
[Others]
	#Special Day
	"特殊日期" = true

["Carved Faction"]
	#Carved Villager Custom Name Wide
	"铜刻村民自定义名称宽体" = ["Jerotes_"]
	#Carved Villager Custom Name Slim
	"铜刻村民自定义名称细体" = ["Sentnes", "Maid"]
	#Spawn Egg Carved Villager Has Armor
	"刷怪蛋铜刻村民拥有盔甲" = false
	#Carved Obligation
	"铜刻佣兵团是否主动攻击僵尸类[Zombies]、袭击类生物[Raiders]以外[other than]的敌对生物" = true
	#Carved Active Attack Creeper
	"铜刻佣兵团主动攻击苦力怕[Creeper]" = false
	#Carved Gonna Active Attack List
	"铜刻佣兵团 会主动攻击生物" = ["minecraft:zombie"]
	#Carved Never Gonna Active Attack List
	"铜刻佣兵团 不会主动攻击生物" = ["minecraft:villager", "minecraft:iron_golem", "minecraft:wandering_trader"]
	#Carved Can Not Attack List
	"铜刻佣兵团 无法攻击生物" = ["minecraft:villager", "minecraft:wandering_trader"]
	#Carved Hound Retire
	"驯服后的铜刻猎犬不再主动协助村民、铜刻生物、信任玩家" = false
	#Carved Villager Helmet Height As Villager
	"铜刻村民的头盔类似村民一样" = false

[Villager]
	#New Profession Villager Give Custom Gift
	"新职业村民给予自定义礼物（可能冲突）" = false

["Meror Wanted"]
	#Can Meror Locator be spawn at dimensions outside of the Second Round World
	"莫厄定位器能否生成于二轮世界外的维度" = false
	#Dimensions that can Meror Locator be spawn at
	"莫厄定位器能生成的维度" = ["jerotesvillage:second_round_world"]
	#Meror Wanted Chance Per Second
	#Range: 0.0 ~ 1.7976931348623157E308
	"莫厄通缉每秒出现几率" = 5.0E-4
	#All Creatures Can Be Wanted By Meror
	"所有生物可被莫厄通缉" = true

["Wicked Ridicule Night"]
	#Wicked Ridicule Night Boss Bar Color
	#Range: 0 ~ 6
	"邪笑之夜Boss血条颜色" = 2
	#Wicked Ridicule Night Boss Bar Name Color
	#Range: > 0
	"邪笑之夜Boss血条名字颜色" = 6816256
	#Wicked Ridicule Night About Dimension
	"邪笑之夜影响维度" = ["jerotesvillage:second_round_world"]
	#Wicked Ridicule Night About All Dimension
	"邪笑之夜影响全部维度" = false
	#Wicked Ridicule Night Chance
	#Range: 0.0 ~ 1.7976931348623157E308
	"邪笑之夜几率" = 0.05
	#Wicked Ridicule Night BossBar
	"邪笑之夜Boss血条" = true
	#Wicked Ridicule Night Screen Overlay
	"邪笑之夜屏幕覆盖" = true
	#Wicked Ridicule Night Screen Overlay Level
	#Range: 0.0 ~ 1.0
	"邪笑之夜屏幕覆盖程度" = 0.5
	#Wicked Ridicule Night Screen Overlay Color Choose
	#Range: > 0
	"邪笑之夜屏幕覆盖颜色选择" = 16711680
	#Wicked Ridicule Night Fog
	"邪笑之夜雾气" = true
	#Wicked Ridicule Night Fog Color Choose
	#Range: > 0
	"邪笑之夜雾气颜色选择" = 16711680
	#Wicked Ridicule Night Block Color
	"邪笑之夜方块颜色" = false
	#Wicked Ridicule Night Block Color Choose
	#Range: > 0
	"邪笑之夜方块颜色选择" = 16711680
	#Wicked Ridicule Night Liquid Color
	"邪笑之夜液体颜色" = true
	#Wicked Ridicule Night Liquid Color Choose
	#Range: > 0
	"邪笑之夜液体颜色选择" = 16711680

["Zsiein Affinity"]
	#Zsiein Affinity About Dimension
	"泽林亲和度影响维度" = ["jerotesvillage:second_round_world"]
	#Zsiein Affinity About All Dimension
	"泽林亲和度影响全部维度" = false
	#Zsiein Affinity Max Need Level
	#Range: 0.0 ~ 1.7976931348623157E308
	"泽林亲和度最大等级" = 1000.0
	#Zsiein Extremely Infected Level
	#Range: 0.0 ~ 1.7976931348623157E308
	"泽林极度感染需要等级" = 900.0

[Other]
	#Second Round World Special Screen
	"二轮世界特殊屏幕" = true
	#Random Skin Mob Has Under Texture
	"随机纹理生物拥有底层纹理" = false
	#Purple Sand Weather Chance Per Second
	#Range: 0.0 ~ 1.7976931348623157E308
	"紫色沙漠雷电每秒出现几率" = 0.0085
	#Purple Sand Eye Protection Mode
	"紫沙护眼模式" = true
	#Purple Sand Custom Color
	"紫沙自定义颜色" = true
	#Purple Sand Custom Color Use
	#Range: > 0
	"紫沙自定义颜色选择" = 7355549
	#Some Elite Has Boss Bar Base In Game Rule
	"基础游戏规则部分精英拥有血条" = true
	#Elite Boss Bar Only Combat
	"精英血条战斗开启" = true
	#Elite Can Has Boss Bar
	"可以拥有血条的精英" = ["jerotesvillage:primordier", "jerotesvillage:big_witch", "jerotesvillage:woodland_hear_guardian", "jerotesvillage:meror_champion", "jerotesvillage:meror_monstrosity"]
	#Meror Monstrosity Speical Glow
	"莫厄巨兽特殊发光" = true
	#Defector Must Attack
	"背弃者强制迎战" = false
	#Serpon Weakness In Non Hot Biomes
	"蛇龙人在非炎热群系虚弱" = true
	#Serpon Can Wear All Armor
	"蛇龙人可穿戴任意装备" = false
	#Wonderlin Can Wear All Armor
	"奇灵可穿戴任意装备" = false
	#Resurrect Coffin Sediment Guard Weight
	#Range: 0.0 ~ 1.7976931348623157E308
	"复魂尸棺沉降守卫权重" = 90.0
	#Resurrect Coffin Sediment Soul Stabilizer Weight
	#Range: 0.0 ~ 1.7976931348623157E308
	"复魂尸棺沉降定灵人权重" = 5.0
	#Resurrect Coffin Heavy Armored Sediment Guard Weight
	#Range: 0.0 ~ 1.7976931348623157E308
	"复魂尸棺重装沉降守卫权重" = 5.0
	#Resurrect Coffin Sediment Guard Weight After Ten Resurrections
	#Range: 0.0 ~ 1.7976931348623157E308
	"十次复活后复魂尸棺沉降守卫权重" = 40.0
	#Resurrect Coffin Sediment Soul Stabilizer Weight After Ten Resurrections
	#Range: 0.0 ~ 1.7976931348623157E308
	"十次复活后复魂尸棺沉降定灵人权重" = 30.0
	#Resurrect Coffin Heavy Armored Sediment Guard Weight After Ten Resurrections
	#Range: 0.0 ~ 1.7976931348623157E308
	"十次复活后复魂尸棺重装沉降守卫权重" = 30.0
	#Rust Beetle Find Iron About Is Item Crafted With Iron
	"腐蚀步甲寻找铁质物品与可使用铁类合成相关" = false
	#Meror Machine Meror Toughness
	#Range: 0.0 ~ 1.7976931348623157E308
	"莫厄韧性" = 3.0
	#Same Type Boss Only One
	"同类型Boss仅同时存在一个" = true
	#Boss Only One
	"Boss仅同时存在一个" = false
	#Boss Spawn Restriction Range
	#Range: 0.0 ~ 1.7976931348623157E308
	"Boss生成限制距离" = 256.0
	#Same Type Elite Only One
	"同类型精英仅同时存在一个" = true
	#Elite Only One
	"精英仅同时存在一个（×）" = false
	#Elite Spawn Restriction Range
	#Range: 0.0 ~ 1.7976931348623157E308
	"精英生成限制距离" = 128.0
	#Elite And Boss Only One
	"精英和Boss仅同时存在一个（×）" = false
	#Virtual Cave Cockroach Max Size
	#Range: 0.0 ~ 1.7976931348623157E308
	"虚洞大蠊最大体型" = 45.0
	#Wonderland Li Cat Max Wild
	#Range: > 0
	"仙境狸猫最大野性" = 10
	#Virtual Cave Cockroach Cute
	"虚洞大蠊可爱" = false

