
#Options for the minecraft mod.
[minecraft]

	#Spawning options for minecraft:zombie_horse
	[minecraft.zombie_horse]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:egg
	[minecraft.egg]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:zoglin
	[minecraft.zoglin]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:spawner_minecart
	[minecraft.spawner_minecart]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:llama
	[minecraft.llama]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:mule
	[minecraft.mule]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:bat
	[minecraft.bat]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:husk
	[minecraft.husk]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:experience_bottle
	[minecraft.experience_bottle]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:rabbit
	[minecraft.rabbit]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:firework_rocket
	[minecraft.firework_rocket]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:silverfish
	[minecraft.silverfish]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:giant
	[minecraft.giant]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:drowned
	[minecraft.drowned]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:item
	[minecraft.item]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:horse
	[minecraft.horse]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:vindicator
	[minecraft.vindicator]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:minecart
	[minecraft.minecart]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:spectral_arrow
	[minecraft.spectral_arrow]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:llama_spit
	[minecraft.llama_spit]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:mooshroom
	[minecraft.mooshroom]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:tnt
	[minecraft.tnt]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:snowball
	[minecraft.snowball]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:parrot
	[minecraft.parrot]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:creeper
	[minecraft.creeper]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:lightning_bolt
	[minecraft.lightning_bolt]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:ravager
	[minecraft.ravager]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:evoker_fangs
	[minecraft.evoker_fangs]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:chest_minecart
	[minecraft.chest_minecart]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:tropical_fish
	[minecraft.tropical_fish]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:slime
	[minecraft.slime]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:pillager
	[minecraft.pillager]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:area_effect_cloud
	[minecraft.area_effect_cloud]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:blaze
	[minecraft.blaze]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:piglin
	[minecraft.piglin]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:end_crystal
	[minecraft.end_crystal]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:endermite
	[minecraft.endermite]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:ender_pearl
	[minecraft.ender_pearl]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:zombie
	[minecraft.zombie]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:guardian
	[minecraft.guardian]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:fireball
	[minecraft.fireball]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:illusioner
	[minecraft.illusioner]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:eye_of_ender
	[minecraft.eye_of_ender]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:wither_skull
	[minecraft.wither_skull]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:wolf
	[minecraft.wolf]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:tnt_minecart
	[minecraft.tnt_minecart]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:zombie_villager
	[minecraft.zombie_villager]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:elder_guardian
	[minecraft.elder_guardian]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:boat
	[minecraft.boat]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:small_fireball
	[minecraft.small_fireball]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:strider
	[minecraft.strider]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:cave_spider
	[minecraft.cave_spider]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:cod
	[minecraft.cod]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:snow_golem
	[minecraft.snow_golem]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:witch
	[minecraft.witch]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:spider
	[minecraft.spider]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:command_block_minecart
	[minecraft.command_block_minecart]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:panda
	[minecraft.panda]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:bee
	[minecraft.bee]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:arrow
	[minecraft.arrow]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:cow
	[minecraft.cow]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:magma_cube
	[minecraft.magma_cube]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:pig
	[minecraft.pig]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:skeleton
	[minecraft.skeleton]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:hoglin
	[minecraft.hoglin]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:armor_stand
	[minecraft.armor_stand]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:experience_orb
	[minecraft.experience_orb]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:dolphin
	[minecraft.dolphin]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:stray
	[minecraft.stray]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:shulker
	[minecraft.shulker]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:turtle
	[minecraft.turtle]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:salmon
	[minecraft.salmon]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:vex
	[minecraft.vex]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:wandering_trader
	[minecraft.wandering_trader]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:wither_skeleton
	[minecraft.wither_skeleton]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:piglin_brute
	[minecraft.piglin_brute]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:ocelot
	[minecraft.ocelot]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:furnace_minecart
	[minecraft.furnace_minecart]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:item_frame
	[minecraft.item_frame]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:phantom
	[minecraft.phantom]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:ender_dragon
	[minecraft.ender_dragon]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:leash_knot
	[minecraft.leash_knot]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:evoker
	[minecraft.evoker]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:shulker_bullet
	[minecraft.shulker_bullet]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:squid
	[minecraft.squid]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:enderman
	[minecraft.enderman]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:dragon_fireball
	[minecraft.dragon_fireball]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:chicken
	[minecraft.chicken]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:trader_llama
	[minecraft.trader_llama]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:donkey
	[minecraft.donkey]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:fox
	[minecraft.fox]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:iron_golem
	[minecraft.iron_golem]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:zombified_piglin
	[minecraft.zombified_piglin]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:cat
	[minecraft.cat]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:ghast
	[minecraft.ghast]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:sheep
	[minecraft.sheep]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:player
	[minecraft.player]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:pufferfish
	[minecraft.pufferfish]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:potion
	[minecraft.potion]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:trident
	[minecraft.trident]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:villager
	[minecraft.villager]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:skeleton_horse
	[minecraft.skeleton_horse]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:fishing_bobber
	[minecraft.fishing_bobber]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:polar_bear
	[minecraft.polar_bear]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:hopper_minecart
	[minecraft.hopper_minecart]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:falling_block
	[minecraft.falling_block]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:painting
	[minecraft.painting]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:wither
	[minecraft.wither]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the stalwart_dungeons mod.
[stalwart_dungeons]

	#Spawning options for stalwart_dungeons:giddy_blaze
	[stalwart_dungeons.giddy_blaze]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for stalwart_dungeons:propulk
	[stalwart_dungeons.propulk]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for stalwart_dungeons:shelterer_without_armor
	[stalwart_dungeons.shelterer_without_armor]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for stalwart_dungeons:nether_wart_cocoon
	[stalwart_dungeons.nether_wart_cocoon]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for stalwart_dungeons:entitybulletthunder_projectile
	[stalwart_dungeons.entitybulletthunder_projectile]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for stalwart_dungeons:entitybulletchorundum_shield
	[stalwart_dungeons.entitybulletchorundum_shield]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for stalwart_dungeons:entitybulletawful_gun
	[stalwart_dungeons.entitybulletawful_gun]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for stalwart_dungeons:entitybullettungsten_shield
	[stalwart_dungeons.entitybullettungsten_shield]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for stalwart_dungeons:entitybulletkeeping_castle_spawner
	[stalwart_dungeons.entitybulletkeeping_castle_spawner]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for stalwart_dungeons:spore_projectile
	[stalwart_dungeons.spore_projectile]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for stalwart_dungeons:entitybulletspore_bottle
	[stalwart_dungeons.entitybulletspore_bottle]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for stalwart_dungeons:entitybulletwarted_tungsten_shield
	[stalwart_dungeons.entitybulletwarted_tungsten_shield]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for stalwart_dungeons:reinforced_blaze
	[stalwart_dungeons.reinforced_blaze]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for stalwart_dungeons:incomplete_wither
	[stalwart_dungeons.incomplete_wither]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for stalwart_dungeons:shelterer
	[stalwart_dungeons.shelterer]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for stalwart_dungeons:awful_ghast
	[stalwart_dungeons.awful_ghast]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for stalwart_dungeons:entitybulletlevitation_projectile
	[stalwart_dungeons.entitybulletlevitation_projectile]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for stalwart_dungeons:entitybulletawful_dungeon_spawner
	[stalwart_dungeons.entitybulletawful_dungeon_spawner]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for stalwart_dungeons:nether_keeper
	[stalwart_dungeons.nether_keeper]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for stalwart_dungeons:entitybulletend_dungeon_spawner
	[stalwart_dungeons.entitybulletend_dungeon_spawner]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the gateways mod.
[gateways]

	#Spawning options for gateways:gateway
	[gateways.gateway]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the guardvillagers mod.
[guardvillagers]

	#Spawning options for guardvillagers:guard
	[guardvillagers.guard]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the desert_upgrade mod.
[desert_upgrade]

	#Spawning options for desert_upgrade:projectile_sand_ball_shoot
	[desert_upgrade.projectile_sand_ball_shoot]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for desert_upgrade:projectile_dune_sand_ball_shoot
	[desert_upgrade.projectile_dune_sand_ball_shoot]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for desert_upgrade:wornaxers
	[desert_upgrade.wornaxers]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for desert_upgrade:redongers
	[desert_upgrade.redongers]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for desert_upgrade:cowtons
	[desert_upgrade.cowtons]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the apotheosis mod.
[apotheosis]

	#Spawning options for apotheosis:bh_arrow_entity
	[apotheosis.bh_arrow_entity]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for apotheosis:ex_arrow_entity
	[apotheosis.ex_arrow_entity]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for apotheosis:ob_arrow_entity
	[apotheosis.ob_arrow_entity]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for apotheosis:mn_arrow_entity
	[apotheosis.mn_arrow_entity]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the supplementaries mod.
[supplementaries]

	#Spawning options for supplementaries:slingshot_projectile
	[supplementaries.slingshot_projectile]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for supplementaries:firefly
	[supplementaries.firefly]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for supplementaries:brick_projectile
	[supplementaries.brick_projectile]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for supplementaries:amethyst_shard
	[supplementaries.amethyst_shard]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for supplementaries:flint_shard
	[supplementaries.flint_shard]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for supplementaries:red_merchant
	[supplementaries.red_merchant]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for supplementaries:label
	[supplementaries.label]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for supplementaries:bomb
	[supplementaries.bomb]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for supplementaries:amethyst_arrow
	[supplementaries.amethyst_arrow]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for supplementaries:rope_arrow
	[supplementaries.rope_arrow]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the corpse mod.
[corpse]

	#Spawning options for corpse:corpse
	[corpse.corpse]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the levinide mod.
[levinide]

	#Spawning options for levinide:undead_dummy_stand
	[levinide.undead_dummy_stand]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for levinide:dominator_zombie
	[levinide.dominator_zombie]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for levinide:water_dummy_stand
	[levinide.water_dummy_stand]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for levinide:cursed_remains
	[levinide.cursed_remains]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for levinide:healthy_zombie_tier_iv
	[levinide.healthy_zombie_tier_iv]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for levinide:buff_zombie_tier_i
	[levinide.buff_zombie_tier_i]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for levinide:strong_zombie_tier_v
	[levinide.strong_zombie_tier_v]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for levinide:healthy_zombie_tier_ii
	[levinide.healthy_zombie_tier_ii]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for levinide:special_zombie
	[levinide.special_zombie]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for levinide:dominator_tier_iii
	[levinide.dominator_tier_iii]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for levinide:projectile_zombie_egg_shoot
	[levinide.projectile_zombie_egg_shoot]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for levinide:speedy_zombie_tier_i
	[levinide.speedy_zombie_tier_i]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for levinide:king_crog
	[levinide.king_crog]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for levinide:speedy_zombie_tier_v
	[levinide.speedy_zombie_tier_v]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for levinide:donta_speed_guardian
	[levinide.donta_speed_guardian]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for levinide:strong_zombie_tier_i
	[levinide.strong_zombie_tier_i]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for levinide:projectile_zombs_shoot
	[levinide.projectile_zombs_shoot]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for levinide:sword_knight
	[levinide.sword_knight]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for levinide:buff_zombie_tier_v
	[levinide.buff_zombie_tier_v]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for levinide:clay_piglin
	[levinide.clay_piglin]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for levinide:buff_zombie_tier_ii
	[levinide.buff_zombie_tier_ii]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for levinide:crest_dominator_zombie
	[levinide.crest_dominator_zombie]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for levinide:celestial_tier_iv
	[levinide.celestial_tier_iv]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for levinide:healthy_zombie_tier_iii
	[levinide.healthy_zombie_tier_iii]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for levinide:buff_zombie_tier_iv
	[levinide.buff_zombie_tier_iv]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for levinide:edenite_lord
	[levinide.edenite_lord]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for levinide:buff_zombie_tier_iii
	[levinide.buff_zombie_tier_iii]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for levinide:strong_zombie_tier_ii
	[levinide.strong_zombie_tier_ii]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for levinide:hairy_cow
	[levinide.hairy_cow]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for levinide:zombie_brute
	[levinide.zombie_brute]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for levinide:strong_zombie_tier_iii
	[levinide.strong_zombie_tier_iii]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for levinide:clay_spider
	[levinide.clay_spider]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for levinide:king_goat
	[levinide.king_goat]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for levinide:strong_zombie_tier_iv
	[levinide.strong_zombie_tier_iv]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for levinide:clay_slug
	[levinide.clay_slug]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for levinide:mithril_miner_level_1
	[levinide.mithril_miner_level_1]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for levinide:speedy_zombie_tier_iii
	[levinide.speedy_zombie_tier_iii]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for levinide:mithril_miner_level_2
	[levinide.mithril_miner_level_2]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for levinide:mithril_miner_level_3
	[levinide.mithril_miner_level_3]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for levinide:dominator_tier_i
	[levinide.dominator_tier_i]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for levinide:mithril_miner_level_4
	[levinide.mithril_miner_level_4]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for levinide:donta_health_guardian
	[levinide.donta_health_guardian]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for levinide:mr_arrow
	[levinide.mr_arrow]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for levinide:vexonite
	[levinide.vexonite]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for levinide:donta_strength_guardian
	[levinide.donta_strength_guardian]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for levinide:arthropod_dummy_stand
	[levinide.arthropod_dummy_stand]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for levinide:healthy_zombie_tier_i
	[levinide.healthy_zombie_tier_i]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for levinide:illager_dummy_stand
	[levinide.illager_dummy_stand]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for levinide:elite_dominator_zombie
	[levinide.elite_dominator_zombie]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for levinide:speedy_zombie_tier_iv
	[levinide.speedy_zombie_tier_iv]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for levinide:king_pedro
	[levinide.king_pedro]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for levinide:speedy_zombie_tier_ii
	[levinide.speedy_zombie_tier_ii]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for levinide:special_zombie_fit_1
	[levinide.special_zombie_fit_1]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for levinide:dominator_tier_ii
	[levinide.dominator_tier_ii]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for levinide:special_zombie_fit_2
	[levinide.special_zombie_fit_2]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for levinide:healthy_zombie_tier_v
	[levinide.healthy_zombie_tier_v]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for levinide:jonky
	[levinide.jonky]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the biomesoplenty mod.
[biomesoplenty]

	#Spawning options for biomesoplenty:boat
	[biomesoplenty.boat]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the botania mod.
[botania]

