
["Harder Farther Control Values"]

	["Harder Farther Control Values"."Debug Settings"]
		#Debug Level: 0 = Off, 1 = Log, 2 = Chat+Log
		#Range: 0 ~ 2
		debugLevel = 0

	["Harder Farther Control Values"."Farm Limiter Settings"]
		#Limit Mob Farm XP and Drops (0 == disabled).  5 ticks (quarter second) is enough. 
		#Range: 0 ~ 600
		limitMobFarmsTimer = 5

	["Harder Farther Control Values"."HarderFarther Settings"]
		#Only in minecraft Overworld (true) 
		onlyOverworld = true
		#Dimension Omit List
		dimensionOmitList = ["minecraft:the_nether", "minecraft:the_end"]
		#Make Monsters Harder Farther From Spawn (true) 
		makeMonstersHarderFarther = true
		#boostMaxDistance: Distance til Maximum Boost Values Applied
		#Range: 1000 ~ 6000000
		boostMaxDistance = 15000
		#boostMinDistance: Distance til Boost Values Start.  Should be less than boostMaxDistance
		#Range: 64 ~ 1000000
		boostMinDistance = 1000
		#Worldspawn Safe Distance: No Mobs Will Spawn In this Range
		#Range: 1 ~ 1000
		safeDistance = 64
		#minimumSafeAltitude: Mobs are 6% tougher below this altitude. 
		#Range: -32 ~ 64
		minimumSafeAltitude = 32
		#maximumSafeAltitude: Mobs are 9% tougher above this altitude.
		#Range: 65 ~ 256
		maximumSafeAltitude = 99

	["Harder Farther Control Values"."Loot Settings"]
		#Use enhanced harder farther loot?
		useLootDrops = true
		#oddsDropExperienceBottle: Chance to drop 1 experience bottle.
		#Range: 0 ~ 100
		oddsDropExperienceBottle = 33
		#Loot Items List
		lootItemsList = ["r,23,minecraft:netherite_scrap,1,1", "r,1,minecraft:nether_wart,1,2", "r,1,minecraft:music_disc_far,1,1", "u,2,minecraft:nether_wart,1,1", "u,3,minecraft:golden_carrot,1,1", "u,12,minecraft:diamond,1,1", "u,5,minecraft:emerald,1,3", "u,3,minecraft:oak_planks,1,5", "u,1,minecraft:book,1,1", "u,1,minecraft:gold_ingot,1,1", "u,2,minecraft:chicken,1,2", "u,5,minecraft:glowstone_dust,1,2", "u,1,minecraft:lead,1,1", "u,5,minecraft:stone_axe,1,2", "u,3,minecraft:stone_pickaxe,1,1", "u,1,minecraft:iron_axe,1,1", "u,1,minecraft:beetroot_seeds,1,1", "c,3,minecraft:leather_boots,1,1", "c,2,minecraft:gold_nugget,1,3", "c,2,minecraft:candle,1,2", "c,5,minecraft:baked_potato,1,2", "c,2,minecraft:fishing_rod,1,1", "c,5,minecraft:cooked_cod,1,3", "c,3,minecraft:string,1,2", "c,3,minecraft:iron_nugget,1,3", "c,3,minecraft:honey_bottle,1,2", "c,3,minecraft:stick,1,3", "c,1,minecraft:emerald,1,1", "c,1,minecraft:paper,1,2"]

	["Harder Farther Control Values"."Boost Settings"]
		#Boost Max Hit Points (Percent) 
		#Range: 0 ~ 30000000
		hpMaxBoost = 200
		#Boost Movement Speed (Percent). Very sensative setting. Over 50 kinda ridiculous 
		#Range: 0 ~ 999
		speedBoost = 20
		#Boost Attack Damage (percent).  Mobs base damage is about 3 points + 2 for hard mode.
		#Range: 0 ~ 30000000
		atkDmgBoost = 100
		#Boost Knockback Resistance (Percent) over 100 has no additional effect.
		#Range: 0 ~ 999
		knockbackBoost = 95

	["Harder Farther Control Values"."Harder Over Time Settings"]
		#use Harder Over Time (false) 
		makeHarderOverTime = false
		#How many minutes before area hits maximum difficulty.
		#Range: 20 ~ 28800
		maxHarderTimeMinutes = 720

	["Harder Farther Control Values"."Grim Citadel Settings"]
		#Use Grim Citadels (true) 
		useGrimCitadels = true
		#Grim Citadels List
		grimCitadelsList = ["3600,3500", "3500,-100", "3500,-3550", "0,3596", "128,-3500", "-2970,3516", "-3517,80", "-3528,-3756"]
		#grimCitadelsCount : number of grim Citadels kept in the game (if 0 will count down til none left)
		#Range: 0 ~ 16
		grimCitadelsCount = 5
		#grimCitadelsRadius: Sug.  4-5 for one player, 5-7 for multiplayer.  Higher may slow server briefly while building.
		#Range: 4 ~ 11
		grimCitadelsRadius = 7
		#grimCitadelBonusDistance : Mobs get increasing bonuses when closer to grim citadel
		#Range: 500 ~ 6000
		grimCitadelBonusDistance = 1000
		#grimCitadelPlayerCurseDistance : Players get penalties this far from a grim citadel
		#Range: 255 ~ 6000
		grimCitadelPlayerCurseDistance = 1000
		#grimCitadelMaxBoostPercent : max Boost a grim citadel can give
		#Range: 0 ~ 100
		grimCitadelMaxBoostPercent = 96

	["Harder Farther Control Values"."Grim Effects Settings"]
		#grimEffectAnimals : Master Switch Animals suffer grim effects. 
		grimEffectAnimals = true
		#grimEffectPig : Pigs in grim area become Piglins, Zombified Piglins, or Hoglins over time. 
		grimEffectPigs = true
		#grimEffectVillagers : Villagers in grim area become witches. 
		grimEffectVillagers = true
		#grimLifeheartPulseSeconds : number of grim Citadels kept in the game (if 0 will count down til none left)
		#Range: 60 ~ 600
		grimLifeheartPulseSeconds = 120
		#grimEffectTrees : Master Switch Trees suffer Grim Effects. 
		grimEffectTrees = true

		["Harder Farther Control Values"."Grim Effects Settings"."Grim Fog Color Settings"]
			#grimFogRedPercent : Grim Fog Red Component Multiplier
			#Range: 0.0 ~ 1.0
			grimFogRedPercent = 0.95
			#grimFogBluePercent : Grim Fog Blue Component Multiplier
			#Range: 0.0 ~ 1.0
			grimFogBluePercent = 0.05
			#grimFogGreenPercent : Grim Fog Green Component Multiplier
			#Range: 0.0 ~ 1.0
			grimFogGreenPercent = 0.05

