
[general]
	#If the shield hearts should be rendered or not if you have a shield
	render_shield_hud = true

	[general.utils]

		[general.utils.demeters_blessing]
			#The Additional Upper Range of Required Levels
			#Range: > 0
			cost_limit = 75
			#Minimum Level for Enchanting
			#Range: > 0
			base_cost = 12
			#Allows to add custom incompatible Items
			incompatible_items = []
			#Allows to add custom compatible Items
			compatible_items = []
			#If the Enchantment is Obtainable
			enabled = true
			#Increase of levels per Enchantment Level
			#Range: > 0
			per_level_cost = 8
			#Hard Limit of where the Enchantment will be capped even if the level is higher
			#Range: > 0
			hard_cap = 100
			#Maximum Enchantment Level
			#Range: > 0
			max_level = 2
			#Enchantments that are not compatible with this Enchantment
			incompats = ["uniqueutil:demeters_soul"]
			#If the Enchantment is Tradeable by Villagers
			tradeable = true
			#If the Enchantment is a Treasure
			treasure = false
			#Minimum Enchantment Level
			#Range: > 0
			min_level = 1
			#If the Enchantment has any effect
			activated = true
			#Rarity of the Enchantment
			#Allowed Values: COMMON, UNCOMMON, RARE, VERY_RARE
			rarity = "VERY_RARE"

		[general.utils.adept]
			#The Additional Upper Range of Required Levels
			#Range: > 0
			cost_limit = 10
			#Minimum Level for Enchanting
			#Range: > 0
			base_cost = 20
			#Allows to add custom incompatible Items
			incompatible_items = []
			#Allows to add custom compatible Items
			compatible_items = []
			#If the Enchantment is Obtainable
			enabled = true
			#Increase of levels per Enchantment Level
			#Range: > 0
			per_level_cost = 10
			#Range: 0.0 ~ 1.7976931348623157E308
			speed_scale = 1.0
			#Hard Limit of where the Enchantment will be capped even if the level is higher
			#Range: > 0
			hard_cap = 100
			#Maximum Enchantment Level
			#Range: > 0
			max_level = 3
			#Enchantments that are not compatible with this Enchantment
			incompats = []
			#If the Enchantment is Tradeable by Villagers
			tradeable = false
			#If the Enchantment is a Treasure
			treasure = false
			#Minimum Enchantment Level
			#Range: > 0
			min_level = 1
			#If the Enchantment has any effect
			activated = true
			#Rarity of the Enchantment
			#Allowed Values: COMMON, UNCOMMON, RARE, VERY_RARE
			rarity = "RARE"

		[general.utils.sages_soul]
			#Range: 0.0 ~ 1.7976931348623157E308
			mining_speed = 1.0
			#Range: > 0
			armor_dividor = 128
			#Range: 0.0 ~ 1.7976931348623157E308
			toughness_scale = 1.0
			#The Additional Upper Range of Required Levels
			#Range: > 0
			cost_limit = 5
			#Minimum Level for Enchanting
			#Range: > 0
			base_cost = 50
			#Range: 0.0 ~ 1.7976931348623157E308
			attack_speed = 1.0
			#Range: 0.0 ~ 1.7976931348623157E308
			draw_speed = 1.0
			#Allows to add custom incompatible Items
			incompatible_items = []
			#Allows to add custom compatible Items
			compatible_items = []
			#Range: > 0
			enchantment_devidor = 4
			#Range: 0.0 ~ 1.7976931348623157E308
			armor_scale = 1.0
			#If the Enchantment is Obtainable
			enabled = true
			#Increase of levels per Enchantment Level
			#Range: > 0
			per_level_cost = 20
			#Hard Limit of where the Enchantment will be capped even if the level is higher
			#Range: > 0
			hard_cap = 100
			#Range: > 0
			attack_dividor = 128
			#Maximum Enchantment Level
			#Range: > 0
			max_level = 10
			#Enchantments that are not compatible with this Enchantment
			incompats = ["uniquee:ender_mending", "minecraft:sharpness", "minecraft:efficiency", "minecraft:protection", "minecraft:mending"]
			#If the Enchantment is Tradeable by Villagers
			tradeable = false
			#If the Enchantment is a Treasure
			treasure = true
			#Minimum Enchantment Level
			#Range: > 0
			min_level = 1
			#If the Enchantment has any effect
			activated = true
			#Rarity of the Enchantment
			#Allowed Values: COMMON, UNCOMMON, RARE, VERY_RARE
			rarity = "VERY_RARE"

