
[favor]
	#Set to false to disable favor, offerings, sacrifices, and perks
	favor_enabled = true
	#Determines how favor and cooldown is handled
	#Allowed Values: PLAYER, TEAM, GLOBAL
	favor_mode = "PLAYER"
	#Number of ticks between favor calculations.
	#Increase to reduce the frequency of favor updates.
	#THIS AFFECTS PERKS, FAVOR DECAY, AND COOLDOWNS.
	#Range: 1 ~ 24000
	favor_update_rate = 20
	#Percent chance that perks with [random tick] conditions run (every [favor_update_rate] ticks)
	#Range: 0.0 ~ 1.0
	random_perk_chance = 0.34
	#Percent chance that favor will deplete (every [favor_update_rate] ticks)
	#Applies to all players independent of their favor decay rate
	#Range: 0.0 ~ 1.0
	favor_decay_rate = 0.006
	#Amount of favor to deplete when applicable
	#Range: 0 ~ 1024
	favor_decay_amount = 1
	#True to notify player when a perk is given
	perk_feedback = true
	#True to send feedback through chat instead of status bar
	#Only if perk_feedback is True
	perk_feedback_chat = false

[brazier]
	#True to enable automatic offerings using the brazier
	brazier_enabled = true
	#The number of ticks required to burn an offering
	#Range: 0 ~ 12000
	brazier_cooldown = 8
	#The number of blocks to search for an altar
	#Range: 1 ~ 8
	brazier_range = 2

[affinity]
	#True if mobs can be given AI to avoid the player
	flee_enabled = true
	#True if mobs can be given AI to be hostile
	hostile_enabled = true
	#True if mobs can be given AI to be passive
	passive_enabled = true
	#True if mobs can be given AI to become tamed
	tameable_enabled = true

[sitting]
	#Mobs that have a sitting pose, used for tameable mobs.
	#Used client-side only.
	sitting_mobs = ["minecraft:zombie", "minecraft:husk", "minecraft:drowned", "minecraft:skeleton", "minecraft:stray", "minecraft:wither_skeleton", "minecraft:vindicator", "minecraft:pillager", "minecraft:evoker", "minecraft:illusioner", "minecraft:piglin", "minecraft:zombified_piglin", "minecraft:enderman"]

