{
	// Show an overlay on blocks if the block light level above them is below 8 (red for light level 0, yellow for light level 1 - 7).
	// Exclusive to NeoForge 21+.
	// DEFAULT: `false`
	"enableLightLevelOverlay": false,
	// Changes the number of messages kept in chat history (100 in vanilla).
	// DEFAULT: `100`
	"maxChatHistory": 2000,
	// If enabled, the chat history will not be cleared when you leave a server, and instead only be cleared when Minecraft is closed.
	// DEFAULT: `false`
	"keepChatHistory": true,
	// If enabled, the server will be ignored if it instructs the client to close the chat bar (for example, if the player is teleported).
	// DEFAULT: `false`
	"keepChatBarOpen": true,
	// Controls what happens to the unsent contents of the chat bar if it is closed by clicking escape or by the server.
	// OPTIONS:
	// 	`UNTIL_SENT`: Will always remember the unsent message/command unless the message was sent.
	// 	`UNTIL_USER_CLOSED`: Will only remember the unsent message/command if the chat bar was closed by the server.
	// 	`NEVER`: Will never remember the unsent message/command (same as vanilla).
	// DEFAULT: `UNTIL_ESCAPED`
	"rememberChatBarContents": "UNTIL_USER_CLOSED",
	// If enabled, useful information will be shown in the tooltips of links and clickable text in chat and other UIs.
	// DEFAULT: `false`
	"enableToolTipInfo": false,
	// Overrides the number of stars rendered.
	// DEFAULT: `1500`
	"starCount": 1500,
	// Overrides the scale of stars.
	// DEFAULT: `0.1`
	"starScale": 0.1,
	// Overrides the brightness of stars.
	// DEFAULT: `0.5`
	"starBrightness": 0.0,
	// If enabled, terrain fog will not be rendered.
	// DEFAULT: `false`
	"disableFog": false,
	// If set, this option explicitly overrides the fog distance (in chunks).
	// DEFAULT: `0`
	"fogOverride": 0,
	// If set, fog distance is multiplied by this option.
	// DEFAULT: `1.0`
	"fogMultiplier": 1.0,
	// If set, fog start distance is multiplied by this option.
	// DEFAULT: `1.0`
	"fogStartMultiplier": 1.0,
	// If enabled, light level 0 will render as pitch black.
	// DEFAULT: `false`
	"enablePureDarkness": false,
	// Determines the minimum sky light level (0.2 in vanilla).
	// DEFAULT: `0.2`
	"minimumSkyLightLevel": 0.2,
	// If enabled, a HUD will be drawn on the screen showing useful performance statistics.
	// DEFAULT: `false`
	"hudEnabled": false,
	// The horizontal alignment of the HUD.
	// OPTIONS: `LEFT`, `RIGHT`
	// DEFAULT: `LEFT`
	"hudAlignmentX": "LEFT",
	// The vertical alignment of the HUD.
	// OPTIONS: `TOP`, `BOTTOM`
	// DEFAULT: `TOP`
	"hudAlignmentY": "TOP",
	// The HUD will be offset this many pixels horizontally from the screen edge.
	// DEFAULT: `5`
	"hudMarginX": 5,
	// The HUD will be offset this many pixels vertically from the screen edge.
	// DEFAULT: `5`
	"hudMarginY": 5,
	// If enabled, a background will be drawn behind HUD text.
	// DEFAULT: `true`
	"hudBackground": true,
	// If enabled, HUD text will be drawn with a shadow.
	// DEFAULT: `true`
	"hudShadow": true,
	// The HUD refresh rate (in ticks). `0` will refresh it every frame.
	// Lower values may reduce performance.
	// DEFAULT: `1`
	"hudRefreshRateTicks": 1,
	// Determines much information about FPS should be displayed in the HUD.
	// OPTIONS:
	// 	`NONE`: No FPS information will be displayed in the HUD.
	// 	`SIMPLE`: HUD will display a simple, accurate FPS value.
	// 	`EXTENDED`: HUD will display FPS, as well as a MIN (0.1% low), MAX (high), and AVG (average) FPS value.
	// DEFAULT: `SIMPLE`
	"hudShowFPS": "SIMPLE",
	// The amount of frame time history to keep (in seconds).
