#Enable fortune upgrades?
enableFortuneUpgrade = true
#Enable efficiency upgrades?
enableEfficiencyUpgrade = true
#Enable hopping upgrade?
enableHoppingUpgrade = true
#Enable auto cutting upgrades?
enableAutoCuttingUpgrade = true
#Enable forge energy upgrades?
enableForgeEnergyUpgrade = true
#Enable pollinating upgrades?
enablePollinatingUpgrade = true
#Auto-cutting does damage to the used axe upgrade
autoCuttingDamagesItems = false
#How likely is it that the axe upgrade takes damage for each tree it cuts?
#Range: 0.0 ~ 1.0
autoCuttingDamageChance = 0.07500000298023224
#Show chance for drops in JEI
showChanceInJEI = true
#Summarize enchantment levels instead of using the highest level? (I.e. is '4 x Fortune III = Fortune XII'?)
sumEnchantmentLevels = true
#Drops: How many extra rolls per fortune enchantment level?
#Range: 0 ~ 64
extraRollsPerFortuneLevel = 1
#Drops: What is the bonus chance to get a successful drop per fortune enchantment level?
#Range: 0.0 ~ 1.0
extraChancePerFortuneLevel = 0.05
#Allow usage of bone meal on bonsai pots to boost their growth?
allowBonemeal = true
#How likely is it for bonemeal to succeed in boosting growth?
#Range: 0.0 ~ 1.0
bonemealSuccessChance = 0.45
#How many ticks to wait before trying to insert items into the inventory below after failure?
#Range: 20 ~ 1200
hoppingCooldown = 60
#How many ticks to wait before trying to cut the tree automatically after failing to do so?
#Range: 20 ~ 1200
cuttingCooldown = 60
#Minimum amount of ticks for a bonsai to fully grow
#Range: > 1
minimumRequiredTicks = 10
#Can be changed to affect the growth time of all trees by a multiplier
#Range: 0.0 ~ 2.147483647E9
requiredTicksModifier = 1.0
#Maximum extracted Forge Energy from upgrade items per tick
#Range: > 0
maximumExtractedEnergyPerTick = 60
#How much faster a tree grows per extracted Forge Energy. (Example: 1.0 + 60fe/t * 0.005 = 1.3x faster)
#Range: 0.0 ~ 1.7976931348623157E308
extraGrowthRatioPerFE = 0.005

