
[features]
	#Enable Patrol Wards: prevents illager PATROL spawns within radius of ward blocks.
	patrolWards = true
	#Enable Glow Crystal projected lighting (places vanilla minecraft:light blocks in nearby air).
	glowCrystal = true
	#Enable Token of Sol: prevents zombification of hoglins/piglins in the overworld.
	tokenOfSol = true
	#Enable Wild Nether Wart world generation.
	wildNetherWart = true
	#Enable Rose Quartz geodes, budding blocks, and crystal growth (requires Biomes O' Plenty).
	roseQuartzGeodes = true
	#Enable Budding Touch enchantment: allows harvesting budding blocks with the enchantment.
	buddingTouch = true
	#Base chance (in %) for Origin Harvest to drop a spawn egg per enchantment level
	#Level 1 = base%, Level 2 = base%*2, Level 3 = base%*3
	#Default: 5.0 (so Level 3 = 15% chance)
	#Range: 0.1 ~ 50.0
	originHarvestBaseChance = 5.0
	#Enable Enderman griefing (Endermen picking up/placing blocks).
	endermanGriefing = true
	#Enable Ectoplasm module: Tethered Spirits, ectoplasm drops, and Spectral Sword yield bonuses.
	ectoplasm = true
	#Enable Token of Luna: prevents baby animals from groing up.
	tokenOfLuna = true

[patrol_ward]
	#Radius (blocks) around warding core/effigy that prevents PATROL spawns.
	#Range: 8 ~ 256
	radius = 64

[glow_crystal]
	#Maximum number of minecraft:light blocks a single Glow Crystal can maintain at once.
	#Range: 0 ~ 50000
	maxLights = 350
	#How many minecraft:light blocks a Glow Crystal can place per server tick cycle.
	#Range: 0 ~ 2000
	lightsPerTick = 25

[budding_touch]
	#Additional block IDs that Budding Touch should work on.
	#Budding Touch automatically works on blocks with 'budding' in their name.
	#Add entries here for blocks that don't follow that naming convention.
	#Format: 'modid:block_name' (e.g., 'somemod:special_crystal_block')
	additionalBlocks = []

[ectoplasm]
	#If true, eligible mob deaths can spawn a Tethered Spirit (parity-inspired behavior).
	tetheredSpiritSpawns = true
	#If true, mobs with MobType.UNDEAD are eligible sources for Tethered Spirit spawns.
	allowMobTypeUndead = true
	#If true, entity types in the bcadditions:tethered_spirit_sources tag are also eligible sources.
	#Use this to include modded mobs that are undead-ish but not correctly classified as UNDEAD.
	allowWhitelistTag = true
	#If true, only player kills can spawn Tethered Spirits (prevents passive/automation farming).
	requirePlayerKill = true
	#Parity default from Random Things: 400 ticks (20 seconds).
	#Range: 20 ~ 12000
	spiritLifetimeTicks = 400
	#Base chance for Tethered Spirit spawn per eligible death.
	#Default: 0.15 (15% ->primary ectoplasm souce.
	#Range: 0.0 ~ 1.0
	spiritChanceNormal = 0.15
	#Full Moon Multiplier for spirit spawn chance.
	#Range: 0.0 ~ 50.0
	spiritChanceMoonMult = 2.0
	#Additive spawn chance increase after defeating Ender Dragon.
	#Range: 0.0 ~ 1.0
	spiritChanceEndIncrease = 0.1
	#Chance to drop 1 ectoplasm when freeing a Tethered Spirit with a non-Spectral weapon.
	#Your design default: 0.80 (80%).
	#Range: 0.0 ~ 1.0
	nonSpectralEctoplasmChance = 0.8
	#Additional ectoplasm roll chance when using a Spectral Sword.
	#Your design default: 0.33 (33%).
	#Range: 0.0 ~ 1.0
	spectralBonusChance1 = 0.33
	#Additional ectoplasm roll chance when using a Spectral Sword (second bonus roll).
	#Your design default: 0.33 (33%).
	#Range: 0.0 ~ 1.0
	spectralBonusChance2 = 0.33

