
[general]
	#If set to true, wood can be hammered into wood chippings, which can be composted into dirt.
	enableWoodChippings = true
	#Set to false if you need the Ex Nihilo Creatio wooden crucible for some reason. Note it'll cause a recipe conflict you'll have to fix via other means.
	disableCreatioWoodenCrucible = true
	#If enabled, all meshes can obtain the results from the lower tier meshes. Note if the same item is registered in multiple tiers, then the higher tier will have a chance to drop multiples.
	flattenSieveRecipes = false
	#The amount of times the heavy sieve should roll for compressed entries. For example, a value of 7 means for every compressed gravel you only get the equivalent drops of 7 sifted gravel blocks (2 loss). A value of 9 would therefore mean no loss.
	#Range: > 1
	heavySieveDefaultRolls = 7

[baits]
	#The chance (per second) that a wolf bait will result in a spawn.
	#Range: 0.0020000000949949026 ~ 1.0
	wolfChance = 0.009999999776482582
	#The chance (per second) that a ocelot bait will result in a spawn.
	#Range: 0.0020000000949949026 ~ 1.0
	ocelotChance = 0.009999999776482582
	#The chance (per second) that a cow bait will result in a spawn.
	#Range: 0.0020000000949949026 ~ 1.0
	cowChance = 0.009999999776482582
	#The chance (per second) that a pig bait will result in a spawn.
	#Range: 0.0020000000949949026 ~ 1.0
	pigChance = 0.009999999776482582
	#The chance (per second) that a chicken bait will result in a spawn.
	#Range: 0.0020000000949949026 ~ 1.0
	chickenChance = 0.009999999776482582
	#The chance (per second) that a sheep bait will result in a spawn.
	#Range: 0.0020000000949949026 ~ 1.0
	sheepChance = 0.009999999776482582
	#The chance (per second) that a squid bait will result in a spawn.
	#Range: 0.0020000000949949026 ~ 1.0
	squidChance = 0.009999999776482582
	#The chance (per second) that a rabbit bait will result in a spawn.
	#Range: 0.0020000000949949026 ~ 1.0
	rabbitChance = 0.009999999776482582
	#The chance (per second) that a horse bait will result in a spawn.
	#Range: 0.0020000000949949026 ~ 1.0
	horseChance = 0.009999999776482582
	#The chance (per second) that a donkey bait will result in a spawn.
	#Range: 0.0020000000949949026 ~ 1.0
	donkeyChance = 0.009999999776482582
	#The chance (per second) that a parrot bait will result in a spawn.
	#Range: 0.0020000000949949026 ~ 1.0
	parrotChance = 0.009999999776482582
	#The chance (per second) that a polar bear bait will result in a spawn.
	#Range: 0.0020000000949949026 ~ 1.0
	polarBearChance = 0.009999999776482582
	#The chance (per second) that a llama bait will result in a spawn.
	#Range: 0.0020000000949949026 ~ 1.0
	llamaChance = 0.009999999776482582
	#The chance (per second) that a cat bait will result in a spawn.
	#Range: 0.0020000000949949026 ~ 1.0
	catChance = 0.009999999776482582
	#The chance (per second) that a fox bait will result in a spawn.
	#Range: 0.0020000000949949026 ~ 1.0
	foxChance = 0.009999999776482582
	#The chance (per second) that a turtle bait will result in a spawn.
	#Range: 0.0020000000949949026 ~ 1.0
	turtleChance = 0.009999999776482582
	#The chance (per second) that a mooshroom bait will result in a spawn.
	#Range: 0.0020000000949949026 ~ 1.0
	mooshroomChance = 0.009999999776482582
	#The chance (per second) that an animal spawned from a bait will result in a child.
	#Range: 0.0 ~ 1.0
	childChance = 0.5

[compressedMobs]
	#The chance for mobs to spawn as Compressed Mobs. Set to 0 to disable.
	#Range: 0.0 ~ 1.0
	compressedMobChance = 0.009999999776482582
	#The amount of mobs that will spawn upon death of a compressed mob.
	#Range: > 1
	compressedMobSize = 9
	#Should the allowed mobs list be treated as a blacklist instead of a whitelist?
	compressedMobAllowedMobsIsBlacklist = false
	#A list of entity registry names that can spawn as compressed entities.
	compressedMobAllowedMobs = ["minecraft:zombie", "minecraft:creeper", "minecraft:skeleton", "minecraft:spider", "minecraft:cave_spider", "minecraft:silverfish", "minecraft:witch", "minecraft:enderman", "minecraft:pig_zombie", "minecraft:blaze", "minecraft:bee", "minecraft:chicken", "minecraft:sheep", "minecraft:cow", "minecraft:mooshroom", "minecraft:pig", "minecraft:ghast", "minecraft:drowned", "minecraft:elder_guardian", "minecraft:endermite", "minecraft:cat", "minecraft:evoker", "minecraft:husk", "minecraft:hoglin", "minecraft:guardian", "minecraft:piglin", "minecraft:piglin_brute", "minecraft:pillager", "minecraft:shulker", "minecraft:stray", "minecraft:vindicator", "minecraft:wither_skeleton", "minecraft:zoglin", "minecraft:zombie_villager", "minecraft:zombified_piglin"]

