
[General]
	#Global max damage reduction from artifacts in percentage
	#Range: 0.01 ~ 1.0
	Max_Damage_Reduction = 1.0
	#Global max fire damage reduction from artifacts in percentage
	#Range: 0.01 ~ 1.0
	Max_Fire_Damage_Reduction = 1.0
	#Global max damage increase from artifacts in percentage
	#Range: 0.01 ~ 2.0
	Max_Damage_Increase = 2.0
	#Enable debugging
	Debug = false
	#Stop the endermen from being able to target or be hurt by the ender dragon/dragon breath
	Ender_Tweaks = true

[Artifacts]

	[Artifacts.Hero_Shield]
		#Amount of hits taken until damage is ignored
		Hits = 5
		#Explosion damage reduction in percentage
		Explosion_Damage_Reduction = 0.75
		#Level of resistance hero shield provides
		Level = 1
		#Enable compat to disable explosion overlay from enhanced visuals
		EnhancedVisuals_Compat = true

	[Artifacts.Obsidian_Skull]
		#Fire damage reduction in percentage
		Fire_Damage_Reduction = 0.5

	[Artifacts.Obsidian_Shield]
		#Fire damage reduction in percentage
		Fire_Damage_Reduction = 0.5

	[Artifacts.Ankh_Charm]
		#List of additional effects the ankh charm grants immunity to (e.g., minecraft:glowing, minecraft:slow_falling etc)
		Additional_Effects = ["moreartifacts:virulent"]

	[Artifacts.Ankh_Shield]
		#Fire damage reduction in percentage
		Fire_Damage_Reduction = 0.5
		#List of additional effects the ankh shield grants immunity to (e.g., minecraft:glowing, minecraft:slow_falling etc)
		Additional_Effects = ["moreartifacts:virulent"]

	[Artifacts.Venom_Amulet]
		#Chance to apply poison
		Poison_Chance = 0.4
		#Level of poison inflicted
		#Range: 1 ~ 5
		Poison_Level = 1
		#Duration of the poison effect in seconds
		Duration = 5

	[Artifacts.Decay_Amulet]
		#Chance to apply wither
		Wither_Chance = 0.4
		#Level of wither inflicted
		#Range: 1 ~ 5
		Wither_Level = 1
		#Duration of the wither effect in seconds
		Duration = 5

	[Artifacts.Spectre_Amulet]
		#Chance to heal
		Heal_Chance = 0.4
		#Amount of health gained from attacking
		Heal_Amount = 2.0

	[Artifacts.Necroplasm_Amulet]
		#Chance to heal
		Heal_Chance = 0.5
		#Amount of health gained from attacking
		Heal_Amount = 2.0
		#Chance to apply poison
		Poison_Chance = 0.6
		#Level of poison inflicted
		#Range: 1 ~ 5
		Poison_Level = 1
		#Duration of the poison effect in seconds
		Poison_Duration = 5
		#Chance to apply wither
		Wither_Chance = 0.6
		#Level of wither inflicted
		#Range: 1 ~ 5
		Wither_Level = 1
		#Duration of the wither effect in seconds
		Wither_Duration = 5

	[Artifacts.Mechanical_Glove]
		#Attack Damage increase
		Attack_Damage = 2

	[Artifacts.Mechanical_Claw]
		#Damage increased in percentage
		Damage_Increase = 0.15
		#Chance to inflict bleed onto hit enemies
		Bleed_Chance = 0.25
		#Damage that bleed deals per second
		Bleed_Damage = 1
		#Duration of bleed in seconds
		Bleed_Duration = 8
		#Blacklist for entities that cannot be affected by bleed
		Blacklisted_Entities = []

	[Artifacts.Echo_Glove]
		#Damage increased in percentage
		Damage_Increase = 0.05
		#Attack speed increased in percentage
		Attack_Speed_Increase = 0.15
		#Chance to ignore invulnerability frames on hit
		Ignore_Chance = 0.1

	[Artifacts.Shackle]
		#Armor increase
		Armor = 1

	[Artifacts.Melody_Plushie]
		#Max Health Increase percentage
		Max_Health = 0.2
		#Level of health boost from waking up
		Health_Boost_Level = 2
		#Duration of health boost in seconds
		Duration = 240
		#Level regeneration melody plushie provides
		Regen_Level = 1

	[Artifacts.Enderian_Scarf]
		#Damage reduction in percentage
		Damage_Reduction = 0.08

