local SSA, Auras = unpack(select(2,...))

-- Cache Global WoW Functions
local GetTalentInfo = GetTalentInfo

-- Cache Global Addon Variables
local ForcefulWinds = SSA.ForcefulWinds

-- Initialize Data Variables
ForcefulWinds.spellID = 262652
ForcefulWinds.pulseTime = 0
ForcefulWinds.elapsed = 0
ForcefulWinds.condition = function()
	local _,_,_,selected = GetTalentInfo(2,2,1)
	
	return selected
end

SSA.ForcefulWinds:SetScript('OnUpdate', function(self,elapsed)
	if (Auras:RefreshRateHandler(0.5,self.elapsed)) then
		self.elapsed = 0
		
		if ((Auras:CharacterCheck(self,2) and self.condition()) or Auras:IsPreviewingAura(self)) then
			local groupID = Auras:GetAuraGroupID(self,self:GetName())
			local buff,_,count,_,duration,expires = Auras:RetrieveAuraInfo('player', self.spellID)

			Auras:SetGlowStartTime(self,((expires or 0) - (duration or 0)),duration,self.spellID,"buff")
			Auras:GlowHandler(self)
			Auras:ToggleAuraVisibility(self,true,'showhide')
			Auras:CooldownHandler(self,groupID,((expires or 0) - (duration or 0)),duration,true)
		
			if ((count or 0) >= 1) then
				self.Charges.text:SetText(count)
			else
				self.Charges.text:SetText('')
			end
				
			if (Auras:IsPlayerInCombat(true)) then
				if (buff) then
					self:SetAlpha(1)
				else
					self:SetAlpha(0.5)
				end
			else
				Auras:NoCombatDisplay(self,groupID)
			end
		else
			Auras:ToggleAuraVisibility(self,false,'showhide')
		end
	else
		self.elapsed = self.elapsed + elapsed
	end
end)