-- ==================================================================================================================== --
--															--
--	File			Threat.lua										--
--															--
--															--
--	Author			Zarnivoop						| Basis, thx	|		--
--															--
--										| Version	   :	 12.0.1 |	--
--										| Curse-Project-ID :	  17718 |	--
--										| Wago-ID	   :   Q6aEVa6W |	--
--										| License	   :	  MIT/X |	--
--															--
--															--
--				Baltha							| Revision	|		--
--										| Version	   :	 12.0.5 |	--
--										| Curse-Project-ID :	1188318 |	--
--										| License	   :	  MIT/X |	--
--															--
--															--
--										| Initial Version  : 2024-11-18 |	--
--										| Current Version  : 2026-04-22 |	--
--										|		   : Release	|	--
--															--
--															--
--	Path ( Revision )	"..\World of Warcraft\_retail_\Interface\AddOns\Skada\Misc\Changelog\ChangeLog.txt"	--
--															--
-- ==================================================================================================================== --


local _, Skada = ...


-- ==========================
-- | outer function : start |
-- ==========================
Skada:AddLoadableModule("Threat", nil, function(Skada, L)

	if Skada.db.profile.modulesBlocked.Threat then return end


	local mod			  = Skada:NewModule(L["Threat"])
	local media			  = LibStub("LibSharedMedia-3.0")

	local format			  = string.format
	local time			  = time

	local UnitExists		  = UnitExists
	local UnitName			  = UnitName
	local UnitIsFriend		  = UnitIsFriend
	local UnitDetailedThreatSituation = UnitDetailedThreatSituation

	local PlaySoundFile		  = PlaySoundFile

	local CreateFrame		  = CreateFrame
	local UIParent			  = UIParent
	local WorldFrame		  = WorldFrame

	local InCombatLockdown		  = InCombatLockdown

	local random			  = math.random
	local tinsert			  = table.insert

	local last_warn			  = 0
	local dataset_index		  = 1



	local function find_threat_target()

		if UnitExists("target") and not UnitIsFriend("player", "target") then

			return "target"
		elseif Skada.db.profile.modules.threatfocustarget then

			if UnitExists("focus") and not UnitIsFriend("player", "focus") then

				return "focus"
			elseif UnitExists("focustarget") and not UnitIsFriend("player", "focustarget") then

				return "focustarget"
			end
		end


		if UnitExists("target") and UnitIsFriend("player", "target") and UnitExists("targettarget") and not UnitIsFriend("player", "targettarget") then	return "targettarget" end


		return nil
	end




	local function format_threat(value)

		value = tonumber(value) or 0


		if value >= 100000 then	return format("%.1fk", value / 100000) end


		return format("%d", value / 100)
	end




	local function calculate_tps(threat_value)

		if not Skada.current then return "0" end

		local total_time = time() - (Skada.current.starttime or time())


		return format_threat(threat_value / math.max(1, total_time))
	end




	local function add_threat_data(win, unit, target)

		if not unit or not UnitExists(unit) then return end


		local isTanking, status, threatpct, rawthreatpct, threatvalue = UnitDetailedThreatSituation(unit, target)


		if not threatpct then return end


		local d			   = win.dataset[dataset_index] or {}
		win.dataset[dataset_index] = d


		d.id	    = unit
		d.label	    = UnitName(unit)
		d.class	    = select(2, UnitClass(unit))

		d.role	    = UnitGroupRolesAssigned(unit)
		d.isTanking = isTanking
		d.value	    = Skada.db.profile.modules.threatraw and threatvalue or threatpct

		d.threat    = threatvalue
		d.tps	    = calculate_tps(threat_value)

		dataset_index = dataset_index + 1


		return d.value
	end




	local function check_threat_warning(self, data, maxvalue)

		if not data or time() - last_warn <= 2 then return end


		if data.label == UnitName("player") then

			local treshold = Skada.db.profile.modules.threattreshold or 100
			local percent  = data.value


			if Skada.db.profile.modules.threatraw then

				percent = (data.value / maxvalue) * 100
			end


			local status, error = pcall(

							function()

								if percent >= treshold and (not data.isTanking or not Skada.db.profile.modules.notankwarnings) then

									if Skada.db.profile.modules.threatflash then self:Flash() end
									if Skada.db.profile.modules.threatshake then self:Shake() end
									if Skada.db.profile.modules.threatsound then PlaySoundFile(media:Fetch("sound", Skada.db.profile.modules.threatsoundname)) end


