{
	// Blacklists block inputted; can't Wall Jump off it, format (name => 'SPRUCE_LOG' or 'SAND')
	"blockBlacklist": [],
	// Classic Wall Jump which allows Crouch, the reason this can't be keybinded is because Fabric doesn't support Multi Mapping.
	"classicWallJump": false,
	// Allows you to climb up without alternating walls.
	"allowReclinging": false,
	// Automagically turn the player when wall clinging.
	"autoRotation": false,
	// Enables Elytra Wall Cling: Clinging to the Wall with Elytra Deployed.
	"enableElytraWallCling": false,
	// Elytra speed boost; set to 0.0 to disable.
	"elytraSpeedBoost": 0.0,
	// Exhaustion gained per wall jump.
	"exhaustionWallJump": 0.8,
	// Exhaustion gained per double jump.
	"exhaustionDoubleJump": 1.2,
	// Minimum distance for fall damage; set to 3.0 to disable.
	"minFallDistance": 7.5,
	// Play a rush of wind as you fall to your doom.
	"playFallSound": true,
	// Sprint speed boost; set to 0.0 to disable.
	"sprintSpeedBoost": 0.0,
	// If you disable Speed Boost, it enables the enchantment automagically, this option disables the enchantment.
	"enableSpeedBoostEnchantment": false,
	// If you disable Wall Jump, it enables the enchantment automagically, this option disables the enchantment.
	"enableWallJumpEnchantment": false,
	// If you disable Double Jump, it enables the enchantment automagically, this option disables the enchantment.
	"enableDoubleJumpEnchantment": false,
	// Walk up steps even while airborne, also jump over fences.
	"stepAssist": true,
	// Allows you to jump in mid-air; will crash your game inside mod menu if you change it there.
	"useDoubleJump": true,
	// Allows you to wall cling and wall jump.
	"useWallJump": true,
	// Height of Wall Jumps
	"wallJumpHeight": 0.55,
	// Ticks wall clinged before starting wall slide.
	"wallSlideDelay": 20
}