
["Mob Settings"]

	["Mob Settings"."General Settings"]
		#allow Camera Shake
		"Allow Camera Shake" = true
		#allow custom bossbars
		"Allow Custom Boss Bars" = true
		#for example when boss heals up after killing all players the boss will go back to previous phase
		"Allow Boss phase reset" = true
		#allow bosses healing when out of combat
		"Allow Bosses Natural Healing" = true
		#allow boss music
		"Allow Boss Music" = true
		#if Boss has no target and is > 15 blocks away from the spawn he will teleport back to the spawn position. That applies to mini bosses too.
		"Allow Bosses and Mini Bosses teleport back to their spawn Position" = true
		#Boss Music Volume Multiplier
		#Range: 0.0 ~ 1000.0
		"Boss Music Volume Multiplier" = 1.0
		#Allow Falling Cloud Particles
		"Allow Falling Cloud Particles" = true
		#Allow Bosses cancel eating
		"Allow Bosses cancel eating" = true
		#Allow Bosses to reduce player's resistance effect
		"Allow Bosses to reduce player's resistance effect" = true
		#Allow duo boss respawn teammate when it's dead and duo boss has no target
		"Allow duo boss respawn teammate" = true
		#MiniBoss DamageCap
		#Range: 0 ~ 1000
		"MiniBoss DamageCap" = 21
		#Allow Knight Summons Initiate Attack
		"Allow Knight Summons Initiate Attack" = true

	["Mob Settings"."Chorusling Settings"]
		#Multiplies damage dealt by Chorusling
		#Range: 0.0 ~ 1000.0
		"Chorusling Damage Multiplier" = 1.0
		#Multiplies health of Chorusling
		#Range: 0.0 ~ 1000.0
		"Chorusling Health Multiplier" = 1.0

	["Mob Settings"."Endersent Settings"]
		#Multiplies damage dealt by Endersent
		#Range: 0.0 ~ 1000.0
		"Endersent Damage Multiplier" = 1.0
		#Multiplies health of Endersent
		#Range: 0.0 ~ 1000.0
		"Endersent Health Multiplier" = 1.0

	["Mob Settings"."Spiky Worm Settings"]
		#Multiplies damage dealt by Spiky Worm
		#Range: 0.0 ~ 1000.0
		"Spiky Worm Damage Multiplier" = 1.0
		#Multiplies health of Spiky Worm
		#Range: 0.0 ~ 1000.0
		"Spiky Worm Health Multiplier" = 1.0

	["Mob Settings"."Ambusher Settings"]
		#Multiplies damage dealt by Ambusher
		#Range: 0.0 ~ 1000.0
		"Ambusher Damage Multiplier" = 1.0
		#Multiplies health of Ambusher
		#Range: 0.0 ~ 1000.0
		"Ambusher Health Multiplier" = 1.0
		#Enables/Disables Projectile Damage For Ambusher
		"Allow Ambusher Projectile Immunity" = true

	["Mob Settings"."Stratling Settings"]
		#Multiplies damage dealt by Stratling
		#Range: 0.0 ~ 1000.0
		"Stratling Damage Multiplier" = 1.0
		#Multiplies health of Stratling
		#Range: 0.0 ~ 1000.0
		"Stratling Health Multiplier" = 1.0

	["Mob Settings"."Hovering Hurricane Settings"]
		#Multiplies damage dealt by Hovering Hurricane
		#Range: 0.0 ~ 1000.0
		"Hovering Hurricane Damage Multiplier" = 1.0
		#Multiplies health of Hovering Hurricane
		#Range: 0.0 ~ 1000.0
		"Hovering Hurricane Health Multiplier" = 1.0