	#Spawning options for botania:pixie
	[botania.pixie]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for botania:mana_burst
	[botania.mana_burst]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for botania:vine_ball
	[botania.vine_ball]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for botania:doppleganger
	[botania.doppleganger]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for botania:mana_storm
	[botania.mana_storm]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for botania:babylon_weapon
	[botania.babylon_weapon]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for botania:falling_star
	[botania.falling_star]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for botania:pink_wither
	[botania.pink_wither]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for botania:thorn_chakram
	[botania.thorn_chakram]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for botania:player_mover
	[botania.player_mover]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for botania:corporea_spark
	[botania.corporea_spark]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for botania:thrown_item
	[botania.thrown_item]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for botania:pool_minecart
	[botania.pool_minecart]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for botania:spark
	[botania.spark]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for botania:magic_missile
	[botania.magic_missile]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for botania:flame_ring
	[botania.flame_ring]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for botania:ender_air_bottle
	[botania.ender_air_bottle]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for botania:magic_landmine
	[botania.magic_landmine]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the majruszs_difficulty mod.
[majruszs_difficulty]

	#Spawning options for majruszs_difficulty:giant
	[majruszs_difficulty.giant]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for majruszs_difficulty:elite_skeleton
	[majruszs_difficulty.elite_skeleton]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for majruszs_difficulty:pillager_wolf
	[majruszs_difficulty.pillager_wolf]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for majruszs_difficulty:sky_keeper
	[majruszs_difficulty.sky_keeper]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for majruszs_difficulty:creeperling
	[majruszs_difficulty.creeperling]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the divinerpg mod.
[divinerpg]

	#Spawning options for divinerpg:saguaro_worm_shot
	[divinerpg.saguaro_worm_shot]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for divinerpg:glacon
	[divinerpg.glacon]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for divinerpg:ancient_entity
	[divinerpg.ancient_entity]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for divinerpg:greenfeet
	[divinerpg.greenfeet]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for divinerpg:densos
	[divinerpg.densos]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for divinerpg:datticon
	[divinerpg.datticon]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for divinerpg:wreck
	[divinerpg.wreck]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for divinerpg:moon_wolf
	[divinerpg.moon_wolf]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for divinerpg:twins
	[divinerpg.twins]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for divinerpg:husk
	[divinerpg.husk]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for divinerpg:zelus
	[divinerpg.zelus]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for divinerpg:skythern_golem
	[divinerpg.skythern_golem]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for divinerpg:bunny
	[divinerpg.bunny]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for divinerpg:generals_staff
	[divinerpg.generals_staff]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for divinerpg:zoragon_bomb
	[divinerpg.zoragon_bomb]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for divinerpg:jack_o_man
	[divinerpg.jack_o_man]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for divinerpg:reyvor
	[divinerpg.reyvor]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for divinerpg:desert_crawler
	[divinerpg.desert_crawler]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for divinerpg:cori_shot
	[divinerpg.cori_shot]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for divinerpg:vile_storm
	[divinerpg.vile_storm]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for divinerpg:shuriken
	[divinerpg.shuriken]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for divinerpg:ehu
	[divinerpg.ehu]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for divinerpg:enchanted_warrior
	[divinerpg.enchanted_warrior]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for divinerpg:the_hunger
	[divinerpg.the_hunger]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for divinerpg:colored_bullet
	[divinerpg.colored_bullet]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for divinerpg:mystic
	[divinerpg.mystic]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for divinerpg:acid_hag
	[divinerpg.acid_hag]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for divinerpg:raglok
	[divinerpg.raglok]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for divinerpg:sound_of_music
	[divinerpg.sound_of_music]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for divinerpg:jungle_dramcryx
	[divinerpg.jungle_dramcryx]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for divinerpg:ayeraco_red
	[divinerpg.ayeraco_red]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for divinerpg:hover_stinger
	[divinerpg.hover_stinger]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for divinerpg:ender_triplets_fireball
	[divinerpg.ender_triplets_fireball]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for divinerpg:mage_shot
	[divinerpg.mage_shot]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for divinerpg:samek
	[divinerpg.samek]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for divinerpg:parasecta
	[divinerpg.parasecta]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for divinerpg:miner
	[divinerpg.miner]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for divinerpg:lorga
	[divinerpg.lorga]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for divinerpg:soul_spider
	[divinerpg.soul_spider]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for divinerpg:ayeraco_purple
	[divinerpg.ayeraco_purple]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for divinerpg:behemoth
	[divinerpg.behemoth]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for divinerpg:temple_guardian
	[divinerpg.temple_guardian]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for divinerpg:lady_luna
	[divinerpg.lady_luna]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for divinerpg:kobblin
	[divinerpg.kobblin]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for divinerpg:gorgosion
	[divinerpg.gorgosion]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for divinerpg:white_grizzle
	[divinerpg.white_grizzle]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for divinerpg:star
	[divinerpg.star]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for divinerpg:cave_rock
	[divinerpg.cave_rock]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for divinerpg:meteor
	[divinerpg.meteor]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for divinerpg:ender_triplets
	[divinerpg.ender_triplets]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for divinerpg:fake_vhraak
	[divinerpg.fake_vhraak]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for divinerpg:soul_fiend
	[divinerpg.soul_fiend]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for divinerpg:wraith
	[divinerpg.wraith]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for divinerpg:zoragon
	[divinerpg.zoragon]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for divinerpg:wreck_bouncing_projectile
	[divinerpg.wreck_bouncing_projectile]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for divinerpg:king_crab
	[divinerpg.king_crab]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for divinerpg:wildwood_cadillion
	[divinerpg.wildwood_cadillion]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for divinerpg:cave_crawler
	[divinerpg.cave_crawler]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for divinerpg:hive_queen
	[divinerpg.hive_queen]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for divinerpg:jungle_bat
	[divinerpg.jungle_bat]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for divinerpg:stone_golem
	[divinerpg.stone_golem]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for divinerpg:the_grue
	[divinerpg.the_grue]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for divinerpg:sun_archer
	[divinerpg.sun_archer]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for divinerpg:apalachia_tomo
	[divinerpg.apalachia_tomo]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for divinerpg:hell_bat
	[divinerpg.hell_bat]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for divinerpg:twilight_mage_shot
	[divinerpg.twilight_mage_shot]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for divinerpg:dungeon_demon
	[divinerpg.dungeon_demon]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for divinerpg:cymesoid
	[divinerpg.cymesoid]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for divinerpg:eternal_archer
	[divinerpg.eternal_archer]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for divinerpg:vermenous
	[divinerpg.vermenous]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for divinerpg:quadro
	[divinerpg.quadro]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for divinerpg:pumpkin_spider
	[divinerpg.pumpkin_spider]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for divinerpg:shadahier
	[divinerpg.shadahier]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for divinerpg:ayeraco_blue
	[divinerpg.ayeraco_blue]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for divinerpg:frost_shot
	[divinerpg.frost_shot]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for divinerpg:frosty
	[divinerpg.frosty]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for divinerpg:mysterious_man_layer_2
	[divinerpg.mysterious_man_layer_2]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for divinerpg:mysterious_man_layer_3
	[divinerpg.mysterious_man_layer_3]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for divinerpg:sound_of_carols
	[divinerpg.sound_of_carols]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for divinerpg:sparkler
	[divinerpg.sparkler]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for divinerpg:apalachia_golem
	[divinerpg.apalachia_golem]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for divinerpg:mysterious_man_layer_1
	[divinerpg.mysterious_man_layer_1]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for divinerpg:kazrotic
	[divinerpg.kazrotic]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for divinerpg:livestock_merchant
	[divinerpg.livestock_merchant]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for divinerpg:particle_bullet
	[divinerpg.particle_bullet]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for divinerpg:karot
	[divinerpg.karot]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for divinerpg:karos
	[divinerpg.karos]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for divinerpg:ayeraco_green
	[divinerpg.ayeraco_green]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for divinerpg:skythern_fiend
	[divinerpg.skythern_fiend]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for divinerpg:dungeon_constructor
	[divinerpg.dungeon_constructor]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for divinerpg:caveclops
	[divinerpg.caveclops]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for divinerpg:madivel
	[divinerpg.madivel]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for divinerpg:twilight_archer
	[divinerpg.twilight_archer]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for divinerpg:mandragora_projectile
	[divinerpg.mandragora_projectile]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for divinerpg:the_eye
	[divinerpg.the_eye]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for divinerpg:serenade_of_ice
	[divinerpg.serenade_of_ice]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for divinerpg:weak_cori
	[divinerpg.weak_cori]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for divinerpg:experienced_cori
	[divinerpg.experienced_cori]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for divinerpg:lord_vatticus
	[divinerpg.lord_vatticus]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for divinerpg:ent
	[divinerpg.ent]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for divinerpg:dramix
	[divinerpg.dramix]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for divinerpg:attractor
	[divinerpg.attractor]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for divinerpg:war_general
	[divinerpg.war_general]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for divinerpg:crab
	[divinerpg.crab]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for divinerpg:sorcerer
	[divinerpg.sorcerer]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for divinerpg:vhraak
	[divinerpg.vhraak]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for divinerpg:rollum
	[divinerpg.rollum]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for divinerpg:dissiment_shot
	[divinerpg.dissiment_shot]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for divinerpg:advanced_cori
	[divinerpg.advanced_cori]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for divinerpg:skythern_archer
	[divinerpg.skythern_archer]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for divinerpg:liopleurodon
	[divinerpg.liopleurodon]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for divinerpg:frost
	[divinerpg.frost]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for divinerpg:wildfire
	[divinerpg.wildfire]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for divinerpg:fractite_shot
	[divinerpg.fractite_shot]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for divinerpg:crypt_keeper
	[divinerpg.crypt_keeper]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for divinerpg:serenade_of_death
	[divinerpg.serenade_of_death]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for divinerpg:wildwood_golem
	[divinerpg.wildwood_golem]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for divinerpg:megalith
	[divinerpg.megalith]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for divinerpg:death_hound
	[divinerpg.death_hound]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for divinerpg:firefly
	[divinerpg.firefly]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for divinerpg:verek
	[divinerpg.verek]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for divinerpg:alicanto
	[divinerpg.alicanto]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for divinerpg:smelter
	[divinerpg.smelter]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for divinerpg:snowflake_shuriken
	[divinerpg.snowflake_shuriken]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for divinerpg:termid
	[divinerpg.termid]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for divinerpg:hell_pig
	[divinerpg.hell_pig]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for divinerpg:ender_watcher
	[divinerpg.ender_watcher]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for divinerpg:brown_grizzle
	[divinerpg.brown_grizzle]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for divinerpg:frost_cloud
	[divinerpg.frost_cloud]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for divinerpg:mage
	[divinerpg.mage]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for divinerpg:eden_tomo
	[divinerpg.eden_tomo]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for divinerpg:roamer
	[divinerpg.roamer]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for divinerpg:enthralled_dramcryx
	[divinerpg.enthralled_dramcryx]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for divinerpg:corrupted_bullet
	[divinerpg.corrupted_bullet]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for divinerpg:twilight_demon_shot
	[divinerpg.twilight_demon_shot]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for divinerpg:basilisk
	[divinerpg.basilisk]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for divinerpg:lorga_flight
	[divinerpg.lorga_flight]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for divinerpg:workshop_tinkerer
	[divinerpg.workshop_tinkerer]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for divinerpg:bohemite
	[divinerpg.bohemite]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for divinerpg:raglok_bomb
	[divinerpg.raglok_bomb]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for divinerpg:razorback
	[divinerpg.razorback]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for divinerpg:scorcher_shot
	[divinerpg.scorcher_shot]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for divinerpg:biphron
	[divinerpg.biphron]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for divinerpg:king_of_scorchers_meteor
	[divinerpg.king_of_scorchers_meteor]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for divinerpg:eden_cadillion
	[divinerpg.eden_cadillion]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for divinerpg:epiphite
	[divinerpg.epiphite]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for divinerpg:shark
	[divinerpg.shark]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for divinerpg:mandragora
	[divinerpg.mandragora]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for divinerpg:kazrotic_shot
	[divinerpg.kazrotic_shot]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for divinerpg:dungeon_prisoner
	[divinerpg.dungeon_prisoner]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for divinerpg:ender_spider
	[divinerpg.ender_spider]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for divinerpg:golem_of_rejuvenation
	[divinerpg.golem_of_rejuvenation]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for divinerpg:wildwood_tomo
	[divinerpg.wildwood_tomo]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for divinerpg:apalachia_cadillion
	[divinerpg.apalachia_cadillion]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for divinerpg:shooter_bullet
	[divinerpg.shooter_bullet]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for divinerpg:captain_merik
	[divinerpg.captain_merik]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for divinerpg:reflector
	[divinerpg.reflector]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for divinerpg:ayeraco_yellow
	[divinerpg.ayeraco_yellow]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for divinerpg:dissiment
	[divinerpg.dissiment]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for divinerpg:twilight_demon
	[divinerpg.twilight_demon]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for divinerpg:fyracryx
	[divinerpg.fyracryx]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for divinerpg:scorcher
	[divinerpg.scorcher]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for divinerpg:whale
	[divinerpg.whale]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for divinerpg:zone
	[divinerpg.zone]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for divinerpg:wreck_explosive_shot
	[divinerpg.wreck_explosive_shot]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for divinerpg:arid_warrior
	[divinerpg.arid_warrior]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for divinerpg:arrow_shot
	[divinerpg.arrow_shot]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for divinerpg:aequorea
	[divinerpg.aequorea]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for divinerpg:meriks_missile
	[divinerpg.meriks_missile]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for divinerpg:helio
	[divinerpg.helio]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for divinerpg:rotatick
	[divinerpg.rotatick]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for divinerpg:grenade
	[divinerpg.grenade]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for divinerpg:galroid
	[divinerpg.galroid]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for divinerpg:jungle_spider
	[divinerpg.jungle_spider]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for divinerpg:hastreus
	[divinerpg.hastreus]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for divinerpg:paratiku
	[divinerpg.paratiku]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for divinerpg:disk
	[divinerpg.disk]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for divinerpg:king_of_scorchers_shot
	[divinerpg.king_of_scorchers_shot]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for divinerpg:workshop_merchant
	[divinerpg.workshop_merchant]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for divinerpg:tocaxin
	[divinerpg.tocaxin]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for divinerpg:demon_of_darkness
	[divinerpg.demon_of_darkness]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for divinerpg:sunstorm
	[divinerpg.sunstorm]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for divinerpg:snapper
	[divinerpg.snapper]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for divinerpg:mortum_cadillion
	[divinerpg.mortum_cadillion]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for divinerpg:leorna
	[divinerpg.leorna]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for divinerpg:wreck_shot
	[divinerpg.wreck_shot]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for divinerpg:the_watcher
	[divinerpg.the_watcher]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for divinerpg:vamacheron
	[divinerpg.vamacheron]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for divinerpg:living_statue
	[divinerpg.living_statue]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for divinerpg:kazari
	[divinerpg.kazari]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for divinerpg:wildwood_log
	[divinerpg.wildwood_log]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for divinerpg:dreamwrecker
	[divinerpg.dreamwrecker]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for divinerpg:termasect
	[divinerpg.termasect]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for divinerpg:rainbour
	[divinerpg.rainbour]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for divinerpg:cyclops
	[divinerpg.cyclops]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for divinerpg:seimer
	[divinerpg.seimer]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for divinerpg:watcher_shot
	[divinerpg.watcher_shot]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for divinerpg:spellbinder
	[divinerpg.spellbinder]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for divinerpg:soul_stealer
	[divinerpg.soul_stealer]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for divinerpg:enchanted_archer
	[divinerpg.enchanted_archer]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for divinerpg:angry_bunny
	[divinerpg.angry_bunny]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for divinerpg:deathcryx
	[divinerpg.deathcryx]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for divinerpg:hive_soldier
	[divinerpg.hive_soldier]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for divinerpg:saguaro_worm
	[divinerpg.saguaro_worm]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for divinerpg:hell_spider
	[divinerpg.hell_spider]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for divinerpg:lady_luna_sparkler
	[divinerpg.lady_luna_sparkler]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for divinerpg:glacide
	[divinerpg.glacide]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for divinerpg:bouncing_projectile
	[divinerpg.bouncing_projectile]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for divinerpg:soul_fiend_shot
	[divinerpg.soul_fiend_shot]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for divinerpg:frost_archer
	[divinerpg.frost_archer]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for divinerpg:fyracryx_fireball
	[divinerpg.fyracryx_fireball]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for divinerpg:fractite
	[divinerpg.fractite]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for divinerpg:king_of_scorchers
	[divinerpg.king_of_scorchers]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for divinerpg:duo
	[divinerpg.duo]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for divinerpg:lheiva
	[divinerpg.lheiva]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the mowziesmobs mod.
[mowziesmobs]

