
#Crazy AE2 Addons - Common Config
#All feature toggles and feature-specific options are defined here.
#For every config entry that defines a limit, -1 means no limit.
[features]

	#Display feature.
	#A part that renders dynamic text, images, and AE2-related data.
	#Supports token-based content, colors, icons, stock/delta rendering, and merged multi-display surfaces.
	[features.display]
		#Enable or disable the entire display feature.
		enabled = true
		#Enable or disable uploading and rendering custom images on displays.
		imagesEnabled = true
		#Enable or disable dynamic rendering of resource amounts from the connected network on displays.
		stockEnabled = true
		#Enable or disable rendering inline resource icons on displays.
		iconsEnabled = true
		#Enable or disable dynamic rendering of resource amount changes over time on displays.
		deltaEnabled = true
		#Enable or disable ME Display Database.
		#When disabled, the database GUI will not open, ComputerCraft peripheral methods will not work,
		#and display database tokens such as &key will not resolve.
		databaseEnabled = true

	#Emitter terminal feature.
	#The emitter terminal allows the player to access, query, and configure
	#all level emitters in the connected grid from a single terminal.
	[features.emitterTerminal]
		#Enable or disable the emitter terminal feature.
		enabled = true
		#Enable or disable the wireless variant.
		wirelessEnabled = true

	#Wireless notification terminal feature.
	#The wireless notification terminal allows the player to configure
	#tracked resources in the connected grid and display their amounts
	#when they are above or below a given threshold.
	[features.wirelessNotificationTerminal]
		#Enable or disable the wireless notification terminal feature.
		enabled = true
		#Configure how many slots the wireless notification terminal should have.
		#Range: > 0
		configSlot = 16

	#Multi level emitter feature.
	#The multi level emitter tracks and triggers multiple conditions at once.
	[features.multiLevelEmitter]
		#Enable or disable the multi level emitter feature.
		enabled = true
		#Configure how many slots the multi level emitter should have.
		#Range: > 0
		configSlot = 16

	#Tag level emitter feature.
	#The tag level emitter tracks resources based on a tag expression
	#and can monitor multiple resources at once.
	[features.tagLevelEmitter]
		#Enable or disable the tag level emitter feature.
		enabled = true

	#Redstone emitter / terminal feature.
	#The redstone terminal allows the player to control the redstone output
	#of connected redstone emitters.
	[features.redstoneEmitterTerminal]
		#Enable or disable the redstone emitter / terminal feature.
		enabled = true
		#Enable or disable the wireless terminal variant.
		wirelessEnabled = true

	#Wormhole feature.
	#Wormhole is a large feature that acts as a universal capability proxy
	#and also allows remote interactions or teleportation.
	#The tunnel always forwards from any output to the input,
	#or from the input to the closest output. It never splits
	#resources between multiple outputs. But can merge from many
	#outputs to the same input.
	[features.wormhole]
		#Enable or disable the entire wormhole feature.
		enabled = true
		#Enable or disable teleportation through wormholes.
		#This controls whether clicking on a wormhole with an ender pearl
		#teleports the player to the other side.
		teleportationEnabled = true
		#Allow routing P2P tunnels through a wormhole tunnel.
		nestedP2psEnabled = false
		#Allow item proxying through wormholes.
		itemProxyEnabled = true
		#Allow fluid proxying through wormholes.
		fluidProxyEnabled = true
		#Allow FE proxying through wormholes.
		feProxyEnabled = true
		#Allow GregTech EU proxying through wormholes.
		euProxyEnabled = true
		#Allow proxying of other capabilities through wormholes.
		#Example: Mekanism heat pipes.
		otherCapabilityProxyEnabled = true
		#Allow merged capability proxying through wormholes.
		#Allow merging all output handlers that are the same type (e.g. items)
		#so the input sees them all at the same time.
		mergedCapabilityProxyEnabled = true
		#Allow remote interactions through wormholes.
		#This controls whether clicking on one side of a wormhole
		#opens the GUI of the machine on the other side.
		remoteInteractionsEnabled = true

	#Round robin P2P features.
	#Round robin P2P tunnels always split inputs evenly between all outputs,
	#even across multiple insertions.
	[features.roundRobinP2p]
		#Enable or disable round robin item P2P.
		itemEnabled = true
		#Enable or disable round robin fluid P2P.
		fluidEnabled = true

	#CPU priorities feature.
	#CPU priorities make higher-priority CPUs receive crafting jobs more often,
	#receive crafted results before lower-priority CPUs,
	#and use machines before lower-priority CPUs.
	[features.cpuPriorities]
		#Enable or disable CPU priorities.
		enabled = true

	#Tag view cell feature.
	#The tag view cell filters the terminal it is placed in based on a tag expression
	#instead of selected individual resources.
	[features.tagViewCell]
		#Enable or disable tag view cells.
		enabled = true

	#Pattern multiplier feature.
	#The pattern multiplier allows the player to multiply patterns, multiply them up to a limit,
	#or clear all patterns inside it. It can also multiply all patterns in any container
	#such as a pattern provider or chest when shift-right-clicked on it.
	[features.patternMultiplier]
		#Enable or disable the pattern multiplier feature.
		enabled = true

	#Crazy pattern provider features.
	#The crazy pattern provider starts with 72 pattern slots
	#and can be upgraded using crazy upgrades.
	#Each upgrade adds 1 row (9 slots) to the pattern inventory.
	[features.crazyPatternProvider]
		#Enable or disable the crazy pattern provider block.
		blockEnabled = true
		#Enable or disable the crazy pattern provider part.
		partEnabled = true
		#Maximum number of upgrades allowed for the crazy pattern provider.
		#-1 means no limit.
		#Note: each upgrade adds 1 row (9 slots).
		#Range: > -1
		maxUpgrades = -1

	#Ejector feature.
	#The ejector allows the player to configure its 36-slot config inventory
	#with any amount of any resource. When provided with a redstone signal,
	#it ejects those resources from the connected network storage to
	#the adjacent inventory. It can also craft missing resources
	#if the system has the required patterns and ingredients.
	#Crafting is performed atomically as a single crafting operation
	#using one crafting job / CPU.
	[features.ejector]
		#Enable or disable the ejector feature.
		enabled = true
		#Allow the ejector to craft missing items.
		craftMissingEnabled = true

