
[Islands]
	#Determines how rare islands will generate 
	#Lower numbers means the islands will be more common!
	#50 by default
	#Range: 2 ~ 10000
	Rarity = 50
	#List of banned biomes used for island generation, formated as resource keys <mod>:<biome> if <mod> is left out the system will treat them as vanilla biomes
	#Note: If all the biomes are removed the Forest biome will be used as a default for all islands!
	"Banned Island Biomes" = ["minecraft:the_end", "minecraft:end_barrens", "minecraft:end_highlands", "minecraft:end_midlands", "minecraft:small_end_islands", "minecraft:the_end", "minecraft:nether_wastes", "minecraft:soul_sand_valley", "minecraft:crimson_forest", "minecraft:warped_forest", "minecraft:basalt_deltas", "minecraft:the_void"]
	#List of banned biomes used for ocean generation, formated as resource keys <mod>:<biome> if <mod> is left out the system will treat them as vanilla biomes
	#Note 1: While any biome can be added here if the biome is not an ocean it will have no effect on the ocean generation!
	#Note 2: If all oceans are removed then the Deep Ocean biome will be used as a default!
	"Banned Ocean Biomes" = []
	#Determines if the spawn island is the only island spawned in the world 
	#false by default
	"Survival Island" = false
	#Determines if the starting biome (spawn island) is always the same or if its randomly chosen
	#false by default
	"Has Starting Biome" = false
	#The maximum size an island can be 
	#5 by default
	#Range: 1 ~ 10
	"Maximum Size" = 4
	#Defines the starting biome (spawn island), only works if the 'Has Starting Biome' is set to true
	#minecraft:forest by default
	"Starting Biome" = "minecraft:forest"
	#The minimum size an island can be 
	#2 by default
	#Range: 1 ~ 10
	"Minimum Size" = 3

