# Configuration file

"alexsmobs:board_return" {
    # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"alexsmobs:lavawax" {
    # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"alexsmobs:serpentfriend" {
    # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"alexsmobs:straddle_jump" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 7]
    I:"Max Level"=7

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"aoa3:archmage" {
    I:"Max Level"=12
    S:"Max Power Function"=
    I:"Min Level"=1
    S:"Min Power Function"=
}


"aoa3:brace" {
    I:"Max Level"=1
    S:"Max Power Function"=
    I:"Min Level"=1
    S:"Min Power Function"=
}


"aoa3:control" {
    I:"Max Level"=10
    S:"Max Power Function"=
    I:"Min Level"=1
    S:"Min Power Function"=
}


"aoa3:form" {
    I:"Max Level"=8
    S:"Max Power Function"=
    I:"Min Level"=1
    S:"Min Power Function"=
}


"aoa3:greed" {
    I:"Max Level"=1
    S:"Max Power Function"=
    I:"Min Level"=1
    S:"Min Power Function"=
}


"aoa3:intervention" {
    I:"Max Level"=1
    S:"Max Power Function"=
    I:"Min Level"=1
    S:"Min Power Function"=
}


"aoa3:recharge" {
    I:"Max Level"=10
    S:"Max Power Function"=
    I:"Min Level"=1
    S:"Min Power Function"=
}


"aoa3:sever" {
    I:"Max Level"=12
    S:"Max Power Function"=
    I:"Min Level"=1
    S:"Min Power Function"=
}


"aoa3:shell" {
    I:"Max Level"=8
    S:"Max Power Function"=
    I:"Min Level"=1
    S:"Min Power Function"=
}


"apotheosis:bane_of_illagers" {
    # The max level of this enchantment - normally 5. [range: 1 ~ 127, default: 10]
    I:"Max Level"=10

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"apotheosis:berserk" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 4]
    I:"Max Level"=4

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"apotheosis:capturing" {
    # The max level of this enchantment - normally 5. [range: 1 ~ 127, default: 7]
    I:"Max Level"=7

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"apotheosis:chainsaw" {
    # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"apotheosis:chromatic" {
    # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"apotheosis:crescendo" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 5]
    I:"Max Level"=5

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"apotheosis:depth_miner" {
    # The max level of this enchantment - normally 5. [range: 1 ~ 127, default: 5]
    I:"Max Level"=5

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"apotheosis:earths_boon" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 5]
    I:"Max Level"=5

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"apotheosis:exploitation" {
    # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"apotheosis:growth_serum" {
    # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"apotheosis:hell_infusion" {
    # The max level of this enchantment - normally 5. [range: 1 ~ 127, default: 7]
    I:"Max Level"=7

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"apotheosis:icy_thorns" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 4]
    I:"Max Level"=4

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"apotheosis:infusion" {
    # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"apotheosis:knowledge" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 4]
    I:"Max Level"=4

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"apotheosis:life_mending" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 4]
    I:"Max Level"=4

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"apotheosis:magic_protection" {
    # The max level of this enchantment - normally 4. [range: 1 ~ 127, default: 5]
    I:"Max Level"=5

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"apotheosis:natures_blessing" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 7]
    I:"Max Level"=7

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"apotheosis:obliteration" {
    # The max level of this enchantment - normally 5. [range: 1 ~ 127, default: 9]
    I:"Max Level"=9

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"apotheosis:rebounding" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 6]
    I:"Max Level"=6

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"apotheosis:reflective" {
    # The max level of this enchantment - normally 5. [range: 1 ~ 127, default: 7]
    I:"Max Level"=7

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"apotheosis:scavenger" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 3]
    I:"Max Level"=3

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"apotheosis:sea_infusion" {
    # The max level of this enchantment - normally 5. [range: 1 ~ 127, default: 7]
    I:"Max Level"=7

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"apotheosis:shield_bash" {
    # The max level of this enchantment - normally 4. [range: 1 ~ 127, default: 7]
    I:"Max Level"=7

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"apotheosis:spearfishing" {
    # The max level of this enchantment - normally 5. [range: 1 ~ 127, default: 7]
    I:"Max Level"=7

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"apotheosis:splitting" {
    # The max level of this enchantment - normally 5. [range: 1 ~ 127, default: 9]
    I:"Max Level"=9

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"apotheosis:stable_footing" {
    # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"apotheosis:tempting" {
    # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"apotheosis:true_infinity" {
    # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"ars_nouveau:mana_boost" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 7]
    I:"Max Level"=7

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"ars_nouveau:mana_regen" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 7]
    I:"Max Level"=7

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"ars_nouveau:reactive" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 3]
    I:"Max Level"=3

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"betterendforge:end_veil" {
    # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"cgm:accelerator" {
    I:"Max Level"=6
    S:"Max Power Function"=
    I:"Min Level"=1
    S:"Min Power Function"=
}


"cgm:collateral" {
    I:"Max Level"=1
    S:"Max Power Function"=
    I:"Min Level"=1
    S:"Min Power Function"=
}


"cgm:fire_starter" {
    I:"Max Level"=1
    S:"Max Power Function"=
    I:"Min Level"=1
    S:"Min Power Function"=
}


"cgm:lightweight" {
    I:"Max Level"=1
    S:"Max Power Function"=
    I:"Min Level"=1
    S:"Min Power Function"=
}


"cgm:over_capacity" {
    I:"Max Level"=7
    S:"Max Power Function"=
    I:"Min Level"=1
    S:"Min Power Function"=
}


"cgm:puncturing" {
    I:"Max Level"=8
    S:"Max Power Function"=
    I:"Min Level"=1
    S:"Min Power Function"=
}


"cgm:quick_hands" {
    I:"Max Level"=7
    S:"Max Power Function"=
    I:"Min Level"=1
    S:"Min Power Function"=
}


"cgm:reclaimed" {
    I:"Max Level"=6
    S:"Max Power Function"=
    I:"Min Level"=1
    S:"Min Power Function"=
}


"cgm:trigger_finger" {
    I:"Max Level"=6
    S:"Max Power Function"=
    I:"Min Level"=1
    S:"Min Power Function"=
}


