
[General]
	#When enabled, an extra level of debugging output will be provided to the logs.
	Debug = false
	#When enabled, the player's health will get reset back to default on death. Overrides punish amount.
	Hardcore = false
	#When disabled, LevelHearts' items' functionality will be disabled.
	Items = true
	#When disabled, LevelHearts will not spawn heart pieces and heart containers in chests around the world.
	Loot = true
	#When enabled, upon any damage to the player, the player will immediately die. "One-Hit Knockout"
	Ohko = false

[Health]
	#The amount of health a user will have in a new game or after death.
	#Range: 1 ~ 200
	"Default Health" = 14
	#The minimum amount of health LevelHearts will allow a user to be punished to.
	#Range: 2 ~ 20
	"Minimum Health" = 8
	#The maximum amount of health LevelHearts will allow a user to have. -1 to disable.
	#Range: -1 ~ 1024
	"Maximum Health" = 40
	#The levels at which a user will gain a heart. Cannot be zero or less than zero and cannot be more than 255.
	"Level Ramp" = [200]
	#Whether or not to play the level up XP sound each time the player receives a new heart (from the ramp or containers).
	"Play Sound on Heart Gain" = true
	#How many hearts (not health) to take away from the user each time they die. -1 to disable.
	#Range: -1 ~ 10
	"Punish Health" = 1
	#How many hearts (not health) to heal a player to each time they use a heart container. -1 for full health.
	#Range: -1 ~ 200
	"Heal Amount" = -1
	#When disabled, the player will not be healed when they reach the next level on the level ramp.
	"Heal on Level Up" = true
	#When enabled, the player will lose some experience when they reach the next level on the level ramp.
	"Lose XP on Level Up" = false
	#The amount of experience levels to be removed from the player each time reach the next level on the level ramp. -1 to remove all levels
	#Range: -1 ~ 200
	"Lose XP Amount" = -1
	#When enabled, any hearts gained via exp will be Minecraft's absorption hearts instead of extra hearts.
	"XP Absorption" = true
	#When enabled, any hearts gained via items (heart containers) will be Minecraft's absorption hearts instead of extra hearts.
	"Item Absorption" = false

[Gui]
	#When disabled, LevelHearts will not modify the hud at all. Only use if you're having conflicts with other mods.
	"LevelHearts HUD" = false
	#When enabled, the health will display in only one row with a number to the left indicating the row you're on.
	"LevelHearts Minimal HUD" = false
	#When enabled, health will not be displayed at all. Works well in combination with one-hit knockout.
	"LevelHearts Hidden HUD" = false

[Experience]
	#How much to multiply the value of experience by.
	#Range: 0.0 ~ 1024.0
	"XP Multiplier" = 1.0
	#When enabled, the mod will force players to lose their experience even if the KeepInventory gamerule is enabled.
	"Always Lose XP on Death" = false
	#When enabled, the mod will force players to lose their items even if the KeepInventory gamerule is enabled.
	#If using a setting to lose health upon death, often health will be regained through experience after respawning, which can be confusing.
	"Always Lose Inventory on Death" = false

