
[General]
	#When enabled, will only show the game time when a clock is present in the inventory.
	mustHaveClockInInventoryForGameTime = false
	#When enabled, will only show the real time when a clock is present in the inventory.
	mustHaveClockInInventoryForRealTime = false
	#Whether the clock in the GUI should be lowered when the player has potion effects to prevent overlap.
	lowerClockWhenPlayerHasEffects = true
	#Sets the format of the clock to the 24-hour format.
	_24hourformat = false
	#When enabled, shows the clock item icon instead of a clock with numbers.
	showOnlyMinecraftClockIcon = false
	#Show both in-game time and real local time.
	showBothTimes = true
	#Show actual local time instead of in-game time.
	showRealTime = false
	#Show the seconds in the clock.
	showRealTimeSeconds = false
	#Show the days played in the world.
	showDaysPlayedWorld = true
	#Places the GUI clock on the left.
	clockPositionIsLeft = false
	#Places the GUI clock in the middle.
	clockPositionIsCenter = false
	#Places the GUI clock on the right.
	clockPositionIsRight = true
	#The vertical offset (y coord) for the Clock. This determines how far down the time should be on the screen. Can be changed to prevent GUIs from overlapping.
	#Range: 0 ~ 3000
	clockHeightOffset = 5
	#The horizontal offset (x coord) for the Clock.
	#Range: -3000 ~ 3000
	clockWidthOffset = 0
	#The red RGB value for the clock text.
	#Range: 0 ~ 255
	RGB_R = 255
	#The green RGB value for the clock text.
	#Range: 0 ~ 255
	RGB_G = 255
	#The blue RGB value for the clock text.
	#Range: 0 ~ 255
	RGB_B = 255

