#Fire will float you upward.
ascendingWinds = true
#You can customize which block produces wind.
#Write each blockstate to one of this format:
#  [block ID]   (Matches all state of the block)
#  [block ID]#[property1=value],[property2=value],[property3=value]   (Matches state of the block that has specified properties)
#Same property cannot be specified multiple times. Wind sources with any invalid part will be excluded.
windSources = ["fire", "campfire#lit=true", "soul_campfire#lit=true"]
#Paragliding will consume stamina.
paraglidingConsumesStamina = false
#Actions other than paragliding will consume stamina.
runningAndSwimmingConsumesStamina = false