		[general.utils.famines_odium]
			#Range: 0.0 ~ 1.7976931348623157E308
			damage = 0.0062500000931322575
			#The Additional Upper Range of Required Levels
			#Range: > 0
			cost_limit = 40
			#Minimum Level for Enchanting
			#Range: > 0
			base_cost = 10
			#Allows to add custom incompatible Items
			incompatible_items = []
			#Allows to add custom compatible Items
			compatible_items = []
			#If the Enchantment is Obtainable
			enabled = true
			#Increase of levels per Enchantment Level
			#Range: > 0
			per_level_cost = 4
			#Hard Limit of where the Enchantment will be capped even if the level is higher
			#Range: > 0
			hard_cap = 100
			#Range: > 0
			delay = 1200
			#Maximum Enchantment Level
			#Range: > 0
			max_level = 2
			#Enchantments that are not compatible with this Enchantment
			incompats = []
			#If the Enchantment is Tradeable by Villagers
			tradeable = true
			#If the Enchantment is a Treasure
			treasure = true
			food_black_list = []
			#Minimum Enchantment Level
			#Range: > 0
			min_level = 1
			#If the Enchantment has any effect
			activated = true
			#Rarity of the Enchantment
			#Allowed Values: COMMON, UNCOMMON, RARE, VERY_RARE
			rarity = "VERY_RARE"

		[general.utils.mounting_aegis]
			#The Additional Upper Range of Required Levels
			#Range: > 0
			cost_limit = 20
			#Minimum Level for Enchanting
			#Range: > 0
			base_cost = 24
			#Allows to add custom incompatible Items
			incompatible_items = []
			#Allows to add custom compatible Items
			compatible_items = []
			#If the Enchantment is Obtainable
			enabled = true
			#Increase of levels per Enchantment Level
			#Range: > 0
			per_level_cost = 4
			#Hard Limit of where the Enchantment will be capped even if the level is higher
			#Range: > 0
			hard_cap = 100
			#Maximum Enchantment Level
			#Range: > 0
			max_level = 1
			#Enchantments that are not compatible with this Enchantment
			incompats = []
			#If the Enchantment is Tradeable by Villagers
			tradeable = true
			#If the Enchantment is a Treasure
			treasure = true
			#Minimum Enchantment Level
			#Range: > 0
			min_level = 1
			#If the Enchantment has any effect
			activated = true
			#Rarity of the Enchantment
			#Allowed Values: COMMON, UNCOMMON, RARE, VERY_RARE
			rarity = "RARE"

		[general.utils.sleipnirs_grace]
			#The Additional Upper Range of Required Levels
			#Range: > 0
			cost_limit = 75
			#Range: 0.0 ~ 1.7976931348623157E308
			max = 100.0
			#Minimum Level for Enchanting
			#Range: > 0
			base_cost = 20
			#Allows to add custom incompatible Items
			incompatible_items = []
			#Allows to add custom compatible Items
			compatible_items = []
			#If the Enchantment is Obtainable
			enabled = true
			#Increase of levels per Enchantment Level
			#Range: > 0
			per_level_cost = 14
			#Range: 0.0 ~ 1.7976931348623157E308
			path_bonus = 5.0
			#Hard Limit of where the Enchantment will be capped even if the level is higher
			#Range: > 0
			hard_cap = 100
			#Range: 0.0 ~ 1.7976931348623157E308
			cap = 100.0
			#Maximum Enchantment Level
			#Range: > 0
			max_level = 10
			#Enchantments that are not compatible with this Enchantment
			incompats = []
			#If the Enchantment is Tradeable by Villagers
			tradeable = true
			#If the Enchantment is a Treasure
			treasure = true
			#Minimum Enchantment Level
			#Range: > 0
			min_level = 1
			#Range: 0.0 ~ 1.7976931348623157E308
			speed_gain = 1.0
			#If the Enchantment has any effect
			activated = true
			#Rarity of the Enchantment
			#Allowed Values: COMMON, UNCOMMON, RARE, VERY_RARE
			rarity = "RARE"

