{
  "_comment": "Общие",
  "ItemGroup.evilcraft": "EvilCraft",
  "general.evilcraft.info.empty": "Пустой",
  "general.evilcraft.description": "Злой мод для Minecraft.",

  "_comment": "Звуки",
  "subtitles.evilcraft.effect.vengeancebeam.base": "Луч возмездия",
  "subtitles.evilcraft.effect.vengeancebeam.start": "Луч Возмездия Инициирован",
  "subtitles.evilcraft.effect.vengeancebeam.stop": "Луч Возмездия Остановился",
  "subtitles.evilcraft.mob.vengeancespirit.ambient": "Рычание Духа Мести",
  "subtitles.evilcraft.mob.vengeancespirit.death": "Месть Дух Смерти",
  "subtitles.evilcraft.effect.box.beam": "Коробка Вечной закрывающей балки",
  "subtitles.evilcraft.effect.page.flipsingle": "Переверните Страницу",
  "subtitles.evilcraft.effect.page.flipmultiple": "Переворачивайте Страницы",

  "_comment": "Блоки",
  "block.evilcraft.inner_block.info": "Блок: %s",
  "block.evilcraft.blood": "Кровь",
  "block.evilcraft.poison": "Позиция",
  "block.evilcraft.blood_chest": "Кровавый Сундук",
  "block.evilcraft.blood_chest.info": "Ремонт предмета.",
  "block.evilcraft.blood_infuser": "Устройство для вливания крови",
  "block.evilcraft.dark_ore": "Темная Руда",
  "block.evilcraft.dark_ore.info.custom": "Находится ниже уровня и %s.",
  "block.evilcraft.dark_block": "Темный Блок",
  "block.evilcraft.blood_stain": "Пятно крови",
  "block.evilcraft.blood_stain.info": "Брызги крови, возникающие, когда существо падает замертво.",
  "block.evilcraft.lightning_bomb": "Молниеносная бомба",
  "block.evilcraft.bloody_cobblestone": "Кровавый Булыжник",
  "block.evilcraft.nether_monster_block": "Яйцо Монстра из Незера",
  "block.evilcraft.excrement_pile": "Куча экскрементов",
  "block.evilcraft.excrement_pile.info": "Будет формироваться ниже животных.",
  "block.evilcraft.hardened_blood": "Застывшая Кровь",
  "block.evilcraft.hardened_blood.info": "Засохшая Кровь. Жидкости с дождем или при его разрушении.",
  "block.evilcraft.obscured_glass": "Затемненное Стекло",
  "block.evilcraft.environmental_accumulator": "Экологический аккумулятор",
  "block.evilcraft.environmental_accumulator.info": "Найден в Темных Храмах, не поддается обработке.",
  "block.evilcraft.undead_leaves": "Листья Нежити",
  "block.evilcraft.undead_log": "Журнал нежити",
  "block.evilcraft.undead_log_stripped": "Ободранное Бревно Нежити",
  "block.evilcraft.undead_wood": "Дерево Нежити",
  "block.evilcraft.undead_wood_stripped": "Ободранное Дерево Нежити",
  "block.evilcraft.undead_slab": "Плита нежити",
  "block.evilcraft.undead_fence": "Забор из нежити",
  "block.evilcraft.undead_fence_gate": "Ворота Забора Нежити",
  "block.evilcraft.undead_sapling": "Сажанец Нежити",
  "block.evilcraft.undead_sapling.info": "Растет Дерево Нежити.",
  "block.evilcraft.undead_planks": "Доска для нежити",
  "block.evilcraft.invisible_redstone_block": "Невидимый Блок из Красного камня",
  "block.evilcraft.purifier": "Очиститель",
  "block.evilcraft.purifier.info": "Разочарование",
  "block.evilcraft.dark_brick": "Темный кирпич",
  "block.evilcraft.dark_blood_brick": "Темный Кровавый Кирпич",
  "block.evilcraft.spirit_furnace": "Спиртовая печь",
  "block.evilcraft.spirit_furnace.info": "Готовьте Духи Мести, чтобы получить их капли.",
  "block.evilcraft.spirit_furnace.help.invalid": "Не умею готовить",
  "block.evilcraft.spirit_furnace.help.invalid.no_entity": "Пустой или без коробки",
  "block.evilcraft.spirit_furnace.help.invalid.content_size": "Размер содержимого: %s",
  "block.evilcraft.spirit_furnace.help.invalid.required_size": "Требуемый размер: %s",
  "block.evilcraft.spirit_furnace.help.invalid.force_halt": "Больше нет места для капель",
  "block.evilcraft.spirit_furnace.help.invalid.caught_error": "Недействительный дух толпы. Свяжитесь с разработчиком мода(s).",
  "block.evilcraft.box_of_eternal_closure": "Коробка вечного закрытия",
  "block.evilcraft.box_of_eternal_closure.info.content": "Содержание: %s",
  "block.evilcraft.dark_tank": "Темный Резервуар",
  "block.evilcraft.dark_tank.info": "Поместите в сетку для крафта вместе с другими резервуарами, чтобы увеличить вместимость. Shift + Щелчок правой кнопкой мыши для автоматической подачи.",
  "block.evilcraft.dark_tank.info.auto_supply": "Автоматическое питание: %s",
  "block.evilcraft.sanguinary_pedestal_0": "Кровавый пьедестал",
  "block.evilcraft.sanguinary_pedestal_0.info": "Выводит кровь из пятен крови в этом районе.",
  "block.evilcraft.sanguinary_pedestal_1": "Приведенный в действие Кровожадный пьедестал",
  "block.evilcraft.sanguinary_pedestal_1.info": "Вытягивает больше крови из пятен крови в этой области.",
  "block.evilcraft.spiked_plate": "Шипастая пластина",
  "block.evilcraft.spiked_plate.info": "Наносит урон мобам, ставится на пьедестал, чтобы слить кровь.",
  "block.evilcraft.spirit_reanimator": "Дух-Реаниматор",
  "block.evilcraft.spirit_reanimator.info": "Оживите Духов Мести.",
  "block.evilcraft.spirit_reanimator.help.invalid": "Невозможно реанимировать",
  "block.evilcraft.spirit_reanimator.help.invalid.no_entity": "Недопустимый, пустой или без поля",
  "block.evilcraft.spirit_reanimator.help.invalid.invalid_entity": "Нет икры, доступной для мобильных устройств",
  "block.evilcraft.spirit_reanimator.help.invalid.different_egg": "Уберите разные яйца мобов",
  "block.evilcraft.entangled_chalice": "Запутанная Чаша",
  "block.evilcraft.entangled_chalice.info": "Содержимое запутанных чаш вездесуще.\\shift + Щелкните правой кнопкой мыши, чтобы включить питание.",
  "block.evilcraft.entangled_chalice.info.auto_supply": "Всенаправленный источник питания: %s",
  "block.evilcraft.entangled_chalice.info.id": "Группа: %s",
  "block.evilcraft.dark_power_gem_block": "Блок Драгоценных камней Темной Силы",
  "block.evilcraft.gem_stone_torch": "Факел из драгоценных камней",
  "block.evilcraft.gem_stone_torch.info": "Блокирует появление Духа Мести в радиусе 15 блоков.",
  "block.evilcraft.eternal_water": "Вечный Водный Блок",
  "block.evilcraft.eternal_water.info": "Бесконечный источник воды.",
  "block.evilcraft.blood_waxed_coal_block": "Кусок угля, натертого кровавым воском",
  "block.evilcraft.spirit_portal": "Портал Духов",
  "block.evilcraft.reinforced_undead_planks": "Усиленная Доска для Нежити",
  "block.evilcraft.colossal_blood_chest": "Колоссальный Кровавый Сундук",
  "block.evilcraft.colossal_blood_chest.info": "Сундук с кровью промышленного размера.",
  "block.evilcraft.sanguinary_environmental_accumulator": "Кровавый Экологический учет.",
  "block.evilcraft.sanguinary_environmental_accumulator.info": "Изготавливаемый Экологический Аккумулятор",
  "block.evilcraft.sanguinary_environmental_accumulator.help.invalid": "Неспособен работать",
  "block.evilcraft.sanguinary_environmental_accumulator.help.invalid.invalid_locations": "Резервуары с кровью, необходимые при:",
  "block.evilcraft.display_stand": "Стенд для Демонстрации",
  "block.evilcraft.undead_planks_stairs": "Немертвые Дощатые Лестницы",
  "block.evilcraft.reinforced_undead_planks_stairs": "Усиленная Лестница Из Досок Нежити",
  "block.evilcraft.dark_brick_stairs": "Лестница из Темного Кирпича",
  "block.evilcraft.dark_blood_brick_stairs": "Лестница Из Темного Кроваво-Красного Кирпича",
  "block.evilcraft.infested_nether_netherrack": "Зараженная Пустота",
  "block.evilcraft.infested_nether_nether_bricks": "Зараженные Нижние Кирпичи",
  "block.evilcraft.infested_nether_soul_sand": "Зараженный Песок Души",

  "_comment": "Multiblock",
  "multiblock.evilcraft.colossalbloodchest.error.prefix": "Коварство зла",
  "multiblock.evilcraft.colossalbloodchest.error.prefix.info": "Колоссальная ошибка в многоблочной структуре кровеносного сундука",
  "multiblock.evilcraft.colossalbloodchest.error.unexpected": "Неожиданная колоссальная ошибка в структуре грудной клетки с кровью.",