	// Larger values will result in smoother average values, at the cost of higher memory usage if average FPS is very high.
	// Only applicable if `hudShowFPS` is set to `EXTENDED`.
	// DEFAULT: `10.0`
	"hudFrameTimeBufferSize": 10.0,
	// If enabled, the HUD will show CPU usage.
	// DEFAULT: `false`
	"hudShowCPU": false,
	// If enabled, the HUD will show Memory usage.
	// DEFAULT: `false`
	"hudShowMemory": false,
	// If enabled, the HUD will show the player's coordinates.
	// DEFAULT: `false`
	"hudShowCoordinates": false,
	// Reverts the fix for MC-26678.
	// DEFAULT: `false`
	"revertDamageCameraTilt": false,
	// Restores potions effects to their original form.
	// Re-joining the server in multiplayer or closing and opening the world in singleplayer may be necessary to affect particles.
	// DEFAULT: `false`
	"revertPotions": false,
	// Removes transparency from block outlines.
	// DEFAULT: `false`
	"enableOpaqueBlockOutlines": false,
	// Disables block light flickering.
	// DEFAULT: `false`
	"disableBlockLightFlicker": false,
	// Disables animations for water, lava, fire, etc.
	// DEFAULT: `false`
	"disableTextureAnimations": false,
	// Disables sky rendering.
	// DEFAULT: `false`
	"disableSky": false,
	// Disables weather rendering.
	// DEFAULT: `false`
	"disableWeatherRendering": false,
	// Disables weather entirely.
	// DEFAULT: `false`
	"disableWeatherTicking": false,
	// Disables font shadows.
	// DEFAULT: `false`
	"disableFontShadows": false,
	// Disables all toast messages.
	// DEFAULT: `false`
	"hideAllToasts": false,
	// Disables toast messages for receiving Advancements.
	// DEFAULT: `false`
	"hideAdvancementToasts": false,
	// Disables toast messages for unlocking Recipes.
	// DEFAULT: `false`
	"hideRecipeToasts": false,
	// Disables toasts for System messages.
	// DEFAULT: `false`
	"hideSystemToasts": false,
	// Disables the Tutorial.
	// DEFAULT: `false`
	"hideTutorialToasts": false,
	// Prevents all particles from rendering.
	// DEFAULT: `false`
	"hideParticles": false,
	// Prevents specific particles from rendering based on their ID. For example, `minecraft:block`.
	// Also supports modded particles.
	// DEFAULT: `[ ]`
	"hideParticlesByID": [  ],
	// Higher values cycle faster. Lower values cycle slower.
	// DEFAULT: `0.5`
	"chromaSpeed": 0.5,
	// Enable Chroma on block outlines.
	// DEFAULT: `false`
	"enableChromaBlockOutlines": false,
	// If set, a chroma overlay will be drawn on block surfaces with the specified value used for transparency.
	// May look buggy on some blocks when `Fabulous!` rendering is enabled.
	// Set to `0` to disable.
	// DEFAULT: `0`
	"chromaBlockShapeOverlay": 0.0,
	// Enable Chroma on tooltip outlines.
	// DEFAULT: `false`
	"enableChromaToolTips": false,
	// Enable Chroma on HUD text.
	// DEFAULT: `false`
	"enableChromaHUD": false,
	// Removes darkness and all client-side lighting calculations, resulting in a decent performance boost on some systems.
	// May cause issues with shaders, dynamic lighting, and light level overlays (the light level overlay in Nolijium has some mitigations for this, but still expect some weird behaviour).
	// DEFAULT: `false`
	"enableGamma": false,
	// Intended for advanced users and developers only. Colour format is 0xAARRGGBB.
	// DEFAULT: `false`
	"tooltipColourOverride": false,
	"tooltipBorderStart": 0,
	"tooltipBorderEnd": 0,
	"tooltipBackgroundStart": 0,
	"tooltipBackgroundEnd": 0,
	// Intended for advanced users and developers only. Colour format is 0xAARRGGBB.
	// Alpha will only be applied to block faces. Outline will always be fully opaque when enabled.
	// A value of `0` disables this setting.
	// DEFAULT: `0`
	"blockShapeOverlayOverride": 0,
	// Used internally. Don't modify this.
	"configVersion": 1
}