		[general.utils.phanes_regret]
			#The Additional Upper Range of Required Levels
			#Range: > 0
			cost_limit = 75
			#Minimum Level for Enchanting
			#Range: > 0
			base_cost = 40
			#Allows to add custom incompatible Items
			incompatible_items = []
			#Allows to add custom compatible Items
			compatible_items = []
			#Range: 0.0 ~ 1.7976931348623157E308
			deny_percent = 0.105
			#If the Enchantment is Obtainable
			enabled = true
			#Increase of levels per Enchantment Level
			#Range: > 0
			per_level_cost = 2
			#Hard Limit of where the Enchantment will be capped even if the level is higher
			#Range: > 0
			hard_cap = 100
			#Maximum Enchantment Level
			#Range: > 0
			max_level = 2
			#Enchantments that are not compatible with this Enchantment
			incompats = []
			#If the Enchantment is Tradeable by Villagers
			tradeable = true
			#If the Enchantment is a Treasure
			treasure = true
			#Minimum Enchantment Level
			#Range: > 0
			min_level = 1
			#If the Enchantment has any effect
			activated = true
			#Rarity of the Enchantment
			#Allowed Values: COMMON, UNCOMMON, RARE, VERY_RARE
			rarity = "RARE"

		[general.utils.pegasus_soul]
			#The Additional Upper Range of Required Levels
			#Range: > 0
			cost_limit = 60
			#Minimum Level for Enchanting
			#Range: > 0
			base_cost = 18
			#Allows to add custom incompatible Items
			incompatible_items = []
			#Allows to add custom compatible Items
			compatible_items = []
			#If the Enchantment is Obtainable
			enabled = true
			#Increase of levels per Enchantment Level
			#Range: > 0
			per_level_cost = 2
			#Hard Limit of where the Enchantment will be capped even if the level is higher
			#Range: > 0
			hard_cap = 100
			#Maximum Enchantment Level
			#Range: > 0
			max_level = 5
			#Enchantments that are not compatible with this Enchantment
			incompats = []
			#If the Enchantment is Tradeable by Villagers
			tradeable = true
			#If the Enchantment is a Treasure
			treasure = true
			#Range: 0.0 ~ 1.7976931348623157E308
			"speed buff" = 0.01
			#Minimum Enchantment Level
			#Range: > 0
			min_level = 1
			#If the Enchantment has any effect
			activated = true
			#Rarity of the Enchantment
			#Allowed Values: COMMON, UNCOMMON, RARE, VERY_RARE
			rarity = "VERY_RARE"

		[general.utils.climber]
			#The Additional Upper Range of Required Levels
			#Range: > 0
			cost_limit = 30
			#Minimum Level for Enchanting
			#Range: > 0
			base_cost = 14
			#Allows to add custom incompatible Items
			incompatible_items = []
			#Allows to add custom compatible Items
			compatible_items = []
			#If the Enchantment is Obtainable
			enabled = true
			#Increase of levels per Enchantment Level
			#Range: > 0
			per_level_cost = 8
			#Range: > 0
			min_delay = 10
			#Hard Limit of where the Enchantment will be capped even if the level is higher
			#Range: > 0
			hard_cap = 100
			#Maximum Enchantment Level
			#Range: > 0
			max_level = 3
			#Enchantments that are not compatible with this Enchantment
			incompats = []
			#If the Enchantment is Tradeable by Villagers
			tradeable = true
			#If the Enchantment is a Treasure
			treasure = true
			climb_speed = ["minecraft:ladder;2", "minecraft:vine;5", "minecraft:scaffolding;5"]
			#Minimum Enchantment Level
			#Range: > 0
			min_level = 1
			#If the Enchantment has any effect
			activated = true
			#Rarity of the Enchantment
			#Allowed Values: COMMON, UNCOMMON, RARE, VERY_RARE
			rarity = "UNCOMMON"

		[general.utils.resonance]
			#The amount of blocks that are checked per tick
			#Range: > 0
			amount = 6
			#The Additional Upper Range of Required Levels
			#Range: > 0
			cost_limit = 75
			#Minimum Level for Enchanting
			#Range: > 0
			base_cost = 10
			#Allows to add custom incompatible Items
			incompatible_items = []
			#Allows to add custom compatible Items
			compatible_items = []
			#If the Enchantment is Obtainable
			enabled = true
			#Increase of levels per Enchantment Level
			#Range: > 0
			per_level_cost = 4
			#Range: 0.0 ~ 1.7976931348623157E308
			base_damage = 1.0
			#Hard Limit of where the Enchantment will be capped even if the level is higher
			#Range: > 0
			hard_cap = 100
			#Range: 0.0 ~ 1.7976931348623157E308
			range_base = 5.0
			#Maximum Enchantment Level
			#Range: > 0
			max_level = 4
			#Enchantments that are not compatible with this Enchantment
			incompats = []
			#If the Enchantment is Tradeable by Villagers
			tradeable = false
			#Range: > 0
			cooldown = 400
			#If the Enchantment is a Treasure
			treasure = false
			#Minimum Enchantment Level
			#Range: > 0
			min_level = 1
			#Range: 0.0 ~ 1.7976931348623157E308
			range_level = 0.6
			#If the Enchantment has any effect
			activated = true
			#Rarity of the Enchantment
			#Allowed Values: COMMON, UNCOMMON, RARE, VERY_RARE
			rarity = "UNCOMMON"

