
[time]
	#The speed at which time passes during the day.
	#Day is defined as any time between dayStart (see below) and nightStart (see below) the next day.
	#This is the RATIO of time passing relative to vanilla.
	#Vanilla speed: 1.0
	#Range: 0.0 ~ 24000.0
	daySpeed = 1.0
	#The speed at which time passes during the night.
	#Night is defined as any time between dayStart (see below) and nightStart (see below).
	#This is the RATIO of time passing relative to vanilla.
	#Vanilla speed: 1.0
	#Range: 0.0 ~ 24000.0
	nightSpeed = 1.0
	#An alternative way to set day speed. This setting is mutually exclusive with daySpeed.
	#If both are set, speedMethod (see below) determines which setting is used.
	#This setting defines the length of the day in real-world minutes.
	#Vanilla length: 10.0 minutes
	#Range: 0.1 ~ 10000.0
	daySpeedMinutes = 10.0
	#An alternative way to set night speed. This setting is mutually exclusive with nightSpeed.
	#If both are set, speedMethod (see below) determines which setting is used.
	#This setting defines the length of the night in real-world minutes.
	#Vanilla length: 10.0 minutes
	#Range: 0.1 ~ 10000.0
	nightSpeedMinutes = 10.0
	#Determines which method is used to set day and night speed.
	#RATIO: Uses daySpeed and nightSpeed settings.
	#MINUTES: Uses daySpeedMinutes and nightSpeedMinutes settings.
	#REALTIME: Sets day and night to 12 real-world hours each.
	#Allowed Values: RATIO, MINUTES, REALTIME
	speedMethod = "RATIO"
	#The time to start day. This is configurable within the time the sun appears and day starts.
	#Default: 23500
	#Range: 22300.0 ~ 24000.0
	dayStart = 23500.0
	#The time to start night. This is configurable within the time sunset starts and night starts.
	#Default: 12500
	#Range: 12000.0 ~ 13000.0
	nightStart = 12500.0
	#Enabling this will allow the setting of an infinite amount of time speeds defined as pairs in the form:
	#(currentTick, desiredSpeed)
	#where between each value bezier spline interpolation is performed for smooth transitioning
	#The two default pairs at 0 and 24000 are necessary as they act as bounds. However 
	#The time speed value for each of them can be freely modified
	enableInterpolatedTime = false
	#The value that determines the smoothing factor in the interpolation algorithm.
	#A high value will make the interpolation softer and curvier
	#A low value will make the interpolation closer to a piecewise function
	#Range: 0.0 ~ 10.0
	interpolatedTimeSmoothingFactor = 0.25
	#These are the pairs that define what speed time should run at, at the specified day/night tick
	#The two default pairs need to exist, but their time speed values can be modified
	interpolatedTimeList = ["0,1.0", "24000,1.0"]

	[time.effects]
		#When applied, this effect syncs the passage of weather with the current speed of time.
		#I.e., as time moves faster, rain stops faster. Clear weather is not affected.
		#When set to SLEEPING, this effect only applies when at least one player is sleeping in a dimension.
		#Note: This setting is not applicable if game rule doWeatherCycle is false.
		#Allowed Values: NEVER, ALWAYS, SLEEPING
		weatherEffect = "SLEEPING"
		#When applied, this effect syncs the random tick speed with the current speed of time, forcing
		#crop, tree, and grass growth to occur at baseRandomTickSpeed multiplied by the current time-speed.
		#When set to SLEEPING, randomTickSpeed is set to baseRandomTickSpeed unless at least one player is sleeping in a dimension.
		#More information on the effects of random tick speed can be found here: https://minecraft.wiki/w/Tick#Random_tick
		#WARNING: This setting overwrites the randomTickSpeed game rule. To modify the base random tick speed,
		#use the baseRandomTickSpeed setting instead of changing the game rule directly.
		#This effect has a minimum randomTickSpeed of 1 if time speed is less than 1.0.
		#Allowed Values: NEVER, ALWAYS, SLEEPING
		randomTickEffect = "NEVER"
		#The base random tick speed used by the randomTickEffect time effect.
		#Range: > 0
		baseRandomTickSpeed = 3
		#When applied, this effect progresses potion effects to match the rate of the current time-speed.
		#This effect does not apply if time speed is 1.0 or less.
		#THIS MAY HAVE A NEGATIVE IMPACT ON PERFORMANCE IN SERVERS WITH MANY PLAYERS.
		#When set to ALWAYS, this effect applies to all players in the dimension, day or night.
		#When set to SLEEPING, this effect only applies to players who are sleeping.
		#Allowed Values: NEVER, ALWAYS, SLEEPING
		potionEffect = "NEVER"
		#When applied, this effect progresses player hunger effects to match the rate of the current time-speed.
		#This results in faster healing when food level is full, and faster harm when food level is too low.
		#This effect does not apply if time speed is 1.0 or less.
		#When set to ALWAYS, this effect applies to all players in the dimension, day or night. Not recommended on higher difficulty settings
		#When set to SLEEPING, this effect only applies to players who are sleeping.
		#Allowed Values: NEVER, ALWAYS, SLEEPING
		hungerEffect = "NEVER"
		#When applied, this effect progresses block entities like furnaces, hoppers, and spawners to match the rate of the current time-speed.
		#WARNING: This time-effect has a significant impact on performance.
		#This effect does not apply if time speed is 1.0 or less.
		#When set to SLEEPING, this effect only applies when at least one player is sleeping in a dimension.
		#Allowed Values: NEVER, ALWAYS, SLEEPING
		blockEntityEffect = "NEVER"