  "_comment": "Items",
  "item.evilcraft.werewolf_bone": "Кость оборотня",
  "item.evilcraft.flesh_werewolf": "Плоть Оборотня",
  "item.evilcraft.flesh_humanoid": "Гуманоидная Плоть",
  "item.evilcraft.flesh_rejuvenated": "Омоложенная Плоть",
  "item.evilcraft.flesh_rejuvenated.info": "Бесконечный источник пищи",
  "item.evilcraft.lightning_grenade": "Молниеносная граната",
  "item.evilcraft.redstone_grenade": "Граната из Редстоуна",
  "item.evilcraft.bucket_blood": "Ведро с кровью",
  "item.evilcraft.bucket_poison": "Ведро с ядом",
  "item.evilcraft.blood_extractor": "Экстрактор крови",
  "item.evilcraft.blood_extractor.info": "Держите в инвентаре, когда убиваете мобов.\\ shift + Щелчок правой кнопкой мыши для извлечения или автоматической подачи.",
  "item.evilcraft.blood_extractor.info.auto_supply": "Автоматическое питание: %s",
  "item.evilcraft.dark_gem": "Темный Драгоценный камень",
  "item.evilcraft.dark_stick": "Темная Палочка",
  "item.evilcraft.weather_container": "Погодный контейнер",
  "item.evilcraft.blood_pearl_of_teleportation": "Кровавая жемчужина Телепортации",
  "item.evilcraft.broom": "Метла",
  "item.evilcraft.broom.info": "Я умею летать!",
  "item.evilcraft.broom_part": "Часть метлы",
  "item.evilcraft.hardened_blood_shard": "Затвердевший Кровавый Осколок",
  "item.evilcraft.hardened_blood_shard.info": "Разбейте Затвердевшую Кровь Кремнем и Сталью.",
  "item.evilcraft.blood_infusion_core": "Ядро для инфузии крови",
  "item.evilcraft.dark_power_gem": "Драгоценный камень Темной Силы",
  "item.evilcraft.dark_power_gem.info": "Бросьте Темный камень в середину лужи, в которой должно быть не менее пяти незатвердевших блоков Крови. Или наполнить Темный камень кровью.",
  "item.evilcraft.blood_container.bloodCell": "Клетка крови",
  "item.evilcraft.blood_container.bloodCan": "Кровь Может",
  "item.evilcraft.blood_container.bloodBasin": "Резервуар для крови",
  "item.evilcraft.blood_container.creativeBloodContainer": "Креативный Контейнер Для Крови",
  "item.evilcraft.blood_container.info": "УСТАРЕЛ! Поместите в сетку для крафта, чтобы превратить в Темный танк.",
  "item.evilcraft.blood_container.info.autoSupply": "Автоматическое питание: %s",
  "item.evilcraft.poison_sac": "Ядовитый мешок",
  "item.evilcraft.werewolf_fur": "Мех оборотня",
  "item.evilcraft.blook": "Блок",
  "item.evilcraft.blook.info": "Может поглощать заклинания предметов, помещенных в очиститель.",
  "item.evilcraft.potentia_sphere": "Потенциальная сфера",
  "item.evilcraft.potentia_sphere.info": "Наполните кровью, чтобы получилась жемчужина Эндера.",
  "item.evilcraft.inverted_potentia": "Инвертированный потенциал",
  "item.evilcraft.inverted_potentia.info": "Ударьте молнией, чтобы наделить силой.",
  "item.evilcraft.inverted_potentia_empowered": "Усиленный Перевернутый Потенциал",
  "item.evilcraft.inverted_potentia_empowered.info": "Пораженный молнией.",
  "item.evilcraft.mace_of_distortion": "Булава искажения",
  "item.evilcraft.kineticator": "Кинетический",
  "item.evilcraft.kineticator.info": "Shift + Щелкните правой кнопкой мыши, чтобы переключить аттракцион.\\щелкните правой кнопкой мыши, чтобы изменить область.",
  "item.evilcraft.kineticator.info.attraction": "Привлекательность: %s",
  "item.evilcraft.kineticator.info.area": "Зона притяжения: %s",
  "item.evilcraft.kineticator_repelling": "Отталкивающий кинетический магазин",
  "item.evilcraft.kineticator_repelling.info": "Shift + Щелкните правой кнопкой мыши, чтобы переключить отталкивание.\\щелкните правой кнопкой мыши, чтобы изменить область.",
  "item.evilcraft.kineticator_repelling.info.attraction": "Отталкивающий: %s",
  "item.evilcraft.kineticator_repelling.info.area": "Отталкивающая зона: %s",
  "item.evilcraft.vengeance_ring": "Кольцо мести",
  "item.evilcraft.vengeance_ring.info": "Может привлечь или вызвать Духов Мести.\\ shift + Щелкните правой кнопкой мыши, чтобы переключить ускорение.",
  "item.evilcraft.vengeance_ring.info.status": "Статус: %s",
  "item.evilcraft.vengeance_focus": "Сосредоточенность на мести",
  "item.evilcraft.vengeance_focus.info": "Щелкните правой кнопкой мыши, чтобы включить замораживающий луч Духа Мести.",
  "item.evilcraft.vengeance_pickaxe": "Отмщение Киркой",
  "item.evilcraft.vengeance_pickaxe.info": "Может вызвать Духов Мести.",
  "item.evilcraft.burning_gem_stone": "Горящий драгоценный камень",
  "item.evilcraft.burning_gem_stone.info": "Пассивно преобразует урон от Духа мести в голод.",
  "item.evilcraft.dark_gem_crushed": "Измельченный Темный Драгоценный камень",
  "item.evilcraft.vein_sword": "Венозный меч",
  "item.evilcraft.creative_blood_drop": "Творческая Капля Крови",
  "item.evilcraft.creative_blood_drop.info": "Творческий режим единственный предмет для слива и наполнения бесконечного количества крови.",
  "item.evilcraft.creative_blood_drop.info.auto_supply": "Автоматическое питание: %s",
  "item.evilcraft.dark_spike": "Шип",
  "item.evilcraft.exalted_crafter": "Возвышенный Мастер",
  "item.evilcraft.exalted_crafter_wooden": "Деревянный Возвышенный Мастер",
  "item.evilcraft.exalted_crafter_empowered": "Наделенный властью Возвышенный Мастер",
  "item.evilcraft.exalted_crafter_wooden_empowered": "Наделенный полномочиями Деревянный Возвышенный Мастер",
  "item.evilcraft.necromancer_staff": "Посох некроманта",
  "item.evilcraft.necromancer_staff.info": "Призывайте орды зомби.",
  "item.evilcraft.invigorating_pendant": "Бодрящий Кулон",
  "item.evilcraft.invigorating_pendant.info": "Устраняет плохие эффекты зелий.",
  "item.evilcraft.bound_blood_drop": "Связанная Капля Крови",
  "item.evilcraft.bound_blood_drop.info": "Щелкните правой кнопкой мыши, чтобы подключиться к вашей сети души Магии Крови.",
  "item.evilcraft.bound_blood_drop.info.auto_supply": "Автоматическое питание: %s",
  "item.evilcraft.bound_blood_drop.info.current_owner": "Нынешний владелец: %s",
  "item.evilcraft.bound_blood_drop.info.current_owner.none": "Никто",
  "item.evilcraft.resurgence_egg": "Яйцо Возрождения",
  "item.evilcraft.resurgence_egg.info.content": "Содержание: %s",
  "item.evilcraft.corrupted_tear": "Испорченная Слеза",
  "item.evilcraft.promise.use_in": "Пригодный для использования в:",
  "item.evilcraft.promise_tier_1": "Обещание упорства I",
  "item.evilcraft.promise_tier_1.info": "Обновление уровня машины, также используемое для рецептов более низкого уровня. Емкость бака x2.",
  "item.evilcraft.promise_tier_2": "Обещание упорства II",
  "item.evilcraft.promise_tier_2.info": "Обновление уровня машины, также используемое для рецептов более низкого уровня. Емкость бака x4.",
  "item.evilcraft.promise_tier_3": "Обещание упорства III",
  "item.evilcraft.promise_tier_3.info": "Обновление уровня машины, также используемое для рецептов более низкого уровня. Емкость бака x8.",
  "item.evilcraft.promise_speed_0": "Обещание скорости",
  "item.evilcraft.promise_speed_0.info": "Скорость машины x2",
  "item.evilcraft.promise_efficiency_0": "Обещание производительности",
  "item.evilcraft.promise_efficiency_0.info": "Эффективность машинного оборудования x1.5",
  "item.evilcraft.bowl_of_promises_empty": "Чаша пустых обещаний",
  "item.evilcraft.bowl_of_promises_dusted": "Запыленная чаша обещаний",
  "item.evilcraft.bowl_of_promises_tier0": "Чаша обещаний: Уровень 0",
  "item.evilcraft.bowl_of_promises_tier0.info": "Не израсходован при крафте.",
  "item.evilcraft.bowl_of_promises_tier1": "Чаша обещаний: Уровень 1",
  "item.evilcraft.bowl_of_promises_tier1.info": "Не израсходован при крафте.",
  "item.evilcraft.bowl_of_promises_tier2": "Чаша обещаний: Уровень 2",
  "item.evilcraft.bowl_of_promises_tier2.info": "Не израсходован при крафте.",
  "item.evilcraft.bowl_of_promises_tier3": "Чаша обещаний: Уровень 3",
  "item.evilcraft.bowl_of_promises_tier3.info": "Не израсходован при крафте.",
  "item.evilcraft.dull_dust": "Тусклая Пыль",
  "item.evilcraft.dull_dust.info": "Довольно скучная пыль... Или так оно и есть?",
  "item.evilcraft.blood_waxed_coal": "Навощенный кровью уголь",
  "item.evilcraft.blood_waxed_coal.info": "Удвойте эффективность использования угля.",
  "item.evilcraft.ender_tear": "Разрыв Эндера",
  "item.evilcraft.ender_tear.info": "Редкое выпадение от Эндерменов.",
  "item.evilcraft.blood_potash": "Калий в крови",
  "item.evilcraft.blood_potash.info": "Удвойте эффективность обработки костей.",
  "item.evilcraft.bucket_eternal_water": "Ведро Вечной Воды",
  "item.evilcraft.bucket_eternal_water.info": "Бесконечный источник воды.",
  "item.evilcraft.promise_acceptor_iron": "Железный Акцептор обещаний",
  "item.evilcraft.promise_acceptor_gold": "Акцептор золотых обещаний",
  "item.evilcraft.promise_acceptor_diamond": "Акцептор Алмазных обещаний",
  "item.evilcraft.sceptre_of_thunder": "Скипетр Грома",
  "item.evilcraft.sceptre_of_thunder.info": "Порождает гром при активации, одноразовый.",
  "item.evilcraft.blood_orb": "Кровавый Шар",
  "item.evilcraft.blood_orb_empty": "Пустой Шар",
  "item.evilcraft.blood_orb_filled": "Кровавый Шар",
  "item.evilcraft.origins_of_darkness": "Истоки тьмы",
  "item.evilcraft.origins_of_darkness.info": "Получить, скормив толпе Потемневшее яблоко и быстро бросив Книгу в образовавшуюся аномалию.",
  "item.evilcraft.darkened_apple": "Потемневшее яблоко",
  "item.evilcraft.darkened_apple.info": "Я бы не стал это есть, может быть, скормил бы какому-нибудь животному.",
  "item.evilcraft.veined_scribing_tools": "Инструменты для черчения с прожилками",
  "item.evilcraft.blood_wand_cap": "Кровяной колпачок",
  "item.Wand.blood.cap": "Окровавленный",
  "item.evilcraft.effortless_ring": "Легкое кольцо",
  "item.evilcraft.effortless_ring.info": "Ходите быстрее и эффективнее.",
  "item.evilcraft.condensed_blood": "Сгущенная Кровь",
  "item.evilcraft.condensed_blood.info": "Вставьте в любой аппарат для получения дополнительной крови.",
  "item.evilcraft.primed_pendant": "Загрунтованный Кулон",
  "item.evilcraft.primed_pendant.info": "Применяет выбранный эффект зелья.",
  "item.evilcraft.primed_pendant.potion": "§7Эффект: %s (%s)",
  "item.evilcraft.golden_string": "Золотая Нить",
  "item.evilcraft.biome_extract": "Экстракт Биомов",
  "item.evilcraft.biome_extract.empty": "Бутылка с экстрактом Биомов",
  "item.evilcraft.biome_extract.info": "Преобразует целевую область в содержащийся в ней биом. Создан в экологическом аккумуляторе в желаемом биоме.",
  "item.evilcraft.biome_extract.info.content": "Содержание: %s",
  "item.evilcraft.environmental_accumulation_core": "Ядро Накопления окружающей среды",
  "item.evilcraft.environmental_accumulation_core.info": "Получается при разрушении обычного экологического аккумулятора.",
  "item.evilcraft.mace_of_destruction": "Булава разрушения",
  "item.evilcraft.garmonbozia": "Гармобозия",
  "item.evilcraft.garmonbozia.info": "\"Боль и Печаль\"",
  "item.evilcraft.poison_bottle": "Бутылка с ядом",
  "item.evilcraft.vengeance_essence": "Сущность мести",
  "item.evilcraft.vengeance_essence.info": "Падает при убийстве Духа Мести",
  "item.evilcraft.vengeance_essence_materialized": "Материализованная Сущность Мести",
  "item.evilcraft.piercing_vengeance_focus": "Пронзительный Фокус Мести",
  "item.evilcraft.piercing_vengeance_focus.info": "Щелкните правой кнопкой мыши, чтобы включить луч, убивающий Дух Мести.",
  "item.evilcraft.spikey_claws": "Острые Когти",
  "item.evilcraft.spikey_claws.info": "Эффективен против мягких материалов",
  "item.evilcraft.spectral_glasses": "Спектральные очки",
  "item.evilcraft.spectral_glasses.info": "Загляни в мир духов",
  "item.evilcraft.werewolf_spawn_egg": "Яйцо Порождения Оборотня",
  "item.evilcraft.netherfish_spawn_egg": "Яйцо спавна Адской рыбы",
  "item.evilcraft.poisonous_libelle_spawn_egg": "Ядовитое Яйцо Отродья Клеветы",
  "item.evilcraft.vengeance_spirit_spawn_egg": "Яйцо Порождения Духа Мести",
  "item.evilcraft.controlled_zombie_spawn_egg": "Контролируемое Яйцо Порождения Зомби",

