
["Scoop settings"]
	#Multiplier of the speed at which the Industrial Scoop collects items.
	#Range: 0.0 ~ 1.7976931348623157E308
	scoopSpeedMultiplier = 4.0
	#The maximum energy the Industrial Scoop can hold.
	#Range: > 1
	scoopMaxEnergy = 10000
	#The amount of energy used per tick by the Industrial Scoop.
	#Range: > 1
	scoopEnergyUse = 10

["Machines settings"]

	["Machines settings"."Industrial Centrifuge settings"]
		#Multiplier of the ticks needed to process an item in the Industrial Centrifuge.
		#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
		tickMultiplier = -0.2
		#Multiplier of the power needed to process an item in the Industrial Centrifuge.
		#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
		powerMultiplier = 0.5
		#The maximum energy the Industrial Centrifuge can hold.
		#Range: > 1
		industrialCentrifugeMaxEnergy = 1000000
		#How much energy the machine can transfer per tick
		#Range: > 1
		industrialCentrifugeMaxTransfer = 100000

	["Machines settings"."Industrial Squeezer settings"]
		#Multiplier of the ticks needed to process an item in the Industrial Squeezer.
		#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
		tickMultiplier = -0.2
		#Multiplier of the power needed to process an item in the Industrial Squeezer.
		#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
		powerMultiplier = 0.5
		#The maximum energy the Industrial Squeezer can hold.
		#Range: > 1
		industrialSqueezerMaxEnergy = 1000000
		#How much energy the machine can transfer per tick
		#Range: > 1
		industrialSqueezerMaxTransfer = 100000

[Upgrades]

	[Upgrades."Speed Upgrade"]
		#Multiplier of the ticks needed to process an item using a single Speed Upgrade tier 1.
		#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
		speed_upgrade_tier1_tick_multiplier = -0.2
		#Multiplier of the power needed to process an item using a single Speed Upgrade tier 1.
		#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
		speed_upgrade_tier1_power_multiplier = 0.2
		#Multiplier of the ticks needed to process an item using a single Speed Upgrade tier 2.
		#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
		speed_upgrade_tier2_tick_multiplier = -0.4
		#Multiplier of the power needed to process an item using a single Speed Upgrade tier 2.
		#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
		speed_upgrade_tier2_power_multiplier = 0.4
		#Multiplier of the ticks needed to process an item using a single Speed Upgrade tier 3.
		#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
		speed_upgrade_tier3_tick_multiplier = -0.6
		#Multiplier of the power needed to process an item using a single Speed Upgrade tier 3.
		#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
		speed_upgrade_tier3_power_multiplier = 0.6

	[Upgrades."Efficiency Upgrade"]
		#The rate at which the power needed per tick is reduced using a single Efficiency Upgrade tier 1.
		#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
		efficiency_upgrade_tier1_power_multiplier = -0.2
		#The rate at which the power needed per tick is reduced using a single Efficiency Upgrade tier 2.
		#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
		efficiency_upgrade_tier2_power_multiplier = -0.4
		#The rate at which the power needed per tick is reduced using a single Efficiency Upgrade tier 3.
		#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
		efficiency_upgrade_tier3_power_multiplier = -0.6

	[Upgrades."Chance Upgrade"]
		#The additional success chance added by a single Chance Upgrade tier 1.
		#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
		chance_upgrade_tier1_chance_increment = 0.2
		#Multiplier of the power needed to process an item using a single Chance Upgrade tier 1.
		#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
		chance_upgrade_tier1_power_multiplier = 0.2
		#Multiplier of the ticks needed to process an item using a single Chance Upgrade tier 1.
		#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
		chance_upgrade_tier1_tick_multiplier = 0.0
		#The additional success chance added by a single Chance Upgrade tier 2.
		#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
		chance_upgrade_tier2_chance_increment = 0.4
		#Multiplier of the power needed to process an item using a single Chance Upgrade tier 2.
		#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
		chance_upgrade_tier2_power_multiplier = 0.4
		#Multiplier of the ticks needed to process an item using a single Chance Upgrade tier 2.
		#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
		chance_upgrade_tier2_tick_multiplier = 0.0
		#The additional success chance added by a single Chance Upgrade tier 3.
		#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
		chance_upgrade_tier3_chance_increment = 0.6
		#Multiplier of the power needed to process an item using a single Chance Upgrade tier 3.
		#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
		chance_upgrade_tier3_power_multiplier = 0.6
		#Multiplier of the ticks needed to process an item using a single Chance Upgrade tier 3.
		#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
		chance_upgrade_tier3_tick_multiplier = 0.0

