
#Server side blocks configs
[blocks]

	[blocks.blackboard]
		#Enable to draw directly on a blackboard using any dye. Gui still only works in black and white
		colored_blackboard = false

	[blocks.turn_table]
		#can rotate entities standing on it?
		rotate_entities = true
		#blocks that can't be rotated. Some special ones like chests, beds and pistons are already hardcoded
		blacklist = ["minecraft:end_portal_frame"]

	[blocks.candle_holder]
		#Candle holder light level
		#Range: 1 ~ 15
		light_level = 12

	[blocks.speaker_block]
		#Maximum block range
		#Range: 0 ~ 100000000
		range = 64

	[blocks.sack]
		#How many slots should a sack have
		#Range: 1 ~ 27
		slots = 9
		#Penalize the player with slowness effect when carrying too many sacks
		sack_penality = true
		#maximum number of sacks after which the slowness effect will be applied. each multiple of this number will further slow the player down
		#Range: 0 ~ 50
		sack_increment = 2

	[blocks.bellows]
		#velocity increase uses this equation: 
		#vel = base_vel*((range-entity_distance)/range) with base_vel = base_velocity_scaling/period 
		#note that the block will push further the faster it's pulsing
		#Range: 0.0 ~ 64.0
		base_velocity_scaling = 5.0
		#bellows pushes air following this equation: 
		#air=(sin(2PI*ticks/period)<0), with period = base_period-(redstone_power-1)*power_scaling 
		#represents base period at 1 power
		#Range: 1 ~ 512
		base_period = 78
		#note that it will still only keep alive the two fire blocks closer to it
		#Range: 0 ~ 16
		range = 5
		#entities with velocity greated than this won't be pushed
		#Range: 0.0 ~ 16.0
		power_scaling = 2.0
		#sets velocity changed flag when pushing entities +
		#causes pushing animation to be smooth client side but also restricts player movement when being pushed
		velocity_changed_flag = true

	[blocks.notice_board]
		#allow notice boards to accept and display any item, not just maps and books
		allow_any_item = false

	[blocks.iron_gate]
		#Allows two iron gates to be opened simultaneously when on top of the other
		double_opening = true

	[blocks.cage]
		#allow all baby mobs to be captured by cages
		cage_allow_all_babies = false
		#allow all entities to be captured by cages and jars. Not meant for survival
		cage_allow_all_mobs = false

	[blocks.globe]
		#how many globe trades to give to the wandering trader. This will effectively increase the chance of him having a globe trader. Increase this if you have other mods that add stuff to that trader
		#Range: 0 ~ 50
		chance = 2
		#chanche of finding a globe in a shipwreck treasure chest.
		#Range: 0.0 ~ 1.0
		shipwreck_treasure_chance = 0.25

	[blocks.spring_launcher]
		#fall distance needed to trigger the automatic spring launch
		#Range: 0 ~ 512
		fall_height_required = 5
		#spring launcher launch speed
		#Range: 0.0 ~ 16.0
		velocity = 1.5

	[blocks.hourglass]
		#Time in ticks for sugar
		#Range: 0 ~ 10000
		sugar_time = 40
		#Time in ticks for honey
		#Range: 0 ~ 10000
		honey_time = 2000
		#Time in ticks for glowstone dust
		#Range: 0 ~ 10000
		glowstone_time = 190
		#Time in ticks for redstone dust
		#Range: 0 ~ 10000
		redstone_time = 400
		#Time in ticks for blaze powder
		#Range: 0 ~ 10000
		blaze_powder_time = 277
		#Time in ticks for sand blocks
		#Range: 0 ~ 10000
		sand_time = 70
		#Time in ticks for concrete blocks
		#Range: 0 ~ 10000
		concrete_time = 105
		#Time in ticks for slime balls
		#Range: 0 ~ 10000
		slime_time = 1750
		#Time in ticks for generic dust
		#Range: 0 ~ 10000
		dust_time = 150

	[blocks.safe]
		#Makes safes only breakable by their owner or by a player in creative
		prevent_breaking = false
		#Make safes simpler so they do not require keys:
		#they will be bound to the first person that opens one and only that person will be able to interact with them
		simple_safes = false

	[blocks.jar]
		#allow right click to instantly eat or drink food or potions inside a jar.
		#Disable if you think this ability is op. Cookies are excluded
		drink_from_jar = true
		#jar liquid capacity: leave at 12 for pixel accuracy
		#Range: 0 ~ 1024
		capacity = 12

	[blocks.item_shelf]
		#Makes item shelves climbable
		climbable_shelves = false

#Configure spawning conditions
[spawns]

	[spawns.firefly]
		#Minimum group size
		#Range: 0 ~ 64
		min = 5
		#Spawnable biomes
		biomes = ["minecraft:swamp", "minecraft:swamp_hills", "minecraft:plains", "minecraft:sunflower_plains", "minecraft:dark_forest", "minecraft:dark_forest_hills", "byg:bayou", "byg:cypress_swamplands", "byg:glowshroom_bayou", "byg:mangrove_marshes", "byg:vibrant_swamplands", "byg:fresh_water_lake", "byg:grassland_plateau", "byg:wooded_grassland_plateau", "byg:flowering_grove", "byg:guiana_shield", "byg:guiana_clearing", "byg:meadow", "byg:orchard", "byg:seasonal_birch_forest", "byg:seasonal_deciduous_forest", "byg:seasonal_forest", "biomesoplenty:flower_meadow", "biomesoplenty:fir_clearing", "biomesoplenty:grove_lakes", "biomesoplenty:grove", "biomesoplenty:highland_moor", "biomesoplenty:wetland_marsh", "biomesoplenty:deep_bayou", "biomesoplenty:wetland"]
		#Maximum group size
		#Range: 0 ~ 64
		max = 9
		#Whitelisted mods. All biomes from said mods will be able to spawn fireflies. Use the one above for more control
		mod_whitelist = []
		#Spawn weight 
		#Set to 0 to disable spawning entirely
		#Range: 0 ~ 100
		weight = 3