  "item.evilcraft.powerable.set_power": "Установите мощность на %s",
  "item.evilcraft.powerable.info.power": "Сила: %s",
  "item.evilcraft.powerable.info": "Shift + Щелкните правой кнопкой мыши, чтобы изменить уровень мощности.",

  "_comment": "Fluids",
  "fluid.evilcraft.blood": "Кровь",
  "fluid.evilcraft.poison": "Яд",

  "_comment": "Weather container info",
  "weather_container.evilcraft.empty": "Пустой",
  "weather_container.evilcraft.clear": "Мое единственное солнышко",
  "weather_container.evilcraft.rain": "Когда начинает идти дождь",
  "weather_container.evilcraft.lightning": "Громом пораженный",

  "_comment": "Controls",
  "key.categories.evilcraft": "Злое Ремесло",
  "key.evilcraft.fart": "Переключить Пердеж",
  "key.evilcraft.exaltedCrafting": "Открытый Возвышенный Ремесленник",

  "_comment": "Entities",
  "entity.evilcraft.werewolf": "Оборотень",
  "entity.evilcraft.poisonous_libelle": "Ядовитая Клевета",
  "entity.evilcraft.netherfish": "Адская рыба",
  "entity.evilcraft.vengeance_spirit": "Дух мести",
  "entity.evilcraft.controlled_zombie": "Управляемый Зомби",
  "entity.evilcraft.broom_entity": "Метла",
  "entity.minecraft.villager.evilcraft.werewolf": "Оборотень",

  "_comment": "Enchantments",
  "enchantment.evilcraft.breaking": "Проклятие разрушения",
  "enchantment.evilcraft.breaking.desc": "Ваши инструменты ломаются быстрее",
  "enchantment.evilcraft.life_stealing": "Кража жизни",
  "enchantment.evilcraft.life_stealing.desc": "Крадут здоровье у атакуемых мобов",
  "enchantment.evilcraft.unusing": "Неиспользуемый",
  "enchantment.evilcraft.unusing.desc": "Инструменты становятся непригодными для использования, когда у них остается один запас прочности",
  "enchantment.evilcraft.poison_tip": "Ядовитый наконечник",
  "enchantment.evilcraft.poison_tip.desc": "Поврежденные мобы отравляются",
  "enchantment.evilcraft.vengeance": "Проклятие мести",
  "enchantment.evilcraft.vengeance.desc": "Использование инструмента вызовет Духов Мести",

  "_comment": "Chat messages",
  "chat.evilcraft.command.farting_enabled": "Пердеж включен",
  "chat.evilcraft.command.farting_disabled": "Пердеж отключен",
  "chat.evilcraft.boss_display.charge": "%s Заряжать",

  "_comment": "Death messages",
  "death.attack.evilcraft.die_without_any_reason": "%1$s умирает без всякой видимой причины!",
  "death.attack.evilcraft.distorted": "%1$s больше не мог справляться с таким количеством искажений.",
  "death.attack.evilcraft.spiked": "%1$s был убит шипами.",
  "death.attack.evilcraft.paling": "%1$s исчез.",
  "death.attack.evilcraft.broom": "%1$s был сбит метлой.",
  "death.attack.evilcraft.broom.player": "%1$s был сбит %s на метле.",
  "death.attack.evilcraft.vengeance_beam": "%1$s был испарин Лучом Возмездия.",

  "_comment": "Biomes",
  "biome.evilcraft.degraded": "Деградировавший",

  "_comment": "Potion Effects",
  "effect.evilcraft.paling": "Бледнеющий",
  "effect.evilcraft.paling.postfix": "Часть частокола",
  "potion.potency.2": "III",
  "potion.potency.3": "IV",
  "potion.potency.4": "V",

  "_comment": "Achievements",
  "advancement.evilcraft.evil_source": "Истинный источник Зла",
  "advancement.evilcraft.evil_source.desc": "Получите экземпляр Истоков тьмы, бросив книгу в аномалию, образовавшуюся в результате скармливания животному потемневшего яблока.",
  "advancement.evilcraft.fart": "Научись пердеть",
  "advancement.evilcraft.fart.desc": "Наконец-то выпустите все эти противные газы.",
  "advancement.evilcraft.first_age": "Первая эпоха",
  "advancement.evilcraft.first_age.desc": "Откройте для себя истоки первой эпохи зла, добыв несколько Темных драгоценных камней.",
  "advancement.evilcraft.second_age": "Вторая эпоха",
  "advancement.evilcraft.second_age.desc": "Инициируйте вторую эпоху зла, создав Экстрактор крови.",
  "advancement.evilcraft.master_distorter": "Мастер-искажатель",
  "advancement.evilcraft.master_distorter.desc": "Искажайте более десяти мобов одновременно с помощью Булавы Искажения.",
  "advancement.evilcraft.spirit_cooker": "Шеф Моб",
  "advancement.evilcraft.spirit_cooker.desc": "Сделайте спиртовую печь.",
  "advancement.evilcraft.closure": "Вечное Закрытие",
  "advancement.evilcraft.closure.desc": "Используйте Фокус Мести, чтобы запечатлеть Дух Мести в Коробке Вечного Закрытия.",
  "advancement.evilcraft.player_distorter": "Игрок Искажен",
  "advancement.evilcraft.player_distorter.desc": "Искажайте игрока Булавой Искажения.",
  "advancement.evilcraft.player_devastator": "Игрок Devastator",
  "advancement.evilcraft.player_devastator.desc": "Атакуйте игрока, используя зомби, порожденных Посохом Некроманта.",
  "advancement.evilcraft.power_crafting": "Создание силы",
  "advancement.evilcraft.power_crafting.desc": "Создай Возвышенного Мастера, создай надпись!",
  "advancement.evilcraft.cannibal": "Каннибал",
  "advancement.evilcraft.cannibal.desc": "Съешь немного Гуманоидной Плоти.",

  "_comment": "Gui",
  "gui.exalted_crafting": "Возвышенное Ремесло",
  "gui.exalted_crafting.clear": "Четкий",
  "gui.exalted_crafting.balance": "Баланс",
  "gui.exalted_crafting.toggle_return": "Переключить Цель Возврата",
  "gui.waila.tank_config": "Содержимое бака",
  "gui.waila.inner_blocks_config": "Фактические внутренние блоки",
  "gui.waila.box_of_eternal_closure_config": "Коробка с вечным закрытым содержимым",
  "gui.waila.block_info_config": "Shift-информация о блоках",
  "gui.waila.broom_info_config": "Информация о метле",
  "gui.nei.fluids": "Жидкости",