	#Spawning options for mowziesmobs:boulder_medium
	[mowziesmobs.boulder_medium]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for mowziesmobs:frozen_controller
	[mowziesmobs.frozen_controller]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for mowziesmobs:poison_ball
	[mowziesmobs.poison_ball]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for mowziesmobs:barakoan_barakoana
	[mowziesmobs.barakoan_barakoana]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for mowziesmobs:baby_foliaath
	[mowziesmobs.baby_foliaath]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for mowziesmobs:ferrous_wroughtnaut
	[mowziesmobs.ferrous_wroughtnaut]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for mowziesmobs:dart
	[mowziesmobs.dart]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for mowziesmobs:barakoa_sunblocker_player
	[mowziesmobs.barakoa_sunblocker_player]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for mowziesmobs:sunstrike
	[mowziesmobs.sunstrike]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for mowziesmobs:axe_attack
	[mowziesmobs.axe_attack]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for mowziesmobs:barako
	[mowziesmobs.barako]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for mowziesmobs:ice_ball
	[mowziesmobs.ice_ball]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for mowziesmobs:foliaath
	[mowziesmobs.foliaath]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for mowziesmobs:boulder_small
	[mowziesmobs.boulder_small]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for mowziesmobs:ice_breath
	[mowziesmobs.ice_breath]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for mowziesmobs:barakoan_player
	[mowziesmobs.barakoan_player]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for mowziesmobs:barakoa_sunblocker
	[mowziesmobs.barakoa_sunblocker]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for mowziesmobs:boulder_huge
	[mowziesmobs.boulder_huge]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for mowziesmobs:super_nova
	[mowziesmobs.super_nova]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for mowziesmobs:block_swapper
	[mowziesmobs.block_swapper]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for mowziesmobs:barakoana
	[mowziesmobs.barakoana]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for mowziesmobs:frostmaw
	[mowziesmobs.frostmaw]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for mowziesmobs:boulder_large
	[mowziesmobs.boulder_large]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for mowziesmobs:lantern
	[mowziesmobs.lantern]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for mowziesmobs:camera_shake
	[mowziesmobs.camera_shake]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for mowziesmobs:falling_block
	[mowziesmobs.falling_block]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for mowziesmobs:solar_beam
	[mowziesmobs.solar_beam]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for mowziesmobs:grottol
	[mowziesmobs.grottol]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for mowziesmobs:naga
	[mowziesmobs.naga]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for mowziesmobs:barakoaya
	[mowziesmobs.barakoaya]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the graveyard mod.
[graveyard]

	#Spawning options for graveyard:acolyte
	[graveyard.acolyte]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for graveyard:skeleton_creeper
	[graveyard.skeleton_creeper]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for graveyard:ghoul
	[graveyard.ghoul]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for graveyard:reaper
	[graveyard.reaper]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the kobolds mod.
[kobolds]

	#Spawning options for kobolds:kobold_warrior
	[kobolds.kobold_warrior]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for kobolds:kobold_pirate
	[kobolds.kobold_pirate]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for kobolds:kobold_pirate_captain
	[kobolds.kobold_pirate_captain]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for kobolds:kobold_drowned
	[kobolds.kobold_drowned]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for kobolds:kobold_enchanter
	[kobolds.kobold_enchanter]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for kobolds:kobold_engineer
	[kobolds.kobold_engineer]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for kobolds:kobold_child
	[kobolds.kobold_child]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for kobolds:kobold
	[kobolds.kobold]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for kobolds:kobold_zombie
	[kobolds.kobold_zombie]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for kobolds:kobold_skeleton
	[kobolds.kobold_skeleton]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the champions mod.
[champions]

	#Spawning options for champions:enkindling_bullet
	[champions.enkindling_bullet]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for champions:arctic_bullet
	[champions.arctic_bullet]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the mekanism mod.
[mekanism]

	#Spawning options for mekanism:robit
	[mekanism.robit]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for mekanism:flame
	[mekanism.flame]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the mysticalworld mod.
[mysticalworld]

	#Spawning options for mysticalworld:deer
	[mysticalworld.deer]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for mysticalworld:beetle
	[mysticalworld.beetle]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for mysticalworld:frog
	[mysticalworld.frog]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for mysticalworld:sprout
	[mysticalworld.sprout]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for mysticalworld:silkworm
	[mysticalworld.silkworm]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for mysticalworld:owl
	[mysticalworld.owl]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for mysticalworld:hell_sprout
	[mysticalworld.hell_sprout]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for mysticalworld:duck
	[mysticalworld.duck]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for mysticalworld:silver_fox
	[mysticalworld.silver_fox]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for mysticalworld:clam
	[mysticalworld.clam]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for mysticalworld:endermini
	[mysticalworld.endermini]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for mysticalworld:lava_cat
	[mysticalworld.lava_cat]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the atum mod.
[atum]

	#Spawning options for atum:quail_egg
	[atum.quail_egg]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for atum:bonestorm
	[atum.bonestorm]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for atum:serval
	[atum.serval]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for atum:tefnuts_call
	[atum.tefnuts_call]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for atum:mummy
	[atum.mummy]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for atum:brigand
	[atum.brigand]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for atum:arrow_straight
	[atum.arrow_straight]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for atum:forsaken
	[atum.forsaken]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for atum:assassin
	[atum.assassin]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for atum:arrow_fire
	[atum.arrow_fire]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for atum:pharaoh
	[atum.pharaoh]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for atum:quail
	[atum.quail]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for atum:bandit_warlord
	[atum.bandit_warlord]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for atum:stonewarden_friendly
	[atum.stonewarden_friendly]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for atum:arrow_explosive
	[atum.arrow_explosive]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for atum:camel
	[atum.camel]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for atum:arrow_double
	[atum.arrow_double]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for atum:arrow_quickdraw
	[atum.arrow_quickdraw]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for atum:barbarian
	[atum.barbarian]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for atum:villager_female
	[atum.villager_female]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for atum:stonewarden
	[atum.stonewarden]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for atum:stoneguard
	[atum.stoneguard]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for atum:arrow_slowness
	[atum.arrow_slowness]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for atum:nomad
	[atum.nomad]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for atum:tarantula
	[atum.tarantula]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for atum:villager_male
	[atum.villager_male]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for atum:arrow_rain
	[atum.arrow_rain]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for atum:arrow_poison
	[atum.arrow_poison]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for atum:desert_wolf
	[atum.desert_wolf]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for atum:wraith
	[atum.wraith]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for atum:small_bone
	[atum.small_bone]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for atum:pharaoh_orb
	[atum.pharaoh_orb]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for atum:sergeant
	[atum.sergeant]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for atum:camel_spit
	[atum.camel_spit]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for atum:stoneguard_friendly
	[atum.stoneguard_friendly]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for atum:scarab
	[atum.scarab]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for atum:desert_rabbit
	[atum.desert_rabbit]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the mythicbotany mod.
[mythicbotany]

	#Spawning options for mythicbotany:mjoellnir
	[mythicbotany.mjoellnir]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for mythicbotany:alf_pixie
	[mythicbotany.alf_pixie]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the cofh_core mod.
[cofh_core]

	#Spawning options for cofh_core:knife
	[cofh_core.knife]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for cofh_core:electric_field
	[cofh_core.electric_field]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for cofh_core:black_hole
	[cofh_core.black_hole]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for cofh_core:electric_arc
	[cofh_core.electric_arc]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the sons_of_sins mod.
[sons_of_sins]

	#Spawning options for sons_of_sins:walking_bed
	[sons_of_sins.walking_bed]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for sons_of_sins:bloody_butcher
	[sons_of_sins.bloody_butcher]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for sons_of_sins:entitybulletbloody_projectile
	[sons_of_sins.entitybulletbloody_projectile]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for sons_of_sins:wistiver
	[sons_of_sins.wistiver]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for sons_of_sins:curse
	[sons_of_sins.curse]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for sons_of_sins:iron_oven
	[sons_of_sins.iron_oven]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for sons_of_sins:prowler
	[sons_of_sins.prowler]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for sons_of_sins:bloody_driver
	[sons_of_sins.bloody_driver]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for sons_of_sins:iron_hit
	[sons_of_sins.iron_hit]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the immersiveengineering mod.
[immersiveengineering]

	#Spawning options for immersiveengineering:explosive
	[immersiveengineering.explosive]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for immersiveengineering:sawblade
	[immersiveengineering.sawblade]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for immersiveengineering:skyline_hook
	[immersiveengineering.skyline_hook]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for immersiveengineering:chemthrower_shot
	[immersiveengineering.chemthrower_shot]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for immersiveengineering:revolvershot
	[immersiveengineering.revolvershot]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for immersiveengineering:railgun_shot
	[immersiveengineering.railgun_shot]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for immersiveengineering:revolver_shot_wolfpack
	[immersiveengineering.revolver_shot_wolfpack]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for immersiveengineering:fluorescent_tube
	[immersiveengineering.fluorescent_tube]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for immersiveengineering:cart_reinforcedcrate
	[immersiveengineering.cart_reinforcedcrate]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for immersiveengineering:revolver_shot_flare
	[immersiveengineering.revolver_shot_flare]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for immersiveengineering:cart_woodencrate
	[immersiveengineering.cart_woodencrate]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for immersiveengineering:revolver_shot_homing
	[immersiveengineering.revolver_shot_homing]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for immersiveengineering:cart_woodenbarrel
	[immersiveengineering.cart_woodenbarrel]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for immersiveengineering:cart_metalbarrel
	[immersiveengineering.cart_metalbarrel]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the greekfantasy mod.
[greekfantasy]

	#Spawning options for greekfantasy:drakaina
	[greekfantasy.drakaina]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for greekfantasy:naiad
	[greekfantasy.naiad]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for greekfantasy:siren
	[greekfantasy.siren]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for greekfantasy:gigante
	[greekfantasy.gigante]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for greekfantasy:harpy
	[greekfantasy.harpy]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for greekfantasy:orthus_head_item
	[greekfantasy.orthus_head_item]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for greekfantasy:hydra_head
	[greekfantasy.hydra_head]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for greekfantasy:poison_spit
	[greekfantasy.poison_spit]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for greekfantasy:circe
	[greekfantasy.circe]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for greekfantasy:pegasus
	[greekfantasy.pegasus]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for greekfantasy:hydra
	[greekfantasy.hydra]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for greekfantasy:orthus
	[greekfantasy.orthus]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for greekfantasy:palladium
	[greekfantasy.palladium]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for greekfantasy:cerberus
	[greekfantasy.cerberus]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for greekfantasy:cerastes
	[greekfantasy.cerastes]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for greekfantasy:python
	[greekfantasy.python]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for greekfantasy:pig_spell
	[greekfantasy.pig_spell]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for greekfantasy:greek_fire
	[greekfantasy.greek_fire]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for greekfantasy:mad_cow
	[greekfantasy.mad_cow]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for greekfantasy:gorgon
	[greekfantasy.gorgon]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for greekfantasy:shade
	[greekfantasy.shade]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for greekfantasy:healing_spell
	[greekfantasy.healing_spell]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for greekfantasy:lampad
	[greekfantasy.lampad]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for greekfantasy:web_ball
	[greekfantasy.web_ball]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for greekfantasy:bronze_bull
	[greekfantasy.bronze_bull]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for greekfantasy:centaur
	[greekfantasy.centaur]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for greekfantasy:empusa
	[greekfantasy.empusa]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for greekfantasy:dryad
	[greekfantasy.dryad]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for greekfantasy:curse
	[greekfantasy.curse]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for greekfantasy:arion
	[greekfantasy.arion]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for greekfantasy:cyprian
	[greekfantasy.cyprian]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for greekfantasy:giant_boar
	[greekfantasy.giant_boar]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for greekfantasy:charybdis
	[greekfantasy.charybdis]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for greekfantasy:dragon_tooth
	[greekfantasy.dragon_tooth]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for greekfantasy:geryon
	[greekfantasy.geryon]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for greekfantasy:whirl
	[greekfantasy.whirl]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for greekfantasy:makhai
	[greekfantasy.makhai]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for greekfantasy:ara
	[greekfantasy.ara]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for greekfantasy:elpis
	[greekfantasy.elpis]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for greekfantasy:spear
	[greekfantasy.spear]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for greekfantasy:discus
	[greekfantasy.discus]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for greekfantasy:cyclopes
	[greekfantasy.cyclopes]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for greekfantasy:golden_ram
	[greekfantasy.golden_ram]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for greekfantasy:talos
	[greekfantasy.talos]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for greekfantasy:sparti
	[greekfantasy.sparti]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for greekfantasy:cretan_minotaur
	[greekfantasy.cretan_minotaur]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for greekfantasy:arachne
	[greekfantasy.arachne]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for greekfantasy:fury
	[greekfantasy.fury]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for greekfantasy:baby_spider
	[greekfantasy.baby_spider]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for greekfantasy:nemean_lion
	[greekfantasy.nemean_lion]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for greekfantasy:minotaur
	[greekfantasy.minotaur]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for greekfantasy:unicorn
	[greekfantasy.unicorn]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for greekfantasy:satyr
	[greekfantasy.satyr]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the integrateddynamics mod.
[integrateddynamics]