	["Mob Settings"."Ancient Guardian Settings"]
		#Multiplies damage dealt by Ancient Guardian
		#Range: 0.0 ~ 1000.0
		"Ancient Guardian Damage Multiplier" = 1.0
		#Multiplies health of Ancient Guardian
		#Range: 0.0 ~ 1000.0
		"Ancient Guardian Health Multiplier" = 1.0
		#Enables/Disables Stun Ability for Ancient Guardian. §cNOTE: Disabling This may make the bossfight less fun.
		"Allow Ancient Guardian Stun Ability" = true
		#Enables/Disables Projectile Damage for Ancient Guardian
		"Allow Ancient Guardian Projectile Immunity" = true

	["Mob Settings"."Haunted Knight Settings"]
		#Multiplies damage dealt by Haunted Knight
		#Range: 0.0 ~ 1000.0
		"Haunted Knight Damage Multiplier" = 1.0
		#Multiplies health of Haunted Knight
		#Range: 0.0 ~ 1000.0
		"Haunted Knight Health Multiplier" = 1.0
		#Enables/Disables Projectile Immunity For Haunted Knight
		"Allow Haunted Knight Projectile Immunity" = true

	["Mob Settings"."Haunted Guard Settings"]
		#Multiplies damage dealt by Haunted Guard
		#Range: 0.0 ~ 1000.0
		"Haunted Guard Damage Multiplier" = 1.0
		#Multiplies health of Haunted Guard
		#Range: 0.0 ~ 1000.0
		"Haunted Guard Health Multiplier" = 1.0
		#Enables/Disables Projectile Immunity For Haunted Guard
		"Allow Haunted Guard Projectile Immunity" = true

	["Mob Settings"."Posessed Paladin Settings"]
		#Multiplies damage dealt by Posessed Paladin
		#Range: 0.0 ~ 1000.0
		"Posessed Paladin Damage Multiplier" = 1.0
		#Multiplies health of Posessed Paladin.
		#Range: 0.0 ~ 1000.0
		"Posessed Paladin Health Multiplier" = 1.0
		#Enables/Disables Projectile Immunity for Posessed Paladin
		"Allow Posessed Paladin Projectile Immunity" = true
		#Damage Cap
		#Range: 0.0 ~ 1000.0
		"Damage Cap" = 21.0
		#Allow Possesed Paladin Invulnerability Time
		"Allow Possesed Paladin Invulnerability Time" = true

	["Mob Settings"."Overgrown Colosuss Settings"]
		#Multiplies damage dealt by Overgrown Colosuss
		#Range: 0.0 ~ 1000.0
		"Overgrown Colosuss Damage Multiplier" = 1.0
		#Multiplies health of Overgrown Colosuss
		#Range: 0.0 ~ 1000.0
		"Overgrown Colosuss Health Multiplier" = 1.0
		#Enables/Disables Stun Ability for Overgrown Colosuss. §cNOTE: Disabling This may make the bossfight less fun.
		"Allow Overgrown Colosuss Stun Ability" = true
		#Enables/Disables Projectile Immunity for Overgrown Colosuss
		"Allow Overgrown Colosuss Projectile Immunity" = true

	["Mob Settings"."Mossy Golem Settings"]
		#Multiplies damage dealt by Mossy Golem
		#Range: 0.0 ~ 1000.0
		"Mossy Golem Damage Multiplier" = 1.0
		#Multiplies health of Mossy Golem
		#Range: 0.0 ~ 1000.0
		"Mossy Golem Health Multiplier" = 1.0

	["Mob Settings"."Cloud Golem Settings"]
		#Multiplies damage dealt by Cloud Golem
		#Range: 0.0 ~ 1000.0
		"Cloud Golem Damage Multiplier" = 1.0
		#Multiplies health of Cloud Golem
		#Range: 0.0 ~ 1000.0
		"Cloud Golem Health Multiplier" = 1.0
		#Enables Projectile Damage for Cloud Golem
		"Allow Cloud Golem Projectile Damage" = false
		#Cloud Golem loses Consciousness after Laser Attack
		"Allow Cloud Golem Loses Consciousness" = true
		#Cloud Golem can Charge once more after missing when he is low on HP
		"Allow Cloud Golem Charge once More" = true
		#Enables/Disables Cloud Golem Invulnerability Time (this boss is not getting schredded in 0.5seconds by frame - ignore weapons)
		"Allow Cloud Golem Invulnerability Time" = true
		#Maximum damage that can be dealt to Cloud Golem
		#Range: 0.0 ~ 1000.0
		"Cloud Golem Damage Cap" = 18.0

