
[general]
	#Wether ghost blocks are shown when you are holding a framed block
	showGhostBlocks = true
	#If true, an alternate renderer will be used for the placement preview. May solve issues with certain shaders
	altGhostRenderer = false
	#Wether certain framed blocks should show fancy hitboxes
	fancyHitboxes = true
	#If false only full block faces of framed blocks will be culled, if true all outer faces of famed blocks can be culled
	detailedCulling = true
	#If true, the UV remapping will use discrete steps to avoid floating point errors
	discreteUVSteps = true
	#Configures how detailed connected textures are supported.
	#Use anything above FULL_FACE at your own risk (performance impact, unexpected behaviour)!
	#If NONE, all connected textures support is disabled
	#If FULL_FACE, connected textures are supported on full faces
	#If FULL_CON_FACE, connected textures are supported as above and on faces whose connecting neighbor covers a full face
	#If DETAILED, connected textures are supported as above and on most faces when interacting with other framed blocks
	#Allowed Values: NONE, FULL_FACE, FULL_CON_FACE, DETAILED
	conTexMode = "FULL_FACE"

[overlay]
	#If set to HIDDEN, the State Lock overlay will be completely hidden
	#If set to ICON, the State Lock overlay will only show an icon
	#If set to DETAILED, the State Lock overlay will show detailed info
	#Allowed Values: HIDDEN, ICON, DETAILED
	stateLockMode = "DETAILED"
	#If set to HIDDEN, the Toggle Waterloggable overlay will be completely hidden
	#If set to ICON, the Toggle Waterloggable overlay will only show an icon
	#If set to DETAILED, the Toggle Waterloggable overlay will show detailed info
	#Allowed Values: HIDDEN, ICON, DETAILED
	toggleWaterlogMode = "DETAILED"
	#If set to HIDDEN, the Toggle Slope Face overlay will be completely hidden
	#If set to ICON, the Toggle Slope Face overlay will only show an icon
	#If set to DETAILED, the Toggle Slope Face overlay will show detailed info
	#Allowed Values: HIDDEN, ICON, DETAILED
	toggleYSlopeMode = "DETAILED"
	#If set to HIDDEN, the Reinforcement overlay will be completely hidden
	#If set to ICON, the Reinforcement overlay will only show an icon
	#If set to DETAILED, the Reinforcement overlay will show detailed info
	#Allowed Values: HIDDEN, ICON, DETAILED
	reinforcedMode = "DETAILED"
	#If set to HIDDEN, the Prism Offset overlay will be completely hidden
	#If set to ICON, the Prism Offset overlay will only show an icon
	#If set to DETAILED, the Prism Offset overlay will show detailed info
	#Allowed Values: HIDDEN, ICON, DETAILED
	prismOffsetMode = "DETAILED"
	#If set to HIDDEN, the Collapsible Block Split Line overlay will be completely hidden
	#If set to ICON, the Collapsible Block Split Line overlay will only show an icon
	#If set to DETAILED, the Collapsible Block Split Line overlay will show detailed info
	#Allowed Values: HIDDEN, ICON, DETAILED
	splitLineMode = "DETAILED"
	#If set to HIDDEN, the One-Way Window overlay will be completely hidden
	#If set to ICON, the One-Way Window overlay will only show an icon
	#If set to DETAILED, the One-Way Window overlay will show detailed info
	#Allowed Values: HIDDEN, ICON, DETAILED
	oneWayWindowMode = "DETAILED"
	#If set to HIDDEN, the Item Frame Background overlay will be completely hidden
	#If set to ICON, the Item Frame Background overlay will only show an icon
	#If set to DETAILED, the Item Frame Background overlay will show detailed info
	#Allowed Values: HIDDEN, ICON, DETAILED
	itemFrameBackgroundMode = "DETAILED"
	#If set to HIDDEN, the Camo Rotation overlay will be completely hidden
	#If set to ICON, the Camo Rotation overlay will only show an icon
	#If set to DETAILED, the Camo Rotation overlay will show detailed info
	#Allowed Values: HIDDEN, ICON, DETAILED
	camoRotationMode = "DETAILED"

