recipesAdditions:
  a:
    # Whether to harden AE2WTLib recipes.
    # Default: true
    harderAE2WTLibRecipes: true

    # Whether to harden Applied Botanics recipes.
    # Default: true
    harderAppliedBotanicsRecipes: true

    # Whether to harden Applied Cooking recipes.
    # Default: true
    harderAppliedCookingRecipes: true

    # Whether to harden Applied Energistics 2 recipes.
    # Default: true
    harderAppliedEnergistics2Recipes: true

    # Whether to harden Applied Mekanistics recipes.
    # Default: true
    harderAppliedMekanisticsRecipes: true

    # Whether to harden Ars Nouveau recipes.
    # Default: true
    harderArsNouveauRecipes: true

    # Whether to harden Ars Énergistique recipes.
    # Default: true
    harderArsÉnergistiqueRecipes: true

    # Whether to harden Assembly Lines recipes.
    # Default: true
    harderAssemblyLinesRecipes: true

  b:
    # Whether to harden Ballistix recipes.
    # Default: true
    harderBallistixRecipes: true

    # Whether to harden Better Archeology recipes.
    # Default: true
    harderBetterArcheologyRecipes: true

    # Whether to harden Biomes O' Plenty recipes.
    # Default: true
    harderBiomesOPlentyRecipes: true

    # Whether to harden Blastcraft mod recipes.
    # Default: true
    harderBlastcraftModRecipes: true

    # Whether to harden Botania recipes.
    # Default: true
    harderBotaniaRecipes: true

  c:
    # Whether to harden CC Tweaked recipes.
    # Default: true
    harderCCTweakedRecipes: true

    # Whether to harden CC:C Bridge recipes.
    # Default: true
    harderCCCBridgeRecipes: true

    # Whether to harden Chisel and Bits recipes.
    # Default: true
    harderChiselAndBitsRecipes: true

    # Whether to harden Cooking for Blockheads recipes.
    # Default: true
    harderCookingForBlockheadsRecipes: true

    # Whether to harden Create recipes.
    # Default: true
    harderCreateRecipes: true

  d:
    # Whether to harden Domum Omamentum recipes.
    # Default: true
    harderDomumOmamentumRecipes: true

  e:
    # Whether to harden Electrodynamics recipes.
    # Default: true
    harderElectrodynamicsRecipes: true

  f:
  g:
  h:
  i:
  j:
  k:
  l:
  m:
    # Whether to harden ME Requester recipes.
    # Default: true
    harderMERequesterRecipes: true

    # Whether to harden MEGA Cells recipes.
    # Default: true
    harderMEGACellsRecipes: true

    # Whether to harden Mekanism recipes.
    # Default: true
    harderMekanismRecipes: true

    # Whether to harden Mekanism Additions recipes.
    # Default: true
    harderMekanismAdditionsRecipes: true

    # Whether to harden Mekanism Generators recipes.
    # Default: true
    harderMekanismGeneratorsRecipes: true

    # Whether to harden Mekanism Tools recipes.
    # Default: true
    harderMekanismToolsRecipes: true

    # Whether to harden Mekanism-MoreSolarPanels recipes.
    # Default: true
    harderMekanismMoreSolarPanelsRecipes: true

    # Whether to harden Mekanism: Weapons recipes.
    # Default: true
    harderMekanismWeaponsRecipes: true

    # Whether to harden MineColonies recipes.
    # Default: true
    harderMineColoniesRecipes: true

    # Whether to harden MineColonies for ComputerCraft recipes.
    # Default: true
    harderMineColoniesForComputerCraftRecipes: true

    # Whether to harden Modular Force Fields System recipes.
    # Default: true
    harderModularForceFieldsSystemRecipes: true

    # Whether to harden More Red recipes.
    # Default: true
    harderMoreRedRecipes: true

    # Whether to harden Multi-Piston recipes.
    # Default: true
    harderMultiPistonRecipes: true

  n:
    # Whether to harden Nuclear Science recipes.
    # Default: true
    harderNuclearScienceRecipes: true

  o:
  p:
    # Whether to harden Productive Bees recipes.
    # Default: true
    harderProductiveBeesRecipes: true

  q:
  r:
    # Whether to harden Rechiseled recipes.
    # Default: true
    harderRechiseledRecipes: true

    # Whether to harden Rechiseled Create recipes.
    # Default: true
    harderRechiseledCreateRecipes: true

  s:
  t:
    # Whether to harden The Twilight Forest recipes.
    # Default: true
    harderTheTwilightForestRecipes: true

  u:
  v:
  w:
  x:
  y:
  z:
recipesRemoval:
  a:
    # Whether to harden AE2WTLib recipes.
    # Default: true
    harderAE2WTLibRecipes: true