[tools]
	#If true, hitting a chicken with a stick will turn it into an Angry Chicken, which will drop a Chicken Stick when killed.
	allowChickenStickCreation = true
	#The chance for the chicken stick to make sounds when breaking blocks. Set to 0 to disable.
	#Range: 0.0 ~ 1.0
	chickenStickSoundChance = 0.20000000298023224
	#The chance for the chicken stick to spawn a chicken. Set to 0 to disable.
	#Range: 0.0 ~ 1.0
	chickenStickSpawnChance = 0.00800000037997961
	#The sound names the chicken stick will randomly play.
	chickenStickSounds = ["entity.chicken.ambient", "entity.chicken.hurt", "entity.chicken.egg", "entity.chicken.step"]
	#The multiplier applied to the Compressed Crook's durability (based on the normal wooden crook)
	#Range: 1.401298464324817E-45 ~ 3.4028234663852886E38
	compressedCrookDurabilityMultiplier = 2.0
	#The multiplier applied to the Compressed Crook's speed (based on the normal wooden crook)
	#Range: 1.401298464324817E-45 ~ 3.4028234663852886E38
	compressedCrookSpeedMultiplier = 4.0

[compat]
	#Setting this to false will disable the Evolved Orechid.
	enableEvolvedOrechid = false
	#The mana cost of the Mana Sieve per Tick.
	#Range: > 0
	manaSieveCost = 1
	#The mana cost of the Evolved Orechid. GoG Orechid is 700, vanilla Orechid is 17500.
	#Range: > 0
	evolvedOrechidCost = 700
	#The ore generation delay for the Evolved Orechid in ticks. GoG Orechid is 2, vanilla Orechid is 100.
	#Range: > 0
	evolvedOrechidDelay = 2

[automation]
	#The energy cost of the auto hammer per tick.
	#Range: > 0
	autoHammerEnergy = 40
	#The speed at which the auto hammer will smash stuff.
	#Range: 1.401298464324817E-45 ~ 3.4028234663852886E38
	autoHammerSpeed = 0.00800000037997961
	#The chance for the upgrade hammers in an auto hammer to lose durability (per operation)
	#Range: 0.0 ~ 1.0
	autoHammerDecay = 0.5
	#The energy cost of the auto compressed hammer per tick.
	#Range: > 0
	autoCompressedHammerEnergy = 120
	#The speed at which the auto compressed hammer will smash stuff.
	#Range: 1.401298464324817E-45 ~ 3.4028234663852886E38
	autoCompressedHammerSpeed = 0.003800000064074993
	#The energy cost of the auto sieve per tick.
	#Range: > 0
	autoSieveEnergy = 40
	#The speed at which the auto sieve will sift stuff.
	#Range: 1.401298464324817E-45 ~ 3.4028234663852886E38
	autoSieveSpeed = 0.007499999832361937
	#The energy cost of the auto heavy sieve per tick.
	#Range: > 0
	autoHeavySieveEnergy = 120
	#The speed at which the auto heavy sieve will sift stuff.
	#Range: 1.401298464324817E-45 ~ 3.4028234663852886E38
	autoHeavySieveSpeed = 0.0037499999161809683
	#The energy cost of the auto compressor per tick.
	#Range: > 0
	autoCompressorEnergy = 5
	#The speed at which the auto compressor will compress stuff.
	#Range: 1.401298464324817E-45 ~ 3.4028234663852886E38
	autoCompressorSpeed = 0.10000000149011612
	#Set this to true if you want to allow automation of the heavy sieve through fake players (i.e. Autonomous Activator)
	allowHeavySieveAutomation = false
	#Set this to true if you want to allow right-clicking Auto Sieves with Food to give them speed boosts
	allowAutoSieveFoodSpeedBoosts = true
	#The maximum amount of clicks per second on a heavy sieve. Clicks above this will be ignored.
	#Range: > 1
	heavySieveClicksPerSecond = 6
	#The rate at which the wooden crucible extracts water. Measured in liquid per second.
	#Range: > 1
	woodenCrucibleSpeed = 8

