#Pale Golem Servant limit per player
#Range: > 1
paleGolemLimit = 4
#Warden Servant limit per player
#Range: > 2
wardenServantLimit = 2
#Wight Servant limit per player (default: 4)
#Range: > 1
wightServantLimit = 4
#Creeper Servant limit per player (default: 32)
#Range: > 1
creeperServantLimit = 32
#Caerbannog Rabbit Servant limit per player (default: 16)
#Range: > 1
caerbannogRabbitServantLimit = 16
#Wraith Necromancer limit per player (default: 2)
#Range: > 1
wraithNecromancerLimit = 2
#Ruins Necromancer limit per player (default: 2)
#Range: > 1
ruinsNecromancerLimit = 2
#Nameless One limit per player (default: 1)
#Range: > 1
namelessOneLimit = 1
#Enderman Servant limit per player (default: 16)
#Range: > 1
endermanServantLimit = 16
#Tormentor Servant limit per player (default: 8)
#Range: > 1
tormentorServantLimit = 8
#Shulker Servant limit per player (default: 8)
#Range: > 1
shulkerServantLimit = 8
#Wither Servant limit per player (default: 2)
#Range: > 1
witherServantLimit = 2
#Ender Keeper Servant limit per player (default: 1)
#Range: > 1
enderKeeperServantLimit = 2
#Apostle Servant limit per player (default: 2)
#Range: > 1
apostleServantLimit = 2
#Callback Apostle feature - enables pre-nerf apostle abilities (default: true)
callbackApostle = true
#Allow Apostles to summon armored Zombie Piglin Brutes (default: false)
apostleSummonArmoredZombiePiglin = false
#Enable Apostle Servant Armor Renderer(default: true)
enableApostleServantArmorRenderer = true
#Enable thunder storm weather when Apostle Servant enters second phase (default: true)
apostleSecondPhaseThunderStorm = true
#Mushroom Monstrosity damage cap as a percentage of max health (default: 0.05 = 5%)
#Range: 0.0 ~ 1.0
mushroomMonstrosityDamageCap = 0.05
#Mushroom Monstrosity limit per player (default: 1)
#Range: > 1
mushroomMonstrosityLimit = 1
#Vanguard Champion limit per player (default: 7)
#Range: > 1
vanguardChampionLimit = 4
#Angry Mooshroom limit per player (default: 16)
#Range: > 1
angryMooshroomLimit = 16
#Maid Fairy Servant limit per player (default: 64)
#Range: > 1
maidFairyServantLimit = 64
#Fairy Focus soul cost (default: 4)
#Range: > 0
fairyFocusSoulCost = 4
#Fairy Focus cast duration in ticks (default: 40 - 2 seconds)
#Range: > 0
fairyFocusCastDuration = 40
#Fairy Focus cooldown in ticks (default: 80 - 4 seconds)
#Range: > 0
fairyFocusCooldown = 80
#Whether Obsidian Monolith should glow (default: true)
obsidianMonolithGlow = true
#Creeper Focus soul cost (default: 32)
#Range: > 0
creeperFocusSoulCost = 32
#Creeper Focus cast duration in ticks (default: 40)
#Range: > 0
creeperFocusCastDuration = 40
#Creeper Focus cooldown in ticks (default: 100)
#Range: > 0
creeperFocusCooldown = 100
#Stare Focus soul cost (default: 48)
#Range: > 0
stareFocusSoulCost = 48
#Stare Focus cast duration in ticks (default: 80)
#Range: > 0
stareFocusCastDuration = 80
#Stare Focus cooldown in ticks (default: 600)
#Range: > 0
stareFocusCooldown = 600
#Torment Focus soul cost (default: 48)
#Range: > 0
tormentFocusSoulCost = 48
#Torment Focus cast duration in ticks (default: 80)
#Range: > 0
tormentFocusCastDuration = 80
#Torment Focus cooldown in ticks (default: 600)
#Range: > 0
tormentFocusCooldown = 600
#Shulker Missile Focus soul cost (default: 16)
#Range: > 0
shulkerMissileFocusSoulCost = 16
#Shulker Missile Focus cast duration in ticks (default: 0)
#Range: > 0
shulkerMissileFocusCastDuration = 0
#Shulker Missile Focus cooldown in ticks (default: 100)
#Range: > 0
