
[extra]
	#You can disable the lockon feature here.
	ENABLE_LOCKON = true
	#You can enable weapons breaking blocks.
	ENABLE_BLOCK_BREAKING = true

[attributes]

	[attributes.Mancubus]
		#Health of Mancubuss
		#Range: 0.5 ~ 1.7976931348623157E308
		MANCUBUS_MAX_HEALTH = 80.0
		#Average melee damaged caused by Mancubuss when attacking.
		#Range: 0.0 ~ 1.7976931348623157E308
		MANCUBUS_MELEE_ATTACK_DAMAGE = 6.0
		#Average RANGED damaged caused by Mancubuss when attacking.
		#Range: 0.0 ~ 1.7976931348623157E308
		MANCUBUS_RANGED_ATTACK_DAMAGE = 13.0
		#General (most likely walking) movement speed of Mancubuss
		#Range: 0.0 ~ 10.0
		MANCUBUS_GROUND_SPEED = 0.25

	[attributes."Hell Knight 2016"]
		#Health of Hell Knight 2016s
		#Range: 0.5 ~ 1.7976931348623157E308
		"HELL KNIGHT 2016_MAX_HEALTH" = 90.0
		#Average melee damaged caused by Hell Knight 2016s when attacking.
		#Range: 0.0 ~ 1.7976931348623157E308
		"HELL KNIGHT 2016_MELEE_ATTACK_DAMAGE" = 6.0
		#General (most likely walking) movement speed of Hell Knight 2016s
		#Range: 0.0 ~ 10.0
		"HELL KNIGHT 2016_GROUND_SPEED" = 0.25

	[attributes.spectre]
		#General (most likely walking) movement speed of spectres
		#Range: 0.0 ~ 10.0
		SPECTRE_GROUND_SPEED = 0.25
		#Health of spectres
		#Range: 0.5 ~ 1.7976931348623157E308
		SPECTRE_MAX_HEALTH = 75.0
		#Average melee damaged caused by spectres when attacking.
		#Range: 0.0 ~ 1.7976931348623157E308
		SPECTRE_MELEE_ATTACK_DAMAGE = 4.0

	[attributes.Gargoyle]
		#Health of Gargoyles
		#Range: 0.5 ~ 1.7976931348623157E308
		GARGOYLE_MAX_HEALTH = 30.0
		#General (most likely walking) movement speed of Gargoyles
		#Range: 0.0 ~ 10.0
		GARGOYLE_GROUND_SPEED = 0.25
		#Average melee damaged caused by Gargoyles when attacking.
		#Range: 0.0 ~ 1.7976931348623157E308
		GARGOYLE_MELEE_ATTACK_DAMAGE = 4.0
		#Flying speed of Gargoyles
		#Range: 0.0 ~ 10.0
		GARGOYLE_FLY_SPEED = 2.25
		#Average RANGED damaged caused by Gargoyles when attacking.
		#Range: 0.0 ~ 1.7976931348623157E308
		GARGOYLE_RANGED_ATTACK_DAMAGE = 10.0

	[attributes."Possessed Soldier"]
		#Health of Possessed Soldiers
		#Range: 0.5 ~ 1.7976931348623157E308
		"POSSESSED SOLDIER_MAX_HEALTH" = 15.0
		#Average melee damaged caused by Possessed Soldiers when attacking.
		#Range: 0.0 ~ 1.7976931348623157E308
		"POSSESSED SOLDIER_MELEE_ATTACK_DAMAGE" = 4.0
		#Average RANGED damaged caused by Possessed Soldiers when attacking.
		#Range: 0.0 ~ 1.7976931348623157E308
		"POSSESSED SOLDIER_RANGED_ATTACK_DAMAGE" = 3.0
		#General (most likely walking) movement speed of Possessed Soldiers
		#Range: 0.0 ~ 10.0
		"POSSESSED SOLDIER_GROUND_SPEED" = 0.25

	[attributes."Cyber Demon"]
		#Average melee damaged caused by Cyber Demons when attacking.
		#Range: 0.0 ~ 1.7976931348623157E308
		"CYBER DEMON_MELEE_ATTACK_DAMAGE" = 7.0
		#Average RANGED damaged caused by Cyber Demons when attacking.
		#Range: 0.0 ~ 1.7976931348623157E308
		"CYBER DEMON_RANGED_ATTACK_DAMAGE" = 18.0
		#General (most likely walking) movement speed of Cyber Demons
		#Range: 0.0 ~ 10.0
		"CYBER DEMON_GROUND_SPEED" = 0.25
		#Health of Cyber Demons
		#Range: 0.5 ~ 1.7976931348623157E308
		"CYBER DEMON_MAX_HEALTH" = 300.0

	[attributes.Marauder]
		#General (most likely walking) movement speed of Marauders
		#Range: 0.0 ~ 10.0
		MARAUDER_GROUND_SPEED = 0.25
		#Average melee damaged caused by Marauders when attacking.
		#Range: 0.0 ~ 1.7976931348623157E308
		MARAUDER_MELEE_ATTACK_DAMAGE = 3.0
		#Health of Marauders
		#Range: 0.5 ~ 1.7976931348623157E308
		MARAUDER_MAX_HEALTH = 300.0

	[attributes."Lost Soul"]
		#Average melee damaged caused by Lost Souls when attacking.
		#Range: 0.0 ~ 1.7976931348623157E308
		"LOST SOUL_MELEE_ATTACK_DAMAGE" = 1.0
		#General (most likely walking) movement speed of Lost Souls
		#Range: 0.0 ~ 10.0
		"LOST SOUL_GROUND_SPEED" = 0.25
		#Health of Lost Souls
		#Range: 0.5 ~ 1.7976931348623157E308
		"LOST SOUL_MAX_HEALTH" = 10.0

