local l = {}

l["WARRIOR"] = "Warrior"
l["WARRIOR1"] = "Arms"
l["WARRIOR2"] = "Fury"
l["WARRIOR3"] = "Protection"

l["MAGE"] = "Mage"
l["MAGE1"] = "Arcane"
l["MAGE2"] = "Fire"
l["MAGE3"] = "Frost"

l["WARLOCK"] = "Warlock"
l["WARLOCK1"] = "Affliction"
l["WARLOCK2"] = "Demonology"
l["WARLOCK3"] = "Destruction"

l["PALADIN"] = "Paladin"
l["PALADIN1"] = "Holy"
l["PALADIN2"] = "Protection"
l["PALADIN3"] = "Retribution"

l["HUNTER"] = "Hunter"
l["HUNTER1"] = "Beast Mastery"
l["HUNTER2"] = "Marksmanship"
l["HUNTER3"] = "Survival"

l["ROGUE"] = "Rogue"
l["ROGUE1"] = "Assassination"
l["ROGUE2"] = "Combat"
l["ROGUE3"] = "Subtlety"

l["PRIEST"] = "Priest"
l["PRIEST1"] = "Discipline"
l["PRIEST2"] = "Holy"
l["PRIEST3"] = "Shadow"

l["SHAMAN"] = "Shaman"
l["SHAMAN1"] = "Elemental"
l["SHAMAN2"] = "Enhancement"
l["SHAMAN3"] = "Restoration"

l["MONK"] = "Monk"
l["MONK1"] = "Brewmaster"
l["MONK2"] = "Mistweaver"
l["MONK3"] = "Windwalker"

l["DRUID"] = "Druid"
l["DRUID1"] = "Balance"
l["DRUID2"] = "Feral"
l["DRUID3"] = "Guardian"
l["DRUID4"] = "Restoration"

l["DEATHKNIGHT"] = "Death Knight"
l["DEATHKNIGHT1"] = "Blood"
l["DEATHKNIGHT2"] = "Frost"
l["DEATHKNIGHT3"] = "Unholy"

WhatsNext.Localize = function(self,text)
	return l[text] or text
end