# Configuration file

general {

    client {
        # Choose whether or not to show the overhead GUI on mobs showing Level, Rarity, and Health.
        B:"Mob GUI Overlay Toggle"=true

        # Choose different Gui styles for hp mana etc overlay
        # Valid values:
        # Top_Left
        # Bottom_Middle
        # Bottom_Middle_Corners
        # Middle
        S:"Player Gui Overlay Type"=Bottom_Middle_Corners

        # Show/Disable Chat Damage Numbers
        B:"Render Chat Combat Log"=false

        # Show/Disable Floating Damage Numbers when you attack mobs
        B:"Render Floating Damage Numbers"=true

        # Might help with finding gear, but could also be laggy
        B:"Render Item On Ground Rarity Particles"=true

        # Show/Disable mob health bars
        B:"Render Mob Health Bar"=true
        B:"Show Affixes In Item Names"=true

        # Shows how much exp you got from a mob kill. Can get annoying when you can't see your damage i assume.
        B:"Show Floating Exp"=true

        # Posts them in chat if you can't cast spell or attakc
        B:"Show Low Ene/Mana Warnings"=true
    }

    "entity config" {

        "npc config" {
            D:"Exp Multi"=0.30000001192092896
            D:"Loot Multi"=0.30000001192092896
        }

        "mob config" {
            D:"Exp Multi"=1.0
            D:"Loot Multi"=1.0
        }

        "animal config" {
            D:"Exp Multi"=0.05000000074505806
            D:"Loot Multi"=0.009999999776482582
        }

        "other entities config" {
            D:"Exp Multi"=0.0
            D:"Loot Multi"=0.0
        }

    }

    ##########################################################################################################
    # base player stats
    #--------------------------------------------------------------------------------------------------------#
    # Be careful! Some Stats don't scale with levels so they shouldn't have any per level bonuses. You can still do it but you've been warned!
    ##########################################################################################################

    "base player stats" {
        D:"All Fire Damage"=0.0
        D:"All Fire Damage Per Level"=0.0
        D:"All Nature Damage"=0.0
        D:"All Nature Damage Per Level"=0.0
        D:"All Thunder Damage"=0.0
        D:"All Thunder Damage Per Level"=0.0
        D:"All Water Damage"=0.0
        D:"All Water Damage Per Level"=0.0
        D:Armor=10.0
        D:"Armor Penetration"=0.0
        D:"Armor Penetration Per Level"=0.0
        D:"Armor Per Level"=4.0
        D:"Attack Fire Damage"=0.0
        D:"Attack Fire Damage Per Level"=0.0
        D:"Attack Nature Damage"=0.0
        D:"Attack Nature Damage Per Level"=0.0
        D:"Attack Thunder Damage"=0.0
        D:"Attack Thunder Damage Per Level"=0.0
        D:"Attack Water Damage"=0.0
        D:"Attack Water Damage Per Level"=0.0
        D:"Axe Damage"=0.0
        D:"Axe Damage Per Level"=0.0
        D:"Axe Energy Cost"=8.5
        D:"Bow Damage"=0.0
        D:"Bow Damage Per Level"=0.0
        D:"Bow Energy Cost"=9.0
        D:"Critical Damage"=0.0
        D:"Critical Damage Per Level"=0.0
        D:"Critical Hit"=0.0
        D:"Critical Hit Per Level"=0.0
        D:Dodge=0.0
        D:"Dodge Per Level"=0.0
        D:Energy=100.0
        D:"Energy Per Level"=0.30000001192092896
        D:"Energy Regen"=5.0
        D:"Energy Regen Per Level"=0.0
        D:"Fire Penetration"=0.0
        D:"Fire Penetration Per Level"=0.0
        D:"Fire Resist"=0.0
        D:"Fire Resist Per Level"=0.0
        D:"Hammer Damage"=0.0
        D:"Hammer Damage Per Level"=0.0
        D:"Hammer Energy Cost"=10.0
        D:Health=100.0
        D:"Health Per Level"=10.0
        D:"Health Regen"=5.0
        D:"Health Regen Per Level"=1.0
        D:"Life On Hit"=0.0
        D:"Life On Hit Per Level"=0.0
        D:Lifesteal=0.0
        D:"Lifesteal Per Level"=0.0
        D:Mana=50.0
        D:"Mana On Hit"=0.0
        D:"Mana On Hit Per Level"=0.0
        D:"Mana Per Level"=0.30000001192092896
        D:"Mana Regen"=2.0
        D:"Mana Regen Per Level"=0.0
        D:"Nature Penetration"=0.0
        D:"Nature Penetration Per Level"=0.0
        D:"Nature Resist"=0.0
        D:"Nature Resist Per Level"=0.0
        D:"Physical Damage"=3.0
        D:"Physical Damage Per Level"=0.30000001192092896
        D:"Spell Dodge"=0.0
        D:"Spell Dodge Per Level"=0.0
        D:"Spell Fire Damage"=0.0
        D:"Spell Fire Damage Per Level"=0.0
        D:"Spell Nature Damage"=0.0
        D:"Spell Nature Damage Per Level"=0.0
        D:"Spell Thunder Damage"=0.0
        D:"Spell Thunder Damage Per Level"=0.0
        D:"Spell Water Damage"=0.0
        D:"Spell Water Damage Per Level"=0.0
        D:"Staff Damage"=0.0
        D:"Staff Damage Per Level"=0.0
        D:"Staff Energy Cost"=9.0
        D:"Sword Damage"=0.0
        D:"Sword Damage Per Level"=0.0
        D:"Sword Energy Cost"=3.0
        D:"Thunder Penetration"=0.0
        D:"Thunder Penetration Per Level"=0.0
        D:"Thunder Resist"=0.0
        D:"Thunder Resist Per Level"=0.0
        I:"Ticks To Regen"=100
        D:"Water Penetration"=0.0
        D:"Water Penetration Per Level"=0.0
        D:"Water Resist"=0.0
        D:"Water Resist Per Level"=0.0
    }

    "rarity weights" {

        "item weights" {
            I:Common=25000
            I:Epic=3000
            I:Legendary=1250
            I:Mythical=300
            I:Rare=5000
            I:Uncommon=20000
        }

        "runed item weights" {
            I:Common=25000
            I:Epic=3000
            I:Legendary=1250
            I:Mythical=300
            I:Rare=5000
            I:Uncommon=20000
        }

        "rune weights" {
            I:Common=12000
            I:Epic=3000
            I:Legendary=1500
            I:Mythical=500
            I:Rare=4000
            I:Uncommon=7000
        }

        "mob weights" {
            I:Common=25000
            I:Epic=3000
            I:Legendary=1250
            I:Mythical=300
            I:Rare=5000
            I:Uncommon=20000
        }

        "map weights" {
            I:Common=25000
            I:Epic=3000
            I:Legendary=1250
            I:Mythical=300
            I:Rare=5000
            I:Uncommon=20000
        }

        "currency weights" {
            I:Common=25000
            I:Epic=3000
            I:Legendary=1250
            I:Mythical=300
            I:Rare=5000
            I:Uncommon=20000
        }

        "spells weights" {
            I:Common=25000
            I:Epic=3000
            I:Legendary=1250
            I:Mythical=300
            I:Rare=5000
            I:Uncommon=20000
        }

    }

    "map dimensions config" {
        # The start of dimension IDs used for maps. It goes down from here.. to -1463.. -1464 etc
        I:"Map ID Start"=-1462
    }

