
["VMH Entities"]
	#
	#Determines what entities have their size modified by this mod, as well as their min, max, and median sizes.
	#
	#The median only does things for certain distribution values.
	#
	#If an entity doesn't work automatically, this list also works as a whitelist. There is also a Blacklist, and an Inverted Entity Whitelist
	#
	#Inverted values can be set which invert the Min and Max values of a dataset for a specific.
	#
	#**Values must be set as follows: 'minecraft/modId:name;vmhSizeMin;vmhSizeMax;vmhSizeMedian;vmhDistributionType'.**
	#
	vmhEntities = ["minecraft:allay;0.9;1.1;1;0", "minecraft:axolotl;0.9;1.1;1;0", "minecraft:bat;0.9;1.1;1;0", "minecraft:bee;0.9;1.1;1;0", "minecraft:blaze;0.9;1.1;1;0", "minecraft:cat;0.9;1.1;1;0", "minecraft:cave_spider;0.9;1.1;1;0", "minecraft:chicken;0.9;1.1;1;0", "minecraft:cod;0.9;1.1;1;0", "minecraft:cow;0.9;1.1;1;0", "minecraft:creeper;0.9;1.1;1;0", "minecraft:dolphin;0.9;1.1;1;0", "minecraft:donkey;0.9;1.1;1;0", "minecraft:drowned;0.9;1.1;1;0", "minecraft:enderman;0.9;1.1;1;0", "minecraft:evoker;0.9;1.1;1;0", "minecraft:fox;0.9;1.1;1;0", "minecraft:frog;0.9;1.1;1;0", "minecraft:ghast;0.9;1.1;1;0", "minecraft:glow_squid;0.9;1.1;1;0", "minecraft:goat;0.9;1.1;1;0", "minecraft:guardian;0.9;1.1;1;0", "minecraft:hoglin;0.9;1.1;1;0", "minecraft:horse;0.9;1.1;1;0", "minecraft:husk;0.9;1.1;1;0", "minecraft:illusioner;0.9;1.1;1;0", "minecraft:iron_golem;0.9;1.1;1;0", "minecraft:llama;0.9;1.1;1;0", "minecraft:magma_cube;0.9;1.1;1;0", "minecraft:mooshroom;0.9;1.1;1;0", "minecraft:mule;0.9;1.1;1;0", "minecraft:ocelot;0.9;1.1;1;0", "minecraft:panda;0.9;1.1;1;0", "minecraft:parrot;0.9;1.1;1;0", "minecraft:phantom;0.9;1.1;1;0", "minecraft:pig;0.9;1.1;1;0", "minecraft:piglin_brute;0.9;1.1;1;0", "minecraft:pillager;0.9;1.1;1;0", "minecraft:polar_bear;0.9;1.1;1;0", "minecraft:pufferfish;0.9;1.1;1;0", "minecraft:rabbit;0.9;1.1;1;0", "minecraft:ravager;0.9;1.1;1;0", "minecraft:salmon;0.9;1.1;1;0", "minecraft:sheep;0.9;1.1;1;0", "minecraft:shulker;0.9;1.1;1;0", "minecraft:silverfish;0.9;1.1;1;0", "minecraft:skeleton;0.9;1.1;1;0", "minecraft:slime;0.7;1.1;3;0", "minecraft:snow_golem;0.9;1.1;1;0", "minecraft:spider;0.8;1.2;1;0", "minecraft:squid;0.9;1.1;1;0", "minecraft:stray;0.9;1.1;1;0", "minecraft:strider;0.9;1.1;1;0", "minecraft:tadpole;0.9;1.1;1;0", "minecraft:trader_llama;0.9;1.1;1;0", "minecraft:tropical_fish;0.9;1.1;1;0", "minecraft:turtle;0.9;1.1;1;0", "minecraft:vex;0.9;1.1;1;0", "minecraft:villager;0.92;1.08;1;0", "minecraft:vindicator;0.9;1.1;1;0", "minecraft:wandering_trader;0.92;1.08;1;0", "minecraft:witch;0.9;1.1;1;0", "minecraft:wither_skeleton;0.9;1.1;1;0", "minecraft:wolf;0.9;1.1;1;0", "minecraft:zoglin;0.9;1.1;1;0", "minecraft:zombie;0.9;1.1;1;0", "minecraft:zombie_horse;0.9;1.1;1;0", "minecraft:zombie_villager;0.9;1.1;1;0", "minecraft:zombified_piglin;0.9;1.1;1;0"]

