
["Brew Bottling"]
	#How many times the player must bottle a brew to increase Bottling level, Default: 20
	#Range: > 1
	bottlingLevelReq = 20
	#Maximum Bottling Level the player can obtain, set to 0 to disable Bottling Levels, Default: 5
	#Range: > 0
	maxBottlingLevel = 5

["Vanilla Soul Cost"]
	#Absorption Soul Cost, Default: 50
	#Range: > 1
	absorptionCost = 50
	#Blindness Soul Cost, Default: 10
	#Range: > 1
	blindnessCost = 10
	#Darkness Soul Cost, Default: 10
	#Range: > 1
	darknessCost = 10
	#Fire Resistance Soul Cost, Default: 25
	#Range: > 1
	fireResistanceCost = 25
	#Glowing Soul Cost, Default: 10
	#Range: > 1
	glowingCost = 10
	#Haste Soul Cost, Default: 25
	#Range: > 1
	hasteCost = 25
	#Hunger Soul Cost, Default: 10
	#Range: > 1
	hungerCost = 10
	#Harming Soul Cost, Default: 25
	#Range: > 1
	harmingCost = 25
	#Healing Soul Cost, Default: 25
	#Range: > 1
	healingCost = 25
	#Health Boost Soul Cost, Default: 100
	#Range: > 1
	healthBoostCost = 100
	#Invisibility Soul Cost, Default: 25
	#Range: > 1
	invisibilityCost = 25
	#Jump Boost Soul Cost, Default: 25
	#Range: > 1
	jumpBoostCost = 25
	#Levitation Soul Cost, Default: 25
	#Range: > 1
	levitationCost = 25
	#Luck Soul Cost, Default: 25
	#Range: > 1
	luckCost = 25
	#Mining Fatigue Soul Cost, Default: 10
	#Range: > 1
	miningFatigueCost = 10
	#Nausea Soul Cost, Default: 10
	#Range: > 1
	nauseaCost = 10
	#Night Vision Soul Cost, Default: 25
	#Range: > 1
	nightVisionCost = 25
	#Poison Soul Cost, Default: 10
	#Range: > 1
	poisonCost = 10
	#Regeneration Soul Cost, Default: 25
	#Range: > 1
	regenerationCost = 25
	#Resistance Soul Cost, Default: 100
	#Range: > 1
	resistanceCost = 100
	#Saturation Soul Cost, Default: 25
	#Range: > 1
	saturationCost = 25
	#Slow Falling Soul Cost, Default: 25
	#Range: > 1
	slowFallingCost = 25
	#Slowness Soul Cost, Default: 10
	#Range: > 1
	slownessCost = 10
	#Speed Soul Cost, Default: 25
	#Range: > 1
	speedCost = 25
	#Strength Soul Cost, Default: 25
	#Range: > 1
	strengthCost = 25
	#Unluck Soul Cost, Default: 25
	#Range: > 1
	unluckCost = 25
	#Water Breathing Soul Cost, Default: 25
	#Range: > 1
	waterBreathingCost = 25
	#Weakness Soul Cost, Default: 25
	#Range: > 1
	weaknessCost = 25
	#Wither Soul Cost, Default: 25
	#Range: > 1
	witherCost = 25

["Vanilla Extra Capacity"]
	#Absorption Extra Capacity, Default: 1
	#Range: > 0
	absorptionCapacity = 1
	#Harming Extra Capacity, Default: 1
	#Range: > 0
	harmingCapacity = 1
	#Healing Extra Capacity, Default: 1
	#Range: > 0
	healingCapacity = 1
	#Health Boost Extra Capacity, Default: 2
	#Range: > 0
	healthBoostCapacity = 2
	#Levitation Extra Capacity, Default: 2
	#Range: > 0
	levitationCapacity = 2
	#Resistance Extra Capacity, Default: 6
	#Range: > 0
	resistanceCapacity = 6
	#Wither Extra Capacity, Default: 1
	#Range: > 0
	witherCapacity = 1

["Modded Soul Cost"]