	[spawns.structures]

		[spawns.structures.way_sign]
			#Average distance apart in chunks between spawn attempts
			#Range: 0 ~ 1001
			average_distance = 19
			#With this option road signs will display the distance to the structure that they are pointing to
			show_distance_text = true
			#list of structure that a sign can point to. Note that they will only spawn in dimensions where vanilla villages can
			villages = ["minecraft:village", "repurposed_structures:village_badlands", "repurposed_structures:village_dark_oak", "repurposed_structures:village_birch", "repurposed_structures:village_giant_taiga", "repurposed_structures:village_jungle", "repurposed_structures:village_mountains", "repurposed_structures:village_oak", "repurposed_structures:village_swamp", "pokecube:village", "pokecube_legends:village", "pokecube_legends:village/ocean", "valhelsia_structures:castle", "valhelsia_structures:castle_ruin", "valhelsia_structures:small_castle", "valhelsia_structures:tower_ruin", "stoneholm:underground_village"]
			#Minimum distance apart in chunks between spawn attempts. 1001 to disable them entirely
			#Range: 0 ~ 1001
			minimum_distance = 10

#entities parameters
[entities]

	[entities.firefly]
		#firefly animation period
		#note that actual period will be this + a random number between 0 and 10
		#this needs to be here to allow correct despawning of the entity when it's not glowing
		#check client configs come more animation settings
		#Range: 1 ~ 200
		period = 65
		#despawn during the day
		despawn = true
		#firefly flying speed
		#Range: 0.0 ~ 10.0
		speed = 0.3

#Vanilla tweaks
[tweaks]

	[tweaks.wall_lantern]
		#mod ids of mods that have lantern block that extend the base lantern class but don't look like one
		mod_blacklist = ["extlights", "betterendforge", "tconstruct"]
		#allow wall lanterns placement
		enabled = true

	[tweaks.zombie_horse]
		#Amount of rotten flesh needed
		#Range: 1 ~ 1000
		rotten_flesh = 64
		#Feed a stack of rotten flesh to a skeleton horse to buff him up to a zombie horse
		zombie_horse_conversion = true

	[tweaks.throwable_bricks]
		#throw bricks at your foes! Might break glass blocks
		enabled = true

	[tweaks.hanging_flower_pots]
		#allows you to place hanging flower pots. Works with any modded pot too
		enabled = true

	[tweaks.enchanting_table]
		#Allows enchanting table to interact with bokshelf even if they have carpets or other tagged items in the way. You can add more blocks by adding them to 'enchantment_bypass' block tag
		ignore_carpets = true

	[tweaks.raked_gravel]
		#allow gravel to be raked with a hoe
		enabled = true

	[tweaks.cake_tweaks]
		#allows you to place a cake ontop of another
		double_cake = true
		#replaces normal cake placement with a directional one
		directional_cake = true

	[tweaks.bottle_xp]
		#bottling health cost
		#Range: 0 ~ 20
		cost = 2
		#Allow bottling up xp by using a bottle on an enchanting table
		enabled = true

	[tweaks.bells_tweaks]
		#Ring a bell by clicking on a chain that's connected to it
		chain_ringing = true
		#Max chain length that allows a bell to ring
		#Range: 0 ~ 256
		chain_length = 16

	[tweaks.ceiling_banners]
		#Allow banners to be placed on ceilings
		enabled = true

	[tweaks.map_tweaks]
		#In this section you can add custom structure maps to cartographers
		#The format required is as follows:
		#[[<structure>,<level>,<min_price>,<max_price>,<map_name>,<map_color>,<map_marker>],[<structure>,...,<map_marker>],...]
		#With the following parameters:
		# - <structure> structure id to be located (ie: minecraft:igloo)
		# - <level> villager trading level at which the map will be sold. Must be between 1 and 5
		# - <min_price> minimum emerald price
		# - <max_price> maximum emerald price
		# - <map_name> map item name
		# - <map_color> hex color of the map item overlay texture
		# - <map_marker> id of the map marker to be used (ie: supplementaries:igloo). 
		#See texture folder for all the names. Leave empty for default ones
		#Note that ony the first parameter is required, each of the others others can me removed and will be defaulted to reasonable values
		#example: ['minecraft:swamp_hut','2','5','7','witch hut map','0x00ff33']
		custom_adventurer_maps = [[""]]
		#enables beacons, lodestones, respawn anchors, beds, conduits, portals to be displayed on maps by clicking one of them with a map
		block_map_markers = true
		#Cartographers will sell 'adventurer maps' that will lead to a random vanilla structure (choosen from a thought out preset list).
		#Best kept disabled if you are adding custom adventurer maps with its config
		random_adventurer_maps = true

[items]

	[items.flute]
		#max distance at which a bound flute will allow a pet to teleport
		#Range: 0 ~ 500
		bound_distance = 64
		#radius in which an unbound flute will search pets
		#Range: 0 ~ 500
		unbound_radius = 64

	[items.bomb]
		#Do bombs break blocks like tnt?
		break_blocks = false
		#Bomb explosion radius (damage depends on this)
		#Range: 0.1 ~ 10.0
		explosion_radius = 2.0

	[items.rope_arrow]
		#If you really don't like my ropes you can specify here the block id ofa rope from another mod which will get deployed by rope arrows instead of mine
		rope_arrow_override = "supplementaries:rope"