									last_warn = time()
								end
							end

						     )

		end
	end




	function mod:Update(win, set)

		local target = find_threat_target()


		if not target then win.metadata.title = self:GetName() return end


		win.metadata.title = UnitName(target)
		dataset_index	   = 1


		local max_value	   = 0
		local type, count  = Skada:GetGroupTypeAndCount()


		if count > 0 then

			for i = 1, count do

				local unit  = format("%s%d", type, i)
				local value = add_threat_data(win, unit, target)


				local status, error = pcall(function() max_value = string.format("%s", math.max(max_value, value)) or "0" end)


				local pet = format("%s%dpet", type, i)
				value	  = add_threat_data(win, pet, target)


				status, error = pcall(function() max_value = string.format("%s", math.max(max_value, value)) or "0" end)
			end
		end


		if type ~= "raid" then

			local value = add_threat_data(win, "player", target)


			local status, error = pcall(function() max_value = string.format("%s", math.max(max_value, value)) or "0" end)


			value = add_threat_data(win, "pet", target)


			status, error = pcall(function() max_value = string.format("%s", math.max(max_value, value)) or "0" end)
		end



		win.metadata.maxvalue = Skada.db.profile.modules.threatraw and max_value or 100


		for i, data in ipairs(win.dataset) do

			if data.id then

				local status, error = pcall(

								function()

									if data.threat and data.threat > 0 then

										local percent = (data.value / win.metadata.maxvalue) * 100


										Skada:FormatValueText(

													data					,
													format_threat(data.threat)		,
													self.metadata.columns.Threat		,
--													data.tps				,
--													self.metadata.columns.TPS		,
													format("%.1f%%", percent)		,
													self.metadata.columns.Percent

												     )


										check_threat_warning(self, data, win.metadata.maxvalue)
									else

										data.id = nil
									end
								end

							     )

			end
		end
	end




	function mod:OnEnable()

		self.metadata = {

			showspots = true,
			wipestale = true,
			columns	  = {

					Threat  = true ,
					TPS	= true ,
					Percent = true

				    } ,

			icon = "Interface\\Icons\\Ability_warrior_challange"
		}


		Skada:AddFeed(L["Threat: Personal Threat"], function()

			if Skada.current and UnitExists("target") then

				local _, _, threatpct = UnitDetailedThreatSituation("player", "target")

				if threatpct then

					return string.format("%.1f%%", threatpct)
				end
			end
		end)


		Skada:AddMode(self)
	end




	function mod:OnDisable()

		Skada:RemoveMode(self)
	end




	     local opts =

			{

		  threatoptions =

				{

				   type = "group"     ,
				   name = L["Threat"] ,

				   args =

					{

					       warnings = {
						   type = "group"	      ,
						   name = L["Threat warning"] ,
						 inline = true		      ,
						  order = 1		      ,

							   args =

								{

								  flash =

									{

									   type = "toggle"											,
									   name = L["Flash screen"]										,
									   desc = L["This will cause the screen to flash as a threat warning."]					,
									    get = function()

											  return Skada.db.profile.modules.threatflash
										  end												,
									    set = function(_, val)

											  Skada.db.profile.modules.threatflash = val
										  end												,
									  order = 1												,

									}	,

								  shake =

									{

									   type = "toggle"											,
									   name = L["Shake screen"]										,
									   desc = L["This will cause the screen to shake as a threat warning."]					,
									    get = function()

											  return Skada.db.profile.modules.threatshake
										   end												,
									    set = function(_, val)

											  Skada.db.profile.modules.threatshake = val
										   end												,
									  order = 2												,

									}	,

							      playsound =

									{

									   type = "toggle"											,
									   name = L["Play sound"]										,
									   desc = L["This will play a sound as a threat warning."]						,
									    get = function()

											  return Skada.db.profile.modules.threatsound
										  end												,
									    set = function(_, val)

											  Skada.db.profile.modules.threatsound = val
										  end												,
									  order = 3												,

									}	,

								  sound =

									{

									   type = "select"											,
								  dialogControl = "LSM30_Sound"											,
									   name = L["Threat sound"]										,
									   desc = L["The sound that will be played when your threat percentage reaches a certain point."]	,
									 values = AceGUIWidgetLSMlists.sound,
									    get = function()

											  return Skada.db.profile.modules.threatsoundname
										  end												,
									    set = function(_, val)

											  Skada.db.profile.modules.threatsoundname = val
										  end												,
									  order = 4												,

