
[Enchantments]

	[Enchantments.Telekinesis]
		#Makes this enchantment obtainable in survival mode.
		is_enabled = true

	[Enchantments.Hunter]
		#Makes this enchantment obtainable in survival mode.
		is_enabled = true
		#Maximum damage penalty if entity is very close.
		#Range: 0.0 ~ 1.0
		penalty_multiplier = 0.5
		#Extra damage multiplier to distance per enchantment level.
		#Range: 0.0 ~ 0.01
		damage_multiplier = 1.0E-4
		#Minimum required distance to not get any damage penalty.
		#Range: 1.0 ~ 10000.0
		minimum_distance = 80.0

	[Enchantments.SixthSense]
		#Makes this enchantment obtainable in survival mode.
		is_enabled = true
		#Maximum distance in blocks from player to entity.
		#Range: 1.0 ~ 100.0
		offset = 15.0
		#Duration of standing still before the entities will be highlighted.
		#Range: 1.0 ~ 60.0
		preparing_time = 3.5
		#Duration between calculating entities to glow.
		#Range: 0.1 ~ 10.0
		cooldown = 0.5
		#Duration of entities being highlighted.
		#Range: 0.5 ~ 60.0
		highlight_duration = 5.0

	[Enchantments.Swiftness]
		#Makes this enchantment obtainable in survival mode.
		is_enabled = true
		#Horse movement speed multiplier per enchantment level.
		#Range: 0.01 ~ 0.5
		movement_multiplier = 0.125

	[Enchantments.Dodge]
		#Makes this enchantment obtainable in survival mode.
		is_enabled = true
		#Chance to completely ignore any damage source per enchantment level.
		#Range: 0.01 ~ 0.4
		dodge_chance = 0.125
		#Amount of damage converted to pants damage. (for example if this factor is equal 0.5 and player took 10 damage so its pants takes 5 damage)
		#Range: 0.0 ~ 10.0
		damage_factor = 0.5
		#Duration of knockback immunity after successful dodge. (in seconds)
		#Range: 0.0 ~ 30.0
		immunity_duration = 3.0

	[Enchantments.Enlightenment]
		#Makes this enchantment obtainable in survival mode.
		is_enabled = true
		#Increases experience from all sources by that multiplier per enchantment level. (enchantment table may not work properly!)
		extra_levels = false
		#Enchantment levels increase by that multiplier per enchantment level.
		#Range: 0.01 ~ 0.5
		enchantment_levels_multiplier = 0.125
		#Increases experience from all sources by that multiplier per enchantment level.
		#Range: 0.01 ~ 10.0
		experience_multiplier = 0.25
		#Enchantment levels limit at enchanting table.
		#Range: 30 ~ 60
		level_cap = 30

	[Enchantments.Mithridatism]
		#Makes this enchantment obtainable in survival mode.
		is_enabled = true

		[Enchantments.Mithridatism.MithridatismProtection]
			#Base amount of damage decreased from negative effects.
			#Range: 0.0 ~ 1.0
			base_reduction = 0.2
			#Duration of both the Absorption and Mithridatism Protection. (in seconds)
			#Range: 2.0 ~ 600.0
			duration = 60.0
			#Damage sources that will deal less damage when effect is active.
			damage_source_list = ["magic", "wither", "bleeding"]
			#Level of Absorption applied to the player per enchantment level rounded down. (minimum. 1lvl)
			#Range: 0.0 ~ 3.0
			absorption_per_level = 0.5
			#Amount of damage decreased from negative effects per enchantment level.
			#Range: 0.0 ~ 1.0
			reduction_per_level = 0.1
			#Chance for Mithridatism to increase its level.
			#Range: 0.0 ~ 1.0
			level_up_chance = 0.025

	[Enchantments.Absorber]
		#Makes this enchantment obtainable in survival mode.
		is_enabled = true
		#Minimum required duration to absorb an effect. (in seconds)
		#Range: 0.0 ~ 60.0
		minimum_duration = 2.5
		#Effects that can not be absorbed.
		forbidden_effects = ["majruszs_difficulty:bleeding"]

	[Enchantments.Smelter]
		#Makes this enchantment obtainable in survival mode.
		is_enabled = true
		#Should this enchantment duplicate custom items (def. iron ore and gold ore) when player have fortune enchantment.
		should_increase_loot = true
		#List of blocks that will drop more items when player has both Fortune and Smelter enchantment.
		fortune_bonus_list = ["minecraft:iron_ore", "minecraft:gold_ore"]

	[Enchantments.PheonixDive]
		#Makes this enchantment obtainable in survival mode.
		is_enabled = true
		#Penalty for using special jump. (damage to durability)
		#Range: 0 ~ 100
		jump_penalty = 3
		#Area of entities that will take damage. (area of square where A = (x - value, z - value) and B = (x + value, z + value))
		#Range: 1.0 ~ 100.0
		damage_range = 5.0
		#Jumping power multiplier per enchantment level.
		#Range: 0.01 ~ 1.0
		jump_multiplier = 0.25

	[Enchantments.GottaMineFast]
		#Makes this enchantment obtainable in survival mode.
		is_enabled = true
		#Maximum duration increasing mining speed. (in seconds)
		#Range: 1.0 ~ 3600.0
		maximum_duration = 120.0
		#Duration is raised to this exponent. (for example exponent = 1.5 and after two minutes bonus is equal 2.0 ^ 1.5 = 2.82 (total 3.82))
		#Range: 1.01 ~ 5.0
		exponent = 1.5849625007

	[Enchantments.Vitality]
		#Makes this enchantment obtainable in survival mode.
		is_enabled = true
		#Health bonus per enchantment level.
		#Range: 1.0 ~ 20.0
		health_bonus = 2.0

