local SSA, Auras = unpack(select(2,...))

-- Cache Global WoW API Functions
local GetSpellCooldown = GetSpellCooldown
local GetTalentInfo = GetTalentInfo
local UnitEffectiveLevel = UnitEffectiveLevel

-- Cache Global Addon Variables
local SurgeOfEarth = SSA.SurgeOfEarth

-- Initialize Data Variables
SurgeOfEarth.spellID = 320746
SurgeOfEarth.pulseTime = 0
SurgeOfEarth.elapsed = 0
SurgeOfEarth.condition = function()
	local _,_,_,selected = GetTalentInfo(2,3,1)
	
	return selected and UnitEffectiveLevel("player") >= 25
end

SurgeOfEarth:SetScript('OnUpdate',function(self,elapsed)
	if (not Auras.db.char.isFirstEverLoad) then
		if (Auras:RefreshRateHandler(0.5,self.elapsed)) then
			self.elapsed = 0

			if ((Auras:CharacterCheck(self,3) and self.condition()) or Auras:IsPreviewingAura(self)) then
				local groupID = Auras:GetAuraGroupID(self,self:GetName())
				--local spell = Auras:GetSpellName(191634)
				local buff,_,count,_,buffDuration,expires = Auras:RetrieveAuraInfo("player", 974) --Earth Shield
				local start,duration = GetSpellCooldown(Auras:GetSpellName(self.spellID))
				
				Auras:SetGlowStartTime(self,start,duration,self.spellID,"cooldown")
				Auras:SetGlowStartTime(self,((expires or 0) - (buffDuration or 0)),buffDuration,self.spellID,"buff")
				Auras:GlowHandler(self,groupID)
				Auras:ToggleAuraVisibility(self,true,'showhide')
				Auras:CooldownHandler(self,groupID,start,duration)

				-- The Charge CD frame is not needed
				if (not self.ChargeCD:IsShown()) then
					self.ChargeCD:Hide()
				end

				if (buff) then
					self.Charges:Show()
					self.Charges.text:SetText(count >= 3 and "3" or count)
					self.texture:SetDesaturated(false)
					self.texture:SetVertexColor(1,1,1,1)
				else
					self.texture:SetDesaturated(true)
					self.texture:SetVertexColor(1,0,0,1)

					--self.CD:SetAlpha(1)
					
					self.Charges:Hide()
				end

				-- Hide the Charge text while the ability is on cooldown
				if ((start or 0) > 0) then
					self.Charges:Hide()
				else
					self.Charges:Show()
				end
				
				if (Auras:IsPlayerInCombat()) then
					self:SetAlpha(1)
				else
					Auras:NoCombatDisplay(self,groupID)
				end
			else
				Auras:ToggleAuraVisibility(self,false,'showhide')
			end
		else
			self.elapsed = self.elapsed + elapsed
		end
	end
end)