    "dimensions config" {

        overworld {
            I:"At What Level Mobs can be Legendary"=10
            I:"At What Level Mobs can be Mythical"=20

            # 0 is overwold for example
            I:"Dimension ID"=0

            # Select maximum level
            I:"Maximum mob level"=100

            # Select maximum level for mobs in normal worlds like vanilla surface, nether, end. This doesn't affect max level for map worlds from my mod! Note: reasoning for low level cap here is to prevent BIS gear being farmable by mob spawners, which ruin the fun
            I:"Minimum mob level"=1

            # How big you want level 1 mob area to be. Bigger value means bigger area
            I:"Mob Level One Area"=50

            # How fast you want mobs to level up based on distance. Higher value means slower leveling.
            I:"Mob Level Per Distance"=250

            # If you want mobs to always be at your level (closest nearby player). If you enable this it's recommended to enable requiring tokens for levelup as that gives you the option to stay at a low level to get geared.
            B:"Singleplayer Mob Scaling"=false
        }

        nether {
            I:"At What Level Mobs can be Legendary"=10
            I:"At What Level Mobs can be Mythical"=20

            # 0 is overwold for example
            I:"Dimension ID"=-1

            # Select maximum level
            I:"Maximum mob level"=100

            # Select maximum level for mobs in normal worlds like vanilla surface, nether, end. This doesn't affect max level for map worlds from my mod! Note: reasoning for low level cap here is to prevent BIS gear being farmable by mob spawners, which ruin the fun
            I:"Minimum mob level"=10

            # How big you want level 1 mob area to be. Bigger value means bigger area
            I:"Mob Level One Area"=50

            # How fast you want mobs to level up based on distance. Higher value means slower leveling.
            I:"Mob Level Per Distance"=250

            # If you want mobs to always be at your level (closest nearby player). If you enable this it's recommended to enable requiring tokens for levelup as that gives you the option to stay at a low level to get geared.
            B:"Singleplayer Mob Scaling"=false
        }

        end {
            I:"At What Level Mobs can be Legendary"=10
            I:"At What Level Mobs can be Mythical"=20

            # 0 is overwold for example
            I:"Dimension ID"=1

            # Select maximum level
            I:"Maximum mob level"=100

            # Select maximum level for mobs in normal worlds like vanilla surface, nether, end. This doesn't affect max level for map worlds from my mod! Note: reasoning for low level cap here is to prevent BIS gear being farmable by mob spawners, which ruin the fun
            I:"Minimum mob level"=25

            # How big you want level 1 mob area to be. Bigger value means bigger area
            I:"Mob Level One Area"=50

            # How fast you want mobs to level up based on distance. Higher value means slower leveling.
            I:"Mob Level Per Distance"=250

            # If you want mobs to always be at your level (closest nearby player). If you enable this it's recommended to enable requiring tokens for levelup as that gives you the option to stay at a low level to get geared.
            B:"Singleplayer Mob Scaling"=false
        }

        ##########################################################################################################
        # default
        #--------------------------------------------------------------------------------------------------------#
        # If the dimension isn't in any other config, it defaults to values inside this. The dimension ID doesn't matter in this one.
        ##########################################################################################################

        default {
            I:"At What Level Mobs can be Legendary"=10
            I:"At What Level Mobs can be Mythical"=20

            # 0 is overwold for example
            I:"Dimension ID"=0

            # Select maximum level
            I:"Maximum mob level"=100

            # Select maximum level for mobs in normal worlds like vanilla surface, nether, end. This doesn't affect max level for map worlds from my mod! Note: reasoning for low level cap here is to prevent BIS gear being farmable by mob spawners, which ruin the fun
            I:"Minimum mob level"=1

            # How big you want level 1 mob area to be. Bigger value means bigger area
            I:"Mob Level One Area"=50

            # How fast you want mobs to level up based on distance. Higher value means slower leveling.
            I:"Mob Level Per Distance"=250

            # If you want mobs to always be at your level (closest nearby player). If you enable this it's recommended to enable requiring tokens for levelup as that gives you the option to stay at a low level to get geared.
            B:"Singleplayer Mob Scaling"=false
        }

        ##########################################################################################################
        # extra 1
        #--------------------------------------------------------------------------------------------------------#
        # Here you can add extra mod dimensions to the config too! Say you want aether to have mobs start at lvl 50.
        ##########################################################################################################

        "extra 1" {
            I:"At What Level Mobs can be Legendary"=10
            I:"At What Level Mobs can be Mythical"=20

            # 0 is overwold for example
            I:"Dimension ID"=123456

            # Select maximum level
            I:"Maximum mob level"=100

            # Select maximum level for mobs in normal worlds like vanilla surface, nether, end. This doesn't affect max level for map worlds from my mod! Note: reasoning for low level cap here is to prevent BIS gear being farmable by mob spawners, which ruin the fun
            I:"Minimum mob level"=1

            # How big you want level 1 mob area to be. Bigger value means bigger area
            I:"Mob Level One Area"=50

            # How fast you want mobs to level up based on distance. Higher value means slower leveling.
            I:"Mob Level Per Distance"=250

            # If you want mobs to always be at your level (closest nearby player). If you enable this it's recommended to enable requiring tokens for levelup as that gives you the option to stay at a low level to get geared.
            B:"Singleplayer Mob Scaling"=false
        }

        ##########################################################################################################
        # extra 2
        #--------------------------------------------------------------------------------------------------------#
        # Here you can add extra mod dimensions to the config too! Say you want aether to have mobs start at lvl 50.
        ##########################################################################################################

        "extra 2" {
            I:"At What Level Mobs can be Legendary"=10
            I:"At What Level Mobs can be Mythical"=20

            # 0 is overwold for example
            I:"Dimension ID"=123456

            # Select maximum level
            I:"Maximum mob level"=100

            # Select maximum level for mobs in normal worlds like vanilla surface, nether, end. This doesn't affect max level for map worlds from my mod! Note: reasoning for low level cap here is to prevent BIS gear being farmable by mob spawners, which ruin the fun
            I:"Minimum mob level"=1

            # How big you want level 1 mob area to be. Bigger value means bigger area
            I:"Mob Level One Area"=50

            # How fast you want mobs to level up based on distance. Higher value means slower leveling.
            I:"Mob Level Per Distance"=250

            # If you want mobs to always be at your level (closest nearby player). If you enable this it's recommended to enable requiring tokens for levelup as that gives you the option to stay at a low level to get geared.
            B:"Singleplayer Mob Scaling"=false
        }

        ##########################################################################################################
        # extra 3
        #--------------------------------------------------------------------------------------------------------#
        # Here you can add extra mod dimensions to the config too! Say you want aether to have mobs start at lvl 50.
        ##########################################################################################################

        "extra 3" {
            I:"At What Level Mobs can be Legendary"=10
            I:"At What Level Mobs can be Mythical"=20

            # 0 is overwold for example
            I:"Dimension ID"=123456

            # Select maximum level
            I:"Maximum mob level"=100

            # Select maximum level for mobs in normal worlds like vanilla surface, nether, end. This doesn't affect max level for map worlds from my mod! Note: reasoning for low level cap here is to prevent BIS gear being farmable by mob spawners, which ruin the fun
            I:"Minimum mob level"=1

