP"] = "羅盤玫瑰淡入時的最大透明度（0=不可見，1=完全可見）。"
L["CASTRING_BG_COLOR"] = "羅盤玫瑰顏色"
L["CASTRING_BG_COLOR_TIP"] = "套用於羅盤玫瑰材質的色調。"
L["CASTRING_BG_CLASSCOLOR"] = "羅盤玫瑰 = 職業顏色"
L["CASTRING_BG_CLASSCOLOR_TIP"] = "自動以目標職業顏色為羅盤玫瑰上色。NPC回退至手動顏色。"
L["CASTRING_FADE_SPEED"] = "淡入速度"
L["CASTRING_FADE_SPEED_TIP"] = "羅盤玫瑰淡入/淡出速度（秒）。0.1=非常快，1.5=緩慢。"
L["CASTRING_RING_SCALE"] = "環的厚度"
L["CASTRING_RING_SCALE_TIP"] = "動態施法環的縮放比例。1.0=預設，>1.0=更厚/更大，<1.0=更細。"
L["CASTRING_USE_CLASSCOLOR"] = "顏色 = 目標職業顏色"
L["CASTRING_USE_CLASSCOLOR_TIP"] = "環的顏色自動匹配目標的職業顏色。NPC回退至施法顏色。"
L["CASTRING_CAST_COLOR"] = "施法顏色（預設）"
L["CASTRING_CAST_COLOR_TIP"] = "普通施法使用的環顏色（無職業顏色時的回退顏色）。"
L["CASTRING_CHANNEL_COLOR"] = "引導顏色"
L["CASTRING_CHANNEL_COLOR_TIP"] = "引導法術使用的環顏色。"
L["GUI_SCALE"] = "\\n圖形使用者介面規模\\n"
L["GUI_RESIZE_GRIP"] = "\\n拖曳以調整設定視窗的大小。大小已儲存。\\n"
L["FRAME_POSITIONING"] = "\\n框架定位\\n"
L["FRAME_POS_LOCK_DRAG"] = "\\n鎖定 UI 移動和縮放\\n"
L["FRAME_POS_LOCK_DRAG_TIP"] = "\\n啟用後，您無法使用 SHIFT 或 ALT + 左鍵單擊來移動或縮放任何 rOrbs UI（球體、隊伍框架、組合欄、水平符文、玩家圖示），直到您將其關閉。\\n"
L["FRAME_POS_SNAP_GRID"] = "\\n對齊網格（10 像素）\\n"
L["FRAME_POS_SNAP_GRID_TIP"] = "\\n啟用後，當您完成移動（按住 SHIFT 拖曳）或重新定位隊伍框架/組合欄時，球體位置會捕捉到 10 像素網格。\\n"
L["FRAME_DRAG_LOCKED_HINT"] = "\\n位置鎖定在設定中（移動和縮放停用）。\\n"
L["PARTY_DRAG_TITLE"] = "\\n羅布斯派對"
L["PARTY_DRAG_HINT"] = "按住 SHIFT 鍵並拖曳即可移動隊伍框架。\\n"
L["FRAME_POSITIONING_TIP"] = "|cffffff00SHIFT + Left-Click|r and drag an orb to |cffffff00move|r it.\\n|cffffff00ALT + Left-Click|r and drag an orb to |cffffff00scale|r it.\\nPositions and scale are automatically saved."
L["CREDITS_HEADER"] = ""
L["CREDITS_LINE1"] = "\\n\\n"
L["CREDITS_LINE2"] = "\\n如果沒有您的工作，這將只是一個空的附加視窗。\\n"
L["ORB_COLOR_RESET_MSG"] = "\\n|cffffff00Orb 顏色|r 重設為預設值。\\n"
L["ORB_COLOR_RESET_BTN"] = "\\n重置顏色\\n"
L["ORB_RELOAD_ENABLE_ON"] = "Orb enabled.\\nA |cffffd700Reload|r is required for the change to take effect."
L["ORB_RELOAD_ENABLE_OFF"] = "Orb disabled.\\nA |cffffd700Reload|r is required for the change to take effect."
L["ORB_RELOAD_ENABLE_BTN"] = "\\n重新載入使用者介面\\n"
L["ORB_RELOAD_CLASSCOLOR"] = "Class color was changed.\\nA |cffffd700Reload|r is required for the change to fully take effect."