"charm:acquisition" {
    # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"charm:aerial_affinity" {
    # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"charm:tinted" {
    # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"cofh_core:holding" {
    # The max level of this enchantment - normally 4. [range: 1 ~ 127, default: 11]
    I:"Max Level"=11

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"create:capacity" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 7]
    I:"Max Level"=7

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"create:potato_recovery" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 7]
    I:"Max Level"=7

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"cyclic:auto_smelt" {
    # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"cyclic:beekeeper" {
    # The max level of this enchantment - normally 2. [range: 1 ~ 127, default: 6]
    I:"Max Level"=6

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"cyclic:beheading" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 7]
    I:"Max Level"=7

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"cyclic:curse" {
    # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"cyclic:disarm" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 7]
    I:"Max Level"=7

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"cyclic:ender" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 7]
    I:"Max Level"=7

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"cyclic:excavate" {
    # The max level of this enchantment - normally 5. [range: 1 ~ 127, default: 9]
    I:"Max Level"=9

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"cyclic:experience_boost" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 7]
    I:"Max Level"=5

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"cyclic:growth" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 7]
    I:"Max Level"=7

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"cyclic:launch" {
    # The max level of this enchantment - normally 10. [range: 1 ~ 127, default: 12]
    I:"Max Level"=12

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"cyclic:life_leech" {
    # The max level of this enchantment - normally 2. [range: 1 ~ 127, default: 6]
    I:"Max Level"=6

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"cyclic:magnet" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 7]
    I:"Max Level"=7

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"cyclic:multishot" {
    # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"cyclic:quickshot" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 7]
    I:"Max Level"=7

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"cyclic:reach" {
    # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"cyclic:step" {
    # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"cyclic:traveler" {
    # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"cyclic:venom" {
    # The max level of this enchantment - normally 2. [range: 1 ~ 127, default: 6]
    I:"Max Level"=6

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"divinerpg:aftershock" {
    # The max level of this enchantment - normally 2. [range: 1 ~ 127, default: 5]
    I:"Max Level"=5

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"divinerpg:rive" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 6]
    I:"Max Level"=6

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"draconicevolution:reaper_enchantment" {
    # The max level of this enchantment - normally 5. [range: 1 ~ 127, default: 9]
    I:"Max Level"=9

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"dungeons_gear:accelerate" {
    I:"Max Level"=7
    S:"Max Power Function"=
    I:"Min Level"=1
    S:"Min Power Function"=
}


"dungeons_gear:acrobat" {
    I:"Max Level"=7
    S:"Max Power Function"=
    I:"Min Level"=1
    S:"Min Power Function"=
}


"dungeons_gear:altruistic" {
    I:"Max Level"=7
    S:"Max Power Function"=
    I:"Min Level"=1
    S:"Min Power Function"=
}


"dungeons_gear:anima_conduit" {
    I:"Max Level"=7
    S:"Max Power Function"=
    I:"Min Level"=1
    S:"Min Power Function"=
}


"dungeons_gear:arrow_hoarder" {
    I:"Max Level"=7
    S:"Max Power Function"=
    I:"Min Level"=1
    S:"Min Power Function"=
}


"dungeons_gear:artifact_synergy" {
    I:"Max Level"=7
    S:"Max Power Function"=
    I:"Min Level"=1
    S:"Min Power Function"=
}


"dungeons_gear:bag_of_souls" {
    I:"Max Level"=7
    S:"Max Power Function"=
    I:"Min Level"=1
    S:"Min Power Function"=
}


"dungeons_gear:beast_boss" {
    I:"Max Level"=7
    S:"Max Power Function"=
    I:"Min Level"=1
    S:"Min Power Function"=
}


"dungeons_gear:beast_burst" {
    I:"Max Level"=7
    S:"Max Power Function"=
    I:"Min Level"=1
    S:"Min Power Function"=
}


"dungeons_gear:beast_surge" {
    I:"Max Level"=7
    S:"Max Power Function"=
    I:"Min Level"=1
    S:"Min Power Function"=
}


"dungeons_gear:bonus_shot" {
    I:"Max Level"=7
    S:"Max Power Function"=
    I:"Min Level"=1
    S:"Min Power Function"=
}


"dungeons_gear:burning" {
    I:"Max Level"=7
    S:"Max Power Function"=
    I:"Min Level"=1
    S:"Min Power Function"=
}


"dungeons_gear:burst_bowstring" {
    I:"Max Level"=7
    S:"Max Power Function"=
    I:"Min Level"=1
    S:"Min Power Function"=
}


"dungeons_gear:busy_bee" {
    I:"Max Level"=7
    S:"Max Power Function"=
    I:"Min Level"=1
    S:"Min Power Function"=
}


"dungeons_gear:chain_reaction" {
    I:"Max Level"=7
    S:"Max Power Function"=
    I:"Min Level"=1
    S:"Min Power Function"=
}


"dungeons_gear:chains" {
    I:"Max Level"=7
    S:"Max Power Function"=
    I:"Min Level"=1
    S:"Min Power Function"=
}


"dungeons_gear:chilling" {
    I:"Max Level"=7
    S:"Max Power Function"=
    I:"Min Level"=1
    S:"Min Power Function"=
}


"dungeons_gear:committed" {
    I:"Max Level"=7
    S:"Max Power Function"=
    I:"Min Level"=1
    S:"Min Power Function"=
}


"dungeons_gear:cooldown" {
    I:"Max Level"=7
    S:"Max Power Function"=
    I:"Min Level"=1
    S:"Min Power Function"=
}


"dungeons_gear:cooldown_shot" {
    I:"Max Level"=7
    S:"Max Power Function"=
    I:"Min Level"=1
    S:"Min Power Function"=
}


"dungeons_gear:cowardice" {
    I:"Max Level"=7
    S:"Max Power Function"=
    I:"Min Level"=1
    S:"Min Power Function"=
}


"dungeons_gear:critical_hit" {
    I:"Max Level"=7
    S:"Max Power Function"=
    I:"Min Level"=1
    S:"Min Power Function"=
}


