
["World Generation"]

	["World Generation"."Ore Generation"]

		["World Generation"."Ore Generation"."Copper Settings"]
			#Determines if Copper should generate so it doesn't interfere with other modded copper.
			GenerateCopperOre = true
			#Determines if Large Copper Blobs should generate in Dripstone Caves.
			DripstoneCaveLargeCopperBlobs = true

		["World Generation"."Ore Generation"."Tuff Settings"]
			#Determines if Tuff Blobs should generate underground.
			GenerateTuff = true
			#Determines the weight of spawning for Tuff.
			TuffSpawnWeight = 1

		["World Generation"."Ore Generation"."Deepslate Settings"]
			#Determines if Deepslate Blobs should generate underground.
			GenerateDeepslate = true
			#Determines the weight of spawning for Deepslate.
			DeepslateSpawnWeight = 2
			#Determines if Deepslate Ores should generate underground.
			GenerateDeepslateOres = true

	["World Generation"."Feature Generation"]
		#Determines if Glow Lichen should generate underground.
		GenerateGlowLichen = true

		["World Generation"."Feature Generation"."Amethyst Geodes Settings"]
			#Determines if Amethyst Geodes should generate underground.
			GenerateAmethystGeodes = true
			#Determines what block should generate as the casing for Amethyst Geodes
			AmethystGeodeCasingBlock = "cavesandcliffs:smooth_basalt"
			#Determines the rarity of spawning for Amethyst Geodes.
			AmethystGeodesSpawnRarity = 24
			#Determines the max height of spawning for Amethyst Geodes.
			AmethystGeodesMaxHeight = 30

		["World Generation"."Feature Generation"."Azalea Tree Settings"]
			#Determines if Azalea Trees should generate in the surface.
			GenerateAzaleaTrees = true
			#Determines the rarity of spawning for Azalea Trees.
			AzaleaTreeGenerationRarity = 2

	["World Generation"."Biome Generation"]
		#Determines if Dripstone Caves should generate underground. 
		#NOTE: using TERRAFORGED worldtype will prevent this biome to spawn.
		GenerateDripstoneCaves = true
		#Determines if Lush Caves should generate underground. 
		#NOTE: using TERRAFORGED worldtype will prevent this biome to spawn.
		GenerateLushCaves = true

	["World Generation"."Entity Generation"]

		["World Generation"."Entity Generation"."Glow Squid Settings"]
			#Determines if Glow Squids should generate.
			GenerateGlowSquids = true
			#Determines the weight of spawning for Glow Squids.
			GlowSquidSpawnWeight = 10
			#Determines if Glow Squids should generate as in 1.17.
			LegacyGlowSquidGeneration = false

		["World Generation"."Entity Generation"."Axolotl Settings"]
			#Determines if Axolotls should generate.
			GenerateAxolotls = true
			#Determines the weight of spawning for Axolotls
			AxolotlSpawnWeight = 10
			#Determines if Axolotls should generate as in 1.17. 
			#In 1.18 they can generate in clay pools inside of LUSH CAVES.
			LegacyAxolotlGeneration = false

		["World Generation"."Entity Generation"."Goat Settings"]
			#Determines if Goats should generate.
			GenerateGoats = true
			#Determines the weight of spawning for Goats.
			GoatSpawnWeight = 10

["Gameplay Settings"]
	#Determines if monsters should only spawn where the light value equals zero.
	MonstersSpawnInTotalDarkness = true

	["Gameplay Settings"."Raw Ore Settings"]
		#Determines if Iron, Gold and Copper should drop Raw Ores.
		RawOreDrops = true
		#Determines if Copper from other mods should also drop Raw Copper.
		RawOreDropsForExternalCopper = false

["Client Settings"]
	#Determines the Value for the Panorama to display. 
	#This option can alternate the panorama in the main menu by using numbers. 
	#0 = default panoramic view. 
	#1 = part I panoramic view. 
	#2 = part II panoramic view.
	#Range: 0 ~ 2
	PanoramaValue = 0

