
[general]
	# Show protection as overlay over armor
	# Available: true, false [default: true]
	showProtection = true
	# Show absorption as border around health
	# Available: true, false [default: true]
	showAbsorption = true
	# Show health value text next to health bar
	# Available: true, false [default: true]
	showHealthValue = true
	# Show armor value text next to armor bar
	# Available: true, false [default: true]
	showArmorValue = true
	# Show armor bar when armor is zero
	# Available: true, false [default: false]
	showArmorWhenZero = false
	# Show resistance as border around armor
	# Available: true, false [default: true]
	showResistance = true
	# Enable custom health bar
	# Available: true, false [default: true]
	enableHealthBar = true
	# Enable custom armor bar
	# Available: true, false [default: true]
	enableArmorBar = true
	# Suffix type used for displaying high numeric values
	# Available: SI, SCI, GER, ENG [default: SI]
	suffix = "SI"
	# Show toughness value text next to toughness bar
	# Available: true, false [default: true]
	showToughnessValue = true
	# Determines the side of the toughness bar
	# Available: RIGHT, LEFT [default: LEFT]
	# Only effective if useToughnessBar is set to true!
	toughnessSide = "LEFT"
	# Show toughness as overlay over armor or it's own bar
	# Available: true, false [default: true]
	enableToughness = true
	# Show toughness bar when toughness is zero
	# Available: true, false [default: false]
	showToughnessWhenZero = false
	# Frostbite heart display style (full = vanilla)
	# Available: FULL, ICON, OVERLAY [default: ICON]
	frostbiteStyle = "ICON"
	# Show toughness as it's own bar
	# Available: true, false [default: false]
	useToughnessBar = false
	# Show frostbite percentage next to health bar
	# Available: true, false [default: true]
	showFrostbitePercentage = true
	# Sets the texture sheet used for rendering
	# See https://github.com/Cheos137/ArmorpointsPlusplus/wiki/Custom-Texture-Sheets for more information
	# Builtin: default [default: default]
	textureSheet = "default"
	# Draw shadows for all rendered texts
	# Available: true, false [default: true]
	textShadow = true

	[general.debug]
		# You don't want this to be on. Believe me
		# Available: true, false [default: false]
		debug = false

[representative]
	# Number of pixels to show an absorption of 1
	# Available: 0 ~ 200 [default: 0.25]
	#Range: 0.0 ~ 200.0
	absorption = 0.25
	# Number of icons to show a protection of 1
	# Available: 0 ~ 10 [default: 0.5]
	#Range: 0.0 ~ 10.0
	protection = 0.5
	# Number of icons to show a armor toughness of 1
	# Available: 0 ~ 10 [default: 1]
	# Note: Currently this ONLY affects toughness overlays and NOT the standalone toughness bar
	#Range: 0.0 ~ 10.0
	toughness = 0.5
	# Number of icons to show a resistance of 1
	# Available: 0 ~ 10 [default: 2]
	#Range: 0.0 ~ 10.0
	resistance = 2.0

[textcolors]
	# Color when armor = 25
	# Available: 0x000000 ~ 0xffffff [default: ff8811]
	armorEQ25 = "0xff8811"
	# Color when armor > 25
	# Available: 0x000000 ~ 0xffffff [default: ff3311]
	armorGT25 = "0xff3311"
	# Color when poisoned
	# Available: 0x000000 ~ 0xffffff [default: 947818]
	heartPoison = "0x947818"
	# Color when armor < 25
	# Available: 0x000000 ~ 0xffffff [default: 44ff11]
	armorLT25 = "0x44ff11"
	# Color when withered
	# Available: 0x000000 ~ 0xffffff [default: 2b2b2b]
	heartWither = "0x2b2b2b"
	# Color of absorption
	# Available: 0x000000 ~ 0xffffff [default: ffc300]
	absorption = "0xffc300"
	# Color when resistance > 5
	# Available: 0x000000 ~ 0xffffff [default: 8a0f0f]
	resistanceFull = "0x4c0000"
	# Color of separator
	# Available: 0x000000 ~ 0xffffff [default: 3d3d3d]
	separator = "0x3d3d3d"
	# Color when armor = 0
	# Available: 0x000000 ~ 0xffffff [default: 3d3d3d]
	armor0 = "0x3d3d3d"
	# Color normal status
	# Available: 0x000000 ~ 0xffffff [default: ff1313]
	heart = "0xff1313"
	# Color when fully frozen
	# Available: 0x000000 ~ 0xffffff [default: 01bef2]
	heartFrostbite = "0x01bef2"
	# Color of toughness
	# Available: 0x000000 ~ 0xffffff [default: ff8811]
	toughness = "0xff8811"

[textconfig]
	# Enables custom armor value configuration
	# Available: true, false [default: false]
	enableArmorValueConfig = false
	# if enabled, custom X position of the toughness value text
	# Available: 0 ~ 32768 [default: 0]
	#Range: 0.0 ~ 32768.0
	toughnessValueX = 0.0
	# if enabled, custom alignment of the armor value text
	# Available: LEFT, CENTER, RIGHT [default: RIGHT]
	armorValueAlignment = "RIGHT"
	# if enabled, custom alignment of the health value text
	# Available: LEFT, CENTER, RIGHT [default: RIGHT]
	healthValueAlignment = "RIGHT"
	# if enabled, custom X position of the armor value text
	# Available: 0 ~ 32768 [default: 0]
	#Range: 0.0 ~ 32768.0
	armorValueX = 0.0
	# if enabled, custom Y position of the health value text
	# Available: 0 ~ 32768 [default: 0]
	#Range: 0.0 ~ 32768.0
	healthValueY = 0.0
	# if enabled, custom Y position of the armor value text
	# Available: 0 ~ 32768 [default: 0]
	#Range: 0.0 ~ 32768.0
	armorValueY = 0.0
	# if enabled, custom Y position of the toughness value text
	# Available: 0 ~ 32768 [default: 0]
	#Range: 0.0 ~ 32768.0
	toughnessValueY = 0.0
	# Enables custom toughness value configuration
	# Available: true, false [default: false]
	enableToughnessValueConfig = false
	# if enabled, custom X position of the health value text
	# Available: 0 ~ 32768 [default: 0]
	#Range: 0.0 ~ 32768.0
	healthValueX = 0.0
	# if enabled, custom alignment of the toughness value text
	# Available: LEFT, CENTER, RIGHT [default: RIGHT]
	toughnessValueAlignment = "RIGHT"
	# Enables custom health value configuration
	# Available: true, false [default: false]
	enableHealthValueConfig = false