	["Mob Settings"."Cloud Golem's Falling Cloud Settings"]
		#Multiplies damage dealt by Falling Cloud
		#Range: 0.0 ~ 1000.0
		"Falling Cloud Damage Multiplier" = 1.0

	["Mob Settings"."Frostbitten Golem Settings"]
		#Multiplies damage dealt by Frostbitten Golem
		#Range: 0.0 ~ 1000.0
		"Frostbitten Golem Damage Multiplier" = 1.0
		#Multiplies health of Frostbitten Golem
		#Range: 0.0 ~ 1000.0
		"Frostbitten Golem Health Multiplier" = 1.0
		#Enables/Disables Projectile Immunity for Frostbitten Golem
		"Allow Frostbitten Golem Projectile Immunity" = true

	["Mob Settings"."Dune Sentinel Settings"]
		#Multiplies damage dealt by Dune Sentinel
		#Range: 0.0 ~ 1000.0
		"Dune Sentinel Damage Multiplier" = 1.0
		#Multiplies health of Dune Sentinel
		#Range: 0.0 ~ 1000.0
		"Dune Sentinel Health Multiplier" = 1.0
		#Enables/Disables Projectile Immunity for Dune Sentinel
		"Allow Dune Sentinel Projectile Immunity" = true
		#Multiplies damage dealt by Bomber
		#Range: 0.0 ~ 1000.0
		"Bomber Damage Multiplier" = 1.0
		#Multiplies health of Bomber
		#Range: 0.0 ~ 1000.0
		"Bomber Health Multiplier" = 1.0

	["Mob Settings"."Skeletosaurus Settings"]
		#Multiplies damage dealt by Skeletosaurus
		#Range: 0.0 ~ 1000.0
		"Skeletosaurus Damage Multiplier" = 1.0
		#Multiplies health of Skeletosaurus
		#Range: 0.0 ~ 1000.0
		"Skeletosaurus Health Multiplier" = 1.0

	["Mob Settings"."Lava Eater Settings"]
		#Multiplies damage dealt by Lava Eater
		#Range: 0.0 ~ 1000.0
		"Lava Eater Damage Multiplier" = 1.0
		#Multiplies health of Lava Eater
		#Range: 0.0 ~ 1000.0
		"Lava Eater Health Multiplier" = 1.0
		#Disables/Enables Projectile Immunity for Lava Eater
		"Allow Lava Eater Projectile Immunity" = true

	["Mob Settings"."Warped Fungussus Settings"]
		#Multiplies damage dealt by Warped Fungussus
		#Range: 0.0 ~ 1000.0
		"Warped Fungussus Damage Multiplier" = 1.0
		#Multiplies health of Warped Fungussus
		#Range: 0.0 ~ 1000.0
		"Warped Fungussus Health Multiplier" = 1.0

	["Mob Settings"."Withered Abomination Settings"]
		#Multiplies damage dealt by Withered Abomination
		#Range: 0.0 ~ 1000.0
		"Withered Abomination Damage Multiplier" = 1.0
		#Multiplies health of Withered Abomination
		#Range: 0.0 ~ 1000.0
		"Withered Abomination Health Multiplier" = 1.0
		#Enables/Disables Stun Ability for Withered Abomination
		"Allow Withered Abomination Stun Ability" = false

	["Mob Settings"."Shulker Mimic Settings"]
		#Multiplies damage dealt by Shulker Mimic
		#Range: 0.0 ~ 1000.0
		"Shulker Mimic Damage Multiplier" = 1.0
		#Multiplies health of Shulker Mimic
		#Range: 0.0 ~ 1000.0
		"Shulker Mimic Health Multiplier" = 1.0
		#Enables/Disables Projectile immunity for Shulker Mimic
		"Allow Shulker Mimic Projectile Immunity" = true

