{
	// The probability to spawn a Silkmoth on a Mulberry each random tick is equal to 1/x, where x is the config value.
	silkmothSpawnChance: 400,
	silkmothRotationMaxRange: 2,
	silkmothMustDie: true,
	// The probability to change the rotation point each tick is equal to 1/x, where x is the config value.
	silkmothRotationChange: 400,
	silkmothMute: false,
	// The drying time of an item is randomly set in an interval around the default time from the recipe. The following value defines the high bound of the interval in percents. IE, if you choose '20', the interval will be [ 83.3% , 120%]. If you chose '200', the interval will be [33.3% , 300%]
	dryingTimeVariation: 30,
	// The probability to grow is equal to 1/x, where x is the config value.
	climbingPlantGrowthChance: 16,
	// If the plant could have grown (see climbingPlantGrowthChance), it has a probability to spread to an adjacent block equal to 1/x, where x is the config value.
	climbingPlantSpreadChance: 5,
	// Worms have a probability to grow on random tick equal to 1/x, where x is the config value.
	stickBundleGrowthChance: 25,
	generateChestLoot: true,
	generateSilk: true,
	generateGrapes: true,
	generateMaize: true,
	generateRice: true,
	generateMulberry: true,
	// This makes the recipes of Dawn of Time use silk instead white wool
	dawnOfTimeUseSilk: true,
	// This makes the recipes of Armor of Ages use silk instead string
	armorOfTheAgesUseSilk: true
}