["VMH Entities Blacklist"]
	#
	#Determines what entities are blacklist to be used by this mod.
	#
	vmhEntitiesBlacklist = ["minecraft:ender_dragon", "minecraft:wither", "minecraft:warden"]

["VMH Entities Inverted Whitelist"]
	#
	#Determines what entities are allowed to have their values inverted by this mod.
	#
	vmhEntitiesInvertedWhitelist = [""]

["VMH Entity Tags"]
	#
	#Determines what entity tags are to be used by this mod.
	#
	vmhEntityTags = ["vmh:default_size;0.9;1.1;1;0"]

["Default Spawn Size/Distribution Values"]
	#
	#Determines the default min, max, and median size values a mob can be.
	#
	#The median value sets where the middle of the distribution is set.
	#
	#**Default values: Min=0.8, Max=1,2, Median=1, Distribution=0. Default values will only be used if an entity does not have them set in the config.**
	#
	#**More info on distributions can be found on the mod's page on curseforge.**
	#
	#*WARNING: Extreme values can cause issues and lag. *
	#
	#Range: 0.01 ~ 5.0
	vmhSizeMax = 1.1
	#Range: 0.01 ~ 5.0
	vmhSizeMin = 0.9
	#Range: 0.01 ~ 5.0
	vmhSizeMedian = 1.0
	#
	#Determines the type of distribution to use on entities.
	#
	#Range: 0 ~ 4
	vmhDistributionType = 0

["Buff Health"]
	#
	#Determines whether or not to buff/debuff entity health by their size value.
	#
	vmhBuffHealth = true

["Buff Speed"]
	#
	#Determines whether or not to buff/debuff entity movement/flying speed by their size value.
	#
	vmhBuffSpeed = false

["Buff Attack Damage"]
	#
	#Determines whether or not to buff/debuff entity attack damage by their size value.
	#
	vmhBuffAttackDamage = true

["Buff Attack Speed"]
	#
	#Determines whether or not to buff/debuff entity attack speed by their size value.
	#
	vmhBuffAttackSpeed = false

["Buff Attack Knockback"]
	#
	#Determines whether or not to buff/debuff entity knockback by their size value.
	#
	vmhBuffKnockback = true

["Buff Defense"]
	#
	#Determines whether Aor not to buff/debuff entity defense by their size value.
	#
	vmhBuffDefense = false

["Modify Jump/Step Height"]
	#
	#Determines whether or not to modify entity jump height/step height by their size value.
	#
	#WARNING: Be careful turning this on, it can cause mobs to have serious issues. It depends on the heights.
	#
	vmhBuffJumpHeight = false

["Buff Horse Jump Height"]
	#
	#Determines whether or not to modify horse jump heights.
	#
	vmhBuffHorseJumpHeight = true

["Inverse Speed Value"]
	#
	#Determines whether or not to invert only speed values based on size (True means bigger entities move slower)(Inverts Speed and Attack Speed ).
	#
	vmhInverseSpeedValue = true

["Inverse Health Value"]
	#
	#Determines whether or not to invert only health values based on size except speed (Inverts Health Only).
	#
	v = true

["Inverse Size Value"]
	#
	#Determines whether or not to invert only base size values based on size except speed (Inverts Height and Width Only).
	#
	vmhInverseSizeValue = true

["Inverse Value"]
	#
	#Determines whether or not to invert all other invertible values based on size (Inverts Jump Height, Attack, Defense, and Knockback ).
	#
	vmhInverseValue = true

["Do Auto-Compatibility"]
	#
	#Enables/disables auto-compatibility with mobs/creatures.
	#
	vmhDoAutoCompat = true

