
[mobcontrol]
	#Controls whether to add Sharks and their associated items.
	shark = true
	#Controls whether to add Arowana and their associated items.
	arowana = true
	#Controls whether to add Big Cats and their associated items.
	bigcat = true
	#Controls whether to add Hippos and their associated items.
	hippo = true
	#Controls whether to add Snakes and their associated items.
	snake = true
	#Controls whether to add Softshell Turtles and their associated items.
	softshell_turtle = true
	#Controls whether to add Tarantulas and their associated items.
	tarantula = true
	#Controls whether to add Trevally and their associated items.
	trevally = true
	#Controls whether to add Sunfish and their associated items.
	sunfish = true
	#Controls whether to add Giant Clams and their associated items.
	giant_clam = true
	#Controls whether to add Aardvarks and their associated items.
	aardvark = true
	#This toggle can used to fully disable the spawning of all UntamedWilds entities, giving flexibility if somebody chooses to use alternative mob spawning methods. [default: false]
	masterspawner = true
	#Controls whether to add Bears and their associated items.
	bear = true

[gencontrol]
	#Frequency of Sessile Ocean Mobs, 1 in N chunks will generate with Sessile Mobs (0 to disable)
	#Range: > 0
	freqsessile = 8
	#Controls whether to add Reeds and their associated items.
	reeds = true
	#Controls whether to add Anemones and their associated items to oceans.
	anemone = true
	#Controls whether to add Bushes and their associated items to most biomes.
	bush = true
	#Frequency of Apex Predators, 1 in N chunks will generate with an Apex Predator (0 to disable)
	#Range: > 0
	freqapex = 24
	#Frequency of Critters, 1 in N chunks will generate with Critters (0 to disable)
	#Range: > 0
	freqcritter = 3
	#Controls whether to add Amazon Sword and their associated items
	algae = true
	#Frequency of Ocean Mobs, 1 in N chunks will generate with Ocean Mobs (0 to disable)
	#Range: > 0
	freqocean = 16
	#Controls whether to add Tree Orchids and their associated items. (NYI)
	tree_orchid = false

[gamerules]
	#Pregnancy time is only used as a cooldown, babies pop out instantly like in Vanilla.
	easy_breeding = false
	#Features scientific names in various descriptions (eg. for mobs inside Cage Traps).
	scientific_names = true
	#Defines whether animals should breed without Player intervention.
	natural_breeding = true
	#Disable this option to have tamed mobs respawn in their home with half a Heart if they were to 'die' (IMPORTANT: This gamerule is NOT fully functional and using it as a free get-out-of-jail card is bound to be disappointing, use at your own risk).
	hardcore_death = true
	#Should extinct mobs spawn naturally in the world?.
	extinct_mobs = true
	#Allows mobs to spawn as fully random species, ignoring Biomes and Rarity.
	random_species = false
	#Should 'Grazing' mobs destroy Tall Grass and/or turn Grass into dirt blocks (like Vanilla Sheep do).
	grazer_griefing = true
	#Adds additional restrictions to mob breeding, including Biome/Temperature requirements and Overcrowding.
	hardcore_breeding = false
	#Defines how long a cycle should last, cycles are used to scale the gestation and breeding periods
	#Example values: 24000 - Day, 168000 - Week, 720000 - Month, 8760000 - Year
	#Range: 0 ~ 8760000
	cycle_length = 24000
	#Should fantasy mobs spawn naturally in the world?.
	fantasy_mobs = true
	#Defines whether players can trigger breeding by feeding a creature's favourite item, like in vanilla.
	player_breeding = false
	#Should the 'Sleeping' behaviour run? Disabling this option also disables the activity
	mob_sleeping = true