	["Mob Settings"."Tamable Knight Settings"]
		#Multiplies damage dealt by Knight
		#Range: 0.0 ~ 100.0
		"Knight Damage Multiplier" = 1.0
		#Multiplies health of Knight
		#Range: 0.0 ~ 100.0
		"Knight Health Multiplier" = 1.0
		#Multiplies damage dealt by Tamable Knight
		#Range: 0.0 ~ 1000.0
		"Tamable Knight Damage Multiplier" = 1.0
		#Multiplies health of Tamable Knight
		#Range: 0.0 ~ 1000.0
		"Tamable Knight Health Multiplier" = 1.0

	["Mob Settings"."Tamable Guard Settings"]
		#Multiplies damage dealt by Guard
		#Range: 0.0 ~ 1000.0
		"Guard Damage Multiplier" = 1.0
		#Multiplies health of Guard
		#Range: 0.0 ~ 1000.0
		"Guard Health Multiplier" = 1.0
		#Multiplies damage dealt by Tamable Guard
		#Range: 0.0 ~ 1000.0
		"Tamable Guard Damage Multiplier" = 1.0
		#Multiplies health of Tamable Guard
		#Range: 0.0 ~ 1000.0
		"Tamable Guard Health Multiplier" = 1.0

	["Mob Settings"."Skeloraptor Settings"]
		#Multiplies damage dealt by Skeloraptor
		#Range: 0.0 ~ 1000.0
		"Skeloraptor Damage Multiplier" = 1.0
		#Multiplies health of Skeloraptor
		#Range: 0.0 ~ 1000.0
		"Skeloraptor Health Multiplier" = 1.0

	["Mob Settings"."Flameborn Guard Settings"]
		#Multiplies damage dealt by Flameborn Guard
		#Range: 0.0 ~ 1000.0
		"The Flameborn Guard Damage Multiplier" = 1.0
		#Multiplies damage of Flameborn Guard
		#Range: 0.0 ~ 1000.0
		"Flameborn Guard Damage Multiplier" = 1.0

	["Mob Settings"."Annihilation Pursuer Settings"]
		#Multiplies damage of Annihilation Pursuer
		#Range: 0.0 ~ 1000.0
		"Annihilation Pursuer Damage Multiplier" = 1.0

	["Mob Settings"."The Obliterator Settings"]
		#Multiplies damage dealt by The Obliterator
		#Range: 0.0 ~ 1000.0
		"The Obliterator Damage Multiplier" = 1.0
		#Multiplies Health of The Obliterator
		#Range: 0.0 ~ 1000.0
		"The Obliterator Health Multiplier" = 1.0
		#The bigger it is the stronger the Damage Adaptation is
		#Range: 0 ~ 1000
		"The Obliterator Damage Adaptation Multiplier" = 1
		#ON/OFF Obliterator I Frame protection
		"The Obliterator Invulnerability Time" = true
		#Increases/Decreases Anti Cheese(Airborne Variation) distance which makes the Boss invulnerable when player has a high ground, default is -4 below the boss and 4 above. chaning the value will change both '-' and '+' values.
		#Range: 0 ~ 1000
		"Protection against airborne cheese" = 4
		#ON/OFF Annihilation effect that The Obliterator Inflicts after hitting you, it's a stacking debuff that reduces your attack speed.
		"The Obliterator Annihilation Debuff Effect" = false
		#% Damage for Obliterator's clones(punching)
		#Range: 0 ~ 1000
		"% Damage for Obliterator's clones(punching)" = 7
		#% Damage for Obliterator's portals
		#Range: 0 ~ 1000
		"% Damage for Obliterator's portals" = 5
		#% Damage for Obliterator's portal Explosion
		#Range: 0 ~ 1000
		"% Damage for Obliterator's portal Explosion" = 3
		#DamageCap
		#Range: 0.0 ~ 1000.0
		DamageCap = 20.0

