
[Progession]

	[Progession.is_progression_activate]
		#When false it will delete the progression lock of the mod (unbreakable ores blocks until [...], unusable tools etc...). Default = true
		is_progression_activate = false

	[Progession.is_nether_blocked]
		#If true the nether will be blocked until Eldorath is defeated. Default = true
		is_nether_blocked = false

	[Progession.are_enchanted_tools_blocked]
		#If true the enchanted tools will not be usable until Eldorath's death. Default = true
		are_enchanted_tools_blocked = false

["Bosses Health"]

	["Bosses Health"."Iron Colossus Bonus Health"]
		#This value affects the life of the chosen boss and is added to its base health. When playing in multiplayer, the boss gains extra health for each additional player (by default), and one half of this value is added to the final amount. Default = 0
		iron_colossus_health_bonus = 0.0

	["Bosses Health"."Golbin Lord Bonus Health"]
		#This value affects the life of the chosen boss and is added to its base health. When playing in multiplayer, the boss gains extra health for each additional player (by default), and one half of this value is added to the final amount. Default = 0
		goblin_lord_health_bonus = 0.0

	["Bosses Health"."Arion Bonus Health (work for each phase)"]
		#This value affects the life of the chosen boss and is added to its base health. When playing in multiplayer, the boss gains extra health for each additional player (by default), and one half of this value is added to the final amount. Default = 0
		arion_health_bonus = 0.0

	["Bosses Health"."Eldorath Bonus Health"]
		#This value affects the life of the chosen boss and is added to its base health. When playing in multiplayer, the boss gains extra health for each additional player (by default), and one half of this value is added to the final amount. Default = 0
		eldorath_health_bonus = 0.0

	["Bosses Health"."Zoranth Bonus Health"]
		#This value affects the life of the chosen boss and is added to its base health. When playing in multiplayer, the boss gains extra health for each additional player (by default), and one half of this value is added to the final amount. Default = 0
		zoranth_health_bonus = 0.0

	["Bosses Health"."Elvenite Paladin Bonus Health"]
		#This value affects the life of the chosen boss and is added to its base health. When playing in multiplayer, the boss gains extra health for each additional player (by default), and one half of this value is added to the final amount. Default = 0
		elvenite_paladin_health_bonus = 0.0

	["Bosses Health"."Vaedric Bonus Health"]
		#This value affects the life of the chosen boss and is added to its base health. When playing in multiplayer, the boss gains extra health for each additional player (by default), and one half of this value is added to the final amount. Default = 0
		vaedric_health_bonus = 0.0

	["Bosses Health"."Bringer Of Doom Bonus Health (work for each phase)"]
		#This value affects the life of the chosen boss and is added to its base health. When playing in multiplayer, the boss gains extra health for each additional player (by default), and one half of this value is added to the final amount. Default = 0
		bod_health_bonus = 0.0

	["Bosses Health"."Calamities Bonus Health (for each)"]
		#This value affects the life of the chosen boss and is added to its base health. When playing in multiplayer, the boss gains extra health for each additional player (by default), and one half of this value is added to the final amount. Default = 0
		calamities_health_bonus = 0.0

	["Bosses Health"."Sanghor Bonus Health (work for each phase)"]
		#This value affects the life of the chosen boss and is added to its base health. When playing in multiplayer, the boss gains extra health for each additional player (by default), and one half of this value is added to the final amount. Default = 0
		sanghor_health_bonus = 0.0

	["Bosses Health"."Zoranth Zenith Bonus Health"]
		#This value affects the life of the chosen boss and is added to its base health. When playing in multiplayer, the boss gains extra health for each additional player (by default), and one half of this value is added to the final amount. Default = 0
		zoranthzenith_health_bonus = 0.0

	["Bosses Health"."Nyxaris Bonus Health"]
		#This value affects the life of the chosen boss and is added to its base health. When playing in multiplayer, the boss gains extra health for each additional player (by default), and one half of this value is added to the final amount. Default = 0
		nyxaris_health_bonus = 0.0

["Bosses Misc & co"]

	["Bosses Misc & co".are_bosses_despawning_if_a_player_is_killed]
		#If false, bosses will stop despawning if someone is killed ! Default = true
		are_bosses_despawning_if_a_player_is_killed = true

	["Bosses Misc & co".are_weapons_and_artifacts_drop_from_treasurebags]
		#When false this will disable the loot of weapons and artifacts from the treasure bags of every bosses! Default = true
		are_weapons_and_artifacts_drop_from_treasurebags = true

	["Bosses Misc & co".are_ores_dropping_from_treasurebags]
		#When false this will disable the loot of ores from the treasure bags of every bosses! Default = true
		are_ores_dropping_from_treasurebags = true

[Hardmode]

	[Hardmode.is_hardmode_activate]
		#When false it will desactivate the harmode after beating the Ender Dragon (entities will have more health -> you can add your own entities with tags)  Default = true
		is_hardmode_activate = true

	[Hardmode.hardmode_health_modifier]
		#This number increases the life of entities when entering hardmode troughout a multiplication. Default = 2.5 and don't forget the number and the dot
		hardmode_health_modifier = 2.5

	[Hardmode.hardmode_damage_modifier]
		#This number increases the damages of entities when entering hardmode troughout a multiplication. Default = 2.0 and don't forget the number and the dot
		hardmode_damage_modifier = 2.0

["Gapple Sickness"]

	["Gapple Sickness".is_gapple_sickness_active]
		#This logic active or not the Gapple Sickness Effect. Default = false
		is_gapple_sickness_active = false

["Prevention Messages"]

	["Prevention Messages".are_prevention_messages_showing]
		#This logic let you choose if the pop-up messages/ preventions messages are shown. Default = true
		are_prevention_messages_showing = true

	["Prevention Messages".is_prevention_messages_showing_into_actionbar]
		#This logic let you choose if the pop-up messages/ preventions messages are shown in the chat or in the action bar. True = action bar, False = Chat.  Default = false
		is_prevention_messages_showing_into_actionbar = false