  "_comment": "Broom parts",
  "broom.evilcraft.shiftinfo": "<Shift for broom info>",
  "broom.parts.evilcraft.shiftinfo": "<Shift for broom parts info>",
  "broom.parts.evilcraft.rod_bare": "Bare Rod",
  "broom.parts.evilcraft.rod_wood": "Wooden Rod",
  "broom.parts.evilcraft.rod_stone": "Stone Rod",
  "broom.parts.evilcraft.rod_bone": "Bone Rod",
  "broom.parts.evilcraft.rod_blaze": "Blaze Rod",
  "broom.parts.evilcraft.rod_reed": "Reed Rod",
  "broom.parts.evilcraft.rod_netherrack": "Netherrack Rod",
  "broom.parts.evilcraft.rod_obsidian": "Obsidian Rod",
  "broom.parts.evilcraft.rod_undead": "Undead Rod",
  "broom.parts.evilcraft.rod_prismarine": "Prismarine Rod",
  "broom.parts.evilcraft.rod_ice": "Ice Rod",
  "broom.parts.evilcraft.rod_sponge": "Sponge Rod",
  "broom.parts.evilcraft.rod_endstone": "End Stone Rod",
  "broom.parts.evilcraft.rod_purpur": "Purpur Rod",
  "broom.parts.evilcraft.rod_bamboo": "Bamboo Rod",
  "broom.parts.evilcraft.brush_bare": "Bare Brush",
  "broom.parts.evilcraft.brush_wheat": "Wheat Brush",
  "broom.parts.evilcraft.brush_wool": "Wool Brush",
  "broom.parts.evilcraft.brush_feather": "Feather Brush",
  "broom.parts.evilcraft.brush_twig": "Twig Brush",
  "broom.parts.evilcraft.brush_leaves": "Leaves Brush",
  "broom.parts.evilcraft.brush_honey": "Honey Brush",
  "broom.parts.evilcraft.cap_bare": "Bare Cap",
  "broom.parts.evilcraft.cap_gem_dark": "Dark Gem Cap",
  "broom.parts.evilcraft.cap_gem_dark_power": "Dark Power Gem Cap",
  "broom.parts.evilcraft.cap_gem_diamond": "Diamond Gem Cap",
  "broom.parts.evilcraft.cap_gem_emerald": "Emerald Gem Cap",
  "broom.parts.evilcraft.cap_gem_quartz": "Quartz Gem Cap",
  "broom.parts.evilcraft.cap_gem_lapis": "Lapis Gem Cap",
  "broom.parts.evilcraft.cap_head_skeleton": "Skeleton Skull Cap",
  "broom.parts.evilcraft.cap_head_witherskeleton": "Wither Skeleton Skull Cap",
  "broom.parts.evilcraft.cap_head_zombie": "Zombie Skull Cap",
  "broom.parts.evilcraft.cap_head_player": "Player Skull Cap",
  "broom.parts.evilcraft.cap_head_creeper": "Creeper Skull Cap",
  "broom.parts.evilcraft.cap_head_wither": "Wither Skull Cap",
  "broom.parts.evilcraft.cap_metal_iron": "Iron Metal Cap",
  "broom.parts.evilcraft.cap_metal_gold": "Gold Metal Cap",
  "broom.parts.evilcraft.cap_metal_thaumium": "Thaumium Metal Cap",
  "broom.parts.evilcraft.cap_metal_copper": "Copper Metal Cap",
  "broom.parts.evilcraft.cap_metal_silver": "Silver Metal Cap",
  "broom.parts.evilcraft.cap_metal_alubrass": "Aluminum Brass Metal Cap",
  "broom.parts.evilcraft.cap_metal_ardite": "Ardite Metal Cap",
  "broom.parts.evilcraft.cap_metal_cobalt": "Cobalt Metal Cap",
  "broom.parts.evilcraft.cap_metal_manyullyn": "Manyullyn Metal Cap",
  "broom.parts.evilcraft.cap_slime": "Slime Cap",

  "_comment": "Broom part types",
  "broom.parts.evilcraft.type": "Type: %s",
  "broom.parts.evilcraft.types": "Parts:",
  "broom.parts.evilcraft.type.rod": "Rod",
  "broom.parts.evilcraft.type.brush": "Brush",
  "broom.parts.evilcraft.type.cap": "Cap",

  "_comment": "Broom modifiers",
  "broom.modifiers.evilcraft.shiftinfo": "<Shift for broom info>",
  "broom.modifiers.evilcraft.type": "Modifier",
  "broom.modifiers.evilcraft.types": "Modifiers:",
  "broom.modifiers.evilcraft.types.nameparam": "Modifiers (%s/%s):",
  "broom.modifiers.evilcraft.type.modifier_count": "Max Modifiers",
  "broom.modifiers.evilcraft.type.speed": "Speed",
  "broom.modifiers.evilcraft.type.acceleration": "Acceleration",
  "broom.modifiers.evilcraft.type.maneuverability": "Maneuverability",
  "broom.modifiers.evilcraft.type.levitation": "Levitation",
  "broom.modifiers.evilcraft.type.damage": "Collision Damage",
  "broom.modifiers.evilcraft.type.particles": "Particles",
  "broom.modifiers.evilcraft.type.flame": "Flame",
  "broom.modifiers.evilcraft.type.smash": "Smash",
  "broom.modifiers.evilcraft.type.bouncy": "Bouncy",
  "broom.modifiers.evilcraft.type.witherer": "Witherer",
  "broom.modifiers.evilcraft.type.hungerer": "Hungerer",
  "broom.modifiers.evilcraft.type.kamikaze": "Kamikaze",
  "broom.modifiers.evilcraft.type.withershield": "Wither Shield",
  "broom.modifiers.evilcraft.type.sturdyness": "Sturdyness",
  "broom.modifiers.evilcraft.type.luck": "Luck",
  "broom.modifiers.evilcraft.type.efficiency": "Efficiency",
  "broom.modifiers.evilcraft.type.swimming": "Swimming",
  "broom.modifiers.evilcraft.type.icy": "Icy",
  "broom.modifiers.evilcraft.type.sticky": "Sticky",

  "_comment": "Subtitles",
  "subtitles.evilcraft.effect.vengeancebeam.base": "Vengeance Beam",
  "subtitles.evilcraft.effect.vengeancebeam.start": "Vengeance Beam Start",
  "subtitles.evilcraft.effect.vengeancebeam.stop": "Vengeance Beam Stop",
  "subtitles.evilcraft.mob.vengeancespirit.ambient": "Vengeance Spirit Growl",
  "subtitles.evilcraft.mob.vengeancespirit.death": "Vengeance Spirit Death",
  "subtitles.evilcraft.effect.box.beam": "Box of Eternal Closure Beam",
  "subtitles.evilcraft.effect.page.flipsingle": "Flip Page",
  "subtitles.evilcraft.effect.page.flipmultiple": "Flip Pages",

  "_comment": "------ Origins of Darkness contents ------",
  "info_book.evilcraft.section.main": "Origins of Darkness",
  "info_book.evilcraft.tag_index": "&oIndex&r",

  "info_book.evilcraft.preface": "Preface",
  "info_book.evilcraft.preface.text1": "It would seem this world holds more than meets the eye. There are things I will conclude in this book, my writings of acquired knowledge of the obscurity that resides here. I have discovered a dark way of living with the creatures of this world. “&oWhat evil will come of this&r”, I ask myself? “&oEvil lurks in every corner&r”, I hear a dark voice within me reply. I have discovered a few secrets within this vast world of silly villagers and zombies, something their puny minds will never comprehend.",
  "info_book.evilcraft.preface.text2": "Many kinds of magic exist in this world, but the kind you can achieve with &4Blood&0 seems different. I've noticed people cutting themselves for obtaining &4Blood&0, I prefer to spare my strength for some other things...",

  "info_book.evilcraft.structure": "&oStructure&r",
  "info_book.evilcraft.structure.text1": "This book is split into two major parts, for the two ages of evilness I like to classify everything in. I consider everything before my coming to this world as the &1First Age&0, and my life's work the &1Second Age&0.",
  "info_book.evilcraft.structure.text2": "You can navigate through this book by clicking on the arrows at the bottom, shift clicking will flip through whole sections instead of single pages. At the start of large sections you will see a content table which will contain hyperlinks to its subsections for faster browsing. When you come across recipes, the items that are explained in this book are clickable as a fast reference to the section they are explained in. You will also notice a button at the top left of this book, which will take you to the section above your current one. The button at the top right corner will go back to the previously visited page each time when clicked.",

  "_comment": "--- First Age ---",
  "info_book.evilcraft.first_age": "First Age",

  "_comment": "- A Strange New World -",
  "info_book.evilcraft.first_age.new_world": "A Strange New World",
  "info_book.evilcraft.first_age.new_world.introduction": "Introduction",
  "info_book.evilcraft.first_age.new_world.introduction.text": "I have discovered several strange new things lately. They all give off some eerie vibe, the longer I am around those things, the more I feel accustomed to it... Not all of these things might be very useful right away, but I might have some ideas to use them for something else.",

  "info_book.evilcraft.first_age.new_world.dark_ore": "Dark Ore",
  "info_book.evilcraft.first_age.new_world.dark_ore.text": "This world is filled with all sorts of resources, this I have known for a long time... But today I have made a new discovery, there is an ore in this world, with a somewhat dark shine to it, it makes me think of precious gems, but I sense a very obscure presence within them. Hitting them with an iron pick axe seems to be the minimal requirement to get some of these gems. There also seems to appear some kind of rather strange dust, when I mine them, I’m sure I will find a use for this dust soon enough. It appears that Fortune levels increase the chance of getting these dusts.",

  "info_book.evilcraft.first_age.new_world.darkened_apple": "Darkened Apple",
  "info_book.evilcraft.first_age.new_world.darkened_apple.text": "As you are reading this book, you might have already come across this item. Combining an &1Apple&0 and a &1Dark Gem&0 results in a special &1Apple&0 that when eaten inflicts large amounts of damage for a certain time. If the entity dies because of this effect, it will leave behind some kind of anomaly. I have yet to discover any uses for this phenomenon...",

  "info_book.evilcraft.first_age.new_world.evil_dungeon": "Evil Dungeon",
  "info_book.evilcraft.first_age.new_world.evil_dungeon.text": "While caving, I occasionally encounter these grim rooms with &4Blood&0 spread all over the floor. These &4Blood&0 traces are probably caused by the battles of previous explorers with the countless mobs inhabiting these dungeons.",

  "info_book.evilcraft.first_age.new_world.dark_temple": "Dark Temple",
  "info_book.evilcraft.first_age.new_world.dark_temple.text1": "There seem to be certain structures in this world that were built by some kind of ancient civilization that was able to infuse certain environmental powers into items. These processes however seem to degrade the natural balance of the environment the more this process is used. This is possibly the main reason why that civilization isn’t around anymore today...",
  "info_book.evilcraft.first_age.new_world.dark_temple.text2": "Using &1Dark Gems&0 I was able to enhance existing &1Glass Bottles&0 to be able to contain environmental weather. Throwing such a &1Weather Container&0 inside the core of such a temple will absorb the current weather into the bottle.",
  "info_book.evilcraft.first_age.new_world.dark_temple.text3": "I also discovered that certain items can be empowered using the special properties of thunderstorms. These items can also be empowered when they are directly struck by lightning, but it seems very unlikely to predict where lightning is going to strike, or is it...?",
  "info_book.evilcraft.first_age.new_world.dark_temple.text4": "These temples seem emit some kind of energy, maybe I can find some way to detect this and discover new temples in the world?",

  "info_book.evilcraft.first_age.new_world.weather_container_benefits": "Weather Container Benefits",
  "info_book.evilcraft.first_age.new_world.weather_container_benefits.text": "Weather that is contained in these bottles can be reactivated when the bottles are thrown against something. But instead of breaking them, it might be more interesting to use them to craft several other neat items.",

  "info_book.evilcraft.first_age.new_world.biome_extract": "Biome Extract",
  "info_book.evilcraft.first_age.new_world.biome_extract.text1": "Our world is made up of &1Biomes&0, many different variantions exist. Unfortunately, we can not choose the location of these &1Biomes&0, or at least not always.",
  "info_book.evilcraft.first_age.new_world.biome_extract.text2": "One of the abilities of the &1Environmental Accumulator&0 is that it can accept special &1Biome Extract Bottles&0 which it can fill with the &1Biome&0 the machine is currently placed in. These bottles can be thrown anywhere on the ground to transform that area to the given biome.",
  "info_book.evilcraft.first_age.new_world.biome_extract.text3": "One major disadvantage of the &1Environmental Accumulator&0 is that it will degrade its biome over time, so the bottles coming out of it will become pretty useless. If only there was an alternative way to craft these &1Biome Extracts&0 without bad effects...",