		[general.utils.reinforced]
			#Range: 0.0 ~ 1.7976931348623157E308
			base_reduction = 0.1
			#The Additional Upper Range of Required Levels
			#Range: > 0
			cost_limit = 75
			#Minimum Level for Enchanting
			#Range: > 0
			base_cost = 10
			#Allows to add custom incompatible Items
			incompatible_items = []
			#Allows to add custom compatible Items
			compatible_items = []
			#Range: 0.0 ~ 1.7976931348623157E308
			repair_multiplier = 1.0
			#If the Enchantment is Obtainable
			enabled = true
			#Increase of levels per Enchantment Level
			#Range: > 0
			per_level_cost = 6
			#Hard Limit of where the Enchantment will be capped even if the level is higher
			#Range: > 0
			hard_cap = 100
			#Range: > 0
			base_duration = 6000
			#Maximum Enchantment Level
			#Range: > 0
			max_level = 10
			#Enchantments that are not compatible with this Enchantment
			incompats = []
			#If the Enchantment is Tradeable by Villagers
			tradeable = false
			#If the Enchantment is a Treasure
			treasure = true
			#Minimum Enchantment Level
			#Range: > 0
			min_level = 1
			#Range: 0.0 ~ 1.7976931348623157E308
			repair_flat = 1.0
			#If the Enchantment has any effect
			activated = true
			#Rarity of the Enchantment
			#Allowed Values: COMMON, UNCOMMON, RARE, VERY_RARE
			rarity = "RARE"

		[general.utils.poseidons_soul]
			#The Additional Upper Range of Required Levels
			#Range: > 0
			cost_limit = 75
			#Minimum Level for Enchanting
			#Range: > 0
			base_cost = 24
			#Allows to add custom incompatible Items
			incompatible_items = []
			#Allows to add custom compatible Items
			compatible_items = []
			#If the Enchantment is Obtainable
			enabled = true
			#Increase of levels per Enchantment Level
			#Range: > 0
			per_level_cost = 4
			#Hard Limit of where the Enchantment will be capped even if the level is higher
			#Range: > 0
			hard_cap = 40
			#Maximum Enchantment Level
			#Range: > 0
			max_level = 3
			#Enchantments that are not compatible with this Enchantment
			incompats = []
			#If the Enchantment is Tradeable by Villagers
			tradeable = false
			#If the Enchantment is a Treasure
			treasure = true
			#Minimum Enchantment Level
			#Range: > 0
			min_level = 1
			#Range: > 0
			base_consumtion = 16
			#If the Enchantment has any effect
			activated = true
			#Rarity of the Enchantment
			#Allowed Values: COMMON, UNCOMMON, RARE, VERY_RARE
			rarity = "RARE"

		[general.utils.anemoi_fragment]
			#The Additional Upper Range of Required Levels
			#Range: > 0
			cost_limit = 75
			#Range: > 0
			base_consumption = 10
			#Minimum Level for Enchanting
			#Range: > 0
			base_cost = 40
			#Allows to add custom incompatible Items
			incompatible_items = []
			#Allows to add custom compatible Items
			compatible_items = []
			#If the Enchantment is Obtainable
			enabled = true
			#Increase of levels per Enchantment Level
			#Range: > 0
			per_level_cost = 10
			#Hard Limit of where the Enchantment will be capped even if the level is higher
			#Range: > 0
			hard_cap = 100
			#Maximum Enchantment Level
			#Range: > 0
			max_level = 4
			#Enchantments that are not compatible with this Enchantment
			incompats = ["uniquee:icarus_aegis"]
			#Range: 0.0 ~ 1.7976931348623157E308
			consumption_anti_scale = 1.0
			#If the Enchantment is Tradeable by Villagers
			tradeable = true
			#If the Enchantment is a Treasure
			treasure = true
			#Range: 0.0 ~ 1.7976931348623157E308
			boost = 1.0
			#Minimum Enchantment Level
			#Range: > 0
			min_level = 1
			#If the Enchantment has any effect
			activated = true
			#Rarity of the Enchantment
			#Allowed Values: COMMON, UNCOMMON, RARE, VERY_RARE
			rarity = "VERY_RARE"

