# Axiom Configuration

blockAttributes {
    expandHitboxesToFullCube=false
    makeFluidHitboxesSolid=false
    preventInteractions=false
    showCollisionMesh=false
    showLightBlocks=false
    showStructureVoidBlocks=false
}
blueprint {
    # Automatically refresh loaded blueprints
    automaticRefreshing=true
    # Custom path for the blueprint browser
    customPath=""
    # Default tags that are recommended when creating a blueprint
    defaultTags="small,medium,large,massive,organic,structure,terrain,interior,house,tower,bridge,castle,statue,temple,monument,barn,stable,windmill,store,watermill,ship,airship,balloon,palace,watchtower,mansion,grave,marketplace,mine,obelisk,warehouse,silo,shipwreck,mausoleum,cemetery,bunker,airplane,helicopter,car,truck,vehicle,blacksmith,crypt,factory,mountain,cliff,rock,iceberg,spike,stone,wood,brick,natural,sand,metal,winter,spring,summer,autumn,tree,bush,mushroom,spruce,oak,birch,coniferous,deciduous,acacia,mangrove,cherryblossom,darkoak,jungle,baobab,azalea,cypress,coral,sapling,grass,seagrass,bamboo,flowers,animal,creature,dead,lamp,streetlight,brazier,bed,bookshelf,closet,table,chair,fireplace,carpet,fountain,clock,banner,flag,bell,modern,medieval,steampunk,gothic,oriental,victorian,fantasy,sci-fi,elven,dwarven,futuristic,retro,classic,rustic,baroque,rococo,industrial,artnouveau,artdeco,cyberpunk,space,arabic,indian,egyptian,greek,roman,norse,mesoamerican,japanese,western,spanish,tudor,spooky,pirate,dungeons,rubble,crates,redstone,wall,window,roof,stairs,pillar,arch,stairs,chimney,well"
}
# Capabilities modify the way the player moves and interacts with the world
capabilities {
    allowClickingHistoryInEditor=false
    altMenuToggleInsteadOfHold=false
    # Place blocks in mid-air
    angelPlacement=false
    # Automatically swap to creative when opening the Context Menu
    autoSwapToCreative=true
    autoSwapToOtherHotbarWithItem=false
    # Hold down left-click to break blocks very fast
    bulldozer=false
    # Place blocks very fast in a controlled manner
    fastPlace=false
    flightCameraDirection=true
    flightMomentum=0
    # Bypass block placement restrictions
    forcePlace=false
    # Removes the reach limit
    infiniteReach=false
    infiniteReachLimit=-1
    # Move through blocks while flying
    noClip=false
    # Prevent triggering neighbor updates when placing/breaking
    noUpdates=false
    # Right-click blocks to replace them with the held block
    replaceMode=false
    separateEditorAndGameFlightSpeed=false
    # Various useful interactions when right-clicking with your fist
    tinker=false
    typeReplace=false
}
keybinds {
    adjustRadius="ctrl+mousemiddle"
    adjustSpeed=none
    arcballCamera="ctrl+mouseleft"
    arcballCardinalSnap=none
    builderToolDelete=delete
    builderToolDirectionLock=true
    confirm=enter
    copy="ctrl+c"
    copyIngame="ctrl+c"
    copyWithAir=none
    crosshairCamera=mouseright
    cut="ctrl+x"
    cutAlsoCopiesToClipboard=false
    delete=delete
    duplicate="ctrl+j"
    extrudePoint=e
    flipCanvas=none
    flipPlacement="ctrl+f"
    invertCameraRotate=false
    moveBackward=s
    moveDown=leftshift
    moveForward=w
    moveLeft=a
    moveQuick=leftcontrol
    moveRight=d
    moveUp=space
    nudgeBackwards=down
    nudgeDown=down
    nudgeForwards=up
    nudgeLeft=left
    nudgeMinusY=pagedown
    nudgePlusY=pageup
    nudgeRight=right
    nudgeUp=up
    panCamera="ctrl+mouseright"
    paste="ctrl+v"
    pasteAndSelect=none
    pickBlock=mousemiddle
    pickBlockDrag=true
    quickFill="ctrl+f"
    quickReplace="ctrl+r"
    redo="ctrl+y"
    rotateCamera=mouseleft
    rotatePlacement="ctrl+r"
    saveBlueprint="ctrl+p"
    selectView1="ctrl+1"
    selectView2="ctrl+2"
    selectView3="ctrl+3"
    selectView4="ctrl+4"
    selectView5="ctrl+5"
    selectView6="ctrl+6"
    selectView7="ctrl+7"
    selectView8="ctrl+8"
    selectView9="ctrl+9"
    showAnnotations=none
    showBiomes="ctrl+b"
    showCollisionMesh=none
    showDisplayEntityGizmos=none
    showLightBlocks=none
    showMarkerEntityGizmos=none
    showSelection=none
    showStructureVoidBlocks=none
    swapLeftRightClickDisplayEntities=false
    toolKeybinds {
        annotation=none
        "biome_painter"=none
        "box_select"=b
        distort=none
        elevation=e
        extrude=y
        floodfill=none
        "fluid_ball"=none
        "freehand_draw"=g
        "freehand_select"=n
        "gradient_painter"=none
        "lasso_select"=l
        "magic_select"=m
        melt=k
        modelling=none
        modify=none
        "noise_painter"=o
        painter=p
        path=none
        rock=h
        roughen=none
        ruler=none
        "script_brush"=none
        "sculpt_draw"=none
        shape=none
        shatter=none
        slope=none
        smooth=u
        stamp=none
        "swap_to_last_tool"=none
        text=none
        weld=j
    }
    toolSmoothSteps=0
    undo="ctrl+z"
    useCenterOfScreenForArcball=false
    useEnhancedFlight=true
    useTool=mouseright
    useVanillaMovement=true
}
rendering {
    # Disables the chunk render overrider, for compatibility
    disableChunkRenderOverrider=false
    # Shows keypresses on the screen
    keypressOverlay=false
    # Liquid opacity multiplier
    liquidOpacity=1
    # Minimum brightness level. 0.0 = default, 1.0 = fullbright
    minBrightness=0
    # Shows annotations created with the Annotation Tool
    showAnnotations=true
    # Shows the builder tool slot next to your hotbar. If disabled, builder tools can still be accessed using the keybind (default '0')
    showBuilderToolSlot=true
    # Shows gizmos for display entities, allowing you to modify them
    showDisplayEntities=true
    # Shows hints in the bottom right corner of the screen
    showKeyHints=true
    # Shows gizmos for marker entities, allowing you to modify them
    showMarkerEntities=true
    # Shows ruler measurements created by the Ruler Tool
    showRuler=true
}