  "info_book.evilcraft.first_age.new_world.libelle": "Poisonous Libelle",
  "info_book.evilcraft.first_age.new_world.libelle.text": "It seems that there are some new creatures in this world. This creature appears to be a pretty large type of dragonfly. During the day time it is a rather peaceful creature, but do not be fooled, for if you would venture too close in proximity of this insect, it will try to poison you as though it being some kind of self defense. At night however, this beasty becomes subdued by an ancient evil and kills everything in its path. I deem myself lucky they have no other weapons besides actively looking me up at night to come and poison me. I managed to kill quite a few of these annoying things and carved some interesting poison sacs from their bodies. I have thrown them in a &1Bucket of Water&0 and the water really absorbs the poison well when I throw in four of these. I have long done the same with &lPoisonous Potato’s&r as well. It can be useful in a pinch for defending my evil lair... Ehm, I mean house... I named this creature after the dutch word for it’s kind, because I did not want to let it be confused with ordinary dragon flies, for obvious reasons...",

  "info_book.evilcraft.first_age.new_world.werewolf": "Werewolf",
  "info_book.evilcraft.first_age.new_world.werewolf.text": "Whilest I was exploring this world, I have taken rest in many villages. One of the towns I rested in had a strange looking fellow in it. I started talking to him and it soon struck me he was not as interested in emeralds as the other people in his town. In fact he started asking more and more questions about the dark ore I had discovered, we talked away hours and hours. He was so keen about getting his hands on them and other objects I have discovered that we ended up trading things for most of the rest of the day. When night had fallen, he took me to his house in the village and he said I was most welcome to spend the night in his spare bedroom. I said I already rented a room at the local inn but thanked him for his kindness anyway. As I crawled into bed in the inn, I took a last glance at the moon, as I usually do before going to sleep and I saw it was a nice full moon. As I closed my eyes, all of a sudden, I heard a loud distressed shout and after that a wolf-like growl. The whole village was looking through their windows and we saw a tall wolf, walking on its hindlegs. Everyone cowered in fear, but I, without fear nor doubt, took up my trusty dagger and gave it a pretty good beating. It was a very strong creature, his fur will make a nice memento to his great fight...When I woke up the next morning to conclude my trading session of the day before, my strange trading friend had taken a leave. There where claw marks all over his house and there was &4Blood&0 on the floor, I still wonder if the strange wolve ate him... Or if perhaps he was a werewolf, as the villagers gossip on... It looks like I can convert his drops to regular items when just placing them inside a &1Crafting Table&0.",

  "info_book.evilcraft.first_age.new_world.nether_fish": "Nether Fish",
  "info_book.evilcraft.first_age.new_world.nether_fish.text": "Once upon a time while I was visiting hell, I discovered a block of &1Netherrack&0 that was a bit harder to break than normally. But after breaking the block, I noticed a little creature popping out and it started to attack me. It lit me on fire and I took some mild damage, luckily I was able to kill it without much trouble.",

  "_comment": "- Relics -",
  "info_book.evilcraft.first_age.relics": "Relics",

  "info_book.evilcraft.first_age.relics.humanoid_flesh": "Humanoid Flesh",
  "info_book.evilcraft.first_age.relics.humanoid_flesh.text": "You might never have noticed before, but when players die they seem to drop a part of their flesh. Eating it seems to be dangerous, maybe eating it at night-time might be more safe. I wouldn’t recommend eating your own flesh though, that’s just nasty, try eating one of your friends instead!",

  "info_book.evilcraft.first_age.relics.enchantments": "Enchantments",
  "info_book.evilcraft.first_age.relics.enchantments.breaking.text": "&l&nCurse of Breaking&r&NThis enchantment exists in three stages, it looks like it does exactly the opposite of the Unbreaking enchant. This doesn’t seem very useful, does it? Maybe I should find a way to get rid of this.",
  "info_book.evilcraft.first_age.relics.enchantments.life_stealing.text": "&l&nLife Stealing&r&NThe three stages of this enchant on offensive weapons allows you to steal parts of the life you take from others.",
  "info_book.evilcraft.first_age.relics.enchantments.poison_tip.text": "&l&nPoison Tip&r&NWhen applying some poison to your weapons, you have a chance of poisoning your victims.This enchantment exists in three stages. It looks like you can make a basic version of this enchantment by adding a poisonous material to a regular book.",
  "info_book.evilcraft.first_age.relics.enchantments.unusing.text": "&l&nUnusing&r&NI was getting tired of my favorite tools breaking everytime I wasn’t paying attention to them. This I why I devised a new enchantment that makes tools unusable when they are about to break, giving myself enough time to repair it to its former glory.",
  "info_book.evilcraft.first_age.relics.enchantments.vengeance.text": "&l&nCurse of Vengeance&r&NTools with this enchanment will spawn Vengeance Spirits when used.",

  "_comment": "- Items -",
  "info_book.evilcraft.first_age.items": "Items",

  "info_book.evilcraft.first_age.items.dark_tank": "Dark Tank",
  "info_book.evilcraft.first_age.items.dark_tank.text1": "Using some &1Iron&0, &1Dark Gems&0 and a piece of &1Glass&0, it is possible to construct a strong container that is able to hold fluids. It is possible to place these tanks somewhere, or hold them in your inventory.",
  "info_book.evilcraft.first_age.items.dark_tank.text2": "When it is placed somewhere, you can right-click which gives it a purple-ish glow, and it seems to open up a hole at the bottom of the tank which is able to automatically fill tanks, item containers and players carrying containers underneath it.",
  "info_book.evilcraft.first_age.items.dark_tank.text3": "Shift + right-clicking with the tank in your hand and not aiming at a block (because you know you will just place the tank down if you would do so) will enable a special mode to make it automatically try to fill any container you are currently holding if it can accept that fluid.",
  "info_book.evilcraft.first_age.items.dark_tank.text4": "It looks like it can hold about sixteen buckets. If that is too limiting for you, these tanks seem to be expandable by placing multiple ones inside a crafting table, no fluids seem to go lost in this process.",

  "info_book.evilcraft.first_age.items.dark_spike": "Spikes",
  "info_book.evilcraft.first_age.items.dark_spike.text": "Using a &1Dark Gem&0 and a piece of &1Iron&0, I was able to create very sharp and durable &1Spikes&0. Mobs don't seem to like them very much...",

  "info_book.evilcraft.first_age.items.spiked_plate": "Spiked Plate",
  "info_book.evilcraft.first_age.items.spiked_plate.text1": "Some &1Spikes&0 and a &1Plate&0 will result in a plate which will damage any mob walking over it, me and my peers don’t seem to take any damage though. The powers of the &1Dark Gem&0 seems to ensure killing mobs in this process to drop the same things when killed by any player.",
  "info_book.evilcraft.first_age.items.spiked_plate.text2": "For your convenience, they also give off a redstone signal when a mob is taking damage.",

  "info_book.evilcraft.first_age.items.spikey_claws": "Spikey Claws",
  "info_book.evilcraft.first_age.items.spikey_claws.text1": "Nothing is more annoying than swapping tools around when trying to break blocks, and the suddenly having to fight incoming mobs.",
  "info_book.evilcraft.first_age.items.spikey_claws.text2": "Combining some &1Spikes&0 allows you to break almost all soft materials very quickly. At the same time, any mobs that come creeping by can also be attacked with sufficient power.",

  "info_book.evilcraft.first_age.items.potentia_sphere": "Potentia Sphere",
  "info_book.evilcraft.first_age.items.potentia_sphere.text": "Combining several shiny mundane items will result in a sphere that seems to possess some awesome powers, I might discover a way to harness these powers in the near future. It looks like the power can be inverted by using some &1Dark Gems&0.",

  "info_book.evilcraft.first_age.items.dull_dust": "Dull Dust",
  "info_book.evilcraft.first_age.items.dull_dust.text": "Combining some &1Sugar&0 and &1Gunpowder&0 will result in a weird dust that doesn’t seem to be very useful at the moment, hence the name. Although this might change one day.",

  "info_book.evilcraft.first_age.items.obscured_glass": "Obscured Glass",
  "info_book.evilcraft.first_age.items.obscured_glass.text": "Some people might find regular &1Glass&0 too bright. Combining some glass with a &1Dark Gem&0 seems to make a special type of glass that almost completely reduces the amount of light that gets through. I am still able to look through the glass though, very strange...",

  "info_book.evilcraft.first_age.items.exalted_crafter": "Exalted Crafter",
  "info_book.evilcraft.first_age.items.exalted_crafter.text1": "Crafting tables can be inconvenient sometimes when at remote locations. It looks like the &1Crushed Dark Gems&0 give the power to craft things from within your inventory! Attaching some kind of chest to it gives an easy internal inventory, even your &1Ender Chest&0 seems to work. Power users might be happy with this item, since it can be bound to a hotkey. Using that same hotkey when the gui is open will clear your inventory, and using the hotkey with shift will balance all the items currently inside the grid. There is a toggle button available that allows you to switch between the return targets when shift-removing items from the crafting grid, you can choose between either the inner item inventory or your player inventory.",
  "info_book.evilcraft.first_age.items.exalted_crafter.text2": "Striking it with lightning seems to make it bound to reality so that it can’t be destroyed or disappear when dropped.",

  "info_book.evilcraft.first_age.items.display_stand": "Display Stand",
  "info_book.evilcraft.first_age.items.display_stand.text1": "This small block can showcase your favorite items and blocks. It seems to support any wood type, and it can be placed with any rotation you want. You can pipe items in and out from the bottom or the top.",
  "info_book.evilcraft.first_age.items.display_stand.text2": "Interaction from all other sides of the block will be delegated to the item itself, so you can interact with its inventory, fluids, energy, ...",

  "_comment": "- Items -",
  "info_book.evilcraft.first_age.vengeance_spirits": "Vengeance Spirits",

  "info_book.evilcraft.first_age.vengeance_spirits.introduction": "After Monsters Die",
  "info_book.evilcraft.first_age.vengeance_spirits.introduction.text1": "Other people find it strange, but I always watch closely when beasts die. I noticed that they mostly give off some strange dark-purple aura which quickly fades again.",
  "info_book.evilcraft.first_age.vengeance_spirits.introduction.text2": "I noticed that I can use some of the &1Crushed Dark Gem&0 to construct a ring which allows me to fully see those auras of the mobs I kill, though it looks like they can see me as well. They always try to follow me and when they touch me they do some minor damage after which they dissolve into thin air.",
  "info_book.evilcraft.first_age.vengeance_spirits.introduction.text3": "Activating the ring gives me some amazing powers but this seems to attract and anger some spirits, although most of these spirits are unrecognisable for some reason...",