L["RING_SHOW"] = "\\n顯示裝飾環\\n"
L["RING_SHOW_ORB_FMT_TIP"] = "\\n顯示或隱藏 %s 球體周圍的裝飾石環/花環。\\n"
L["RING_SHOW_HEALTH_TIP"] = "\\n顯示或隱藏健康球周圍的裝飾石環/花環。"
L["RING_SHOW_POWER_TIP"] = "顯示或隱藏能量球周圍的裝飾石環/花環。\\n"
L["RING_ROTATE"] = "\\n旋轉裝飾環\\n"
L["RING_ROTATE_FMT_TIP"] = "\\n在裝飾性 %s 環上啟用緩慢旋轉的旋轉動畫。\\n"
L["RING_ROTATE_HEALTH_TIP"] = "\\n在裝飾性健康環上啟用緩慢旋轉的旋轉動畫。\\n"
L["RING_ROTATE_POWER_TIP"] = "\\n在裝飾性電源環上啟用緩慢旋轉的旋轉動畫。\\n"
L["RING_SPEED"] = "\\n轉速 – 每轉秒數\\n"
L["RING_SPEED_TIP"] = "\\n一整圈需要多少秒。更低=更快。\\n"
L["RING_DIRECTION"] = "\\n旋轉方向\\n"
L["RING_DIRECTION_TIP"] = "\\n選擇順時針或逆時針旋轉方向。\\n"
L["RING_DIR_CW"] = "\\n順時針"
L["RING_DIR_CCW"] = "逆時針\\n"
L["RING_CHAT_ROTATE_ON"] = "\\n|cffffff00環旋轉 (%s)|r |cff00ff00啟用|r。\\n"
L["RING_CHAT_ROTATE_OFF"] = "\\n|cffffff00環旋轉 (%s)|r |cffff4444已停用|r。\\n"
L["RING_CHAT_DIR"] = "\\n|cffffff00環方向 (%s)|r → %s\\n"
L["RING_CHAT_SHOW_ON"] = "\\n|cffffff00裝飾環 (%s)|r |cff00ff00所示|r。\\n"
L["RING_CHAT_SHOW_OFF"] = "\\n|cffffff00裝飾環（%s）|r |cffff4444隱藏|r。\\n"
L["CHAT_RING_RESET"] = "\\n|cffffff00裝飾環|r重置。\\n"
L["ANGEL_SHOW"] = "\\n展現天使身材\\n"
L["ANGEL_SHOW_TIP"] = "\\n顯示或隱藏生命球左側的裝飾天使人物。\\n"
L["ANGEL_SECTION"] = "\\n天使形象位置和比例"
L["ANGEL_SCALE"] = "規模\\n"
L["ANGEL_SCALE_TIP"] = "\\n天使形象相對於球體大小的比例。\\n"
L["ANGEL_OFFX"] = "\\n偏移 X\\n"
L["ANGEL_OFFX_TIP"] = "\\n水平微調。負值=更左邊，正值=重疊更多。\\n"
L["ANGEL_OFFY"] = "\\n偏移 Y\\n"
L["ANGEL_OFFY_TIP"] = "\\n垂直微調。負值=較低，正值=較高。\\n"
L["ANGEL_CHAT_ON"] = "\\n|cffffff00天使人物|r |cff00ff00所示|r。\\n"
L["ANGEL_CHAT_OFF"] = "\\n|cffffff00天使人物|r |cffff4444隱藏|r。\\n"
L["DEMON_SHOW"] = "\\n顯示惡魔形象\\n"
L["DEMON_SHOW_TIP"] = "\\n顯示或隱藏能量球右側的裝飾惡魔/D3 人物。"
L["DEMON_CHAT_ON"] = "|cffffff00惡魔人物|r |cff00ff00所示|r。\\n"
L["DEMON_CHAT_OFF"] = "\\n|cffffff00惡魔人物|r |cffff4444隱藏|r。\\n"
L["ANGEL_SECTION_POWER"] = "\\n惡魔人物位置和比例\\n"
L["DEMON_SCALE"] = "\\n規模\\n"
L["DEMON_SCALE_TIP"] = "\\n惡魔形象相對於球體大小的比例。\\n"
L["DEMON_OFFX"] = "\\n偏移 X\\n"
L["DEMON_OFFX_TIP"] = "\\n水平微調。負值 = 更靠右，正值 = 重疊更多。\\n"
L["DEMON_OFFY"] = "\\n偏移 Y\\n"
L["DEMON_OFFY_TIP"] = "\\n垂直微調。負值=較低，正值=較高。\\n"
L["RUNE_SHOW"] = "\\n顯示符文/職業點數"
L["RUNE_SHOW_TIP"] = "Show or hide the rune-style combo / class point indicators above the health orb.\\n\\nSupported: Rogue & Feral Druid (Combo), Paladin (Holy Power), Monk WW (Chi), Warlock (Soul Shards), Arcane Mage (Arcane Charges), Evoker (Essence)."
L["RUNE_CHAT_ON"] = "|cffffff00符文/等級點數|r |cff00ff00顯示|r。\\n"
L["RUNE_CHAT_OFF"] = "\\n|cffffff00符文/等級點|r |cffff4444hidden|r。\\n"
L["COMBAT_ICON_SHOW"] = "\\n顯示戰鬥圖示（交叉的劍）\\n"
L["COMBAT_ICON_SHOW_TIP"] = "\\n當您在戰鬥中時，顯示或隱藏生命球上方的交叉劍圖示。\\n"
L["COMBAT_ICON_SIZE"] = "\\n戰鬥圖示 – 大小\\n"
L["COMBAT_ICON_SIZE_TIP"] = "\\n戰鬥（交叉劍）圖示的寬度和高度（以像素為單位）。\\n"
L["COMBAT_ICON_OFFX"] = "\\n戰鬥圖示 – 偏移 X\\n"
L["COMBAT_ICON_OFFX_TIP"] = "\\n戰鬥圖示的水平偏移。\\n"
L["COMBAT_ICON_OFFY"] = "\\n戰鬥圖示 – 偏移 Y\\n"
L["COMBAT_ICON_OFFY_TIP"] = "\\n戰鬥圖示的垂直偏移。"
L["COMBAT_ICON_CHAT_ON"] = "|cffffff00玩家戰鬥圖示|r |cff00ff00顯示|r。\\n"
L["COMBAT_ICON_CHAT_OFF"] = "\\n|cffffff00玩家戰鬥圖示|r |cffff4444hidden|r。\\n"
L["RESTING_ICON_SHOW"] = "\\n顯示休息圖示（動畫 zzz）\\n"
L["RESTING_ICON_SHOW_TIP"] = "\\n當您在旅館休息時，顯示或隱藏生命球上方的動畫 zzz 圖示。\\n"
L["RESTING_ICON_SIZE"] = "\\n休息圖示 – 大小\\n"