	["Mob Settings"."Flame Drifter Settings"]
		#Multiplies damage dealt by Flame Drifter
		#Range: 0.0 ~ 1000.0
		"Flame Drifter Damage Multiplier" = 1.0
		#Multiplies Health of Flame Drifter
		#Range: 0.0 ~ 1000.0
		"Flame Drifter Health Multiplier" = 1.0

	["Mob Settings"."Wandering Eye Settings"]
		#Multiplies damage dealt by Wandering Eye
		#Range: 0.0 ~ 1000.0
		"Wandering Eye Damage Multiplier" = 1.0
		#Multiplies Health of Wandering Eye
		#Range: 0.0 ~ 1000.0
		"Wandering Eye Health Multiplier" = 1.0

	["Mob Settings"."Fractured Apostle Settings"]
		#Multiplies damage dealt by Fractured Apostle
		#Range: 0.0 ~ 1000.0
		"Fractured Apostle Damage Multiplier" = 1.0
		#Multiplies health of Fractured Apostle
		#Range: 0.0 ~ 1000.0
		"Fractured Apostle Health Multiplier" = 1.0

	["Mob Settings"."Fractured Settings"]
		#Multiplies damage dealt by Fractured
		#Range: 0.0 ~ 1000.0
		"Fractured Damage Multiplier" = 1.0
		#Multiplies health of Fractured
		#Range: 0.0 ~ 1000.0
		"Fractured Health Multiplier" = 1.0

	["Mob Settings"."Beheaded Knight Settings"]
		#Multiplies damage dealt by Beheaded Knight
		#Range: 0.0 ~ 1000.0
		"Beheaded Knight Damage Multiplier" = 1.0
		#Multiplies health of Beheaded Knight
		#Range: 0.0 ~ 1000.0
		"Beheaded Knight Health Multiplier" = 1.0

	["Mob Settings"."Resurrected Knight Settings"]
		#Multiplies health of Resurrected Knight
		#Range: 0.0 ~ 1000.0
		"Resurrected Knight Health Multiplier" = 1.0
		#Multiplies damage dealt by Resurrected Knight
		#Range: 0.0 ~ 1000.0
		"Resurrected Knight Damage Multiplier" = 1.0

["Item Settings"]

	["Item Settings"."General Item Settings"]
		#allow Soul Great Sword Parry Ability
		"Allow Soul Great Sword Parry Ability" = true

	["Item Settings"."The Tesseract"]
		#The Tesseract Damage Multiplier
		#Range: 0.0 ~ 1000.0
		"The Tesseract Damage multiplier" = 1.0
		#The Tesseract Ability Damage Multiplier
		#Range: 0.0 ~ 1000.0
		"The Tesseract Ability Damage multiplier" = 1.0
		#The Tesseract Speed Multiplier
		#Range: 0.0 ~ 1000.0
		"The Tesseract Speed multiplier" = 1.0
		#The Tesseract Range Multiplier
		#Range: 0.0 ~ 1000.0
		"The Tesseract Range multiplier" = 1.0

	["Item Settings"."Fiery Jaw"]
		#Fiery Jaw Damage Multiplier
		#Range: 0.0 ~ 1000.0
		"Fiery Jaw Damage multiplier" = 1.0
		#Fiery Jaw Ability Damage Multiplier
		#Range: 0.0 ~ 1000.0
		"Fiery Jaw Ability Damage multiplier" = 1.0
		#Fiery Jaw Speed Multiplier
		#Range: 0.0 ~ 1000.0
		"Fiery Jaw Speed multiplier" = 1.0

	["Item Settings"."Spiky Shield"]
		#Spiky Shield Damage Multiplier
		#Range: 0.0 ~ 1000.0
		"Spiky Shield Damage multiplier" = 1.0

