
#Common configuration settings
[common]
	#Whether the wandering trader will have additional trades that allow you to buy misc items with money.
	addCustomWanderingTrades = true
	#Determines whether or not coins should be craftable via the Coin Minting Machine.
	canMintCoins = true
	#Determines whether or not coins can be melted back into their source material in the Coin Minting Machine.
	canMeltCoins = false
	#Level of debug messages to be shown in the logs.
	#0-All debug messages. 1-Warnings/Errors only. 2-Errors only. 3-No debug messages.
	#Note: All debug messages will still be sent debug.log regardless of settings.
	#Range: 0 ~ 3
	debugLevel = 0

	#Chest loot settings.
	[common.chest_loot]
		#Whether coins can spawn in chests Does not effect entity loot drops.
		enableChestLoot = true
		#Chests that will occasionally spawn copper -> gold coins.
		gold = ["minecraft:chests/jungle_temple", "minecraft:chests/nether_bridge", "minecraft:chests/simple_dungeon", "minecraft:chests/ruined_portal"]
		#Chests that will occasionally spawn copper -> diamond coins.
		diamond = ["minecraft:chests/buried_treasure", "minecraft:chests/bastion_hoglin_stable", "minecraft:chests/bastion_bridge", "minecraft:chests/bastion_other", "minecraft:chests/bastion_treasure", "minecraft:chests/end_city_treasure"]
		#Chests that will occasionally spawn copper coins.
		copper = ["minecraft:chests/underwater_ruin_small", "minecraft:chests/underwater_ruin_big"]
		#Chests that will occasionally spawn copper -> iron coins.
		iron = []
		#Chests that will occasionally spawn copper -> emerald coins.
		emerald = ["minecraft:chests/stronghold_crossing", "minecraft:chests/stronghold_corridor", "minecraft:chests/stronghold_library"]
		#Chests that will occasionally spawn copper -> netherite coins.
		netherite = []

	#Entity loot settings. Inputs can be either loot-table id, or the LivingEntities id.
	[common.entity_loot]
		#Entities that will drop a large amount of copper -> emerald coins.
		boss_emerald = []
		#Entities that will occasionally drop copper -> netherite coins.
		netherite = []
		#Entities that will occasionally drop copper -> gold coins.
		gold = ["minecraft:entities/guardian", "minecraft:entities/elder_guardian", "minecraft:entities/phantom", "minecraft:entities/blaze", "minecraft:entities/ghast", "minecraft:entities/witch", "minecraft:entities/hoglin", "minecraft:entities/piglin_brute", "minecraft:entities/piglin", "minecraft:entities/zombified_piglin"]
		#Entities that will drop a large amount of copper coins.
		boss_copper = []
		#Entities that will drop a large amount of copper -> iron coins.
		boss_iron = []
		#Entities that will occasionally drop copper -> diamond coins.
		diamond = ["minecraft:entities/wither_skeleton"]
		#Whether coins can be dropped by entities. Does not effect chest loot generation.
		enableEntityDrops = true
		#Entities that will drop a large amount of copper -> gold coins.
		boss_gold = []
		#Entities that will occasionally drop copper coins.
		copper = ["minecraft:entities/slime", "minecraft:entities/silverfish"]
		#Entities that will occasionally drop copper -> iron coins.
		iron = ["minecraft:entities/zombie", "minecraft:entities/skeleton", "minecraft:entities/creeper", "minecraft:entities/spider", "minecraft:entities/cave_spider", "minecraft:entities/husk", "minecraft:entities/stray", "minecraft:entities/magma_cube", "minecraft:entities/zombie_villager", "minecraft:entities/drowned"]
		#Entities that will occasionally drop copper -> emerald coins.
		emerald = ["minecraft:entities/enderman", "minecraft:entities/evoker", "minecraft:entities/vindicator", "minecraft:entities/pillager", "minecraft:entities/ravager", "minecraft:entities/shulker"]
		#Entities that will drop a large amount of copper -> diamond coins.
		boss_diamond = ["minecraft:entities/ender_dragon"]
		#Entities that will drop a large amount of copper -> netherite coins.
		boss_netherite = ["minecraft:entities/wither"]

	#Coin value settings.
	[common.coin_value]
		#How many gold coins are required to make 1 emerald coin.
		#Range: 2 ~ 64
		coinValueEmerald = 10
		#How many iron coins are required to make 1 gold coin.
		#Range: 2 ~ 64
		coinValueGold = 10
		#How many diamond coins are required to make 1 netherite coin.
		#Range: 2 ~ 64
		coinValueNetherite = 10
		#How many emerald coins are required to make 1 diamond coin.
		#Range: 2 ~ 64
		coinValueDiamond = 10
		#How many copper coins are required to make 1 iron coin.
		#Range: 2 ~ 64
		coinValueIron = 10

		#Coinpile values (leave as default unless a datapack/mod changes the crafting recipes)
		[common.coin_value.coinpile]
			#How many gold coins are used to craft a gold coinpile.
			#Range: 2 ~ 9
			coinpileValueGold = 9
			#How many netherite coins are used to craft a netherite coinpile.
			#Range: 2 ~ 9
			coinpileValueNetherite = 9
			#How many emerald coins are used to craft an emerald coinpile.
			#Range: 2 ~ 9
			coinpileValueEmerald = 9
			#How many copper coins are used to craft a copper coinpile.
			#Range: 2 ~ 9
			coinpileValueCopper = 9
			#How many diamond coins are used to craft a diamond coinpile.
			#Range: 2 ~ 9
			coinpileValueDiamond = 9
			#How many iron coins are used to craft an iron coinpile.
			#Range: 2 ~ 9
			coinpileValueIron = 9

		#Coin block values.
		#Leave at default values unless a datapack/mod changes the crafting recipes!
		[common.coin_value.coinblock]
			#How many gold coinpiles are used to craft a gold coin block.
			#Range: 2 ~ 9
			coinBlockValueGold = 4
			#How many copper coinpiles are used to craft a copper coin block.
			#Range: 2 ~ 9
			coinBlockValueCopper = 4
			#How many iron coinpiles are used to craft an iron coin block.
			#Range: 2 ~ 9
			coinBlockValueIron = 4
			#How many emerald coinpiles are used to craft an emerald coin block.
			#Range: 2 ~ 9
			coinBlockValueEmerald = 4
			#How many netherite coinpiles are used to craft a netherite coin block.
			#Range: 2 ~ 9
			coinBlockValueNetherite = 4
			#How many diamond coinpiles are used to craft a diamond coin block.
			#Range: 2 ~ 9
			coinBlockValueDiamond = 4