	#Spawning options for integrateddynamics:entityitemtargetted
	[integrateddynamics.entityitemtargetted]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the lootr mod.
[lootr]

	#Spawning options for lootr:lootr_minecart
	[lootr.lootr_minecart]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the occultism mod.
[occultism]

	#Spawning options for occultism:wild_hunt_skeleton
	[occultism.wild_hunt_skeleton]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for occultism:cthulhu_familiar
	[occultism.cthulhu_familiar]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for occultism:guardian_familiar
	[occultism.guardian_familiar]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for occultism:thrown_sword
	[occultism.thrown_sword]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for occultism:djinni
	[occultism.djinni]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for occultism:mummy_familiar
	[occultism.mummy_familiar]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for occultism:possessed_skeleton
	[occultism.possessed_skeleton]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for occultism:blacksmith_familiar
	[occultism.blacksmith_familiar]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for occultism:marid
	[occultism.marid]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for occultism:possessed_enderman
	[occultism.possessed_enderman]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for occultism:dragon_familiar
	[occultism.dragon_familiar]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for occultism:beaver_familiar
	[occultism.beaver_familiar]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for occultism:otherworld_bird
	[occultism.otherworld_bird]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for occultism:beholder_familiar
	[occultism.beholder_familiar]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for occultism:afrit
	[occultism.afrit]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for occultism:wild_hunt_wither_skeleton
	[occultism.wild_hunt_wither_skeleton]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for occultism:afrit_wild
	[occultism.afrit_wild]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for occultism:possessed_ghast
	[occultism.possessed_ghast]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for occultism:possessed_endermite
	[occultism.possessed_endermite]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for occultism:goat_familiar
	[occultism.goat_familiar]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for occultism:bat_familiar
	[occultism.bat_familiar]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for occultism:fairy_familiar
	[occultism.fairy_familiar]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for occultism:deer_familiar
	[occultism.deer_familiar]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for occultism:shub_niggurath_familiar
	[occultism.shub_niggurath_familiar]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for occultism:shub_niggurath_spawn
	[occultism.shub_niggurath_spawn]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for occultism:headless_familiar
	[occultism.headless_familiar]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for occultism:foliot
	[occultism.foliot]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for occultism:greedy_familiar
	[occultism.greedy_familiar]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for occultism:chimera_familiar
	[occultism.chimera_familiar]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for occultism:devil_familiar
	[occultism.devil_familiar]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the byg mod.
[byg]

	#Spawning options for byg:boat
	[byg.boat]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the aquaculture mod.
[aquaculture]

	#Spawning options for aquaculture:tuna
	[aquaculture.tuna]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for aquaculture:birch_fish_mount
	[aquaculture.birch_fish_mount]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for aquaculture:jellyfish
	[aquaculture.jellyfish]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for aquaculture:bluegill
	[aquaculture.bluegill]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for aquaculture:muskellunge
	[aquaculture.muskellunge]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for aquaculture:water_arrow
	[aquaculture.water_arrow]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for aquaculture:catfish
	[aquaculture.catfish]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for aquaculture:brown_shrooma
	[aquaculture.brown_shrooma]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for aquaculture:tambaqui
	[aquaculture.tambaqui]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for aquaculture:pacific_halibut
	[aquaculture.pacific_halibut]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for aquaculture:rainbow_trout
	[aquaculture.rainbow_trout]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for aquaculture:boulti
	[aquaculture.boulti]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for aquaculture:starshell_turtle
	[aquaculture.starshell_turtle]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for aquaculture:gar
	[aquaculture.gar]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for aquaculture:oak_fish_mount
	[aquaculture.oak_fish_mount]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for aquaculture:acacia_fish_mount
	[aquaculture.acacia_fish_mount]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for aquaculture:perch
	[aquaculture.perch]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for aquaculture:capitaine
	[aquaculture.capitaine]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for aquaculture:arrau_turtle
	[aquaculture.arrau_turtle]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for aquaculture:dark_oak_fish_mount
	[aquaculture.dark_oak_fish_mount]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for aquaculture:atlantic_halibut
	[aquaculture.atlantic_halibut]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for aquaculture:piranha
	[aquaculture.piranha]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for aquaculture:blackfish
	[aquaculture.blackfish]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for aquaculture:jungle_fish_mount
	[aquaculture.jungle_fish_mount]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for aquaculture:red_grouper
	[aquaculture.red_grouper]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for aquaculture:spruce_fish_mount
	[aquaculture.spruce_fish_mount]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for aquaculture:arapaima
	[aquaculture.arapaima]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for aquaculture:box_turtle
	[aquaculture.box_turtle]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for aquaculture:atlantic_herring
	[aquaculture.atlantic_herring]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for aquaculture:bayad
	[aquaculture.bayad]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for aquaculture:pollock
	[aquaculture.pollock]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for aquaculture:carp
	[aquaculture.carp]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for aquaculture:spectral_water_arrow
	[aquaculture.spectral_water_arrow]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for aquaculture:red_shrooma
	[aquaculture.red_shrooma]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for aquaculture:atlantic_cod
	[aquaculture.atlantic_cod]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for aquaculture:pink_salmon
	[aquaculture.pink_salmon]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for aquaculture:synodontis
	[aquaculture.synodontis]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for aquaculture:brown_trout
	[aquaculture.brown_trout]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for aquaculture:smallmouth_bass
	[aquaculture.smallmouth_bass]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for aquaculture:bobber
	[aquaculture.bobber]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for aquaculture:minnow
	[aquaculture.minnow]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the hexerei mod.
[hexerei]

	#Spawning options for hexerei:pigeon
	[hexerei.pigeon]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for hexerei:buff_zombie
	[hexerei.buff_zombie]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for hexerei:broom
	[hexerei.broom]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for hexerei:crow
	[hexerei.crow]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the dungeonsmod mod.
[dungeonsmod]

	#Spawning options for dungeonsmod:deadhound
	[dungeonsmod.deadhound]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for dungeonsmod:traveler
	[dungeonsmod.traveler]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for dungeonsmod:anthermite
	[dungeonsmod.anthermite]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for dungeonsmod:scientist
	[dungeonsmod.scientist]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for dungeonsmod:guard
	[dungeonsmod.guard]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for dungeonsmod:sun
	[dungeonsmod.sun]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for dungeonsmod:leech
	[dungeonsmod.leech]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for dungeonsmod:whirlwind
	[dungeonsmod.whirlwind]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for dungeonsmod:notehead
	[dungeonsmod.notehead]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for dungeonsmod:voidlaser
	[dungeonsmod.voidlaser]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for dungeonsmod:mimic
	[dungeonsmod.mimic]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for dungeonsmod:pitcher
	[dungeonsmod.pitcher]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for dungeonsmod:rogue
	[dungeonsmod.rogue]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for dungeonsmod:piranha
	[dungeonsmod.piranha]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for dungeonsmod:lordskeleton
	[dungeonsmod.lordskeleton]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for dungeonsmod:king
	[dungeonsmod.king]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for dungeonsmod:ironslime
	[dungeonsmod.ironslime]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for dungeonsmod:itemthrowed
	[dungeonsmod.itemthrowed]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for dungeonsmod:slimewolf
	[dungeonsmod.slimewolf]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for dungeonsmod:voidmaster
	[dungeonsmod.voidmaster]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for dungeonsmod:winterhunter
	[dungeonsmod.winterhunter]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for dungeonsmod:pice
	[dungeonsmod.pice]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for dungeonsmod:extrapart
	[dungeonsmod.extrapart]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for dungeonsmod:kraken
	[dungeonsmod.kraken]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for dungeonsmod:crawler
	[dungeonsmod.crawler]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for dungeonsmod:sandcloud
	[dungeonsmod.sandcloud]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for dungeonsmod:sunplanet
	[dungeonsmod.sunplanet]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for dungeonsmod:crow
	[dungeonsmod.crow]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for dungeonsmod:deserted
	[dungeonsmod.deserted]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for dungeonsmod:slimond
	[dungeonsmod.slimond]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for dungeonsmod:chargedfireball
	[dungeonsmod.chargedfireball]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for dungeonsmod:haunter
	[dungeonsmod.haunter]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the blue_skies mod.
[blue_skies]

	#Spawning options for blue_skies:polargeist
	[blue_skies.polargeist]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for blue_skies:reindeer
	[blue_skies.reindeer]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for blue_skies:seed_bomb
	[blue_skies.seed_bomb]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for blue_skies:armored_frost_spirit
	[blue_skies.armored_frost_spirit]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for blue_skies:nested_spider
	[blue_skies.nested_spider]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for blue_skies:frost_spirit
	[blue_skies.frost_spirit]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for blue_skies:whistleshell_crab
	[blue_skies.whistleshell_crab]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for blue_skies:boss_item
	[blue_skies.boss_item]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for blue_skies:municipal_monkfish
	[blue_skies.municipal_monkfish]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for blue_skies:jelly_drifter
	[blue_skies.jelly_drifter]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for blue_skies:crogre
	[blue_skies.crogre]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for blue_skies:gatekeeper
	[blue_skies.gatekeeper]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for blue_skies:decaying_spike
	[blue_skies.decaying_spike]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for blue_skies:ent_root
	[blue_skies.ent_root]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for blue_skies:ent_leaf
	[blue_skies.ent_leaf]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for blue_skies:spear
	[blue_skies.spear]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for blue_skies:supporter_pet
	[blue_skies.supporter_pet]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for blue_skies:stardust_ram
	[blue_skies.stardust_ram]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for blue_skies:artificial_golem
	[blue_skies.artificial_golem]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for blue_skies:venom_spit
	[blue_skies.venom_spit]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for blue_skies:strange_lightning
	[blue_skies.strange_lightning]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for blue_skies:shade_monitor
	[blue_skies.shade_monitor]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for blue_skies:summoner
	[blue_skies.summoner]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for blue_skies:shrumpty
	[blue_skies.shrumpty]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for blue_skies:starlit_crusher
	[blue_skies.starlit_crusher]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for blue_skies:seclam
	[blue_skies.seclam]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for blue_skies:emberback
	[blue_skies.emberback]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for blue_skies:spewter
	[blue_skies.spewter]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for blue_skies:crystal_camel
	[blue_skies.crystal_camel]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for blue_skies:infested_swarmer
	[blue_skies.infested_swarmer]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for blue_skies:alchemist
	[blue_skies.alchemist]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for blue_skies:firefly
	[blue_skies.firefly]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for blue_skies:venom_spider
	[blue_skies.venom_spider]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for blue_skies:azulfo
	[blue_skies.azulfo]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for blue_skies:crynocerous
	[blue_skies.crynocerous]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for blue_skies:snow_owl
	[blue_skies.snow_owl]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for blue_skies:fluctuant_sphere
	[blue_skies.fluctuant_sphere]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for blue_skies:sliv
	[blue_skies.sliv]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for blue_skies:arachnarch
	[blue_skies.arachnarch]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for blue_skies:ent_wall
	[blue_skies.ent_wall]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for blue_skies:stonelet
	[blue_skies.stonelet]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for blue_skies:diophyde_prowler
	[blue_skies.diophyde_prowler]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for blue_skies:nyctofly
	[blue_skies.nyctofly]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for blue_skies:horizofin_tunid
	[blue_skies.horizofin_tunid]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for blue_skies:venom_bomb
	[blue_skies.venom_bomb]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for blue_skies:cosmic_fox
	[blue_skies.cosmic_fox]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for blue_skies:charscale_moki
	[blue_skies.charscale_moki]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for blue_skies:grittle_flatfish
	[blue_skies.grittle_flatfish]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the dungeonsartifacts mod.
[dungeonsartifacts]

	#Spawning options for dungeonsartifacts:entitybulletranged_necromancer_staff
	[dungeonsartifacts.entitybulletranged_necromancer_staff]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for dungeonsartifacts:mob_necromancer
	[dungeonsartifacts.mob_necromancer]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for dungeonsartifacts:mob_spiderling_minion
	[dungeonsartifacts.mob_spiderling_minion]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for dungeonsartifacts:mob_ghoul
	[dungeonsartifacts.mob_ghoul]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for dungeonsartifacts:mob_gold_scarab
	[dungeonsartifacts.mob_gold_scarab]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for dungeonsartifacts:mob_will_o_wisp
	[dungeonsartifacts.mob_will_o_wisp]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for dungeonsartifacts:mob_mummy
	[dungeonsartifacts.mob_mummy]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for dungeonsartifacts:mob_spider_queen
	[dungeonsartifacts.mob_spider_queen]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for dungeonsartifacts:mob_wraith
	[dungeonsartifacts.mob_wraith]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for dungeonsartifacts:mob_scarecrow
	[dungeonsartifacts.mob_scarecrow]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for dungeonsartifacts:mob_orb_weaver
	[dungeonsartifacts.mob_orb_weaver]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for dungeonsartifacts:mob_spiderling
	[dungeonsartifacts.mob_spiderling]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for dungeonsartifacts:mob_webbed_zombie
	[dungeonsartifacts.mob_webbed_zombie]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for dungeonsartifacts:mob_scarab
	[dungeonsartifacts.mob_scarab]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for dungeonsartifacts:mob_pharoah
	[dungeonsartifacts.mob_pharoah]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for dungeonsartifacts:mob_jackal_guardian
	[dungeonsartifacts.mob_jackal_guardian]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for dungeonsartifacts:mob_skeleton_minion
	[dungeonsartifacts.mob_skeleton_minion]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the eidolon mod.
[eidolon]

	#Spawning options for eidolon:soulfire_projectile
	[eidolon.soulfire_projectile]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for eidolon:necromancer_spell
	[eidolon.necromancer_spell]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for eidolon:wraith
	[eidolon.wraith]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for eidolon:chant_caster
	[eidolon.chant_caster]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for eidolon:necromancer
	[eidolon.necromancer]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for eidolon:zombie_brute
	[eidolon.zombie_brute]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for eidolon:bonechill_projectile
	[eidolon.bonechill_projectile]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the doggytalents mod.
[doggytalents]