		[general.utils.ambrosia]
			#The Additional Upper Range of Required Levels
			#Range: > 0
			cost_limit = 10
			#Minimum Level for Enchanting
			#Range: > 0
			base_cost = 8
			#Allows to add custom incompatible Items
			incompatible_items = []
			#Allows to add custom compatible Items
			compatible_items = []
			#If the Enchantment is Obtainable
			enabled = true
			#Increase of levels per Enchantment Level
			#Range: > 0
			per_level_cost = 12
			#Hard Limit of where the Enchantment will be capped even if the level is higher
			#Range: > 0
			hard_cap = 100
			#Maximum Enchantment Level
			#Range: > 0
			max_level = 4
			#Enchantments that are not compatible with this Enchantment
			incompats = []
			#If the Enchantment is Tradeable by Villagers
			tradeable = true
			#If the Enchantment is a Treasure
			treasure = true
			#Minimum Enchantment Level
			#Range: > 0
			min_level = 1
			#If the Enchantment has any effect
			activated = true
			#Rarity of the Enchantment
			#Allowed Values: COMMON, UNCOMMON, RARE, VERY_RARE
			rarity = "RARE"

		[general.utils.rocket_man]
			#The Additional Upper Range of Required Levels
			#Range: > 0
			cost_limit = 20
			#Range: 0.0 ~ 1.7976931348623157E308
			duration_base = 0.05
			#Minimum Level for Enchanting
			#Range: > 0
			base_cost = 25
			#Allows to add custom incompatible Items
			incompatible_items = []
			#Allows to add custom compatible Items
			compatible_items = []
			#If the Enchantment is Obtainable
			enabled = true
			#Increase of levels per Enchantment Level
			#Range: > 0
			per_level_cost = 4
			#Hard Limit of where the Enchantment will be capped even if the level is higher
			#Range: > 0
			hard_cap = 100
			#Maximum Enchantment Level
			#Range: > 0
			max_level = 3
			#Enchantments that are not compatible with this Enchantment
			incompats = []
			#Range: 0.0 ~ 1.7976931348623157E308
			duration_level = 0.15
			#If the Enchantment is Tradeable by Villagers
			tradeable = true
			#If the Enchantment is a Treasure
			treasure = true
			#Minimum Enchantment Level
			#Range: > 0
			min_level = 1
			#If the Enchantment has any effect
			activated = true
			#Rarity of the Enchantment
			#Allowed Values: COMMON, UNCOMMON, RARE, VERY_RARE
			rarity = "VERY_RARE"

		[general.utils.essence_of_slime]
			#The Additional Upper Range of Required Levels
			#Range: > 0
			cost_limit = 10
			#Range: 0.0 ~ 1.7976931348623157E308
			durability_loss = 3.0
			#Minimum Level for Enchanting
			#Range: > 0
			base_cost = 15
			#Range: 0.0 ~ 1.7976931348623157E308
			fall_distance_multiplier = 3.0
			#Allows to add custom incompatible Items
			incompatible_items = []
			#Allows to add custom compatible Items
			compatible_items = []
			#If the Enchantment is Obtainable
			enabled = true
			#Increase of levels per Enchantment Level
			#Range: > 0
			per_level_cost = 5
			#Hard Limit of where the Enchantment will be capped even if the level is higher
			#Range: > 0
			hard_cap = 100
			#Maximum Enchantment Level
			#Range: > 0
			max_level = 5
			#Enchantments that are not compatible with this Enchantment
			incompats = []
			#If the Enchantment is Tradeable by Villagers
			tradeable = false
			#If the Enchantment is a Treasure
			treasure = true
			#Minimum Enchantment Level
			#Range: > 0
			min_level = 1
			#If the Enchantment has any effect
			activated = true
			#Rarity of the Enchantment
			#Allowed Values: COMMON, UNCOMMON, RARE, VERY_RARE
			rarity = "VERY_RARE"