	[attributes.Pain]
		#Health of Pains
		#Range: 0.5 ~ 1.7976931348623157E308
		PAIN_MAX_HEALTH = 80.0
		#General (most likely walking) movement speed of Pains
		#Range: 0.0 ~ 10.0
		PAIN_GROUND_SPEED = 0.25

	[attributes."Possessed Scientist"]
		#General (most likely walking) movement speed of Possessed Scientists
		#Range: 0.0 ~ 10.0
		"POSSESSED SCIENTIST_GROUND_SPEED" = 0.15
		#Average melee damaged caused by Possessed Scientists when attacking.
		#Range: 0.0 ~ 1.7976931348623157E308
		"POSSESSED SCIENTIST_MELEE_ATTACK_DAMAGE" = 4.0
		#Health of Possessed Scientists
		#Range: 0.5 ~ 1.7976931348623157E308
		"POSSESSED SCIENTIST_MAX_HEALTH" = 15.0

	[attributes."Gore Nest"]
		#Health of Gore Nests
		#Range: 0.5 ~ 1.7976931348623157E308
		"GORE NEST_MAX_HEALTH" = 5.0

	[attributes."Mecha Zombie"]
		#Average melee damaged caused by Mecha Zombies when attacking.
		#Range: 0.0 ~ 1.7976931348623157E308
		"MECHA ZOMBIE_MELEE_ATTACK_DAMAGE" = 4.0
		#Average RANGED damaged caused by Mecha Zombies when attacking.
		#Range: 0.0 ~ 1.7976931348623157E308
		"MECHA ZOMBIE_RANGED_ATTACK_DAMAGE" = 5.0
		#Health of Mecha Zombies
		#Range: 0.5 ~ 1.7976931348623157E308
		"MECHA ZOMBIE_MAX_HEALTH" = 25.0
		#General (most likely walking) movement speed of Mecha Zombies
		#Range: 0.0 ~ 10.0
		"MECHA ZOMBIE_GROUND_SPEED" = 0.25

	[attributes.Baron]
		#Average melee damaged caused by Barons when attacking.
		#Range: 0.0 ~ 1.7976931348623157E308
		BARON_MELEE_ATTACK_DAMAGE = 7.0
		#General (most likely walking) movement speed of Barons
		#Range: 0.0 ~ 10.0
		BARON_GROUND_SPEED = 0.25
		#Health of Barons
		#Range: 0.5 ~ 1.7976931348623157E308
		BARON_MAX_HEALTH = 180.0
		#Average RANGED damaged caused by Barons when attacking.
		#Range: 0.0 ~ 1.7976931348623157E308
		BARON_RANGED_ATTACK_DAMAGE = 12.0

	[attributes.Cacodemon]
		#Health of Cacodemons
		#Range: 0.5 ~ 1.7976931348623157E308
		CACODEMON_MAX_HEALTH = 80.0
		#Average RANGED damaged caused by Cacodemons when attacking.
		#Range: 0.0 ~ 1.7976931348623157E308
		CACODEMON_RANGED_ATTACK_DAMAGE = 10.0
		#General (most likely walking) movement speed of Cacodemons
		#Range: 0.0 ~ 10.0
		CACODEMON_GROUND_SPEED = 0.25

	[attributes."Imp 2016"]
		#General (most likely walking) movement speed of Imp 2016s
		#Range: 0.0 ~ 10.0
		"IMP 2016_GROUND_SPEED" = 0.25
		#Health of Imp 2016s
		#Range: 0.5 ~ 1.7976931348623157E308
		"IMP 2016_MAX_HEALTH" = 30.0
		#Average melee damaged caused by Imp 2016s when attacking.
		#Range: 0.0 ~ 1.7976931348623157E308
		"IMP 2016_MELEE_ATTACK_DAMAGE" = 4.0
		#Average RANGED damaged caused by Imp 2016s when attacking.
		#Range: 0.0 ~ 1.7976931348623157E308
		"IMP 2016_RANGED_ATTACK_DAMAGE" = 4.0

	[attributes."Nightmare Imp"]
		#General (most likely walking) movement speed of Nightmare Imps
		#Range: 0.0 ~ 10.0
		"NIGHTMARE IMP_GROUND_SPEED" = 0.25
		#Average RANGED damaged caused by Nightmare Imps when attacking.
		#Range: 0.0 ~ 1.7976931348623157E308
		"NIGHTMARE IMP_RANGED_ATTACK_DAMAGE" = 8.0
		#Health of Nightmare Imps
		#Range: 0.5 ~ 1.7976931348623157E308
		"NIGHTMARE IMP_MAX_HEALTH" = 30.0
		#Average melee damaged caused by Nightmare Imps when attacking.
		#Range: 0.0 ~ 1.7976931348623157E308
		"NIGHTMARE IMP_MELEE_ATTACK_DAMAGE" = 4.0

	[attributes.Arachnotron]
		#Average RANGED damaged caused by Arachnotrons when attacking.
		#Range: 0.0 ~ 1.7976931348623157E308
		ARACHNOTRON_RANGED_ATTACK_DAMAGE = 10.0
		#Average melee damaged caused by Arachnotrons when attacking.
		#Range: 0.0 ~ 1.7976931348623157E308
		ARACHNOTRON_MELEE_ATTACK_DAMAGE = 2.0
		#General (most likely walking) movement speed of Arachnotrons
		#Range: 0.0 ~ 10.0
		ARACHNOTRON_GROUND_SPEED = 0.25
		#Health of Arachnotrons
		#Range: 0.5 ~ 1.7976931348623157E308
		ARACHNOTRON_MAX_HEALTH = 100.0