	#Spawning options for doggytalents:dog_beam
	[doggytalents.dog_beam]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for doggytalents:dog
	[doggytalents.dog]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the immersive_aircraft mod.
[immersive_aircraft]

	#Spawning options for immersive_aircraft:airship
	[immersive_aircraft.airship]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for immersive_aircraft:gyrodyne
	[immersive_aircraft.gyrodyne]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for immersive_aircraft:quadrocopter
	[immersive_aircraft.quadrocopter]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for immersive_aircraft:biplane
	[immersive_aircraft.biplane]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the insanelib mod.
[insanelib]

	#Spawning options for insanelib:area_effect_cloud_3d
	[insanelib.area_effect_cloud_3d]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the alexsmobs mod.
[alexsmobs]

	#Spawning options for alexsmobs:kangaroo
	[alexsmobs.kangaroo]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for alexsmobs:bone_serpent_part
	[alexsmobs.bone_serpent_part]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for alexsmobs:cachalot_echo
	[alexsmobs.cachalot_echo]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for alexsmobs:tasmanian_devil
	[alexsmobs.tasmanian_devil]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for alexsmobs:centipede_tail
	[alexsmobs.centipede_tail]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for alexsmobs:enderiophage_rocket
	[alexsmobs.enderiophage_rocket]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for alexsmobs:endergrade
	[alexsmobs.endergrade]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for alexsmobs:mungus
	[alexsmobs.mungus]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for alexsmobs:dropbear
	[alexsmobs.dropbear]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for alexsmobs:roadrunner
	[alexsmobs.roadrunner]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for alexsmobs:cockroach_egg
	[alexsmobs.cockroach_egg]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for alexsmobs:rattlesnake
	[alexsmobs.rattlesnake]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for alexsmobs:leafcutter_ant
	[alexsmobs.leafcutter_ant]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for alexsmobs:shoebill
	[alexsmobs.shoebill]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for alexsmobs:blobfish
	[alexsmobs.blobfish]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for alexsmobs:lobster
	[alexsmobs.lobster]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for alexsmobs:mimicube
	[alexsmobs.mimicube]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for alexsmobs:grizzly_bear
	[alexsmobs.grizzly_bear]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for alexsmobs:snow_leopard
	[alexsmobs.snow_leopard]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for alexsmobs:moose
	[alexsmobs.moose]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for alexsmobs:tiger
	[alexsmobs.tiger]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for alexsmobs:centipede_head
	[alexsmobs.centipede_head]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for alexsmobs:orca
	[alexsmobs.orca]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for alexsmobs:crow
	[alexsmobs.crow]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for alexsmobs:elephant
	[alexsmobs.elephant]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for alexsmobs:mosquito_spit
	[alexsmobs.mosquito_spit]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for alexsmobs:crocodile
	[alexsmobs.crocodile]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for alexsmobs:stradpole
	[alexsmobs.stradpole]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for alexsmobs:crimson_mosquito
	[alexsmobs.crimson_mosquito]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for alexsmobs:spectre
	[alexsmobs.spectre]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for alexsmobs:hemolymph
	[alexsmobs.hemolymph]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for alexsmobs:sand_shot
	[alexsmobs.sand_shot]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for alexsmobs:hammerhead_shark
	[alexsmobs.hammerhead_shark]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for alexsmobs:seal
	[alexsmobs.seal]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for alexsmobs:sunbird
	[alexsmobs.sunbird]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for alexsmobs:straddler
	[alexsmobs.straddler]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for alexsmobs:emu
	[alexsmobs.emu]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for alexsmobs:mimic_octopus
	[alexsmobs.mimic_octopus]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for alexsmobs:gazelle
	[alexsmobs.gazelle]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for alexsmobs:soul_vulture
	[alexsmobs.soul_vulture]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for alexsmobs:tarantula_hawk
	[alexsmobs.tarantula_hawk]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for alexsmobs:void_worm_part
	[alexsmobs.void_worm_part]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for alexsmobs:warped_mosco
	[alexsmobs.warped_mosco]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for alexsmobs:guster
	[alexsmobs.guster]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for alexsmobs:void_worm_shot
	[alexsmobs.void_worm_shot]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for alexsmobs:enderiophage
	[alexsmobs.enderiophage]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for alexsmobs:void_portal
	[alexsmobs.void_portal]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for alexsmobs:emu_egg
	[alexsmobs.emu_egg]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for alexsmobs:gorilla
	[alexsmobs.gorilla]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for alexsmobs:platypus
	[alexsmobs.platypus]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for alexsmobs:capuchin_monkey
	[alexsmobs.capuchin_monkey]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for alexsmobs:cockroach
	[alexsmobs.cockroach]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for alexsmobs:komodo_dragon
	[alexsmobs.komodo_dragon]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for alexsmobs:bone_serpent
	[alexsmobs.bone_serpent]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for alexsmobs:void_worm
	[alexsmobs.void_worm]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for alexsmobs:centipede_body
	[alexsmobs.centipede_body]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for alexsmobs:bald_eagle
	[alexsmobs.bald_eagle]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for alexsmobs:mantis_shrimp
	[alexsmobs.mantis_shrimp]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for alexsmobs:seagull
	[alexsmobs.seagull]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for alexsmobs:raccoon
	[alexsmobs.raccoon]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for alexsmobs:fly
	[alexsmobs.fly]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for alexsmobs:alligator_snapping_turtle
	[alexsmobs.alligator_snapping_turtle]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for alexsmobs:cachalot_whale
	[alexsmobs.cachalot_whale]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for alexsmobs:hummingbird
	[alexsmobs.hummingbird]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for alexsmobs:straddleboard
	[alexsmobs.straddleboard]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for alexsmobs:tossed_item
	[alexsmobs.tossed_item]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for alexsmobs:warped_toad
	[alexsmobs.warped_toad]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for alexsmobs:frilled_shark
	[alexsmobs.frilled_shark]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for alexsmobs:shark_tooth_arrow
	[alexsmobs.shark_tooth_arrow]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for alexsmobs:gust
	[alexsmobs.gust]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the iceandfire mod.
[iceandfire]

	#Spawning options for iceandfire:dread_lich_skull
	[iceandfire.dread_lich_skull]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for iceandfire:amphithere_arrow
	[iceandfire.amphithere_arrow]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for iceandfire:siren
	[iceandfire.siren]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for iceandfire:dread_ghoul
	[iceandfire.dread_ghoul]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for iceandfire:hippogryph_egg
	[iceandfire.hippogryph_egg]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for iceandfire:dread_scuttler
	[iceandfire.dread_scuttler]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for iceandfire:chain_tie
	[iceandfire.chain_tie]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for iceandfire:dread_lich
	[iceandfire.dread_lich]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for iceandfire:ice_dragon_charge
	[iceandfire.ice_dragon_charge]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for iceandfire:cylcops_multipart
	[iceandfire.cylcops_multipart]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for iceandfire:dragon_arrow
	[iceandfire.dragon_arrow]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for iceandfire:dread_horse
	[iceandfire.dread_horse]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for iceandfire:myrmex_royal
	[iceandfire.myrmex_royal]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for iceandfire:hydra
	[iceandfire.hydra]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for iceandfire:stymphalian_feather
	[iceandfire.stymphalian_feather]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for iceandfire:dragon_multipart
	[iceandfire.dragon_multipart]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for iceandfire:dragon_egg
	[iceandfire.dragon_egg]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for iceandfire:sea_serpent
	[iceandfire.sea_serpent]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for iceandfire:pixie
	[iceandfire.pixie]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for iceandfire:dread_beast
	[iceandfire.dread_beast]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for iceandfire:dread_thrall
	[iceandfire.dread_thrall]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for iceandfire:hippogryph
	[iceandfire.hippogryph]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for iceandfire:gorgon
	[iceandfire.gorgon]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for iceandfire:fire_dragon
	[iceandfire.fire_dragon]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for iceandfire:myrmex_egg
	[iceandfire.myrmex_egg]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for iceandfire:dread_knight
	[iceandfire.dread_knight]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for iceandfire:stymphalian_arrow
	[iceandfire.stymphalian_arrow]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for iceandfire:ice_dragon
	[iceandfire.ice_dragon]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for iceandfire:cockatrice_egg
	[iceandfire.cockatrice_egg]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for iceandfire:deathworm
	[iceandfire.deathworm]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for iceandfire:multipart
	[iceandfire.multipart]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for iceandfire:stone_statue
	[iceandfire.stone_statue]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for iceandfire:hydra_breath
	[iceandfire.hydra_breath]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for iceandfire:lightning_dragon_charge
	[iceandfire.lightning_dragon_charge]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for iceandfire:myrmex_worker
	[iceandfire.myrmex_worker]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for iceandfire:myrmex_swarmer
	[iceandfire.myrmex_swarmer]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for iceandfire:stymphalian_bird
	[iceandfire.stymphalian_bird]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for iceandfire:sea_serpent_arrow
	[iceandfire.sea_serpent_arrow]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for iceandfire:lightning_dragon
	[iceandfire.lightning_dragon]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for iceandfire:fire_dragon_charge
	[iceandfire.fire_dragon_charge]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for iceandfire:hydra_multipart
	[iceandfire.hydra_multipart]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for iceandfire:ghost
	[iceandfire.ghost]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for iceandfire:mob_skull
	[iceandfire.mob_skull]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for iceandfire:cyclops
	[iceandfire.cyclops]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for iceandfire:pixie_charge
	[iceandfire.pixie_charge]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for iceandfire:cockatrice
	[iceandfire.cockatrice]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for iceandfire:sea_serpent_bubbles
	[iceandfire.sea_serpent_bubbles]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for iceandfire:hippocampus
	[iceandfire.hippocampus]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for iceandfire:myrmex_queen
	[iceandfire.myrmex_queen]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for iceandfire:ghost_sword
	[iceandfire.ghost_sword]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for iceandfire:myrmex_sentinel
	[iceandfire.myrmex_sentinel]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for iceandfire:troll
	[iceandfire.troll]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for iceandfire:hydra_arrow
	[iceandfire.hydra_arrow]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for iceandfire:myrmex_soldier
	[iceandfire.myrmex_soldier]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for iceandfire:tide_trident
	[iceandfire.tide_trident]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for iceandfire:deathworm_egg
	[iceandfire.deathworm_egg]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for iceandfire:dragon_skull
	[iceandfire.dragon_skull]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for iceandfire:amphithere
	[iceandfire.amphithere]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the mutantbeasts mod.
[mutantbeasts]

	#Spawning options for mutantbeasts:mutant_enderman
	[mutantbeasts.mutant_enderman]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for mutantbeasts:mutant_creeper
	[mutantbeasts.mutant_creeper]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for mutantbeasts:creeper_minion
	[mutantbeasts.creeper_minion]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for mutantbeasts:creeper_minion_egg
	[mutantbeasts.creeper_minion_egg]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for mutantbeasts:mutant_zombie
	[mutantbeasts.mutant_zombie]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for mutantbeasts:skull_spirit
	[mutantbeasts.skull_spirit]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for mutantbeasts:endersoul_clone
	[mutantbeasts.endersoul_clone]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for mutantbeasts:throwable_block
	[mutantbeasts.throwable_block]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for mutantbeasts:spider_pig
	[mutantbeasts.spider_pig]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for mutantbeasts:mutant_snow_golem
	[mutantbeasts.mutant_snow_golem]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for mutantbeasts:endersoul_fragment
	[mutantbeasts.endersoul_fragment]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for mutantbeasts:chemical_x
	[mutantbeasts.chemical_x]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for mutantbeasts:mutant_skeleton
	[mutantbeasts.mutant_skeleton]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for mutantbeasts:body_part
	[mutantbeasts.body_part]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for mutantbeasts:mutant_arrow
	[mutantbeasts.mutant_arrow]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the sophisticatedbackpacks mod.
[sophisticatedbackpacks]

	#Spawning options for sophisticatedbackpacks:everlasting_backpack_item
	[sophisticatedbackpacks.everlasting_backpack_item]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the relics mod.
[relics]

	#Spawning options for relics:space_dissector
	[relics.space_dissector]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for relics:shadow_glaive
	[relics.shadow_glaive]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for relics:stellar_catalyst_projectile
	[relics.stellar_catalyst_projectile]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the progressivebosses mod.
[progressivebosses]

	#Spawning options for progressivebosses:wither_minion
	[progressivebosses.wither_minion]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the bygonenether mod.
[bygonenether]

	#Spawning options for bygonenether:piglin_hunter
	[bygonenether.piglin_hunter]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for bygonenether:wraither
	[bygonenether.wraither]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for bygonenether:wither_skeleton_horse
	[bygonenether.wither_skeleton_horse]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for bygonenether:piglin_prisoner
	[bygonenether.piglin_prisoner]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for bygonenether:warped_ender_pearl
	[bygonenether.warped_ender_pearl]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for bygonenether:wither_skeleton_knight
	[bygonenether.wither_skeleton_knight]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for bygonenether:wex
	[bygonenether.wex]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for bygonenether:warped_enderman
	[bygonenether.warped_enderman]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for bygonenether:corpor
	[bygonenether.corpor]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the losttrinkets mod.
[losttrinkets]

	#Spawning options for losttrinkets:dark_vex
	[losttrinkets.dark_vex]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the dummmmmmy mod.
[dummmmmmy]

	#Spawning options for dummmmmmy:dummy_number
	[dummmmmmy.dummy_number]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for dummmmmmy:target_dummy
	[dummmmmmy.target_dummy]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the farmersdelight mod.
[farmersdelight]

	#Spawning options for farmersdelight:rotten_tomato
	[farmersdelight.rotten_tomato]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the projectvibrantjourneys mod.
[projectvibrantjourneys]

	#Spawning options for projectvibrantjourneys:snail
	[projectvibrantjourneys.snail]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for projectvibrantjourneys:fly
	[projectvibrantjourneys.fly]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for projectvibrantjourneys:night_bat
	[projectvibrantjourneys.night_bat]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for projectvibrantjourneys:firefly
	[projectvibrantjourneys.firefly]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for projectvibrantjourneys:frog
	[projectvibrantjourneys.frog]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for projectvibrantjourneys:ocean_starfish
	[projectvibrantjourneys.ocean_starfish]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for projectvibrantjourneys:pvj_boat
	[projectvibrantjourneys.pvj_boat]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for projectvibrantjourneys:small_spider
	[projectvibrantjourneys.small_spider]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for projectvibrantjourneys:clam
	[projectvibrantjourneys.clam]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for projectvibrantjourneys:starfish
	[projectvibrantjourneys.starfish]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for projectvibrantjourneys:slug
	[projectvibrantjourneys.slug]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the bowyery mod.
[bowyery]

	#Spawning options for bowyery:barbed_arrow
	[bowyery.barbed_arrow]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for bowyery:villager_arrow
	[bowyery.villager_arrow]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the born_in_chaos_v1 mod.
[born_in_chaos_v1]

	#Spawning options for born_in_chaos_v1:bonescaller_n
	[born_in_chaos_v1.bonescaller_n]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for born_in_chaos_v1:pumpkin_spirit
	[born_in_chaos_v1.pumpkin_spirit]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for born_in_chaos_v1:firelight
	[born_in_chaos_v1.firelight]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for born_in_chaos_v1:projectile_staffof_magic_arrows
	[born_in_chaos_v1.projectile_staffof_magic_arrows]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for born_in_chaos_v1:baby_skeleton_n
	[born_in_chaos_v1.baby_skeleton_n]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for born_in_chaos_v1:wither_strider_n
	[born_in_chaos_v1.wither_strider_n]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for born_in_chaos_v1:zombieswith_door_n
	[born_in_chaos_v1.zombieswith_door_n]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for born_in_chaos_v1:nightmare_stalker_n
	[born_in_chaos_v1.nightmare_stalker_n]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for born_in_chaos_v1:phantom_creeper_form
	[born_in_chaos_v1.phantom_creeper_form]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for born_in_chaos_v1:baby_sk_pow
	[born_in_chaos_v1.baby_sk_pow]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for born_in_chaos_v1:decaying_zombie
	[born_in_chaos_v1.decaying_zombie]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for born_in_chaos_v1:fallen_chaos_knight
	[born_in_chaos_v1.fallen_chaos_knight]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for born_in_chaos_v1:dark_vortex
	[born_in_chaos_v1.dark_vortex]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for born_in_chaos_v1:decaying_zombie_n
	[born_in_chaos_v1.decaying_zombie_n]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for born_in_chaos_v1:skeleton_thrasher
	[born_in_chaos_v1.skeleton_thrasher]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for born_in_chaos_v1:baby_skkl
	[born_in_chaos_v1.baby_skkl]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for born_in_chaos_v1:scarlet_persecutor
	[born_in_chaos_v1.scarlet_persecutor]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for born_in_chaos_v1:zombiesina_barrel
	[born_in_chaos_v1.zombiesina_barrel]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for born_in_chaos_v1:skeleton_bomb_n
	[born_in_chaos_v1.skeleton_bomb_n]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for born_in_chaos_v1:supreme_bonescaller_s_2
	[born_in_chaos_v1.supreme_bonescaller_s_2]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for born_in_chaos_v1:projectile_staffof_blindness
	[born_in_chaos_v1.projectile_staffof_blindness]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for born_in_chaos_v1:dread_hound_n
	[born_in_chaos_v1.dread_hound_n]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for born_in_chaos_v1:skeleton_bomb
	[born_in_chaos_v1.skeleton_bomb]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for born_in_chaos_v1:s_bonescaller_n
	[born_in_chaos_v1.s_bonescaller_n]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for born_in_chaos_v1:dark_vortex_n
	[born_in_chaos_v1.dark_vortex_n]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for born_in_chaos_v1:seared_spirit
	[born_in_chaos_v1.seared_spirit]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for born_in_chaos_v1:decrepit_skeleton
	[born_in_chaos_v1.decrepit_skeleton]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for born_in_chaos_v1:decrepit_skeleton_n
	[born_in_chaos_v1.decrepit_skeleton_n]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for born_in_chaos_v1:phantom_creeper_n
	[born_in_chaos_v1.phantom_creeper_n]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for born_in_chaos_v1:skeleton_thrasher_n
	[born_in_chaos_v1.skeleton_thrasher_n]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for born_in_chaos_v1:nightmare_stalker
	[born_in_chaos_v1.nightmare_stalker]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for born_in_chaos_v1:bone_imp
	[born_in_chaos_v1.bone_imp]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for born_in_chaos_v1:zombieswith_door
	[born_in_chaos_v1.zombieswith_door]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for born_in_chaos_v1:diamond_thermite
	[born_in_chaos_v1.diamond_thermite]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for born_in_chaos_v1:dread_hound
	[born_in_chaos_v1.dread_hound]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for born_in_chaos_v1:baby_skeleton
	[born_in_chaos_v1.baby_skeleton]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for born_in_chaos_v1:restless_spirit
	[born_in_chaos_v1.restless_spirit]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for born_in_chaos_v1:controlled_baby_skeleton
	[born_in_chaos_v1.controlled_baby_skeleton]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for born_in_chaos_v1:restless_spirit_n
	[born_in_chaos_v1.restless_spirit_n]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for born_in_chaos_v1:bonescaller
	[born_in_chaos_v1.bonescaller]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for born_in_chaos_v1:phantom_creeper
	[born_in_chaos_v1.phantom_creeper]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = false
		#Should spawners be able to spawn the entity?
		allowSpawners = false
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = false
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for born_in_chaos_v1:firelight_n
	[born_in_chaos_v1.firelight_n]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for born_in_chaos_v1:bone_imp_n
	[born_in_chaos_v1.bone_imp_n]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for born_in_chaos_v1:wither_strider
	[born_in_chaos_v1.wither_strider]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for born_in_chaos_v1:supreme_bonecaller
	[born_in_chaos_v1.supreme_bonecaller]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the feywild mod.
[feywild]

	#Spawning options for feywild:mandragora
	[feywild.mandragora]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for feywild:dwarf_baker
	[feywild.dwarf_baker]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for feywild:winter_pixie
	[feywild.winter_pixie]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for feywild:shroomling
	[feywild.shroomling]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for feywild:dwarf_dragon_hunter
	[feywild.dwarf_dragon_hunter]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for feywild:dwarf_shepherd
	[feywild.dwarf_shepherd]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for feywild:bee_knight
	[feywild.bee_knight]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for feywild:dwarf_miner
	[feywild.dwarf_miner]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for feywild:dwarf_toolsmith
	[feywild.dwarf_toolsmith]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for feywild:spring_pixie
	[feywild.spring_pixie]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for feywild:dwarf_blacksmith
	[feywild.dwarf_blacksmith]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for feywild:dwarf_artificer
	[feywild.dwarf_artificer]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for feywild:summer_pixie
	[feywild.summer_pixie]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for feywild:autumn_pixie
	[feywild.autumn_pixie]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the chaosawakens mod.
[chaosawakens]

	#Spawning options for chaosawakens:ruby_bug
	[chaosawakens.ruby_bug]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for chaosawakens:golden_carrot_pig
	[chaosawakens.golden_carrot_pig]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for chaosawakens:throwback_hercules_beetle
	[chaosawakens.throwback_hercules_beetle]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for chaosawakens:termite
	[chaosawakens.termite]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for chaosawakens:enchanted_golden_apple_cow
	[chaosawakens.enchanted_golden_apple_cow]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for chaosawakens:wasp
	[chaosawakens.wasp]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for chaosawakens:golden_apple_cow
	[chaosawakens.golden_apple_cow]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for chaosawakens:enchanted_golden_carrot_pig
	[chaosawakens.enchanted_golden_carrot_pig]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for chaosawakens:attack_squid_projectile
	[chaosawakens.attack_squid_projectile]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for chaosawakens:whale
	[chaosawakens.whale]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for chaosawakens:apple_cow
	[chaosawakens.apple_cow]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for chaosawakens:ultimate_apple_cow
	[chaosawakens.ultimate_apple_cow]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for chaosawakens:bird
	[chaosawakens.bird]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for chaosawakens:rainbow_ant
	[chaosawakens.rainbow_ant]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for chaosawakens:beaver
	[chaosawakens.beaver]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for chaosawakens:robo_pounder
	[chaosawakens.robo_pounder]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for chaosawakens:crimson_ent
	[chaosawakens.crimson_ent]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for chaosawakens:skywood_ent
	[chaosawakens.skywood_ent]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for chaosawakens:explosive_fireworks
	[chaosawakens.explosive_fireworks]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for chaosawakens:irukandji_arrow
	[chaosawakens.irukandji_arrow]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for chaosawakens:cherry_ent
	[chaosawakens.cherry_ent]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for chaosawakens:screen_shake
	[chaosawakens.screen_shake]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for chaosawakens:ultimate_arrow
	[chaosawakens.ultimate_arrow]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for chaosawakens:apple_ent
	[chaosawakens.apple_ent]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for chaosawakens:red_ant
	[chaosawakens.red_ant]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for chaosawakens:robo_laser
	[chaosawakens.robo_laser]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for chaosawakens:birch_ent
	[chaosawakens.birch_ent]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for chaosawakens:hercules_beetle
	[chaosawakens.hercules_beetle]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for chaosawakens:crystal_gator
	[chaosawakens.crystal_gator]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for chaosawakens:spark_fish
	[chaosawakens.spark_fish]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for chaosawakens:peach_ent
	[chaosawakens.peach_ent]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for chaosawakens:tree_frog
	[chaosawakens.tree_frog]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for chaosawakens:green_fish
	[chaosawakens.green_fish]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for chaosawakens:crystal_apple_cow
	[chaosawakens.crystal_apple_cow]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for chaosawakens:carrot_pig
	[chaosawakens.carrot_pig]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for chaosawakens:brown_ant
	[chaosawakens.brown_ant]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for chaosawakens:warped_ent
	[chaosawakens.warped_ent]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for chaosawakens:unstable_ant
	[chaosawakens.unstable_ant]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for chaosawakens:ultimate_fishing_bobber
	[chaosawakens.ultimate_fishing_bobber]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for chaosawakens:gazelle
	[chaosawakens.gazelle]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for chaosawakens:rock_fish
	[chaosawakens.rock_fish]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for chaosawakens:leafy_chicken_egg
	[chaosawakens.leafy_chicken_egg]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for chaosawakens:crystal_carrot_pig
	[chaosawakens.crystal_carrot_pig]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for chaosawakens:acacia_ent
	[chaosawakens.acacia_ent]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for chaosawakens:stink_bug
	[chaosawakens.stink_bug]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for chaosawakens:thunder_ball
	[chaosawakens.thunder_ball]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for chaosawakens:robo_warrior
	[chaosawakens.robo_warrior]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for chaosawakens:dark_oak_ent
	[chaosawakens.dark_oak_ent]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for chaosawakens:explosive_ball
	[chaosawakens.explosive_ball]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for chaosawakens:dimetrodon
	[chaosawakens.dimetrodon]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for chaosawakens:oak_ent
	[chaosawakens.oak_ent]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for chaosawakens:falling_block
	[chaosawakens.falling_block]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for chaosawakens:jungle_ent
	[chaosawakens.jungle_ent]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for chaosawakens:robo_sniper
	[chaosawakens.robo_sniper]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for chaosawakens:leafy_chicken
	[chaosawakens.leafy_chicken]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for chaosawakens:ca_boat
	[chaosawakens.ca_boat]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for chaosawakens:spruce_ent
	[chaosawakens.spruce_ent]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for chaosawakens:lava_eel
	[chaosawakens.lava_eel]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for chaosawakens:emerald_gator
	[chaosawakens.emerald_gator]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for chaosawakens:man_meme_coin
	[chaosawakens.man_meme_coin]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for chaosawakens:wood_fish
	[chaosawakens.wood_fish]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the ars_nouveau mod.
[ars_nouveau]

	#Spawning options for ars_nouveau:wilden_guardian
	[ars_nouveau.wilden_guardian]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for ars_nouveau:follow_proj
	[ars_nouveau.follow_proj]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for ars_nouveau:whelp
	[ars_nouveau.whelp]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for ars_nouveau:an_lightning
	[ars_nouveau.an_lightning]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for ars_nouveau:familiar_sylph
	[ars_nouveau.familiar_sylph]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for ars_nouveau:familiar_bookwyrm
	[ars_nouveau.familiar_bookwyrm]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for ars_nouveau:wilden_boss
	[ars_nouveau.wilden_boss]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for ars_nouveau:spike
	[ars_nouveau.spike]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for ars_nouveau:dummy
	[ars_nouveau.dummy]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for ars_nouveau:spell_arrow
	[ars_nouveau.spell_arrow]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for ars_nouveau:ward_entity
	[ars_nouveau.ward_entity]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for ars_nouveau:cascading_weald_walker
	[ars_nouveau.cascading_weald_walker]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for ars_nouveau:ritual
	[ars_nouveau.ritual]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for ars_nouveau:linger
	[ars_nouveau.linger]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for ars_nouveau:familiar_carbuncle
	[ars_nouveau.familiar_carbuncle]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for ars_nouveau:flying_item
	[ars_nouveau.flying_item]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for ars_nouveau:familiar_jabberwog
	[ars_nouveau.familiar_jabberwog]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for ars_nouveau:summon_horse
	[ars_nouveau.summon_horse]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for ars_nouveau:drygmy
	[ars_nouveau.drygmy]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for ars_nouveau:blazing_weald_walker
	[ars_nouveau.blazing_weald_walker]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for ars_nouveau:wilden_hunter
	[ars_nouveau.wilden_hunter]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for ars_nouveau:sylph
	[ars_nouveau.sylph]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for ars_nouveau:spell_proj
	[ars_nouveau.spell_proj]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for ars_nouveau:fangs
	[ars_nouveau.fangs]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for ars_nouveau:ally_vex
	[ars_nouveau.ally_vex]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for ars_nouveau:wilden_stalker
	[ars_nouveau.wilden_stalker]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for ars_nouveau:flourishing_weald_walker
	[ars_nouveau.flourishing_weald_walker]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for ars_nouveau:carbuncle
	[ars_nouveau.carbuncle]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for ars_nouveau:summon_wolf
	[ars_nouveau.summon_wolf]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for ars_nouveau:wixie
	[ars_nouveau.wixie]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for ars_nouveau:familiar_drygmy
	[ars_nouveau.familiar_drygmy]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for ars_nouveau:familiar_wixie
	[ars_nouveau.familiar_wixie]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for ars_nouveau:vexing_weald_walker
	[ars_nouveau.vexing_weald_walker]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the enigmaticlegacy mod.
[enigmaticlegacy]