[Raid]
	#Raid Spawn Explorer
	"探险者袭击中生成" = false
	#Raid Spawn Explorer Count
	"探险者袭击中生成数量" = [0, 0, 0, 1, 1, 2, 2, 3]
	#Raid Spawn Executioner
	"行刑者袭击中生成" = false
	#Raid Spawn Executioner Count
	"行刑者袭击中生成数量" = [0, 0, 0, 0, 1, 1, 1, 1]
	#Raid Spawn Mapmaker
	"绘图者袭击中生成" = false
	#Raid Spawn Mapmaker Count
	"绘图者袭击中生成数量" = [0, 0, 0, 0, 0, 1, 1, 1]
	#Raid Spawn Defector
	"背叛者袭击中生成" = false
	#Raid Spawn Defector Count
	"背叛者袭击中生成数量" = [0, 1, 1, 2, 2, 2, 2, 3]
	#Raid Spawn Banner Bearer
	"执旗者袭击中生成" = false
	#Raid Spawn Banner Bearer Count
	"执旗者袭击中生成数量" = [0, 0, 0, 0, 0, 1, 1, 1]
	#Raid Spawn Blaster
	"爆破者袭击中生成" = false
	#Raid Spawn Blaster Count
	"爆破者袭击中生成数量" = [0, 0, 0, 0, 1, 1, 1, 1]
	#Raid Spawn Trumpeter
	"吹号者袭击中生成" = false
	#Raid Spawn Trumpeter Count
	"吹号者袭击中生成数量" = [0, 0, 0, 0, 0, 1, 1, 1]
	#Raid Spawn Teleporter
	"传送者袭击中生成" = false
	#Raid Spawn Teleporter Count
	"传送者袭击中生成数量" = [0, 0, 0, 0, 0, 0, 1, 1]
	#Raid Spawn Cycloner
	"旋风者袭击中生成" = false
	#Raid Spawn Cycloner Count
	"旋风者袭击中生成数量" = [0, 0, 0, 0, 0, 1, 1, 1]
	#Raid Spawn Javelin Thrower
	"掷枪者袭击中生成" = false
	#Raid Spawn Javelin Thrower Count
	"掷枪者袭击中生成数量" = [0, 0, 0, 1, 1, 1, 2, 2]
	#Raid Spawn Zombie Keeper
	"养尸人袭击中生成" = false
	#Raid Spawn Zombie Keeper Count
	"养尸人袭击中生成数量" = [0, 0, 0, 0, 1, 1, 1, 1]
	#Raid Spawn Bitter Cold Sorcerer
	"苦寒术士袭击中生成" = false
	#Raid Spawn Bitter Cold Sorcerer Count
	"苦寒术士袭击中生成数量" = [0, 0, 0, 0, 0, 1, 1, 1]
	#Raid Spawn Fire Spitter
	"吐火者袭击中生成" = false
	#Raid Spawn Fire Spitter Count
	"吐火者袭击中生成数量" = [0, 0, 0, 0, 0, 1, 1, 1]
	#Raid Spawn Wild Finder
	"野探客袭击中生成" = false
	#Raid Spawn Wild Finder Count
	"野探客袭击中生成数量" = [0, 0, 0, 0, 0, 1, 1, 1]
	#Raid Spawn Submariner
	"潜海者袭击中生成" = false
	#Raid Spawn Submariner Count
	"潜海者袭击中生成数量" = [0, 0, 0, 0, 1, 1, 1, 1]
	#Raid Spawn Lamp Wizard
	"灯术师袭击中生成" = false
	#Raid Spawn Lamp Wizard Count
	"灯术师袭击中生成数量" = [0, 0, 0, 0, 0, 1, 1, 1]
	#Raid Spawn Slavery Supervisor
	"奴制监督者袭击中生成" = false
	#Raid Spawn Slavery Supervisor Count
	"奴制监督者袭击中生成数量" = [0, 0, 0, 0, 0, 0, 0, 1]
	#Raid Spawn Firepower Pourer
	"火力倾泻者袭击中生成" = false
	#Raid Spawn Firepower Pourer Count
	"火力倾泻者袭击中生成数量" = [0, 0, 0, 0, 0, 0, 0, 1]
	#Raid Spawn Necromancy Warlock
	"巫神汉袭击中生成" = false
	#Raid Spawn Necromancy Warlock Count
	"巫神汉袭击中生成数量" = [0, 0, 0, 0, 0, 0, 0, 1]
	#Raid Spawn Gaviler
	"引力师袭击中生成" = false
	#Raid Spawn Gaviler Count
	"引力师袭击中生成数量" = [0, 0, 0, 0, 0, 0, 0, 1]
	#Raid Spawn Ax-Crazy
	"斧头杀人狂袭击中生成" = false
	#Raid Spawn Ax-Crazy Count
	"斧头杀人狂袭击中生成数量" = [0, 0, 0, 0, 0, 0, 0, 1]
	#Raid Spawn Hag
	"鬼婆袭击中生成" = false
	#Raid Spawn Hag Count
	"鬼婆袭击中生成数量" = [0, 0, 0, 0, 0, 0, 1, 1]
	#Raid Spawn Witch Scholar
	"女巫学者袭击中生成" = false
	#Raid Spawn Witch Scholar Count
	"女巫学者袭击中生成数量" = [0, 0, 0, 0, 1, 1, 1, 1]
	#Raid Spawn Purple Sand Witch
	"紫沙女巫袭击中生成" = false
	#Raid Spawn Purple Sand Witch Count
	"紫沙女巫袭击中生成数量" = [0, 0, 0, 0, 0, 1, 1, 1]
	#Raid Spawn Spirve
	"灵奴袭击中生成" = false
	#Raid Spawn Spirve Count
	"灵奴袭击中生成数量" = [0, 1, 1, 2, 2, 2, 2, 3]
	#Raid Spawn Big Witch
	"大巫婆袭击中生成" = false
	#Raid Spawn Big Witch Count
	"大巫婆袭击中生成数量" = [0, 0, 0, 0, 0, 0, 0, 1]
	#Raid Spawn Ominous Banner Projection
	"灾厄旗帜投影袭击中生成" = false
	#Raid Spawn Ominous Banner Projection Count
	"灾厄旗帜投影袭击中生成数量" = [0, 0, 0, 0, 0, 0, 0, 1]
	#Raid Spawn Purple Sand Hag
	"紫沙鬼婆袭击中生成" = false
	#Raid Spawn Purple Sand Hag Count
	"紫沙鬼婆袭击中生成数量" = [0, 0, 0, 0, 0, 0, 0, 1]