  "info_book.evilcraft.first_age.vengeance_spirits.catching_spirits": "Catching Spirits",
  "info_book.evilcraft.first_age.vengeance_spirits.catching_spirits.text1": "On some of my adventures I discovered some strange purple boxes which contained some distorted spirits. It looks like these spirits were captured a long time ago and have since been degrading, I don’t think they can be restored to their original state though.",
  "info_book.evilcraft.first_age.vengeance_spirits.catching_spirits.text2": "I was able to reverse-engineer these boxes to be able to craft them myself. In this process, I also discovered how to freeze spirits so that they can be absorbed by these boxes. I enhanced the &1Vengeance Ring&0 with this technology to make a &1Vengeance Focus&0 that can be used to target spirits and catch them. Maybe I can use these contained spirits for something later...",

  "info_book.evilcraft.first_age.vengeance_spirits.spirit_protection": "Spirit Protection",
  "info_book.evilcraft.first_age.vengeance_spirits.spirit_protection.text1": "These spirits can do some nasty damage if you’re not careful. I noticed that these spirits seem to be annoyed by &1Dark Gems&0, but they still ignore feeling that if they see you. The power of fire and a larger amount of &1Dark Gems&0 seems to change the way the spirits attack you though. Instead of taking damage, you will now only be a bit more hungry, which might be better than the alternative.",
  "info_book.evilcraft.first_age.vengeance_spirits.spirit_protection.text2": "A completely different alternative to spirit protection, is to simply make yourself invisible to these spirits. It looks like the &1Spectral Glasses&0 allow you to see any spirit without them being able to see you, unless they were already out for your soul. This does however require some otherwordly material to craft, maybe I'll come across it later.",

  "_comment": "--- Second Age ---",
  "info_book.evilcraft.second_age": "Second Age",

  "_comment": "- Blood Extraction -",
  "info_book.evilcraft.second_age.blood_extraction": "Blood Extraction",
  "info_book.evilcraft.second_age.blood_extraction.text1": "Using some &1Spikes&0, I was able to make a simple utility to obtain some &4Blood&0 from various places. When killing certain beasts, this item will fill up with &4Blood&0 when it is somewhere within your inventory. Sometimes you might come across some &4Blood&0 stains on the ground, a simple shift + right click will put some of the &4Blood&0 in your extractor. These &4Blood&0 stains seem to form when something falls to death from a great height, this might come in handy one day...",
  "info_book.evilcraft.second_age.blood_extraction.text2": "A simple right click with this item will place one bucket of &4Blood&0 on the ground.",
  "info_book.evilcraft.second_age.blood_extraction.text3": "This will be useful until I find some less manual ways to get my hands on some &4Blood&0.",
  "info_book.evilcraft.second_age.blood_extraction.text4": "By default, the size of these extractors are a bit limited. But it looks like I can just combine multiple &1Blood Extractors&0 inside a crafting grid to increase the capacity, it can even be combined with &1Dark Tanks&0 for even more storage capacity.",

  "_comment": "- Powers of Blood -",
  "info_book.evilcraft.second_age.powers_of_blood": "The Powers of Blood",
  "info_book.evilcraft.second_age.powers_of_blood.text1": "Everyone knows that &4Blood&0 is a key element of every living being. Combining the magical properties of &1Dark Gems&0 and the vitalizing &4Blood&0 allowed me to come up with some really amazing new tools and machines. Some of my peers say I’m a bit too enthusiastic about this discovery, I guess they’re not open-minded enough.",
  "info_book.evilcraft.second_age.powers_of_blood.text2": "&1Dark Gems&0 seem to be very open to accept &4Blood&0. Tossing one in a pool of &4Blood&0 results in a &1Dark Power Gem&0. Note that you will need at least five source &4Blood&0 blocks, you will need to do this at least once, in the next chapter I will explain how to more cheaply craft &1Dark Power Gems&0.",
  "info_book.evilcraft.second_age.powers_of_blood.text3": "As we all know, &4Blood&0 will dry out after a while when it is in a dry area. Breaking the &1Hardened Blood&0 with a pickaxe or your fists will turn it into regular &4Blood&0 again. Breaking such &1Hardened Blood&0 with &1Flint and Steel&0 will give some &1Hardened Blood Shards&0 which might come in handy later on. It looks like these shards can also be obtained when cooking such a &1Hardened Blood&0 block, if you can obtain it in some way ... maybe a soft touch can help?",
  "info_book.evilcraft.second_age.powers_of_blood.text4": "It appears that &1Condensed Blood&0 can be found in some rare places. These can be inserted into any &4Blood&0-accepting machines to gain half a bucket of extra &4Blood&0 for your pleasure.",

  "_comment": "- Blood Infusion -",
  "info_book.evilcraft.second_age.blood_infusion": "Blood Infusion",

  "info_book.evilcraft.second_age.blood_infusion.blood_infusion_core": "Blood Infusion Core",
  "info_book.evilcraft.second_age.blood_infusion.blood_infusion_core.text": "This is one of the most profound discoveries based on &4Blood&0. Mundane items can be infused with &4Blood&0 to give the very special and interesting properties. The possibilities are endless, as long as you are not afraid to think a bit out of the box.",

  "info_book.evilcraft.second_age.blood_infusion.blood_chest": "Blood Chest",
  "info_book.evilcraft.second_age.blood_infusion.blood_chest.text": "My first simple attempt to infuse items with &4Blood&0 resulted in a simple chest in which tools can bathe in. This bathing causes damage to the tools to slowly disappear. There is however a minor issue which causes tools to rarely attain bad effects, like the &1Curse of Breaking&0 enchant. I’ll certainly discover another way to purify these tools to get rid of these bad effects.",

  "info_book.evilcraft.second_age.blood_infusion.blood_infuser": "Blood Infuser",
  "info_book.evilcraft.second_age.blood_infusion.blood_infuser.text1": "After repairing items, I was sure I could take things to the next level. Items that can accept &4Blood&0, like the &1Dark Tanks&0 I introduced before, will be filled with &4Blood&0 when placed in this machine. Other specific items seem to transform in a special way when filled with &4Blood&0, here is a non-exhaustive list of items which can be infused. Giving this machine a redstone signal will pause any running process.",
  "info_book.evilcraft.second_age.blood_infusion.blood_infuser.text2": "This machine finally allows you to make &1Dark Power Gems&0 more easily and at a much lower cost.",

  "info_book.evilcraft.second_age.blood_infusion.undead_tree": "Undead Tree",
  "info_book.evilcraft.second_age.blood_infusion.undead_tree.text1": "I was able to reanimate dead saplings, the trees that grow from this process are remarkable to say the least. They seem to give off some of Blood if grown naturally, but the saplings that drop still seem to be dead somehow. Combining the wood with a Dark Gem will result in some sticks which will be useful some day.",
  "info_book.evilcraft.second_age.blood_infusion.undead_tree.text2": "Killing a sapling is as simple as shearing a living one in a crafting grid. &oIs that tree growing in a desert?&r",
  "info_book.evilcraft.second_age.blood_infusion.undead_tree.text3": "Dropping sticks made from this wood always seems to rotate their lighter side in a certain direction. Could it be pointing to somewhere?",

  "info_book.evilcraft.second_age.blood_infusion.advanced_blood_infusion": "Advanced Blood Infusion",
  "info_book.evilcraft.second_age.blood_infusion.advanced_blood_infusion.text1": "Soon after my first &1Blood Infuser&0 was built, I started to think of some optimizations to make the machine faster and more efficient. Using the &1Crushed Dark Gems&0 I was able to construct materialized &1Promises&0 which the &1Blood Infuser&0 actually seems to adhere to, it looks like the machine is actually alive in some way...",
  "info_book.evilcraft.second_age.blood_infusion.advanced_blood_infusion.text2": "Filling a &1Bowl of Empty Promises&0 with this purple powder and infusing it with &4Blood&0 will result in a &1Bowl of Promises&0 of a certain strength. Combining this with a reactant and a mineral promise acceptor which can be created with a significant amount of &4Blood&0, will result in a &1Promise&0 of a certain type. &1Promises of Tenacity&0 can be created by utilizing organic reactants, this will allow the machine (and maybe others as well) to allow for more &1Promises&0 and &4Blood&0 to hold, furthermore, it increases the possible infusion recipes. &1Promises of Velocity&0 can be used to increase the speed of the machine, while the &1Productivity Promise&0 will reduce the amount of &4Blood&0 required to process an item.",

  "info_book.evilcraft.second_age.blood_infusion.advanced_blood_infusion_recipes": "More Blood Infusion Recipes",
  "info_book.evilcraft.second_age.blood_infusion.advanced_blood_infusion_recipes.text": "Because of these new &1Promises of Tenacity&0, it looks like a whole new world opened to infuse items.",

  "_comment": "- Evolved Blood Machinery -",
  "info_book.evilcraft.second_age.evolved_blood_machinery": "Evolved Blood Machinery",

  "info_book.evilcraft.second_age.evolved_blood_machinery.sanguinary_pedestal": "Sanguinary Pedestal",
  "info_book.evilcraft.second_age.evolved_blood_machinery.sanguinary_pedestal.text1": "I was getting tired of pushing mobs off of cliffs and extracting the &4Blood&0, that is why I constructed a device which is able to extract &4Blood&0 from nearby &1Blood Stains&0 and place it in any nearby tanks. Using some &1Dark Power Gems&0, the &4Blood&0 efficiency of this &4Blood&0 extraction can be increased.",
  "info_book.evilcraft.second_age.evolved_blood_machinery.sanguinary_pedestal.text2": "Placing a &1Spiked Plate&0 on top of it will enhance the capabilities of this plate to also absorb the &4Blood&0 of the beasts it kills and redirect it to the pedestal.",

  "info_book.evilcraft.second_age.evolved_blood_machinery.purifier": "Purifier",
  "info_book.evilcraft.second_age.evolved_blood_machinery.purifier.text1": "After the unfortunate side-effects of the &1Blood Chest&0, I decided to design a new machine that is able to remove these bad effects from your tools. Simply by placing a tool with a bad effect inside of this block together with at least one bucket worth of &4Blood&0 will remove this effect from the item.",
  "info_book.evilcraft.second_age.evolved_blood_machinery.purifier.text2": "An unintended benefit of this machine is that when filling it completely with &4Blood&0 and placing an enchanted item together with a &1Blook&0 (which is just a &1Book&0 infused with &1Blood&0), will move a random enchantment from the item to the book, at the cost of three &1Buckets of Blood&0.",
  "info_book.evilcraft.second_age.evolved_blood_machinery.purifier.text3": "Recently, I noticed that this machine also allows you to remove &1Potion Effects&0 from living creatures sitting inside of it by filling the &1Purifier&0 completely with &4Blood&0 and giving it an &1Empty Bottle&0. After a few seconds, the effect will be contained inside the bottle and the creature will be freed of it.",