            # How big you want level 1 mob area to be. Bigger value means bigger area
            I:"Mob Level One Area"=50

            # How fast you want mobs to level up based on distance. Higher value means slower leveling.
            I:"Mob Level Per Distance"=250

            # If you want mobs to always be at your level (closest nearby player). If you enable this it's recommended to enable requiring tokens for levelup as that gives you the option to stay at a low level to get geared.
            B:"Singleplayer Mob Scaling"=false
        }

        ##########################################################################################################
        # extra 4
        #--------------------------------------------------------------------------------------------------------#
        # Here you can add extra mod dimensions to the config too! Say you want aether to have mobs start at lvl 50.
        ##########################################################################################################

        "extra 4" {
            I:"At What Level Mobs can be Legendary"=10
            I:"At What Level Mobs can be Mythical"=20

            # 0 is overwold for example
            I:"Dimension ID"=123456

            # Select maximum level
            I:"Maximum mob level"=100

            # Select maximum level for mobs in normal worlds like vanilla surface, nether, end. This doesn't affect max level for map worlds from my mod! Note: reasoning for low level cap here is to prevent BIS gear being farmable by mob spawners, which ruin the fun
            I:"Minimum mob level"=1

            # How big you want level 1 mob area to be. Bigger value means bigger area
            I:"Mob Level One Area"=50

            # How fast you want mobs to level up based on distance. Higher value means slower leveling.
            I:"Mob Level Per Distance"=250

            # If you want mobs to always be at your level (closest nearby player). If you enable this it's recommended to enable requiring tokens for levelup as that gives you the option to stay at a low level to get geared.
            B:"Singleplayer Mob Scaling"=false
        }

        ##########################################################################################################
        # extra 5
        #--------------------------------------------------------------------------------------------------------#
        # Here you can add extra mod dimensions to the config too! Say you want aether to have mobs start at lvl 50.
        ##########################################################################################################

        "extra 5" {
            I:"At What Level Mobs can be Legendary"=10
            I:"At What Level Mobs can be Mythical"=20

            # 0 is overwold for example
            I:"Dimension ID"=123456

            # Select maximum level
            I:"Maximum mob level"=100

            # Select maximum level for mobs in normal worlds like vanilla surface, nether, end. This doesn't affect max level for map worlds from my mod! Note: reasoning for low level cap here is to prevent BIS gear being farmable by mob spawners, which ruin the fun
            I:"Minimum mob level"=1

            # How big you want level 1 mob area to be. Bigger value means bigger area
            I:"Mob Level One Area"=50

            # How fast you want mobs to level up based on distance. Higher value means slower leveling.
            I:"Mob Level Per Distance"=250

            # If you want mobs to always be at your level (closest nearby player). If you enable this it's recommended to enable requiring tokens for levelup as that gives you the option to stay at a low level to get geared.
            B:"Singleplayer Mob Scaling"=false
        }

        ##########################################################################################################
        # extra 6
        #--------------------------------------------------------------------------------------------------------#
        # Here you can add extra mod dimensions to the config too! Say you want aether to have mobs start at lvl 50.
        ##########################################################################################################

        "extra 6" {
            I:"At What Level Mobs can be Legendary"=10
            I:"At What Level Mobs can be Mythical"=20

            # 0 is overwold for example
            I:"Dimension ID"=123456

            # Select maximum level
            I:"Maximum mob level"=100

            # Select maximum level for mobs in normal worlds like vanilla surface, nether, end. This doesn't affect max level for map worlds from my mod! Note: reasoning for low level cap here is to prevent BIS gear being farmable by mob spawners, which ruin the fun
            I:"Minimum mob level"=1

            # How big you want level 1 mob area to be. Bigger value means bigger area
            I:"Mob Level One Area"=50

            # How fast you want mobs to level up based on distance. Higher value means slower leveling.
            I:"Mob Level Per Distance"=250

            # If you want mobs to always be at your level (closest nearby player). If you enable this it's recommended to enable requiring tokens for levelup as that gives you the option to stay at a low level to get geared.
            B:"Singleplayer Mob Scaling"=false
        }

        ##########################################################################################################
        # extra 7
        #--------------------------------------------------------------------------------------------------------#
        # Here you can add extra mod dimensions to the config too! Say you want aether to have mobs start at lvl 50.
        ##########################################################################################################

        "extra 7" {
            I:"At What Level Mobs can be Legendary"=10
            I:"At What Level Mobs can be Mythical"=20

            # 0 is overwold for example
            I:"Dimension ID"=123456

            # Select maximum level
            I:"Maximum mob level"=100

            # Select maximum level for mobs in normal worlds like vanilla surface, nether, end. This doesn't affect max level for map worlds from my mod! Note: reasoning for low level cap here is to prevent BIS gear being farmable by mob spawners, which ruin the fun
            I:"Minimum mob level"=1

            # How big you want level 1 mob area to be. Bigger value means bigger area
            I:"Mob Level One Area"=50

            # How fast you want mobs to level up based on distance. Higher value means slower leveling.
            I:"Mob Level Per Distance"=250

            # If you want mobs to always be at your level (closest nearby player). If you enable this it's recommended to enable requiring tokens for levelup as that gives you the option to stay at a low level to get geared.
            B:"Singleplayer Mob Scaling"=false
        }

        ##########################################################################################################
        # extra 8
        #--------------------------------------------------------------------------------------------------------#
        # Here you can add extra mod dimensions to the config too! Say you want aether to have mobs start at lvl 50.
        ##########################################################################################################

        "extra 8" {
            I:"At What Level Mobs can be Legendary"=10
            I:"At What Level Mobs can be Mythical"=20

            # 0 is overwold for example
            I:"Dimension ID"=123456

            # Select maximum level
            I:"Maximum mob level"=100

            # Select maximum level for mobs in normal worlds like vanilla surface, nether, end. This doesn't affect max level for map worlds from my mod! Note: reasoning for low level cap here is to prevent BIS gear being farmable by mob spawners, which ruin the fun
            I:"Minimum mob level"=1

            # How big you want level 1 mob area to be. Bigger value means bigger area
            I:"Mob Level One Area"=50

            # How fast you want mobs to level up based on distance. Higher value means slower leveling.
            I:"Mob Level Per Distance"=250

            # If you want mobs to always be at your level (closest nearby player). If you enable this it's recommended to enable requiring tokens for levelup as that gives you the option to stay at a low level to get geared.
            B:"Singleplayer Mob Scaling"=false
        }

        ##########################################################################################################
        # extra 9
        #--------------------------------------------------------------------------------------------------------#
        # Here you can add extra mod dimensions to the config too! Say you want aether to have mobs start at lvl 50.
        ##########################################################################################################

        "extra 9" {
            I:"At What Level Mobs can be Legendary"=10
            I:"At What Level Mobs can be Mythical"=20

            # 0 is overwold for example
            I:"Dimension ID"=123456

            # Select maximum level
            I:"Maximum mob level"=100

            # Select maximum level for mobs in normal worlds like vanilla surface, nether, end. This doesn't affect max level for map worlds from my mod! Note: reasoning for low level cap here is to prevent BIS gear being farmable by mob spawners, which ruin the fun
            I:"Minimum mob level"=1

            # How big you want level 1 mob area to be. Bigger value means bigger area
            I:"Mob Level One Area"=50

            # How fast you want mobs to level up based on distance. Higher value means slower leveling.
            I:"Mob Level Per Distance"=250