	[attributes.Unwilling]
		#Health of Unwillings
		#Range: 0.5 ~ 1.7976931348623157E308
		UNWILLING_MAX_HEALTH = 15.0
		#Average melee damaged caused by Unwillings when attacking.
		#Range: 0.0 ~ 1.7976931348623157E308
		UNWILLING_MELEE_ATTACK_DAMAGE = 4.0
		#General (most likely walking) movement speed of Unwillings
		#Range: 0.0 ~ 10.0
		UNWILLING_GROUND_SPEED = 0.25

	[attributes."Shotgun Guy"]
		#Average melee damaged caused by Shotgun Guys when attacking.
		#Range: 0.0 ~ 1.7976931348623157E308
		"SHOTGUN GUY_MELEE_ATTACK_DAMAGE" = 4.0
		#Health of Shotgun Guys
		#Range: 0.5 ~ 1.7976931348623157E308
		"SHOTGUN GUY_MAX_HEALTH" = 15.0
		#Average RANGED damaged caused by Shotgun Guys when attacking.
		#Range: 0.0 ~ 1.7976931348623157E308
		"SHOTGUN GUY_RANGED_ATTACK_DAMAGE" = 4.0
		#General (most likely walking) movement speed of Shotgun Guys
		#Range: 0.0 ~ 10.0
		"SHOTGUN GUY_GROUND_SPEED" = 0.25

	[attributes."Cyber Demon 2016"]
		#Health of Cyber Demon 2016s
		#Range: 0.5 ~ 1.7976931348623157E308
		"CYBER DEMON 2016_MAX_HEALTH" = 300.0
		#Average melee damaged caused by Cyber Demon 2016s when attacking.
		#Range: 0.0 ~ 1.7976931348623157E308
		"CYBER DEMON 2016_MELEE_ATTACK_DAMAGE" = 7.0
		#General (most likely walking) movement speed of Cyber Demon 2016s
		#Range: 0.0 ~ 10.0
		"CYBER DEMON 2016_GROUND_SPEED" = 0.25
		#Average RANGED damaged caused by Cyber Demon 2016s when attacking.
		#Range: 0.0 ~ 1.7976931348623157E308
		"CYBER DEMON 2016_RANGED_ATTACK_DAMAGE" = 18.0

	[attributes.Imp]
		#Average melee damaged caused by Imps when attacking.
		#Range: 0.0 ~ 1.7976931348623157E308
		IMP_MELEE_ATTACK_DAMAGE = 4.0
		#General (most likely walking) movement speed of Imps
		#Range: 0.0 ~ 10.0
		IMP_GROUND_SPEED = 0.25
		#Health of Imps
		#Range: 0.5 ~ 1.7976931348623157E308
		IMP_MAX_HEALTH = 30.0
		#Average RANGED damaged caused by Imps when attacking.
		#Range: 0.0 ~ 1.7976931348623157E308
		IMP_RANGED_ATTACK_DAMAGE = 4.0

	[attributes.Revenant]
		#Average melee damaged caused by Revenants when attacking.
		#Range: 0.0 ~ 1.7976931348623157E308
		REVENANT_MELEE_ATTACK_DAMAGE = 4.0
		#General (most likely walking) movement speed of Revenants
		#Range: 0.0 ~ 10.0
		REVENANT_GROUND_SPEED = 0.25
		#Health of Revenants
		#Range: 0.5 ~ 1.7976931348623157E308
		REVENANT_MAX_HEALTH = 45.0
		#Average RANGED damaged caused by Revenants when attacking.
		#Range: 0.0 ~ 1.7976931348623157E308
		REVENANT_RANGED_ATTACK_DAMAGE = 10.0

	[attributes.Archvile]
		#General (most likely walking) movement speed of Archviles
		#Range: 0.0 ~ 10.0
		ARCHVILE_GROUND_SPEED = 0.25
		#Average melee damaged caused by Archviles when attacking.
		#Range: 0.0 ~ 1.7976931348623157E308
		ARCHVILE_MELEE_ATTACK_DAMAGE = 3.0
		#Health of Archviles
		#Range: 0.5 ~ 1.7976931348623157E308
		ARCHVILE_MAX_HEALTH = 100.0

	[attributes.Chaingunner]
		#Health of Chaingunners
		#Range: 0.5 ~ 1.7976931348623157E308
		CHAINGUNNER_MAX_HEALTH = 15.0
		#Average RANGED damaged caused by Chaingunners when attacking.
		#Range: 0.0 ~ 1.7976931348623157E308
		CHAINGUNNER_RANGED_ATTACK_DAMAGE = 4.0
		#General (most likely walking) movement speed of Chaingunners
		#Range: 0.0 ~ 10.0
		CHAINGUNNER_GROUND_SPEED = 0.25
		#Average melee damaged caused by Chaingunners when attacking.
		#Range: 0.0 ~ 1.7976931348623157E308
		CHAINGUNNER_MELEE_ATTACK_DAMAGE = 4.0