"dungeons_gear:death_barter" {
    I:"Max Level"=7
    S:"Max Power Function"=
    I:"Min Level"=1
    S:"Min Power Function"=
}


"dungeons_gear:deflect" {
    I:"Max Level"=7
    S:"Max Power Function"=
    I:"Min Level"=1
    S:"Min Power Function"=
}


"dungeons_gear:dynamo" {
    I:"Max Level"=7
    S:"Max Power Function"=
    I:"Min Level"=1
    S:"Min Power Function"=
}


"dungeons_gear:echo" {
    I:"Max Level"=7
    S:"Max Power Function"=
    I:"Min Level"=1
    S:"Min Power Function"=
}


"dungeons_gear:electrified" {
    I:"Max Level"=1
    S:"Max Power Function"=
    I:"Min Level"=1
    S:"Min Power Function"=
}


"dungeons_gear:enigma_resonator" {
    I:"Max Level"=7
    S:"Max Power Function"=
    I:"Min Level"=1
    S:"Min Power Function"=
}


"dungeons_gear:exploding" {
    I:"Max Level"=7
    S:"Max Power Function"=
    I:"Min Level"=1
    S:"Min Power Function"=
}


"dungeons_gear:explorer" {
    I:"Max Level"=7
    S:"Max Power Function"=
    I:"Min Level"=1
    S:"Min Power Function"=
}


"dungeons_gear:final_shout" {
    I:"Max Level"=7
    S:"Max Power Function"=
    I:"Min Level"=1
    S:"Min Power Function"=
}


"dungeons_gear:fire_focus" {
    I:"Max Level"=7
    S:"Max Power Function"=
    I:"Min Level"=1
    S:"Min Power Function"=
}


"dungeons_gear:fire_trail" {
    I:"Max Level"=7
    S:"Max Power Function"=
    I:"Min Level"=1
    S:"Min Power Function"=
}


"dungeons_gear:food_reserves" {
    I:"Max Level"=7
    S:"Max Power Function"=
    I:"Min Level"=1
    S:"Min Power Function"=
}


"dungeons_gear:fortune_of_the_sea" {
    I:"Max Level"=7
    S:"Max Power Function"=
    I:"Min Level"=1
    S:"Min Power Function"=
}


"dungeons_gear:freezing" {
    I:"Max Level"=7
    S:"Max Power Function"=
    I:"Min Level"=1
    S:"Min Power Function"=
}


"dungeons_gear:frenzied" {
    I:"Max Level"=7
    S:"Max Power Function"=
    I:"Min Level"=1
    S:"Min Power Function"=
}


"dungeons_gear:fuse_shot" {
    I:"Max Level"=7
    S:"Max Power Function"=
    I:"Min Level"=1
    S:"Min Power Function"=
}


"dungeons_gear:gravity" {
    I:"Max Level"=7
    S:"Max Power Function"=
    I:"Min Level"=1
    S:"Min Power Function"=
}


"dungeons_gear:gravity_pulse" {
    I:"Max Level"=7
    S:"Max Power Function"=
    I:"Min Level"=1
    S:"Min Power Function"=
}


"dungeons_gear:growing" {
    I:"Max Level"=7
    S:"Max Power Function"=
    I:"Min Level"=1
    S:"Min Power Function"=
}


"dungeons_gear:guarding_strike" {
    I:"Max Level"=7
    S:"Max Power Function"=
    I:"Min Level"=1
    S:"Min Power Function"=
}


"dungeons_gear:health_synergy" {
    I:"Max Level"=7
    S:"Max Power Function"=
    I:"Min Level"=1
    S:"Min Power Function"=
}


"dungeons_gear:illagers_bane" {
    I:"Max Level"=1
    S:"Max Power Function"=
    I:"Min Level"=1
    S:"Min Power Function"=
}


"dungeons_gear:leeching" {
    I:"Max Level"=7
    S:"Max Power Function"=
    I:"Min Level"=1
    S:"Min Power Function"=
}


"dungeons_gear:life_boost" {
    I:"Max Level"=7
    S:"Max Power Function"=
    I:"Min Level"=1
    S:"Min Power Function"=
}


"dungeons_gear:lightning_focus" {
    I:"Max Level"=7
    S:"Max Power Function"=
    I:"Min Level"=1
    S:"Min Power Function"=
}


"dungeons_gear:lucky_explorer" {
    I:"Max Level"=7
    S:"Max Power Function"=
    I:"Min Level"=1
    S:"Min Power Function"=
}


"dungeons_gear:multi_roll" {
    I:"Max Level"=7
    S:"Max Power Function"=
    I:"Min Level"=1
    S:"Min Power Function"=
}


"dungeons_gear:overcharge" {
    I:"Max Level"=7
    S:"Max Power Function"=
    I:"Min Level"=1
    S:"Min Power Function"=
}


"dungeons_gear:pain_cycle" {
    I:"Max Level"=7
    S:"Max Power Function"=
    I:"Min Level"=1
    S:"Min Power Function"=
}


"dungeons_gear:poison_cloud" {
    I:"Max Level"=7
    S:"Max Power Function"=
    I:"Min Level"=1
    S:"Min Power Function"=
}


"dungeons_gear:poison_focus" {
    I:"Max Level"=7
    S:"Max Power Function"=
    I:"Min Level"=1
    S:"Min Power Function"=
}


"dungeons_gear:potion_barrier" {
    I:"Max Level"=7
    S:"Max Power Function"=
    I:"Min Level"=1
    S:"Min Power Function"=
}


"dungeons_gear:prospector" {
    I:"Max Level"=7
    S:"Max Power Function"=
    I:"Min Level"=1
    S:"Min Power Function"=
}


"dungeons_gear:radiance" {
    I:"Max Level"=7
    S:"Max Power Function"=
    I:"Min Level"=1
    S:"Min Power Function"=
}


"dungeons_gear:radiance_shot" {
    I:"Max Level"=7
    S:"Max Power Function"=
    I:"Min Level"=1
    S:"Min Power Function"=
}


"dungeons_gear:rampaging" {
    I:"Max Level"=7
    S:"Max Power Function"=
    I:"Min Level"=1
    S:"Min Power Function"=
}


