onEvent('worldgen.add', event => {
event.addOre(ore => {
ore.block = 'kubejs:infinity_ore' // Block ID (Use [] syntax for properties)
ore.spawnsIn.blacklist = false // Inverts spawn whitelist
ore.spawnsIn.values = [ // List of valid block IDs or tags that the ore can spawn in
'#minecraft:base_stone_overworld' // Default behavior - ores spawn in all stone types
]
ore.biomes.blacklist = true // Inverts biome whitelist
ore.biomes.values = [ // Biomes this ore can spawn in
'minecraft:plains', // Biome ID
'#nether' // OR #category, see list of categories below
]
ore.clusterMinSize = 5 // Min blocks per cluster (currently ignored, will be implemented later, it's always 1)
ore.clusterMaxSize = 9 // Max blocks per cluster
ore.clusterCount = 45 // Clusters per chunk
ore.minHeight = 0 // Min Y ore spawns in
ore.maxHeight = 64 // Max Y ore spawns in
ore.squared = true // Adds random value to X and Z between 0 and 16. Recommended to be true
// ore.chance = 4 // Spawns the ore every ~4 chunks. You usually combine this with clusterCount = 1 for rare ores
})})