	[attributes."Spider Mastermind"]
		#General (most likely walking) movement speed of Spider Masterminds
		#Range: 0.0 ~ 10.0
		"SPIDER MASTERMIND_GROUND_SPEED" = 0.25
		#Health of Spider Masterminds
		#Range: 0.5 ~ 1.7976931348623157E308
		"SPIDER MASTERMIND_MAX_HEALTH" = 300.0
		#Average melee damaged caused by Spider Masterminds when attacking.
		#Range: 0.0 ~ 1.7976931348623157E308
		"SPIDER MASTERMIND_MELEE_ATTACK_DAMAGE" = 4.0
		#Average RANGED damaged caused by Spider Masterminds when attacking.
		#Range: 0.0 ~ 1.7976931348623157E308
		"SPIDER MASTERMIND_RANGED_ATTACK_DAMAGE" = 15.0

	[attributes.Cueball]
		#Health of Cueballs
		#Range: 0.5 ~ 1.7976931348623157E308
		CUEBALL_MAX_HEALTH = 1.0

	[attributes."Hell Knight"]
		#Health of Hell Knights
		#Range: 0.5 ~ 1.7976931348623157E308
		"HELL KNIGHT_MAX_HEALTH" = 90.0
		#Average melee damaged caused by Hell Knights when attacking.
		#Range: 0.0 ~ 1.7976931348623157E308
		"HELL KNIGHT_MELEE_ATTACK_DAMAGE" = 6.0
		#General (most likely walking) movement speed of Hell Knights
		#Range: 0.0 ~ 10.0
		"HELL KNIGHT_GROUND_SPEED" = 0.25

	[attributes.Pinky]
		#General (most likely walking) movement speed of Pinkys
		#Range: 0.0 ~ 10.0
		PINKY_GROUND_SPEED = 0.25
		#Health of Pinkys
		#Range: 0.5 ~ 1.7976931348623157E308
		PINKY_MAX_HEALTH = 75.0
		#Average melee damaged caused by Pinkys when attacking.
		#Range: 0.0 ~ 1.7976931348623157E308
		PINKY_MELEE_ATTACK_DAMAGE = 6.0

	[attributes.Zombieman]
		#Health of Zombiemans
		#Range: 0.5 ~ 1.7976931348623157E308
		ZOMBIEMAN_MAX_HEALTH = 15.0
		#General (most likely walking) movement speed of Zombiemans
		#Range: 0.0 ~ 10.0
		ZOMBIEMAN_GROUND_SPEED = 0.25
		#Average RANGED damaged caused by Zombiemans when attacking.
		#Range: 0.0 ~ 1.7976931348623157E308
		ZOMBIEMAN_RANGED_ATTACK_DAMAGE = 4.0
		#Average melee damaged caused by Zombiemans when attacking.
		#Range: 0.0 ~ 1.7976931348623157E308
		ZOMBIEMAN_MELEE_ATTACK_DAMAGE = 4.0

	[attributes."Icon of Sin"]
		#General (most likely walking) movement speed of Icon of Sins
		#Range: 0.0 ~ 10.0
		"ICON OF SIN_GROUND_SPEED" = 0.25
		#Average melee damaged caused by Icon of Sins when attacking.
		#Range: 0.0 ~ 1.7976931348623157E308
		"ICON OF SIN_MELEE_ATTACK_DAMAGE" = 30.0
		#Health of Icon of Sins
		#Range: 0.5 ~ 1.7976931348623157E308
		"ICON OF SIN_MAX_HEALTH" = 1000.0

	[attributes."Stone Imp"]
		#Health of Stone Imps
		#Range: 0.5 ~ 1.7976931348623157E308
		"STONE IMP_MAX_HEALTH" = 15.0
		#Average melee damaged caused by Stone Imps when attacking.
		#Range: 0.0 ~ 1.7976931348623157E308
		"STONE IMP_MELEE_ATTACK_DAMAGE" = 4.0
		#General (most likely walking) movement speed of Stone Imps
		#Range: 0.0 ~ 10.0
		"STONE IMP_GROUND_SPEED" = 0.75

	[attributes.Prowler]
		#Health of Prowlers
		#Range: 0.5 ~ 1.7976931348623157E308
		PROWLER_MAX_HEALTH = 15.0
		#Average melee damaged caused by Prowlers when attacking.
		#Range: 0.0 ~ 1.7976931348623157E308
		PROWLER_MELEE_ATTACK_DAMAGE = 4.0
		#General (most likely walking) movement speed of Prowlers
		#Range: 0.0 ~ 10.0
		PROWLER_GROUND_SPEED = 0.4

[spawn_weight]

	[spawn_weight.individual_spawning]

		[spawn_weight.individual_spawning.Mancubus]
			#Minimum Y location to spawn at.
			#Range: 0 ~ 255
			MANCUBUS_MIN_Y = 0
			#Largest group to spawn.
			#Range: 1 ~ 9
			MANCUBUS_MAX_GROUP = 1
			#Spawn weight of Mancubuss. Set to 0 to disable.
			#Range: 0 ~ 9999
			MANCUBUS_SPAWN_WEIGHT = 5
			#Smallest group to spawn.
			#Range: 1 ~ 9
			MANCUBUS_MIN_GROUP = 1
			#Maximum Y location to spawn at.
			#Range: 0 ~ 255
			MANCUBUS_MAX_Y = 255

		[spawn_weight.individual_spawning."Hell Knight 2016"]
			#Largest group to spawn.
			#Range: 1 ~ 9
			"HELL KNIGHT 2016_MAX_GROUP" = 1
			#Smallest group to spawn.
			#Range: 1 ~ 9
			"HELL KNIGHT 2016_MIN_GROUP" = 1
			#Spawn weight of Hell Knight 2016s. Set to 0 to disable.
			#Range: 0 ~ 9999
			"HELL KNIGHT 2016_SPAWN_WEIGHT" = 5
			#Maximum Y location to spawn at.
			#Range: 0 ~ 255
			"HELL KNIGHT 2016_MAX_Y" = 255
			#Minimum Y location to spawn at.
			#Range: 0 ~ 255
			"HELL KNIGHT 2016_MIN_Y" = 0

		[spawn_weight.individual_spawning.spectre]
			#Smallest group to spawn.
			#Range: 1 ~ 9
			SPECTRE_MIN_GROUP = 1
			#Largest group to spawn.
			#Range: 1 ~ 9
			SPECTRE_MAX_GROUP = 4
			#Minimum Y location to spawn at.
			#Range: 0 ~ 255
			SPECTRE_MIN_Y = 0
			#Maximum Y location to spawn at.
			#Range: 0 ~ 255
			SPECTRE_MAX_Y = 255
			#Spawn weight of spectres. Set to 0 to disable.
			#Range: 0 ~ 9999
			SPECTRE_SPAWN_WEIGHT = 15

		[spawn_weight.individual_spawning.Gargoyle]
			#Maximum Y location to spawn at.
			#Range: 0 ~ 255
			GARGOYLE_MAX_Y = 255
			#Smallest group to spawn.
			#Range: 1 ~ 9
			GARGOYLE_MIN_GROUP = 1
			#Spawn weight of Gargoyles. Set to 0 to disable.
			#Range: 0 ~ 9999
			GARGOYLE_SPAWN_WEIGHT = 15
			#Largest group to spawn.
			#Range: 1 ~ 9
			GARGOYLE_MAX_GROUP = 4
			#Minimum Y location to spawn at.
			#Range: 0 ~ 255
			GARGOYLE_MIN_Y = 0

		[spawn_weight.individual_spawning."Possessed Soldier"]
			#Minimum Y location to spawn at.
			#Range: 0 ~ 255
			"POSSESSED SOLDIER_MIN_Y" = 0
			#Maximum Y location to spawn at.
			#Range: 0 ~ 255
			"POSSESSED SOLDIER_MAX_Y" = 255
			#Smallest group to spawn.
			#Range: 1 ~ 9
			"POSSESSED SOLDIER_MIN_GROUP" = 1
			#Spawn weight of Possessed Soldiers. Set to 0 to disable.
			#Range: 0 ~ 9999
			"POSSESSED SOLDIER_SPAWN_WEIGHT" = 15
			#Largest group to spawn.
			#Range: 1 ~ 9
			"POSSESSED SOLDIER_MAX_GROUP" = 4

		[spawn_weight.individual_spawning."Cyber Demon"]
			#Spawn weight of Cyber Demons. Set to 0 to disable.
			#Range: 0 ~ 9999
			"CYBER DEMON_SPAWN_WEIGHT" = 5
			#Smallest group to spawn.
			#Range: 1 ~ 9
			"CYBER DEMON_MIN_GROUP" = 1
			#Largest group to spawn.
			#Range: 1 ~ 9
			"CYBER DEMON_MAX_GROUP" = 1
			#Minimum Y location to spawn at.
			#Range: 0 ~ 255
			"CYBER DEMON_MIN_Y" = 0
			#Maximum Y location to spawn at.
			#Range: 0 ~ 255
			"CYBER DEMON_MAX_Y" = 255

		[spawn_weight.individual_spawning.Marauder]
			#Smallest group to spawn.
			#Range: 1 ~ 9
			MARAUDER_MIN_GROUP = 1
			#Minimum Y location to spawn at.
			#Range: 0 ~ 255
			MARAUDER_MIN_Y = 0
			#Maximum Y location to spawn at.
			#Range: 0 ~ 255
			MARAUDER_MAX_Y = 255
			#Largest group to spawn.
			#Range: 1 ~ 9
			MARAUDER_MAX_GROUP = 1
			#Spawn weight of Marauders. Set to 0 to disable.
			#Range: 0 ~ 9999
			MARAUDER_SPAWN_WEIGHT = 5

		[spawn_weight.individual_spawning."Lost Soul"]
			#Largest group to spawn.
			#Range: 1 ~ 9
			"LOST SOUL_MAX_GROUP" = 4
			#Maximum Y location to spawn at.
			#Range: 0 ~ 255
			"LOST SOUL_MAX_Y" = 255
			#Minimum Y location to spawn at.
			#Range: 0 ~ 255
			"LOST SOUL_MIN_Y" = 0
			#Smallest group to spawn.
			#Range: 1 ~ 9
			"LOST SOUL_MIN_GROUP" = 1
			#Spawn weight of Lost Souls. Set to 0 to disable.
			#Range: 0 ~ 9999
			"LOST SOUL_SPAWN_WEIGHT" = 15

		[spawn_weight.individual_spawning.Pain]
			#Maximum Y location to spawn at.
			#Range: 0 ~ 255
			PAIN_MAX_Y = 255
			#Largest group to spawn.
			#Range: 1 ~ 9
			PAIN_MAX_GROUP = 2
			#Minimum Y location to spawn at.
			#Range: 0 ~ 255
			PAIN_MIN_Y = 0
			#Smallest group to spawn.
			#Range: 1 ~ 9
			PAIN_MIN_GROUP = 1
			#Spawn weight of Pains. Set to 0 to disable.
			#Range: 0 ~ 9999
			PAIN_SPAWN_WEIGHT = 15

		[spawn_weight.individual_spawning."Possessed Scientist"]
			#Maximum Y location to spawn at.
			#Range: 0 ~ 255
			"POSSESSED SCIENTIST_MAX_Y" = 255
			#Smallest group to spawn.
			#Range: 1 ~ 9
			"POSSESSED SCIENTIST_MIN_GROUP" = 1
			#Minimum Y location to spawn at.
			#Range: 0 ~ 255
			"POSSESSED SCIENTIST_MIN_Y" = 0
			#Largest group to spawn.
			#Range: 1 ~ 9
			"POSSESSED SCIENTIST_MAX_GROUP" = 1
			#Spawn weight of Possessed Scientists. Set to 0 to disable.
			#Range: 0 ~ 9999
			"POSSESSED SCIENTIST_SPAWN_WEIGHT" = 15

		[spawn_weight.individual_spawning."Gore Nest"]
			#Smallest group to spawn.
			#Range: 1 ~ 9
			"GORE NEST_MIN_GROUP" = 1
			#Spawn weight of Gore Nests. Set to 0 to disable.
			#Range: 0 ~ 9999
			"GORE NEST_SPAWN_WEIGHT" = 5
			#Largest group to spawn.
			#Range: 1 ~ 9
			"GORE NEST_MAX_GROUP" = 1
			#Minimum Y location to spawn at.
			#Range: 0 ~ 255
			"GORE NEST_MIN_Y" = 0
			#Maximum Y location to spawn at.
			#Range: 0 ~ 255
			"GORE NEST_MAX_Y" = 255

		[spawn_weight.individual_spawning."Mecha Zombie"]
			#Spawn weight of Mecha Zombies. Set to 0 to disable.
			#Range: 0 ~ 9999
			"MECHA ZOMBIE_SPAWN_WEIGHT" = 15
			#Smallest group to spawn.
			#Range: 1 ~ 9
			"MECHA ZOMBIE_MIN_GROUP" = 1
			#Largest group to spawn.
			#Range: 1 ~ 9
			"MECHA ZOMBIE_MAX_GROUP" = 4
			#Maximum Y location to spawn at.
			#Range: 0 ~ 255
			"MECHA ZOMBIE_MAX_Y" = 255
			#Minimum Y location to spawn at.
			#Range: 0 ~ 255
			"MECHA ZOMBIE_MIN_Y" = 0

		[spawn_weight.individual_spawning.Baron]
			#Smallest group to spawn.
			#Range: 1 ~ 9
			BARON_MIN_GROUP = 1
			#Maximum Y location to spawn at.
			#Range: 0 ~ 255
			BARON_MAX_Y = 255
			#Minimum Y location to spawn at.
			#Range: 0 ~ 255
			BARON_MIN_Y = 0
			#Largest group to spawn.
			#Range: 1 ~ 9
			BARON_MAX_GROUP = 1
			#Spawn weight of Barons. Set to 0 to disable.
			#Range: 0 ~ 9999
			BARON_SPAWN_WEIGHT = 5

		[spawn_weight.individual_spawning.Cacodemon]
			#Largest group to spawn.
			#Range: 1 ~ 9
			CACODEMON_MAX_GROUP = 2
			#Spawn weight of Cacodemons. Set to 0 to disable.
			#Range: 0 ~ 9999
			CACODEMON_SPAWN_WEIGHT = 15
			#Smallest group to spawn.
			#Range: 1 ~ 9
			CACODEMON_MIN_GROUP = 1
			#Maximum Y location to spawn at.
			#Range: 0 ~ 255
			CACODEMON_MAX_Y = 255
			#Minimum Y location to spawn at.
			#Range: 0 ~ 255
			CACODEMON_MIN_Y = 0

		[spawn_weight.individual_spawning."Imp 2016"]
			#Minimum Y location to spawn at.
			#Range: 0 ~ 255
			"IMP 2016_MIN_Y" = 0
			#Maximum Y location to spawn at.
			#Range: 0 ~ 255
			"IMP 2016_MAX_Y" = 255
			#Spawn weight of Imp 2016s. Set to 0 to disable.
			#Range: 0 ~ 9999
			"IMP 2016_SPAWN_WEIGHT" = 15
			#Smallest group to spawn.
			#Range: 1 ~ 9
			"IMP 2016_MIN_GROUP" = 1
			#Largest group to spawn.
			#Range: 1 ~ 9
			"IMP 2016_MAX_GROUP" = 4

		[spawn_weight.individual_spawning."Nightmare Imp"]
			#Largest group to spawn.
			#Range: 1 ~ 9
			"NIGHTMARE IMP_MAX_GROUP" = 4
			#Spawn weight of Nightmare Imps. Set to 0 to disable.
			#Range: 0 ~ 9999
			"NIGHTMARE IMP_SPAWN_WEIGHT" = 15
			#Maximum Y location to spawn at.
			#Range: 0 ~ 255
			"NIGHTMARE IMP_MAX_Y" = 255
			#Minimum Y location to spawn at.
			#Range: 0 ~ 255
			"NIGHTMARE IMP_MIN_Y" = 0
			#Smallest group to spawn.
			#Range: 1 ~ 9
			"NIGHTMARE IMP_MIN_GROUP" = 1

		[spawn_weight.individual_spawning.Arachnotron]
			#Largest group to spawn.
			#Range: 1 ~ 9
			ARACHNOTRON_MAX_GROUP = 4
			#Spawn weight of Arachnotrons. Set to 0 to disable.
			#Range: 0 ~ 9999
			ARACHNOTRON_SPAWN_WEIGHT = 15
			#Maximum Y location to spawn at.
			#Range: 0 ~ 255
			ARACHNOTRON_MAX_Y = 255
			#Minimum Y location to spawn at.
			#Range: 0 ~ 255
			ARACHNOTRON_MIN_Y = 0
			#Smallest group to spawn.
			#Range: 1 ~ 9
			ARACHNOTRON_MIN_GROUP = 1

		[spawn_weight.individual_spawning.Unwilling]
			#Smallest group to spawn.
			#Range: 1 ~ 9
			UNWILLING_MIN_GROUP = 1
			#Minimum Y location to spawn at.
			#Range: 0 ~ 255
			UNWILLING_MIN_Y = 0
			#Spawn weight of Unwillings. Set to 0 to disable.
			#Range: 0 ~ 9999
			UNWILLING_SPAWN_WEIGHT = 15
			#Maximum Y location to spawn at.
			#Range: 0 ~ 255
			UNWILLING_MAX_Y = 255
			#Largest group to spawn.
			#Range: 1 ~ 9
			UNWILLING_MAX_GROUP = 4

		[spawn_weight.individual_spawning."Shotgun Guy"]
			#Largest group to spawn.
			#Range: 1 ~ 9
			"SHOTGUN GUY_MAX_GROUP" = 4
			#Spawn weight of Shotgun Guys. Set to 0 to disable.
			#Range: 0 ~ 9999
			"SHOTGUN GUY_SPAWN_WEIGHT" = 15
			#Maximum Y location to spawn at.
			#Range: 0 ~ 255
			"SHOTGUN GUY_MAX_Y" = 255
			#Minimum Y location to spawn at.
			#Range: 0 ~ 255
			"SHOTGUN GUY_MIN_Y" = 0
			#Smallest group to spawn.
			#Range: 1 ~ 9
			"SHOTGUN GUY_MIN_GROUP" = 1

		[spawn_weight.individual_spawning."Cyber Demon 2016"]
			#Spawn weight of Cyber Demon 2016s. Set to 0 to disable.
			#Range: 0 ~ 9999
			"CYBER DEMON 2016_SPAWN_WEIGHT" = 5
			#Minimum Y location to spawn at.
			#Range: 0 ~ 255
			"CYBER DEMON 2016_MIN_Y" = 0
			#Maximum Y location to spawn at.
			#Range: 0 ~ 255
			"CYBER DEMON 2016_MAX_Y" = 255
			#Largest group to spawn.
			#Range: 1 ~ 9
			"CYBER DEMON 2016_MAX_GROUP" = 1
			#Smallest group to spawn.
			#Range: 1 ~ 9
			"CYBER DEMON 2016_MIN_GROUP" = 1

		[spawn_weight.individual_spawning.Imp]
			#Spawn weight of Imps. Set to 0 to disable.
			#Range: 0 ~ 9999
			IMP_SPAWN_WEIGHT = 15
			#Maximum Y location to spawn at.
			#Range: 0 ~ 255
			IMP_MAX_Y = 255
			#Largest group to spawn.
			#Range: 1 ~ 9
			IMP_MAX_GROUP = 4
			#Minimum Y location to spawn at.
			#Range: 0 ~ 255
			IMP_MIN_Y = 0
			#Smallest group to spawn.
			#Range: 1 ~ 9
			IMP_MIN_GROUP = 1

		[spawn_weight.individual_spawning.Revenant]
			#Smallest group to spawn.
			#Range: 1 ~ 9
			REVENANT_MIN_GROUP = 1
			#Maximum Y location to spawn at.
			#Range: 0 ~ 255
			REVENANT_MAX_Y = 255
			#Minimum Y location to spawn at.
			#Range: 0 ~ 255
			REVENANT_MIN_Y = 0
			#Largest group to spawn.
			#Range: 1 ~ 9
			REVENANT_MAX_GROUP = 1
			#Spawn weight of Revenants. Set to 0 to disable.
			#Range: 0 ~ 9999
			REVENANT_SPAWN_WEIGHT = 5

		[spawn_weight.individual_spawning.Archvile]
			#Minimum Y location to spawn at.
			#Range: 0 ~ 255
			ARCHVILE_MIN_Y = 0
			#Smallest group to spawn.
			#Range: 1 ~ 9
			ARCHVILE_MIN_GROUP = 1
			#Maximum Y location to spawn at.
			#Range: 0 ~ 255
			ARCHVILE_MAX_Y = 255
			#Spawn weight of Archviles. Set to 0 to disable.
			#Range: 0 ~ 9999
			ARCHVILE_SPAWN_WEIGHT = 5
			#Largest group to spawn.
			#Range: 1 ~ 9
			ARCHVILE_MAX_GROUP = 2

		[spawn_weight.individual_spawning.Chaingunner]
			#Smallest group to spawn.
			#Range: 1 ~ 9
			CHAINGUNNER_MIN_GROUP = 1
			#Spawn weight of Chaingunners. Set to 0 to disable.
			#Range: 0 ~ 9999
			CHAINGUNNER_SPAWN_WEIGHT = 15
			#Maximum Y location to spawn at.
			#Range: 0 ~ 255
			CHAINGUNNER_MAX_Y = 255
			#Largest group to spawn.
			#Range: 1 ~ 9
			CHAINGUNNER_MAX_GROUP = 4
			#Minimum Y location to spawn at.
			#Range: 0 ~ 255
			CHAINGUNNER_MIN_Y = 0

		[spawn_weight.individual_spawning."Spider Mastermind"]
			#Smallest group to spawn.
			#Range: 1 ~ 9
			"SPIDER MASTERMIND_MIN_GROUP" = 1
			#Largest group to spawn.
			#Range: 1 ~ 9
			"SPIDER MASTERMIND_MAX_GROUP" = 1
			#Minimum Y location to spawn at.
			#Range: 0 ~ 255
			"SPIDER MASTERMIND_MIN_Y" = 0
			#Spawn weight of Spider Masterminds. Set to 0 to disable.
			#Range: 0 ~ 9999
			"SPIDER MASTERMIND_SPAWN_WEIGHT" = 5
			#Maximum Y location to spawn at.
			#Range: 0 ~ 255
			"SPIDER MASTERMIND_MAX_Y" = 255