"dungeons_gear:reckless" {
    I:"Max Level"=7
    S:"Max Power Function"=
    I:"Min Level"=1
    S:"Min Power Function"=
}


"dungeons_gear:recycler" {
    I:"Max Level"=7
    S:"Max Power Function"=
    I:"Min Level"=1
    S:"Min Power Function"=
}


"dungeons_gear:refreshment" {
    I:"Max Level"=7
    S:"Max Power Function"=
    I:"Min Level"=1
    S:"Min Power Function"=
}


"dungeons_gear:replenish" {
    I:"Max Level"=7
    S:"Max Power Function"=
    I:"Min Level"=1
    S:"Min Power Function"=
}


"dungeons_gear:ricochet" {
    I:"Max Level"=7
    S:"Max Power Function"=
    I:"Min Level"=1
    S:"Min Power Function"=
}


"dungeons_gear:roll_charge" {
    I:"Max Level"=7
    S:"Max Power Function"=
    I:"Min Level"=1
    S:"Min Power Function"=
}


"dungeons_gear:rush" {
    I:"Max Level"=7
    S:"Max Power Function"=
    I:"Min Level"=1
    S:"Min Power Function"=
}


"dungeons_gear:rushdown" {
    I:"Max Level"=7
    S:"Max Power Function"=
    I:"Min Level"=1
    S:"Min Power Function"=
}


"dungeons_gear:shock_web" {
    I:"Max Level"=7
    S:"Max Power Function"=
    I:"Min Level"=1
    S:"Min Power Function"=
}


"dungeons_gear:shockwave" {
    I:"Max Level"=7
    S:"Max Power Function"=
    I:"Min Level"=1
    S:"Min Power Function"=
}


"dungeons_gear:snowball" {
    I:"Max Level"=7
    S:"Max Power Function"=
    I:"Min Level"=1
    S:"Min Power Function"=
}


"dungeons_gear:soul_focus" {
    I:"Max Level"=7
    S:"Max Power Function"=
    I:"Min Level"=1
    S:"Min Power Function"=
}


"dungeons_gear:soul_siphon" {
    I:"Max Level"=7
    S:"Max Power Function"=
    I:"Min Level"=1
    S:"Min Power Function"=
}


"dungeons_gear:speed_synergy" {
    I:"Max Level"=7
    S:"Max Power Function"=
    I:"Min Level"=1
    S:"Min Power Function"=
}


"dungeons_gear:stunning" {
    I:"Max Level"=7
    S:"Max Power Function"=
    I:"Min Level"=1
    S:"Min Power Function"=
}


"dungeons_gear:supercharge" {
    I:"Max Level"=7
    S:"Max Power Function"=
    I:"Min Level"=1
    S:"Min Power Function"=
}


"dungeons_gear:surprise_gift" {
    I:"Max Level"=7
    S:"Max Power Function"=
    I:"Min Level"=1
    S:"Min Power Function"=
}


"dungeons_gear:swiftfooted" {
    I:"Max Level"=7
    S:"Max Power Function"=
    I:"Min Level"=1
    S:"Min Power Function"=
}


"dungeons_gear:swirling" {
    I:"Max Level"=7
    S:"Max Power Function"=
    I:"Min Level"=1
    S:"Min Power Function"=
}


"dungeons_gear:tempo_theft" {
    I:"Max Level"=7
    S:"Max Power Function"=
    I:"Min Level"=1
    S:"Min Power Function"=
}


"dungeons_gear:thundering" {
    I:"Max Level"=1
    S:"Max Power Function"=
    I:"Min Level"=1
    S:"Min Power Function"=
}


"dungeons_gear:tumblebee" {
    I:"Max Level"=7
    S:"Max Power Function"=
    I:"Min Level"=1
    S:"Min Power Function"=
}


"dungeons_gear:weakening" {
    I:"Max Level"=7
    S:"Max Power Function"=
    I:"Min Level"=1
    S:"Min Power Function"=
}


"dungeons_gear:wild_rage" {
    I:"Max Level"=7
    S:"Max Power Function"=
    I:"Min Level"=1
    S:"Min Power Function"=
}


"enigmaticlegacy:ceaseless" {
    # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"enigmaticlegacy:nemesis_curse" {
    # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"enigmaticlegacy:sharpshooter" {
    # The max level of this enchantment - normally 5. [range: 1 ~ 127, default: 9]
    I:"Max Level"=9

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"enigmaticlegacy:slayer" {
    # The max level of this enchantment - normally 5. [range: 1 ~ 127, default: 10]
    I:"Max Level"=10

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"enigmaticlegacy:torrent" {
    # The max level of this enchantment - normally 5. [range: 1 ~ 127, default: 10]
    I:"Max Level"=10

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"enigmaticlegacy:wrath" {
    # The max level of this enchantment - normally 5. [range: 1 ~ 127, default: 10]
    I:"Max Level"=10

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"evilcraft:breaking" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 8]
    I:"Max Level"=8

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"evilcraft:life_stealing" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 6]
    I:"Max Level"=6

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"evilcraft:poison_tip" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 7]
    I:"Max Level"=7

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"evilcraft:unusing" {
    # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"evilcraft:vengeance" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 8]
    I:"Max Level"=8

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"farmersdelight:backstabbing" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 7]
    I:"Max Level"=7

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"forbidden_arcanus:indestructible" {
    # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"forbidden_arcanus:permafrost" {
    # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"grapple_hooks:pull_speed" {
    I:"Max Level"=7
    S:"Max Power Function"=
    I:"Min Level"=1
    S:"Min Power Function"=
}


"grapple_hooks:rope_distance" {
    I:"Max Level"=7
    S:"Max Power Function"=
    I:"Min Level"=1
    S:"Min Power Function"=
}


"grapplemod:doublejumpenchantment" {
    I:"Max Level"=1
    S:"Max Power Function"=
    I:"Min Level"=1
    S:"Min Power Function"=
}


"grapplemod:slidingenchantment" {
    I:"Max Level"=1
    S:"Max Power Function"=
    I:"Min Level"=1
    S:"Min Power Function"=
}


