#Whether the Seer can aggro onto the player when within range
seer_detects = false
#Whether the Seer can affect non-sculk mobs
seer_affects_non_sculk = false
#Whether the Sculk Pearl causes infighting between mobs
sculk_pearl_infighting = true
#How long (in ticks) should the Sculk Pearl's confusion effect last?
#Range: > 0
sculk_pearl_confusion_duration = 300
#Chance that an Apparition spawns when a mob dies near a Sculk Catalyst
#Range: 0.0 ~ 1.0
catalyst_apparition_chance = 0.2
#Chance that an Apparition spawns when a mob dies near a Bloater
#Range: 0.0 ~ 1.0
bloater_apparition_chance = 0.1
#Chance that an Apparition spawns when a bloater explodes
#Range: 0.0 ~ 1.0
bloater_explode_apparition_chance = 0.375
#Chance that an Apparition spawns every tick that the player has the Sculk Sickness (Only used for compatibility, multiplied by stage of sickness)
#Range: 0.0 ~ 1.0
sickness_apparition_chance = 2.0E-4
#Chance that killing an Apparition reduces Sculk Sickness (Only used for compatibility)
#Range: 0.0 ~ 1.0
sickness_apparition_heal_chance = 0.1
#Whether the bloater should attack all mobs or just players
bloaters_attack_all_mobs = false
#Whether the bloater should act as a Sculk Catalyst (Mobs nearby cause sculk spread)
bloaters_act_as_catalysts = true
#Whether the skitter should attack all mobs or just players
skitters_attack_all_mobs = true
#Aggro range of the Beckon's screech
#Range: 0 ~ 200
beckon_range = 12
#Whether the Beckon should distract only Sculk mobs (instead of all mobs)
beckon_distracts_only_sculk = false
#Whether the behemoth should attack all mobs or just players
behemoth_attack_all_mobs = true
#Whether the behemoth can break blocks in its path or not
behemoth_breaks_blocks = true
#Maximum hardness value the Behemoth can destroy
#Range: 0.0 ~ 10000.0
behemoth_hardness_threshold = 2.0