shulkerMissileFocusCooldown = 100
#Shulker Missile Spell base damage (default: 4.0)
#Range: 0.0 ~ 1.7976931348623157E308
shulkerMissileBaseDamage = 4.0
#Shulker Missile Spell damage increase per potency level (default: 1.0)
#Range: 0.0 ~ 1.7976931348623157E308
shulkerMissilePotencyDamage = 1.0
#Mushroom Missile Focus soul cost (default: 32)
#Range: > 0
mushroomMissileFocusSoulCost = 32
#Mushroom Missile Focus cast duration in ticks (default: 20)
#Range: > 0
mushroomMissileFocusCastDuration = 20
#Mushroom Missile Focus cooldown in ticks (default: 100)
#Range: > 0
mushroomMissileFocusCooldown = 100
#Mushroom Missile Spell base explosion damage (default: 12.0)
#Range: 0.0 ~ 1.7976931348623157E308
mushroomMissileBaseDamage = 12.0
#Mushroom Missile Spell damage increase per potency level (default: 1.0)
#Range: 0.0 ~ 1.7976931348623157E308
mushroomMissilePotencyDamage = 1.0
#Infestation Focus soul cost (default: 8)
#Range: > 0
infestationFocusSoulCost = 8
#Infestation Focus cast duration in ticks (default: 0)
#Range: > 0
infestationFocusCastDuration = 0
#Infestation Focus cooldown in ticks (default: 60)
#Range: > 0
infestationFocusCooldown = 60
#Infestation Spell base damage per egg (default: 6.0)
#Range: 0.0 ~ 1.7976931348623157E308
infestationBaseDamage = 6.0
#Infestation Spell damage increase per potency level (default: 1.0)
#Range: 0.0 ~ 1.7976931348623157E308
infestationPotencyDamage = 1.0
#Killer Spell soul cost (default: 8)
#Range: > 0
killerSpellSoulCost = 8
#Killer Spell cast duration in ticks (default: 40)
#Range: > 0
killerSpellCastDuration = 40
#Killer Spell cooldown in ticks (default: 160)
#Range: > 0
killerSpellCooldown = 160
#Killer Spell summon down duration in ticks (default: 160)
#Range: > 0
killerSpellSummonDownDuration = 160
#Wololo Focus soul cost (default: 1)
#Range: > 0
wololoFocusSoulCost = 1
#Wololo Focus cast duration in ticks (default: 60)
#Range: > 0
wololoFocusCastDuration = 60
#Wololo Focus cooldown in ticks (default: 140)
#Range: > 0
wololoFocusCooldown = 140
#Blood Rain Focus soul cost (default: 16)
#Range: > 0
bloodRainFocusSoulCost = 16
#Blood Rain Focus cast duration in ticks (default: 80 - 4 seconds)
#Range: > 0
bloodRainFocusCastDuration = 80
#Blood Rain Focus cooldown in ticks (default: 240 - 12 seconds)
#Range: > 0
bloodRainFocusCooldown = 240
#Blood Rain Spell base damage (default: 1.0)
#Range: 0.0 ~ 1.7976931348623157E308
bloodRainBaseDamage = 1.0
#Blood Rain Spell damage increase per potency level (default: 1.0)
#Range: 0.0 ~ 1.7976931348623157E308
bloodRainPotencyDamage = 1.0
#Desert Plagues Focus soul cost (default: 64)
#Range: > 0
desertPlaguesFocusSoulCost = 64
#Desert Plagues Focus cast duration in ticks (default: 200 - 10 seconds)
#Range: > 0
desertPlaguesFocusCastDuration = 200
#Desert Plagues Focus cooldown in ticks (default: 1200 - 60 seconds)
#Range: > 0
desertPlaguesFocusCooldown = 1200
#Desert Plagues Spell damage increase per potency level (default: 1.0)
#Range: 0.0 ~ 1.7976931348623157E308
desertPlaguesPotencyDamage = 1.0
#Agony Focus soul cost (default: 16)
#Range: > 0
agonyFocusSoulCost = 16
#Agony Focus cast up duration in ticks (default: 0)
#Range: > 0
agonyFocusCastUp = 0
#Agony Focus cooldown in ticks (default: 200)
#Range: > 0
agonyFocusCooldown = 200
#Agony Focus Spell damage increase per potency level (default: 2.0)
#Range: 0.0 ~ 1.7976931348623157E308
agonyFocusPotencyDamage = 2.0
#Death Ray Spell soul cost (default: 16)
#Range: > 0
deathRaySpellSoulCost = 16