		[general.utils.thick_pick]
			#The Additional Upper Range of Required Levels
			#Range: > 0
			cost_limit = 75
			#Minimum Level for Enchanting
			#Range: > 0
			base_cost = 26
			#Allows to add custom incompatible Items
			incompatible_items = []
			#Allows to add custom compatible Items
			compatible_items = []
			#Range: 0.0 ~ 1.7976931348623157E308
			speed_level = 1.25
			#If the Enchantment is Obtainable
			enabled = true
			#Increase of levels per Enchantment Level
			#Range: > 0
			per_level_cost = 4
			#Range: 0.0 ~ 1.7976931348623157E308
			speed_base = 2.25
			#Hard Limit of where the Enchantment will be capped even if the level is higher
			#Range: > 0
			hard_cap = 100
			#Maximum Enchantment Level
			#Range: > 0
			max_level = 2
			#Enchantments that are not compatible with this Enchantment
			incompats = []
			#If the Enchantment is Tradeable by Villagers
			tradeable = true
			#If the Enchantment is a Treasure
			treasure = false
			#Minimum Enchantment Level
			#Range: > 0
			min_level = 1
			items = ["minecraft:diamond;5"]
			#If the Enchantment has any effect
			activated = true
			#Rarity of the Enchantment
			#Allowed Values: COMMON, UNCOMMON, RARE, VERY_RARE
			rarity = "RARE"

	[general.base]

		[general.base.alchemists_blessing]
			#The Additional Upper Range of Required Levels
			#Range: > 0
			cost_limit = 10
			#Minimum Level for Enchanting
			#Range: > 0
			base_cost = 26
			#Range: 0.0 ~ 1.7976931348623157E308
			consumption = 1.0
			#Allows to add custom incompatible Items
			incompatible_items = []
			#Allows to add custom compatible Items
			compatible_items = []
			#If the Enchantment is Obtainable
			enabled = true
			#Increase of levels per Enchantment Level
			#Range: > 0
			per_level_cost = 12
			#Range: 0.0 ~ 1.7976931348623157E308
			lvl_xp_usage = 1.0
			#Hard Limit of where the Enchantment will be capped even if the level is higher
			#Range: > 0
			hard_cap = 100
			#Range: 0.0 ~ 1.7976931348623157E308
			base_xp_usage = 1.0
			#Maximum Enchantment Level
			#Range: > 0
			max_level = 4
			#Enchantments that are not compatible with this Enchantment
			incompats = ["minecraft:mending", "uniquee:ender_mending"]
			#If the Enchantment is Tradeable by Villagers
			tradeable = false
			#Conversion map that decides which Items convert into what. Format: "InputItem, OutputItem, OutputAmount"
			conversionMap = ["minecraft:iron_ingot, minecraft:gold_nugget, 1", "minecraft:sugar, minecraft:gunpowder, 1", "minecraft:wheat, minecraft:string, 2"]
			#If the Enchantment is a Treasure
			treasure = true
			#Minimum Enchantment Level
			#Range: > 0
			min_level = 1
			#If the Enchantment has any effect
			activated = true
			#Rarity of the Enchantment
			#Allowed Values: COMMON, UNCOMMON, RARE, VERY_RARE
			rarity = "VERY_RARE"

		[general.base.demeters_soul]
			#The Additional Upper Range of Required Levels
			#Range: > 0
			cost_limit = 40
			#Minimum Level for Enchanting
			#Range: > 0
			base_cost = 20
			#Allows to add custom incompatible Items
			incompatible_items = []
			#Allows to add custom compatible Items
			compatible_items = []
			#Range: 0.0 ~ 1.7976931348623157E308
			base_cap = 0.9
			#If the Enchantment is Obtainable
			enabled = true
			#Increase of levels per Enchantment Level
			#Range: > 0
			per_level_cost = 10
			#Hard Limit of where the Enchantment will be capped even if the level is higher
			#Range: > 0
			hard_cap = 100
			#Range: > 0
			delay = 20
			#Maximum Enchantment Level
			#Range: > 0
			max_level = 3
			#Enchantments that are not compatible with this Enchantment
			incompats = []
			#If the Enchantment is Tradeable by Villagers
			tradeable = false
			#Range: > 0
			crop_cap = 25
			#If the Enchantment is a Treasure
			treasure = true
			#Minimum Enchantment Level
			#Range: > 0
			min_level = 1
			#If the Enchantment has any effect
			activated = true
			#Rarity of the Enchantment
			#Allowed Values: COMMON, UNCOMMON, RARE, VERY_RARE
			rarity = "VERY_RARE"