	["Modded Soul Cost"."Status Effects"]
		#Climbing Soul Cost, Default: 25
		#Range: > 1
		climbingCost = 25
		#Corpse Eater Soul Cost, Default: 100
		#Range: > 1
		corpseEaterCost = 100
		#Pressure Soul Cost, Default: 10
		#Range: > 1
		pressureCost = 10
		#Ender Ground Soul Cost, Default: 10
		#Range: > 1
		enderGroundCost = 10
		#Ender Flux Soul Cost, Default: 25
		#Range: > 1
		enderFluxCost = 25
		#Flame Hands Soul Cost, Default: 25
		#Range: > 1
		flameHandsCost = 25
		#Venomous Hands Soul Cost, Default: 25
		#Range: > 1
		venomousHandsCost = 25
		#Void Touched Soul Cost, Default: 25
		#Range: > 1
		voidTouchedCost = 25
		#Freezing Soul Cost, Default: 25
		#Range: > 1
		freezingCost = 25
		#Gold Touched Soul Cost, Default: 10
		#Range: > 1
		goldTouchedCost = 10
		#Gravity Pulse Soul Cost, Default: 50
		#Range: > 1
		gravityPulseCost = 50
		#Nyctophobia Soul Cost, Default: 50
		#Range: > 1
		nyctophobiaCost = 50
		#Snow Skin Soul Cost, Default: 50
		#Range: > 1
		snowSkinCost = 50
		#Sapped Soul Cost, Default: 25
		#Range: > 1
		sappedCost = 25
		#Storm's Wrath Soul Cost, Default: 50
		#Range: > 1
		stormsWrathCost = 50
		#Sun Allergy Soul Cost, Default: 50
		#Range: > 1
		sunAllergyCost = 50
		#Evil Eye Soul Cost, Default: 50
		#Range: > 1
		evilEyeCost = 50
		#Tripping Soul Cost, Default: 25
		#Range: > 1
		trippingCost = 25
		#Repulsive Soul Cost, Default: 25
		#Range: > 1
		repulsiveCost = 25
		#Photosynthesis Soul Cost, Default: 25
		#Range: > 1
		photosynthesisCost = 25
		#Swift Swim Soul Cost, Default: 25
		#Range: > 1
		swiftSwimCost = 25
		#Swirling Soul Cost, Default: 50
		#Range: > 1
		swirlingCost = 50
		#Arrowmantic Soul Cost, Default: 50
		#Range: > 1
		arrowmanticCost = 50
		#Bottling Soul Cost, Default: 50
		#Range: > 1
		bottlingCost = 50
		#Flammable Soul Cost, Default: 50
		#Range: > 1
		flammableCost = 50
		#Flimsy Soul Cost, Default: 50
		#Range: > 1
		flimsyCost = 50
		#Fortunate Soul Cost, Default: 50
		#Range: > 1
		fortunateCost = 100
		#Insight Soul Cost, Default: 50
		#Range: > 1
		insightCost = 50
		#Leeching Soul Cost, Default: 50
		#Range: > 1
		leechingCost = 50
		#Rallying Soul Cost, Default: 50
		#Range: > 1
		rallyingCost = 50
		#Radiance Soul Cost, Default: 50
		#Range: > 1
		radianceCost = 50
		#Explosive Soul Cost, Default: 50
		#Range: > 1
		explosiveCost = 50
		#Fiery Aura Soul Cost, Default: 50
		#Range: > 1
		fieryAuraCost = 50
		#Frosty Aura Soul Cost, Default: 100
		#Range: > 1
		frostyAuraCost = 100
		#Wild Rage Soul Cost, Default: 50
		#Range: > 1
		wildRageCost = 50
		#Fire Trail Soul Cost, Default: 50
		#Range: > 1
		fireTrailCost = 50
		#Plunge Soul Cost, Default: 50
		#Range: > 1
		plungeCost = 50
		#Cursed Soul Cost, Default: 50
		#Range: > 1
		cursedCost = 50
		#Deflective Soul Cost, Default: 50
		#Range: > 1
		deflectiveCost = 50
		#Shielding Soul Cost, Default: 50
		#Range: > 1
		shieldingCost = 50
		#Save Effects Soul Cost, Default: 50
		#Range: > 1
		saveEffectsCost = 50