[Attributes]

	[Attributes.Boss]
		#Boss Base Attribute Can Use Config
		"Boss基础属性可以被配置影响" = true
		#Raid Boss Can Increase Summon Count Based On Player Count
		"袭击类boss可以依靠玩家数量提升生成数量" = false
		#Raid Boss Can Increase Summon Count Based On Player Count Find Reach
		#Range: 0.0 ~ 1.7976931348623157E308
		"袭击类boss可以依靠玩家数量提升生成数量依照范围" = 128.0
		#Raid Boss Can Increase Summon Count Based On Player Count Max Count
		#Range: > 0
		"袭击类boss可以依靠玩家数量提升生成数量最大数量" = 6
		#Raid Boss Can Increase Summon Count Based On Player Count Contain All Boss
		"袭击类boss可以依靠玩家数量提升生成数量包含所有boss" = true
		#Raid Boss Can Increase Summon Count Based On Player Count Contain Boss
		"袭击类boss可以依靠玩家数量提升生成数量包含boss" = ["jerotesvillage:serpon_combat_executer", "jerotesvillage:ominous_banner_projection"]
		#Boss Has Percentage Damage
		"Boss拥有百分比伤害" = ["jerotesvillage:variant_zsiein", "jerotesvillage:second_rounder_golem"]
		#Boss Has Damage Cap
		"Boss拥有限伤" = ["jerotesvillage:variant_zsiein", "jerotesvillage:second_rounder_golem"]
		#Boss Has Damage Cooldown Tick
		"Boss拥有无敌帧" = ["jerotesvillage:variant_zsiein", "jerotesvillage:second_rounder_golem"]

		[Attributes.Boss."Sediment Lord"]
			#Sediment Lord Boss Bar Color
			#Range: 0 ~ 6
			"沉降领主Boss血条颜色" = 1
			#Sediment Lord Boss Bar Name Color
			#Range: > 0
			"沉降领主Boss血条名字颜色" = 1122114
			#[Boss] Max Health : 170.0
			#Range: 0.0 ~ 1.7976931348623157E308
			"Sediment Lord Max Health" = 170.0
			#[Boss] Melee Damage : 6.0
			#Range: 0.0 ~ 1.7976931348623157E308
			"Sediment Lord Melee Damage" = 6.0
			#[Boss] Armor : 3.0
			#Range: 0.0 ~ 1.7976931348623157E308
			"Sediment Lord Armor" = 3.0
			#[Boss] Movement Speed : 0.20
			#Range: 0.0 ~ 1.7976931348623157E308
			"Sediment Lord Movement Speed" = 0.2
			#[Boss] Attack Knockback : 0.4
			#Range: 0.0 ~ 1.7976931348623157E308
			"Sediment Lord Attack Knockback" = 0.4
			#[Boss] Knockback Resistance : 0.5
			#Range: 0.0 ~ 1.7976931348623157E308
			"Sediment Lord Knockback Resistance" = 0.5
			#[Boss] Lead Cooldown : 30.0
			#Range: 0.0 ~ 1.7976931348623157E308
			"Sediment Lord Lead Cooldown" = 30.0
			#[Boss] Drop Equipment Chance : 0.0
			#Range: 0.0 ~ 1.7976931348623157E308
			"Sediment Lord Drop Equipment Chance" = 0.0
			#[Boss] Attack Percentage : 5.0
			#Range: 0.0 ~ 1.7976931348623157E308
			"Sediment Lord Attack Percentage" = 5.0
			#[Boss] Magic Attack Percentage : 5.0
			#Range: 0.0 ~ 1.7976931348623157E308
			"Sediment Lord Magic Attack Percentage" = 5.0
			#[Boss] Damage Cap : 22
			#Range: 0.0 ~ 1.7976931348623157E308
			"Sediment Lord Damage Cap" = 22.0
			#[Boss] Damage Cooldown Tick : 20
			#Range: 0.0 ~ 1.7976931348623157E308
			"Sediment Lord Damage Cooldown Tick" = 20.0