            # If you want mobs to always be at your level (closest nearby player). If you enable this it's recommended to enable requiring tokens for levelup as that gives you the option to stay at a low level to get geared.
            B:"Singleplayer Mob Scaling"=false
        }

        ##########################################################################################################
        # extra 10
        #--------------------------------------------------------------------------------------------------------#
        # Here you can add extra mod dimensions to the config too! Say you want aether to have mobs start at lvl 50.
        ##########################################################################################################

        "extra 10" {
            I:"At What Level Mobs can be Legendary"=10
            I:"At What Level Mobs can be Mythical"=20

            # 0 is overwold for example
            I:"Dimension ID"=123456

            # Select maximum level
            I:"Maximum mob level"=100

            # Select maximum level for mobs in normal worlds like vanilla surface, nether, end. This doesn't affect max level for map worlds from my mod! Note: reasoning for low level cap here is to prevent BIS gear being farmable by mob spawners, which ruin the fun
            I:"Minimum mob level"=1

            # How big you want level 1 mob area to be. Bigger value means bigger area
            I:"Mob Level One Area"=50

            # How fast you want mobs to level up based on distance. Higher value means slower leveling.
            I:"Mob Level Per Distance"=250

            # If you want mobs to always be at your level (closest nearby player). If you enable this it's recommended to enable requiring tokens for levelup as that gives you the option to stay at a low level to get geared.
            B:"Singleplayer Mob Scaling"=false
        }

        ##########################################################################################################
        # extra 11
        #--------------------------------------------------------------------------------------------------------#
        # Here you can add extra mod dimensions to the config too! Say you want aether to have mobs start at lvl 50.
        ##########################################################################################################

        "extra 11" {
            I:"At What Level Mobs can be Legendary"=10
            I:"At What Level Mobs can be Mythical"=20

            # 0 is overwold for example
            I:"Dimension ID"=123456

            # Select maximum level
            I:"Maximum mob level"=100

            # Select maximum level for mobs in normal worlds like vanilla surface, nether, end. This doesn't affect max level for map worlds from my mod! Note: reasoning for low level cap here is to prevent BIS gear being farmable by mob spawners, which ruin the fun
            I:"Minimum mob level"=1

            # How big you want level 1 mob area to be. Bigger value means bigger area
            I:"Mob Level One Area"=50

            # How fast you want mobs to level up based on distance. Higher value means slower leveling.
            I:"Mob Level Per Distance"=250

            # If you want mobs to always be at your level (closest nearby player). If you enable this it's recommended to enable requiring tokens for levelup as that gives you the option to stay at a low level to get geared.
            B:"Singleplayer Mob Scaling"=false
        }

        ##########################################################################################################
        # extra 12
        #--------------------------------------------------------------------------------------------------------#
        # Here you can add extra mod dimensions to the config too! Say you want aether to have mobs start at lvl 50.
        ##########################################################################################################

        "extra 12" {
            I:"At What Level Mobs can be Legendary"=10
            I:"At What Level Mobs can be Mythical"=20

            # 0 is overwold for example
            I:"Dimension ID"=123456

            # Select maximum level
            I:"Maximum mob level"=100

            # Select maximum level for mobs in normal worlds like vanilla surface, nether, end. This doesn't affect max level for map worlds from my mod! Note: reasoning for low level cap here is to prevent BIS gear being farmable by mob spawners, which ruin the fun
            I:"Minimum mob level"=1

            # How big you want level 1 mob area to be. Bigger value means bigger area
            I:"Mob Level One Area"=50

            # How fast you want mobs to level up based on distance. Higher value means slower leveling.
            I:"Mob Level Per Distance"=250

            # If you want mobs to always be at your level (closest nearby player). If you enable this it's recommended to enable requiring tokens for levelup as that gives you the option to stay at a low level to get geared.
            B:"Singleplayer Mob Scaling"=false
        }

        ##########################################################################################################
        # extra 13
        #--------------------------------------------------------------------------------------------------------#
        # Here you can add extra mod dimensions to the config too! Say you want aether to have mobs start at lvl 50.
        ##########################################################################################################

        "extra 13" {
            I:"At What Level Mobs can be Legendary"=10
            I:"At What Level Mobs can be Mythical"=20

            # 0 is overwold for example
            I:"Dimension ID"=123456

            # Select maximum level
            I:"Maximum mob level"=100

            # Select maximum level for mobs in normal worlds like vanilla surface, nether, end. This doesn't affect max level for map worlds from my mod! Note: reasoning for low level cap here is to prevent BIS gear being farmable by mob spawners, which ruin the fun
            I:"Minimum mob level"=1

            # How big you want level 1 mob area to be. Bigger value means bigger area
            I:"Mob Level One Area"=50

            # How fast you want mobs to level up based on distance. Higher value means slower leveling.
            I:"Mob Level Per Distance"=250

            # If you want mobs to always be at your level (closest nearby player). If you enable this it's recommended to enable requiring tokens for levelup as that gives you the option to stay at a low level to get geared.
            B:"Singleplayer Mob Scaling"=false
        }

        ##########################################################################################################
        # extra 14
        #--------------------------------------------------------------------------------------------------------#
        # Here you can add extra mod dimensions to the config too! Say you want aether to have mobs start at lvl 50.
        ##########################################################################################################

        "extra 14" {
            I:"At What Level Mobs can be Legendary"=10
            I:"At What Level Mobs can be Mythical"=20

            # 0 is overwold for example
            I:"Dimension ID"=123456

            # Select maximum level
            I:"Maximum mob level"=100

            # Select maximum level for mobs in normal worlds like vanilla surface, nether, end. This doesn't affect max level for map worlds from my mod! Note: reasoning for low level cap here is to prevent BIS gear being farmable by mob spawners, which ruin the fun
            I:"Minimum mob level"=1

            # How big you want level 1 mob area to be. Bigger value means bigger area
            I:"Mob Level One Area"=50

            # How fast you want mobs to level up based on distance. Higher value means slower leveling.
            I:"Mob Level Per Distance"=250

            # If you want mobs to always be at your level (closest nearby player). If you enable this it's recommended to enable requiring tokens for levelup as that gives you the option to stay at a low level to get geared.
            B:"Singleplayer Mob Scaling"=false
        }

        ##########################################################################################################
        # extra 15
        #--------------------------------------------------------------------------------------------------------#
        # Here you can add extra mod dimensions to the config too! Say you want aether to have mobs start at lvl 50.
        ##########################################################################################################

        "extra 15" {
            I:"At What Level Mobs can be Legendary"=10
            I:"At What Level Mobs can be Mythical"=20

            # 0 is overwold for example
            I:"Dimension ID"=123456

            # Select maximum level
            I:"Maximum mob level"=100

            # Select maximum level for mobs in normal worlds like vanilla surface, nether, end. This doesn't affect max level for map worlds from my mod! Note: reasoning for low level cap here is to prevent BIS gear being farmable by mob spawners, which ruin the fun
            I:"Minimum mob level"=1

            # How big you want level 1 mob area to be. Bigger value means bigger area
            I:"Mob Level One Area"=50

            # How fast you want mobs to level up based on distance. Higher value means slower leveling.
            I:"Mob Level Per Distance"=250

            # If you want mobs to always be at your level (closest nearby player). If you enable this it's recommended to enable requiring tokens for levelup as that gives you the option to stay at a low level to get geared.
            B:"Singleplayer Mob Scaling"=false
        }

