
[general]
	#Multipliers of Enchantment Upgrades, format: minecraft:sharpness;5.2312
	upgrade_multipliers = []

	[general.apex]

		[general.apex.absolute_protection]
			#If the Enchantment is Obtainable
			enabled = true
			#If the Enchantment has any effect
			activated = true
			#Minimum Enchantment Level
			#Range: > 0
			min_level = 1
			#Maximum Enchantment Level
			#Range: > 0
			max_level = 100
			#Rarity of the Enchantment
			#Allowed Values: COMMON, UNCOMMON, RARE, VERY_RARE
			rarity = "VERY_RARE"
			#If the Enchantment is a Treasure
			treasure = false
			#If the Enchantment is Tradeable by Villagers
			tradeable = false
			#Minimum Level for Enchanting
			#Range: > 0
			base_cost = 0
			#Increase of levels per Enchantment Level
			#Range: > 0
			per_level_cost = 0
			#The Additional Upper Range of Required Levels
			#Range: > 0
			cost_limit = 0
			#Hard Limit of where the Enchantment will be capped even if the level is higher
			#Range: > 0
			hard_cap = 100
			#Enchantments that are not compatible with this Enchantment
			incompats = []
			#Allows to add custom incompatible Items
			incompatible_items = []
			#Allows to add custom compatible Items
			compatible_items = []
			#Range: 0.0 ~ 1.7976931348623157E308
			scale = 1.0

		[general.apex.blessed_blade]
			#If the Enchantment is Obtainable
			enabled = true
			#If the Enchantment has any effect
			activated = true
			#Minimum Enchantment Level
			#Range: > 0
			min_level = 1
			#Maximum Enchantment Level
			#Range: > 0
			max_level = 100
			#Rarity of the Enchantment
			#Allowed Values: COMMON, UNCOMMON, RARE, VERY_RARE
			rarity = "VERY_RARE"
			#If the Enchantment is a Treasure
			treasure = false
			#If the Enchantment is Tradeable by Villagers
			tradeable = false
			#Minimum Level for Enchanting
			#Range: > 0
			base_cost = 0
			#Increase of levels per Enchantment Level
			#Range: > 0
			per_level_cost = 0
			#The Additional Upper Range of Required Levels
			#Range: > 0
			cost_limit = 0
			#Hard Limit of where the Enchantment will be capped even if the level is higher
			#Range: > 0
			hard_cap = 100
			#Enchantments that are not compatible with this Enchantment
			incompats = []
			#Allows to add custom incompatible Items
			incompatible_items = []
			#Allows to add custom compatible Items
			compatible_items = []
			#Range: 0.0 ~ 1.7976931348623157E308
			attack = 1.5
			#Range: 0.0 ~ 1.7976931348623157E308
			level_scale = 1.0

		[general.apex.second_life]
			#If the Enchantment is Obtainable
			enabled = true
			#If the Enchantment has any effect
			activated = true
			#Minimum Enchantment Level
			#Range: > 0
			min_level = 1
			#Maximum Enchantment Level
			#Range: > 0
			max_level = 100
			#Rarity of the Enchantment
			#Allowed Values: COMMON, UNCOMMON, RARE, VERY_RARE
			rarity = "VERY_RARE"
			#If the Enchantment is a Treasure
			treasure = false
			#If the Enchantment is Tradeable by Villagers
			tradeable = false
			#Minimum Level for Enchanting
			#Range: > 0
			base_cost = 0
			#Increase of levels per Enchantment Level
			#Range: > 0
			per_level_cost = 0
			#The Additional Upper Range of Required Levels
			#Range: > 0
			cost_limit = 0
			#Hard Limit of where the Enchantment will be capped even if the level is higher
			#Range: > 0
			hard_cap = 100
			#Enchantments that are not compatible with this Enchantment
			incompats = []
			#Allows to add custom incompatible Items
			incompatible_items = []
			#Allows to add custom compatible Items
			compatible_items = []
			#Range: 0.0 ~ 1.7976931348623157E308
			restore = 1.0

		[general.apex.pickaxe404]
			#If the Enchantment is Obtainable
			enabled = true
			#If the Enchantment has any effect
			activated = true
			#Minimum Enchantment Level
			#Range: > 0
			min_level = 1
			#Maximum Enchantment Level
			#Range: > 0
			max_level = 100
			#Rarity of the Enchantment
			#Allowed Values: COMMON, UNCOMMON, RARE, VERY_RARE
			rarity = "VERY_RARE"
			#If the Enchantment is a Treasure
			treasure = false
			#If the Enchantment is Tradeable by Villagers
			tradeable = false
			#Minimum Level for Enchanting
			#Range: > 0
			base_cost = 0
			#Increase of levels per Enchantment Level
			#Range: > 0
			per_level_cost = 0
			#The Additional Upper Range of Required Levels
			#Range: > 0
			cost_limit = 0
			#Hard Limit of where the Enchantment will be capped even if the level is higher
			#Range: > 0
			hard_cap = 100
			#Enchantments that are not compatible with this Enchantment
			incompats = []
			#Allows to add custom incompatible Items
			incompatible_items = []
			#Allows to add custom compatible Items
			compatible_items = []

		[general.apex.aeons_fragment]
			#If the Enchantment is Obtainable
			enabled = true
			#If the Enchantment has any effect
			activated = true
			#Minimum Enchantment Level
			#Range: > 0
			min_level = 1
			#Maximum Enchantment Level
			#Range: > 0
			max_level = 100
			#Rarity of the Enchantment
			#Allowed Values: COMMON, UNCOMMON, RARE, VERY_RARE
			rarity = "VERY_RARE"
			#If the Enchantment is a Treasure
			treasure = false
			#If the Enchantment is Tradeable by Villagers
			tradeable = false
			#Minimum Level for Enchanting
			#Range: > 0
			base_cost = 0
			#Increase of levels per Enchantment Level
			#Range: > 0
			per_level_cost = 0
			#The Additional Upper Range of Required Levels
			#Range: > 0
			cost_limit = 0
			#Hard Limit of where the Enchantment will be capped even if the level is higher
			#Range: > 0
			hard_cap = 100
			#Enchantments that are not compatible with this Enchantment
			incompats = []
			#Allows to add custom incompatible Items
			incompatible_items = []
			#Allows to add custom compatible Items
			compatible_items = []
			#Range: > 0
			interval = 433
			#Range: 0.0 ~ 1.7976931348623157E308
			ticks = 1.0

		[general.apex.gaias_fragment]
			#If the Enchantment is Obtainable
			enabled = true
			#If the Enchantment has any effect
			activated = true
			#Minimum Enchantment Level
			#Range: > 0
			min_level = 1
			#Maximum Enchantment Level
			#Range: > 0
			max_level = 100
			#Rarity of the Enchantment
			#Allowed Values: COMMON, UNCOMMON, RARE, VERY_RARE
			rarity = "VERY_RARE"
			#If the Enchantment is a Treasure
			treasure = false
			#If the Enchantment is Tradeable by Villagers
			tradeable = false
			#Minimum Level for Enchanting
			#Range: > 0
			base_cost = 0
			#Increase of levels per Enchantment Level
			#Range: > 0
			per_level_cost = 0
			#The Additional Upper Range of Required Levels
			#Range: > 0
			cost_limit = 0
			#Hard Limit of where the Enchantment will be capped even if the level is higher
			#Range: > 0
			hard_cap = 100
			#Enchantments that are not compatible with this Enchantment
			incompats = []
			#Allows to add custom incompatible Items
			incompatible_items = []
			#Allows to add custom compatible Items
			compatible_items = []