	["Modded Soul Cost"."Block/Other Effects"]
		#Bat Burst Soul Cost, Default: 100
		#Range: > 1
		batBurstCost = 100
		#BEEEEES Soul Cost, Default: 50
		#Range: > 1
		beesCost = 50
		#Blind Jump Soul Cost, Default: 10
		#Range: > 1
		blindJumpCost = 10
		#Chop Tree Soul Cost, Default: 25
		#Range: > 1
		chopTreeCost = 25
		#Combust Soul Cost, Default: 100
		#Range: > 1
		combustCost = 100
		#Corrosion Soul Cost, Default: 25
		#Range: > 1
		corrosionCost = 25
		#Drought Soul Cost, Default: 25
		#Range: > 1
		droughtCost = 25
		#Explode Soul Cost, Default: 100
		#Range: > 1
		explodeCost = 100
		#Extinguish Soul Cost, Default: 25
		#Range: > 1
		extinguishCost = 25
		#Fertility Soul Cost, Default: 25
		#Range: > 1
		fertilityCost = 25
		#Flaying Soul Cost, Default: 25
		#Range: > 1
		flayingCost = 25
		#Flooding Soul Cost, Default: 100
		#Range: > 1
		floodingCost = 100
		#Freeze Soul Cost, Default: 10
		#Range: > 1
		freezeCost = 10
		#Growth Soul Cost, Default: 50
		#Range: > 1
		growthCost = 50
		#Grow Cactus Soul Cost, Default: 10
		#Range: > 1
		growCactusCost = 10
		#Grow Cave Vines Soul Cost, Default: 10
		#Range: > 1
		growCaveVinesCost = 10
		#Grow Tree Soul Cost, Default: 25
		#Range: > 1
		growTreeCost = 25
		#Harvest Soul Cost, Default: 25
		#Range: > 1
		harvestCost = 25
		#Infest Soul Cost, Default: 25
		#Range: > 1
		infestCost = 25
		#Launch Soul Cost, Default: 25
		#Range: > 1
		launchCost = 25
		#Leaf Shell Soul Cost, Default: 25
		#Range: > 1
		leafShellCost = 25
		#Love Soul Cost, Default: 10
		#Range: > 1
		loveCost = 10
		#Mossify Soul Cost, Default: 25
		#Range: > 1
		mossifyCost = 25
		#Part Lava Soul Cost, Default: 25
		#Range: > 1
		partLavaCost = 25
		#Part Water Soul Cost, Default: 25
		#Range: > 1
		partWaterCost = 25
		#Pulverize Soul Cost, Default: 25
		#Range: > 1
		pulverizeCost = 25
		#Purify Debuffs Soul Cost, Default: 50
		#Range: > 1
		purifyDebuffsCost = 50
		#Purify Buffs Soul Cost, Default: 50
		#Range: > 1
		purifyBuffsCost = 50
		#Pruning Soul Cost, Default: 10
		#Range: > 1
		pruningCost = 10
		#Raise Dead Soul Cost, Default: 50
		#Range: > 1
		raiseDeadCost = 50
		#Shear Soul Cost, Default: 10
		#Range: > 1
		shearCost = 10
		#Snowy Soul Cost, Default: 25
		#Range: > 1
		snowyCost = 25
		#Strip Armor Soul Cost, Default: 100
		#Range: > 1
		stripArmorCost = 100
		#Sweet Thorns Soul Cost, Default: 25
		#Range: > 1
		sweetThornsCost = 25
		#Thorn Trap Soul Cost, Default: 50
		#Range: > 1
		thornTrapCost = 50
		#Transpose Soul Cost, Default: 25
		#Range: > 1
		transposeCost = 25
		#Webbed Soul Cost, Default: 50
		#Range: > 1
		webbedCost = 50

["Modded Capacity"]
	#How much Capacity is given initially, Default: 4
	#Range: > 1
	initialCapacity = 4
	#How much Capacity is given for first level, Default: 2
	#Range: > 0
	level1Capacity = 2
	#How much Capacity is given for second level, Default: 2
	#Range: > 0
	level2Capacity = 2
	#How much Capacity is given for third level, Default: 2
	#Range: > 0
	level3Capacity = 2
	#How much Capacity is given for fourth level, Default: 2
	#Range: > 0
	level4Capacity = 2
	#How much Capacity is given for fifth level, Default: 4
	#Range: > 0
	level5Capacity = 4