		[spawn_weight.individual_spawning.Cueball]
			#Maximum Y location to spawn at.
			#Range: 0 ~ 255
			CUEBALL_MAX_Y = 255
			#Minimum Y location to spawn at.
			#Range: 0 ~ 255
			CUEBALL_MIN_Y = 0
			#Largest group to spawn.
			#Range: 1 ~ 9
			CUEBALL_MAX_GROUP = 4
			#Smallest group to spawn.
			#Range: 1 ~ 9
			CUEBALL_MIN_GROUP = 1
			#Spawn weight of Cueballs. Set to 0 to disable.
			#Range: 0 ~ 9999
			CUEBALL_SPAWN_WEIGHT = 15

		[spawn_weight.individual_spawning."Hell Knight"]
			#Spawn weight of Hell Knights. Set to 0 to disable.
			#Range: 0 ~ 9999
			"HELL KNIGHT_SPAWN_WEIGHT" = 5
			#Largest group to spawn.
			#Range: 1 ~ 9
			"HELL KNIGHT_MAX_GROUP" = 1
			#Minimum Y location to spawn at.
			#Range: 0 ~ 255
			"HELL KNIGHT_MIN_Y" = 0
			#Smallest group to spawn.
			#Range: 1 ~ 9
			"HELL KNIGHT_MIN_GROUP" = 1
			#Maximum Y location to spawn at.
			#Range: 0 ~ 255
			"HELL KNIGHT_MAX_Y" = 255

		[spawn_weight.individual_spawning.Pinky]
			#Smallest group to spawn.
			#Range: 1 ~ 9
			PINKY_MIN_GROUP = 1
			#Minimum Y location to spawn at.
			#Range: 0 ~ 255
			PINKY_MIN_Y = 0
			#Largest group to spawn.
			#Range: 1 ~ 9
			PINKY_MAX_GROUP = 4
			#Spawn weight of Pinkys. Set to 0 to disable.
			#Range: 0 ~ 9999
			PINKY_SPAWN_WEIGHT = 15
			#Maximum Y location to spawn at.
			#Range: 0 ~ 255
			PINKY_MAX_Y = 255

		[spawn_weight.individual_spawning.Zombieman]
			#Smallest group to spawn.
			#Range: 1 ~ 9
			ZOMBIEMAN_MIN_GROUP = 1
			#Minimum Y location to spawn at.
			#Range: 0 ~ 255
			ZOMBIEMAN_MIN_Y = 0
			#Largest group to spawn.
			#Range: 1 ~ 9
			ZOMBIEMAN_MAX_GROUP = 4
			#Spawn weight of Zombiemans. Set to 0 to disable.
			#Range: 0 ~ 9999
			ZOMBIEMAN_SPAWN_WEIGHT = 15
			#Maximum Y location to spawn at.
			#Range: 0 ~ 255
			ZOMBIEMAN_MAX_Y = 255

		[spawn_weight.individual_spawning."Icon of Sin"]
			#Largest group to spawn.
			#Range: 1 ~ 9
			"ICON OF SIN_MAX_GROUP" = 1
			#Maximum Y location to spawn at.
			#Range: 0 ~ 255
			"ICON OF SIN_MAX_Y" = 255
			#Spawn weight of Icon of Sins. Set to 0 to disable.
			#Range: 0 ~ 9999
			"ICON OF SIN_SPAWN_WEIGHT" = 5
			#Minimum Y location to spawn at.
			#Range: 0 ~ 255
			"ICON OF SIN_MIN_Y" = 0
			#Smallest group to spawn.
			#Range: 1 ~ 9
			"ICON OF SIN_MIN_GROUP" = 1

		[spawn_weight.individual_spawning."Stone Imp"]
			#Spawn weight of Stone Imps. Set to 0 to disable.
			#Range: 0 ~ 9999
			"STONE IMP_SPAWN_WEIGHT" = 15
			#Smallest group to spawn.
			#Range: 1 ~ 9
			"STONE IMP_MIN_GROUP" = 1
			#Largest group to spawn.
			#Range: 1 ~ 9
			"STONE IMP_MAX_GROUP" = 4
			#Minimum Y location to spawn at.
			#Range: 0 ~ 255
			"STONE IMP_MIN_Y" = 0
			#Maximum Y location to spawn at.
			#Range: 0 ~ 255
			"STONE IMP_MAX_Y" = 255

		[spawn_weight.individual_spawning.Prowler]
			#Spawn weight of Prowlers. Set to 0 to disable.
			#Range: 0 ~ 9999
			PROWLER_SPAWN_WEIGHT = 15
			#Smallest group to spawn.
			#Range: 1 ~ 9
			PROWLER_MIN_GROUP = 1
			#Largest group to spawn.
			#Range: 1 ~ 9
			PROWLER_MAX_GROUP = 4
			#Minimum Y location to spawn at.
			#Range: 0 ~ 255
			PROWLER_MIN_Y = 0
			#Maximum Y location to spawn at.
			#Range: 0 ~ 255
			PROWLER_MAX_Y = 255

[gear]
	#Crucible Sword/Marauder Axe Max Damage
	CRUCIBLE_MARAUDER_MAX_DAMAGE = 5

