
#options relating to miniatures
[miniatures]
	#the maximum health of a miniature
	#Range: 0.0 ~ 1.7976931348623157E308
	max_health = 16.0
	#the base movement speed of a miniature
	#Range: 0.0 ~ 1.7976931348623157E308
	movement_speed = 0.3
	#if hostile, the amount of damage an attack from a miniature does [1 = 1 full heart, 0.5 = half a heart]
	#Range: 0.0 ~ 1.7976931348623157E308
	attack_damage = 3.0
	#how much armor miniatures should have
	#Range: 0.0 ~ 1.7976931348623157E308
	armor_value = 0.0
	#whether or not miniatures are hostile to players
	hostile = false
	#whether or not miniatures are immune to damage that does not originate from a player
	non_player_immune = true
	#whether or not the miniatures will break blocks in the default tag (miniatures:break_blocks)
	breaks_blocks = true
	#whether blocks in the default tag (miniatures:break_blocks) will be destroyed (true) or instead dropped when broken (false)
	destroys_blocks = false
	#whether or not non-hostile miniatures will try to pick up players
	pickup_goal = true
	#whether or not only the owner entity of the miniature will attempt to pick up a player, or whether it will pick up any player
	owner_rider = false
	#the percentage chance per tick that a miniature will get distracted from breaking a block (0 for no distraction)
	#Range: 0.0 ~ 1.7976931348623157E308
	distraction_chance = 0.05
	#the minimum delay in ticks before a miniature begins running to a block (200)
	#Range: > 0
	base_run_delay = 200
	#the maximum value (0 to value-1) added to the run delay (200)
	#Range: > 0
	random_run_delay = 200