  "info_book.evilcraft.second_age.evolved_blood_machinery.entangled_chalice": "Entangled Chalice",
  "info_book.evilcraft.second_age.evolved_blood_machinery.entangled_chalice.text1": "When you have as much experience as I have with infusing items with &4Blood&0, you will notice that by enhancing a tear of the fearsome &1Ghast&0 will result in a very special kind of tear. It seems to share all properties when split in half. This gave me the idea to build &lEntangled Chalices&r with this tear with the goal of sharing the fluid contents of the chalice with all other chalices that are constructed from the same tear.",
  "info_book.evilcraft.second_age.evolved_blood_machinery.entangled_chalice.text2": "Normally, you will get two chalices sharing contents from the crafting recipe, but when replacing the center &4Gold Ingot&0 in the recipe with an existing chalice, it will expand the tear network to include another chalice.",
  "info_book.evilcraft.second_age.evolved_blood_machinery.entangled_chalice.text3": "These chalices can be placed in the world or held in your inventory. Shift + right-click with it in your hand to enable the Omni-Supply mode which will continuously try to fill all containers in your inventory with &4Blood&0.",

  "info_book.second_age.evolved_blood_machinery.colossal_blood_chest": "Colossal Blood Chest",
  "info_book.second_age.evolved_blood_machinery.colossal_blood_chest.text1": "&1Blood Chests&0 are great, throw in your damaged stuff, and they come out repaired. One downside of using that machine is the occasional bad effect your items can get, and it can be quite annoying to continuously clear that effect with your &1Purifier&0.",
  "info_book.second_age.evolved_blood_machinery.colossal_blood_chest.text2": "Actually, the disadvantes don't stop there. The &1Blood Chests&0 has a very small inventory to put your items in, it is slow, has a small tank size and is really slow. Worst of all, my &1Promises&0 can't even be used to boost the machine!",
  "info_book.second_age.evolved_blood_machinery.colossal_blood_chest.text3": "That is why I created the &1Colossal Blood Chest&0! It solves all of the problems I have mentioned As a logical consequence, this machine is quite a bit bigger than its regular variant. Because of this massive size, I had to make use the strange powers of &1Undead Planks&0 to be able to hold the structure together.",
  "info_book.second_age.evolved_blood_machinery.colossal_blood_chest.text4": "This &1Colossal Blood Chest&0 should only be used if you have a lot of items you need to repair at once. The reason for this is that its base &4Blood&0 usage is higher than the usage of the &1Blood Chests&0, but the more items that are being repaired simultaneously, the more efficient this &4Blood&0 usage becomes.",
  "info_book.second_age.evolved_blood_machinery.colossal_blood_chest.text5": "To build this, make a &1hollow&0 3x3x3 structure of &1Reinforced Undead Planks&0. For the structure to form, your need exactly one &1Colossal Blood Chest&0 block somewhere in the structure wall, make sure not to place it in the middle of the structure, as it must remain hollow.",

  "info_book.second_age.evolved_blood_machinery.sanguinary_environmental_accumulator": "Sanguinary Environmental Acc.",
  "info_book.second_age.evolved_blood_machinery.sanguinary_environmental_accumulator.text1": "I was getting tired of running to &1Dark Temples&0 every time I had to accumulate some environment to craft new items. One day, I was so tired of it that I just broke one the machines standing in there, and to my suprise it dropped a strange new item.",
  "info_book.second_age.evolved_blood_machinery.sanguinary_environmental_accumulator.text2": "After some research, I was able to use this new item in a new kind of &1Environmental Accumulator&0 that is able to run on &4Blood&0. I was also able to make this machine completely bad-effect proof, so no more biome degradation or random deaths by walking near those temples.",
  "info_book.second_age.evolved_blood_machinery.sanguinary_environmental_accumulator.text3": "This machine requires a hefty amount of &4Blood&0 to work, that is why you will need &18&0 &4Blood&0 tanks of any type spread around the machine as can be seen in the following image. This machine will not work without those tanks, smoke effects can be seen at the locations where the tanks are supposed to be placed.",

  "_comment": "- Tools -",
  "info_book.evilcraft.second_age.tools": "Tools",

  "info_book.evilcraft.second_age.tools.broom": "Broom",

  "info_book.evilcraft.second_age.tools.broom.introduction": "Broom Basics",
  "info_book.evilcraft.second_age.tools.broom.introduction.text1": "&1Brooms&0 are typically used to clean the floor. I noticed however, that by creating them using &1Crushed Dark Gems&0 and &1Dark Sticks&0, and infusing them with a constant stream of &4Blood&0, they seem to gain some very interesting qualities. When handling a &1Broom&0 in a certain way, it seems to float. After practicing with it for a while, I was able to control it enough to be able to fly in any direction I wanted while sitting on it.",
  "info_book.evilcraft.second_age.tools.broom.introduction.text2": "&1Brooms&0 are made of three main parts. The &1Rod&0 is the basis of your broom, this will influence its main properties. A &1Brush&0 is needed to make the Broom maneuvarable. Finally, a &1Cap&0 is needed to balance your &1Broom&0.",
  "info_book.evilcraft.second_age.tools.broom.introduction.text3": "All possible &1Broom&0 parts must be created using the &1Bare Rod, Brush&0 and &1Cap&0, this can be done by combining these three parts of any material in any crafting grid. Parts made from different materials seem to have different properties. All possible properties will be explained in the following section after that I will give an overview of all &1Broom&0 parts.",
  "info_book.evilcraft.second_age.tools.broom.introduction.text4": "When flying with the &1Broom&0, make sure that it has enough &4Blood&0 at all times, otherwise the &1Broom&0 will slow down significantly.",

  "info_book.evilcraft.second_age.tools.broom.modifiers": "Broom Modifiers",
  "info_book.evilcraft.second_age.tools.broom.modifiers.text.intro": "In this section, I will list all modifier effects I have discovered during my adventures. They can be applied to an existing &1Broom&0 by combining it in any crafting grid. Once the modifier is applied, there is no way to remove it again from the &1Broom&0.",
  "info_book.evilcraft.second_age.tools.broom.modifiers.text.modifier_count": "&l&nModifier Count&r&NThe maximum amount of modifiers a &1Broom&0 can have.",
  "info_book.evilcraft.second_age.tools.broom.modifiers.text.speed": "&l&nSpeed&r&NThe top speed of a &1Broom&0.",
  "info_book.evilcraft.second_age.tools.broom.modifiers.text.acceleration": "&l&nAcceleration&r&NThe higher this value, the faster the &1Broom&0 will accelerate.",
  "info_book.evilcraft.second_age.tools.broom.modifiers.text.maneuverability": "&l&nManeuverability&r&NHow fast a &1Broom&0 can rotate.",
  "info_book.evilcraft.second_age.tools.broom.modifiers.text.levitation": "&l&nLevitation&r&NThe higher this value, the faster the &1Broom&0 can fly up.",
  "info_book.evilcraft.second_age.tools.broom.modifiers.text.damage": "&l&nDamage&r&NThe damage that will be afflicted onto colliding mobs. The faster the &1Broom&0 is flying, the higher this damage will be.",
  "info_book.evilcraft.second_age.tools.broom.modifiers.text.particles": "&l&nParticles&r&NHow much particles should be emitted from the &1Broom&0 when flying.",
  "info_book.evilcraft.second_age.tools.broom.modifiers.text.flame": "&l&nFlame&r&NAny colliding entity will be lit on fire.",
  "info_book.evilcraft.second_age.tools.broom.modifiers.text.smash": "&l&nSmash&r&NThis is used to enable the &1Broom&0 to break blocks when flying. Higher values can break harder blocks.",
  "info_book.evilcraft.second_age.tools.broom.modifiers.text.bouncy": "&l&nBouncy&r&NColliding entities will be bounced away, depending on this modifier value.",
  "info_book.evilcraft.second_age.tools.broom.modifiers.text.witherer": "&l&nWitherer&r&NThe wither effect will be applied to colliding entities.",
  "info_book.evilcraft.second_age.tools.broom.modifiers.text.hungerer": "&l&nHungerer&r&NColliding entities will experience sudden hunger.",
  "info_book.evilcraft.second_age.tools.broom.modifiers.text.kamikaze": "&l&nKamikaze&r&NWhen colliding with an entity the &1Broom&0 will explode. It is very unlikely that a mounted player would survive something like this.",
  "info_book.evilcraft.second_age.tools.broom.modifiers.text.withershield": "&l&nWither Shield&r&NThe higher the modifier value, the larger the chance that the mounted player will be protected from incoming projectiles.",
  "info_book.evilcraft.second_age.tools.broom.modifiers.text.sturdyness": "&l&nThoughness&r&NHigher modifier values will make the &1Broom&0 less influencable by external factors during movement, such as colliding with entities",
  "info_book.evilcraft.second_age.tools.broom.modifiers.text.luck": "&l&nLuck&r&NThis ability makes the mounted player more lucky when killing mobs and breaking blocks.",
  "info_book.evilcraft.second_age.tools.broom.modifiers.text.efficiency": "&l&nEfficiency&r&NA higher modifier value will result in a higher chance that nood &4Blood&0 needs to be consumed.",
  "info_book.evilcraft.second_age.tools.broom.modifiers.text.swimming": "&l&nSwimming&r&NThis makes the &1Broom&0 better maneuverable in liquids.",
  "info_book.evilcraft.second_age.tools.broom.modifiers.text.icy": "&l&nIcy&r&NSlows down colliding entities.",
  "info_book.evilcraft.second_age.tools.broom.modifiers.text.sticky": "&l&nSticky&r&NOther entities can stick to you. The higher the modifier, the more entities can stick. Make sure to have a sufficient level of Thoughness to carry all those entities!",

  "info_book.evilcraft.second_age.tools.broom.parts": "Broom Parts",
  "info_book.evilcraft.second_age.tools.broom.parts.text1": "Various materials can be used to make broom parts. Their tooltip shows what base modifiers will be present on the resulting &1Broom&0 after crafting.",

  "info_book.evilcraft.second_age.tools.introduction": "Introduction",
  "info_book.evilcraft.second_age.tools.introduction.text": "Items that use &4Blood&0 mostly have an internal container that can hold some &4Blood&0 which can be filled using the &1Blood Infuser&0 or by activating auto-supply mode on other tools and holding the item to fill in your hand. When using these items, it will drain some &4Blood&0. When that item has ran out of &4Blood&0, it will try to drain &4Blood&0 from other containers in your inventory, or it will stop functioning if no such item can be found.",