		[Attributes.Boss."Prosperous Envoy"]
			#Prosperous Envoy Boss Bar Color
			#Range: 0 ~ 6
			"繁兴使者Boss血条颜色" = 3
			#Prosperous Envoy Boss Bar Name Color
			#Range: > 0
			"繁兴使者Boss血条名字颜色" = 7571238
			#[Boss] Max Health : 225.0
			#Range: 0.0 ~ 1.7976931348623157E308
			"Prosperous Envoy Max Health" = 225.0
			#[Boss] Melee Damage : 12.0
			#Range: 0.0 ~ 1.7976931348623157E308
			"Prosperous Envoy Melee Damage" = 12.0
			#[Boss] Armor : 12.0
			#Range: 0.0 ~ 1.7976931348623157E308
			"Prosperous Envoy Armor" = 12.0
			#[Boss] Movement Speed : 0.26
			#Range: 0.0 ~ 1.7976931348623157E308
			"Prosperous Envoy Movement Speed" = 0.26
			#[Boss] Attack Knockback : 1.4
			#Range: 0.0 ~ 1.7976931348623157E308
			"Prosperous Envoy Attack Knockback" = 1.4
			#[Boss] Knockback Resistance : 1.0
			#Range: 0.0 ~ 1.7976931348623157E308
			"Prosperous Envoy Knockback Resistance" = 1.0
			#[Boss] Hurt Cooldown : 0.75
			#Range: 0.0 ~ 1.7976931348623157E308
			"Prosperous Envoy Hurt Cooldown" = 0.75
			#[Boss] Break Hurt Cooldown Multiple : 3
			#Range: 0.0 ~ 1.7976931348623157E308
			"Prosperous Envoy Break Hurt Cooldown Multiple" = 3.0
			#[Boss] Melee Attack Cooldown : 0.25
			#Range: 0.0 ~ 1.7976931348623157E308
			"Prosperous Envoy Melee Attack Cooldown" = 0.25
			#[Boss] Prosperous Trample Chance : 0.15
			#Range: 0.0 ~ 1.0
			"Prosperous Envoy Prosperous Trample Chance" = 0.15
			#[Boss] Prosperous Rush Time : 4.0
			#Range: 0.0 ~ 1.7976931348623157E308
			"Prosperous Envoy Prosperous Rush Time" = 4.0
			#[Boss] Prosperous Rush Cooldown : 12.0
			#Range: 0.0 ~ 1.7976931348623157E308
			"Prosperous Envoy Prosperous Rush Cooldown" = 12.0
			#[Boss] Break Block Cooldown : 2.5
			#Range: 0.0 ~ 1.7976931348623157E308
			"Prosperous Envoy Break Block Cooldown" = 2.5
			#[Boss] Attack Percentage : 5.0
			#Range: 0.0 ~ 1.7976931348623157E308
			"Prosperous Envoy Attack Percentage" = 5.0
			#[Boss] Magic Attack Percentage : 5.0
			#Range: 0.0 ~ 1.7976931348623157E308
			"Prosperous Envoy Magic Attack Percentage" = 5.0
			#[Boss] Damage Cap : 22
			#Range: 0.0 ~ 1.7976931348623157E308
			"Prosperous Envoy Damage Cap" = 22.0
			#[Boss] Damage Cooldown Tick : 20
			#Range: 0.0 ~ 1.7976931348623157E308
			"Prosperous Envoy Damage Cooldown Tick" = 20.0

		[Attributes.Boss."Ominous Banner Projection"]
			#Ominous Banner Projection Boss Bar Color
			#Range: 0 ~ 6
			"灾厄旗帜投影Boss血条颜色" = 2
			#Ominous Banner Projection Boss Bar Name Color
			#Range: > 0
			"灾厄旗帜投影Boss血条名字颜色" = 2500134
			#[Boss] Max Health : 200.0
			#Range: 0.0 ~ 1.7976931348623157E308
			"Ominous Banner Projection Max Health" = 200.0
			#[Boss] Melee Damage : 2.0
			#Range: 0.0 ~ 1.7976931348623157E308
			"Ominous Banner Projection Melee Damage" = 2.0
			#[Boss] Armor : 0.0
			#Range: 0.0 ~ 1.7976931348623157E308
			"Ominous Banner Projection Armor" = 0.0
			#[Boss] Movement Speed : 0.0
			#Range: 0.0 ~ 1.7976931348623157E308
			"Ominous Banner Projection Movement Speed" = 0.0
			#[Boss] Attack Knockback : 0.0
			#Range: 0.0 ~ 1.7976931348623157E308
			"Ominous Banner Projection Attack Knockback" = 0.0
			#[Boss] Knockback Resistance : 1.0
			#Range: 0.0 ~ 1.7976931348623157E308
			"Ominous Banner Projection Knockback Resistance" = 1.0
			#[Boss] Round Time Min : 60.0
			#Range: 0.0 ~ 1.7976931348623157E308
			"Ominous Banner Projection Round Time Min" = 60.0
			#[Boss] Round Time Max : 270.0
			#Range: 0.0 ~ 1.7976931348623157E308
			"Ominous Banner Projection Round Time Max" = 270.0
			#[Boss] Max Round : 7
			#Range: > 0
			"Ominous Banner Projection Max Round" = 7
			#[Boss] Points Base : 20.0
			#Range: 0.0 ~ 1.7976931348623157E308
			"Ominous Banner Projection Points Base" = 20.0
			#[Boss] Points Round Growth Multiple : 1.5
			#Range: 0.0 ~ 1.7976931348623157E308
			"Ominous Banner Projection Points Round Growth Multiple" = 1.5
			#[Boss] AX-Crazy Can Appear : false
			"Ominous Banner Projection AX-Crazy Can Appear" = false
			#[Boss] Biome Illager Can Appear In Other Biome : false
			"Ominous Banner Projection Biome Illager Can Appear In Other Biome" = false
			#[Boss] Elite Count : 2
			#Range: > 0
			"Ominous Banner Projection Elite Count" = 2
			#[Boss] Attack Percentage : 5.0
			#Range: 0.0 ~ 1.7976931348623157E308
			"Ominous Banner Projection Attack Percentage" = 5.0
			#[Boss] Magic Attack Percentage : 5.0
			#Range: 0.0 ~ 1.7976931348623157E308
			"Ominous Banner Projection Magic Attack Percentage" = 5.0
			#[Boss] Damage Cap : 20
			#Range: 0.0 ~ 1.7976931348623157E308
			"Ominous Banner Projection Damage Cap" = 20.0
			#[Boss] Damage Cooldown Tick : 20
			#Range: 0.0 ~ 1.7976931348623157E308
			"Ominous Banner Projection Damage Cooldown Tick" = 20.0