#Death Ray Spell cast duration in ticks (default: 0)
#Range: > 0
deathRaySpellCastDuration = 0
#Death Ray Spell cooldown in ticks (default: 20)
#Range: > 0
deathRaySpellCooldown = 20
#Death Ray Spell base damage (default: 5.0)
#Range: 0.0 ~ 1.7976931348623157E308
deathRayBaseDamage = 5.0
#Death Ray Spell damage increase per potency level (default: 3.0)
#Range: 0.0 ~ 1.7976931348623157E308
deathRayPotencyDamage = 3.0
#Heaven Rift Focus soul cost (default: 256)
#Range: > 0
heavenRiftFocusSoulCost = 256
#Heaven Rift Focus cast duration in ticks (default: 0)
#Range: > 0
heavenRiftFocusCastDuration = 0
#Heaven Rift Focus cooldown in ticks (default: 1200)
#Range: > 0
heavenRiftFocusCooldown = 1200
#Heaven Rift Spell base damage per Pure Light (default: 9.0)
#Range: 0.0 ~ 1.7976931348623157E308
heavenRiftBaseDamage = 9.0
#Heaven Rift Spell damage increase per potency level (default: 2.0)
#Range: 0.0 ~ 1.7976931348623157E308
heavenRiftPotencyDamage = 2.0
#Champion Focus soul cost (default: 1000)
#Range: > 0
championFocusSoulCost = 1000
#Champion Focus cast duration in ticks (default: 180 - 9 seconds)
#Range: > 0
championFocusCastDuration = 180
#Champion Focus cooldown in ticks (default: 1200 - 60 seconds)
#Range: > 0
championFocusCooldown = 1200
#Access Focus soul cost (default: 10)
#Range: > 0
accessFocusSoulCost = 10
#Access Focus cast duration in ticks (default: 0)
#Range: > 0
accessFocusCastDuration = 0
#Access Focus cooldown in ticks (default: 0)
#Range: > 0
accessFocusCooldown = 0
#Truth Seeker base damage (default: 12.0)
#Range: 0.0 ~ 1.7976931348623157E308
truthSeekerDamage = 12.0
#Truth Seeker attack speed (default: 0.8)
#Range: 4.9E-324 ~ 1.7976931348623157E308
truthSeekerAttackSpeed = 0.8
#Frost Scythe base damage (default: 8.5)
#Range: 0.0 ~ 1.7976931348623157E308
frostScytheDamage = 8.5
#Frost Scythe attack speed (default: 0.6)
#Range: 0.0 ~ 1.7976931348623157E308
frostScytheAttackSpeed = 0.6
#Glaive base damage (default: 8.0)
#Range: 0.0 ~ 1.7976931348623157E308
glaiveDamage = 8.0
#Glaive attack speed (default: 1.2)
#Range: 4.9E-324 ~ 1.7976931348623157E308
glaiveAttackSpeed = 1.2
#Moonlight Cut base damage (default: 10.0)
#Range: 0.0 ~ 1.7976931348623157E308
moonlightCutDamage = 10.0
#Moonlight Cut attack speed (default: 1.2)
#Range: 4.9E-324 ~ 1.7976931348623157E308
moonlightCutAttackSpeed = 1.2
#Grave Bane base damage (default: 9.0)
#Range: 0.0 ~ 1.7976931348623157E308
graveBaneDamage = 9.0
#Grave Bane attack speed (default: 1.2)
#Range: 4.9E-324 ~ 1.7976931348623157E308
graveBaneAttackSpeed = 1.2
#Sun Grace base damage (default: 11.0)
#Range: 0.0 ~ 1.7976931348623157E308
sunGraceDamage = 11.0
#Sun Grace attack speed (default: 0.5)
#Range: 4.9E-324 ~ 1.7976931348623157E308
sunGraceAttackSpeed = 0.5
#Mace base damage (default: 9.0)
#Range: 0.0 ~ 1.7976931348623157E308
maceDamage = 9.0
#Mace attack speed (default: 0.5)
#Range: 4.9E-324 ~ 1.7976931348623157E308
maceAttackSpeed = 0.5
#MooShroom Mace base damage (default: 15.0)
#Range: 0.0 ~ 1.7976931348623157E308
mooShroomMaceDamage = 15.0
#MooShroom Mace attack speed (default: 0.5)
#Range: 4.9E-324 ~ 1.7976931348623157E308
mooShroomMaceAttackSpeed = 0.5
#Claymore base damage (default: 10.0)
#Range: 0.0 ~ 1.7976931348623157E308
claymoreDamage = 10.0
#Claymore attack speed (default: 0.6)
#Range: 4.9E-324 ~ 1.7976931348623157E308
claymoreAttackSpeed = 0.6
#Starless Night base damage (default: 16.0)
#Range: 0.0 ~ 1.7976931348623157E308
