
#Gameplay settings
[settings]

	#Bit-Bag settings
	[settings.bit-bag]
		#Should the durability bar display the emptiness of the bag instead of the fullness?
		invert-durability-bar-indication = false

	#Configures the tool mode icons used to render the selected tool modes of tools in the hot bar.
	[settings.selected-tool-mode-icons]
		#Sets which tool mode icon renderer is in use. Currently C&B provides: `chiselsandbits:group` (Render the group icon in the top right corner) and `chiselsandbits:noop` (No icon) as options.
		renderer = "chiselsandbits:group"

	#Configures the chiseling and placement previews.
	[settings.chiseling-previews]
		#Sets which preview renderer is in use. Currently C&B provides: `chiselsandbits:default` (Simple outline rendering) and `chiselsandbits:noop` (No preview) as options.
		renderer = "chiselsandbits:default"

		#Configures the default chiseling and placement preview.
		[settings.chiseling-previews.default]

			#Configures the colors of the outlines that the chiseling and placement preview have.
			[settings.chiseling-previews.default.colors]
				#The color for the chiseling preview outline.
				chiseling = [0.85, 0.0, 0.0, 0.65]
				#The color for the placement preview outline.
				placement = [0.0, 0.85, 0.0, 0.65]

#Performance related options.
[performance]

	#Configures caches
	[performance.caches]

		#Cache size related options.
		[performance.caches.sizes]
			#Size of the bit storage inner models cache.
			#Range: 0 ~ 9223372036854775807
			bit-storage-content-models = 100
			#Size of the block model cache.
			#Range: 3500 ~ 20000
			block-models = 10000
			#Size of the model face cache.
			#Range: 3500 ~ 20000
			block-faces = 10000

	#Options related to the building of the chiseled block models.
	[performance.model-building]
		#How many CPU threads should be used to build models?
		#Range: 1 ~ 4
		thead-count = 2

	#Lighting related options.
	[performance.lighting]
		#Should C&B pull lighting values from model faces.
		extract-lighting-values-from-faces = true
		#Should C&B pull lighting values from blockstates.
		extract-lighting-values-from-blockstates = true

#Options for the GUI
[gui]

	#Options for the radial menu.
	[gui.radial-menu]
		#Should the mouse indicator be rendered?
		display-mouse-indicator = false

#Configures options related to different compatibility modules.
[compat]

	#Compatibility options for JEI.
	[compat.jei]
		#Should C&B inject its bits into JEI?
		inject-bits = true