		[Attributes.Boss."Tyrant of The Mountain Realm"]
			#Tyrant of The Mountain Realm Boss Bar Color
			#Range: 0 ~ 6
			"镇山大王Boss血条颜色" = 2
			#Tyrant of The Mountain Realm Boss Bar Name Color
			#Range: > 0
			"镇山大王Boss血条名字颜色" = 11496220
			#[Boss] Max Health : 360.0
			#Range: 0.0 ~ 1.7976931348623157E308
			"Tyrant of The Mountain Realm Max Health" = 360.0
			#[Boss] Melee Damage : 12.0
			#Range: 0.0 ~ 1.7976931348623157E308
			"Tyrant of The Mountain Realm Melee Damage" = 12.0
			#[Boss] Armor : 4.0
			#Range: 0.0 ~ 1.7976931348623157E308
			"Tyrant of The Mountain Realm Armor" = 4.0
			#[Boss] Movement Speed : 0.37
			#Range: 0.0 ~ 1.7976931348623157E308
			"Tyrant of The Mountain Realm Movement Speed" = 0.37
			#[Boss] Attack Knockback : 1.5
			#Range: 0.0 ~ 1.7976931348623157E308
			"Tyrant of The Mountain Realm Attack Knockback" = 1.5
			#[Boss] Knockback Resistance : 1.0
			#Range: 0.0 ~ 1.7976931348623157E308
			"Tyrant of The Mountain Realm Knockback Resistance" = 1.0
			#[Boss] Melee Attack Cooldown : 0.5
			#Range: 0.0 ~ 1.7976931348623157E308
			"Tyrant of The Mountain Realm Melee Attack Cooldown" = 0.5
			#[Boss] Spell Normal Level : 5
			#Range: > 0
			"Tyrant of The Mountain Realm Spell Normal Level" = 5
			#[Boss] Flag Spear Count : 3
			#Range: > 0
			"Tyrant of The Mountain Realm Flag Spear Count" = 3
			#[Boss] Break Block Cooldown : 1.5
			#Range: 0.0 ~ 1.7976931348623157E308
			"Tyrant of The Mountain Realm Break Block Cooldown" = 1.5
			#[Boss] Attack Percentage : 10.0
			#Range: 0.0 ~ 1.7976931348623157E308
			"Tyrant of The Mountain Realm Attack Percentage" = 10.0
			#[Boss] Magic Attack Percentage : 10.0
			#Range: 0.0 ~ 1.7976931348623157E308
			"Tyrant of The Mountain Realm Magic Attack Percentage" = 10.0
			#[Boss] Damage Cap : 22
			#Range: 0.0 ~ 1.7976931348623157E308
			"Tyrant Of The Mountain Realm Damage Cap" = 22.0
			#[Boss] Damage Cooldown Tick : 20
			#Range: 0.0 ~ 1.7976931348623157E308
			"Tyrant Of The Mountain Realm Damage Cooldown Tick" = 20.0

		[Attributes.Boss.Corrosiver]
			#Corrosiver Boss Bar Color
			#Range: 0 ~ 6
			"蚀龙兽Boss血条颜色" = 6
			#Corrosiver Boss Bar Name Color
			#Range: > 0
			"蚀龙兽Boss血条名字颜色" = 25166
			#[Boss] Max Health : 185.0
			#Range: 0.0 ~ 1.7976931348623157E308
			"Corrosiver Max Health" = 185.0
			#[Boss] Melee Damage : 12.0
			#Range: 0.0 ~ 1.7976931348623157E308
			"Corrosiver Melee Damage" = 12.0
			#[Boss] Armor : 5.0
			#Range: 0.0 ~ 1.7976931348623157E308
			"Corrosiver Armor" = 5.0
			#[Boss] Movement Speed : 0.36
			#Range: 0.0 ~ 1.7976931348623157E308
			"Corrosiver Movement Speed" = 0.36
			#[Boss] Attack Knockback : 0.6
			#Range: 0.0 ~ 1.7976931348623157E308
			"Corrosiver Attack Knockback" = 0.6
			#[Boss] Knockback Resistance : 1.0
			#Range: 0.0 ~ 1.7976931348623157E308
			"Corrosiver Knockback Resistance" = 1.0
			#[Boss] Hurt Cooldown : 2.0
			#Range: 0.0 ~ 1.7976931348623157E308
			"Corrosiver Hurt Cooldown" = 2.0
			#[Boss] Break Hurt Cooldown Multiple : 3
			#Range: 0.0 ~ 1.7976931348623157E308
			"Corrosiver Break Hurt Cooldown Multiple" = 3.0
			#[Boss] Melee Attack Cooldown : 0.25
			#Range: 0.0 ~ 1.7976931348623157E308
			"Corrosiver Melee Attack Cooldown" = 0.25
			#[Boss] Spell Cooldown : 12.0
			#Range: 0.0 ~ 1.7976931348623157E308
			"Corrosiver Spell Cooldown" = 12.0
			#[Boss] Spell Normal Level : 3
			#Range: > 0
			"Corrosiver Spell Normal Level" = 3
			#[Boss] Freeze Absorption Percentage : 100.0
			#Range: 0.0 ~ 1.7976931348623157E308
			"Corrosiver Freeze Absorption Percentage" = 100.0
			#[Boss] Break Block Cooldown : 2.5
			#Range: 0.0 ~ 1.7976931348623157E308
			"Corrosiver Break Block Cooldown" = 2.5
			#[Boss] Attack Percentage : 8.0
			#Range: 0.0 ~ 1.7976931348623157E308
			"Corrosiver Attack Percentage" = 8.0
			#[Boss] Magic Attack Percentage : 8.0
			#Range: 0.0 ~ 1.7976931348623157E308
			"Corrosiver Magic Attack Percentage" = 8.0
			#[Boss] Damage Cap : 18
			#Range: 0.0 ~ 1.7976931348623157E308
			"Corrosiver Damage Cap" = 18.0
			#[Boss] Damage Cooldown Tick : 20
			#Range: 0.0 ~ 1.7976931348623157E308
			"Corrosiver Damage Cooldown Tick" = 20.0

		[Attributes.Boss."Purple Sand Hag"]
			#Purple Sand Hag Boss Bar Color
			#Range: 0 ~ 6
			"紫沙鬼婆Boss血条颜色" = 5
			#Purple Sand Hag Boss Bar Name Color
			#Range: > 0
			"紫沙鬼婆Boss血条名字颜色" = 1769530
			#[Boss] Max Health : 165.0
			#Range: 0.0 ~ 1.7976931348623157E308
			"Purple Sand Hag Max Health" = 165.0
			#[Boss] Melee Damage : 13.0
			#Range: 0.0 ~ 1.7976931348623157E308
			"Purple Sand Hag Melee Damage" = 13.0
			#[Boss] Armor : 15.0
			#Range: 0.0 ~ 1.7976931348623157E308
			"Purple Sand Hag Armor" = 15.0
			#[Boss] Movement Speed : 0.4
			#Range: 0.0 ~ 1.7976931348623157E308
			"Purple Sand Hag Movement Speed" = 0.4
			#[Boss] Attack Knockback : 0.0
			#Range: 0.0 ~ 1.7976931348623157E308
			"Purple Sand Hag Attack Knockback" = 0.0
			#[Boss] Knockback Resistance : 0.0
			#Range: 0.0 ~ 1.7976931348623157E308
			"Purple Sand Hag Knockback Resistance" = 0.0
			#[Boss] Main Spell Cooldown : 6.0
			#Range: 0.0 ~ 1.7976931348623157E308
			"Purple Sand Hag Main Spell Cooldown" = 6.0
			#[Boss] Other Spell Cooldown : 6.0
			#Range: 0.0 ~ 1.7976931348623157E308
			"Purple Sand Hag Other Spell Cooldown" = 6.0
			#[Boss] Spell Normal Level : 4
			#Range: > 0
			"Purple Sand Hag Spell Normal Level" = 4
			#[Boss] Attack Percentage : 5.0
			#Range: 0.0 ~ 1.7976931348623157E308
			"Purple Sand Hag Attack Percentage" = 5.0
			#[Boss] Magic Attack Percentage : 10.0
			#Range: 0.0 ~ 1.7976931348623157E308
			"Purple Sand Hag Magic Attack Percentage" = 10.0
			#[Boss] Damage Cap : 18
			#Range: 0.0 ~ 1.7976931348623157E308
			"Purple Sand Hag Damage Cap" = 18.0
			#[Boss] Damage Cooldown Tick : 20
			#Range: 0.0 ~ 1.7976931348623157E308
			"Purple Sand Hag Damage Cooldown Tick" = 20.0