    # Whether to harden Applied Botanics recipes.
    # Default: true
    harderAppliedBotanicsRecipes: true

    # Whether to harden Applied Cooking recipes.
    # Default: true
    harderAppliedCookingRecipes: true

    # Whether to harden Applied Energistics 2 recipes.
    # Default: true
    harderAppliedEnergistics2Recipes: true

    # Whether to harden Applied Mekanistics recipes.
    # Default: true
    harderAppliedMekanisticsRecipes: true

    # Whether to harden Ars Nouveau recipes.
    # Default: true
    harderArsNouveauRecipes: true

    # Whether to harden Ars Énergistique recipes.
    # Default: true
    harderArsÉnergistiqueRecipes: true

    # Whether to harden Assembly Lines recipes.
    # Default: true
    harderAssemblyLinesRecipes: true

  b:
    # Whether to harden Ballistix recipes.
    # Default: true
    harderBallistixRecipes: true

    # Whether to harden Better Archeology recipes.
    # Default: true
    harderBetterArcheologyRecipes: true

    # Whether to harden Biomes O' Plenty recipes.
    # Default: true
    harderBiomesOPlentyRecipes: true

    # Whether to harden Blastcraft mod recipes.
    # Default: true
    harderBlastcraftModRecipes: true

    # Whether to harden Botania recipes.
    # Default: true
    harderBotaniaRecipes: true

  c:
    # Whether to harden CC Tweaked recipes.
    # Default: true
    harderCCTweakedRecipes: true

    # Whether to harden CC:C Bridge recipes.
    # Default: true
    harderCCCBridgeRecipes: true

    # Whether to harden Chisel and Bits recipes.
    # Default: true
    harderChiselAndBitsRecipes: true

    # Whether to harden Cooking for Blockheads recipes.
    # Default: true
    harderCookingForBlockheadsRecipes: true

    # Whether to harden Create recipes.
    # Default: true
    harderCreateRecipes: true

  d:
    # Whether to harden Domum Omamentum recipes.
    # Default: true
    harderDomumOmamentumRecipes: true

  e:
    # Whether to harden Electrodynamics recipes.
    # Default: true
    harderElectrodynamicsRecipes: true

  f:
  g:
  h:
  i:
  j:
  k:
  l:
  m:
    # Whether to harden ME Requester recipes.
    # Default: true
    harderMERequesterRecipes: true

    # Whether to harden MEGA Cells recipes.
    # Default: true
    harderMEGACellsRecipes: true

    # Whether to harden Mekanism recipes.
    # Default: true
    harderMekanismRecipes: true

    # Whether to harden Mekanism Additions recipes.
    # Default: true
    harderMekanismAdditionsRecipes: true

    # Whether to harden Mekanism Generators recipes.
    # Default: true
    harderMekanismGeneratorsRecipes: true

    # Whether to harden Mekanism Tools recipes.
    # Default: true
    harderMekanismToolsRecipes: true

    # Whether to harden Mekanism-MoreSolarPanels recipes.
    # Default: true
    harderMekanismMoreSolarPanelsRecipes: true

    # Whether to harden Mekanism: Weapons recipes.
    # Default: true
    harderMekanismWeaponsRecipes: true

    # Whether to harden MineColonies recipes.
    # Default: true
    harderMineColoniesRecipes: true

    # Whether to harden MineColonies for ComputerCraft recipes.
    # Default: true
    harderMineColoniesForComputerCraftRecipes: true

    # Whether to harden Modular Force Fields System recipes.
    # Default: true
    harderModularForceFieldsSystemRecipes: true

    # Whether to harden More Red recipes.
    # Default: true
    harderMoreRedRecipes: true

    # Whether to harden Multi-Piston recipes.
    # Default: true
    harderMultiPistonRecipes: true

  n:
    # Whether to harden Nuclear Science recipes.
    # Default: true
    harderNuclearScienceRecipes: true

  o:
  p:
    # Whether to harden Productive Bees recipes.
    # Default: true
    harderProductiveBeesRecipes: true

  q:
  r:
    # Whether to harden Rechiseled recipes.
    # Default: true
    harderRechiseledRecipes: true

    # Whether to harden Rechiseled Create recipes.
    # Default: true
    harderRechiseledCreateRecipes: true

  s:
  t:
    # Whether to harden The Twilight Forest recipes.
    # Default: true
    harderTheTwilightForestRecipes: true

  u:
  v:
  w:
  x:
  y:
  z:
