
#####################################################################################
#Client-side properties
#####################################################################################
[cyclic]

	#####################################################################################
	#Block Rendering properties.  Color MUST have one # symbol and then six spots after so #000000 up to #FFFFFF
	#####################################################################################
	[cyclic.blocks]

		[cyclic.blocks.colors]
			#Specify hex color of preview mode.  default #444044
			collector_item = "#444044"
			#Specify hex color of preview mode.  default #444044
			collector_fluid = "#444044"
			#Specify hex color of preview mode.  default #00FF00
			detector_entity = "#00FF00"
			#Specify hex color of preview mode.  default #00AA00
			detector_item = "#00AA00"
			#Specify hex color of preview mode.  default #404040
			peat_farm = "#404040"
			#Specify hex color of preview mode.  default #0000AA
			miner = "#0000AA"
			#Specify hex color of preview mode.  default #AA0011
			dropper = "#AA0011"
			#Specify hex color of preview mode.  default #11BB00
			forester = "#11BB00"
			#Specify hex color of preview mode.  default #00EE00
			harvester = "#00EE00"
			#Specify hex color of preview mode.  default #FF0000
			structure = "#FF0000"

		[cyclic.blocks.text]
			#True means this will hide the fluid contents chat message (right click) on relevant blocks (pylon, fluid generator, fluid hopper, solidifier, sprinkler, tank, cask)
			FluidContents = true

	#####################################################################################
	#Item Rendering properties.  Color MUST have one # symbol and then six spots after so #000000 up to #FFFFFF
	#####################################################################################
	[cyclic.items]

		[cyclic.items.colors]
			#Specify hex color of preview mode for the GPS data card.  default #0000FF
			location = "#0000FF"
			#Specify hex color of preview mode.  default #FFC800
			shape_data = "#FFC800"
			#Specify hex color of preview mode.  default #0000FF
			randomize_scepter = "#00EE00"
			#Specify hex color of preview mode.  default #0000FF
			offset_scepter = "#00FF00"
			#Specify hex color of preview mode.  default #0000FF
			replace_scepter = "#FFFF00"
			#Specify hex color of preview mode.  default #0000FF
			build_scepter = "#0000FF"