        ##########################################################################################################
        # extra 16
        #--------------------------------------------------------------------------------------------------------#
        # Here you can add extra mod dimensions to the config too! Say you want aether to have mobs start at lvl 50.
        ##########################################################################################################

        "extra 16" {
            I:"At What Level Mobs can be Legendary"=10
            I:"At What Level Mobs can be Mythical"=20

            # 0 is overwold for example
            I:"Dimension ID"=123456

            # Select maximum level
            I:"Maximum mob level"=100

            # Select maximum level for mobs in normal worlds like vanilla surface, nether, end. This doesn't affect max level for map worlds from my mod! Note: reasoning for low level cap here is to prevent BIS gear being farmable by mob spawners, which ruin the fun
            I:"Minimum mob level"=1

            # How big you want level 1 mob area to be. Bigger value means bigger area
            I:"Mob Level One Area"=50

            # How fast you want mobs to level up based on distance. Higher value means slower leveling.
            I:"Mob Level Per Distance"=250

            # If you want mobs to always be at your level (closest nearby player). If you enable this it's recommended to enable requiring tokens for levelup as that gives you the option to stay at a low level to get geared.
            B:"Singleplayer Mob Scaling"=false
        }

        ##########################################################################################################
        # extra 17
        #--------------------------------------------------------------------------------------------------------#
        # Here you can add extra mod dimensions to the config too! Say you want aether to have mobs start at lvl 50.
        ##########################################################################################################

        "extra 17" {
            I:"At What Level Mobs can be Legendary"=10
            I:"At What Level Mobs can be Mythical"=20

            # 0 is overwold for example
            I:"Dimension ID"=123456

            # Select maximum level
            I:"Maximum mob level"=100

            # Select maximum level for mobs in normal worlds like vanilla surface, nether, end. This doesn't affect max level for map worlds from my mod! Note: reasoning for low level cap here is to prevent BIS gear being farmable by mob spawners, which ruin the fun
            I:"Minimum mob level"=1

            # How big you want level 1 mob area to be. Bigger value means bigger area
            I:"Mob Level One Area"=50

            # How fast you want mobs to level up based on distance. Higher value means slower leveling.
            I:"Mob Level Per Distance"=250

            # If you want mobs to always be at your level (closest nearby player). If you enable this it's recommended to enable requiring tokens for levelup as that gives you the option to stay at a low level to get geared.
            B:"Singleplayer Mob Scaling"=false
        }

        ##########################################################################################################
        # extra 18
        #--------------------------------------------------------------------------------------------------------#
        # Here you can add extra mod dimensions to the config too! Say you want aether to have mobs start at lvl 50.
        ##########################################################################################################

        "extra 18" {
            I:"At What Level Mobs can be Legendary"=10
            I:"At What Level Mobs can be Mythical"=20

            # 0 is overwold for example
            I:"Dimension ID"=123456

            # Select maximum level
            I:"Maximum mob level"=100

            # Select maximum level for mobs in normal worlds like vanilla surface, nether, end. This doesn't affect max level for map worlds from my mod! Note: reasoning for low level cap here is to prevent BIS gear being farmable by mob spawners, which ruin the fun
            I:"Minimum mob level"=1

            # How big you want level 1 mob area to be. Bigger value means bigger area
            I:"Mob Level One Area"=50

            # How fast you want mobs to level up based on distance. Higher value means slower leveling.
            I:"Mob Level Per Distance"=250

            # If you want mobs to always be at your level (closest nearby player). If you enable this it's recommended to enable requiring tokens for levelup as that gives you the option to stay at a low level to get geared.
            B:"Singleplayer Mob Scaling"=false
        }

        ##########################################################################################################
        # extra 19
        #--------------------------------------------------------------------------------------------------------#
        # Here you can add extra mod dimensions to the config too! Say you want aether to have mobs start at lvl 50.
        ##########################################################################################################

        "extra 19" {
            I:"At What Level Mobs can be Legendary"=10
            I:"At What Level Mobs can be Mythical"=20

            # 0 is overwold for example
            I:"Dimension ID"=123456

            # Select maximum level
            I:"Maximum mob level"=100

            # Select maximum level for mobs in normal worlds like vanilla surface, nether, end. This doesn't affect max level for map worlds from my mod! Note: reasoning for low level cap here is to prevent BIS gear being farmable by mob spawners, which ruin the fun
            I:"Minimum mob level"=1

            # How big you want level 1 mob area to be. Bigger value means bigger area
            I:"Mob Level One Area"=50

            # How fast you want mobs to level up based on distance. Higher value means slower leveling.
            I:"Mob Level Per Distance"=250

            # If you want mobs to always be at your level (closest nearby player). If you enable this it's recommended to enable requiring tokens for levelup as that gives you the option to stay at a low level to get geared.
            B:"Singleplayer Mob Scaling"=false
        }

        ##########################################################################################################
        # extra 20
        #--------------------------------------------------------------------------------------------------------#
        # Here you can add extra mod dimensions to the config too! Say you want aether to have mobs start at lvl 50.
        ##########################################################################################################

        "extra 20" {
            I:"At What Level Mobs can be Legendary"=10
            I:"At What Level Mobs can be Mythical"=20

            # 0 is overwold for example
            I:"Dimension ID"=123456

            # Select maximum level
            I:"Maximum mob level"=100

            # Select maximum level for mobs in normal worlds like vanilla surface, nether, end. This doesn't affect max level for map worlds from my mod! Note: reasoning for low level cap here is to prevent BIS gear being farmable by mob spawners, which ruin the fun
            I:"Minimum mob level"=1

            # How big you want level 1 mob area to be. Bigger value means bigger area
            I:"Mob Level One Area"=50

            # How fast you want mobs to level up based on distance. Higher value means slower leveling.
            I:"Mob Level Per Distance"=250

            # If you want mobs to always be at your level (closest nearby player). If you enable this it's recommended to enable requiring tokens for levelup as that gives you the option to stay at a low level to get geared.
            B:"Singleplayer Mob Scaling"=false
        }

        ##########################################################################################################
        # extra 21
        #--------------------------------------------------------------------------------------------------------#
        # Here you can add extra mod dimensions to the config too! Say you want aether to have mobs start at lvl 50.
        ##########################################################################################################

        "extra 21" {
            I:"At What Level Mobs can be Legendary"=10
            I:"At What Level Mobs can be Mythical"=20

            # 0 is overwold for example
            I:"Dimension ID"=123456

            # Select maximum level
            I:"Maximum mob level"=100

            # Select maximum level for mobs in normal worlds like vanilla surface, nether, end. This doesn't affect max level for map worlds from my mod! Note: reasoning for low level cap here is to prevent BIS gear being farmable by mob spawners, which ruin the fun
            I:"Minimum mob level"=1

            # How big you want level 1 mob area to be. Bigger value means bigger area
            I:"Mob Level One Area"=50

            # How fast you want mobs to level up based on distance. Higher value means slower leveling.
            I:"Mob Level Per Distance"=250

            # If you want mobs to always be at your level (closest nearby player). If you enable this it's recommended to enable requiring tokens for levelup as that gives you the option to stay at a low level to get geared.
            B:"Singleplayer Mob Scaling"=false
        }

        ##########################################################################################################
        # extra 22
        #--------------------------------------------------------------------------------------------------------#
        # Here you can add extra mod dimensions to the config too! Say you want aether to have mobs start at lvl 50.
        ##########################################################################################################