	#Spawning options for enigmaticlegacy:ultimate_wither_skull_entity
	[enigmaticlegacy.ultimate_wither_skull_entity]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for enigmaticlegacy:permanent_item_entity
	[enigmaticlegacy.permanent_item_entity]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for enigmaticlegacy:enigmatic_potion_entity
	[enigmaticlegacy.enigmatic_potion_entity]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the spartanweaponry mod.
[spartanweaponry]

	#Spawning options for spartanweaponry:javelin
	[spartanweaponry.javelin]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for spartanweaponry:dynamite
	[spartanweaponry.dynamite]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for spartanweaponry:arrow
	[spartanweaponry.arrow]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for spartanweaponry:arrow_explosive
	[spartanweaponry.arrow_explosive]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for spartanweaponry:bolt_spectral
	[spartanweaponry.bolt_spectral]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for spartanweaponry:bolt
	[spartanweaponry.bolt]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for spartanweaponry:throwing_weapon
	[spartanweaponry.throwing_weapon]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for spartanweaponry:tomahawk
	[spartanweaponry.tomahawk]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for spartanweaponry:boomerang
	[spartanweaponry.boomerang]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the undergarden mod.
[undergarden]

	#Spawning options for undergarden:rotten_blisterberry
	[undergarden.rotten_blisterberry]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for undergarden:stoneborn
	[undergarden.stoneborn]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for undergarden:rotwalker
	[undergarden.rotwalker]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for undergarden:mog
	[undergarden.mog]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for undergarden:gloomper
	[undergarden.gloomper]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for undergarden:goo_ball
	[undergarden.goo_ball]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for undergarden:rotling
	[undergarden.rotling]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for undergarden:rotbeast
	[undergarden.rotbeast]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for undergarden:sploogie
	[undergarden.sploogie]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for undergarden:minion_projectile
	[undergarden.minion_projectile]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for undergarden:brute
	[undergarden.brute]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for undergarden:minion
	[undergarden.minion]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for undergarden:boat
	[undergarden.boat]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for undergarden:blisterbomb
	[undergarden.blisterbomb]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for undergarden:nargoyle
	[undergarden.nargoyle]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for undergarden:muncher
	[undergarden.muncher]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for undergarden:slingshot_ammo
	[undergarden.slingshot_ammo]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for undergarden:gwib
	[undergarden.gwib]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for undergarden:gwibling
	[undergarden.gwibling]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for undergarden:dweller
	[undergarden.dweller]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for undergarden:masticator
	[undergarden.masticator]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for undergarden:forgotten_guardian
	[undergarden.forgotten_guardian]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for undergarden:scintling
	[undergarden.scintling]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the smallships mod.
[smallships]

	#Spawning options for smallships:war_galley
	[smallships.war_galley]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for smallships:rowboat
	[smallships.rowboat]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for smallships:galley
	[smallships.galley]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for smallships:brigg
	[smallships.brigg]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for smallships:dhow
	[smallships.dhow]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for smallships:drakkar
	[smallships.drakkar]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for smallships:cog
	[smallships.cog]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the druidcraft mod.
[druidcraft]

	#Spawning options for druidcraft:beetle
	[druidcraft.beetle]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for druidcraft:lunar_moth
	[druidcraft.lunar_moth]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for druidcraft:dreadfish
	[druidcraft.dreadfish]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the conjurer_illager mod.
[conjurer_illager]

	#Spawning options for conjurer_illager:bouncing_ball
	[conjurer_illager.bouncing_ball]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for conjurer_illager:conjurer
	[conjurer_illager.conjurer]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for conjurer_illager:throwing_card
	[conjurer_illager.throwing_card]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the abnormals_core mod.
[abnormals_core]

	#Spawning options for abnormals_core:boat
	[abnormals_core.boat]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the buzzier_bees mod.
[buzzier_bees]

	#Spawning options for buzzier_bees:moobloom
	[buzzier_bees.moobloom]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for buzzier_bees:grizzly_bear
	[buzzier_bees.grizzly_bear]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the extraboats mod.
[extraboats]

	#Spawning options for extraboats:large_boat
	[extraboats.large_boat]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for extraboats:furnace_boat
	[extraboats.furnace_boat]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for extraboats:chest_boat
	[extraboats.chest_boat]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the create mod.
[create]

	#Spawning options for create:seat
	[create.seat]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for create:stationary_contraption
	[create.stationary_contraption]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for create:contraption
	[create.contraption]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for create:gantry_contraption
	[create.gantry_contraption]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for create:super_glue
	[create.super_glue]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for create:crafting_blueprint
	[create.crafting_blueprint]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for create:potato_projectile
	[create.potato_projectile]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the clumps mod.
[clumps]

	#Spawning options for clumps:xp_orb_big
	[clumps.xp_orb_big]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the artifacts mod.
[artifacts]

	#Spawning options for artifacts:mimic
	[artifacts.mimic]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the outer_end mod.
[outer_end]

	#Spawning options for outer_end:chorus_squid
	[outer_end.chorus_squid]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for outer_end:purpur_golem
	[outer_end.purpur_golem]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for outer_end:himmelite
	[outer_end.himmelite]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for outer_end:stalker
	[outer_end.stalker]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for outer_end:entombed
	[outer_end.entombed]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for outer_end:spectrafly
	[outer_end.spectrafly]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the decorative_blocks mod.
[decorative_blocks]

	#Spawning options for decorative_blocks:dummy
	[decorative_blocks.dummy]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the betteranimalsplus mod.
[betteranimalsplus]

	#Spawning options for betteranimalsplus:deer
	[betteranimalsplus.deer]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for betteranimalsplus:feralwolf
	[betteranimalsplus.feralwolf]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for betteranimalsplus:reindeer
	[betteranimalsplus.reindeer]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for betteranimalsplus:jellyfish
	[betteranimalsplus.jellyfish]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for betteranimalsplus:octopus
	[betteranimalsplus.octopus]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for betteranimalsplus:goose
	[betteranimalsplus.goose]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for betteranimalsplus:badgerdirt
	[betteranimalsplus.badgerdirt]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for betteranimalsplus:songbird
	[betteranimalsplus.songbird]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for betteranimalsplus:eel_freshwater
	[betteranimalsplus.eel_freshwater]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for betteranimalsplus:squid_giant
	[betteranimalsplus.squid_giant]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for betteranimalsplus:turkey_egg
	[betteranimalsplus.turkey_egg]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for betteranimalsplus:golden_goose_egg
	[betteranimalsplus.golden_goose_egg]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for betteranimalsplus:boar
	[betteranimalsplus.boar]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for betteranimalsplus:dragonfly
	[betteranimalsplus.dragonfly]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for betteranimalsplus:whale
	[betteranimalsplus.whale]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for betteranimalsplus:lamprey
	[betteranimalsplus.lamprey]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for betteranimalsplus:butterfly
	[betteranimalsplus.butterfly]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for betteranimalsplus:pheasant
	[betteranimalsplus.pheasant]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for betteranimalsplus:blackbear
	[betteranimalsplus.blackbear]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for betteranimalsplus:pheasant_egg
	[betteranimalsplus.pheasant_egg]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for betteranimalsplus:shark
	[betteranimalsplus.shark]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for betteranimalsplus:flying_fish
	[betteranimalsplus.flying_fish]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for betteranimalsplus:piranha
	[betteranimalsplus.piranha]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for betteranimalsplus:goose_egg
	[betteranimalsplus.goose_egg]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for betteranimalsplus:bobbit_worm
	[betteranimalsplus.bobbit_worm]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for betteranimalsplus:barracuda
	[betteranimalsplus.barracuda]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for betteranimalsplus:goat
	[betteranimalsplus.goat]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for betteranimalsplus:nautilus
	[betteranimalsplus.nautilus]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for betteranimalsplus:moose
	[betteranimalsplus.moose]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for betteranimalsplus:tarantula
	[betteranimalsplus.tarantula]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for betteranimalsplus:badger
	[betteranimalsplus.badger]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for betteranimalsplus:eel_saltwater
	[betteranimalsplus.eel_saltwater]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for betteranimalsplus:squirrel
	[betteranimalsplus.squirrel]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for betteranimalsplus:brownbear
	[betteranimalsplus.brownbear]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for betteranimalsplus:walrus
	[betteranimalsplus.walrus]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for betteranimalsplus:horseshoecrab
	[betteranimalsplus.horseshoecrab]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for betteranimalsplus:turkey
	[betteranimalsplus.turkey]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for betteranimalsplus:squid_colossal
	[betteranimalsplus.squid_colossal]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for betteranimalsplus:coyote
	[betteranimalsplus.coyote]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for betteranimalsplus:tarantulahair
	[betteranimalsplus.tarantulahair]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for betteranimalsplus:lammergeier
	[betteranimalsplus.lammergeier]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for betteranimalsplus:crab
	[betteranimalsplus.crab]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the mahoutsukai mod.
[mahoutsukai]

	#Spawning options for mahoutsukai:kodoku_entity
	[mahoutsukai.kodoku_entity]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for mahoutsukai:familiar_entity
	[mahoutsukai.familiar_entity]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for mahoutsukai:gate_weapon_projectile_entity
	[mahoutsukai.gate_weapon_projectile_entity]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for mahoutsukai:rho_aias_mahoujin_entity
	[mahoutsukai.rho_aias_mahoujin_entity]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for mahoutsukai:morgan_ball_entity
	[mahoutsukai.morgan_ball_entity]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for mahoutsukai:butterfly_entity
	[mahoutsukai.butterfly_entity]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for mahoutsukai:lightning_entity
	[mahoutsukai.lightning_entity]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for mahoutsukai:gate_chain_mahoujin_entity
	[mahoutsukai.gate_chain_mahoujin_entity]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for mahoutsukai:sky_lightning_bolt_entity
	[mahoutsukai.sky_lightning_bolt_entity]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for mahoutsukai:mahoujin_entity
	[mahoutsukai.mahoujin_entity]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for mahoutsukai:fae
	[mahoutsukai.fae]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for mahoutsukai:fallen_down_beam_entity
	[mahoutsukai.fallen_down_beam_entity]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for mahoutsukai:mahoujin_beam_entity
	[mahoutsukai.mahoujin_beam_entity]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for mahoutsukai:smite_entity
	[mahoutsukai.smite_entity]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for mahoutsukai:authority_mahoujin_entity
	[mahoutsukai.authority_mahoujin_entity]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for mahoutsukai:beam_projectile_entity
	[mahoutsukai.beam_projectile_entity]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for mahoutsukai:fallen_down_entity
	[mahoutsukai.fallen_down_entity]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for mahoutsukai:aoe_mahoujin_entity
	[mahoutsukai.aoe_mahoujin_entity]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for mahoutsukai:rhongomyniad_entity
	[mahoutsukai.rhongomyniad_entity]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for mahoutsukai:weapon_projectile_entity
	[mahoutsukai.weapon_projectile_entity]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for mahoutsukai:replica_teleport_mahoujin_entity
	[mahoutsukai.replica_teleport_mahoujin_entity]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for mahoutsukai:mental_displacement
	[mahoutsukai.mental_displacement]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for mahoutsukai:gandr_entity
	[mahoutsukai.gandr_entity]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for mahoutsukai:spatial_mahoujin_entity
	[mahoutsukai.spatial_mahoujin_entity]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the meetyourfight mod.
[meetyourfight]

	#Spawning options for meetyourfight:bellringer
	[meetyourfight.bellringer]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for meetyourfight:dame_fortuna
	[meetyourfight.dame_fortuna]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for meetyourfight:swamp_mine
	[meetyourfight.swamp_mine]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for meetyourfight:swampjaw
	[meetyourfight.swampjaw]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for meetyourfight:projectile_line
	[meetyourfight.projectile_line]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the tconstruct mod.
[tconstruct]

	#Spawning options for tconstruct:indestructible_item
	[tconstruct.indestructible_item]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for tconstruct:flint_shuriken
	[tconstruct.flint_shuriken]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for tconstruct:ender_slime
	[tconstruct.ender_slime]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for tconstruct:glow_ball
	[tconstruct.glow_ball]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for tconstruct:earth_slime
	[tconstruct.earth_slime]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for tconstruct:terracube
	[tconstruct.terracube]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for tconstruct:fancy_item_frame
	[tconstruct.fancy_item_frame]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for tconstruct:sky_slime
	[tconstruct.sky_slime]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for tconstruct:efln_ball
	[tconstruct.efln_ball]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for tconstruct:quartz_shuriken
	[tconstruct.quartz_shuriken]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the ba_bt mod.
[ba_bt]

	#Spawning options for ba_bt:ocean_golem
	[ba_bt.ocean_golem]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for ba_bt:land_monolith
	[ba_bt.land_monolith]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for ba_bt:explosion_physics
	[ba_bt.explosion_physics]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for ba_bt:end_golem
	[ba_bt.end_golem]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for ba_bt:sky_minion
	[ba_bt.sky_minion]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for ba_bt:nether_monolith
	[ba_bt.nether_monolith]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for ba_bt:sky_monolith
	[ba_bt.sky_monolith]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for ba_bt:core_golem
	[ba_bt.core_golem]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for ba_bt:sky_golem
	[ba_bt.sky_golem]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for ba_bt:ocean_monolith
	[ba_bt.ocean_monolith]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for ba_bt:destroy_tower
	[ba_bt.destroy_tower]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for ba_bt:land_golem
	[ba_bt.land_golem]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for ba_bt:end_monolith
	[ba_bt.end_monolith]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for ba_bt:core_monolith
	[ba_bt.core_monolith]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for ba_bt:nether_golem
	[ba_bt.nether_golem]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for ba_bt:silver_skeleton
	[ba_bt.silver_skeleton]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the inspirations mod.
[inspirations]

	#Spawning options for inspirations:redstone_arrow
	[inspirations.redstone_arrow]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the awakened_bosses mod.
[awakened_bosses]

	#Spawning options for awakened_bosses:reeker
	[awakened_bosses.reeker]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for awakened_bosses:mahva
	[awakened_bosses.mahva]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for awakened_bosses:herobrine_minion
	[awakened_bosses.herobrine_minion]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for awakened_bosses:herobrine
	[awakened_bosses.herobrine]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for awakened_bosses:prowler
	[awakened_bosses.prowler]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for awakened_bosses:projectile_mahva
	[awakened_bosses.projectile_mahva]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the archers_paradox mod.
[archers_paradox]

