#This is a list of entities that will not be rendered by TOP. This option also works if it is set client-side alone
renderBlacklist = []
#The amount of milliseconds to wait before updating probe information from the server
#Range: 10 ~ 100000
timeout = 300
#The amount of milliseconds to wait before showing a 'fetch from server' info on the client (if the server is slow to respond) (-1 to disable this feature)
#Range: -1 ~ 100000
waitingForServerTimeout = 2000
#The maximum packet size to send an itemstack from client to server. Reduce this if you have issues with network lag caused by TOP
#Range: -1 ~ 32768
maxPacketToServer = 20000
#Distance at which the probe works
#Range: 0.1 ~ 200.0
probeDistance = 6.0
#Show mod name (0 = not, 1 = always, 2 = sneak)
showModName = "NORMAL"
#Show harvest level (0 = not, 1 = always, 2 = sneak)
showHarvestLevel = "NORMAL"
#Show if the block can be harvested (0 = not, 1 = always, 2 = sneak)
showCanBeHarvested = "NORMAL"
#Show the growth level of crops (0 = not, 1 = always, 2 = sneak)
showCropPercentage = "NORMAL"
#Show chest contents (0 = not, 1 = always, 2 = sneak)
showChestContents = "EXTENDED"
#Show chest contents in detail (0 = not, 1 = always, 2 = sneak), used only if number of items is below 'showItemDetailThresshold'
showChestContentsDetailed = "EXTENDED"
#Show redstone (0 = not, 1 = always, 2 = sneak)
showRedstone = "NORMAL"
#Show mob health (0 = not, 1 = always, 2 = sneak)
showMobHealth = "NORMAL"
#Show time to adulthood for baby mobs (0 = not, 1 = always, 2 = sneak)
showMobGrowth = "NORMAL"
#Show mob potion effects (0 = not, 1 = always, 2 = sneak)
showMobPotionEffects = "EXTENDED"
#Show lever/comparator/repeater settings (0 = not, 1 = always, 2 = sneak)
showLeverSetting = "NORMAL"
#Show tank setting (0 = not, 1 = always, 2 = sneak)
showTankSetting = "EXTENDED"
#Show brewing stand setting (0 = not, 1 = always, 2 = sneak)
showBrewStandSetting = "NORMAL"
#Show mob spawner setting (0 = not, 1 = always, 2 = sneak)
showMobSpawnerSetting = "NORMAL"
#Show animal owner setting (0 = not, 1 = always, 2 = sneak)
showAnimalOwnerSetting = "EXTENDED"
#Show horse stats setting (0 = not, 1 = always, 2 = sneak)
showHorseStatSetting = "EXTENDED"
#Reveal monster eggs (0 = not, 1 = always, 2 = sneak)
showSilverfish = "NOT"
#The distance to the left side of the screen. Use -1 if you don't want to set this
#Range: -1 ~ 10000
boxLeftX = 5
#The distance to the right side of the screen. Use -1 if you don't want to set this
#Range: -1 ~ 10000
boxRightX = -1
#The distance to the top side of the screen. Use -1 if you don't want to set this
#Range: -1 ~ 10000
boxTopY = 5
#The distance to the bottom side of the screen. Use -1 if you don't want to set this
#Range: -1 ~ 10000
boxBottomY = -1
#Color of the border of the box (0 to disable)
boxBorderColor = "ff4503d0"
#Color of the box (0 to disable)
boxFillColor = "ff000000"
#Thickness of the border of the box (0 to disable)
#Range: 0 ~ 20
boxThickness = 1
#How much the border should be offset (i.e. to create an 'outer' border)
#Range: 0 ~ 20
boxOffset = 1
#If true show liquid information when the probe hits liquid first
showLiquids = true
#Toggle default probe visibility (client can override)
isVisible = true
#If true then the probe hotkey must be held down to show the tooltip
holdKeyToMakeVisible = false
#The scale of the tooltips, 1 is default, 2 is smaller
#Range: 0.4 ~ 5.0
tooltipScale = 0.800000011920929
#Color of the border of the chest contents box (0 to disable)
chestContentsBorderColor = "ff006699"
#0 means don't show break progress, 1 is show as bar, 2 is show as text
#Range: 0 ~ 2
showBreakProgress = 1
#true means shows harvestability with vanilla style icons
harvestStyleVanilla = true

[style]
	#Text style. Use a comma delimited list with colors like: 'red', 'green', 'blue', ... or style codes like 'underline', 'bold', 'italic', 'strikethrough', ..."
	High = "gold"
	#Text style. Use a comma delimited list with colors like: 'red', 'green', 'blue', ... or style codes like 'underline', 'bold', 'italic', 'strikethrough', ..."
	Obsolete = "gray,strikethrough"
	#Text style. Use a comma delimited list with colors like: 'red', 'green', 'blue', ... or style codes like 'underline', 'bold', 'italic', 'strikethrough', ..."
	Warning = "yellow"
	#Text style. Use a comma delimited list with colors like: 'red', 'green', 'blue', ... or style codes like 'underline', 'bold', 'italic', 'strikethrough', ..."
	Progress = "white"
	#Text style. Use a comma delimited list with colors like: 'red', 'green', 'blue', ... or style codes like 'underline', 'bold', 'italic', 'strikethrough', ..."
	ModName = "blue,italic"
	#Text style. Use a comma delimited list with colors like: 'red', 'green', 'blue', ... or style codes like 'underline', 'bold', 'italic', 'strikethrough', ..."
	Label = "gray"
	#Text style. Use a comma delimited list with colors like: 'red', 'green', 'blue', ... or style codes like 'underline', 'bold', 'italic', 'strikethrough', ..."
	Error = "red,bold"
	#Text style. Use a comma delimited list with colors like: 'red', 'green', 'blue', ... or style codes like 'underline', 'bold', 'italic', 'strikethrough', ..."
	InfoImportant = "blue"
	#Text style. Use a comma delimited list with colors like: 'red', 'green', 'blue', ... or style codes like 'underline', 'bold', 'italic', 'strikethrough', ..."
	Ok = "green"
	#Text style. Use a comma delimited list with colors like: 'red', 'green', 'blue', ... or style codes like 'underline', 'bold', 'italic', 'strikethrough', ..."
	Info = "white"
	#Text style. Use a comma delimited list with colors like: 'red', 'green', 'blue', ... or style codes like 'underline', 'bold', 'italic', 'strikethrough', ..."
	Name = "white"