        "extra 22" {
            I:"At What Level Mobs can be Legendary"=10
            I:"At What Level Mobs can be Mythical"=20

            # 0 is overwold for example
            I:"Dimension ID"=123456

            # Select maximum level
            I:"Maximum mob level"=100

            # Select maximum level for mobs in normal worlds like vanilla surface, nether, end. This doesn't affect max level for map worlds from my mod! Note: reasoning for low level cap here is to prevent BIS gear being farmable by mob spawners, which ruin the fun
            I:"Minimum mob level"=1

            # How big you want level 1 mob area to be. Bigger value means bigger area
            I:"Mob Level One Area"=50

            # How fast you want mobs to level up based on distance. Higher value means slower leveling.
            I:"Mob Level Per Distance"=250

            # If you want mobs to always be at your level (closest nearby player). If you enable this it's recommended to enable requiring tokens for levelup as that gives you the option to stay at a low level to get geared.
            B:"Singleplayer Mob Scaling"=false
        }

        ##########################################################################################################
        # extra 23
        #--------------------------------------------------------------------------------------------------------#
        # Here you can add extra mod dimensions to the config too! Say you want aether to have mobs start at lvl 50.
        ##########################################################################################################

        "extra 23" {
            I:"At What Level Mobs can be Legendary"=10
            I:"At What Level Mobs can be Mythical"=20

            # 0 is overwold for example
            I:"Dimension ID"=123456

            # Select maximum level
            I:"Maximum mob level"=100

            # Select maximum level for mobs in normal worlds like vanilla surface, nether, end. This doesn't affect max level for map worlds from my mod! Note: reasoning for low level cap here is to prevent BIS gear being farmable by mob spawners, which ruin the fun
            I:"Minimum mob level"=1

            # How big you want level 1 mob area to be. Bigger value means bigger area
            I:"Mob Level One Area"=50

            # How fast you want mobs to level up based on distance. Higher value means slower leveling.
            I:"Mob Level Per Distance"=250

            # If you want mobs to always be at your level (closest nearby player). If you enable this it's recommended to enable requiring tokens for levelup as that gives you the option to stay at a low level to get geared.
            B:"Singleplayer Mob Scaling"=false
        }

        ##########################################################################################################
        # extra 24
        #--------------------------------------------------------------------------------------------------------#
        # Here you can add extra mod dimensions to the config too! Say you want aether to have mobs start at lvl 50.
        ##########################################################################################################

        "extra 24" {
            I:"At What Level Mobs can be Legendary"=10
            I:"At What Level Mobs can be Mythical"=20

            # 0 is overwold for example
            I:"Dimension ID"=123456

            # Select maximum level
            I:"Maximum mob level"=100

            # Select maximum level for mobs in normal worlds like vanilla surface, nether, end. This doesn't affect max level for map worlds from my mod! Note: reasoning for low level cap here is to prevent BIS gear being farmable by mob spawners, which ruin the fun
            I:"Minimum mob level"=1

            # How big you want level 1 mob area to be. Bigger value means bigger area
            I:"Mob Level One Area"=50

            # How fast you want mobs to level up based on distance. Higher value means slower leveling.
            I:"Mob Level Per Distance"=250

            # If you want mobs to always be at your level (closest nearby player). If you enable this it's recommended to enable requiring tokens for levelup as that gives you the option to stay at a low level to get geared.
            B:"Singleplayer Mob Scaling"=false
        }

        ##########################################################################################################
        # extra 25
        #--------------------------------------------------------------------------------------------------------#
        # Here you can add extra mod dimensions to the config too! Say you want aether to have mobs start at lvl 50.
        ##########################################################################################################

        "extra 25" {
            I:"At What Level Mobs can be Legendary"=10
            I:"At What Level Mobs can be Mythical"=20

            # 0 is overwold for example
            I:"Dimension ID"=123456

            # Select maximum level
            I:"Maximum mob level"=100

            # Select maximum level for mobs in normal worlds like vanilla surface, nether, end. This doesn't affect max level for map worlds from my mod! Note: reasoning for low level cap here is to prevent BIS gear being farmable by mob spawners, which ruin the fun
            I:"Minimum mob level"=1

            # How big you want level 1 mob area to be. Bigger value means bigger area
            I:"Mob Level One Area"=50

            # How fast you want mobs to level up based on distance. Higher value means slower leveling.
            I:"Mob Level Per Distance"=250

            # If you want mobs to always be at your level (closest nearby player). If you enable this it's recommended to enable requiring tokens for levelup as that gives you the option to stay at a low level to get geared.
            B:"Singleplayer Mob Scaling"=false
        }

        ##########################################################################################################
        # extra 26
        #--------------------------------------------------------------------------------------------------------#
        # Here you can add extra mod dimensions to the config too! Say you want aether to have mobs start at lvl 50.
        ##########################################################################################################

        "extra 26" {
            I:"At What Level Mobs can be Legendary"=10
            I:"At What Level Mobs can be Mythical"=20

            # 0 is overwold for example
            I:"Dimension ID"=123456

            # Select maximum level
            I:"Maximum mob level"=100

            # Select maximum level for mobs in normal worlds like vanilla surface, nether, end. This doesn't affect max level for map worlds from my mod! Note: reasoning for low level cap here is to prevent BIS gear being farmable by mob spawners, which ruin the fun
            I:"Minimum mob level"=1

            # How big you want level 1 mob area to be. Bigger value means bigger area
            I:"Mob Level One Area"=50

            # How fast you want mobs to level up based on distance. Higher value means slower leveling.
            I:"Mob Level Per Distance"=250

            # If you want mobs to always be at your level (closest nearby player). If you enable this it's recommended to enable requiring tokens for levelup as that gives you the option to stay at a low level to get geared.
            B:"Singleplayer Mob Scaling"=false
        }

        ##########################################################################################################
        # extra 27
        #--------------------------------------------------------------------------------------------------------#
        # Here you can add extra mod dimensions to the config too! Say you want aether to have mobs start at lvl 50.
        ##########################################################################################################

        "extra 27" {
            I:"At What Level Mobs can be Legendary"=10
            I:"At What Level Mobs can be Mythical"=20

            # 0 is overwold for example
            I:"Dimension ID"=123456

            # Select maximum level
            I:"Maximum mob level"=100

            # Select maximum level for mobs in normal worlds like vanilla surface, nether, end. This doesn't affect max level for map worlds from my mod! Note: reasoning for low level cap here is to prevent BIS gear being farmable by mob spawners, which ruin the fun
            I:"Minimum mob level"=1

            # How big you want level 1 mob area to be. Bigger value means bigger area
            I:"Mob Level One Area"=50

            # How fast you want mobs to level up based on distance. Higher value means slower leveling.
            I:"Mob Level Per Distance"=250

            # If you want mobs to always be at your level (closest nearby player). If you enable this it's recommended to enable requiring tokens for levelup as that gives you the option to stay at a low level to get geared.
            B:"Singleplayer Mob Scaling"=false
        }

        ##########################################################################################################
        # extra 28
        #--------------------------------------------------------------------------------------------------------#
        # Here you can add extra mod dimensions to the config too! Say you want aether to have mobs start at lvl 50.
        ##########################################################################################################

        "extra 28" {
            I:"At What Level Mobs can be Legendary"=10
            I:"At What Level Mobs can be Mythical"=20

