{
  "stats": {
    "soulLooseCooldown": 10,
    "minSoulLooseAmount": 5,
    "soulLoseMultiplierPerSoul": 0.1,
    "soulCapacity": 100,
    "soulFromHealthMultiplier": 0.25,
    "damageMultiplierPerSoul": 0.1
  }
}