	r09.5
NEW: Sounds can now be applied to specific spells and when they come off cooldown.

FIX: The "event" checkboxes should once again correctly enable when a spell is entered in the specific spell tab.
	
	r09.4
NEW: Azerite is now an option when looting.	
NEW: Quest items is now an option when looting.
	
FIX: Melee attacks should no longer cause a Lua error when dealing damage.
FIX: Looting Azerite should no longer cause a Lua error.
	
	r09.3
NEW: [UI] The sound list in the chat sounds section now include whether you're have yourself to ignore and/or you have a timeout enabled.
NEW: [UI] Added extra labelling to the "Chat Config" section to make it more clear of which channel you're configuring.

FIX: [UI] Removed ElvUI's "ElvUIGVC" channel from the custom channels tab.
FIX: [UI] Fixed an issue where sound didn't play if a timeout was enabled for chat channel(s).

	r05-beta1
NEW: [UI] Errors have been updated when testing sounds. Trying to test sounds on muted audio channels provides a more clear error message.
NEW: [UI] "Special Sounds" has been separated into two new categories: "Combat" and "Looting"
NEW: [UI] "Looting Sounds" now includes the ability to assign sounds to looting specific item qualities/types
NEW: [UI] "Looting Sounds" now includes the ability to assign sounds to rolling on items (need, green, and disenchant)
NEW: [UI] "Combat Sounds" now includes the ability to assign music while in combat
NEW: [UI] "Combat Sounds" now includes the ability to toggle whether combat sounds/songs will play based on having target and whether the target is non-trivial.
NEW: [UI] "Combat Sounds" now includes the ability assign sounds to when you successfully interrupt an enemy target.
NEW: [UI] "Combat Sounds" now includes the ability assign sounds to when you die.

FIX: [UI] Warriors should be able to use the "Specific Spells" tab tool now.