# naturalabsorption:health.toml
# This config contains most options for features that apply to health (red hearts).
# Does NOT contain any armor or enchantment options - see the 'armor_and_enchant' config for those.
# Also contains hunger options related specifically to health recovery and healing from food.


# Category: health
# Options that apply to health (red hearts).
# 
# Note: All health amounts are in half-hearts.

  # Players will respawn with up to this much health, limited by their personal max health.
  # Set this to 0 to leave respawn health unchanged.
  # <Number> Range: ≥ 0.0, Default: 6.0
  health.respawn_amount = 6.0

  # The maximum health a player may recover to from this mod's regeneration.
  # This limit is ignored by potion effects. If this is set less than 0, the limit is disabled.
  # <Number> Range: Any Value, Default: 6.0
  health.recovery.maximum = 6.0

  # The amount of time (in ticks) a player must go without taking damage before their health begins
  # to recover (20 ticks = 1 second). If this is set less than 0, players will not naturally recover lost health
  # from this mod.
  # <Integer> Range: ≥ -1, Default: 40
  health.recovery.delay = 40
  # The amount of health regenerated each second while recovering (in half-hearts/second).
  # This ignores the vanilla health regeneration game rule.
  # <Number> Range: ≥ 0.0, Default: 0.25
  health.recovery.rate = 0.25

  # Players need to have at least this much hunger (in half-drumsticks) to regenerate health.
  # <Integer> Range: ≥ 0, Default: 6
  health.recovery.hunger_required = 6
  # The amount of hunger drained for each health regenerated (in drumsticks/heart).
  # Players can't lose over 1/2 drumstick per game tick or more than 5 drumsticks of hunger per recovery tick.
  # <Number> Range: ≥ 0.0, Default: 1.0
  health.recovery.hunger_cost = 1.0

  # The maximum health a player may heal to from eating food.
  # If this is set less than 0, the limit is disabled. Setting it to 0 effectively disables food healing.
  # <Number> Range: Any Value, Default: -1.0
  health.food_healing.maximum = -1.0

  # The amount of health recovered for each hunger and saturation (in hearts/drumstick) granted by
  # eaten food. Health is only granted for the hunger/saturation actually restored (no gain from over-eating).
  # <Number> Range: ≥ 0.0, Default: 0.25
  health.food_healing.per_hunger = 0.25
  # <Number> Range: ≥ 0.0, Default: 0.5
  health.food_healing.per_saturation = 0.5

  # Set to true to display nutritional value on the tooltips of food items.
  # Lists health that can be restored from eating. (See main config for hunger/saturation display.)
  # <Boolean> Valid Values: { true, false }, Default: true
  health.food_healing.extra_tooltip_info = true