L["RESTING_ICON_SIZE_TIP"] = "\\n動畫靜止 (zzz) 圖示的大小（以像素為單位）。\\n"
L["RESTING_ICON_OFFX"] = "\\n休息圖示 – 偏移 X\\n"
L["RESTING_ICON_OFFX_TIP"] = "\\n靜止圖示的水平偏移。\\n"
L["RESTING_ICON_OFFY"] = "\\n休息圖示 – 偏移 Y\\n"
L["RESTING_ICON_OFFY_TIP"] = "\\n靜止圖示的垂直偏移。"
L["RESTING_ICON_COLOR"] = "休息圖示 – 顏色\\n"
L["RESTING_ICON_RESET_COLOR"] = "\\n重置顏色\\n"
L["RESTING_ICON_COLOR_RESET"] = "\\n|cffffff00靜止圖示顏色|r重設為|cffffffff白色|r。\\n"
L["RESTING_ICON_CHAT_ON"] = "\\n|cffffff00玩家休息圖示|r |cff00ff00顯示|r。\\n"
L["RESTING_ICON_CHAT_OFF"] = "\\n|cffffff00玩家休息圖示|r |cffff4444hidden|r。\\n"
L["PARTY_ENABLE"] = "\\n啟用派對框架\\n"
L["PARTY_ENABLE_TIP"] = "\\n開啟或關閉派對框架。需要重新載入 UI。\\n"
L["PARTY_LAYOUT"] = "\\n佈局\\n"
L["PARTY_LAYOUT_H"] = "\\n水平\\n"
L["PARTY_LAYOUT_V"] = "\\n垂直"
L["PARTY_HIDE_BLIZZARD_CRM"] = "隱藏暴雪緊湊團隊框架管理列"
L["PARTY_HIDE_BLIZZARD_CRM_TIP"] = "隱藏暴雪 CompactRaidFrameManager 工具列。取消勾選後由暴雪恢復顯示邏輯。"
L["PARTY_CRM_RELOAD_TEXT"] = "無法即時套用此設定。\\n需要 |cffffd700Reload|r 介面後才會生效。"
L["PARTY_RELOAD_TEXT"] = "Party frames %s.\\nA |cffffd700Reload|r is required for this change to take effect."
L["PARTY_RELOAD_ON"] = "已啟用\\n"
L["PARTY_RELOAD_OFF"] = "\\n殘障人士\\n"
L["PARTY_VISIBILITY"] = "\\n能見度\\n"
L["PARTY_VISIBILITY_LABEL"] = "\\n能見度：\\n"
L["PARTY_HIDE_RAID"] = "\\n隱藏在突襲中\\n"
L["PARTY_HIDE_RAID_TIP"] = "\\n當您處於團隊副本中（超過 5 名玩家）時，隱藏隊伍框架。\\n"
L["PARTY_SHOW_MYSELF"] = "\\n展現我自己（玩家）\\n"
L["PARTY_SHOW_MYSELF_TIP"] = "\\n當您在團體中時，請在派對框架中展示您自己的角色。\\n"
L["PARTY_PORTRAIT"] = "\\n肖像\\n"
L["PARTY_GAP"] = "\\n間隙"
L["PARTY_GAP_H"] = "水平\\n"
L["PARTY_GAP_H_TIP"] = "\\n水平時組框架之間的空間。\\n"
L["PARTY_GAP_V"] = "\\n垂直\\n"
L["PARTY_GAP_V_TIP"] = "\\n垂直時組框架之間的空間。\\n"
L["PARTY_HP_BAR"] = "\\n血量條\\n"
L["PARTY_HP_CLASS_COLOR"] = "\\n類別 顏色\\n"
L["PARTY_HP_CLASS_COLOR_TIP"] = "\\n使用玩家的職業顏色為 HP 條著色。否則：紅色。\\n"
L["PARTY_HP_TEXT_LABEL"] = "\\n惠普文本：\\n"
L["PARTY_HP_OFF"] = "\\n關閉\\n"
L["PARTY_HP_ALWAYS"] = "\\n總是"
L["PARTY_HP_MOUSEOVER"] = "滑鼠懸停\\n"
L["PARTY_HPMODE_RELOAD_TEXT"] = "HP display set to |cffffd700%s|r.\\nA |cffffd700Reload|r is required."
L["PARTY_HP_FORMAT"] = "\\n惠普格式\\n"
L["PARTY_HP_FORMAT_VAL"] = "\\n價值\\n"
L["PARTY_NAME_SECTION"] = "\\n名稱\\n"
L["PARTY_NAME_FONT_SIZE"] = "\\n字體大小\\n"
L["PARTY_NAME_FONT_SIZE_TIP"] = "\\n黨員姓名的字體大小。\\n"
L["PARTY_NAME_FONT"] = "\\n字體\\n"
L["PARTY_NAME_FONT_TIP"] = "\\n黨員姓名的字體。\\n"
L["PARTY_HP_TEXT_SECTION"] = "\\n惠普文本\\n"
L["PARTY_HP_FONT_SIZE"] = "\\n字體大小"
L["PARTY_HP_FONT_SIZE_TIP"] = "生命條內 HP 文字的字體大小。\\n"
L["PARTY_LOWER_PART"] = "\\n下半部（HP/力量/藝術品）\\n"
L["PARTY_LP_SHOW"] = "\\n顯示\\n"
L["PARTY_LP_HIDE"] = "\\n隱藏\\n"
L["PARTY_LP_MOUSEOVER"] = "\\n滑鼠懸停\\n"
L["PARTY_LOWER_SCALE"] = "\\n刻度（下半部）\\n"
L["PARTY_LOWER_SCALE_TIP"] = "\\n僅縮放下部（生命值條、能量條、藝術品），與肖像和名稱無關。\\n"
L["PARTY_ICONS_SECTION"] = "\\n圖示\\n"
L["PARTY_ICON_SHOW_TIP"] = "\\n顯示或隱藏該圖示。\\n"
L["PARTY_ICON_SIZE"] = "\\n  尺寸"
L["PARTY_ICON_SIZE_TIP"] = "該圖示的大小（以像素為單位）。\\n"
L["PARTY_ICON_OFFX"] = "\\n  偏移 X\\n"
L["PARTY_ICON_OFFX_TIP"] = "\\n圖示的水平偏移。\\n"
L["PARTY_ICON_OFFY"] = "\\n  偏移 Y\\n"
L["PARTY_ICON_OFFY_TIP"] = "\\n圖示的垂直偏移。\\n"
L["PARTY_ICON_RAIDMARKER"] = "\\n襲擊標記圖標\\n"