[sleep]
	#Enables or disables the sleep feature of this mod. Enabling this setting will modify the vanilla sleep functionality
	#and may conflict with other sleep mods. If disabled, all settings in the sleep section will not apply.
	enableSleepFeature = true
	### THIS SETTING DEFINES THE SLEEP TIME-SPEED IN SINGLE-PLAYER GAMES ###
	#The maximum speed at which time passes when all players are sleeping.
	#A value of 110 is nearly equal to the time it takes to sleep in vanilla.
	#Range: 0.0 ~ 24000.0
	sleepSpeedMax = 110.0
	#The minimum speed at which time passes when only 1 player is sleeping in a full server.
	#Range: 0.0 ~ 24000.0
	sleepSpeedMin = 1.0
	#The speed at which time passes when all players are sleeping.
	#Set to -1 to disable this feature (sleepSpeedMax will be used when all players are sleeping).
	#Range: -1.0 ~ 24000.0
	sleepSpeedAll = -1.0
	#This parameter defines the curvature of the interpolation function that translates the sleeping player percentage into time-speed.
	#The function used is a Normalized Tunable Sigmoid Function.
	#A value of 0.5 represents a linear relationship.
	#Smaller values bend the curve toward the X axis, while greater values bend it toward the Y axis.
	#This graph may be used as a reference for tuning the curve: https://www.desmos.com/calculator/w8gntxzfow
	#Credit to Dino Dini for the function: https://dinodini.wordpress.com/2010/04/05/normalized-tunable-sigmoid-functions/
	#Credit to SmoothSleep for the idea: https://www.spigotmc.org/resources/smoothsleep.32043/
	#Range: 0.0 ~ 1.0
	sleepSpeedCurve = 0.3
	#Set to 'true' for the weather to clear when players wake up in the morning as it does in vanilla.
	#Set to 'false' to force weather to pass naturally. Adds realism when accelerateWeather is enabled.
	#Note: This setting is ignored if game rule doWeatherCycle is false.
	clearWeatherOnWake = true
	#When true, players are allowed to sleep at all times of day in dimensions controlled by Better Days.
	#Note: Other mods may override this ability.
	allowDaySleep = false
	#When true, a clock is displayed in the sleep interface.
	displayBedClock = true
	#The ratio of players in a dimension that must be sleeping to skip to morning.
	#A value of 1 means all players must be sleeping, 0.5 means half the players must be sleeping, etc.
	#A value of 0 effectively disables this feature.
	#Range: 0.0 ~ 1.0
	ratioPlayersForSleep = 0.0

	#This section defines settings for notification messages.
	#All messages support Minecraft formatting codes (https://minecraft.wiki/w/Formatting_codes).
	#All messages have variables that can be inserted using the following format: ${variableName}
	#The type option controls where the message appears:
	#	SYSTEM: Appears as a message in the chat. (e.g., "Respawn point set")
	#	GAME_INFO: Game information that appears above the hotbar (e.g., "You may not rest now, the bed is too far away").
	#The target option controls to whom the message is sent:
	#	ALL: Sends the message to all players on the server.
	#	DIMENSION: Sends the message to all players in the current dimension.
	#	SLEEPING: Sends the message to all players in the current dimension who are sleeping.
	[sleep.messages]

		#This message is sent after a sleep cycle has completed.
		[sleep.messages.morning]
			#Available variables:
			#sleepingPlayers -> the number of players in the current dimension who were sleeping.
			#totalPlayers -> the number of players in the current dimension (spectators are not counted).
			#sleepingPercentage -> the percentage of players in the current dimension who were sleeping (does not include % symbol).
			message = "§e§oTempus fugit!"
			#Sets where this message appears.
			#Allowed Values: SYSTEM, GAME_INFO
			type = "GAME_INFO"
			#Sets to whom this message is sent.
			#A target of 'SLEEPING' will send the message to all players who just woke up.
			#Allowed Values: ALL, DIMENSION, SLEEPING
			target = "DIMENSION"

		#This message is sent when a player enters their bed.
		[sleep.messages.enterBed]
			#Available variables:
			#player -> the player who started sleeping.
			#sleepingPlayers -> the number of players in the current dimension who are sleeping.
			#totalPlayers -> the number of players in the current dimension (spectators are not counted).
			#sleepingPercentage -> the percentage of players in the current dimension who are sleeping (does not include % symbol).
			message = "${player} is now sleeping. [${sleepingPlayers}/${totalPlayers}]"
			#Sets where this message appears.
			#Allowed Values: SYSTEM, GAME_INFO
			type = "GAME_INFO"
			#Sets to whom this message is sent.
			#Allowed Values: ALL, DIMENSION, SLEEPING
			target = "DIMENSION"

		#This message is sent when a player leaves their bed (without being woken up naturally by morning).
		[sleep.messages.leaveBed]
			#Available variables:
			#player -> the player who left their bed.
			#sleepingPlayers -> the number of players in the current dimension who are sleeping.
			#totalPlayers -> the number of players in the current dimension (spectators are not counted).
			#sleepingPercentage -> the percentage of players in the current dimension who are sleeping (does not include % symbol).
			message = "${player} has left their bed. [${sleepingPlayers}/${totalPlayers}]"
			#Sets where this message appears.
			#Allowed Values: SYSTEM, GAME_INFO
			type = "GAME_INFO"
			#Sets to whom this message is sent. 
			#Allowed Values: ALL, DIMENSION, SLEEPING
			target = "DIMENSION"