            # 0 is overwold for example
            I:"Dimension ID"=123456

            # Select maximum level
            I:"Maximum mob level"=100

            # Select maximum level for mobs in normal worlds like vanilla surface, nether, end. This doesn't affect max level for map worlds from my mod! Note: reasoning for low level cap here is to prevent BIS gear being farmable by mob spawners, which ruin the fun
            I:"Minimum mob level"=1

            # How big you want level 1 mob area to be. Bigger value means bigger area
            I:"Mob Level One Area"=50

            # How fast you want mobs to level up based on distance. Higher value means slower leveling.
            I:"Mob Level Per Distance"=250

            # If you want mobs to always be at your level (closest nearby player). If you enable this it's recommended to enable requiring tokens for levelup as that gives you the option to stay at a low level to get geared.
            B:"Singleplayer Mob Scaling"=false
        }

        ##########################################################################################################
        # extra 29
        #--------------------------------------------------------------------------------------------------------#
        # Here you can add extra mod dimensions to the config too! Say you want aether to have mobs start at lvl 50.
        ##########################################################################################################

        "extra 29" {
            I:"At What Level Mobs can be Legendary"=10
            I:"At What Level Mobs can be Mythical"=20

            # 0 is overwold for example
            I:"Dimension ID"=123456

            # Select maximum level
            I:"Maximum mob level"=100

            # Select maximum level for mobs in normal worlds like vanilla surface, nether, end. This doesn't affect max level for map worlds from my mod! Note: reasoning for low level cap here is to prevent BIS gear being farmable by mob spawners, which ruin the fun
            I:"Minimum mob level"=1

            # How big you want level 1 mob area to be. Bigger value means bigger area
            I:"Mob Level One Area"=50

            # How fast you want mobs to level up based on distance. Higher value means slower leveling.
            I:"Mob Level Per Distance"=250

            # If you want mobs to always be at your level (closest nearby player). If you enable this it's recommended to enable requiring tokens for levelup as that gives you the option to stay at a low level to get geared.
            B:"Singleplayer Mob Scaling"=false
        }

        ##########################################################################################################
        # extra 30
        #--------------------------------------------------------------------------------------------------------#
        # Here you can add extra mod dimensions to the config too! Say you want aether to have mobs start at lvl 50.
        ##########################################################################################################

        "extra 30" {
            I:"At What Level Mobs can be Legendary"=10
            I:"At What Level Mobs can be Mythical"=20

            # 0 is overwold for example
            I:"Dimension ID"=123456

            # Select maximum level
            I:"Maximum mob level"=100

            # Select maximum level for mobs in normal worlds like vanilla surface, nether, end. This doesn't affect max level for map worlds from my mod! Note: reasoning for low level cap here is to prevent BIS gear being farmable by mob spawners, which ruin the fun
            I:"Minimum mob level"=1

            # How big you want level 1 mob area to be. Bigger value means bigger area
            I:"Mob Level One Area"=50

            # How fast you want mobs to level up based on distance. Higher value means slower leveling.
            I:"Mob Level Per Distance"=250

            # If you want mobs to always be at your level (closest nearby player). If you enable this it's recommended to enable requiring tokens for levelup as that gives you the option to stay at a low level to get geared.
            B:"Singleplayer Mob Scaling"=false
        }

        ##########################################################################################################
        # extra 31
        #--------------------------------------------------------------------------------------------------------#
        # Here you can add extra mod dimensions to the config too! Say you want aether to have mobs start at lvl 50.
        ##########################################################################################################

        "extra 31" {
            I:"At What Level Mobs can be Legendary"=10
            I:"At What Level Mobs can be Mythical"=20

            # 0 is overwold for example
            I:"Dimension ID"=123456

            # Select maximum level
            I:"Maximum mob level"=100

            # Select maximum level for mobs in normal worlds like vanilla surface, nether, end. This doesn't affect max level for map worlds from my mod! Note: reasoning for low level cap here is to prevent BIS gear being farmable by mob spawners, which ruin the fun
            I:"Minimum mob level"=1

            # How big you want level 1 mob area to be. Bigger value means bigger area
            I:"Mob Level One Area"=50

            # How fast you want mobs to level up based on distance. Higher value means slower leveling.
            I:"Mob Level Per Distance"=250

            # If you want mobs to always be at your level (closest nearby player). If you enable this it's recommended to enable requiring tokens for levelup as that gives you the option to stay at a low level to get geared.
            B:"Singleplayer Mob Scaling"=false
        }

        ##########################################################################################################
        # extra 32
        #--------------------------------------------------------------------------------------------------------#
        # Here you can add extra mod dimensions to the config too! Say you want aether to have mobs start at lvl 50.
        ##########################################################################################################

        "extra 32" {
            I:"At What Level Mobs can be Legendary"=10
            I:"At What Level Mobs can be Mythical"=20

            # 0 is overwold for example
            I:"Dimension ID"=123456

            # Select maximum level
            I:"Maximum mob level"=100

            # Select maximum level for mobs in normal worlds like vanilla surface, nether, end. This doesn't affect max level for map worlds from my mod! Note: reasoning for low level cap here is to prevent BIS gear being farmable by mob spawners, which ruin the fun
            I:"Minimum mob level"=1

            # How big you want level 1 mob area to be. Bigger value means bigger area
            I:"Mob Level One Area"=50

            # How fast you want mobs to level up based on distance. Higher value means slower leveling.
            I:"Mob Level Per Distance"=250

            # If you want mobs to always be at your level (closest nearby player). If you enable this it's recommended to enable requiring tokens for levelup as that gives you the option to stay at a low level to get geared.
            B:"Singleplayer Mob Scaling"=false
        }

        ##########################################################################################################
        # extra 33
        #--------------------------------------------------------------------------------------------------------#
        # Here you can add extra mod dimensions to the config too! Say you want aether to have mobs start at lvl 50.
        ##########################################################################################################

        "extra 33" {
            I:"At What Level Mobs can be Legendary"=10
            I:"At What Level Mobs can be Mythical"=20

            # 0 is overwold for example
            I:"Dimension ID"=123456

            # Select maximum level
            I:"Maximum mob level"=100

            # Select maximum level for mobs in normal worlds like vanilla surface, nether, end. This doesn't affect max level for map worlds from my mod! Note: reasoning for low level cap here is to prevent BIS gear being farmable by mob spawners, which ruin the fun
            I:"Minimum mob level"=1

            # How big you want level 1 mob area to be. Bigger value means bigger area
            I:"Mob Level One Area"=50

            # How fast you want mobs to level up based on distance. Higher value means slower leveling.
            I:"Mob Level Per Distance"=250

            # If you want mobs to always be at your level (closest nearby player). If you enable this it's recommended to enable requiring tokens for levelup as that gives you the option to stay at a low level to get geared.
            B:"Singleplayer Mob Scaling"=false
        }

        ##########################################################################################################
        # extra 34
        #--------------------------------------------------------------------------------------------------------#
        # Here you can add extra mod dimensions to the config too! Say you want aether to have mobs start at lvl 50.
        ##########################################################################################################

        "extra 34" {
            I:"At What Level Mobs can be Legendary"=10
            I:"At What Level Mobs can be Mythical"=20

            # 0 is overwold for example
            I:"Dimension ID"=123456

            # Select maximum level
            I:"Maximum mob level"=100

            # Select maximum level for mobs in normal worlds like vanilla surface, nether, end. This doesn't affect max level for map worlds from my mod! Note: reasoning for low level cap here is to prevent BIS gear being farmable by mob spawners, which ruin the fun
            I:"Minimum mob level"=1

