{
  // A list of armor stand rotations for armor stands with arms.
  // You can cycle through these with a piece of flint.
  "armorStandPoses": [
    {
      "head": [ 0.0, 0.0, 0.0 ],
      "body": [ 0.0, 0.0, 0.0 ],
      "left_arm": [ -10.0, 0.0, -10.0 ],
      "right_arm": [ -15.0, 0.0, 10.0 ],
      "left_leg": [ -1.0, 0.0, -1.0 ],
      "right_leg": [ 1.0, 0.0, 1.0 ]
    },
    {
      "head": [ 3.0, 0.0, 0.0 ],
      "body": [ 0.0, 0.0, 0.0 ],
      "left_arm": [ -10.0, 0.0, -10.0 ],
      "right_arm": [ -15.0, 0.0, 10.0 ],
      "left_leg": [ 25.0, 0.0, -1.0 ],
      "right_leg": [ -25.0, 0.0, 1.0 ]
    },
    {
      "head": [ 0.0, 0.0, 0.0 ],
      "body": [ 0.0, 0.0, 0.0 ],
      "left_arm": [ -20.0, 0.0, -10.0 ],
      "right_arm": [ -85.0, 0.0, 0.0 ],
      "left_leg": [ -1.0, 0.0, -1.0 ],
      "right_leg": [ 1.0, 0.0, 1.0 ]
    },
    {
      "head": [ 0.0, 0.0, 0.0 ],
      "body": [ 0.0, 0.0, 0.0 ],
      "left_arm": [ -50.0, 0.0, 60.0 ],
      "right_arm": [ -60.0, -40.0, 0.0 ],
      "left_leg": [ -1.0, 0.0, -1.0 ],
      "right_leg": [ 1.0, 0.0, 1.0 ]
    },
    {
      "head": [ 0.0, 0.0, 0.0 ],
      "body": [ 0.0, 0.0, 0.0 ],
      "left_arm": [ -10.0, 0.0, -110.0 ],
      "right_arm": [ -15.0, 0.0, 110.0 ],
      "left_leg": [ -1.0, 0.0, -15.0 ],
      "right_leg": [ 1.0, 0.0, 15.0 ]
    },
    {
      "head": [ 70.0, 0.0, 0.0 ],
      "body": [ 1.0, 0.0, 0.0 ],
      "left_arm": [ -10.0, 0.0, 5.0 ],
      "right_arm": [ -15.0, 0.0, -5.0 ],
      "left_leg": [ 3.0, 0.0, -1.0 ],
      "right_leg": [ 3.0, 0.0, 1.0 ]
    },
    {
      "head": [ 0.0, -35.0, -5.0 ],
      "body": [ 0.0, 0.0, 0.0 ],
      "left_arm": [ -10.0, 0.0, -10.0 ],
      "right_arm": [ -15.0, 0.0, 10.0 ],
      "left_leg": [ -1.0, 0.0, -1.0 ],
      "right_leg": [ 1.0, 0.0, 1.0 ]
    },
    {
      "head": [ 0.0, 35.0, 5.0 ],
      "body": [ 0.0, 0.0, 0.0 ],
      "left_arm": [ -10.0, 0.0, -10.0 ],
      "right_arm": [ -15.0, 0.0, 10.0 ],
      "left_leg": [ -1.0, 0.0, -1.0 ],
      "right_leg": [ 1.0, 0.0, 1.0 ]
    },
    {
      "head": [ 0.0, 0.0, 0.0 ],
      "body": [ 0.0, 0.0, 0.0 ],
      "left_arm": [ -10.0, 0.0, -10.0 ],
      "right_arm": [ -40.0, 0.0, 55.0 ],
      "left_leg": [ -1.0, 0.0, -1.0 ],
      "right_leg": [ 1.0, 0.0, 1.0 ]
    }
  ],
  
  // Items in world which have mending collect xp orbs to get repaired
  "betterMending": true,
  
  // Prevents waterlogging when holding the sneak key
  "crouchNoWaterlog": true,
  
  // Both doors open at the same time if connected
  "doubleDoor": true,
  
  // Illusioners will appear in raids
  "illusionerInRaid": true,
  
  // Size scale for exporting maps
  // 1 = 128x128px
  // 2 = 256x256px
  // 3 = 384x384px
  // And so on, you got the pattern I hope
  // Minimum: 1
  "mapScale": 3,
  
  // Entity denylist for mob yoinker
  // This is a resource list. See https://moddingx.org/libx/org/moddingx/libx/util/data/ResourceList.html#use_resource_lists_in_configs
  "mobYoinkerEntities": {
    "allow_list": false,
    "elements": []
  },
  
  // List of items which are allowed to be planted when despawn on correct soil
  // This is a resource list. See https://moddingx.org/libx/org/moddingx/libx/util/data/ResourceList.html#use_resource_lists_in_configs
  "plantsOnDespawn": {
    "allow_list": false,
    "elements": []
  },
  
  // The time in ticks which will be added to the despawn delay of a wandering trader on each trade
  // This way, the wandering trader remains in the world longer.
  // Minimum: 0
  "wanderingTraderExtraTime": 400,
  
  "Backpack": {
  
    // Only enable this if you already have backpacks that you want to empty before.
    "enabled": false,
    
    // The maximum size of a backpack when merging with other backpacks
    // Beyond this number, backpacks cannot be merged
    // Range: 1 - 154
    "maxSize": 54,
    
    // The initial size of a backpack
    // Range: 1 - 154
    "slotSize": 9
  },
  
  // Config options for experience crystal
  "ExperienceCrystal": {
  
    // A ResourceLocation for a fluid xp fluid. If it exists in the tag #forge:experience or #forge:xpjuice, the crystal will always store this type of fluid xp
    "fluidXp": null,
    
    // Maximum experience which can be stored
    // Minimum: 0
    "maxXp": 2147483647,
    
    // Should the experience crystal pull xp orbs automatically?
    "pullOrbs": true
  },
  
  // Config values for the two bells, mob bell and hand bell
  "HandBells": {
  
    // The radius in which entities will glow
    "glowRadius": 36,
    
    // The time in ticks how long a mob should glow
    "glowTime": 60,
    
    // Entity denylist for mob bell
    // This is a resource list. See https://moddingx.org/libx/org/moddingx/libx/util/data/ResourceList.html#use_resource_lists_in_configs
    "mobBellEntities": {
      "allow_list": false,
      "elements": []
    },
    
    // The radius in which entities get notified that you rung
    "notifyRadius": 24,
    
    // The time in ticks how long you have to ring the hand bell to let the mobs glow
    "ringTime": 40
  },
  
  // Config options for rails and minecarts
  "Track": {
  
    // The maximum hardness of blocks, the stonecutter cart can mine.
    // Minimum: 0.0
    "stonecutterMaxHardness": 5
  }
}