	[Artifacts.True_Enderian_Scarf]
		#Damage reduction in percentage
		Damage_Reduction = 0.1
		#Chance to evade an attack
		Evade_Chance = 0.1
		#Amount of reach gain
		Reach_Gain = 1.0
		#Enable compat to disable endermen static from enhanced visuals
		EnhancedVisuals_Compat = true

	[Artifacts.Gilded_Scarf]
		#Damage reduction in percentage
		Damage_Reduction = 0.12
		#Increased damage dealt in percentage
		Damage_Dealt = 1.1

	[Artifacts.Lucky_Emerald_Ring]
		#Increased damage dealt against illagers in percentage
		Damage_Dealt = 1.25
		#Chance for on hit to drop an emerald
		Emerald_Chance = 0.05
		#Amount of increased luck
		Luck_Increase = 1

	[Artifacts.Magic_Quiver]
		#Increased arrow damage dealt in percentage
		Arrow_Damage = 1.1
		#Chance to not consume arrows in percentage
		Save_Arrow_Chance = 0.2

	[Artifacts.Envenomed_Quiver]
		#Increased arrow damage dealt in percentage
		Arrow_Damage = 1.15
		#Level of poison inflicted
		#Range: 1 ~ 5
		Poison_Level = 1
		#Duration of the poison effect in seconds
		Poison_Duration = 5
		#Level of poison inflicted
		#Range: 1 ~ 5
		Wither_Level = 1
		#Duration of the wither effect in seconds
		Wither_Duration = 5
		#Chance to not consume arrows in percentage
		Save_Arrow_Chance = 0.2

	[Artifacts.Molten_Quiver]
		#Increased arrow damage dealt in percentage
		Arrow_Damage = 1.15
		#Increased on fire bonus arrow damage in percentage
		On_Fire_Bonus = 1.05
		#Duration of enemies on fire in seconds
		Fire_Duration = 5
		#Chance to not consume arrows in percentage
		Save_Arrow_Chance = 0.2

	[Artifacts.Wooden_Headgear]
		#Armor increase
		Armor = 1.0
		#Damage taken in percentage
		Damage_Taken = 0.95

	[Artifacts.Golden_Headgear]
		#Armor increase
		Armor = 2.0
		#Damage taken in percentage
		Damage_Taken = 0.9

	[Artifacts.Netherite_Headgear]
		#Armor increase
		Armor = 3.0
		#Damage taken in percentage
		Damage_Taken = 0.85

	[Artifacts.Ender_Dragon_Claw]
		#Increased damage dealt in percentage
		Damage_Dealt = 1.5
		#Chance to increase damage dealt
		Chance = 0.05

	[Artifacts.Enderian_Eye]
		#Max teleportation radius
		Radius = 25
		#Cooldown for teleporting
		Cooldown = 5.0

	[Artifacts.Venom_Stone]
		#Increased damage dealt in percentage
		Damage_Dealt = 1.2
		#Chance to inflict poison
		Chance = 0.25
		#Level of the poison effect
		#Range: 1 ~ 5
		Poison_Level = 2
		#Duration of the poison effect in seconds
		Duration = 5
		#Chance to convert poison into a more deadly poison
		Deadly_Chance = 0.15

	[Artifacts.Decay_Stone]
		#Increased damage dealt in percentage
		Damage_Dealt = 1.2
		#Chance to inflict wither
		Chance = 0.25
		#Level of the wither effect
		#Range: 1 ~ 5
		Wither_Level = 3
		#Duration of the wither effect in seconds
		Duration = 3
		#Amount of hearts healed by the decay stone
		Hearts = 1

	[Artifacts.Fire_Stone]
		#Increased damage dealt in percentage
		Damage_Dealt = 1.3
		#Chance to set enemies ablaze
		Chance = 0.25
		#Duration of enemies on fire in seconds
		Duration = 3

	[Artifacts.Ice_Stone]
		#Increased damage dealt in percentage
		Damage_Dealt = 1.1
		#Chance to freeze enemies
		Chance = 0.25
		#Duration of enemies frozen in seconds
		Duration = 8
		#Enable compat to use ice and fire's freezing mechanic
		IceandFire_Compat = true
		#Chance to encase enemies in ice (iceandfire)
		Encase_Chance = 0.1
		#Duration of how long enemies stay encased in ice for (iceandfire)
		Encased_Duration = 5

	[Artifacts.Recall_Potion]
		#Recall potion use time in ticks
		Use_Time = 32
		#Recall potion cooldown in seconds
		Cooldown = 0
		#Can recall potion work from other dimensions
		Interdimensional = false
		#Does recall potion have enchantment glow
		Glow = false
		#Main ingredient used to brew recall potions
		Ingredient = "minecraft:ender_pearl"

