
["Tamed Mob"]
	#Tame Mob Hurt By Owner Has Reduce
	"驯服生物对主人对自身造成的伤害拥有减伤" = true
	#Tame Mob Attack Creeper And Ghast
	"模组添加的驯服生物攻击苦力怕[Creeper]和恶魂[Ghast]" = false
	#Affects Non This Mod Entities
	"影响非本模组实体" = false

[Other]
	#Corrosive Stop Durability Value
	#Range: > 0
	"腐蚀中止耐久值" = 8
	#Screen Shake
	"屏幕抖动" = true
	#Shield Can Break Base In Game Rule
	"基础游戏规则盾牌物品损坏" = true
	#Armor Can Break Base In Game Rule
	"基础游戏规则盔甲物品损坏" = false
	#Melee Can Break Base In Game Rule
	"基础游戏规则近战武器损坏" = false
	#Range Can Break Base In Game Rule
	"基础游戏规则远程武器损坏" = false
	#Magic Can Break Base In Game Rule
	"基础游戏规则魔法武器损坏" = true
	#Same Faction Avoid Damage
	"同阵营免伤" = true
	#Mob Say Question Mark
	"生物说问号" = true
	#Mob Destroy Block
	"生物破坏方块" = true
	#Tamed Mob Destroy Block
	"驯服生物破坏方块" = true
	#Mob Has Shock Aback
	"生物会因为震摄逃离" = false
	#Mob Use Crossbow Shrink Arrow
	"生物使用弩消耗箭矢" = false
	#Mob Use Bow Shrink Arrow
	"生物使用弓消耗箭矢" = false
	#Mob Use Throw Shrink Item
	"生物使用投掷消耗物品" = false
	#Inventory Mob About Itemstack Inventory Tick
	"具有物品栏生物关于背包计时的物品" = true

["Special Combat"]
	#Has Percentage Damage
	"拥有百分比伤害" = []
	#Has Damage Cap
	"拥有限伤" = []
	#Has Damage Cooldown Tick
	"拥有无敌帧" = []
	#Base Break Hurt Cooldown Multiple
	#Range: 0.0 ~ 1.7976931348623157E308
	"基础无敌帧破除倍数" = 5.0
	#Base Attack Percentage : 5.0
	#Range: 0.0 ~ 1.7976931348623157E308
	"基础百分比" = 5.0
	#Base Magic Attack Percentage : 5.0
	#Range: 0.0 ~ 1.7976931348623157E308
	"基础魔法百分比" = 5.0
	#Base Damage Cap Percentage
	#Range: 0.0 ~ 1.7976931348623157E308
	"基础限伤百分比" = 5.0
	#Base Damage Cooldown Tick
	#Range: 0.0 ~ 1.7976931348623157E308
	"基础无敌帧帧数" = 20.0