	["Item Settings"."Buckler Of Annihilation"]
		#Buckler Of Annihilation Slash Damage Multiplier
		#Range: 0.0 ~ 1000.0
		"Buckler Of Annihilation Slash Damage multiplier" = 1.0
		#Buckler Of Annihilation Bomb Damage Multiplier
		#Range: 0.0 ~ 1000.0
		"Buckler Of Annihilation Bomb Damage multiplier" = 1.0

	["Item Settings"."Knights Sword"]
		#Knights Sword Damage Multiplier
		#Range: 0.0 ~ 1000.0
		"Knights Sword Damage multiplier" = 1.0
		#Knights Sword Speed Multiplier
		#Range: 0.0 ~ 1000.0
		"Knights Sword Speed multiplier" = 1.0

	["Item Settings"."Guards Axe"]
		#Guards Axe Damage Multiplier
		#Range: 0.0 ~ 1000.0
		"Guards Axe Damage multiplier" = 1.0
		#Guards Axe Range Multiplier
		#Range: 0.0 ~ 1000.0
		"Guards Axe Range multiplier" = 1.0
		#Guards Axe Speed Multiplier
		#Range: 0.0 ~ 1000.0
		"Guards Axe Speed multiplier" = 1.0

	["Item Settings"."Somber Key"]
		#Somber Key Damage Multiplier
		#Range: 0.0 ~ 1000.0
		"Somber Key Damage multiplier" = 1.0
		#Somber Key Speed Multiplier
		#Range: 0.0 ~ 1000.0
		"Somber Key Speed multiplier" = 1.0

	["Item Settings"."Anchor Handle"]
		#Anchor Handle Damage Multiplier
		#Range: 0.0 ~ 1000.0
		"Anchor Handle Damage multiplier" = 1.0
		#Anchor Handle Speed Multiplier
		#Range: 0.0 ~ 1000.0
		"Anchor Handle Speed multiplier" = 1.0

	["Item Settings"."Monstrous Anchor"]
		#Monstrous Anchor Damage Multiplier
		#Range: 0.0 ~ 1000.0
		"Monstrous Anchor Damage multiplier" = 1.0
		#Monstrous Anchor Ability Damage Multiplier
		#Range: 0.0 ~ 1000.0
		"Monstrous Anchor Ability Damage multiplier" = 1.0
		#Monstrous Anchor Speed Multiplier
		#Range: 0.0 ~ 1000.0
		"Monstrous Anchor Speed multiplier" = 1.0
		#Monstrous Anchor Range Multiplier
		#Range: 0.0 ~ 1000.0
		"Monstrous Anchor Range multiplier" = 1.0

	["Item Settings"."Resurrected Javelin"]
		#Resurrected Javelin Damage Multiplier
		#Range: 0.0 ~ 1000.0
		"Resurrected Javelin Damage multiplier" = 1.0
		#Resurrected Javelin Speed Multiplier
		#Range: 0.0 ~ 1000.0
		"Resurrected Javelin Speed multiplier" = 1.0
		#Resurrected Javelin Range Multiplier
		#Range: 0.0 ~ 1000.0
		"Resurrected Javelin Range multiplier" = 1.0

	["Item Settings"."Shattered Great Sword"]
		#Shattered Great Sword Damage Multiplier
		#Range: 0.0 ~ 1000.0
		"Resurrected Javelin Damage multiplier" = 1.0
		#Shattered Great Sword Speed Multiplier
		#Range: 0.0 ~ 1000.0
		"Shattered Great Sword Speed multiplier" = 1.0
		#Shattered Great Sword Range Multiplier
		#Range: 0.0 ~ 1000.0
		"Shattered Great Sword Range multiplier" = 1.0

	["Item Settings"."Wand Of Clouds"]
		#Wand Of Clouds Damage Multiplier
		#Range: 0.0 ~ 1000.0
		"Wand Of Clouds Damage multiplier" = 1.0
		#Wand Of Clouds Ability Damage Multiplier
		#Range: 0.0 ~ 1000.0
		"Wand Of Clouds Ability Damage multiplier" = 1.0
		#Wand Of Clouds Speed Multiplier
		#Range: 0.0 ~ 1000.0
		"Wand Of Clouds Speed multiplier" = 1.0

