
[common]

	#Properties relating to grenades
	[common.grenades]
		#The max distance which the explosion is effective to
		#Range: 0.0 ~ 1.7976931348623157E308
		explosionRadius = 5.0

	#Properties relating to stun grenades
	[common.stun_grenades]

		#Blinding properties of stun grenades
		[common.stun_grenades.blind]
			#If true, hostile mobs will be unable to target entities while they are blinded by a stun grenade.
			blindMobs = true

			[common.stun_grenades.blind.effect_criteria]
				#Effect will have this duration (in ticks) if the grenade is directly at the player's eyes while looking directly at it.
				#Range: > 0
				durationMax = 220
				#Angle between the eye/looking direction and the eye/grenade direction must be no more than half this many degrees to have an effect.
				#Range: 0.0 ~ 360.0
				angleEffect = 170.0
				#If true, the effect is only applied if the line between the eyes and the grenade does not intersect any non-liquid blocks with an opacity greater than 0.
				raytraceOpaqueBlocks = true
				#Grenade must be no more than this many meters away to have an effect.
				#Range: 0.0 ~ 1.7976931348623157E308
				radius = 15.0
				#After duration is attenuated by distance, it will be further attenuated depending on the angle (in degrees) between the eye/looking direction and the eye/grenade direction. This is done by multiplying it by 1 (no attenuation) if the angle is 0; and by this value if the angle is the maximum within the angle of effect.
				#Range: 0.0 ~ 1.0
				angleAttenuationMax = 0.75
				#Effect will have this duration (in ticks) if the grenade is the maximum distance from the player's eyes while looking directly at it.
				#Range: > 0
				durationMin = 10

		#Deafening properties of stun grenades
		[common.stun_grenades.deafen]
			#If true, peaceful mobs will panic upon being deafened by a stun grenade.
			panicMobs = true

			[common.stun_grenades.deafen.effect_criteria]
				#Effect will have this duration (in ticks) if the grenade is directly at the player's eyes while looking directly at it.
				#Range: > 0
				durationMax = 280
				#Angle between the eye/looking direction and the eye/grenade direction must be no more than half this many degrees to have an effect.
				#Range: 0.0 ~ 360.0
				angleEffect = 360.0
				#If true, the effect is only applied if the line between the eyes and the grenade does not intersect any non-liquid blocks with an opacity greater than 0.
				raytraceOpaqueBlocks = false
				#Grenade must be no more than this many meters away to have an effect.
				#Range: 0.0 ~ 1.7976931348623157E308
				radius = 15.0
				#After duration is attenuated by distance, it will be further attenuated depending on the angle (in degrees) between the eye/looking direction and the eye/grenade direction. This is done by multiplying it by 1 (no attenuation) if the angle is 0; and by this value if the angle is the maximum within the angle of effect.
				#Range: 0.0 ~ 1.0
				angleAttenuationMax = 0.75
				#Effect will have this duration (in ticks) if the grenade is the maximum distance from the player's eyes while looking directly at it.
				#Range: > 0
				durationMin = 100

	#Properties relating to mob aggression
	[common.aggro_mobs]
		#If true, in addition to causing peaceful mobs to panic, firing a gun will also cause nearby hostile mobs to target the shooter.
		angerHostileMobs = true
		#Any mobs of defined will not aggro on shooters
		exemptMobs = []
		#Any mobs within a sphere of this radius will aggro on the shooter of an unsilenced gun.
		#Range: 0.0 ~ 1.7976931348623157E308
		unsilencedRange = 20.0
		#If true, nearby mobs are angered and/or scared by the firing of guns.
		enabled = true

	#Properties relating to missiles
	[common.missiles]
		#The max distance which the explosion is effective to
		#Range: 0.0 ~ 1.7976931348623157E308
		explosionRadius = 5.0

	#Properties relating to projectile spread
	[common.projectile_spread]
		#The amount of time in milliseconds before logic to apply spread is skipped. The value indicates a reasonable amount of time before a weapon is considered stable again.
		#Range: 0 ~ 1000
		spreadThreshold = 300
		#The amount of times a player has to shoot within the spread threshold before the maximum amount of spread is applied. Setting the value higher means it will take longer for the spread to be applied.
		#Range: > 1
		maxCount = 10

	#Properties relating to gameplay
	[common.gameplay]
		#Enables the check for head shots for players. Projectiles that hit the head of a player will have increased damage.
		enableHeadShots = true
		#If true, projectiles will cause knockback when an entity is hit. By default this is set to true to match the behaviour of Minecraft.
		enableKnockback = true
		#If enable, allows guns to shoot out glass and remove blocks on explosions
		enableGunGriefing = true
		#The extra amount to expand an entity's bounding box when checking for projectile collision. Setting this value higher will make it easier to hit entities
		#Range: 0.0 ~ 1.0
		growBoundingBoxAmount = 0.3
		#The value to multiply the damage by if projectile hit the players head
		#Range: 1.0 ~ 1.7976931348623157E308
		headShotDamageMultiplier = 1.25
		#If true, improves the accuracy of weapons by considering the ping of the player. This has no affect on singleplayer. This will add a little overhead if enabled.
		improvedHitboxes = false
		#If true, projectiles will ignore leaves when checking for collision
		ignoreLeaves = true
		#The value to multiply the damage by if projectile is a critical hit
		#Range: 1.0 ~ 1.7976931348623157E308
		criticalDamageMultiplier = 1.5
		#Sets the strengthof knockback when shot by a bullet projectile. Knockback must be enabled for this to take effect. If value is equal to zero, knockback will use default minecraft value
		#Range: 0.0 ~ 1.0
		knockbackStrength = 0.15

	#Properties relating to network
	[common.network]
		#The distance players need to be within to be able to track new projectiles trails. Higher values means you can see projectiles from that start from further away.
		#Range: 1.0 ~ 1.7976931348623157E308
		projectileTrackingRange = 200.0

