
#Configs related to how ding works
[ding]
	#Pitch of the sound (when resources complete reloading)
	#Range: 0.0 ~ 10.0
	pitchResourcesReload = 1.0
	#Play sound when resources complete reloading. Requires game to be restarted.
	playOnResourcesReload = true
	#Resource Location based name of the sound file to play when Minecraft finishes loading.
	#EG: "ui.button.click" or "entity.experience_orb.pickup"
	#
	#This can also be a mod sound if the mod is installed.
	#EG: "modname:modsound.boing"
	#
	#If you want to use external sounds, consider looking into the mod Additional Resources
	name = "block.beacon.activate"
	#Pitch of the sound (when the world loads after connecting to a server)
	#Range: 0.0 ~ 10.0
	pitchWorld = 1.0
	#Resource Location based name of the sound file to play when resources complete reloading.
	#
	#Look at the "name" config for more details.
	nameResourcesReload = "block.beacon.activate"
	#Play sound when the world loads after connecting to a server.
	playOnWorld = false
	#Pitch of the sound (when Minecraft loads)
	#Range: 0.0 ~ 10.0
	pitch = 1.0
	#Play sound when the game loads.
	playOnLoad = true
	#Resource Location based name of the sound file to play when the world finishes loading (after connecting to a server).
	#
	#Look at the "name" config for more details.
	nameWorld = "block.beacon.activate"
	#Sound category for the sound played when Minecraft finishes loading. EG: "ambient" or "music". Defaults to "master" if Ding cannot find your category.
	category = "master"
	#Sound category for the sound played when the world finishes loading (after connecting to a server). EG: "ambient" or "music". Defaults to "master" if Ding cannot find your category.
	categoryWorld = "master"
	#Sound category for the sound played when resources complete reloading. EG: "ambient" or "music". Defaults to "master" if Ding cannot find your category.
	categoryResourcesReload = "master"

