
[client]
	#If true, shows the hunger (and saturation if showSaturationHudOverlay is true) that would be restored by food you are currently holding
	showFoodValuesHudOverlay = true
	#If true, shows your food exhaustion as a progress bar behind the hunger bars
	showFoodExhaustionHudUnderlay = true
	#Alpha value of the flashing icons at their most visible point (1.0 = fully opaque, 0.0 = fully transparent)
	#Range: 0.0 ~ 1.0
	maxHudOverlayFlashAlpha = 0.65
	#If true, health/hunger overlay will shake to match Minecraft's icon animations
	showVanillaAnimationsOverlay = true
	#If true, adds a line that shows your hunger, saturation, and exhaustion level in the F3 debug overlay
	showFoodStatsInDebugOverlay = true
	#If true, shows the hunger and saturation values of food in its tooltip while holding SHIFT
	showFoodValuesInTooltip = true
	#If true, shows the hunger and saturation values of food in its tooltip automatically (without needing to hold SHIFT)
	showFoodValuesInTooltipAlways = true
	#If true, shows estimated health restored by food on the health bar
	showFoodHealthHudOverlay = true
	#If true, shows your current saturation level overlayed on the hunger bar
	showSaturationHudOverlay = true
	#If true, enables the hunger/saturation/health overlays for food in your off-hand
	showFoodValuesHudOverlayWhenOffhand = true
	#The colors to use for the saturation HUD overlay. The colors are in ARGB hex format.
	saturationHudOverlayColors = ["#FFD500", "#FF0000", "#0000FF", "#E600FF", "#FF8B3D", "#00FFFF", "#45018F", "#00FF00"]

