
[General]
	#Priority 1: Sets the difficulty in any world to peaceful when enabled.
	forcePeaceful = false
	#Priority 2: Sets the difficulty in any world to easy when enabled.
	forceEasy = false
	#Priority 3: Sets the difficulty in any world to normal when enabled.
	forceNormal = false
	#Priority 4: Sets the difficulty in any world to hard when enabled.
	forceHard = true
	#When enabled, locks the difficulty in any world so it cannot be changed.
	shouldLockDifficulty = true
	#When enabled, also sets the difficulty in worlds where it has already been locked.
	shouldChangeDifficultyWhenAlreadyLocked = false

