
[covenant_of_the_seven]
	#Maximum value for the exponential growth multiplier for calculating the relative closeness of the current spell level to its maximum level when using LP instead of Mana
	#Default: 30.0
	#Range: 0.01 ~ 100.0
	levelScaleLP = 30.0
	#Fixed cost multiplier for COMMON spells when using LP instead of Mana
	#Default: 2.0
	#Range: 0.01 ~ 100.0
	commonMultiplierLP = 2.0
	#Fixed cost multiplier for UNCOMMON spells when using LP instead of Mana
	#Default: 3.0
	#Range: 0.01 ~ 100.0
	uncommonMultiplierLP = 3.0
	#Fixed cost multiplier for RARE spells when using LP instead of Mana
	#Default: 7.0
	#Range: 0.01 ~ 100.0
	rareMultiplierLP = 7.0
	#Fixed cost multiplier for EPIC spells when using LP instead of Mana
	#Default: 12.0
	#Range: 0.01 ~ 100.0
	epicMultiplierLP = 12.0
	#Fixed cost multiplier for LEGENDARY spells when using LP instead of Mana
	#Default: 25.0
	#Range: 0.01 ~ 100.0
	legendaryMultiplierLP = 25.0
	#SpellPower multiplier provided by the Blasphemy of the Elements for each curse
	#Default: 0.4
	#Range: 0.01 ~ 100.0
	curseMultiplier = 0.4
	#Damage reduction penalty the Ring of the Seven Virtues provides for every point of armor, measured in percents.
	#Default: 4
	#Range: 1 ~ 100
	virtueDampen = 4
	#Bonus Luck levels the Ring of the Seven Virtues provides
	#Default: 7
	#Range: 1 ~ 100
	virtueLuck = 7
	#Bonus Block Reach levels the Ring of the Seven Virtues provides
	#Default: 7
	#Range: 1 ~ 100
	virtueBlockReach = 7
	#Loot increase multiplier provided by the Ring of the Seven Virtues, measured in percents.
	#Default: 4
	#Range: 1 ~ 100
	virtueLoot = 4
	#Damage redirection provided by the Ring of the Seven Virtues, measured in percents.
	#Default: 60
	#Range: 0 ~ 100
	virtueProtection = 60
	#Additional items to consider as weapons by the Ring of the Seven Virtues
	#Format: ["modid:itemid", "modid:itemid"]
	includedWeapons = []
	#Items to exclude from being considered as weapons by the Ring of the Seven Virtues
	#Note: Exclusion takes priority over Inclusion
	#Format: ["modid:itemid", "modid:itemid"]
	excludedWeapons = []
	#List of mobs to consider as animals by the Ring of the Seven Virtues
	#Format: ["modid:mob", "modid:mob"]
	includedAnimals = []
	#List of mobs to exclude from being considered as animals by the Ring of the Seven Virtues
	#Note: Exclusion takes priority over Inclusion
	#Format: ["modid:mob", "modid:mob"]
	excludedAnimals = ["alexscaves:tremorzilla"]
	#Whether to strike the player with lightning for hitting Animals when wearing the Ring of the Seven Virtues
	#Default: true
	crueltyPunishment = true
	#Minimum light level at the player's position to halt the player's movement when wearing the Ring of the Seven Virtues
	#Default: 0
	#Range: 0 ~ 15
	lightMovement = 0
	#Maximum value for the exponential growth multiplier for calculating the relative closeness of the current spell level to its maximum level when using Aura instead of Mana
	#Default: 10.0
	#Range: 0.01 ~ 100.0
	levelScaleAura = 10.0
	#Fixed cost multiplier for COMMON spells when using Aura instead of Mana
	#Default: 2.0
	#Range: 0.01 ~ 100.0
	commonMultiplierAura = 2.0
	#Fixed cost multiplier for UNCOMMON spells when using Aura instead of Mana
	#Default: 3.0
	#Range: 0.01 ~ 100.0
	uncommonMultiplierAura = 3.0
	#Fixed cost multiplier for RARE spells when using Aura instead of Mana
	#Default: 5.0
	#Range: 0.01 ~ 100.0
	rareMultiplierAura = 5.0
	#Fixed cost multiplier for EPIC spells when using Aura instead of Mana
	#Default: 7.0
	#Range: 0.01 ~ 100.0
	epicMultiplierAura = 7.0
	#Fixed cost multiplier for LEGENDARY spells when using Aura instead of Mana
	#Default: 10.0
	#Range: 0.01 ~ 100.0
	legendaryMultiplierAura = 10.0
	#List of effects granted by the Ambrosial Arbor
	#Format: ["modid:effectid", "modid:effectid"]
	ambrosialEffects = ["minecraft:absorption", "minecraft:conduit_power", "minecraft:dolphins_grace", "minecraft:fire_resistance", "minecraft:haste", "minecraft:health_boost", "minecraft:hero_of_the_village", "minecraft:invisibility", "minecraft:jump_boost", "minecraft:luck", "minecraft:night_vision", "minecraft:regeneration", "minecraft:resistance", "minecraft:saturation", "minecraft:speed", "minecraft:strength", "minecraft:water_breathing"]
	#Additional items to consider as Golden Food and can be eaten after having consumed 7 Ambrosial Arbor
	#Format: ["modid:itemid", "modid:itemid"]
	ambrosialPenalty = []
	#List of mobs unaffected by the curse of exaltation
	#Note: This exemption is intended for bosses and mini-bosses
	#Format: ["modid:mob", "modid:mob"]
	ignoredMobs = ["minecraft:elder_guardian", "minecraft:wither", "minecraft:ender_dragon", "minecraft:warden", "alexscaves:forsaken", "alexscaves:hullbreaker", "cataclysm:kobolediator", "alexscaves:luxtructosaurus", "alexscaves:nucleeper", "alexscaves:tremorzilla", "cataclysm:amethyst_crab", "cataclysm:aptrgangr", "cataclysm:clawdian", "cataclysm:coralssus", "cataclysm:ender_golem", "cataclysm:the_prowler", "cataclysm:wadjet", "mowziesmobs:ferrous_wroughtnaut", "mowziesmobs:frostmaw", "mowziesmobs:sculptor", "mowziesmobs:umvuthi"]
	#Armor increase provided by Insignia of Lightforged Benediction for each percent of the equipped helm's durability remaining.
	#Default: 1.0
	#Range: 0.0 ~ 100.0
	benedictionArmor = 1.0
	#Armor Toughness increase provided by Insignia of Lightforged Benediction for each percent of the equipped boots' durability remaining.
	#Default: 0.5
	#Range: 0.0 ~ 100.0
	benedictionArmorToughness = 0.5
	#Max Health increase provided by Insignia of Lightforged Benediction for each percent of the equipped chestplate's durability remaining.
	#Default: 2.0
	#Range: 0.0 ~ 100.0
	benedictionMaxHealth = 2.0
	#Knockback Resistance increase provided by Insignia of Lightforged Benediction for each percent of the equipped leggings' durability remaining.
	#Default: 0.25
	#Range: 0.0 ~ 100.0
	benedictionKnockbackResistance = 0.25
	#Attack Damage increase provided by Scroll of a Thousand Virtues for each point of Armor.
	#Default: 1.0
	#Range: 0.0 ~ 100.0
	divineScrollAttackFromArmor = 1.0
	#Attack Damage increase provided by Scroll of a Thousand Virtues for each point of Armor Toughness.
	#Default: 1.0
	#Range: 0.0 ~ 100.0
	divineScrollAttackFromArmorToughness = 1.0