	["Modded Capacity"."Status Effects"]
		#Bottling Extra Capacity, Default: 4
		#Range: > 0
		bottlingCapacity = 4
		#Corpse Eater Extra Capacity, Default: 4
		#Range: > 0
		corpseEaterCapacity = 4
		#Cursed Extra Capacity, Default: 4
		#Range: > 0
		cursedCapacity = 4
		#Deflective Extra Capacity, Default: 4
		#Range: > 0
		deflectiveCapacity = 4
		#Evil Eye Extra Capacity, Default: 4
		#Range: > 0
		evilEyeCapacity = 4
		#Explosive Extra Capacity, Default: 2
		#Range: > 0
		explosiveCapacity = 2
		#Fiery Aura Extra Capacity, Default: 2
		#Range: > 0
		fieryAuraCapacity = 2
		#Fire Trail Extra Capacity, Default: 4
		#Range: > 0
		fireTrailCapacity = 4
		#Fortunate Extra Capacity, Default: 6
		#Range: > 0
		fortunateCapacity = 6
		#Frosty Aura Extra Capacity, Default: 2
		#Range: > 0
		frostyAuraCapacity = 2
		#Gravity Pulse Extra Capacity, Default: 2
		#Range: > 0
		gravityPulseCapacity = 2
		#Nyctophobia Extra Capacity, Default: 4
		#Range: > 0
		nyctophobiaCapacity = 4
		#Plunge Extra Capacity, Default: 4
		#Range: > 0
		plungeCapacity = 4
		#Radiance Extra Capacity, Default: 2
		#Range: > 0
		radianceCapacity = 2
		#Rallying Extra Capacity, Default: 2
		#Range: > 0
		rallyingCapacity = 2
		#Save Effects Extra Capacity, Default: 2
		#Range: > 0
		saveEffectsCapacity = 8
		#Shielding Extra Capacity, Default: 2
		#Range: > 0
		shieldingCapacity = 2
		#Snow Skin Extra Capacity, Default: 4
		#Range: > 0
		snowSkinCapacity = 4
		#Storm's Wrath Extra Capacity, Default: 4
		#Range: > 0
		stormsWrathCapacity = 4
		#Sun Allergy Extra Capacity, Default: 4
		#Range: > 0
		sunAllergyCapacity = 4
		#Swirling Extra Capacity, Default: 2
		#Range: > 0
		swirlingCapacity = 2
		#Void Touched Extra Capacity, Default: 4
		#Range: > 0
		voidTouchedCapacity = 4
		#Wild Rage Extra Capacity, Default: 2
		#Range: > 0
		wildRageCapacity = 2

	["Modded Capacity"."Block/Other Effects"]
		#Bat Burst Extra Capacity, Default: 2
		#Range: > 0
		batBurstCapacity = 2
		#BEEEEES Extra Capacity, Default: 1
		#Range: > 0
		beesCapacity = 1
		#Combust Extra Capacity, Default: 1
		#Range: > 0
		combustCapacity = 1
		#Explode Extra Capacity, Default: 4
		#Range: > 0
		explodeCapacity = 4
		#Flooding Extra Capacity, Default: 2
		#Range: > 0
		floodingCapacity = 2
		#Purify Debuffs Extra Capacity, Default: 2
		#Range: > 0
		purifyDebuffsCapacity = 2
		#Purify Buffs Extra Capacity, Default: 2
		#Range: > 0
		purifyBuffsCapacity = 2
		#Raise Dead Extra Capacity, Default: 2
		#Range: > 0
		raiseDeadCapacity = 2
		#Strip Armor Extra Capacity, Default: 2
		#Range: > 0
		stripArmorCapacity = 2
		#Webbed Extra Capacity, Default: 1
		#Range: > 0
		webbedCapacity = 1

[Curable]
	#Whether Pressure is curable via Milk or Wartful Egg, Default: false
	pressureCurable = false
	#Whether Nyctophobia is curable via Milk or Wartful Egg, Default: false
	nyctophobiaCurable = false
	#Whether Sun Allergy is curable via Milk or Wartful Egg, Default: false
	sunAllergyCurable = false
	#Whether Snow Skin is curable via Milk or Wartful Egg, Default: false
	snowSkinCurable = false
	#Whether Evil Eye is curable via Milk or Wartful Egg, Default: false
	evilEyeCurable = false