starlessNightDamage = 16.0
#Starless Night attack speed (default: 0.6)
#Range: 4.9E-324 ~ 1.7976931348623157E308
starlessNightAttackSpeed = 0.6
#Obsidian Claymore base damage (default: 13.0)
#Range: 0.0 ~ 1.7976931348623157E308
obsidianClaymoreDamage = 13.0
#Obsidian Claymore attack speed (default: 0.6)
#Range: 4.9E-324 ~ 1.7976931348623157E308
obsidianClaymoreAttackSpeed = 0.6
#Shulker Missile Focus maximum potion effect amplifier from crafting (default: 1, which is level II)
#Range: 0 ~ 255
shulkerMissileMaxPotionAmplifier = 1
#Shulker Missile Focus maximum potion effect duration from crafting in ticks (default: 200 = 10 seconds)
#Range: > 20
shulkerMissileMaxPotionDuration = 200
#Mushroom Missile Focus maximum potion effect amplifier from crafting (default: 1, which is level II)
#Range: 0 ~ 255
mushroomMissileMaxPotionAmplifier = 1
#Mushroom Missile Focus maximum potion effect duration from crafting in ticks (default: 200 = 10 seconds)
#Range: > 20
mushroomMissileMaxPotionDuration = 200
#Mushroom Missile area effect cloud duration in ticks, affected by lasting enchantment (default: 100 = 5 seconds)
#Range: > 20
mushroomMissileAreaCloudDuration = 100
#Enderman Servant blacklisted blocks that cannot be picked up. Default: Minecraft's unbreakable blocks, chests, barrels, and shulker boxes
endermanServantBlacklist = ["minecraft:bedrock", "minecraft:command_block", "minecraft:chain_command_block", "minecraft:repeating_command_block", "minecraft:barrier", "minecraft:structure_block", "minecraft:structure_void", "minecraft:crafting_table"]
#Should Poisonous Mooshroom Block heal special owners (Mushroom Monstrosity, Angry Mooshroom, Mushroom Monstrosity Hostile)? Default: true
allowPoisonousMushroomHealSpecialOwners = true
#Should Mooshroom Monstrosity be allowed to plant poisonous mushrooms? Default: true
allowMushroomMonstrosityPlantPoisonousMushroom = true
#Enable boss music for Wraith Necromancer. Default: true
wraithNecromancerBossMusic = true
#Enable legacy music for Wraith Necromancer. Default: false
wraithNecromancerLegacyMusic = false
#Enable boss music for Mushroom Monstrosity. Default: true
mushroomMonstrosityBossMusic = true
#Enable boss music for Parched Necromancer. Default: true
parchedNecromancerBossMusic = true
#Enable boss music for Nameless One. Default: true
namelessOneBossMusic = true
#Enable Easy mode for Nameless One (which is more like Minecraft Dungeons). Default: false
namelessOneEasyMode = false
#Enable Desert Plagues Spell for Nameless One. Default: true
enableNamelessOneDesertPlagues = true
#Enable Avada Spell for Nameless One. Default: true
enableNamelessOneAvada = true
#Enable Thunderstorm Spell for Nameless One. Default: true
enableNamelessOneThunderstorm = true
#Enable Heaven Rift Spell for Nameless One. Default: true
enableNamelessOneHeavenRift = true
#Enable Enchantment Spell (variant) for Nameless One. Default: true
enableNamelessOneEnchantment = true
#Enable Support and Buff Spells for Nameless One. Default: true
enableNamelessOneSupportSpells = true
#Enable new texture for Ally Nameless One. Default: true
enableNamelessOneNewTexture = true
#Enable new texture for Hostile Nameless One. Default: false
enableHostileNamelessOneNewTexture = false
#Enable Easy mode for Mushroom Monstrosity (which is more like Minecraft Dungeons). Default: false
mushroomMonstrosityEasyMode = false
#Default time limit for Mushroom Monstrosity dynamic shield in ticks (default: 10)
#Range: > 0
mushroomDynamicShieldDefaultLimitTime = 10