	[Enchantments.Harvester]
		#Makes this enchantment obtainable in survival mode.
		is_enabled = true
		#Chance for increasing age of nearby crops. (calculated for each crop separately)
		#Range: 0.0 ~ 1.0
		grow_chance = 0.04
		#Range increase per enchantment level. (per block in x-axis and z-axis)
		#Range: 1 ~ 3
		range = 1
		#Penalty for increasing age of nearby crops. (per successful increase)
		#Range: 1 ~ 10
		durability_penalty = 1

	[Enchantments.Leech]
		#Makes this enchantment obtainable in survival mode.
		is_enabled = true
		#Maximum duration in seconds that effect can have.
		#Range: 0.1 ~ 600.0
		maximum_duration = 120.0
		#Chance for stealing positive effect/health from enemy.
		#Range: 0.0 ~ 1.0
		leech_chance = 0.25

	[Enchantments.AgainstHumanity]
		#Makes this enchantment obtainable in survival mode.
		is_enabled = true
		#Damage bonus per enchantment level.
		#Range: 1.0 ~ 10.0
		damage_bonus = 2.5

	[Enchantments.PufferfishVengeance]
		#Makes this enchantment obtainable in survival mode.
		is_enabled = true
		#Pufferfish negative effects duration per enchantment level. (in seconds)
		#Range: 1.0 ~ 30.0
		duration = 4.0
		#Amplifier level of Poison effect.
		#Range: 0 ~ 10
		poison = 3
		#Amplifier level of Hunger effect.
		#Range: 0 ~ 10
		hunger = 2
		#Amplifier level of Nausea effect.
		#Range: 0 ~ 10
		nausea = 0

	[Enchantments.HorseProtection]
		#Makes this enchantment obtainable in survival mode.
		is_enabled = true
		#Horse armor bonus per enchantment level.
		#Range: 1 ~ 10
		armor_bonus = 2

	[Enchantments.MagicProtection]
		#Makes this enchantment obtainable in survival mode.
		is_enabled = true
		#Damage reduction bonus per enchantment level.
		#Range: 1.0 ~ 10.0
		armor_bonus = 2.0

	[Enchantments.FuseCutter]
		#Makes this enchantment obtainable in survival mode.
		is_enabled = true
		#Maximum distance in blocks from player to entity.
		#Range: 1.0 ~ 100.0
		maximum_offset = 6.0

	[Enchantments.Immortality]
		#Makes this enchantment obtainable in survival mode.
		is_enabled = true

	[Enchantments.FishingFanatic]
		#Makes this enchantment obtainable in survival mode.
		is_enabled = true
		#Chance multiplier when player is fishing while it is raining.
		#Range: 1.0 ~ 10.0
		raining_multiplier = 2.0
		#Chance for increasing enchantment level per difference to maximum level. (for example if this value is equal 0.01 then to get 1st level you will have 6 * 0.01 = 6% chance, to get 2nd level ( 6-1 ) * 0.01 = 5% chance )
		#Range: 0.01 ~ 0.15
		level_increase_chance = 0.01
		#Independent chance for extra loot with every enchantment level.
		#Range: 0.01 ~ 1.0
		extra_loot_chance = 0.33333
		#Damage increase with every level.
		#Range: 0.0 ~ 5.0
		damage_bonus = 1.0

	[Enchantments.ElderGuardianFavor]
		#Makes this enchantment obtainable in survival mode.
		is_enabled = true
		#Duration how long entities are linked before dealing damage.
		#Range: 1.0 ~ 60.0
		beam_cooldown = 4.0
		#Damage multiplier when both entities are in water.
		#Range: 1.0 ~ 10.0
		water_multiplier = 1.5
		#Damage dealt by this enchantment.
		#Range: 1.0 ~ 100.0
		beam_damage = 6.0

	[Enchantments.HorseFrostWalker]
		#Makes this enchantment obtainable in survival mode.
		is_enabled = true

[Curses]

	[Curses.Incompatibility]
		#Makes this curse obtainable in survival mode.
		is_enabled = true

	[Curses.Slowness]
		#Makes this curse obtainable in survival mode.
		is_enabled = true
		#Cumulative movement speed reduction with each item with this curse.
		#Range: 0.1 ~ 0.95
		multiplier = 0.875

	[Curses.Corrosion]
		#Makes this curse obtainable in survival mode.
		is_enabled = true
		#Amount of damage dealt to the player every X seconds. (with each enchantment level)
		#Range: 0.0 ~ 20.0
		damage_amount = 0.25
		#Damage cooldown in seconds.
		#Range: 1.0 ~ 60.0
		damage_cooldown_duration = 3.0

	[Curses.Fatigue]
		#Makes this curse obtainable in survival mode.
		is_enabled = true
		#Mining speed reduction with each level.
		#Range: 0.1 ~ 0.95
		multiplier = 0.8

	[Curses.Vampirism]
		#Makes this curse obtainable in survival mode.
		is_enabled = true
		#Cooldown between applying negative effects. (in seconds)
		#Range: 1.0 ~ 60.0
		effect_cooldown = 2.0
		#Duration of negative effects. (in seconds)
		#Range: 10.0 ~ 300.0
		effect_duration = 30.0

[Items]

	[Items.WonderfulBook]
		#Starting enchanting energy level.
		#Range: 6 ~ 100
		starting_level = 6
		#Enchanting cost ratio for each extra level beyond starting enchanting energy level.
		#Range: 0.0 ~ 1.0
		cost_ratio = 0.75
		#Amount of books combined together.
		#Range: 1 ~ 10
		book_amount = 3
		#Maximum level of enchanting energy.
		#Range: 6 ~ 100
		maximum_level = 30
		#Minimum cost of enchanting.
		#Range: 6 ~ 100
		minimum_cost = 6

