
[general]
	#Horizontal and vertical cleanup radius around the player.
	#Range: 8 ~ 512
	radius = 16
	#If true, all Projectile subclasses will be cleared.
	clearProjectileSubclasses = true
	#Extra entity type IDs to clear even if they do not extend Projectile.
	#Useful for modded residues or spell entities.
	#Examples: goety:death_arrow, some_mod:lingering_spell_entity
	extraEntityTypes = ["goety:ghost_arrow", "goety:rain_arrow", "goety:death_arrow"]
	#Entity type IDs that should never be cleared by this mod.
	exemptEntityTypes = []