L["PARTY_ICON_ROLE"] = "\\n角色圖示（坦克/治療/DPS）\\n"
L["PARTY_ICON_LEADER"] = "\\n領袖圖示（皇冠）\\n"
L["PARTY_SHOW_PLAYER"] = "\\n顯示群組中的玩家\\n"
L["PARTY_SHOW_PLAYER_TIP"] = "\\n將玩家框架包含在派對標題中。"
L["PARTY_SHOW_BUFFS"] = "顯示愛好者\\n"
L["PARTY_SHOW_BUFFS_TIP"] = "\\n在每個隊伍成員下方顯示增益圖示（僅在水平佈局中）。\\n"
L["PARTY_SHOW_DEBUFFS"] = "\\n顯示減益效果\\n"
L["PARTY_SHOW_DEBUFFS_TIP"] = "\\n在每位隊員身上顯示可驅散/有害的減益圖示。\\n"
L["PARTY_HIDE_ARENA"] = "\\n隱藏在競技場\\n"
L["PARTY_HIDE_ARENA_TIP"] = "\\n進入競技場時自動隱藏隊伍框架。\\n"
L["PARTY_RANGE_ALPHA"] = "\\n不透明度超出範圍\\n"
L["PARTY_RANGE_ALPHA_TIP"] = "\\n超出範圍的黨員的不透明度。\\n"
L["PARTY_SCALE"] = "\\n框架比例\\n"
L["PARTY_SCALE_TIP"] = "\\n尺度適用於每個黨員框架。"
L["PARTY_HEAL_PRED"] = "顯示治癒預測\\n"
L["PARTY_HEAL_PRED_TIP"] = "\\n在隊伍健康欄上顯示傳入的治療欄。\\n"
L["PARTY_TOTAL_ABSORB"] = "\\n顯示總吸收\\n"
L["PARTY_TOTAL_ABSORB_TIP"] = "\\n在隊伍健康欄上顯示吸收覆蓋層。\\n"
L["PARTY_AURA_SIZE"] = "\\n光環圖示大小\\n"
L["PARTY_AURA_SIZE_TIP"] = "\\n隊伍框架上每個減益圖示的像素大小。\\n"
L["PARTY_AURAS_SECTION"] = "Party buffs & debuffs"
L["PARTY_AURAS_HINT"] = "Icons sit below the health/power block; total width matches the health bar. Hover an icon for spell tooltips."
L["PARTY_BUFF_AURA_MODE"] = "Buffs visibility"
L["PARTY_BUFF_AURA_MODE_TIP"] = "Hidden, always visible, or only while the mouse is over the party member frame (including the aura icons)."
L["PARTY_DEBUFF_AURA_MODE"] = "Debuffs visibility"
L["PARTY_DEBUFF_AURA_MODE_TIP"] = "Same options as buffs. Debuff icons can be scaled larger than buffs (see below)."
L["PARTY_ROW_AURA_OFF"] = "Hidden"
L["PARTY_ROW_AURA_ON"] = "Always show"
L["PARTY_ROW_AURA_MOUSEOVER"] = "Show on mouseover"
L["PARTY_BUFF_ICON_SIZE"] = "Buff icon size (px)"
L["PARTY_BUFF_ICON_SIZE_TIP"] = "Base size for buff icons. Debuff size is this value times the multiplier below."
L["PARTY_DEBUFF_SIZE_MUL"] = "Debuff size vs buff"
L["PARTY_DEBUFF_SIZE_MUL_TIP"] = "1.25 means debuffs are 25% larger than buffs. Icons per row are recalculated so rows stay within the health bar width."
L["PARTY_AURA_SPACING"] = "Icon spacing (px)"
L["PARTY_AURA_SPACING_TIP"] = "Horizontal gap between icons in each row."
L["PARTY_AURA_ROW_GAP"] = "Gap between buff and debuff rows"
L["PARTY_AURA_ROW_GAP_TIP"] = "Vertical space between the buff row and the debuff row."
L["PARTY_AURA_HOST_OFFX"] = "Aura block offset X"
L["PARTY_AURA_HOST_OFFY"] = "Aura block offset Y"
L["PARTY_AURA_HOST_OFFX_TIP"] = "Horizontal shift of the whole aura block from the bottom of the health/power area."
L["PARTY_AURA_HOST_OFFY_TIP"] = "Vertical shift (negative moves further down)."
L["PARTY_AURA_BUFF_OFFX"] = "Buff row offset X"
L["PARTY_AURA_BUFF_OFFY"] = "Buff row offset Y"
L["PARTY_AURA_BUFF_OFFX_TIP"] = "Fine horizontal position of the buff row inside the block."
L["PARTY_AURA_BUFF_OFFY_TIP"] = "Fine vertical position of the buff row."
L["PARTY_AURA_DEBUFF_OFFX"] = "Debuff row offset X"
L["PARTY_AURA_DEBUFF_OFFY"] = "Debuff row offset Y"
L["PARTY_AURA_DEBUFF_OFFX_TIP"] = "Fine horizontal position of the debuff row (anchored under the buff row)."
L["PARTY_AURA_DEBUFF_OFFY_TIP"] = "Extra vertical offset for the debuff row relative to the buff row."
