#Mon Dec 26 17:55:10 CET 2022
shaderPack=
antialiasingLevel=0
normalMapEnabled=true
specularMapEnabled=true
renderResMul=1.0
shadowResMul=1.0
handDepthMul=0.125
cloudShadow=false
oldHandLight=default
oldLighting=default
tweakBlockDamage=false
shadowClipFrustrum=true
TexMinFilB=0
TexMinFilN=0
TexMinFilS=0
TexMagFilB=0
TexMagFilN=0
TexMagFilS=0