									}	,

							      threshold =

									{

									   type = "range"											,
									   name = L["Threat threshold"]										,
									   desc = L["When your threat reaches this level, relative to tank, warnings are shown."]		,
									    min = 0												,
									    max = 130												,
									   step = 1												,
									    get = function()

											  return Skada.db.profile.modules.threattreshold
										  end												,
									    set = function(_, val)

											  Skada.db.profile.modules.threattreshold = val
										  end												,
									  order = 5												,

									}	,

							 notankwarnings =

									{

									   type = "toggle"											,
									   name = L["Do not warn while tanking"]								,
									    get = function()

											  return Skada.db.profile.modules.notankwarnings
										  end												,
									    set = function(_, val)

											  Skada.db.profile.modules.notankwarnings = val
										  end												,
									  order = 6												,

									}	,
								}	,
							},

					      rawthreat =

							{

							   type = "toggle"													,
							   name = L["Show raw threat"]												,
							   desc = L["Shows raw threat percentage relative to tank instead of modified for range."]				,
							    get = function()

									  return Skada.db.profile.modules.threatraw
								  end														,
							    set = function(_, val)

									  Skada.db.profile.modules.threatraw = val
								  end														,
							  order = 2														,

							}	,

					    focustarget =

							{

							   type = "toggle"													,
							   name = L["Use focus target"]												,
							   desc = L["Shows threat on focus target, or focus target's target, when available."]					,
							    get = function()

									  return Skada.db.profile.modules.threatfocustarget
								  end														,
							    set = function(_, val)

									  Skada.db.profile.modules.threatfocustarget = val
								  end														,
							  order = 3														,

							}	,

					},
				}
			}




	function mod:OnInitialize()

		table.insert(Skada.options.plugins, opts)
	end




	function mod:Flash()

		if not self.FlashFrame then

			local flasher = CreateFrame("Frame", "SkadaThreatFlashFrame")


			flasher:SetToplevel(true)
			flasher:SetFrameStrata("FULLSCREEN_DIALOG")
			flasher:SetAllPoints(UIParent)

			flasher:EnableMouse(false)
			flasher:Hide()

			flasher.texture = flasher:CreateTexture(nil, "BACKGROUND")

			flasher.texture:SetTexture("Interface\\FullScreenTextures\\LowHealth")
			flasher.texture:SetAllPoints(UIParent)
			flasher.texture:SetBlendMode("ADD")


			flasher:SetScript("OnShow", function(self)

							self.elapsed = 0
							self:SetAlpha(0)
						    end

					 )


			flasher:SetScript("OnUpdate", function(self, elapsed)

							elapsed = self.elapsed + elapsed


							if elapsed < 2.6 then

								local alpha = elapsed % 1.3


								if alpha < 0.15 then

									self:SetAlpha(alpha/0.15)
								elseif alpha < 0.9 then

									self:SetAlpha(math.max(0, 1 - ((alpha - 0.15) / 0.6)))
								else

									self:SetAlpha(0)
								end
							else

								self:Hide()
							end


							self.elapsed = elapsed
						      end
					 )

			self.FlashFrame = flasher
		end


		self.FlashFrame:Show()
	end




	function mod:Shake()

		local shaker = self.ShakerFrame


		if not shaker then

			shaker = CreateFrame("Frame", "SkadaThreatShaker", UIParent)

			shaker:Hide()
			shaker:SetScript("OnUpdate", function(self, elapsed)

				elapsed = self.elapsed + elapsed


				local x, y = 0, 0


				if elapsed >= 0.8 then

					self:Hide()
				else

					x, y = random(-8, 8), random(-8, 8)
				end


				if WorldFrame:IsProtected() and InCombatLockdown() then

					if not shaker.fail then	shaker.fail = true end


					self:Hide()
				else

					WorldFrame:ClearAllPoints()


					for i = 1, #self.originalPoints do

						local v = self.originalPoints[i]
						WorldFrame:SetPoint(v[1], v[2], v[3], v[4] + x, v[5] + y)
					end
				end


				self.elapsed = elapsed
			end)


			shaker:SetScript("OnShow", function(self)

							if not self.originalPoints then

								self.originalPoints = {}


								for i = 1, WorldFrame:GetNumPoints() do tinsert(self.originalPoints, {WorldFrame:GetPoint(i)}) end
							end


							self.elapsed = 0
						   end

					)


			self.ShakerFrame = shaker
		end

		shaker:Show()
	end

end)
-- ========================
-- | outer function : end |
-- ========================
