local SSA, Auras = unpack(select(2,...))

-- Cache Global WoW API Functions
local GetSpellCharges, GetSpellCooldown = GetSpellCharges, GetSpellCooldown

-- Cache Global Addon Variables
local Rockbiter = SSA.Rockbiter

-- Initialize Data Variables
Rockbiter.spellID = 193786
Rockbiter.pulseTime = 0
Rockbiter.elapsed = 0
Rockbiter.condition = function()
	return IsSpellKnown(193786)
end

Rockbiter:SetScript('OnUpdate', function(self,elapsed)
	if (Auras:RefreshRateHandler(0.5,self.elapsed)) then
		self.elapsed = 0
		
		if ((Auras:CharacterCheck(self,2) and self.condition()) or Auras:IsPreviewingAura(self)) then
			local groupID = Auras:GetAuraGroupID(self,self:GetName())
			local _,_,_,_,buffDuration,expires = Auras:RetrieveAuraInfo('player',202004)
			local start,duration = GetSpellCooldown(Auras:GetSpellName(self.spellID))
			local charges,maxCharges,chgStart,chgDuration = GetSpellCharges(self.spellID)
		
			if ((charges or 0) == 0) then
				Auras:SetGlowStartTime(self,chgStart,chgDuration,self.spellID,"cooldown")
			else
				local glow = Auras.db.char.auras[2].auras[self:GetName()].glow
				
				for i=1,#glow.triggers do
					local trigger = glow.triggers[i]
					
					if (trigger.type == "cooldown") then
						trigger.start = 0
					end
				end
			end
				
			Auras:SetGlowStartTime(self,((expires or 0) - (buffDuration or 0)),buffDuration,202004,"buff")
			Auras:GlowHandler(self)
			Auras:SpellRangeCheck(self,self.spellID,true)
			Auras:ToggleAuraVisibility(self,true,'showhide')
			Auras:CooldownHandler(self,groupID,start,duration,true)
		
			--[[if (buff) then
				local timer,seconds = Auras:parseTime((expires or 0) - GetTime(),false,true,groupID)
				
				if (seconds > Auras.db.char.settings[SSA.spec].rockbiter) then
					Auras:ToggleOverlayGlow(self.glow,false)
				elseif (seconds <= Auras.db.char.settings[SSA.spec].rockbiter and Auras:IsPlayerInCombat(true)) then
					Auras:ToggleOverlayGlow(self.glow,true)
				end
			end]]
			
			if (charges == 2) then
				self.ChargeCD:Hide()
				self.ChargeCD:SetCooldown(0,0)
			elseif (charges < 2) then
				self.ChargeCD:Show()
				self.ChargeCD:SetCooldown(chgStart,chgDuration)
			end
			
			if (charges > 0) then
				self.Charges.text:SetText(charges)
				self.CD.text:SetText('')
			else
				Auras:CooldownHandler(self,groupID,start,duration)
				self.Charges.text:SetText('')
			end
				
			if (Auras:IsPlayerInCombat()) then
				self:SetAlpha(1)
			else
				Auras:NoCombatDisplay(self,groupID)
			end
		else
			Auras:ToggleAuraVisibility(self,false,'showhide')
		end
	else
		self.elapsed = self.elapsed + elapsed
	end
end)