# tritium Configuration
# Generated by TritiumConfig
# Environment: client
# Client-only sections will not be generated on server side
# Edit this file and it will be automatically reloaded

[performance]
[performance.fastFurnace]
## Fast Furnace
fastFurnace = true


[performance.blockStateCache]
## Block State Pair Key Cache
blockStatePairKeyCache = true


[performance.lightingOptimizations]
## Enable Lighting Optimizations
enableLightingOptimizations = true

## Optimize Dynamic Graph
optimizeDynamicGraph = true

## Bamboo Light
bambooLight = true



[rendering]
[rendering.cro]
## Chest_rendering_optimization
chest_rendering_optimization = false


[rendering.fastBlit]
## Fast Blit
fastBlit = true


[rendering.reflex]
## Enable Reflex
enableReflex = true

## Reflex Debug
reflexDebug = false

## Reflex Offset Ns
reflexOffsetNs = 0

## M A X_ F P S
MAX_FPS = 0


[rendering.entityCulling]
## Enable Culling
enableCulling = true

## Enable Block Entity Culling
enableBlockEntityCulling = false

## Enable Tick Stopping
enableTickStopping = true

## Enable Name Tag Culling
enableNameTagCulling = true

## Entity Blacklist
entityBlacklist = ["minecraft:player", "minecraft:villager"]


[rendering.leafCulling]
## Enable Leaf Culling
enableLeafCulling = true

## Hide Inner Leaves
hideInnerLeaves = false

## Enable Face Occlusion Culling
enableFaceOcclusionCulling = true



[clientOptimizations]
[clientOptimizations.FL]
## Fast Language Switch
fastLanguageSwitch = true


[clientOptimizations.dynamicFPS]
## Enable
enable = false

## Minimized F P S
minimizedFPS = 1



[fpsdisplan]
[fpsdisplan.fpsDisplay]
## Enabled
enabled = false

## Position
position = "TOP_LEFT"

## Display Mode
displayMode = "CURRENT_ONLY"

## Shadow
shadow = true

## Background Opacity
backgroundOpacity = 0.3

## Show Unit
showUnit = true



[particleLimit]
## Enable Particle Limit
enableParticleLimit = true

## Max Particles
maxParticles = 16384


[network]

[entities]
[entities.entityOpt]
## Optimize Entities
optimizeEntities = true

## Tick Raiders In Raid
tickRaidersInRaid = true

## Ite
ite = true

## Horizontal Range
horizontalRange = 256

## Vertical Range
verticalRange = 256

## Entity Whitelist
entityWhitelist = ["minecraft:ender_dragon"]


[entities.entityStacking]
## Enable
enable = true

## Lock Maxed Stacks
lockMaxedStacks = true

## Show Stack Count
showStackCount = true

## Max Stack Size
maxStackSize = 0

## Merge Cooldown
mergeCooldown = 5

## Merge Distance
mergeDistance = 1.5

## Stack Count Color
stackCountColor = "#00FF00"

## List Mode
listMode = "ALL"

## Item List
itemList = ["minecraft:item"]



[techOptimizations]
[techOptimizations.createOptimizations]
## Enable Rail Offloading
enableRailOffloading = true


[techOptimizations.lambdaEventListeners]
## Lambda Event Listeners
lambdaEventListeners = true



[fastRandom]
## Enable Fast Random
enableFastRandom = false

## Default Algorithm
defaultAlgorithm = "L64X128MIXRANDOM"

## Default Seed
defaultSeed = 0

## Default Stream Mode
defaultStreamMode = "SHARED"

## Default Split
defaultSplit = 0

[fastRandom.structurePoolWeightedSample]
## Enable
enable = false

## Algorithm
algorithm = "DEFAULT"

## Seed
seed = 0

## Stream Mode
streamMode = "DEFAULT"

## Split
split = 0


[fastRandom.particleRejection]
## Enable
enable = false

## Algorithm
algorithm = "DEFAULT"

## Seed
seed = 0

## Stream Mode
streamMode = "DEFAULT"

## Split
split = 0


[fastRandom.minecraftGlobal]
## Enable
enable = false

## Algorithm
algorithm = "DEFAULT"

## Seed
seed = 0

## Stream Mode
streamMode = "DEFAULT"

## Split
split = 0



[fixes]
[fixes.buttonFix]
## Button Fix
buttonFix = false


[fixes.noGLog]
## No G Log
noGLog = true


[fixes.memoryLeakFix]
## A E2 W T Lib Creative Tab Leak Fix
AE2WTLibCreativeTabLeakFix = true

## Screenshot Byte Buffer Leak Fix
ScreenshotByteBufferLeakFix = true


[fixes.beeFixes]
## Enable Bee Fixes
enableBeeFixes = true

## Fix Weather In Nether
fixWeatherInNether = true

## Fix Bee Random Pos
fixBeeRandomPos = true

## Fix Bee Gravity
fixBeeGravity = true

## Fix Bee Turtle Egg
fixBeeTurtleEgg = true



[serverPerformance]
[serverPerformance.noiseSamplingCache]
## Noise Sampling Cache
noiseSamplingCache = true


[serverPerformance.jigsawOptimizations]
## Enable Jigsaw Optimizations
enableJigsawOptimizations = true

## Enable Octree Collision Detection
enableOctreeCollisionDetection = true

## Enable Fast Weighted Sampling
enableFastWeightedSampling = true

## Enable Structure Block Filtering
enableStructureBlockFiltering = true

## Enable Jigsaw Generation Check
enableJigsawGenerationCheck = true



