
["Stamina HUD Configuration"]
	#horizontal margin
	#Range: 0 ~ 100
	margin_h_s_hud = 3
	#horizontal alignment
	#Allowed Values: Left, Right
	align_h_s_hud = "Right"
	#vertical margin
	#Range: 0 ~ 100
	margin_v_s_hud = 3
	#use Light Stamina HUD
	use_light_hud = true
	#vertical alignment
	#Allowed Values: Top, Bottom
	align_v_s_hud = "Bottom"
	#hide stamina HUD when Stamina is infinite
	hide_s_hud = false

["Other Configuration"]
	#Make Vault Need Vault Key Pressed
	vaultNeedKeyPressed = false
	#enable players to do actions needing Fast-Running by sprint
	substitute_sprint = false
	#Disable Crawl in air (experimental)
	disable_crawl_in_air = false
	#Disable Vault in air (experimental)
	disable_vault_in_air = false
	#Vault Animation(Dynamic is to select animation dynamically)
	#Allowed Values: SpeedVault, KongVault, Dynamic
	vault_animation_mode = "Dynamic"
	#Color theme of Setting GUI
	#Allowed Values: Red, Green, Blue, Yellow, Black
	gui_color_theme = "Blue"
	#Disable Double-Tapping For Dodge. Please Use Dodge Key instead
	disable_double_tapping = false
	#Enable Roll While player is in creative mode (experimental)
	enable_roll_creative = false
	#do Fast-Running whenever you do a sprint of vanilla
	replace_sprint_with_fast-run = true
	#Infinite Stamina(this needs a permission from server, even if it is on single player's game. normally permitted)
	#Please check 'parcool-server.toml' in 'serverconfig' directory
	infinite_stamina = false

#Stamina Section (may be affected by Server config)
[Stamina]
	#ParCool consume hanger value instead of stamina
	use_hanger_instead = false
	#Range: 1 ~ 10000
	value_of_stamina_recovery = 20
	#Range: 300 ~ 100000
	max_value_of_stamina = 2000

	[Stamina.Consumption]
		#Range: 0 ~ 10000
		stamina_consumption_of_WallJump = 120
		#Range: 0 ~ 10000
		stamina_consumption_of_WallSlide = 2
		#Range: 0 ~ 10000
		stamina_consumption_of_Vault = 50
		#Range: 0 ~ 10000
		stamina_consumption_of_Dodge = 80
		#Range: 0 ~ 10000
		stamina_consumption_of_Slide = 0
		#Range: 0 ~ 10000
		stamina_consumption_of_CatLeap = 150
		#Range: 0 ~ 10000
		stamina_consumption_of_BreakfallReady = 0
		#Range: 0 ~ 10000
		stamina_consumption_of_ClingToCliff = 2
		#Range: 0 ~ 10000
		stamina_consumption_of_Crawl = 0
		#Range: 0 ~ 10000
		stamina_consumption_of_JumpFromBar = 100
		#Range: 0 ~ 10000
		stamina_consumption_of_Roll = 100
		#Range: 0 ~ 10000
		stamina_consumption_of_HangDown = 3
		#Range: 0 ~ 10000
		stamina_consumption_of_HorizontalWallRun = 2
		#Range: 0 ~ 10000
		stamina_consumption_of_ClimbUp = 150
		#Range: 0 ~ 10000
		stamina_consumption_of_Flipping = 80
		#Range: 0 ~ 10000
		stamina_consumption_of_Tap = 100
		#Range: 0 ~ 10000
		stamina_consumption_of_FastRun = 2
		#Range: 0 ~ 10000
		stamina_consumption_of_Dive = 0
		#Range: 0 ~ 10000
		stamina_consumption_of_QuickTurn = 0

	#About ParCool
	[Stamina.ParCool]
		#ParCool is Active
		parcool_activation = true

[Animations]
	#Disable first-person-view animations
	disable_FPV_animation = false
	#Disable custom animations
	disable_animation = false
	#Disable custom animation of falling
	disable_falling_animation = false

	[Animations.Animators]
		enable_JumpFromBarAnimator = true
		enable_HangAnimator = true
		enable_BackwardWallJumpAnimator = true
		enable_FastRunningAnimator = true
		enable_ClingToCliffAnimator = true
		enable_RollAnimator = true
		enable_DiveAnimator = true
		enable_TapAnimator = true
		enable_SlidingAnimator = true
		enable_DodgeAnimator = true
		enable_SpeedVaultAnimator = true
		enable_HorizontalWallRunAnimator = true
		enable_CatLeapAnimator = true
		enable_ClimbUpAnimator = true
		enable_CrawlAnimator = true
		enable_WallSlideAnimator = true
		enable_FlippingAnimator = true
		enable_KongVaultAnimator = true
		enable_WallJumpAnimator = true

	[Animations.Camera]
		#Disable Roll rotation of camera
		disable_camera_rotation_rolling = false
		#Disable Horizontal-WallRun animation of camera
		disable_camera_animation_h-wall-run = false
		#Disable Flipping rotation of camera
		disable_camera_rotation_flipping = false
		#Disable Vault animation of camera
		disable_camera_animation_vault = true
		#Disable Hang animation of camera
		disable_camera_animation_hang-down = false

["Possibility of Actions(Some do not have to work)"]
	can_Crawl = true
	can_QuickTurn = true
	can_FastRun = true
	can_ClimbUp = true
	can_Dive = true
	can_Flipping = true
	can_HangDown = true
	can_CatLeap = true
	can_Roll = true
	can_Dodge = true
	can_HorizontalWallRun = true
	can_ClingToCliff = true
	can_BreakfallReady = true
	can_Slide = true
	can_WallJump = true
	can_JumpFromBar = true
	can_Tap = true
	can_WallSlide = true
	can_Vault = true

[Modifiers]
	#Dodge Speed Modifier
	#Range: 0.5 ~ 1.5
	dodge-speed_modifier = 1.0
	#How long you can do Slide
	#Range: 10 ~ 30
	sliding_continuable_tick = 15
	#FastRun Speed Modifier
	#Range: 0.001 ~ 4.0
	fast-run_modifier = 2.0
	#How long you can do Horizontal Wall Run
	#Range: 15 ~ 40
	wall-run_continuable_tick = 25

