
[milestones]
	#Number of hearts you start out with.
	#Range: 0 ~ 1000
	baseHearts = 10
	#Number of hearts you gain for reaching a new milestone.
	#Range: 0 ~ 1000
	heartsPerMilestone = 2
	#A list of numbers of unique foods you need to eat to unlock each milestone, in ascending order. Naturally, adding more milestones lets you earn more hearts.
	milestones = [10, 25, 50, 85, 130, 185, 250, 325, 410, 510, 625, 755, 900, 1060, 1235, 1425, 1630, 1850, 2100, 2400, 2750, 3150, 3600, 4100, 4650, 5250, 5900, 6600, 7350, 8150, 9000, 10000]

[filtering]
	#Foods in this list won't affect the player's health nor show up in the food book.
	blacklist = []
	#When this list contains anything, the blacklist is ignored and instead only foods from here count.
	whitelist = []
	#The minimum hunger value foods need to provide in order to count for milestones, in half drumsticks.
	#Range: 0 ~ 1000
	minimumFoodValue = 1

[miscellaneous]
	#Whether or not to reset the food list on death, effectively losing all bonus hearts.
	resetOnDeath = false
	#If true, eating foods outside of survival mode (e.g. creative/adventure) is not tracked and thus does not contribute towards progression.
	limitProgressionToSurvival = true

