# naturalabsorption:main.toml
# This config contains options that apply to the mod as a whole, including some master disable
# toggles for convenience.


# Category: general
# Options for customizing the mod as a whole.

  # The number of ticks between this mod's logic/recovery updates (20 ticks = 1 second).
  # <Integer> Range: ≥ 1, Default: 5
  general.update_time = 5

  # When set to true, this mod will alter the vanilla regeneration game rule "naturalRegeneration" to
  # be "false" by default when creating new worlds.
  # Regardless of this config setting, you can still create a world with vanilla health regen ON or OFF
  # by using the Game Rules button on the new world options screen or by using commands in-game.
  # <Boolean> Valid Values: { true, false }, Default: true
  general.default_regen_game_rule_disabled = true

  # Set to true to display nutritional value on the tooltips of food items.
  # Lists hunger and saturation that can be restored from eating. (See health config for healing display.)
  # <Boolean> Valid Values: { true, false }, Default: true
  general.food.extra_tooltip_info = true

  # If set to 'true', disables all features in this mod related to absorption (yellow hearts).
  # <Boolean> Valid Values: { true, false }, Default: false
  general.disable_absorption_features = false
  # If set to 'true', disables all features in this mod related to health (red hearts).
  # <Boolean> Valid Values: { true, false }, Default: false
  general.disable_health_features = true
