
#General settings
[general]
	#The minimum tick speed machines can be set to. Defaults to 1, meaning every tick
	#Range: 1 ~ 100
	minimum_machine_tick_speed = 1

#Generator T1
[generator_t1]
	#The amount of Energy created per burn tick of fuel. Coal has 1600 burn ticks. Sticks have 100 burn ticks.
	#Range: > 1
	generator_t1_fe_per_fuel_tick = 15
	#The multiplier for the burn speed, making the generator run faster. Coal is 1600 ticks to burn, if you set this to 10, it will burn in 160 ticks
	#Range: 1 ~ 1000
	generator_t1_burn_speed_multiplier = 4
	#The maximum amount of Energy the generator can hold in its buffer
	#Range: > 1
	generator_t1_max_fe = 1000000
	#The FE per Tick that the generator outputs
	#Range: > 1
	generator_t1_fe_per_tick = 1000

#Generator Fluid T1
[generator_fluid_t1]
	#Max FE capacity for the Fluid Generator T1
	#Range: > 1
	generator_fluid_t1_max_fe = 1000000
	#FE output per tick for the Fluid Generator T1
	#Range: > 1
	generator_fluid_t1_fe_per_tick = 1000

#Energy Transmitter T1
[energy_transmitter_t1]
	#The maximum energy storage
	#Range: > 1
	energy_transmitter_t1_max_rf = 1000000
	#The maximum RF transmitted per tick to machines and other transmitters
	#Range: > 1
	energy_transmitter_t1_rf_per_tick = 1000
	#The energy loss per block distance in percent
	#Range: 0.0 ~ 100.0
	energy_transmitter_t1_loss_per_block = 1.0

#Fuel Canister
[fuel_canister]
	#The amount of ticks 'consumed' per operation in the furnace. Lower is more efficient fuel use.
	#Range: > 100
	fuel_canister_minimum_ticks_consumed = 200
	#The maximum amount of fuel (in ticks) permitted in the fuel canister.
	#Range: > 100
	fuel_canister_maximum_fuel = 10000000

#Pocket Generator
[pocket_generator]
	#The amount of Energy created per burn tick of fuel. Coal has 1600 burn ticks. Sticks have 100 burn ticks.
	#Range: > 1
	pocket_gen_fe_per_fuel_tick = 15
	#The multiplier for the burn speed, making the generator run faster. Coal is 1600 ticks to burn, if you set this to 10, it will burn in 160 ticks
	#Range: 1 ~ 1000
	pocket_gen_burn_speed_multiplier = 4
	#The maximum amount of Energy the generator can hold in its buffer
	#Range: > 1
	pocket_gen_max_fe = 1000000
	#The FE per Tick that the generator charges other items at
	#Range: > 1
	pocket_gen_fe_per_tick = 5000

#Time Crystals
[time_crystal]
	#Do you want to customize Time Crystal Growth Dimensions? If set to true, the following 3 fields MUST be populated. Defaults to false, which means normal growth rules: Stage 1 = Overworld, Stage 2 = Nether, Stage 3 = End.
	time_crystal_custom_dimensions = false
	#Dimensions where Stage 0 -> Stage 1 growth occurs. Example: ["minecraft:overworld"]
	time_crystal_stage1_dimensions = ["minecraft:overworld"]
	#Dimensions where Stage 1 -> Stage 2 growth occurs. Example: ["minecraft:the_nether"]
	time_crystal_stage2_dimensions = ["minecraft:the_nether"]
	#Dimensions where Stage 2 -> Stage 3 growth occurs. Example: ["minecraft:the_end"]
	time_crystal_stage3_dimensions = ["minecraft:the_end"]

#Fluid Fuel FE per mB values
[fluid_fuel]
	#FE generated per mB of Refined Fuel T2
	#Range: > 1
	fuel_tier2_fe_per_mb = 4000
	#FE generated per mB of Refined Fuel T3
	#Range: > 1
	fuel_tier3_fe_per_mb = 16000
	#FE generated per mB of Refined Fuel T4
	#Range: > 1
	fuel_tier4_fe_per_mb = 64000

