
#Cell
[cell]
	#The tank capacity of the Copper Vitality Cell [Default: 30000]
	copperCapacity = 30000
	#The tank capacity of the Iron Vitality Cell [Default: 100000]
	ironCapacity = 100000
	#The tank capacity of the Gold Vitality Cell [Default: 250000]
	goldCapacity = 250000
	#The tank capacity of the Diamond Vitality Cell [Default: 500000]
	diamondCapacity = 500000
	#The tank capacity of the Netherite Vitality Cell [Default: 1000000]
	netheriteCapacity = 1000000

#Dye Liquifier
[dye_liquifier]
	#The energy capacity of the Dye Liquifier [Default: 25000]
	energyCapacity = 25000
	#The max energy in/out transfer rate of the Dye Liquifier [Default: 1000]
	energyMaxTransfer = 1000
	#The energy transfer rate of the Dye Liquifier [Default: 50]
	energyProcessTransfer = 50
	#The fluid transfer rate of the Dye Liquifier [Default: 500]
	fluidTransfer = 500
	#The output tank capacity of the Dye Liquifier [Default: 25000]
	outputTankCapacity = 25000
	#The reference amount of color produce per dye [Default: 125]
	colorProduceAmount = 125
	#Amount of pure dye produced after conversion conditions are met [Default: 500]
	pureDyeProduceAmount = 500
	#The internal red tank capacity of the Dye Liquifier [Default: 12500]
	redTankCapacity = 12500
	#The internal yellow tank capacity of the Dye Liquifier [Default: 12500]
	yellowTankCapacity = 12500
	#The internal blue tank capacity of the Dye Liquifier [Default: 12500]
	blueTankCapacity = 12500
	#The internal white tank capacity of the Dye Liquifier [Default: 12500]
	whiteTankCapacity = 12500

#Enchanted Liquifier
[enchanted_liquifier]
	#The energy capacity of the Enchanted Liquifier [Default: 100000]
	energyCapacity = 100000
	#The max energy in/out transfer rate of the Enchanted Liquifier [Default: 1000]
	energyMaxTransfer = 1000
	#The energy transfer rate of the Enchanted Liquifier [Default: 100]
	energyProcessTransfer = 100
	#The fluid transfer rate of the Enchanted Liquifier [Default: 500]
	fluidTransfer = 500
	#The output tank capacity of the Enchanted Liquifier [Default: 50000]
	outputTankCapacity = 50000
	#The enchanted fluid produced per enchant level [Default: 2500]
	perEnchantFluid = 2500
	#The energy used per enchant level [Default: 5000]
	perEnchantEnergy = 5000
	#The max level of enchantment that can be converted [Default: 10]
	maxEnchantLevel = 10

#Fluid Infuser
[fluid_infuser]
	#The energy capacity of the Fluid Infuser [Default: 50000]
	energyCapacity = 50000
	#The max energy in/out transfer rate of the Fluid Infuser [Default: 1000]
	energyMaxTransfer = 1000
	#The energy transfer rate of the Fluid Infuser [Default: 250]
	energyProcessTransfer = 250
	#The fluid transfer rate of the Fluid Infuser [Default: 50000]
	fluidTransfer = 50000
	#The input tank capacity of the Fluid Infuser [Default: 50000]
	inputTankCapacity = 50000
	#The output tank capacity of the Fluid Infuser [Default: 50000]
	outputTankCapacity = 50000

#Item Infuser
[item_infuser]
	#The energy capacity of the Item Infuser [Default: 50000]
	energyCapacity = 50000
	#The max energy in/out transfer rate of the Item Infuser [Default: 1000]
	energyMaxTransfer = 1000
	#The energy transfer rate of the Item Infuser [Default: 250]
	energyProcessTransfer = 250
	#The fluid transfer rate of the Item Infuser [Default: 500]
	fluidTransfer = 500
	#The input tank capacity of the Item Infuser [Default: 25000]
	inputTankCapacity = 25000

#Magmator
[magmator]
	#The tick rate for the Copper Magmator [Default: 50]
	copperTickRate = 50
	#The tick rate for the Iron Magmator [Default: 20]
	ironTickRate = 20
	#The tick rate for the Gold Magmator [Default: 10]
	goldTickRate = 10
	#The tick rate for the Diamond Magmator [Default: 5]
	diamondTickRate = 5
	#The tick rate for the Netherite Magmator [Default: 1]
	netheriteTickRate = 1

#Mob Shard
[mob_shard]
	#Number of kills to program the shard [Default: 5]
	numOfKills = 5

#Upgrades
[upgrades]
	#Should the mass upgrade reroll the loot table or otherwise duplicate the already rolled items [Default: true]
	massRerollLoot = true

#Guide
[guide]
	#Should give the woot guide book on player first connection [Default: true]
	shouldGiveOnSpawn = false

