
[features]
	#If set true, tools may drop an item when they'll be used.
	extraDrop = true
	#If set true, bone axe and sword make extra damage against special mobs.
	extraDamage = true
	#If set to true the corresponding ore of the tool drops an additional resource.
	doubleDrop = true
	#If set to true paper tools may hurt you.
	damageByPaperTools = true
	#If set true, (wither) skeletons will drop their head with a defined chance if killed with bone axe or sword.
	headDrop = true
	#If set true, glowstone tools will always drop 4 glowstone dust when breaking glowstone blocks.
	glowstoneDrops = true
	#If set true, using Fiery tools to mine blocks will smelt them.
	autoSmelt = true

	[features.doubleDropBool]
		#Diamond available for hammers/excavators
		diamond = true
		coal = true
		quartz = true
		lapis = true
		emerald = true
		redstone = true

[chances]

	[chances.doubleDropValue]
		#Default 1 = 0.1%
		#Range: 0.0 ~ 1.0
		diamond = 0.001
		#Range: 0.0 ~ 1.0
		coal = 0.2
		#Range: 0.0 ~ 1.0
		quartz = 0.2
		#Range: 0.0 ~ 1.0
		lapis = 0.2
		#Default 1 = 0.1%
		#Range: 0.0 ~ 1.0
		emerald = 0.001
		#Range: 0.0 ~ 1.0
		redstone = 0.2

	[chances.extraDropValue]
		#Sets the chance of an extra drop when using a tool. [Default 0.0005 = 0.05%]
		#Range: 0.0 ~ 1.0
		extraDrop = 5.0E-4
		#Sets the chance of extra damage when using bone axe or sword on a (wither) skeleton. [Default 0.2 = 20%]
		#Range: 0.0 ~ 1.0
		extraDamage = 0.2
		#Sets the chance to take an half heart damage if using paper tools. [Default 0.1 = 10%]
		#Range: 0.0 ~ 1.0
		damageByPaperTools = 0.1
		#Sets the chance of an head drop when using bone axe or sword. [Default 0.05 = 5%]
		#Range: 0.0 ~ 1.0
		headDrop = 0.05

[amounts]
	#The maximum amount of damage. Default: 5 = 2.5 hearts
	#Range: > 0
	maxPaperDamage = 5
	#The minimum amount of damage. Default: 1 = 0.5 hearts
	#Range: > 0
	minPaperDamage = 1

	[amounts.durabilities]
		#Range: > 1
		prismarine = 225
		#Range: > 1
		nether = 188
		#Range: > 1
		obsidian = 1337
		#The multiplier for Hammers and Excavators
		#Range: > 1
		multiplier = 7
		#Range: > 1
		fiery = 127
		#Range: > 1
		quartz = 117
		#The durability of the tools
		#Range: > 1
		bone = 176
		#Range: > 1
		ender = 666
		#Range: > 1
		glowstone = 123
		#Range: > 1
		slime = 123
		#Range: > 1
		paper = 13
		#Range: > 1
		coal = 145
		#Range: > 1
		lapis = 173
		#Range: > 1
		emerald = 1859
		#Range: > 1
		redstone = 173

	[amounts.miningspeed]
		#Range: 0.0 ~ 2.147483647E9
		prismarine = 6.0
		#Range: 0.0 ~ 2.147483647E9
		nether = 3.9
		#Range: 0.0 ~ 2.147483647E9
		obsidian = 4.7
		#Range: 0.0 ~ 2.147483647E9
		fiery = 4.0
		#Range: 0.0 ~ 2.147483647E9
		quartz = 3.9
		#Range: 0.0 ~ 2.147483647E9
		bone = 3.9
		#Range: 0.0 ~ 2.147483647E9
		ender = 3.7
		#Range: 0.0 ~ 2.147483647E9
		glowstone = 3.0
		#Range: 0.0 ~ 2.147483647E9
		stone = 4.0
		#Range: 0.0 ~ 2.147483647E9
		netherite = 9.0
		#Range: 0.0 ~ 2.147483647E9
		slime = 5.2
		#Range: 0.0 ~ 2.147483647E9
		gold = 12.0
		#Range: 0.0 ~ 2.147483647E9
		diamond = 8.0
		#Range: 0.0 ~ 2.147483647E9
		paper = 1.8
		#Range: 0.0 ~ 2.147483647E9
		iron = 6.0
		#Range: 0.0 ~ 2.147483647E9
		coal = 3.9
		#The mining speed of the tools. Will be devided by 3.5 for hammers/excavators.
		#Range: 0.0 ~ 2.147483647E9
		wood = 2.0
		#Range: 0.0 ~ 2.147483647E9
		lapis = 6.2
		#Range: 0.0 ~ 2.147483647E9
		emerald = 8.2
		#Range: 0.0 ~ 2.147483647E9
		redstone = 6.2

	[amounts.harvestlevels]
		#Range: 0 ~ 10
		prismarine = 2
		#Range: 0 ~ 10
		nether = 1
		#Range: 0 ~ 10
		obsidian = 3
		#Range: 0 ~ 10
		fiery = 1
		#Range: 0 ~ 10
		quartz = 1
		#Range: 0 ~ 10
		bone = 0
		#Range: 0 ~ 10
		ender = 2
		#Range: 0 ~ 10
		glowstone = 1
		#Range: 0 ~ 10
		stone = 1
		#Range: 0 ~ 10
		netherite = 4
		#Range: 0 ~ 10
		slime = 1
		#Range: 0 ~ 10
		gold = 0
		#Range: 0 ~ 10
		diamond = 3
		#Range: 0 ~ 10
		paper = 0
		#Range: 0 ~ 10
		iron = 2
		#Range: 0 ~ 10
		coal = 0
		#The harvestlevel of the tools (0 = wood; 1 = stone; 2 = iron; 3 = diamond; 4 = netherite, 5-10 = higher)
		#Range: 0 ~ 10
		wood = 0
		#Range: 0 ~ 10
		lapis = 2
		#Range: 0 ~ 10
		emerald = 3
		#Range: 0 ~ 10
		redstone = 2