"grapplemod:wallrunenchantment" {
    I:"Max Level"=1
    S:"Max Power Function"=
    I:"Min Level"=1
    S:"Min Power Function"=
}


"gunswithoutroses:bullseye" {
    I:"Max Level"=8
    S:"Max Power Function"=
    I:"Min Level"=1
    S:"Min Power Function"=
}


"gunswithoutroses:impact" {
    I:"Max Level"=9
    S:"Max Power Function"=
    I:"Min Level"=1
    S:"Min Power Function"=
}


"gunswithoutroses:preserving" {
    I:"Max Level"=7
    S:"Max Power Function"=
    I:"Min Level"=1
    S:"Min Power Function"=
}


"gunswithoutroses:sleight_of_hand" {
    I:"Max Level"=5
    S:"Max Power Function"=
    I:"Min Level"=1
    S:"Min Power Function"=
}


"hunterillager:bounce" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 7]
    I:"Max Level"=7

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"illagers_plus:illagers_bane" {
    # The max level of this enchantment - normally 8. [range: 1 ~ 127, default: 12]
    I:"Max Level"=12

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"magicrepair:ars_nouveau" {
    # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"magicrepair:bloodmagic" {
    # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"magicrepair:botania" {
    # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"magicrepair:projecte" {
    # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"magicrepair:psi" {
    # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"mahoutsukai:projector" {
    # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"minecraft:aqua_affinity" {
    # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"minecraft:bane_of_arthropods" {
    # The max level of this enchantment - normally 5. [range: 1 ~ 127, default: 10]
    I:"Max Level"=10

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"minecraft:binding_curse" {
    # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"minecraft:blast_protection" {
    # The max level of this enchantment - normally 4. [range: 1 ~ 127, default: 9]
    I:"Max Level"=8

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"minecraft:channeling" {
    # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"minecraft:depth_strider" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 7]
    I:"Max Level"=7

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"minecraft:efficiency" {
    # The max level of this enchantment - normally 5. [range: 1 ~ 127, default: 9]
    I:"Max Level"=9

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"minecraft:feather_falling" {
    # The max level of this enchantment - normally 4. [range: 1 ~ 127, default: 10]
    I:"Max Level"=8

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"minecraft:fire_aspect" {
    # The max level of this enchantment - normally 2. [range: 1 ~ 127, default: 5]
    I:"Max Level"=5

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"minecraft:fire_protection" {
    # The max level of this enchantment - normally 4. [range: 1 ~ 127, default: 9]
    I:"Max Level"=8

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"minecraft:flame" {
    # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"minecraft:fortune" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 7]
    I:"Max Level"=7

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"minecraft:frost_walker" {
    # The max level of this enchantment - normally 2. [range: 1 ~ 127, default: 6]
    I:"Max Level"=6

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"minecraft:impaling" {
    # The max level of this enchantment - normally 5. [range: 1 ~ 127, default: 10]
    I:"Max Level"=10

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"minecraft:infinity" {
    # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"minecraft:knockback" {
    # The max level of this enchantment - normally 2. [range: 1 ~ 127, default: 5]
    I:"Max Level"=5

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"minecraft:looting" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 7]
    I:"Max Level"=7

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"minecraft:loyalty" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 8]
    I:"Max Level"=8

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"minecraft:luck_of_the_sea" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 7]
    I:"Max Level"=7

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"minecraft:lure" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 7]
    I:"Max Level"=7

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"minecraft:mending" {
    # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"minecraft:multishot" {
    # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"minecraft:piercing" {
    # The max level of this enchantment - normally 4. [range: 1 ~ 127, default: 8]
    I:"Max Level"=8

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"minecraft:power" {
    # The max level of this enchantment - normally 5. [range: 1 ~ 127, default: 9]
    I:"Max Level"=9

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"minecraft:projectile_protection" {
    # The max level of this enchantment - normally 4. [range: 1 ~ 127, default: 10]
    I:"Max Level"=8

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"minecraft:protection" {
    # The max level of this enchantment - normally 4. [range: 1 ~ 127, default: 8]
    I:"Max Level"=8

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"minecraft:punch" {
    # The max level of this enchantment - normally 2. [range: 1 ~ 127, default: 5]
    I:"Max Level"=5

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"minecraft:quick_charge" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 5]
    I:"Max Level"=5

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"minecraft:respiration" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 7]
    I:"Max Level"=7

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"minecraft:riptide" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 8]
    I:"Max Level"=8

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"minecraft:sharpness" {
    # The max level of this enchantment - normally 5. [range: 1 ~ 127, default: 9]
    I:"Max Level"=9

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"minecraft:silk_touch" {
    # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"minecraft:smite" {
    # The max level of this enchantment - normally 5. [range: 1 ~ 127, default: 10]
    I:"Max Level"=10

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"minecraft:soul_speed" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 7]
    I:"Max Level"=7

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"minecraft:sweeping" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 8]
    I:"Max Level"=8

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"minecraft:thorns" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 5]
    I:"Max Level"=5

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"minecraft:unbreaking" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 8]
    I:"Max Level"=8

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"minecraft:vanishing_curse" {
    # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"mod_lavacow:corrosive" {
    # The max level of this enchantment - normally 5. [range: 1 ~ 127, default: 9]
    I:"Max Level"=9

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"mod_lavacow:criticalboost" {
    # The max level of this enchantment - normally 5. [range: 1 ~ 127, default: 9]
    I:"Max Level"=9

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"mod_lavacow:lifesteal" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 7]
    I:"Max Level"=7

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"mod_lavacow:poisonous" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 7]
    I:"Max Level"=7

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"passablefoliage:leaf_walker" {
    I:"Max Level"=1
    S:"Max Power Function"=
    I:"Min Level"=1
    S:"Min Power Function"=
}


"silentgear:star_charged" {
    I:"Max Level"=7
    S:"Max Power Function"=
    I:"Min Level"=1
    S:"Min Power Function"=
}


"silentgems:gravity" {
    I:"Max Level"=8
    S:"Max Power Function"=
    I:"Min Level"=1
    S:"Min Power Function"=
}


"silentgems:ice_aspect" {
    I:"Max Level"=5
    S:"Max Power Function"=
    I:"Min Level"=1
    S:"Min Power Function"=
}


