local E, L = unpack(ElvUI)
if GetLocale() ~= "zhCN" then return end

L["NamePlates"] = "姓名板"
L["Auras"] = "光环"
L["Custom Tags"] = "自定义标签"
L["Additional Feature"] = "AdditionalFeature"
L["Force Solo Threat Color"] = "强制单人仇恨颜色设置"
L["Enable Solo Threat Color"] = "启用 Solo 仇恨颜色"
L["Force use solo threat color even in a group/raid."] = "开启后，即使在小队/团队中，也会强制执行 db.useSoloColor 逻辑"
L["Castbar Interrupt Settings"] = "施法条打断设置"
L["Nameplate Interrupt Color"] = "姓名版打断变色"
L["Change the castbar color when a spell is interrupted."] = "当目标施法被成功打断时，施法条改变颜色"
L["Force Custom Interrupt Color"] = "强制使用自定义打断颜色"
L["FORCE_INTERRUPT_COLOR_DESC"] = "开启时：强制使用下方设置的自定义打断颜色。\n关闭时：优先使用自带的打断颜色，如果没有获取到则使用下方颜色兜底。"
L["Custom Interrupt Color"] = "自定义打断颜色"
L["Color to use when a spell is interrupted."] = "点击选择打断成功后施法条显示的颜色"
L["Custom Reaction Color Tag"] = "自定义声望颜色标签 (Custom Tag)"
L["Custom Tag Name"] = "自定义标签名称"
L["Change the tag name used in text formats."] = "修改此名称后，请在需要变色的文本格式中同步修改。"
L["TAG_USAGE_DESC"] = "|cff20d51b使用方法|r：在文本格式中填入 |cff00ccff[%s][name]|r 即可。\n此标签已同步注册至 ElvUI 的“可用的文字格式”中。"
L["Good"] = "友方 (Good)"
L["Neutral"] = "中立 (Neutral)"
L["Bad"] = "敌对 (Bad)"
L["Auras Settings"] = "光环 (Auras) 设置"
L["Disable Aura Sweep"] = "关闭光环冷却转圈动画"
L["DISABLE_AURA_SWEEP_DESC"] = "开启后，强制关闭右上角玩家 Buff 和 Debuff 上的黑边倒计时转圈动画（Swipe）。\n\n开启此项可彻底将黑边隐藏，仅保留清晰的倒计时数字。"
L["Custom reaction color from Additional Feature plugin."] = "基于 Additional Feature 插件的自定义声望颜色。"
L["Quest Objective Settings"] = "任务目标设置"
L["Nameplate Quest Color"] = "任务目标姓名板变色"
L["Change the nameplate health bar color for quest objectives."] = "开启后，属于当前任务目标的小怪姓名板血条会变成指定颜色。"
L["Quest Objective Color"] = "任务目标颜色"
L["Color to use for quest objectives."] = "属于任务目标的小怪的血条颜色。"
L["Enable in Instances (may cause performance issues)"] = "副本内启用 (可能会引起性能问题)"
L["ENABLE_QUEST_COLOR_IN_INSTANCE_DESC"] = "开启此项会在副本内强制每次刷新时重新扫描，可能会在多怪AOE时引起掉帧。关闭此项则在进入副本后自动禁用任务染色。"
L["Nameplate Level Text Alpha"] = "姓名板等级文本透明度"
L["Adjust the transparency of the nameplate level text object."] = "调整姓名板上“等级”文本控件的全局透明度。\n（注：魔兽世界原生渲染不支持透明度标签，此功能直接作用于底层 UI 控件上）"
-- 目标染色设置
L["Target Nameplate Color"] = "当前目标颜色设置"
L["Enable Target Color"] = "启用当前目标变色"
L["Change the nameplate health bar color for the current target."] = "开启后，你当前选中的目标姓名板血条会变成指定的颜色。"
L["Target Color"] = "当前目标颜色"
L["Color to use for the current target."] = "设定你当前选中目标的血条颜色。"
L["Focus Nameplate Color"] = "焦点目标颜色设置"
L["Enable Focus Color"] = "启用焦点目标变色"
L["Change the nameplate health bar color for your focus target."] = "开启后，你当前设为焦点的目标姓名板血条会变成指定的颜色。"
L["Focus Color"] = "焦点目标颜色"
L["Color to use for your focus target."] = "设定你焦点目标的血条颜色。"