L["PARTY_AURAS_LIVE_NOTE"] = "Live party: each slot shows that unit's real buffs and debuffs (players, pets, and NPC companions such as follower-dungeon allies). Blizzard may hide some aura details from addons on certain NPC units. If icons stay empty, try visibility \"Always show\", disable \"Hide in raid\" for this content, and ensure \"Only dispellable debuffs\" stays off in the profile."
L["PARTY_AURAS_PREVIEW_BTN"] = "Preview (sample party rows)"
L["PARTY_AURAS_PREVIEW_TIP"] = "Temporarily shows four preview frames on the party drag anchor. Each frame uses your character so you can align sizes and offsets. Does not replace live group data. Ends when you stop preview or close settings."
L["PARTY_AURAS_PREVIEW_NEED_PARTY"] = "Party frames must be enabled and loaded. Turn on party frames, reload if needed, then try again."
L["TEXTMODE_RELOAD_TEXT"] = "Text display mode changed.\\nA |cffffd700Reload|r is required for the change to take effect."
L["SUBNAV_ORB"] = "\\n寶珠設定\\n"
L["SUBNAV_CLICKCAST"] = "\\n點擊投射\\n"
L["CLICKCAST_DESC"] = "Left, middle, and right mouse can cast the spells below on this orb's unit (player or target). If the right slot is empty, right-click still opens the unit menu. Type a spell name or ID, then click |cffffcc00Confirm|r to apply. Double-click the field, click the spell book icon, or click the spell icon to open the spell list (non-passive spells only). |cffff4444Delete|r clears the field and binding. Shift/Alt + drag on the orb is unchanged.\\n\\nChanges apply out of combat only (WoW secure mode)."
L["CLICKCAST_CTRL_INFO"] = "\\n提示：按住 |cffffff00CTRL|r 可恢復正常的球體滑鼠行為（單位互動就像沒有點擊投射）。\\n"
L["CLICKCAST_ENABLE"] = "\\n在此球體上啟用點擊投射"
L["CLICKCAST_ENABLE_TIP"] = "啟用後，所有三個滑鼠按鈕都會使用您設定的咒語（僅在設定咒語時才向右）。停用後，生命值和目標球體使用左鍵點擊再次瞄準單位；除非您啟用點擊投射，否則能量球沒有預設的左鍵點擊操作。\\n"
L["CLICKCAST_LEFT"] = "\\n滑鼠左鍵 — 拼字（名稱或 ID）\\n"
L["CLICKCAST_MIDDLE"] = "\\n滑鼠中鍵 — 拼字（名稱或 ID）\\n"
L["CLICKCAST_RIGHT"] = "\\n滑鼠右鍵 — 拼字（名稱或 ID）\\n"
L["CLICKCAST_DELETE"] = "\\n刪除\\n"
L["CLICKCAST_DELETE_TIP"] = "\\n清除此欄位並刪除為此按鈕儲存的咒語。\\n"
L["CLICKCAST_CONFIRM"] = "\\n確認\\n"
L["CLICKCAST_CONFIRM_TIP"] = "\\n將此法術儲存到球體並更新點擊綁定（脫離戰鬥）。\\n"
L["CLICKCAST_ICON_TIP"] = "\\n點擊以開啟咒語書選擇器。\\n"
L["CLICKCAST_BROWSE_TIP"] = "\\n打開法術書：選擇一個非被動法術。"
L["CLICKCAST_FIELD_TIP"] = "輸入咒語名稱或 ID。雙擊此處打開咒語書列表。準備保存時確認。\\n"
L["CLICKCAST_PICKER_TITLE"] = "\\n咒語書 — 選擇一個咒語\\n"
L["CLICKCAST_PICKER_SEARCH"] = "\\n過濾器\\n"
L["CLICKCAST_PICKER_CLOSE"] = "\\n關閉\\n"
L["CLICKCAST_COMBAT"] = "\\nrOrbs：點擊投射將在您離開戰鬥後更新。\\n"
L["CLICKCAST_ENABLE_PARTY"] = "\\n在派對框架上啟用點擊投射\\n"
L["CLICKCAST_ENABLE_PARTY_TIP"] = "\\n啟用後，左/中/右鍵點選每個 rOrbs 隊伍框架可以對該隊伍成員施放法術。相同的綁定適用於每個隊伍槽位。\\n"
L["CLICKCAST_PARTY_EXTRA"] = "隊伍：點擊的框架即為該單位（party1–party4）。若啟用「將玩家顯示為隊伍成員」，你的列會使用玩家單位。按住 CTRL 可使用預設單位框架點擊。"
L["SUBNAV_RING"] = "\\n裝飾環\\n"
L["SUBNAV_CLASSPOWER"] = "\\n等級功率\\n"
L["SUBNAV_ICONS"] = "\\n播放器圖示"
L["SUBNAV_FIGURE"] = "圖\\n"
L["SUBNAV_CASTRING"] = "\\n鑄環\\n"
L["SUBNAV_PARTY_LAYOUT"] = "\\n佈局\\n"
L["SUBNAV_PARTY_AURAS"] = "Auras"
L["SUBNAV_FONT"] = "\\n字體設定\\n"
L["TAB_PROFILES"] = "\\n型材\\n"
L["SUBNAV_RESET"] = "\\n重置\\n"
L["RESET_SECTION"] = "\\n重設為預設值\\n"
L["RESET_SECTION_WARN"] = "Reset this section to defaults?\\nThis cannot be undone."