  "info_book.evilcraft.second_age.tools.blood_pearl_of_teleportation": "Blood Pearl of Teleportation",
  "info_book.evilcraft.second_age.tools.blood_pearl_of_teleportation.text": "Regular &1Ender Pearls&0 are fun for teleporting around, but this can get quite expensive. Using the powers of &4Blood&0, I was able to construct a special &1Ender Pearl&0 that is completely reusable at the cost of some &4Blood&0. It also seems much more potent than regular &1Ender Pearls&0, which can only be good.",

  "info_book.evilcraft.second_age.tools.invigorating_pendant": "Invigorating Pendant",
  "info_book.evilcraft.second_age.tools.invigorating_pendant.text": "Getting rid of bad potion effects can be a pain. This pendant is able to remove any bad effect at the cost of some &4Blood&0. Worse effects cost more &4Blood&0. It even seems to extinguish fire, but I wouldn’t recommend swimming in lava just yet. You will need a special kind of string to craft this, which can be created by combining regular string with a small fragment of gold.",

  "info_book.evilcraft.second_age.tools.primed_pendant": "Primed Pendant",
  "info_book.evilcraft.second_age.tools.primed_pendant.text": "After making the &1Invigorating Pendant&0, I started thinking. What if it would be possible to not only remove, but also apply effects? This new pendant is able to hold one &1Potion&0, and by using &4Blood&0 it will continuously apply its effect to you. I noticed that some effects cost more &4Blood&0 than the others. You can insert new &1Potions&0 by simply right-clicking with the item.",

  "info_book.evilcraft.second_age.tools.effortless_ring": "Effortless Ring",
  "info_book.evilcraft.second_age.tools.effortless_ring.text": "I was able to construct a special ring that can apply the &1Promises&0 of &Productivity&0 and &1Velocity&0 which allows you to walk faster, jump higher and step more easily on blocks. Just hold this item anywhere inside your inventory to gain its effects. Note that this step assist can be avoided by holding &oShift&r.",

  "info_book.evilcraft.second_age.tools.kineticator": "Kineticator",
  "info_book.evilcraft.second_age.tools.kineticator.text1": "This item is able to attract items and experience orbs in a certain area. This area can be changed by right-clicking it, enabling or disabling it is done with a simple shift + right-click. Items that are attracted from nearby consumes little to no &4Blood&0, but items from further away will require some more &4Blood&0. Sneaking will avoid kineticating items.",
  "info_book.evilcraft.second_age.tools.kineticator.text2": "Reversing the recipe will give the opposite version of this item which is able to repel items and experience orbs.",

  "info_book.evilcraft.second_age.tools.sceptre_of_thunder": "Sceptre of Thunder",
  "info_book.evilcraft.second_age.tools.sceptre_of_thunder.text": "I feel oddly at peace when there are thunderstorms. That is why I made a simple tool that can spawn such storms. This item can however be used only once, making this a rather expensive process.",

  "info_book.evilcraft.second_age.tools.vengeance_pickaxe": "Vengeance Pickaxe",
  "info_book.evilcraft.second_age.tools.vengeance_pickaxe.text": "I’ve discovered a way to reuse the technology from the &1Vengeance Ring&0 into a pickaxe. This seems to drastically reduce the durability of the pickaxe though. But it has an interesting side-effect that when crafted will have the ability to trigger an enormous &1Fortune&0.",

  "info_book.evilcraft.second_age.tools.gemstone_torch": "Gemstone Torch",
  "info_book.evilcraft.second_age.tools.gemstone_torch.text": "I was able to combine the &1Burning Gemstone&0 with a &1Dark Stick&0 to make a special torch that seems to absorb any spawning &1Vengeance Spirits&0 in its light area. Note that any spirits spawned outside the area will still be able to wander in this area though, but a simple mundane wall should be able to solve that.",

  "info_book.second_age.tools.rejuvenated_flesh": "Rejuvenated Flesh",
  "info_book.second_age.tools.rejuvenated_flesh.text": "&1Flesh&0 can be combined with &1Garmonbozia&0 to make it an infinite source of food. You will however need to supply it with &4Blood&0 to be able to eat from it.",

  "_comment": "- Weapons -",
  "info_book.evilcraft.second_age.weapons": "Weapons",

  "info_book.evilcraft.second_age.weapons.vein_sword": "Vein Sword",
  "info_book.evilcraft.second_age.weapons.vein_sword.text": "Short on &4Blood&0 and always out in the fields attacking mobs? Why not use this sword that will boost the &4Blood&0 you will get in your &1Blood Extractor&0 after killing mobs? As a bonus, this sword will provide a default &1Looting&0 bonus when crafted.",

  "info_book.evilcraft.second_age.weapons.mace_of_distortion": "Mace of Distortion",
  "info_book.evilcraft.second_age.weapons.mace_of_distortion.text": "Holding right-click with this mace will build up a circular sphere around it that, when released, will trigger a force upon all other entities within that sphere knocking them back and causing some damage as long as the mace has enough &4Blood&0. Shift + right-clicking it will cycle through the different power levels, each higher level will cause more damage, but at the same time cost more &4Blood&0.",

  "info_book.evilcraft.second_age.weapons.necromancer_staff": "Necromancer Staff",
  "info_book.evilcraft.second_age.weapons.necromancer_staff.text": "&1Zombies&0 seem to be controllable once you have a skull of some kind. After mounting such a skull on a staff I discovered that I can spawn zombies that will attack any entity I target for a limited amount of time.",

  "info_book.evilcraft.second_age.weapons.mace_of_destruction": "Mace of Destruction",
  "info_book.evilcraft.second_age.weapons.mace_of_destruction.text": "This is a variant of the &1Mace of Distortion&0, the force that is released by this mace is actually a powerful explosion. The longer you charge the mace, the bigger the explosion will be. Increasing the power level of this mace will increase the starting power of the explosion, so you can charge even more.",

  "_comment": "- Abusing Spirits -",
  "info_book.evilcraft.second_age.abusing_spirits": "Abusing Spirits",

  "info_book.evilcraft.second_age.abusing_spirits.infusing_spirits": "Infusing Spirits",
  "info_book.evilcraft.second_age.abusing_spirits.infusing_spirits.text": "Having &1Vengeance Spirits&0 contained in boxes is not very useful by itself. I theorized that it might be possible to revive the spirits using some &4Blood&0...",

  "info_book.evilcraft.second_age.abusing_spirits.spirit_furnace": "Spirit Furnace",
  "info_book.evilcraft.second_age.abusing_spirits.spirit_furnace.text1": "I finally succeeded in reviving &1Vengeance Spirits&0, or at least partially. The revived spirits seem to be too weak to live in the real world, but they seem to have all the properties and materials of real mobs though. There is however a use for this discovery, when building a large machine that can contain the resulting mob it will, at the cost of a large amount of &4Blood&0, revive the spirit and immediately cook it alive. This will result in the drops of these mobs to be collected in the machine’s inventory. It looks like the &1Box of Eternal Closure&0 can indefinitely be reused without the spirit ever getting out of it.",
  "info_book.evilcraft.second_age.abusing_spirits.spirit_furnace.text2": "You will need a bunch of tough blocks, like &1Dark Bricks&0 infused with some &4Blood&0 to make sure the spirits can’t get out. You will need to build a cubic structure of these blocks so that the mob you wish to reanimate has room enough to fit in the inside of the structure. A zombie for example is one block wide and two blocks high, so you will need a structure of three blocks wide and four blocks high with a hollow space inside. If the mob you try to contain is very large you might even need to build a structure that is as large as a nine-by-nine, not too shabby!",
  "info_book.evilcraft.second_age.abusing_spirits.spirit_furnace.text3": "You will also need a single &1Spirit Furnace&0 block somewhere in the structure. This block can easily be connected to other inventories or tanks using the known means. You will see a distinct red glow when the structure has been successfully assembled.",

  "info_book.evilcraft.second_age.abusing_spirits.spirit_reanimator": "Spirit Reanimator",
  "info_book.evilcraft.second_age.abusing_spirits.spirit_reanimator.text1": "After the discovery of the &1Spirit Furnace&0 I was still determined to revive those spirits. To solve the problem of unstable mobs I put them inside &1Eggs&0, as an attempt to stabilize them. This process still requires some substantial amount of &4Blood&0 and of course an empty &1Egg&0.",
  "info_book.evilcraft.second_age.abusing_spirits.spirit_reanimator.text2": "Because of this more advanced process, spirits will be completely used up, so only one &1Egg&0 can be created per &1spirit&0.",
  "info_book.evilcraft.second_age.abusing_spirits.spirit_reanimator.text3": "Some mobs however seem to refuse to enter the &1Egg&0, so their spirits will be lost forever.",

  "_comment": "- Killing Spirits -",
  "info_book.evilcraft.second_age.after_death": "After Death",

  "info_book.evilcraft.second_age.after_death.spirit_killing101": "Spirit-Killing 101",
  "info_book.evilcraft.second_age.after_death.spirit_killing101.text1": "After handling spirits one after the other, I became quite comfortable with being among them. Because of that, I was able to notice some of their specific traits, and even fears! They seem to dislike anything having to do with 'endings' in any form.",
  "info_book.evilcraft.second_age.after_death.spirit_killing101.text2": "I was always annoyed by the fact that those nasty spirits could attack me, and there was nothing I could do against them. That is why I investigated a way to damage them. It looks like their fear of endings was grounded, because those things damage them. Using some 'end'-relics, I was able to transform my &1Vengeance Focus&0 to an improved version which is able to damage them.",
  "info_book.evilcraft.second_age.after_death.spirit_killing101.text3": "This new focus appeared to be strong enough to completely 'kill' any spirit. But to my suprise, they drop some stuff. This includes some things that their old physical form carried and also some ghastly dust, which seems to carry the spirits' darkest parts and may prove useful in the future...",

  "info_book.evilcraft.second_age.after_death.garmonbozia": "Garmonbozia",
  "info_book.evilcraft.second_age.after_death.garmonbozia.text1": "What if it was possible to imbue the darkest thoughts and emotions into this world. This could prove to be an immense source of unimaginable power. With the discovery of vengeance, darkness and blood, I think I may have the essential elements.",
  "info_book.evilcraft.second_age.after_death.garmonbozia.text2": "Combining these elements resulted in a strange spiritual energy. It is so otherwordly, that it does not have its own material, which is why it is observed as some kind of creamed corn.",
  "info_book.evilcraft.second_age.after_death.garmonbozia.text3": "My subjects say I have gone too far with this, the fools."
}