"silentgems:life_steal" {
    I:"Max Level"=7
    S:"Max Power Function"=
    I:"Min Level"=1
    S:"Min Power Function"=
}


"silentgems:lightning_aspect" {
    I:"Max Level"=5
    S:"Max Power Function"=
    I:"Min Level"=1
    S:"Min Power Function"=
}


"silentgems:supercharged" {
    I:"Max Level"=7
    S:"Max Power Function"=
    I:"Min Level"=1
    S:"Min Power Function"=
}


"simplyjetpacks:fuel_efficiency" {
    I:"Max Level"=9
    S:"Max Power Function"=
    I:"Min Level"=1
    S:"Min Power Function"=
}


"spartanshields:firebrand" {
    I:"Max Level"=5
    S:"Max Power Function"=
    I:"Min Level"=1
    S:"Min Power Function"=
}


"spartanshields:payback" {
    I:"Max Level"=9
    S:"Max Power Function"=
    I:"Min Level"=1
    S:"Min Power Function"=
}


"spartanshields:spikes" {
    I:"Max Level"=5
    S:"Max Power Function"=
    I:"Min Level"=1
    S:"Min Power Function"=
}


"spartanweaponry:expanse" {
    I:"Max Level"=6
    S:"Max Power Function"=
    I:"Min Level"=1
    S:"Min Power Function"=
}


"spartanweaponry:hydrodynamic" {
    I:"Max Level"=1
    S:"Max Power Function"=
    I:"Min Level"=1
    S:"Min Power Function"=
}


"spartanweaponry:incendiary" {
    I:"Max Level"=1
    S:"Max Power Function"=
    I:"Min Level"=1
    S:"Min Power Function"=
}


"spartanweaponry:lucky_throw" {
    I:"Max Level"=7
    S:"Max Power Function"=
    I:"Min Level"=1
    S:"Min Power Function"=
}


"spartanweaponry:propel" {
    I:"Max Level"=7
    S:"Max Power Function"=
    I:"Min Level"=1
    S:"Min Power Function"=
}


"spartanweaponry:razors_edge" {
    I:"Max Level"=9
    S:"Max Power Function"=
    I:"Min Level"=1
    S:"Min Power Function"=
}


"spartanweaponry:sharpshooter" {
    I:"Max Level"=7
    S:"Max Power Function"=
    I:"Min Level"=1
    S:"Min Power Function"=
}


"spartanweaponry:supercharge" {
    I:"Max Level"=5
    S:"Max Power Function"=
    I:"Min Level"=1
    S:"Min Power Function"=
}


"stalwart_dungeons:thunder_strike" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 7]
    I:"Max Level"=7

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"tac:accelerator" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 7]
    I:"Max Level"=6

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"tac:buffered" {
    # The max level of this enchantment - normally 5. [range: 1 ~ 127, default: 9]
    I:"Max Level"=9

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"tac:collateral" {
    # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"tac:fire_starter" {
    # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"tac:lightweight" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 3]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"tac:over_capacity" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 7]
    I:"Max Level"=7

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"tac:puncturing" {
    # The max level of this enchantment - normally 5. [range: 1 ~ 127, default: 9]
    I:"Max Level"=8

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"tac:quick_hands" {
    I:"Max Level"=7
    S:"Max Power Function"=
    I:"Min Level"=1
    S:"Min Power Function"=
}


"tac:reclaimed" {
    # The max level of this enchantment - normally 2. [range: 1 ~ 127, default: 6]
    I:"Max Level"=6

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"tac:rifling" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 7]
    I:"Max Level"=7

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"tac:trigger_finger" {
    # The max level of this enchantment - normally 2. [range: 1 ~ 127, default: 2]
    I:"Max Level"=6

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"tombstone:blessing" {
    # The max level of this enchantment - normally 10. [range: 1 ~ 127, default: 13]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"tombstone:curse_of_bones" {
    # The max level of this enchantment - normally 10. [range: 1 ~ 127, default: 13]
    I:"Max Level"=5

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"tombstone:magic_siphon" {
    # The max level of this enchantment - normally 10. [range: 1 ~ 127, default: 13]
    I:"Max Level"=5

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"tombstone:plague_bringer" {
    # The max level of this enchantment - normally 10. [range: 1 ~ 127, default: 13]
    I:"Max Level"=5

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"tombstone:shadow_step" {
    # The max level of this enchantment - normally 10. [range: 1 ~ 127, default: 16]
    I:"Max Level"=9

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"tombstone:soulbound" {
    # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"twilightforest:chill_aura" {
    I:"Max Level"=1
    S:"Max Power Function"=
    I:"Min Level"=1
    S:"Min Power Function"=
}


"twilightforest:fire_react" {
    I:"Max Level"=1
    S:"Max Power Function"=
    I:"Min Level"=1
    S:"Min Power Function"=
}


"uniqueapex:absolute_protection" {
    # The max level of this enchantment - normally 2. [range: 1 ~ 127, default: 2]
    I:"Max Level"=2

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"uniqueapex:aeons_fragment" {
    # The max level of this enchantment - normally 2. [range: 1 ~ 127, default: 2]
    I:"Max Level"=2

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"uniqueapex:blessed_blade" {
    # The max level of this enchantment - normally 2. [range: 1 ~ 127, default: 2]
    I:"Max Level"=2

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"uniqueapex:gaias_fragment" {
    # The max level of this enchantment - normally 2. [range: 1 ~ 127, default: 2]
    I:"Max Level"=2

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"uniqueapex:pickaxe404" {
    # The max level of this enchantment - normally 2. [range: 1 ~ 127, default: 2]
    I:"Max Level"=2

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"uniqueapex:second_life" {
    # The max level of this enchantment - normally 2. [range: 1 ~ 127, default: 2]
    I:"Max Level"=2

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"uniquebattle:ares_fragment" {
    # The max level of this enchantment - normally 4. [range: 1 ~ 127, default: 5]
    I:"Max Level"=5

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"uniquebattle:ares_grace" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 8]
    I:"Max Level"=8