	#Spawning options for archers_paradox:spore_arrow
	[archers_paradox.spore_arrow]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for archers_paradox:explosive_arrow
	[archers_paradox.explosive_arrow]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for archers_paradox:diamond_arrow
	[archers_paradox.diamond_arrow]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for archers_paradox:quartz_arrow
	[archers_paradox.quartz_arrow]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for archers_paradox:training_arrow
	[archers_paradox.training_arrow]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for archers_paradox:glowstone_arrow
	[archers_paradox.glowstone_arrow]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for archers_paradox:frost_arrow
	[archers_paradox.frost_arrow]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for archers_paradox:lightning_arrow
	[archers_paradox.lightning_arrow]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for archers_paradox:blaze_arrow
	[archers_paradox.blaze_arrow]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for archers_paradox:phantasmal_arrow
	[archers_paradox.phantasmal_arrow]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for archers_paradox:challenge_arrow
	[archers_paradox.challenge_arrow]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for archers_paradox:displacement_arrow
	[archers_paradox.displacement_arrow]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for archers_paradox:prismarine_arrow
	[archers_paradox.prismarine_arrow]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for archers_paradox:slime_arrow
	[archers_paradox.slime_arrow]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for archers_paradox:redstone_arrow
	[archers_paradox.redstone_arrow]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for archers_paradox:ender_arrow
	[archers_paradox.ender_arrow]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for archers_paradox:shulker_arrow
	[archers_paradox.shulker_arrow]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for archers_paradox:verdant_arrow
	[archers_paradox.verdant_arrow]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the quark mod.
[quark]

	#Spawning options for quark:stool
	[quark.stool]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for quark:colored_frame
	[quark.colored_frame]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for quark:skull_pike
	[quark.skull_pike]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for quark:toretoise
	[quark.toretoise]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for quark:gravisand
	[quark.gravisand]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for quark:foxhound
	[quark.foxhound]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for quark:stoneling
	[quark.stoneling]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for quark:wraith
	[quark.wraith]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for quark:leash_knot_fake
	[quark.leash_knot_fake]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for quark:frog
	[quark.frog]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for quark:shiba
	[quark.shiba]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for quark:totem
	[quark.totem]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for quark:chest_passenger
	[quark.chest_passenger]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for quark:forgotten
	[quark.forgotten]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for quark:glass_frame
	[quark.glass_frame]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for quark:wrapped
	[quark.wrapped]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for quark:crab
	[quark.crab]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for quark:soul_bead
	[quark.soul_bead]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for quark:pickarang
	[quark.pickarang]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the charm mod.
[charm]

	#Spawning options for charm:glowball
	[charm.glowball]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for charm:moobloom
	[charm.moobloom]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for charm:endermite_powder
	[charm.endermite_powder]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for charm:coral_squid
	[charm.coral_squid]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the ars_elemental mod.
[ars_elemental]

	#Spawning options for ars_elemental:homing_projectile
	[ars_elemental.homing_projectile]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for ars_elemental:summon_direwolf
	[ars_elemental.summon_direwolf]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for ars_elemental:summon_vhex
	[ars_elemental.summon_vhex]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for ars_elemental:summon_skelehorse
	[ars_elemental.summon_skelehorse]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for ars_elemental:arc_projectile
	[ars_elemental.arc_projectile]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the fins mod.
[fins]

	#Spawning options for fins:siderol_whiskered_snail
	[fins.siderol_whiskered_snail]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for fins:gopjet
	[fins.gopjet]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for fins:vibra_wee
	[fins.vibra_wee]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for fins:flatback_leaf_snail
	[fins.flatback_leaf_snail]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for fins:river_pebble_snail
	[fins.river_pebble_snail]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for fins:blu_wee
	[fins.blu_wee]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for fins:banded_redback_shrimp
	[fins.banded_redback_shrimp]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for fins:mudhorse
	[fins.mudhorse]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for fins:spindly_gem_crab
	[fins.spindly_gem_crab]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for fins:high_finned_blue
	[fins.high_finned_blue]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for fins:flatback_sucker
	[fins.flatback_sucker]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for fins:papa_wee
	[fins.papa_wee]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for fins:swamp_mucker
	[fins.swamp_mucker]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for fins:rubber_belly_glider
	[fins.rubber_belly_glider]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for fins:wherble
	[fins.wherble]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for fins:teal_arrowfish
	[fins.teal_arrowfish]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for fins:white_bull_crab
	[fins.white_bull_crab]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for fins:teal_arrowfish_arrow
	[fins.teal_arrowfish_arrow]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for fins:golden_river_ray
	[fins.golden_river_ray]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for fins:ornate_bugfish
	[fins.ornate_bugfish]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for fins:penglil
	[fins.penglil]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for fins:pea_wee
	[fins.pea_wee]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for fins:wee_wee
	[fins.wee_wee]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for fins:night_light_squid
	[fins.night_light_squid]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for fins:red_bull_crab
	[fins.red_bull_crab]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for fins:phantom_nudibranch
	[fins.phantom_nudibranch]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the dannys_expansion mod.
[dannys_expansion]

	#Spawning options for dannys_expansion:mummy
	[dannys_expansion.mummy]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for dannys_expansion:desolated
	[dannys_expansion.desolated]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for dannys_expansion:special_kite
	[dannys_expansion.special_kite]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for dannys_expansion:grand_rammer
	[dannys_expansion.grand_rammer]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for dannys_expansion:ice_bullet
	[dannys_expansion.ice_bullet]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for dannys_expansion:snaith
	[dannys_expansion.snaith]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for dannys_expansion:arid_abomination
	[dannys_expansion.arid_abomination]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for dannys_expansion:black_scorpion
	[dannys_expansion.black_scorpion]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for dannys_expansion:possessed_armor
	[dannys_expansion.possessed_armor]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for dannys_expansion:venom
	[dannys_expansion.venom]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for dannys_expansion:magma_gulper
	[dannys_expansion.magma_gulper]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for dannys_expansion:mundane_slime
	[dannys_expansion.mundane_slime]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for dannys_expansion:frozen_slime
	[dannys_expansion.frozen_slime]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for dannys_expansion:ender_beast_lancer
	[dannys_expansion.ender_beast_lancer]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for dannys_expansion:ghoul
	[dannys_expansion.ghoul]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for dannys_expansion:mummy_soul
	[dannys_expansion.mummy_soul]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for dannys_expansion:barren_orb
	[dannys_expansion.barren_orb]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for dannys_expansion:spore_slime
	[dannys_expansion.spore_slime]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for dannys_expansion:plasma_projectile
	[dannys_expansion.plasma_projectile]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for dannys_expansion:golem_drone
	[dannys_expansion.golem_drone]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for dannys_expansion:test_dummy
	[dannys_expansion.test_dummy]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for dannys_expansion:klifour
	[dannys_expansion.klifour]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for dannys_expansion:sporer
	[dannys_expansion.sporer]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for dannys_expansion:frozen_ghoul
	[dannys_expansion.frozen_ghoul]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for dannys_expansion:spore_cloud
	[dannys_expansion.spore_cloud]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for dannys_expansion:ender_beast_archer
	[dannys_expansion.ender_beast_archer]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for dannys_expansion:desertic_fang
	[dannys_expansion.desertic_fang]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for dannys_expansion:cursed_fire
	[dannys_expansion.cursed_fire]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for dannys_expansion:sand_scarab
	[dannys_expansion.sand_scarab]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for dannys_expansion:magma_slime
	[dannys_expansion.magma_slime]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for dannys_expansion:sand_scarab_egg
	[dannys_expansion.sand_scarab_egg]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for dannys_expansion:vomit
	[dannys_expansion.vomit]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for dannys_expansion:jungle_golem
	[dannys_expansion.jungle_golem]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for dannys_expansion:ender_arrow
	[dannys_expansion.ender_arrow]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for dannys_expansion:bullet
	[dannys_expansion.bullet]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for dannys_expansion:nyctoid
	[dannys_expansion.nyctoid]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for dannys_expansion:cursed_skull
	[dannys_expansion.cursed_skull]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for dannys_expansion:jungle_slime
	[dannys_expansion.jungle_slime]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for dannys_expansion:spore_bomb
	[dannys_expansion.spore_bomb]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for dannys_expansion:klifour_spit
	[dannys_expansion.klifour_spit]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for dannys_expansion:spore
	[dannys_expansion.spore]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for dannys_expansion:child_rammer
	[dannys_expansion.child_rammer]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for dannys_expansion:rammer
	[dannys_expansion.rammer]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for dannys_expansion:ice_elemental
	[dannys_expansion.ice_elemental]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for dannys_expansion:ice_arrow
	[dannys_expansion.ice_arrow]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for dannys_expansion:kite_knot
	[dannys_expansion.kite_knot]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for dannys_expansion:aquatic_bullet
	[dannys_expansion.aquatic_bullet]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for dannys_expansion:blue_slime
	[dannys_expansion.blue_slime]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for dannys_expansion:kite
	[dannys_expansion.kite]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the illagers_plus mod.
[illagers_plus]

	#Spawning options for illagers_plus:illager_general
	[illagers_plus.illager_general]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for illagers_plus:furantur
	[illagers_plus.furantur]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for illagers_plus:necromancer
	[illagers_plus.necromancer]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for illagers_plus:hoarder
	[illagers_plus.hoarder]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for illagers_plus:black_iron_golem
	[illagers_plus.black_iron_golem]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for illagers_plus:enchanter
	[illagers_plus.enchanter]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for illagers_plus:miner
	[illagers_plus.miner]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for illagers_plus:ice_spike
	[illagers_plus.ice_spike]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for illagers_plus:support_column
	[illagers_plus.support_column]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for illagers_plus:ice_ball
	[illagers_plus.ice_ball]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for illagers_plus:berserker
	[illagers_plus.berserker]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for illagers_plus:archer
	[illagers_plus.archer]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for illagers_plus:frostmancer
	[illagers_plus.frostmancer]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for illagers_plus:illager_king
	[illagers_plus.illager_king]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for illagers_plus:falling_ice
	[illagers_plus.falling_ice]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the battle_towers_reforged mod.
[battle_towers_reforged]

	#Spawning options for battle_towers_reforged:golem
	[battle_towers_reforged.golem]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the valhelsia_structures mod.
[valhelsia_structures]

	#Spawning options for valhelsia_structures:mossy_skeleton
	[valhelsia_structures.mossy_skeleton]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the createaddition mod.
[createaddition]

	#Spawning options for createaddition:overcharged_hammer
	[createaddition.overcharged_hammer]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the industrialforegoing mod.
[industrialforegoing]

	#Spawning options for industrialforegoing:trident_entity
	[industrialforegoing.trident_entity]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for industrialforegoing:infinity_nuke
	[industrialforegoing.infinity_nuke]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for industrialforegoing:launcher_projectile_entity
	[industrialforegoing.launcher_projectile_entity]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the mutantmore mod.
[mutantmore]

	#Spawning options for mutantmore:mutant_wither_skeleton
	[mutantmore.mutant_wither_skeleton]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for mutantmore:thrown_block
	[mutantmore.thrown_block]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for mutantmore:mutant_hoglin
	[mutantmore.mutant_hoglin]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for mutantmore:mutant_shulker_box
	[mutantmore.mutant_shulker_box]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for mutantmore:wither_body_part
	[mutantmore.wither_body_part]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for mutantmore:mutant_wither_skeleton_shockwave
	[mutantmore.mutant_wither_skeleton_shockwave]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for mutantmore:mutant_shulker
	[mutantmore.mutant_shulker]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for mutantmore:blaze_rod
	[mutantmore.blaze_rod]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for mutantmore:rodling_fireball
	[mutantmore.rodling_fireball]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for mutantmore:mutant_blaze
	[mutantmore.mutant_blaze]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for mutantmore:seismic_wave
	[mutantmore.seismic_wave]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for mutantmore:mutant_husk
	[mutantmore.mutant_husk]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for mutantmore:rodling
	[mutantmore.rodling]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the structuresadventures mod.
[structuresadventures]

	#Spawning options for structuresadventures:magnen_chicken
	[structuresadventures.magnen_chicken]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for structuresadventures:zelazny_archer
	[structuresadventures.zelazny_archer]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for structuresadventures:toki_zombie_2
	[structuresadventures.toki_zombie_2]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for structuresadventures:zelazny_rycerz
	[structuresadventures.zelazny_rycerz]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for structuresadventures:basek
	[structuresadventures.basek]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for structuresadventures:chicken_warrior_2
	[structuresadventures.chicken_warrior_2]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for structuresadventures:chicken_warrior
	[structuresadventures.chicken_warrior]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for structuresadventures:entitybulletzelazny_archer
	[structuresadventures.entitybulletzelazny_archer]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for structuresadventures:chicken_tnt
	[structuresadventures.chicken_tnt]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for structuresadventures:throw_chicken
	[structuresadventures.throw_chicken]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for structuresadventures:toki_zombie
	[structuresadventures.toki_zombie]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for structuresadventures:hignt_chicken
	[structuresadventures.hignt_chicken]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for structuresadventures:zelazny
	[structuresadventures.zelazny]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for structuresadventures:yett
	[structuresadventures.yett]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for structuresadventures:dimension_chicken
	[structuresadventures.dimension_chicken]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for structuresadventures:chicken_wizard
	[structuresadventures.chicken_wizard]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for structuresadventures:toki_zombie_5
	[structuresadventures.toki_zombie_5]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for structuresadventures:toki_zombie_6
	[structuresadventures.toki_zombie_6]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for structuresadventures:yeti
	[structuresadventures.yeti]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for structuresadventures:toki_zombie_3
	[structuresadventures.toki_zombie_3]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for structuresadventures:toki_zombie_4
	[structuresadventures.toki_zombie_4]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for structuresadventures:tepe_chicken
	[structuresadventures.tepe_chicken]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for structuresadventures:zelazny_rycerz_2
	[structuresadventures.zelazny_rycerz_2]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for structuresadventures:creep_golem
	[structuresadventures.creep_golem]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the mekanismadditions mod.
[mekanismadditions]

	#Spawning options for mekanismadditions:obsidian_tnt
	[mekanismadditions.obsidian_tnt]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for mekanismadditions:balloon
	[mekanismadditions.balloon]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for mekanismadditions:baby_enderman
	[mekanismadditions.baby_enderman]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for mekanismadditions:baby_stray
	[mekanismadditions.baby_stray]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for mekanismadditions:baby_wither_skeleton
	[mekanismadditions.baby_wither_skeleton]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for mekanismadditions:baby_creeper
	[mekanismadditions.baby_creeper]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for mekanismadditions:baby_skeleton
	[mekanismadditions.baby_skeleton]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