		[Attributes.Boss."Gemstone Malignasaur"]
			#Gemstone Malignasaur Boss Bar Color
			#Range: 0 ~ 6
			"宝石恶鳞Boss血条颜色" = 1
			#Gemstone Malignasaur Boss Bar Name Color
			#Range: > 0
			"宝石恶鳞Boss血条名字颜色" = 168
			#[Boss] Max Health : 348.0
			#Range: 0.0 ~ 1.7976931348623157E308
			"Gemstone Malignasaur Max Health" = 348.0
			#[Boss] Melee Damage : 18.0
			#Range: 0.0 ~ 1.7976931348623157E308
			"Gemstone Malignasaur Melee Damage" = 18.0
			#[Boss] Armor : 4.0
			#Range: 0.0 ~ 1.7976931348623157E308
			"Gemstone Malignasaur Armor" = 4.0
			#[Boss] Armor Gemstone Armor : 20.0
			#Range: 0.0 ~ 1.7976931348623157E308
			"Gemstone Malignasaur Armor Gemstone Armor" = 20.0
			#[Boss] Movement Speed : 1.3
			#Range: 0.0 ~ 1.7976931348623157E308
			"Gemstone Malignasaur Movement Speed" = 1.3
			#[Boss] Movement Speed Gemstone Armor : 1.4
			#Range: 0.0 ~ 1.7976931348623157E308
			"Gemstone Malignasaur Movement Speed Gemstone Armor" = 1.4
			#[Boss] Attack Knockback : 2.8
			#Range: 0.0 ~ 1.7976931348623157E308
			"Gemstone Malignasaur Attack Knockback" = 2.8
			#[Boss] Knockback Resistance : 1.0
			#Range: 0.0 ~ 1.7976931348623157E308
			"Gemstone Malignasaur Knockback Resistance" = 1.0
			#[Boss] Hurt Cooldown : 1.0
			#Range: 0.0 ~ 1.7976931348623157E308
			"Gemstone Malignasaur Hurt Cooldown" = 1.0
			#[Boss] Break Hurt Cooldown Multiple : 3
			#Range: 0.0 ~ 1.7976931348623157E308
			"Gemstone Malignasaur Break Hurt Cooldown Multiple" = 3.0
			#[Boss] Melee Attack Cooldown : 0.25
			#Range: 0.0 ~ 1.7976931348623157E308
			"Bright Land Beast Melee Attack Cooldown" = 0.25
			#[Boss] Jump Attack Level : 3
			#Range: > 0
			"Gemstone Malignasaur Jump Attack Level" = 3
			#[Boss] Jump Attack Cooldown : 18
			#Range: 0.0 ~ 1.7976931348623157E308
			"Gemstone Malignasaur Jump Attack Cooldown" = 18.0
			#[Boss] Spell Normal Level : 3
			#Range: > 0
			"Gemstone Malignasaur Spell Normal Level" = 3
			#[Boss] Breath Cooldown : 30.0
			#Range: 0.0 ~ 1.7976931348623157E308
			"Gemstone Malignasaur Breath Cooldown" = 30.0
			#[Boss] Control Cooldown : 60.0
			#Range: 0.0 ~ 1.7976931348623157E308
			"Gemstone Malignasaur Control Cooldown" = 60.0
			#[Boss] Angry Spell Cooldown : 120.0
			#Range: 0.0 ~ 1.7976931348623157E308
			"Gemstone Malignasaur Angry Spell Cooldown" = 120.0
			#[Boss] Fake Damage Cap : 16.0
			#Range: 0.0 ~ 1.7976931348623157E308
			"Gemstone Malignasaur Fake Damage Cap" = 16.0
			#[Boss] Break Fake Damage Cap : 1200.0
			#Range: 0.0 ~ 1.7976931348623157E308
			"Gemstone Malignasaur Break Fake Damage Cap" = 1200.0
			#[Boss] Break Block Cooldown : 1.5
			#Range: 0.0 ~ 1.7976931348623157E308
			"Gemstone Malignasaur Break Block Cooldown" = 1.5
			#[Boss] Attack Percentage : 8.0
			#Range: 0.0 ~ 1.7976931348623157E308
			"Gemstone Malignasaur Attack Percentage" = 8.0
			#[Boss] Magic Attack Percentage : 8.0
			#Range: 0.0 ~ 1.7976931348623157E308
			"Gemstone Malignasaur Magic Attack Percentage" = 8.0
			#[Boss] Damage Cap : 24
			#Range: 0.0 ~ 1.7976931348623157E308
			"Gemstone Malignasaur Damage Cap" = 24.0
			#[Boss] Damage Cooldown Tick : 20
			#Range: 0.0 ~ 1.7976931348623157E308
			"Gemstone Malignasaur Damage Cooldown Tick" = 20.0