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"uniquebattle:artemis_soul" {
    # The max level of this enchantment - normally 7. [range: 1 ~ 127, default: 7]
    I:"Max Level"=7

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"uniquebattle:deep_wounds" {
    # The max level of this enchantment - normally 4. [range: 1 ~ 127, default: 11]
    I:"Max Level"=11

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"uniquebattle:fury" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 11]
    I:"Max Level"=11

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"uniquebattle:golem_soul" {
    # The max level of this enchantment - normally 4. [range: 1 ~ 127, default: 13]
    I:"Max Level"=13

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"uniquebattle:granis_soul" {
    # The max level of this enchantment - normally 5. [range: 1 ~ 127, default: 8]
    I:"Max Level"=8

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"uniquebattle:hecates_blessing" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 10]
    I:"Max Level"=10

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"uniquebattle:ifrits_blessing" {
    # The max level of this enchantment - normally 5. [range: 1 ~ 127, default: 17]
    I:"Max Level"=17

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"uniquebattle:ifrits_judgement" {
    # The max level of this enchantment - normally 2. [range: 1 ~ 127, default: 10]
    I:"Max Level"=10

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"uniquebattle:iron_bird" {
    # The max level of this enchantment - normally 4. [range: 1 ~ 127, default: 11]
    I:"Max Level"=11

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"uniquebattle:lunatic_despair" {
    # The max level of this enchantment - normally 2. [range: 1 ~ 127, default: 10]
    I:"Max Level"=10

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"uniquebattle:snare" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 10]
    I:"Max Level"=10

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"uniquebattle:streakers_will" {
    # The max level of this enchantment - normally 4. [range: 1 ~ 127, default: 12]
    I:"Max Level"=12

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"uniquebattle:wars_odium" {
    # The max level of this enchantment - normally 2. [range: 1 ~ 127, default: 6]
    I:"Max Level"=6

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"uniquee:alchemists_grace" {
    # The max level of this enchantment - normally 4. [range: 1 ~ 127, default: 10]
    I:"Max Level"=10

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"uniquee:alchemistsgrace" {
    I:"Max Level"=10
    S:"Max Power Function"=
    I:"Min Level"=1
    S:"Min Power Function"=
}


"uniquee:all" {
    I:"Max Level"=11
    S:"Max Power Function"=
    I:"Min Level"=1
    S:"Min Power Function"=
}


"uniquee:ameliorated_bane_of_arthropods" {
    # The max level of this enchantment - normally 5. [range: 1 ~ 127, default: 13]
    I:"Max Level"=13

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"uniquee:ameliorated_sharpness" {
    # The max level of this enchantment - normally 5. [range: 1 ~ 127, default: 9]
    I:"Max Level"=9

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"uniquee:ameliorated_smite" {
    # The max level of this enchantment - normally 5. [range: 1 ~ 127, default: 13]
    I:"Max Level"=13

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"uniquee:ares_blessing" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 15]
    I:"Max Level"=15

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"uniquee:aresblessing" {
    I:"Max Level"=15
    S:"Max Power Function"=
    I:"Min Level"=1
    S:"Min Power Function"=
}


"uniquee:arthropods" {
    I:"Max Level"=13
    S:"Max Power Function"=
    I:"Min Level"=1
    S:"Min Power Function"=
}


"uniquee:berserk" {
    I:"Max Level"=7
    S:"Max Power Function"=
    I:"Min Level"=1
    S:"Min Power Function"=
}


"uniquee:berserker" {
    # The max level of this enchantment - normally 2. [range: 1 ~ 127, default: 7]
    I:"Max Level"=7

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"uniquee:bone_crusher" {
    # The max level of this enchantment - normally 4. [range: 1 ~ 127, default: 9]
    I:"Max Level"=9

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"uniquee:climate_tranquility" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 8]
    I:"Max Level"=8

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"uniquee:cloud_walker" {
    # The max level of this enchantment - normally 4. [range: 1 ~ 127, default: 12]
    I:"Max Level"=12

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"uniquee:cloudwalker" {
    I:"Max Level"=12
    S:"Max Power Function"=
    I:"Min Level"=1
    S:"Min Power Function"=
}


"uniquee:combo_star" {
    # The max level of this enchantment - normally 2. [range: 1 ~ 127, default: 6]
    I:"Max Level"=6

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"uniquee:deaths_odium" {
    # The max level of this enchantment - normally 2. [range: 1 ~ 127, default: 10]
    I:"Max Level"=10

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"uniquee:ecological" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 8]
    I:"Max Level"=8

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"uniquee:ender_eyes" {
    # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"uniquee:ender_librarian" {
    # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"uniquee:ender_marksmen" {
    # The max level of this enchantment - normally 5. [range: 1 ~ 127, default: 6]
    I:"Max Level"=6

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"uniquee:ender_mending" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 7]
    I:"Max Level"=7

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"uniquee:endermarksmen" {
    I:"Max Level"=6
    S:"Max Power Function"=
    I:"Min Level"=1
    S:"Min Power Function"=
}


"uniquee:endest_reap" {
    # The max level of this enchantment - normally 4. [range: 1 ~ 127, default: 6]
    I:"Max Level"=6

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"uniquee:fast_food" {
    # The max level of this enchantment - normally 2. [range: 1 ~ 127, default: 8]
    I:"Max Level"=8

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"uniquee:fastfood" {
    I:"Max Level"=8
    S:"Max Power Function"=
    I:"Min Level"=1
    S:"Min Power Function"=
}


"uniquee:focus_impact" {
    I:"Max Level"=8
    S:"Max Power Function"=
    I:"Min Level"=1
    S:"Min Power Function"=
}


"uniquee:focused_impact" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 8]
    I:"Max Level"=8

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"uniquee:grimoire" {
    # The max level of this enchantment - normally 5. [range: 1 ~ 127, default: 5]
    I:"Max Level"=5

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"uniquee:icarus_aegis" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 11]
    I:"Max Level"=11

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"uniquee:ifrits_grace" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 11]
    I:"Max Level"=11

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"uniquee:midas_blessing" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 9]
    I:"Max Level"=9

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"uniquee:momentum" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 10]
    I:"Max Level"=10