            # How big you want level 1 mob area to be. Bigger value means bigger area
            I:"Mob Level One Area"=50

            # How fast you want mobs to level up based on distance. Higher value means slower leveling.
            I:"Mob Level Per Distance"=250

            # If you want mobs to always be at your level (closest nearby player). If you enable this it's recommended to enable requiring tokens for levelup as that gives you the option to stay at a low level to get geared.
            B:"Singleplayer Mob Scaling"=false
        }

        ##########################################################################################################
        # extra 35
        #--------------------------------------------------------------------------------------------------------#
        # Here you can add extra mod dimensions to the config too! Say you want aether to have mobs start at lvl 50.
        ##########################################################################################################

        "extra 35" {
            I:"At What Level Mobs can be Legendary"=10
            I:"At What Level Mobs can be Mythical"=20

            # 0 is overwold for example
            I:"Dimension ID"=123456

            # Select maximum level
            I:"Maximum mob level"=100

            # Select maximum level for mobs in normal worlds like vanilla surface, nether, end. This doesn't affect max level for map worlds from my mod! Note: reasoning for low level cap here is to prevent BIS gear being farmable by mob spawners, which ruin the fun
            I:"Minimum mob level"=1

            # How big you want level 1 mob area to be. Bigger value means bigger area
            I:"Mob Level One Area"=50

            # How fast you want mobs to level up based on distance. Higher value means slower leveling.
            I:"Mob Level Per Distance"=250

            # If you want mobs to always be at your level (closest nearby player). If you enable this it's recommended to enable requiring tokens for levelup as that gives you the option to stay at a low level to get geared.
            B:"Singleplayer Mob Scaling"=false
        }

        ##########################################################################################################
        # extra 36
        #--------------------------------------------------------------------------------------------------------#
        # Here you can add extra mod dimensions to the config too! Say you want aether to have mobs start at lvl 50.
        ##########################################################################################################

        "extra 36" {
            I:"At What Level Mobs can be Legendary"=10
            I:"At What Level Mobs can be Mythical"=20

            # 0 is overwold for example
            I:"Dimension ID"=123456

            # Select maximum level
            I:"Maximum mob level"=100

            # Select maximum level for mobs in normal worlds like vanilla surface, nether, end. This doesn't affect max level for map worlds from my mod! Note: reasoning for low level cap here is to prevent BIS gear being farmable by mob spawners, which ruin the fun
            I:"Minimum mob level"=1

            # How big you want level 1 mob area to be. Bigger value means bigger area
            I:"Mob Level One Area"=50

            # How fast you want mobs to level up based on distance. Higher value means slower leveling.
            I:"Mob Level Per Distance"=250

            # If you want mobs to always be at your level (closest nearby player). If you enable this it's recommended to enable requiring tokens for levelup as that gives you the option to stay at a low level to get geared.
            B:"Singleplayer Mob Scaling"=false
        }

    }

    server {
        # This enables auto adding stats to items from EB Wizardry
        B:"Auto Enable EB Wizadry Item Stats"=true

        # This enables auto adding stats to items from Ice and Fire
        B:"Auto Enable Ice and Fire Item Stats"=true

        # This enables auto adding stats to items from Tech Reborn
        B:"Auto Enable Tech Reborn Item Stats"=true

        # This enables auto adding stats to items from Thermal Foundation
        B:"Auto Enable Thermal Foundation Item Stats"=true

        # This enables auto adding stats to vanilla items
        B:"Auto Enable Vanilla Items Stats"=true

        # Compatible items to be salvagable or not
        B:"Compatible Items Salvagable or not"=true

        # If you don't want newbies to have their inventory spammed with currency before they even craft a modify station. This Includes runeword awakening items
        I:"Currency Start Dropping At Level"=10

        # This should always be disabled because otherwise with my mod's nerfed vanilla healing, the hp regen spends way too much hunger. Also you have hp regen from my mod
        B:"Disable Vanilla Hp Regen"=true

        # This enables adding stats to items not from my mod automatically if they are added to my mod's config file inside the folder
        B:"Enable Outside Item Stats"=true

        # By system, it means they get my mod's health, damage stats etc. They can also use the gear (if possible). All entities means even sheep or villagers are under the system. 
        # Valid values:
        # Mobs_And_Players
        # All_Entities
        S:"Entities Under System"=All_Entities

        # Want to level faster or slower? 1 is normal, 0.5 half speed, 2 double
        D:"Exp multiplier"=1.0
        B:"Generate Ores"=true

        # True gives starter gear, false gives no gear
        B:"Give Starter Gear"=true

        # If false, player levels up automatically, if true, you need to craft a token and use it. Basically hardcore mode, every level needs diamonds.
        B:"Level Ups Cost Tokens"=false

        # If you don't want newbies to have their inventory spammed with maps before they even craft a map bag :3.
        I:"Maps Start Dropping At Level"=10

        # Sets how many players can be in the same map
        I:"Max Players Per Map"=5
        I:"Maximum Worn Runed Items"=3
        I:"Maximum Worn Unique Items"=3
        D:"Mob Environment Damage Multiplier"=0.20000000298023224

        # 0 to 1. 0 means other types of damage (not from my mod) are nullified. 1 means they are the same. Please leave at default value unless required to change it. Too high value means you do 2 different types of damage, vanilla damage (sword that does half a mob's health) plus my mod's damage.. Which will lead to you both one shotting mobs and mobs one shotting you too.
        D:"Non Mod Damage Multiplier"=0.029999999329447746

        # 0 to 1. 0 means other types of healing (not from my mod) are smaller. 1 means they are the same. Please leave at default value unless required to change it. High values make health regen too fast(both normal and my mods) but low value makes stuff like health potions useless. 
        D:"Non Mod Heal Multiplier"=0.10000000149011612
        D:PLAYER_HEART_TO_HEALTH_CONVERSION=1.0

        # Select maximum level
        I:"Player Level Cap"=100

        # Stops any loot from dropping if a non-player does 50% damage to a mob. #NoMobFarms
        D:STOP_DROPS_IF_NON_PLAYER_DOES_DMG_PERCENT=0.5
        I:"Sets the level difference needed to trigger the punishment. Stops level 50's from grinding low level mobs."=10

        # Stats are only added to mob drops, crafted items will no longer get stats
        B:"Stats Added Only on Drop"=false

        # If an item isn't a weapon, it does unarmed damage. Meaning your base damage
        D:"Unarmed Energy Cost"=1.0
    }

    droprates {
        # These Items Awaken The dormant RuneWord combination of an item
        D:"Awaken RuneWord Droprate"=0.25
        D:"Compatible Items Droprate"=2.5

        # Currency, or items you use to modify gear
        D:"Currency Droprate"=3.0
        D:"Gear Droprate"=7.5
        D:"Loot Boxes Droprate"=0.029999999329447746

        # Adventure maps, temporary items that create a temporary world to kill mobs in
        D:"Map Droprate"=1.0

        # Runes that can be socketed into items and create runewords!
        D:"Rune Droprate"=1.25
        D:"Runed Gear Droprate"=1.7999999523162842
        D:"Spell Droprate"=4.0

        # Unique gear items that drop from maps only
        D:"Unique  Droprate"=0.15000000596046448
    }

}