		[Attributes.Boss."Bright Land Beast"]
			#Bright Land Beast Boss Bar Color
			#Range: 0 ~ 6
			"明路巨兽Boss血条颜色" = 2
			#Bright Land Beast Boss Bar Name Color
			#Range: > 0
			"明路巨兽Boss血条名字颜色" = 802564
			#[Boss] Max Health : 650.0
			#Range: 0.0 ~ 1.7976931348623157E308
			"Bright Land Beast Max Health" = 650.0
			#[Boss] Melee Damage : 40.0
			#Range: 0.0 ~ 1.7976931348623157E308
			"Bright Land Beast Melee Damage" = 40.0
			#[Boss] Armor : 4.0
			#Range: 0.0 ~ 1.7976931348623157E308
			"Bright Land Beast Armor" = 4.0
			#[Boss] Movement Speed : 0.32
			#Range: 0.0 ~ 1.7976931348623157E308
			"Bright Land Beast Movement Speed" = 0.32
			#[Boss] Attack Knockback : 4.0
			#Range: 0.0 ~ 1.7976931348623157E308
			"Bright Land Beast Attack Knockback" = 4.0
			#[Boss] Knockback Resistance : 1.0
			#Range: 0.0 ~ 1.7976931348623157E308
			"Bright Land Beast Knockback Resistance" = 1.0
			#[Boss] Hurt Cooldown : 1.0
			#Range: 0.0 ~ 1.7976931348623157E308
			"Bright Land Beast Hurt Cooldown" = 1.0
			#[Boss] Break Hurt Cooldown Multiple : 3
			#Range: 0.0 ~ 1.7976931348623157E308
			"Bright Land Beast Break Hurt Cooldown Multiple" = 3.0
			#[Boss] Melee Attack Cooldown : 0.5
			#Range: 0.0 ~ 1.7976931348623157E308
			"Bright Land Beast Melee Attack Cooldown" = 0.5
			#[Boss] Quake Cooldown : 32.0
			#Range: 0.0 ~ 1.7976931348623157E308
			"Bright Land Beast Quake Cooldown" = 32.0
			#[Boss] Quake Base Damage : 40.0
			#Range: 0.0 ~ 1.7976931348623157E308
			"Bright Land Beast Quake Base Damage" = 40.0
			#[Boss] Quake Health Multiple Damage : 0.6666667
			#Range: 0.0 ~ 1.7976931348623157E308
			"Bright Land Beast Quake Health Multiple Damage" = 0.06666666666666667
			#[Boss] Break Block Cooldown : 1
			#Range: 0.0 ~ 1.7976931348623157E308
			"Bright Land Beast Break Block Cooldown" = 1.0
			#[Boss] Attack Percentage : 10.0
			#Range: 0.0 ~ 1.7976931348623157E308
			"Bright Land Beast Attack Percentage" = 10.0
			#[Boss] Magic Attack Percentage : 5.0
			#Range: 0.0 ~ 1.7976931348623157E308
			"Bright Land Beast Magic Attack Percentage" = 5.0
			#[Boss] Damage Cap : 28
			#Range: 0.0 ~ 1.7976931348623157E308
			"Bright Land Beast Damage Cap" = 28.0
			#[Boss] Damage Cooldown Tick : 20
			#Range: 0.0 ~ 1.7976931348623157E308
			"Bright Land Beast Damage Cooldown Tick" = 20.0

		[Attributes.Boss."Serpon Combat Executer"]
			#Serpon Combat Executer Boss Bar Color
			#Range: 0 ~ 6
			"蛇龙执战者Boss血条颜色" = 4
			#Serpon Combat Executer Boss Bar Name Color
			#Range: > 0
			"蛇龙执战者Boss血条名字颜色" = 2889472
			#[Boss] Max Health : 270.0
			#Range: 0.0 ~ 1.7976931348623157E308
			"Serpon Combat Executer Max Health" = 270.0
			#[Boss] Melee Damage : 8.0
			#Range: 0.0 ~ 1.7976931348623157E308
			"Serpon Combat Executer Melee Damage" = 8.0
			#[Boss] Melee Damage Fury : 13.0
			#Range: 0.0 ~ 1.7976931348623157E308
			"Serpon Combat Executer Melee Damage Fury" = 12.0
			#[Boss] Armor : 5.0
			#Range: 0.0 ~ 1.7976931348623157E308
			"Serpon Combat Executer Armor" = 5.0
			#[Boss] Armor Fury : 18.0
			#Range: 0.0 ~ 1.7976931348623157E308
			"Serpon Combat Executer Armor Fury" = 18.0
			#[Boss] Movement Speed : 0.40
			#Range: 0.0 ~ 1.7976931348623157E308
			"Serpon Combat Executer Movement Speed" = 0.4
			#[Boss] Flying Speed : 0.50
			#Range: 0.0 ~ 1.7976931348623157E308
			"Serpon Combat Executer Flying Speed" = 0.5
			#[Boss] Attack Knockback : 0.5
			#Range: 0.0 ~ 1.7976931348623157E308
			"Serpon Combat Executer Attack Knockback" = 0.5
			#[Boss] Knockback Resistance : 0.8
			#Range: 0.0 ~ 1.7976931348623157E308
			"Serpon Combat Executer Knockback Resistance" = 0.8
			#[Boss] Knockback Resistance Fury : 1.0
			#Range: 0.0 ~ 1.7976931348623157E308
			"Serpon Combat Executer Knockback Resistance Fury" = 1.0
			#[Boss] Drop Equipment Chance : 0.0
			#Range: 0.0 ~ 1.7976931348623157E308
			"Serpon Combat Executer Drop Equipment Chance" = 0.0
			#[Boss] Round Time Min : 90.0
			#Range: 0.0 ~ 1.7976931348623157E308
			"Serpon Combat Executer Round Time Min" = 90.0
			#[Boss] Round Time Max : 420.0
			#Range: 0.0 ~ 1.7976931348623157E308
			"Serpon Combat Executer Round Time Max" = 420.0
			#[Boss] Flame Slash Chance : 0.1
			#Range: 0.0 ~ 1.0
			"Serpon Combat Executer Flame Slash Chance" = 0.1
			#[Boss] Whirlwind Slash Chance : 0.1
			#Range: 0.0 ~ 1.0
			"Serpon Combat Executer Whirlwind Slash Chance" = 0.1
			#[Boss] Fire Absorption Percentage : 100.0
			#Range: 0.0 ~ 1.7976931348623157E308
			"Serpon Combat Executer Fire Absorption Percentage" = 100.0
			#[Boss] Spell Normal Level : 5
			#Range: > 0
			"Serpon Combat Executer Spell Level" = 5
			#[Boss] Spell Cooldown : 12.0
			#Range: 0.0 ~ 1.7976931348623157E308
			"Serpon Combat Executer Spell Cooldown" = 12.0
			#[Boss] Attack Percentage : 10.0
			#Range: 0.0 ~ 1.7976931348623157E308
			"Serpon Combat Executer Attack Percentage" = 10.0
			#[Boss] Magic Attack Percentage : 10.0
			#Range: 0.0 ~ 1.7976931348623157E308
			"Serpon Combat Executer Magic Attack Percentage" = 10.0
			#[Boss] Damage Cap : 20
			#Range: 0.0 ~ 1.7976931348623157E308
			"Serpon Combat Executer Damage Cap" = 20.0
			#[Boss] Damage Cooldown Tick : 20
			#Range: 0.0 ~ 1.7976931348623157E308
			"Serpon Combat Executer Damage Cooldown Tick" = 20.0