L["RESET_SECTION_WARN_BTN"] = "\\n重置\\n"
L["RESET_HEALTH_ORB"] = "\\n重置生命球\\n"
L["RESET_POWER_ORB"] = "\\n重置能量球"
L["RESET_TARGET_ORB"] = "重置目標寶珠\\n"
L["RESET_TOT_ORB"] = "\\n重置 ToT 寶珠\\n"
L["RESET_PET_ORB"] = "\\n重置寵物寶珠\\n"
L["RESET_PARTY_FRAMES"] = "\\n重置派對框架\\n"
L["RESET_PARTY_FRAMES_CONFIRM"] = "\\n將所有派對框架設定重設為預設值？\\n"
L["SECTION_CLASS_POWER"] = "\\n等級力量/連擊點\\n"
L["CLASS_POWER_FILL_RTL"] = "\\n從右向左填充\\n"
L["CLASS_POWER_FILL_RTL_TIP"] = "\\n啟用後，第一個類別力量/組合點出現在右側，其他點填入左側。預設：從左到右（未選取）。\\n"
L["CLASS_POWER_FILL_RTL_ON"] = "\\n從右到左\\n"
L["CLASS_POWER_FILL_RTL_OFF"] = "\\n從左到右"
L["SECTION_RUNE_ICONS"] = "符文圖示\\n"
L["SECTION_COMBO_BAR"] = "\\n組合欄（舊版）\\n"
L["SECTION_PLAYER_ICONS"] = "\\n播放器圖示\\n"
L["SECTION_COMBAT_ICON"] = "\\n戰鬥圖示\\n"
L["SECTION_RESTING_ICON"] = "\\n休息圖示\\n"
L["SECTION_LEADER_ICON"] = "\\n領導者圖標\\n"
L["SECTION_FIGURE"] = "\\n圖\\n"
L["SECTION_RUNE_PREVIEW"] = "\\n預覽\\n"
L["RUNE_PREVIEW"] = "\\n預覽符文圖標\\n"
L["RUNE_PREVIEW_TIP"] = "\\n以完全不透明的方式顯示所有符文/職業點圖標，以幫助您定位它們。"
L["SECTION_COMBO_PREVIEW"] = "預覽\\n"
L["COMBO_PREVIEW"] = "\\n預覽組合欄\\n"
L["COMBO_PREVIEW_TIP"] = "\\n以完全不透明度顯示組合欄，以便您可以輕鬆定位它。\\n"
L["RUNE_LAYOUT_MODE"] = "\\n類電源佈局\\n"
L["RUNE_LAYOUT_MODE_TIP"] = "|cffffff00圍繞球體：|r 將職業能量圖示放在生命球的上方或下方。\\n\\n|cffffff00水平列：|r 自由列；按住 SHIFT 並拖曳圖示即可移動。"
L["RUNE_LAYOUT_ARC"] = "\\n圍繞球體\\n"
L["RUNE_ARC_SIDE"] = "\\n圍繞球體的位置\\n"
L["RUNE_ARC_SIDE_TIP"] = "\\n將職業能量圖示放在生命球的上方或下方。\\n"
L["RUNE_ARC_TOP"] = "上方"
L["RUNE_ARC_BOTTOM"] = "下方"
L["RUNE_ARC_ANGLE"] = "\\n圍繞球體的位置 (°)\\n"
L["RUNE_ARC_ANGLE_TIP"] = "\\n當您拖曳（即時）時，圍繞球體旋轉符文弧。 0° = 右，90° = 上，180° = 左， 270° = 下。\\n"
L["RUNE_ARC_OUTSIDE"] = "\\n外球體（較大半徑）\\n"
L["RUNE_ARC_OUTSIDE_TIP"] = "\\n將圖示放置在外軌道上。取消選取較緊的內軌道。\\n"
L["RUNE_POS_HORIZONTAL"] = "\\n水平排（免費）"
L["RUNE_HORIZ_SECTION"] = "水平行設定\\n"
L["RUNE_HORIZ_OFFX"] = "\\n位置 X\\n"
L["RUNE_HORIZ_OFFX_TIP"] = "\\n距螢幕中心的水平偏移。僅在水平行模式下有效。\\n"
L["RUNE_HORIZ_OFFY"] = "\\n位置 Y\\n"
L["RUNE_HORIZ_OFFY_TIP"] = "\\n距螢幕中心的垂直偏移。僅在水平行模式下有效。\\n"
L["RUNE_HORIZ_SIZE"] = "\\n圖示大小\\n"
L["RUNE_HORIZ_SIZE_TIP"] = "\\n每個符文圖示的像素大小（水平行模式）。\\n"
L["RUNE_HORIZ_SPACING"] = "\\n圖示間隙\\n"
L["RUNE_HORIZ_SPACING_TIP"] = "\\n符文圖示之間的像素間隙。適用於弧位置（沿球體的間距）和水平行模式。\\n"
L["MINIMAP_TIP_LEFT"] = "\\n左鍵單擊：開啟設定"
L["MINIMAP_TIP_RIGHT"] = "右鍵：切換框架鎖定\\n"
L["MINIMAP_ERR_SETTINGS_NOT_LOADED"] = "\\n設定尚未載入。稍後再試一次。\\n"
L["MINIMAP_ERR_GUI_UNAVAILABLE"] = "\\n圖形使用者介面不可用。檢查插件錯誤（/console scriptErrors 1）。\\n"
L["EFFECTS_SECTION"] = "\\n效果\\n"
L["CHAT_EFFECTS_RESET"] = "\\n|cffffff00效果|r重置。\\n"
L["GLOSS_TEXTURE_LABEL"] = "\\n光澤紋理\\n"
L["GLOSS_NEW"] = "\\n新光澤\\n"
L["GLOSS_NEW_TIP"] = "\\n在此球體上使用新的光澤紋理。\\n"
L["GLOSS_CLASSIC"] = "\\n經典光澤\\n"
L["GLOSS_CLASSIC_TIP"] = "\\n在這個球體上使用原始的經典光澤紋理。"