	["Item Settings"."Mossy Hammer"]
		#Mossy Hammer Multiplier
		#Range: 0.0 ~ 1000.0
		"Mossy Hammer multiplier" = 1.0
		#Mossy Hammer Ability Damage Multiplier
		#Range: 0.0 ~ 1000.0
		"Mossy Hammer Ability Damage multiplier" = 1.0
		#Mossy Hammer Speed Multiplier
		#Range: 0.0 ~ 1000.0
		"Mossy Hammer Speed multiplier" = 1.0

	["Item Settings"."Chorus Blade"]
		#Chorus Blade Multiplier
		#Range: 0.0 ~ 1000.0
		"Chorus Blade multiplier" = 1.0
		#Chorus Blade Speed Multiplier
		#Range: 0.0 ~ 1000.0
		"Chorus Blade Speed multiplier" = 1.0

	["Item Settings"."Soul Great Sword"]
		#Soul Great Sword Damage Multiplier
		#Range: 0.0 ~ 1000.0
		"Soul Great Sword Damage multiplier" = 1.0
		#Soul Great Sword Ability Damage Multiplier
		#Range: 0.0 ~ 1000.0
		"Soul Great Sword Ability Damage multiplier" = 1.0
		#Soul Great Sword Speed Multiplier
		#Range: 0.0 ~ 1000.0
		"Soul Great Sword Speed multiplier" = 1.0
		#Soul Great Sword Range Multiplier
		#Range: 0.0 ~ 1000.0
		"Soul Great Sword Range multiplier" = 1.0

	["Item Settings"."Dinosaur Bone Club"]
		#Dinosaur Bone Club Damage Multiplier
		#Range: 0.0 ~ 1000.0
		"Dinosaur Bone Club Damage multiplier" = 1.0
		#Dinosaur Bone Club Ability Damage Multiplier
		#Range: 0.0 ~ 1000.0
		"Dinosaur Bone Club Ability Damage multiplier" = 1.0
		#Dinosaur Bone Club Speed Multiplier
		#Range: 0.0 ~ 1000.0
		"Dinosaur Bone Club Speed multiplier" = 1.0

	["Item Settings"."Axe Of Lightning"]
		#Axe Of Lightning Damage Multiplier
		#Range: 0.0 ~ 1000.0
		"Axe Of Lightning Damage multiplier" = 1.0
		#Axe Of Lightning Bolt Damage Multiplier
		#Range: 0.0 ~ 1000.0
		"Axe Of Lightning Bolt Damage multiplier" = 1.0
		#Axe Of Lightning Speed Multiplier
		#Range: 0.0 ~ 1000.0
		"Axe Of Lightning Speed multiplier" = 1.0

	["Item Settings"."The Great Frost"]
		#The Great Frost Damage Multiplier
		#Range: 0.0 ~ 1000.0
		"The Great Frost Damage multiplier" = 1.0
		#The Great Frost Ability Damage Multiplier
		#Range: 0.0 ~ 1000.0
		"The Great Frost Ability Damage multiplier" = 1.0
		#The Great Frost Speed Multiplier
		#Range: 0.0 ~ 1000.0
		"The Great Frost Speed multiplier" = 1.0

	["Item Settings"."Withered Scythe"]
		#Withered Scythe Damage Multiplier
		#Range: 0.0 ~ 1000.0
		"Withered Scythe Damage multiplier" = 1.0
		#Withered Scythe Ability Damage Multiplier
		#Range: 0.0 ~ 1000.0
		"Withered Scythe Ability Damage multiplier" = 1.0
		#Withered Scythe Speed Multiplier
		#Range: 0.0 ~ 1000.0
		"Withered Scythe Speed multiplier" = 1.0

	["Item Settings"."Atom Splitter"]
		#Atom Splitter Damage Multiplier
		#Range: 0.0 ~ 1000.0
		"Atom Splitter Damage multiplier" = 1.0