	[Artifacts.Vanir_Mask]
		#Increased damage dealt to hit enemies
		Damage_Increase = 2.0
		#Increased max health gained in percentage
		Health_Increase = 0.1
		#Increased speed gained in percentage
		Speed_Increase = 0.25
		#Increased armor gained in percentage
		Armor_Increase = 0.25
		#Increased armor toughness gained in percentage
		Armor_Toughness_Increase = 0.25

	[Artifacts.Ruby_Ring]
		#Damage increased for every health threshold in percentage
		Damage_Increase = 0.05
		#Health threshold for each damage increase
		Health_Threshold = 20.0
		#Max health cap for the damage increase
		Health_Cap = 60.0

	[Artifacts.Tainted_Mirror]
		#Makes players take only half of the damage they deal by the mirror instead of full damage
		Reduced_Player_Damage = true

	[Artifacts.Natures_Mantle]
		#Increased speed gained in percentage
		Speed_Increase = 0.1

	[Artifacts.Ender_Dragon_Eye]
		#Chance to summon endermen to fight for you when hit in percentage
		Summon_Chance = 0.01
		#Distance at which endermen can follow you from in blocks
		Follow_Distance = 20.0
		#Enable compat to disable endermen static from enhanced visuals
		EnhancedVisuals_Compat = true

	[Artifacts.Leather_Treads]
		#Speed increase gained in percentage
		Speed_Increase = 0.05

	[Artifacts.Dune_Treads]
		#Speed increase gained in percentage
		Speed_Increase = 0.05
		#Speed increase when on sand gained in percentage
		Sand_Speed_Increase = 0.1

	[Artifacts.High_Jumpers]
		#Speed increase gained in percentage
		Speed_Increase = 0.1

	[Artifacts.Mechanical_Gears]
		#Speed increase gained in percentage
		Speed_Increase = 0.02
		#Chance to dodge attacks in percentage
		Dodge_Chance = 0.05

	[Artifacts.Blazing_Treads]
		#Speed increase gained in percentage
		Speed_Increase = 0.1

	[Artifacts.Enderian_Treads]
		#Speed increase gained in percentage
		Speed_Increase = 0.2
		#Cooldown for evading attacks in seconds
		Cooldown = 60.0

	[Artifacts.Sculk_Treads]
		#Speed increase gained in percentage
		Speed_Increase = 0.25

[Loot]

	[Loot.Bezoar]
		#Bezoar drop chance from cave spiders in percentage
		Drop_Chance = 0.05

	[Loot.Vitamins]
		#Vitamins drop chance from elder guardians in percentage
		Drop_Chance = 0.4

	[Loot.Fast_Clock]
		#Fast Clock drop chance from strays in percentage
		Drop_Chance = 0.02

	[Loot.Desert_Charm]
		#Desert Charm drop chance from husks in percentage
		Drop_Chance = 0.02

	[Loot.Wither_Shard]
		#Wither Shard drop chance from the wither in percentage
		Drop_Chance = 0.25

	[Loot.Shulker_Heart]
		#Shulker Heart drop chance from shulkers in percentage
		Drop_Chance = 0.15

	[Loot.Enderian_Scarf]
		#Enderian Scarf drop chance from endermen in percentage
		Drop_Chance = 0.01

	[Loot.Shackle]
		#Shackle drop chance from zombies in percentage
		Drop_Chance = 0.01

	[Loot.Magic_Quiver]
		#Magic Quiver drop chance from skeletons in percentage
		Skeleton_Drop_Chance = 0.01
		#Magic Quiver drop chance from pillagers in percentage
		Pillager_Drop_Chance = 0.04

	[Loot.Ender_Dragon_Claw]
		#Ender Dragon Claw drop chance from the ender dragon in percentage
		Drop_Chance = 0.25

	[Loot.Melody_Plushie]
		#Melody Plushie drop chance from cat morning gifts in percentage
		Drop_Chance = 0.01

	[Loot.Sculk_Lens]
		#Sculk Lens loot chance from ancient cities in percentage
		Loot_Chance = 0.05

	[Loot.Recall_Potion]
		#Recall Potion loot chance from simple dungeons in percentage
		Loot_Chance = 0.25

	[Loot.Cobalt_Shield]
		#Cobalt Shield loot chance from simple dungeon in percentage
		Loot_Chance = 0.1