L["CHAT_GLOSS_NEW"] = "|cffffff00光澤 (%s)|r → |cff00ff00新|r\\n"
L["CHAT_GLOSS_CLASSIC"] = "\\n|cffffff00光澤 (%s)|r → |cffffff00經典|r\\n"
L["TARGET_ORB_CLASS_COLOR"] = "\\n使用類別顏色（Orb）\\n"
L["TARGET_ORB_CLASS_COLOR_TIP"] = "\\n當目標是玩家時，按目標的職業顏色為球體填滿著色。非玩家使用配置的球體顏色。\\n"
L["CHAT_ORB_CLASS_COLOR_ON"] = "\\n|cffffff00Orb 類別顏色|r |cff00ff00enabled|r。\\n"
L["CHAT_ORB_CLASS_COLOR_OFF"] = "\\n|cffffff00Orb 類別顏色|r |cffff4444disabled|r。\\n"
L["RING_SHOW_ORB_TIP"] = "\\n顯示或隱藏球體周圍的裝飾石環/花環。\\n"
L["CHAT_DECOR_RING_SHOWN"] = "\\n|cffffff00裝飾環|r |cff00ff00所示|r。\\n"
L["CHAT_DECOR_RING_HIDDEN"] = "\\n|cffffff00裝飾環|r |cffff4444隱藏|r。\\n"
L["CLASS_POWER_STYLE_LABEL"] = "\\n階級力量風格"
L["CLASS_POWER_STYLE_TIP"] = "Choose how combo / class points are shown.\\n\\n|cffffff00Rune Icons|r: Arc of rune icons (all classes).\\n\\n|cffffff00Combo Bar|r: Roth_UI-style horizontal gem bar (requires Roth_UI installed).\\n\\n|cffffff003D Model|r: Sandy Blitz model in a cc_bg frame.\\n\\n|cffffff00Hidden|r: Disable both systems."
L["CLASS_POWER_STYLE_RUNES"] = "符文圖示（新）\\n"
L["CLASS_POWER_STYLE_COMBO"] = "\\n組合欄（舊版）\\n"
L["CLASS_POWER_STYLE_MODEL3D"] = "\\n3D模型（桑迪閃電戰）\\n"
L["CLASS_POWER_STYLE_MODEL3D_LEGION"] = "\\n3D模型（Legion）\\n"
L["CLASS_POWER_STYLE_HIDDEN"] = "\\n隱藏\\n"
L["CHAT_CLASS_POWER_STYLE"] = "\\n|cffffff00Class 力量風格|r: %s\\n"
L["RUNE_BG_SHOW"] = "\\n顯示背景紋理 (cc_bg)\\n"
L["RUNE_BG_SHOW_TIP"] = "\\n顯示或隱藏每個符文/職業點圖示後面的 cc_bg.tga 紋理。\\n"
L["CHAT_RUNE_BG_SHOWN"] = "\\n|cffffff00符文 BG 紋理|r |cff00ff00顯示|r。\\n"
L["CHAT_RUNE_BG_HIDDEN"] = "\\n|cffffff00符文 BG 紋理|r |cffff4444hidden|r。\\n"
L["RUNE_ARC_ICON_SIZE"] = "\\n圖示大小"
L["RUNE_ARC_ICON_SIZE_TIP"] = "弧線模式下每個符文/職業點圖示的大小（像素）。\\n"
L["RUNE_ARC_OFFX_LABEL"] = "\\n圓弧偏移 X\\n"
L["RUNE_ARC_OFFX_TIP"] = "\\n整個圖示弧的水平移動（像素）。\\n"
L["RUNE_ARC_OFFY_LABEL"] = "\\n圓弧偏移 Y\\n"
L["RUNE_ARC_OFFY_TIP"] = "\\n整個圖示弧的垂直移動（像素）。\\n"
L["COMBO_BAR_COLOR"] = "\\n條形顏色\\n"
L["COMBO_BAR_SCALE"] = "\\n條形比例 (%)\\n"
L["COMBO_BAR_SCALE_TIP"] = "\\n組合欄的比例（30 = 小，100 = 原生 64 像素圖塊大小）。\\n"
L["COMBO_BAR_OFFX"] = "\\n條形偏移 X\\n"
L["COMBO_BAR_OFFX_TIP"] = "\\n距螢幕中心的水平偏移（像素）。範圍遵循您的 UI 尺寸，因此您可以到達螢幕邊緣。"
L["COMBO_BAR_OFFY"] = "桿偏移 Y\\n"
L["COMBO_BAR_OFFY_TIP"] = "\\n離螢幕中心的垂直偏移（負=向下）。範圍遵循您的 UI 高度。\\n"
L["LEADER_ICON_SIZE"] = "\\n領導者圖示 – 大小\\n"
L["LEADER_ICON_SIZE_TIP"] = "\\n引線（皇冠）圖示的大小（以像素為單位）。\\n"
L["LEADER_ICON_OFFX"] = "\\n領導者圖示 – 偏移 X\\n"
L["LEADER_ICON_OFFX_TIP"] = "\\n領導者圖示的水平偏移。\\n"
L["LEADER_ICON_OFFY"] = "\\n領導者圖示 – 偏移 Y\\n"
L["LEADER_ICON_OFFY_TIP"] = "\\n領導者圖示的垂直偏移。\\n"
L["PLAYER_LEADER_ICON_SHOW"] = "\\n顯示領導者圖示（皇冠）\\n"
L["PLAYER_LEADER_ICON_SHOW_TIP"] = "\\n當您是隊伍/團隊領導者時，顯示或隱藏生命球上方的領導者圖示（皇冠）。"
L["PLAYER_LEADER_ICON_CHAT_ON"] = "|cffffff00玩家領袖圖示|r |cff00ff00顯示|r。\\n"