#Paradox Machine
[paradox_machine]
	#Max RF capacity of the Paradox Machine
	#Range: > 1
	paradox_total_rf_capacity = 10000000
	#Max fluid capacity (mB) of the Paradox Machine
	#Range: > 1
	paradox_total_fluid_capacity = 64000
	#RF cost per block restored
	#Range: > 0
	paradox_rf_per_block = 1000
	#RF cost per entity restored
	#Range: > 0
	paradox_rf_per_entity = 5000
	#Fluid cost (mB) per block restored
	#Range: > 0
	paradox_fluid_per_block = 10
	#Fluid cost (mB) per entity restored
	#Range: > 0
	paradox_fluid_per_entity = 50
	#Paradox energy generated per block restored
	#Range: 0.0 ~ 1.7976931348623157E308
	paradox_energy_per_block = 0.5
	#Paradox energy generated per entity restored
	#Range: 0.0 ~ 1.7976931348623157E308
	paradox_energy_per_entity = 2.0
	#Max paradox energy before a ParadoxEntity spawns
	#Range: 1.0 ~ 1.7976931348623157E308
	paradox_energy_max = 100.0
	#If true, only safe mob data fields are restored
	paradox_restricted_mobs = true

#Polymorphic Wand
[polymorphic_wand]
	#Maximum mB of polymorphic fluid the wand can hold
	#Range: > 1
	polymorphic_wand_max_fluid = 8000

#Time Wand
[time_wand]
	#The maximum amount of Energy the Time Wand can hold in its buffer
	#Range: > 1
	time_wand_rf_capacity = 5000000
	#FE cost per use, multiplied by the acceleration rate (2^level)
	#Range: > 0
	time_wand_rf_cost = 100
	#Max mB of time fluid the Time Wand can hold
	#Range: > 1
	time_wand_max_fluid = 8000
	#Time Fluid cost per use, multiplied by the acceleration rate (2^level)
	#Range: 0.0 ~ 1.7976931348623157E308
	time_wand_fluid_cost = 0.25
	#Maximum tick speed multiplier (must be a power of 2, e.g. 256 = up to 2^8 = 256x)
	#Range: > 2
	time_wand_max_multiplier = 2048
	#Can fake players (e.g. Clickers) use the Time Wand?
	time_wand_fake_player_allowed = false

#Portal Gun
[portal_gun]
	#Max FE capacity of the Portal Gun
	#Range: > 1
	portal_gun_max_fe = 1
	#FE cost per portal shot
	#Range: > 0
	portal_gun_fe_cost = 2
	#Max mB of portal fluid the Portal Gun can hold
	#Range: > 1
	portal_gun_max_fluid = 1
	#mB of portal fluid consumed per shot
	#Range: > 0
	portal_gun_fluid_cost = 2
	#How many ticks a portal remains open (6000 = 5 minutes, -1 for infinite)
	#Range: > -1
	portal_gun_lifespan = 1

#Portal Gun (Original)
[portal_gun_original]
	#Max mB of unstable portal fluid the original Portal Gun can hold
	#Range: > 1
	portal_gun_original_max_fluid = 1
	#mB of unstable portal fluid consumed per shot
	#Range: > 0
	portal_gun_original_fluid_cost = 2
	#How many ticks a portal remains open (-1 for infinite)
	#Range: > -1
	portal_gun_original_lifespan = 1

#Polymorphic Wand V2
[polymorphic_wand_v2]
	#Maximum FE the Polymorphic Wand V2 can hold
	#Range: > 1
	polymorphic_wand_v2_max_fe = 200000
	#Maximum mB of polymorphic fluid the Polymorphic Wand V2 can hold
	#Range: > 1
	polymorphic_wand_v2_max_fluid = 32000
	#mB of polymorphic fluid consumed per random polymorph
	#Range: > 0
	random_polymorph_cost = 1000
	#mB of polymorphic fluid consumed per targeted polymorph
	#Range: > 0
	target_polymorph_cost = 1000

#Goo settings
[goo]
	#If true, goo blocks have a chance to deactivate after each successful block conversion
	goo_can_die = true
	#The chance (0.0 to 1.0) that a goo block deactivates after each block conversion. Default is 0.1 (10%)
	#Range: 0.0 ~ 1.0
	goo_death_chance = 0.1

