
local WhatsNextLocal = {};
_G.WhatsNextLocal = WhatsNextLocal;

local l = {}

l["WARRIOR"] = "Warrior"
l["WARRIOR1"] = "Arms"
l["WARRIOR2"] = "Fury"
l["WARRIOR3"] = "Protection"

l["MAGE"] = "Mage"
l["MAGE1"] = "Arcane"
l["MAGE2"] = "Fire"
l["MAGE3"] = "Frost"

l["WARLOCK"] = "Warlock"
l["WARLOCK1"] = "Affliction"
l["WARLOCK2"] = "Demonology"
l["WARLOCK3"] = "Destruction"

l["PALADIN"] = "Paladin"
l["PALADIN1"] = "Holy"
l["PALADIN2"] = "Protection"
l["PALADIN3"] = "Retribution"

l["HUNTER"] = "Hunter"
l["HUNTER1"] = "Beast Mastery"
l["HUNTER2"] = "Marksmanship"
l["HUNTER3"] = "Survival"

l["ROGUE"] = "Rogue"
l["ROGUE1"] = "Assassination"
l["ROGUE2"] = "Outlaw"
l["ROGUE3"] = "Subtlety"

l["PRIEST"] = "Priest"
l["PRIEST1"] = "Discipline"
l["PRIEST2"] = "Holy"
l["PRIEST3"] = "Shadow"

l["SHAMAN"] = "Shaman"
l["SHAMAN1"] = "Elemental"
l["SHAMAN2"] = "Enhancement"
l["SHAMAN3"] = "Restoration"

l["MONK"] = "Monk"
l["MONK1"] = "Brewmaster"
l["MONK2"] = "Mistweaver"
l["MONK3"] = "Windwalker"

l["DRUID"] = "Druid"
l["DRUID1"] = "Balance"
l["DRUID2"] = "Feral"
l["DRUID3"] = "Guardian"
l["DRUID4"] = "Restoration"

l["DEATHKNIGHT"] = "Death Knight"
l["DEATHKNIGHT1"] = "Blood"
l["DEATHKNIGHT2"] = "Frost"
l["DEATHKNIGHT3"] = "Unholy"

l["DEMONHUNTER"] = "Demon Hunter"
l["DEMONHUNTER1"] = "Havoc"
l["DEMONHUNTER2"] = "Vengeance"

l["TITLE"] = "What's Next?"
l["DESCRIPTION"] = "A highly customizable rotation helper that requires no scripting!"
l["BY"] = "by Strucker"
l["TOOLTIP1"] = "|cffffffffLeft Click|r -> Show Rotation Display"
l["TOOLTIP2"] = "|cffffffffRight Click|r -> Show Settings Window"

l["GENERAL"] = "General"
l["APPEARANCE"] = "Appearance"
l["LOGICSETS"] = "Logic Sets"
l["PROFILE"] = "Profile"

l["ARENAFORMAT"] = "arena %d"
l["ARENATARGETFORMAT"] = "target of arena %d"
l["PARTYFORMAT"] = "party %d"
l["PARTYTARGETFORMAT"] = "target of party %d"
l["RAIDFORMAT"] = "raid %s"
l["RAIDTARGETFORMAT"] = "target of raid %s"
l["BOSSFORMAT"] = "boss %d"
l["BOSSTARGETFORMAT"] = "target of boss %d"
l["PLAYER"] = "player"
l["PET"] = "pet"
l["PETTARGET"] = "target of pet"
l["FOCUS"] = "focus"
l["FOCUSTARGET"] = "target of focus"
l["MOUSEOVER"] = "mouseover"
l["MOUSEOVERTARGET"] = "target of mouseover"
l["TARGET"] = "target"
l["TARGETTARGET"] = "target of target"
l["TARGETTARGETTARGET"] = "target of target of target"

l["ASSIST"] = "Assist"
l["DEFENSIVE"] = "Defensive"
l["PASSIVE"] = "Passive"

l["ITEMBLOCK"] = "Item Block"
l["MACROBLOCK"] = "Macro Block"
l["NOTEBLOCK"] = "Note Block"
l["SPELLBLOCK"] = "Spell block"
l["MOVEMENTBLOCK"] = "Movement Block"

l["MOVEFORWARD"] = "Move Forward"
l["MOVEBACKWARD"] = "Move Backward"
l["STRAFELEFT"] = "Strafe Left"
l["STRAFERIGHT"] = "Strafe Right"
l["TURNLEFT"] = "Turn Left"
l["TURNRIGHT"] = "Turn Right"
l["JUMP"] = "Jump"
l["TOGGLEAUTORUN"] = "Toggle Autorun"

l["SIZE"] = "Size"
l["SHOW_MAIN"] = "|cFFFF7777Show Rotation Display|r"


WhatsNextLocal.Localize = function(self,text)
	return l[text] or text
end