		[Attributes.Boss."Celestial Coilvine"]
			#Celestial Coilvine Boss Bar Color
			#Range: 0 ~ 6
			"盘罗仙蔓Boss血条颜色" = 3
			#Celestial Coilvine Boss Bar Name Color
			#Range: > 0
			"盘罗仙蔓Boss血条名字颜色" = 6663718
			#[Boss] Max Health : 420.0
			#Range: 0.0 ~ 1.7976931348623157E308
			"Celestial Coilvine Max Health" = 420.0
			#[Boss] Melee Damage : 18.0
			#Range: 0.0 ~ 1.7976931348623157E308
			"Celestial Coilvine Melee Damage" = 18.0
			#[Boss] Armor : 15.0
			#Range: 0.0 ~ 1.7976931348623157E308
			"Celestial Coilvine Armor" = 15.0
			#[Boss] Movement Speed : 0.0
			#Range: 0.0 ~ 1.7976931348623157E308
			"Celestial Coilvine Movement Speed" = 0.0
			#[Boss] Attack Knockback : 2.0
			#Range: 0.0 ~ 1.7976931348623157E308
			"Celestial Coilvine Attack Knockback" = 2.0
			#[Boss] Knockback Resistance : 1.0
			#Range: 0.0 ~ 1.7976931348623157E308
			"Celestial Coilvine Knockback Resistance" = 1.0
			#[Boss] Spell Normal Level : 5
			#Range: > 0
			"Celestial Coilvine Spell Normal Level" = 5
			#[Boss] Sword Attack Percentage : 8.0
			#Range: 0.0 ~ 1.7976931348623157E308
			"Celestial Coilvine Sword Attack Percentage" = 8.0
			#[Boss] Magic Attack Percentage : 12.0
			#Range: 0.0 ~ 1.7976931348623157E308
			"Celestial Coilvine Magic Attack Percentage" = 12.0
			#[Boss] Damage Cap : 25
			#Range: 0.0 ~ 1.7976931348623157E308
			"Celestial Coilvine Damage Cap" = 25.0
			#[Boss] Damage Cooldown Tick : 20
			#Range: 0.0 ~ 1.7976931348623157E308
			"Celestial Coilvine Damage Cooldown Tick" = 20.0

		[Attributes.Boss."Second Rounder Golem"]
			#Second Rounder Golem Boss Bar Color
			#Range: 0 ~ 6
			"二轮傀儡Boss血条颜色" = 0
			#Second Rounder Golem Boss Bar Name Color
			#Range: > 0
			"二轮傀儡Boss血条名字颜色" = 8459533
			#[Boss] Max Health : 436.0
			#Range: 0.0 ~ 1.7976931348623157E308
			"Second Rounder Golem Max Health" = 436.0
			#[Boss] Melee Damage : 36.0
			#Range: 0.0 ~ 1.7976931348623157E308
			"Second Rounder Golem Melee Damage" = 36.0
			#[Boss] Melee Damage Use Sword : 48.0
			#Range: 0.0 ~ 1.7976931348623157E308
			"Second Rounder Golem Melee Damage Use Sword" = 48.0
			#[Boss] Armor : 20.0
			#Range: 0.0 ~ 1.7976931348623157E308
			"Second Rounder Golem Armor" = 20.0
			#[Boss] Movement Speed : 0.30
			#Range: 0.0 ~ 1.7976931348623157E308
			"Second Rounder Golem Movement Speed" = 0.28
			#[Boss] Movement Speed Use Sword : 0.30
			#Range: 0.0 ~ 1.7976931348623157E308
			"Second Rounder Golem Movement Speed Use Sword" = 0.28
			#[Boss] Attack Knockback : 3.0
			#Range: 0.0 ~ 1.7976931348623157E308
			"Second Rounder Golem Attack Knockback" = 3.0
			#[Boss] Knockback Resistance : 1.0
			#Range: 0.0 ~ 1.7976931348623157E308
			"Second Rounder Golem Knockback Resistance" = 1.0
			#[Boss] Armor Use Sword : 26.0
			#Range: 0.0 ~ 1.7976931348623157E308
			"Second Rounder Golem Armor Use Sword" = 26.0
			#[Boss] Spell Normal Level : 5
			#Range: > 0
			"Second Rounder Golem Spell Normal Level" = 5
			#[Boss] Breath Cooldown : 24.0
			#Range: 0.0 ~ 1.7976931348623157E308
			"Second Rounder Golem Breath Cool down" = 24.0
			#[Boss] Intense Bombing Cooldown : 60.0
			#Range: 0.0 ~ 1.7976931348623157E308
			"Second Rounder Golem Intense Bombing Cooldown" = 60.0
			#[Boss] Fire Absorption Percentage : 100.0
			#Range: 0.0 ~ 1.7976931348623157E308
			"Second Rounder Golem Fire Absorption Percentage" = 100.0
			#[Boss] Not Attacked Start Heal Cooldown : 20.0
			#Range: 0.0 ~ 1.7976931348623157E308
			"Second Rounder Golem Not Attacked Start Heal Cooldown" = 20.0
			#[Boss] Normal Meror Toughness Non Magical : 4.0
			#Range: 0.0 ~ 1.7976931348623157E308
			"Second Rounder Golem Normal Meror Toughness Non Magical" = 4.0
			#[Boss] Normal Meror Toughness Magical : 6.0
			#Range: 0.0 ~ 1.7976931348623157E308
			"Second Rounder Golem Normal Meror Toughness Magical" = 6.0
			#[Boss] Poison Fire Cloak Time : 18
			#Range: 0.0 ~ 1.7976931348623157E308
			"Second Rounder Golem Poison Fire Cloak Time" = 18.0
			#[Boss] Poison Fire Cloak Fire Time : 12
			#Range: > 0
			"Second Rounder Golem Poison Fire Cloak Fire Time" = 12
			#[Boss] Poison Fire Cloak Potion Level : 3
			#Range: > 0
			"Second Rounder Golem Poison Fire Cloak Potion Level" = 3
			#[Boss] Sages Cooldown : 24
			#Range: 0.0 ~ 1.7976931348623157E308
			"Second Rounder Golem Sages Cooldown" = 24.0
			#[Boss] Break Block Cooldown : 2
			#Range: 0.0 ~ 1.7976931348623157E308
			"Second Rounder Golem Break Block Cooldown" = 2.0
			#[Boss] Attack Percentage : 10.0
			#Range: 0.0 ~ 1.7976931348623157E308
			"Second Rounder Golem Attack Percentage" = 10.0
			#[Boss] Sword Attack Percentage : 15.0
			#Range: 0.0 ~ 1.7976931348623157E308
			"Second Rounder Golem Sword Attack Percentage" = 15.0
			#[Boss] Magic Attack Percentage : 12.0
			#Range: 0.0 ~ 1.7976931348623157E308
			"Second Rounder Golem Magic Attack Percentage" = 12.0
			#[Boss] Damage Cap : 26
			#Range: 0.0 ~ 1.7976931348623157E308
			"Second Rounder Golem Damage Cap" = 26.0
			#[Boss] Damage Cooldown Tick : 20
			#Range: 0.0 ~ 1.7976931348623157E308
			"Second Rounder Golem Damage Cooldown Tick" = 20.0