#Enable Blastling Enhancement(default: true)
enableBlastlingEnhancement = true
#Enable Snareling Enhancement(default: true)
enableSnarelingEnhancement = true
#Enable Watchling Enhancement(default: true)
enableWatchlingEnhancement = true
#Enable Squall Golem Enhancement(default: true)
enableSquallGolemEnhancement = true
#Enable Leapleaf Enhancement(default: true)
enableLeapleafEnhancement = true
#Enable Wildfire Enhancement(default: true)
enableWildfireEnhancement = true
#Enable Piker Enhancement(default: true)
enablePikerEnhancement = true
#Enable Brood Mother Enhancement(default: true)
enableBroodMotherEnhancement = true
#Allow Crone Servant to throw Gas Brew (default: false)
croneServantAllowGasBrew = false
#Allow the multi shot for projectile. Use the full name (eg: minecraft:arrow)
allowMultiShotProjectiles = ["minecraft:arrow", "minecraft:tipped_arrow", "minecraft:spectral_arrow", "minecraft:snowball", "minecraft:firework_rocket", "minecraft:fireball", "minecraft:llama_spit", "minecraft:small_fireball", "minecraft:shulker_bullet", "minecraft:dragon_fireball", "goety:soul_bolt", "goety:death_arrow", "goety:fireball", "goety:lavaball", "goety:hell_bolt", "goety:hell_chant", "goety:sword", "goety:hell_blast", "goety:ice_spike", "goety:ice_spear", "goety:ice_storm", "goety:ghost_arrow", "goety:death_arrow", "goety:harpoon", "goety:poison_quill", "goety:bone_shard", "goety:scythe", "goety:dragon_fireball", "goety:haunted_skull_shot", "goety:wither_skull", "goety:soul_bullet", "goety:soul_bolt", "goety:poison_bolt", "goety:steam_missile", "goety:wither_bolt", "goety:necro_bolt", "goety:magic_bolt", "goety:void_shock_bomb", "goety:ill_bomb", "goety:electro_orb", "goety:surging_orb", "goety:bouncy_bubble", "goety:scatter_bomb", "goety:snap_fungus", "goety:blast_fungus", "goety:berserk_fungus", "goety:magma_bomb", "goety:blossom_ball", "goety:web_shot", "goety:snareling_shot", "goety:ender_goo", "goety:tidal_surge", "goety:razor_wind", "goety:void_slash", "goetyawaken:silverfish_egg", "goetyawaken:endermite_egg", "goetyawaken:ghost_fire_bolt", "goetyawaken:mushroom_missile", "goetyawaken:mushroom_scatter_bomb", "goetyawaken:frost_scythe_slash", "goetyawaken:explosive_arrow", "goetyawaken:mod_sword_projectile", "goetyawaken:nameless_bolt", "goetyawaken:corrupted_soul_bolt"]
#How many blocks above the structure base to scan for cavities
#Range: 1 ~ 50
foundationScanAbove = 7
#How many blocks below the structure base to scan for cavities. Increase this if you see hollow spaces under structures.
#Range: 10 ~ 200
foundationScanBelow = 50
#The maximum number of times a single item can be enhanced on an anvil using a Gilded Ingot to improve its enchantments. (default: 3)
#Range: > 1
gildedIngotMaxEnhancements = 3
#List of structures that will receive foundation generation. Format: modid:structure_name
foundationWhitelist = ["goetyawaken:mirage", "goetyawaken:ominous_castle", "goetyawaken:arch_illusioner_keep"]
#Death Cap Mushroom cooldown in ticks after eating (default: 1200 - 60 seconds)
#Range: > 0
deathCapMushroomCooldown = 1200
#Death Cap Mushroom maximum usages before being consumed (default: 10)
#Range: > 1
deathCapMushroomMaxUsages = 10
#Death Cap Mushroom BERSERK effect duration in ticks (default: 600 - 30 seconds)
#Range: > 0
deathCapMushroomEffectDuration = 600
#Death Cap Mushroom BERSERK effect level/amplifier (default: 4, which is level IV)
#Range: 1 ~ 255
deathCapMushroomEffectLevel = 4