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"uniquee:natures_grace" {
    # The max level of this enchantment - normally 2. [range: 1 ~ 127, default: 5]
    I:"Max Level"=5

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"uniquee:naturesgrace" {
    I:"Max Level"=8
    S:"Max Power Function"=
    I:"Min Level"=1
    S:"Min Power Function"=
}


"uniquee:perpetual_strike" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 9]
    I:"Max Level"=9

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"uniquee:perpetualstrike" {
    I:"Max Level"=9
    S:"Max Power Function"=
    I:"Min Level"=1
    S:"Min Power Function"=
}


"uniquee:pestilences_odium" {
    # The max level of this enchantment - normally 2. [range: 1 ~ 127, default: 10]
    I:"Max Level"=10

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"uniquee:phoenixs_blessing" {
    # The max level of this enchantment - normally 2. [range: 1 ~ 127, default: 14]
    I:"Max Level"=14

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"uniquee:range" {
    # The max level of this enchantment - normally 4. [range: 1 ~ 127, default: 8]
    I:"Max Level"=8

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"uniquee:ranged" {
    I:"Max Level"=9
    S:"Max Power Function"=
    I:"Min Level"=1
    S:"Min Power Function"=
}


"uniquee:sages_blessing" {
    # The max level of this enchantment - normally 5. [range: 1 ~ 127, default: 12]
    I:"Max Level"=12

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"uniquee:smart_ass" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 9]
    I:"Max Level"=9

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"uniquee:spartan_weapon" {
    # The max level of this enchantment - normally 5. [range: 1 ~ 127, default: 14]
    I:"Max Level"=14

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"uniquee:spartanweapon" {
    I:"Max Level"=14
    S:"Max Power Function"=
    I:"Min Level"=1
    S:"Min Power Function"=
}


"uniquee:swift" {
    # The max level of this enchantment - normally 2. [range: 1 ~ 127, default: 6]
    I:"Max Level"=6

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"uniquee:swift_blade" {
    # The max level of this enchantment - normally 2. [range: 1 ~ 127, default: 3]
    I:"Max Level"=3

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"uniquee:swiftblade" {
    I:"Max Level"=3
    S:"Max Power Function"=
    I:"Min Level"=1
    S:"Min Power Function"=
}


"uniquee:treasurers_eyes" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 9]
    I:"Max Level"=9

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"uniquee:undead" {
    I:"Max Level"=13
    S:"Max Power Function"=
    I:"Min Level"=1
    S:"Min Power Function"=
}


"uniquee:vitae" {
    # The max level of this enchantment - normally 5. [range: 1 ~ 127, default: 9]
    I:"Max Level"=9

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"uniquee:warriors_grace" {
    # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"uniquee:warriorsgrace" {
    I:"Max Level"=1
    S:"Max Power Function"=
    I:"Min Level"=1
    S:"Min Power Function"=
}


"uniqueutil:adept" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 7]
    I:"Max Level"=7

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"uniqueutil:alchemists_blessing" {
    # The max level of this enchantment - normally 4. [range: 1 ~ 127, default: 7]
    I:"Max Level"=7

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"uniqueutil:ambrosia" {
    # The max level of this enchantment - normally 4. [range: 1 ~ 127, default: 8]
    I:"Max Level"=8

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"uniqueutil:anemoi_fragment" {
    # The max level of this enchantment - normally 4. [range: 1 ~ 127, default: 7]
    I:"Max Level"=7

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"uniqueutil:climber" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 8]
    I:"Max Level"=8

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"uniqueutil:demeters_blessing" {
    # The max level of this enchantment - normally 2. [range: 1 ~ 127, default: 7]
    I:"Max Level"=7

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"uniqueutil:demeters_soul" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 7]
    I:"Max Level"=7

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"uniqueutil:essence_of_slime" {
    # The max level of this enchantment - normally 5. [range: 1 ~ 127, default: 11]
    I:"Max Level"=11

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"uniqueutil:famines_odium" {
    # The max level of this enchantment - normally 2. [range: 1 ~ 127, default: 10]
    I:"Max Level"=10

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"uniqueutil:mounting_aegis" {
    # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"uniqueutil:pegasus_soul" {
    # The max level of this enchantment - normally 5. [range: 1 ~ 127, default: 17]
    I:"Max Level"=17

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"uniqueutil:phanes_regret" {
    # The max level of this enchantment - normally 2. [range: 1 ~ 127, default: 13]
    I:"Max Level"=13

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"uniqueutil:poseidons_soul" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 11]
    I:"Max Level"=11

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"uniqueutil:reinforced" {
    # The max level of this enchantment - normally 10. [range: 1 ~ 127, default: 15]
    I:"Max Level"=15

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"uniqueutil:resonance" {
    # The max level of this enchantment - normally 4. [range: 1 ~ 127, default: 12]
    I:"Max Level"=12

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"uniqueutil:rocket_man" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 11]
    I:"Max Level"=11

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"uniqueutil:sages_soul" {
    # The max level of this enchantment - normally 10. [range: 1 ~ 127, default: 10]
    I:"Max Level"=10

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"uniqueutil:sleipnirs_grace" {
    # The max level of this enchantment - normally 10. [range: 1 ~ 127, default: 11]
    I:"Max Level"=11

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"uniqueutil:thick_pick" {
    # The max level of this enchantment - normally 2. [range: 1 ~ 127, default: 10]
    I:"Max Level"=10

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"vampirism:crossbowfrugality" {
    # The max level of this enchantment - normally 2. [range: 1 ~ 127, default: 9]
    I:"Max Level"=9

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"vampirism:vampireslayer" {
    # The max level of this enchantment - normally 5. [range: 1 ~ 127, default: 9]
    I:"Max Level"=9

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"vanillatweaks:blazing" {
    # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"vanillatweaks:homing" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 7]
    I:"Max Level"=7

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"vanillatweaks:hops" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 8]
    I:"Max Level"=8

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"vanillatweaks:nimble" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 8]
    I:"Max Level"=8

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"vanillatweaks:siphon" {
    # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"vanillatweaks:veteran" {
    # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"vanillatweaks:vigor" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 8]
    I:"Max Level"=8

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