L["PLAYER_LEADER_ICON_CHAT_OFF"] = "\\n|cffffff00玩家領袖圖示|r |cffff4444隱藏|r。\\n"
L["FIGURE_MODE_ANGEL"] = "\\n天使\\n"
L["FIGURE_MODE_DIABLO"] = "\\n暗黑破壞神\\n"
L["FIGURE_MODE_SKULL"] = "\\n頭骨\\n"
L["FIGURE_MODE_DEMON"] = "\\n惡魔\\n"
L["FIGURE_MODE_NONE"] = "\\n隱藏\\n"
L["CHAT_FIGURE_HEALTH"] = "\\n|cffffff00人物|r: %s\\n"
L["CHAT_FIGURE_POWER"] = "\\n|cffffff00人物（力量）|r：%s\\n"
L["TMPL_SHOW_PRESET"] = "\\n顯示 3D 模型預設"
L["TMPL_SHOW_PRESET_TIP"] = "顯示：啟動選定的 3D 模型預設。隱藏：刪除預設並恢復正常的填充紋理。\\n"
L["TMPL_NONE_CUSTOM"] = "\\n無（自訂）\\n"
L["TMPL_SCALE_SLIDER"] = "\\n規模\\n"
L["TMPL_SCALE_SLIDER_TIP"] = "\\n縮放 3D 模型。 1.0 = 預設模板大小。\\n"
L["TMPL_OFFSETX_SLIDER_TIP"] = "\\n水平移動 3D 模型（左/右）。\\n"
L["TMPL_OFFSETY_SLIDER_TIP"] = "\\n沿 Y 軸移動 3D 模型（前/後）。\\n"
L["TMPL_OFFSET_Z_LABEL"] = "\\n偏移 Z\\n"
L["TMPL_OFFSET_Y_LABEL"] = "\\n偏移 Y\\n"
L["TMPL_OFFSETZ_SLIDER_TIP"] = "\\n垂直（上/下）移動 3D 模型。\\n"
L["CHAT_CUSTOM_TMPL_SELECTED"] = "\\n|cffffff00自訂範本 (%s)|r: %s\\n"
L["CUSTOM_TMPL_NONE_SELECTED"] = "\\n|cffff4444未選擇自訂範本。 |r\\n"
L["CHAT_BUILTIN_MODEL_SHOWN"] = "\\n|cffffff003D 模型|r |cff00ff00 所示|r。"
L["CHAT_BUILTIN_MODEL_HIDDEN"] = "|cffffff003D 模型|r |cffff4444hidden|r。\\n"
L["CHAT_TEMPLATE_APPLIED"] = "\\n|cffffff00模板 (%s)|r: %s\\n"
L["TEXT_HOVER_ONLY"] = "\\n僅在滑鼠懸停時顯示\\n"
L["TEXT_HOVER_ONLY_TIP"] = "\\n通常隱藏文字值。僅當滑鼠懸停在球體上時才顯示它們。\\n"
L["CHAT_TEXT_HOVER_ON"] = "\\n|cffffff00懸停時的文字|r |cff00ff00啟用|r。\\n"
L["CHAT_TEXT_HOVER_OFF"] = "\\n|cffffff00懸停時的文字|r |cffff4444停用|r。\\n"
L["TEXT_DISPLAY_MODE"] = "\\n文字顯示模式\\n"
L["TEXT_DISPLAY_MODE_TIP"] = "\\n選擇球體上顯示的資訊。\\n"
L["TEXT_MODE_BOTH"] = "\\n兩者（HP + %）\\n"
L["TEXT_MODE_VALUE"] = "\\n僅生命值/價值"
L["TEXT_MODE_PERCENT"] = "僅百分比\\n"
L["TEXT_COLOR_LABEL"] = "\\n文字顏色\\n"
L["TEXT_COLOR_PICKER_TIP"] = "\\n按一下可變更文字顏色\\n"
L["CHAT_TEXT_COLOR_RESET"] = "\\n|cffffff00文字顏色|r重設為預設值。\\n"
L["PARTY_PORTRAIT_3D"] = "\\n3D\\n"
L["PARTY_PORTRAIT_2D"] = "\\nQR 圖\\n"
L["PROFILE_COPY_FROM_CHAR_SECTION"] = "\\n從角色複製設置\\n"
L["PROFILE_COPY_FROM_CHAR_INFO"] = "\\n複製此帳戶上另一個角色的所有設定（包括位置和比例）。\\n"
L["PROFILE_COPY_CHAR_LABEL"] = "\\n性格\\n"
L["PROFILE_LOAD_FROM_CHAR"] = "\\n從角色載入"
L["PROFILE_REFRESH_CHAR_LIST"] = "重新整理清單\\n"
L["PROFILE_CHAR_SELECT_PLACEHOLDER"] = "\\n-- 選擇 --\\n"
L["PROFILE_CHAR_NO_DATA"] = "\\n|cff888888--無數據--\\n"
L["PROFILE_CHAR_THIS_SUFFIX"] = "\\n （這個角色）\\n"
L["PROFILE_NO_CHAR_SELECTED"] = "\\n未選擇任何角色。\\n"
L["PROFILE_CHAR_IS_CURRENT"] = "\\n那就是現在的角色。\\n"
L["PROFILE_CHAR_LIST_REFRESHED"] = "\\n角色清單已刷新。\\n"
L["PROFILE_CHAR_LOAD_CONFIRM"] = "Load all settings from |cffffff00%s|r?\\nThis will overwrite your current settings."
L["CREDITS_BY_ZORK"] = "\\n透過佐克\\n"
L["ADDON_DESC"] = "\\n具有模組化球體引擎的動畫球體式單元框架。"
